* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
6.6 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| asr-keyword-glow | Keywords glow + scale up when "spoken" — attack/sustain/release envelope synced to per-word timestamps. Even without real audio, hardcoded timings create a "narrator emphasis" effect. |
|
ASR Keyword Glow
Words in a phrase visually activate (glow blur + scale) when "spoken", following an attack-sustain-release envelope over per-word { start, end } timestamps. In a real ASR pipeline the timings come from a word-level transcript (hyperframes transcribe — same shape); for promo video, hand-author them to control emphasis pacing. The envelope never falls to zero after a word — it decays to a rest level, leaving a breadcrumb of recent emphasis.
How It Works
A single linear driver tween (ease: "none" — any other ease distorts the per-word envelope; do not change) sweeps scene time; its onUpdate loops over ALL words computing each one's envelope: 0 before start, linear attack to 1 over ATTACK_DUR, sustain at 1 until end, decay to REST_LEVEL over RELEASE, then hold at rest. The envelope drives text-shadow blur and scale — one driver for the whole phrase, never one tween per word (60+ words would bloat the timeline).
Recipe
<!-- inside a standard scene clip (hyperframes-core) -->
<div class="phrase">
<span class="word" data-word="{w1Key}">{w1}</span>
<span class="word" data-word="{w2Key}">{w2}</span>
<!-- … the final word may be the brand, with the .brand modifier -->
<span class="word brand" data-word="{brandKey}">{brandWord}</span>
</div>
.phrase {
display: flex;
flex-wrap: wrap;
justify-content: center;
color: {restColor};
}
.word {
display: inline-block; /* required for transform on <span> */
transform-origin: 50% 50%;
text-shadow: 0 0 0 {glowColorTransparent};
}
.word.brand {
color: {brandAccentColor};
}
// Per-word spoken windows — one entry per span; brand word 1.5-2× a normal word's window.
const TIMINGS = {
// {w1Key}: { start: …, end: … }, — seconds, local to the scene
};
function envelope(time, start, end) {
if (time < start) return 0;
if (time < end) return Math.min((time - start) / ATTACK_DUR, 1);
const releaseEnd = end + RELEASE;
if (time < releaseEnd) return 1 - ((time - end) / RELEASE) * (1 - REST_LEVEL);
return REST_LEVEL;
}
const words = document.querySelectorAll(".word");
const driver = { t: 0 };
tl.to(
driver,
{
t: SCENE_DURATION,
duration: SCENE_DURATION,
ease: "none", // linear — t maps 1:1 to scene time
onUpdate: () => {
words.forEach((el) => {
const timing = TIMINGS[el.dataset.word];
if (!timing) return;
const env = envelope(driver.t, timing.start, timing.end);
el.style.textShadow = `0 0 ${MAX_BLUR * env}px ${glowColorRgba(env)}`;
el.style.transform = `scale(${1 + MAX_SCALE_BOOST * env})`;
});
},
},
0,
);
glowColorRgba(env) returns the glow color with env-modulated alpha.
Variations
- Karaoke style (RECOMMENDED for video narration) — the default amplitudes read too subtle in video: inactive words still dominate. Render inactive words DIM and lerp the active word toward bright + larger; at any moment 1–2 words are bright (spoken + lingering rest) and the rest is dim. Use for short phrases (5–10 words) where one word at a time should POP; keep the subtle default for long dense text. Pushes MAX_BLUR, MAX_SCALE_BOOST, and REST↔ACTIVE contrast; everything else identical:
function lerpChannel(a, b, t) {
return Math.round(a + (b - a) * t);
}
function colorAt(env, isBrand) {
const target = isBrand ? BRAND_RGB : ACTIVE_RGB;
return `rgb(${lerpChannel(REST_RGB.r, target.r, env)}, ${lerpChannel(REST_RGB.g, target.g, env)}, ${lerpChannel(REST_RGB.b, target.b, env)})`;
}
// in onUpdate: el.style.color = colorAt(env, el.classList.contains("brand"));
- Multi-octave glow — multiply the sustain by
1 + sin(driver.t × PULSE_HZ) × PULSE_AMPLITUDEso high-emphasis words breathe at peak. - Color shift on the peak — same channel-lerp from
restColor→peakColorasenvrises (non-karaoke form). - 3D pop-out — add
translateZ(env × MAX_POP_Z)so the spoken word leans toward camera; requiresperspectiveon the parent. - From real ASR transcripts — convert
{ word, start_ms, end_ms }entries to seconds and feed in identically.
Values
| token | default style | karaoke style | notes |
|---|---|---|---|
| ATTACK_DUR | 0.1–0.25s | same | must be < the shortest word's window or it never reaches 1 |
| RELEASE | 0.2–0.5s | same | decay to rest |
| REST_LEVEL | 0.15–0.4 | 0.05–0.2 | > 0 (breadcrumb), < 1 |
| MAX_BLUR | 15–25px | 30–45px | bigger = "shouting" |
| MAX_SCALE_BOOST | 0.03–0.10 | 0.15–0.25 | additive at peak (0.08 ⇒ scale 1.08) |
| PULSE_HZ / AMP | 4–10 rad/s / 0.1–0.3 | — | multi-octave variation |
| MAX_POP_Z | 20–60px | — | 3D variation |
| SCENE_DURATION | = data-duration |
same | driver must end in sync with the scene's seek window |
Critical Constraints
- Timings monotonic, non-overlapping — every entry's
end< the next entry'sstart; overlapping windows make the envelope ambiguous. - Brand word window 1.5–2× a normal word — the brand is the headline; let it sustain.
- Driver ease stays
"none"— any other ease warps every word's envelope timing. text-shadow, notbox-shadow— the glow must hug the GLYPH (speaking emphasis), not the inline-block rectangle.- One driver looping all words — never one tween per word.
- Commit to a style — values between the default and karaoke columns yield awkward "half-loud" emphasis.
- Climax dwell ≥1s after the final word's emphasis — the last word IS the headline beat.
See also
3d-text-depth-layers (depth on the active word at peak) · sine-wave-loop (idle breathe between emphasis moments) · context-sensitive-cursor (typewriter matching the ASR cadence) · /media-use for hyperframes transcribe and caption rendering.