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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
11 KiB
11 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| split-tilt-cards | Two cards side-by-side with opposing Y-rotation creating a symmetric 3D split-screen layout for comparisons or feature pairs. |
|
Split Tilt Cards
Two cards positioned side-by-side, each rotated in opposite Y directions. Creates a symmetric "book-open" 3D effect — natural fit for comparisons, before/after, or feature pairs.
How It Works
- Left card rotates
+Y(faces toward the right viewer angle) - Right card rotates
-Y(faces toward the left viewer angle) - Both share the same
perspectiveparent → opposing rotations balance visually - Each card enters from outside (left card slides in from the left, right card from the right) to reinforce its identity
- Idle phase: gentle counter-phase float (
Math.PIoffset on sine) — cards bob in opposition
HTML
<div
class="scene"
id="split-scene"
data-composition-id="split-scene"
data-start="0"
data-duration="4"
data-track-index="0"
>
<div class="split-stage">
<div class="card card-left">
<div class="card-eyebrow">{leftEyebrow}</div>
<div class="card-headline">{leftHeadline}</div>
<div class="card-body">{leftBody}</div>
</div>
<div class="card card-right">
<div class="card-eyebrow">{rightEyebrow}</div>
<div class="card-headline">{rightHeadline}</div>
<div class="card-body">{rightBody}</div>
</div>
</div>
</div>
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {bgGradient};
perspective: SCENE_PERSPECTIVE; /* REQUIRED — without perspective rotateY flattens */
}
.split-stage {
display: flex;
gap: STAGE_GAP;
transform-style: preserve-3d;
}
.card {
width: CARD_WIDTH;
min-height: CARD_MIN_HEIGHT;
padding: CARD_PADDING;
display: flex;
flex-direction: column;
gap: CARD_INNER_GAP;
border-radius: CARD_RADIUS;
background: {cardSurface};
border: 1px solid {cardBorder};
color: {textColor};
font-family: {font};
transform-style: preserve-3d;
will-change: transform;
}
.card-left {
/* Faces right → shadow falls right */
box-shadow:
-CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
0 0 CARD_GLOW_BLUR {accentGlowColor};
}
.card-right {
/* Faces left → shadow falls left */
box-shadow:
CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
0 0 CARD_GLOW_BLUR {accentGlowColor};
}
.card-eyebrow {
font-size: EYEBROW_FONT_SIZE;
font-weight: 800;
letter-spacing: EYEBROW_LETTER_SPACING;
text-transform: uppercase;
color: {accentColor};
}
.card-headline {
font-size: HEADLINE_FONT_SIZE;
font-weight: 900;
line-height: 1;
letter-spacing: HEADLINE_LETTER_SPACING;
}
.card-body {
font-size: BODY_FONT_SIZE;
font-weight: 500;
line-height: 1.3;
color: {bodyColor};
opacity: BODY_OPACITY;
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Phase 1 — entry from outside
tl.fromTo(
".card-left",
{ x: -ENTRY_SLIDE_DIST, rotateY: TILT + TILT_OVERSHOOT, opacity: 0 },
{ x: 0, rotateY: TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
LEFT_AT,
);
tl.fromTo(
".card-right",
{ x: ENTRY_SLIDE_DIST, rotateY: -TILT - TILT_OVERSHOOT, opacity: 0 },
{ x: 0, rotateY: -TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
RIGHT_AT,
);
// Phase 2 — counter-phase idle bob (cards move in opposition for dynamism)
tl.to(
".card-left",
{ y: -FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
IDLE_START,
);
tl.to(
".card-right",
{ y: FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
IDLE_START,
);
// Phase 3 — gentle copy reveal (body slides up + fades after cards arrive)
tl.from(
".card-eyebrow, .card-headline, .card-body",
{ opacity: 0, y: COPY_RISE, stagger: COPY_STAGGER, duration: COPY_DUR, ease: "power2.out" },
COPY_REVEAL_AT,
);
window.__timelines["split-scene"] = tl;
</script>
How to Choose Values
Layout / typography
- SCENE_PERSPECTIVE — perspective on the scene root.
- Range: 1000-2400 px
- Effects: lower exaggerates the tilt (more cone-like); higher reads as a near-isometric, flatter rotation
- STAGE_GAP — horizontal gap between the two cards.
- Range: 40-120 px (≈0.06-0.15×
CARD_WIDTH) - Effects: small gap reads "fused pair"; large gap reads "compared but separate"
- Range: 40-120 px (≈0.06-0.15×
- CARD_WIDTH — width of each card.
- Range: 480-820 px at 1920×1080
- Constraints:
2 * CARD_WIDTH + STAGE_GAP ≤ 0.95 * stageWidthso both cards stay on-screen at full tilt
- CARD_MIN_HEIGHT — minimum card height.
- Range: ≈0.75-1.05×
CARD_WIDTH(square-ish reads as balanced; very tall reads as poster)
- Range: ≈0.75-1.05×
- CARD_PADDING / CARD_INNER_GAP / CARD_RADIUS — interior chrome.
- Range: padding 40-72 px; inner gap 24-48 px; radius 24-40 px
- CARD_SHADOW_OFFSET / CARD_SHADOW_DROP / CARD_SHADOW_BLUR — drop-shadow geometry.
- Constraints: offset's sign matches tilt direction (see Key Principles); drop > 0 grounds the card on the scene
- Range: offset 16-28 px; drop 20-32 px; blur 40-80 px
- CARD_GLOW_BLUR — secondary inner glow blur radius (
box-shadow0 0 blur).- Range: 16-32 px (subtle accent rim; larger competes with the card content)
- EYEBROW_FONT_SIZE / EYEBROW_LETTER_SPACING — small uppercase label.
- Range: 22-32 px; spacing 6-12 px (uppercase reads cleaner with positive letter-spacing)
- HEADLINE_FONT_SIZE / HEADLINE_LETTER_SPACING — the main one-line punch.
- Range: 72-104 px at 1920×1080; spacing -1 to -3 px (tight tracking for display weight)
- BODY_FONT_SIZE / BODY_OPACITY — supporting copy.
- Range: 28-40 px; opacity 0.8-0.92
- Constraints: body limited to ≤2 lines (see Critical Constraints — tilted long paragraphs blur)
Entry / tilt
- TILT — static
rotateYmagnitude in degrees (left+, right−).- Range: 10-18° (under 10 reads almost flat; over 18 the cards fold shut and body copy becomes hard to read)
- TILT_OVERSHOOT — extra degrees added to the starting
rotateYbefore settling toTILT.- Range: 4-12°
- Effects: gives the entry a slight pivot-into-place feel
- ENTRY_SLIDE_DIST — pixels each card slides from off-axis.
- Range: 200-500 px (≈0.3-0.6×
CARD_WIDTH)
- Range: 200-500 px (≈0.3-0.6×
- ENTRY_DUR — per-card slide-in duration.
- Range: 0.6-1.2 s
- LEFT_AT — left card entry start.
- Range: 0.0-0.4 s
- RIGHT_AT — right card entry start.
- Range:
LEFT_AT + 0.0toLEFT_AT + 0.3s (zero stagger feels mechanical; large stagger fragments the pair)
- Range:
Idle bob
- FLOAT_AMP — sine amplitude on idle y bob (px).
- Range: 3-8 px (see sine-wave-loop rule — subtle is the point)
- FLOAT_DURATION — full yoyo round-trip duration (one breath).
- Range: 1.6-3.2 s (≈breathing cadence)
- IDLE_START — when idle bob begins.
- Constraints:
≥ max(LEFT_AT, RIGHT_AT) + ENTRY_DURso idle doesn't fight the entry tail
- Constraints:
Copy reveal
- COPY_REVEAL_AT — when eyebrow/headline/body fade in.
- Constraints: usually starts during the cards' settle (overlaps the entry tail) — content shouldn't pop in after the cards are already idle
- COPY_DUR / COPY_STAGGER / COPY_RISE — fade-up shape.
- Range: duration 0.4-0.7 s; stagger 0.04-0.10 s; rise 12-24 px
Color / typography tokens
- {bgGradient} — radial or linear gradient behind the cards; darker than
{cardSurface}so cards lift - {cardSurface} — card background (typically a low-saturation gradient layered over the scene)
- {cardBorder} — 1 px border color, usually
{accentColor}at low alpha - {shadowColor} — drop-shadow color, typically near-black at 0.5-0.7 alpha
- {accentGlowColor} — inner glow color, typically
{accentColor}at low alpha - {accentColor} — eyebrow + accent rim color (single hue per scene)
- {textColor} — primary headline color, high contrast against
{cardSurface} - {bodyColor} — body copy color, slightly desaturated vs
{textColor} - {font} — display font stack for all card copy
Variations
Mid-tilt zoom-through (combined with camera move)
If a separate camera tween scales .split-stage, the cards' tilt reads as the viewer crossing through the gap between them.
Asymmetric content density (badge / label / icon)
Add a floating badge near each card for additional context. Position absolutely on the parent — not inside the card, so the badge doesn't inherit the 3D rotation:
<div class="badge badge-left">{leftBadge}</div>
<div class="badge badge-right">{rightBadge}</div>
Stacked variants (3+ cards)
For 3 cards, the center card stays flat (rotateY 0) and the outer two tilt inward — useful for "your old way / nothing in between / our way" comparisons.
Key Principles
perspectiveon scene root REQUIRED — without it rotateY flattens and the split-tilt collapses to a flat side-by-side layouttransform-style: preserve-3don both the stage and each card — preserves the 3D plane as cards have their own transforms- Shadow direction must match tilt — left card faces right, shadow falls right (positive X), and vice versa. Wrong shadow direction reads as "broken 3D"
- Symmetric content weight — both cards same width, same vertical center, similar line counts. Asymmetric content breaks the comparison metaphor
- Counter-phase float (
Math.PIoffset) — left bobs up while right bobs down. Synchronized bob looks like both cards are on the same conveyor belt; counter-phase looks alive - Slide-in from the outside — left card from left, right card from right — reinforces "they came from their own worlds and met here"
- ❗ Tilt magnitude 10-15° — under 10° looks like a slight perspective offset (almost flat), over 18° looks like the cards are folding shut and copy becomes hard to read
Critical Constraints
- Timeline must be paused:
gsap.timeline({ paused: true }) - Registry key =
data-composition-id - No
requestAnimationFramefor the idle float — drive it inside the timeline so seek is deterministic - Don't put badges inside the card divs — they'd inherit the rotateY and tilt off-axis with the card. Float them on the parent
- Body copy ≤ 2 lines per card — tilted text becomes hard to read; long paragraphs collapse into a perspective blur
Combinations
- card-morph-anchor.md — both cards could morph into a single unified shape afterward
- counting-dynamic-scale.md — numbers as the headline content for each side
Pairs with HF skills
/hyperframes-animation— timeline +yoyofor the idle bob/hyperframes-core— composition wiring/hyperframes-cli—hyperframes lint