Files
hyperframes/skills/hyperframes-animation/blueprints/transcript-scroll-artifact-reveal.md
T
WaterrrForever 853256403b feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)
* feat(skills): c2v mining pass over animation blueprints and rules

Compacts ~45 existing animation rules/blueprints into tighter recipe form
(net -3.4k lines) and adds 17 mined from the c2v corpus:

- 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle,
  panel-edit-live-sync, prompt-type-submit-generate,
  transcript-scroll-artifact-reveal, zoom-out-workspace-reveal
- 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout,
  chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep,
  multi-cursor-choreography, particle-burst, theme-crossfade-morph






Both indexes updated.

* feat(skills): sync product-launch script bank with mined blueprint roles

The role->blueprint script bank in product-launch-video/story-design.md is
kept 1:1 with blueprints-index role declarations, which the c2v mining pass
expanded. Adds the 25 missing entries (script-shape descriptor + example
lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7
existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.),
and states the 1:1 sync contract in the bank's intro.

* docs(skills): cover constellation-hub scatter-drift variant in the script bank

Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry
patterned only the orbit shape; the c2v pass added a scatter-drift
end-card variant with the opposite geometry (no hub, no ring). Adds an
example line and extends the pattern so a scatter-drift beat's VO isn't
steered toward the orbit shape.
2026-07-21 17:28:55 +08:00

46 lines
11 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# transcript-scroll-artifact-reveal — Transcript-Scroll Artifact Reveal
**intent**: The frame travels vertically along ONE long content surface — an agent transcript, a running task feed, an analysis document, a story draft — rendered full-bleed on a flat canvas (no device frame, no held mockup), by camera pan or element scroll; the traversal itself is the story ("look how much work happened / how much is here"), until ONE focal interaction — a file-chip click, a quote highlight, a collapsible-row expand — pivots the shot into an artifact/detail reveal: the deliverable behind the work.
**roles served**
- Key_Feature (modes: `pan-to-workspace` · `feed-rush` · `document-to-artifact` · `selection-pivot`): the x-viral AI-product grammar for "the agent did a lot of work → here's the deliverable." The long surface is the EVIDENCE (tool pills, checked progress items, task rows, headings, comps tables, story paragraphs), read at traversal pace; the artifact is the PAYOFF (full workspace with live mockup, spreadsheet with highlighted cells, inline ask-panel, sub-task stack). Reach for it when the feature's proof is the volume/depth of generated work and the beat should cash that in on one interaction — not a held device tour (`device-surface-showcase`), not a cursor-chased workflow (`cursor-ui-demo`).
**duration**: 511.8s (feed-rush 5.4s · pan-to-workspace 5.0s · selection-pivot 9.3s · document-to-artifact 11.75s)
**shot structure** One `[long content surface: agent chat transcript / task feed / analysis document / story doc]` sits full-bleed on a `[flat light canvas]` (goldens: warm off-white / cream / beige / plain white — the surface's own background IS the scene background); dark text with small `[accent]` marks (green verb highlights, model-tag pills, check circles, yellow cells). Three acts: TRAVERSE → HINGE → ARTIFACT. Camera discipline is the signature: at most TWO real camera moves in the whole shot, bracketing the hinge; everything else is element motion on a static frame.
- **Scene 1 (0.0~4060% of runtime) — establish + vertical traversal (the evidence).** The surface establishes with one small opener — a `[title]` types on / a centered `[title]` shrinks ~50% and glides to the top-left to dock as a fixed header / the frame opens tight on the `[chat panel]` — then the traversal begins: the frame travels DOWN the content (or the content streams UP through the frame), revealing progressive work in reading order: `[prompt → tool pills → checked progress items → typed summary]`, `[tagged task rows → muted tasks → checklist block]`, `[heading → paragraph → comps table → bullets]`, `[title → story paragraphs → dialogue]`. New rows may cascade in (staggered arrival) before the scroll takes over; a typed line may finish under the moving frame. Traversal texture varies by member: one continuous slow pan, a fast continuous feed rush, stepped scrolls decelerating at each stop (speed-blur between stops, content fading at frame edges), or one smooth scroll easing to a stop.
- **Scene 2 (~12s) — the hinge: ONE focal interaction.** The traversal settles and a single interaction pivots the shot: a `[file-attachment chip]` spring-pops in below a typed handoff line and a cursor glides in and CLICKS it; a `[sentence/quote]` gets a selection-highlight sweep and a `[tooltip pill]` spring-pops above it for the click; a `[collapsible row]` reaches the frame center and EXPANDS; or the typed `[verifier summary]` completes as the implicit trigger. This is the only interaction in the shot — the cursor (if any) appears here for the first time.
- **Scene 3 (rest) — artifact reveal + hold.** The hinge cashes in, choosing ONE reveal mechanic: a fast smoothly-DECELERATING zoom-OUT re-frames the whole `[workspace]` (the panel just traversed becomes a sidebar beside a `[live mockup]` and `[tool panel]`); an `[artifact window: spreadsheet]` scales up from small toward full frame, then a slow push-in + lateral pan settles on its `[highlighted cells]`; an `[inline panel]` expands below the highlighted line and a `[follow-up question]` types into it; or the row unfolds into a `[sub-task stack]` and the scroll settles on `[narration text]`. Optional coda: one cursor click instantly swaps a `[screen]` inside the revealed artifact (e.g. a phone tab click). Frame locks; element motion only to the end.
- Variant — _pan-to-workspace_ (001_claudeai, 5.0s): traversal is a REAL camera pan — opens tight on the chat panel, one single uninterrupted downward glide (never cutting away) over pills → checked list → typing verifier summary; hinge is the summary completing; reveal is ONE rapid decelerating zoom-out to the three-part workspace (chat-as-sidebar / phone mockup / tweaks panel); coda cursor click swaps the phone screen instantly. Exactly two camera moves total.
- Variant — _feed-rush_ (010_perplexity A, 5.4s): NO camera at all — title docks to header, five tagged rows cascade in, then a fast continuous upward ELEMENT scroll races through muted tasks and a checklist to a collapsible row; hinge is the row itself; reveal is the row expanding into a six-item sub-task stack, settling on narration. Cursorless.
- Variant — _document-to-artifact_ (010_perplexity B, 11.75s): traversal is a stepped ELEMENT scroll (static frame) — the document climbs in fast steps, decelerating at each stop, blur/fade between stops, clearing to blank canvas; hinge is a typed handoff line + file-chip pop + cursor click; reveal is the spreadsheet window scaling up then one slow continuous push-in + rightward pan onto the yellow-highlighted forecast columns.
- Variant — _selection-pivot_ (014_OpenAI, 9.3s): typed headline → document builds (bubble prompt + typed title + populating paragraphs) → one smooth upward element scroll eases to a stop; hinge is the selection-highlight sweep + the shot's ONE push-in framing the sentence + tooltip-pill click; reveal is the inline panel expanding below the line with the referenced quote and a rapidly-typed follow-up question. Camera locked at the pushed-in zoom to the end.
**motion vocabulary** continuous slow downward camera pan; fast continuous upward feed scroll; stepped document scroll decelerating at each stop; smooth scroll easing to a stop; speed-blur between scroll stops; content fade at frame edges; centered title shrinks ~50% and glides to a top-left header dock; task rows cascade in staggered; typed line / typed title / typed follow-up question (caret); green leading-verb highlights and model-tag pills riding past; checked-item strikethroughs riding past; file-attachment chip spring pop-in; tooltip pill spring pop; chat-bubble arrival; cursor glide-in + click; selection-highlight sweep across a sentence; ONE camera push-in onto the selection; fast decelerating zoom-out to the full workspace; artifact window scales up from small; slow push-in + lateral pan settling on highlighted cells; collapsible row expands into a sub-task stack; inline panel expands below the line; phone-screen instant swap on a coda tab click; frame-lock hold.
**rule mapping**
- vertical traversal by ELEMENT scroll — fast feed rush / stepped document scroll / smooth scroll-to-stop → `3d-page-scroll` (flat variant: tilt ≈ 0 — the surface's content `translateY`-scrolls to sections; the multi-phase scroll variant covers stepped stops; keep ONE ease family across all steps — `power3.out`/`power4.out` for UI-scroll feel)
- vertical traversal by CAMERA pan (transcript glide) → `viewport-change` (pan mode — the world translates up under a static frame; one continuous tween, no cuts)
- speed-blur between stepped-scroll stops → `motion-blur-streak` (blur peaks at max scroll velocity, resolves to 0 at each settle)
- which content each traversal beat reveals (stop-by-stop sequencing) → `dynamic-content-sequencing`
- centered title shrinks and glides to dock as a fixed header → `gsap-effects` (one simultaneous scale + translate tween; plain two-property move, no named rule required)
- task rows cascade in staggered before the scroll takes over → `waterfall-entry` (arrival cascade; goldens use fade + slide-up — the house rule prescribes binary-opacity whip-in, adopt the house form) or `spring-pop-entrance` (staggered group) for card-like rows
- typed lines — verifier summary, handoff line, document title, follow-up question, opening headline → `discrete-text-sequence` (+ `context-sensitive-cursor` for the trailing caret)
- file-attachment chip pop-in / tooltip pill pop / chat-bubble arrival → `spring-pop-entrance`
- cursor glides in, lands, clicks (hinge and coda) → `cursor-click-ripple` (+ `physics-press-reaction` to compress cursor and target together on the press)
- selection-highlight sweep across the sentence → `css-marker-patterns` (highlight sweep)
- ONE push-in onto the highlighted selection / slow push-in + lateral pan settling on highlighted cells → `coordinate-target-zoom` (measured off-center target — the lateral pan IS the counter-translate component), sequenced under `multi-phase-camera` when it follows the window scale-up
- fast decelerating zoom-OUT to the full workspace → `coordinate-target-zoom` (zoom-out variation: open at the zoomed-in framing, pull to scale 1 with `power3.out`/`power4.out`) or `viewport-change` (single continuous pull on the `cam` object)
- artifact window scales up from small toward full frame on the click → `spring-pop-entrance` (hero arrival scale-up; tune overshoot to ~0 / `power3.out` so the window reads weighty, not bouncy)
- collapsible row expands into a sub-task stack / inline panel expands below the highlighted line → `anchored-layout-expand` (in-flow accordion growth pushing subsequent content DOWN — never tween width/height) + `waterfall-entry` (or `spring-pop-entrance` stagger) on the arriving children
- phone-screen instant swap on the coda tab click → `discrete-text-sequence` (discrete whole-state swap; instant, no in-artifact camera move)
- green verb highlights, model-tag pills, check-circle strikethroughs, yellow forecast cells, edge fade masks → static styling of the surface content — no motion rule needed
**camera modifier**: The blueprint's camera law: **at most TWO real camera moves, bracketing the hinge** — the goldens are emphatic (their briefs carry CRITICAL camera notes). Pick the traversal mechanic first: camera pan (`viewport-change` pan — pan-to-workspace only) OR element scroll (`3d-page-scroll` flat — all others); never both at once. The reveal then spends the second (or only) move: one zoom-OUT to the workspace or one push-IN to the detail (`coordinate-target-zoom`, phases sequenced by `multi-phase-camera`), after which the frame LOCKS — all remaining motion is element-level (typing, expand, screen swap). The feed-rush variant spends zero camera moves: the whole shot is element scroll + expand. This restraint is what separates the shape from `cursor-ui-demo` (camera servos to every interaction) and from `device-surface-showcase` (a showcase camera presenting a held hero).
**Overflow (scrolled/panned surfaces — required for a clean `check`):** the traversal deliberately moves content past the frame edges. Clip at the scene (`overflow: hidden`) AND mark the moving inner layer (the `.page-content` / `.world` wrapper carrying the transcript/feed/document) with `data-layout-allow-overflow` — otherwise `check` reports `text_box_overflow` / `container_overflow` for every row that has scrolled off. The clip handles it visually; the attribute tells the layout audit it's intentional.