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Rewrites the pages that survive the restructure so they lead with what a reader can accomplish, and points them at the sections added in the previous commit. Page set and navigation are unchanged here; only content moves. Keeps the skill count in README. CLAUDE.md's catalog-maintenance rule requires the count to live in README and CLAUDE.md, and both now agree with the 19 directories under skills/.
129 lines
4.8 KiB
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129 lines
4.8 KiB
Plaintext
---
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title: "Color grade images and footage"
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sidebarTitle: "Color grading"
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description: "Correct exposure and color, shape a look, apply a LUT, and review the result in Studio."
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---
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Use Color Grading when an image or video needs correction or a deliberate
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visual look. It changes that media element only; text, captions, SVG, and normal
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HTML remain separate layers.
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<Frame caption="The same source before and after a restrained natural-portrait grade.">
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<img
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src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/color-grading-before-after-v1.png"
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alt="The same presenter frame before and after a restrained natural portrait grade"
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/>
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</Frame>
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## Work in this order
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| Pass | Purpose |
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| --- | --- |
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| Correct | Fix exposure, white balance, contrast, and saturation |
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| Grade | Shape tonal ranges or a selected color |
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| Apply a look | Start from a preset or a compatible `.cube` LUT |
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| Finish | Add restrained detail or film effects |
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Correct before stylizing. A strong preset cannot rescue clipped highlights,
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unreadable shadows, or the wrong source.
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## Grade in Studio
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1. Select an image or video on the canvas, in Layers, or on the timeline.
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2. Open **Color grading** in **Design**.
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3. Start with a preset or small corrections.
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4. Use the scopes and compare control to check the result.
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5. Scrub several moments before judging moving footage.
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The controls answer different questions:
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| Control | Use it for |
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| --- | --- |
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| Preset and strength | Establish a starting look |
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| Exposure, contrast, highlights, shadows, white point, black point | Correct brightness and contrast |
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| Warmth, tint, vibrance, saturation | Correct or shape color |
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| Color wheels | Shift shadows, midtones, or highlights |
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| RGB curves | Remap luminance or individual channels |
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| Hue curves | Move, saturate, or brighten a selected hue |
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| HSL selections | Correct pixels inside a hue, saturation, and luma range |
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| Grain, vignette, blur, and effects | Finish or deliberately degrade the image |
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| Custom LUT | Apply a known 3D `.cube` transform |
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HyperFrames supports up to four ordered HSL selections. They are static
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pixel-value qualifiers, not object tracking, rotoscoping, or spatial masks.
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Studio scopes are inspection tools:
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| Scope | Shows |
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| --- | --- |
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| Histogram | Overall dark-to-bright distribution |
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| Waveform | Brightness by horizontal image position |
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| RGB Parade | Channel balance and clipping |
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| Vectorscope | Hue direction and saturation |
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## Give the agent the visible problem
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You do not need to prescribe shader values:
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```text
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The interview looks too dark and slightly cold.
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Keep skin natural, recover the background enough to read, and avoid a filtered look.
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```
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The agent can inspect the current capability contract and analyze a local
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source before changing it:
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```bash
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npx hyperframes media-treatment --capabilities --json
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npx hyperframes media-treatment --selector '#interview' --analyze --json
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```
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For source-sensitive prompts and worked A/B examples, continue to
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[Color grading and film effects](/prompting/color-grading).
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## Reuse a grade carefully
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In Studio, use **Copy grade to** for other media in the current file or project.
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Treat the copy as a starting point and inspect each source.
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Project-wide copy rejects project-relative LUT paths because the same path can
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resolve differently from another composition. Use a project-root path, a data
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URL, or copy only within the current file.
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## Use LUTs with known intent
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Import a project-local 3D `.cube` LUT only when you know the look or conversion
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it expects. HyperFrames does not identify camera profiles or apply an automatic
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ACES/OCIO workflow.
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A creative Rec.709 LUT is the safest normal path. LOG or HDR footage requires a
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known source transform.
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## Current limits
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| Source or workflow | Status |
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| --- | --- |
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| SDR image or video | Supported |
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| 4K SDR media | Supported with higher preview and render cost |
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| iPhone HDR, HLG, or Dolby Vision-style media | Studio can show an SDR preview; native HDR delivery is a separate path |
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| LOG footage | Requires a known matching transform or LUT |
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| Full-scene grade including HTML text | Not supported; grading targets individual media elements |
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| Face or region tracking | Not supported |
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| Remote media | Requires compatible CORS headers |
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| ACES/OCIO finishing | Outside the current browser shader pipeline |
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Continue to [Media effects](/guides/media-effects) for blur, bloom, retro,
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print, glitch, and art treatments. Use [HDR rendering](/guides/hdr) when the
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final delivery must remain HDR.
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<Card title="Implement a grade in HTML" icon="code" href="/reference/color-grading">
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Persist a grade, animate supported properties, or isolate a graded region.
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</Card>
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## Related topics
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- [Apply media effects](/guides/media-effects)
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- [Use images and video](/guides/video-components)
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- [Deliver an HDR render](/guides/hdr)
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