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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
278 lines
11 KiB
Markdown
278 lines
11 KiB
Markdown
---
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name: split-tilt-cards
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description: Two cards side-by-side with opposing Y-rotation creating a symmetric 3D split-screen layout for comparisons or feature pairs.
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metadata:
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tags: 3d, cards, split, tilt, comparison, symmetric, layout
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---
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# Split Tilt Cards
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Two cards positioned side-by-side, each rotated in opposite Y directions. Creates a symmetric "book-open" 3D effect — natural fit for comparisons, before/after, or feature pairs.
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## How It Works
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- Left card rotates `+Y` (faces toward the right viewer angle)
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- Right card rotates `-Y` (faces toward the left viewer angle)
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- Both share the same `perspective` parent → opposing rotations balance visually
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- Each card enters from outside (left card slides in from the left, right card from the right) to reinforce its identity
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- Idle phase: gentle counter-phase float (`Math.PI` offset on sine) — cards bob in opposition
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## HTML
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```html
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<div
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class="scene"
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id="split-scene"
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data-composition-id="split-scene"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<div class="split-stage">
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<div class="card card-left">
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<div class="card-eyebrow">{leftEyebrow}</div>
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<div class="card-headline">{leftHeadline}</div>
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<div class="card-body">{leftBody}</div>
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</div>
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<div class="card card-right">
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<div class="card-eyebrow">{rightEyebrow}</div>
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<div class="card-headline">{rightHeadline}</div>
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<div class="card-body">{rightBody}</div>
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</div>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {bgGradient};
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perspective: SCENE_PERSPECTIVE; /* REQUIRED — without perspective rotateY flattens */
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}
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.split-stage {
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display: flex;
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gap: STAGE_GAP;
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transform-style: preserve-3d;
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}
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.card {
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width: CARD_WIDTH;
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min-height: CARD_MIN_HEIGHT;
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padding: CARD_PADDING;
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display: flex;
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flex-direction: column;
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gap: CARD_INNER_GAP;
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border-radius: CARD_RADIUS;
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background: {cardSurface};
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border: 1px solid {cardBorder};
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color: {textColor};
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font-family: {font};
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transform-style: preserve-3d;
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will-change: transform;
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}
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.card-left {
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/* Faces right → shadow falls right */
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box-shadow:
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-CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
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0 0 CARD_GLOW_BLUR {accentGlowColor};
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}
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.card-right {
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/* Faces left → shadow falls left */
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box-shadow:
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CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
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0 0 CARD_GLOW_BLUR {accentGlowColor};
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}
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.card-eyebrow {
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font-size: EYEBROW_FONT_SIZE;
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font-weight: 800;
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letter-spacing: EYEBROW_LETTER_SPACING;
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text-transform: uppercase;
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color: {accentColor};
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}
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.card-headline {
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font-size: HEADLINE_FONT_SIZE;
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font-weight: 900;
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line-height: 1;
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letter-spacing: HEADLINE_LETTER_SPACING;
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}
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.card-body {
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font-size: BODY_FONT_SIZE;
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font-weight: 500;
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line-height: 1.3;
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color: {bodyColor};
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opacity: BODY_OPACITY;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Phase 1 — entry from outside
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tl.fromTo(
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".card-left",
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{ x: -ENTRY_SLIDE_DIST, rotateY: TILT + TILT_OVERSHOOT, opacity: 0 },
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{ x: 0, rotateY: TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
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LEFT_AT,
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);
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tl.fromTo(
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".card-right",
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{ x: ENTRY_SLIDE_DIST, rotateY: -TILT - TILT_OVERSHOOT, opacity: 0 },
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{ x: 0, rotateY: -TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
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RIGHT_AT,
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);
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// Phase 2 — counter-phase idle bob (cards move in opposition for dynamism)
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tl.to(
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".card-left",
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{ y: -FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
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IDLE_START,
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);
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tl.to(
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".card-right",
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{ y: FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
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IDLE_START,
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);
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// Phase 3 — gentle copy reveal (body slides up + fades after cards arrive)
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tl.from(
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".card-eyebrow, .card-headline, .card-body",
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{ opacity: 0, y: COPY_RISE, stagger: COPY_STAGGER, duration: COPY_DUR, ease: "power2.out" },
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COPY_REVEAL_AT,
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);
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window.__timelines["split-scene"] = tl;
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</script>
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```
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## How to Choose Values
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### Layout / typography
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- **SCENE_PERSPECTIVE** — perspective on the scene root.
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- Range: 1000-2400 px
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- Effects: lower exaggerates the tilt (more cone-like); higher reads as a near-isometric, flatter rotation
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- **STAGE_GAP** — horizontal gap between the two cards.
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- Range: 40-120 px (≈0.06-0.15× `CARD_WIDTH`)
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- Effects: small gap reads "fused pair"; large gap reads "compared but separate"
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- **CARD_WIDTH** — width of each card.
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- Range: 480-820 px at 1920×1080
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- Constraints: `2 * CARD_WIDTH + STAGE_GAP ≤ 0.95 * stageWidth` so both cards stay on-screen at full tilt
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- **CARD_MIN_HEIGHT** — minimum card height.
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- Range: ≈0.75-1.05× `CARD_WIDTH` (square-ish reads as balanced; very tall reads as poster)
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- **CARD_PADDING / CARD_INNER_GAP / CARD_RADIUS** — interior chrome.
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- Range: padding 40-72 px; inner gap 24-48 px; radius 24-40 px
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- **CARD_SHADOW_OFFSET / CARD_SHADOW_DROP / CARD_SHADOW_BLUR** — drop-shadow geometry.
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- Constraints: offset's sign matches tilt direction (see Key Principles); drop > 0 grounds the card on the scene
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- Range: offset 16-28 px; drop 20-32 px; blur 40-80 px
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- **CARD_GLOW_BLUR** — secondary inner glow blur radius (`box-shadow` 0 0 blur).
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- Range: 16-32 px (subtle accent rim; larger competes with the card content)
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- **EYEBROW_FONT_SIZE / EYEBROW_LETTER_SPACING** — small uppercase label.
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- Range: 22-32 px; spacing 6-12 px (uppercase reads cleaner with positive letter-spacing)
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- **HEADLINE_FONT_SIZE / HEADLINE_LETTER_SPACING** — the main one-line punch.
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- Range: 72-104 px at 1920×1080; spacing -1 to -3 px (tight tracking for display weight)
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- **BODY_FONT_SIZE / BODY_OPACITY** — supporting copy.
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- Range: 28-40 px; opacity 0.8-0.92
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- Constraints: body limited to ≤2 lines (see Critical Constraints — tilted long paragraphs blur)
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### Entry / tilt
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- **TILT** — static `rotateY` magnitude in degrees (left `+`, right `−`).
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- Range: 10-18° (under 10 reads almost flat; over 18 the cards fold shut and body copy becomes hard to read)
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- **TILT_OVERSHOOT** — extra degrees added to the starting `rotateY` before settling to `TILT`.
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- Range: 4-12°
|
||
- Effects: gives the entry a slight pivot-into-place feel
|
||
- **ENTRY_SLIDE_DIST** — pixels each card slides from off-axis.
|
||
- Range: 200-500 px (≈0.3-0.6× `CARD_WIDTH`)
|
||
- **ENTRY_DUR** — per-card slide-in duration.
|
||
- Range: 0.6-1.2 s
|
||
- **LEFT_AT** — left card entry start.
|
||
- Range: 0.0-0.4 s
|
||
- **RIGHT_AT** — right card entry start.
|
||
- Range: `LEFT_AT + 0.0` to `LEFT_AT + 0.3` s (zero stagger feels mechanical; large stagger fragments the pair)
|
||
|
||
### Idle bob
|
||
|
||
- **FLOAT_AMP** — sine amplitude on idle y bob (px).
|
||
- Range: 3-8 px (see sine-wave-loop rule — subtle is the point)
|
||
- **FLOAT_DURATION** — full yoyo round-trip duration (one breath).
|
||
- Range: 1.6-3.2 s (≈breathing cadence)
|
||
- **IDLE_START** — when idle bob begins.
|
||
- Constraints: `≥ max(LEFT_AT, RIGHT_AT) + ENTRY_DUR` so idle doesn't fight the entry tail
|
||
|
||
### Copy reveal
|
||
|
||
- **COPY_REVEAL_AT** — when eyebrow/headline/body fade in.
|
||
- Constraints: usually starts during the cards' settle (overlaps the entry tail) — content shouldn't pop in after the cards are already idle
|
||
- **COPY_DUR / COPY_STAGGER / COPY_RISE** — fade-up shape.
|
||
- Range: duration 0.4-0.7 s; stagger 0.04-0.10 s; rise 12-24 px
|
||
|
||
### Color / typography tokens
|
||
|
||
- **{bgGradient}** — radial or linear gradient behind the cards; darker than `{cardSurface}` so cards lift
|
||
- **{cardSurface}** — card background (typically a low-saturation gradient layered over the scene)
|
||
- **{cardBorder}** — 1 px border color, usually `{accentColor}` at low alpha
|
||
- **{shadowColor}** — drop-shadow color, typically near-black at 0.5-0.7 alpha
|
||
- **{accentGlowColor}** — inner glow color, typically `{accentColor}` at low alpha
|
||
- **{accentColor}** — eyebrow + accent rim color (single hue per scene)
|
||
- **{textColor}** — primary headline color, high contrast against `{cardSurface}`
|
||
- **{bodyColor}** — body copy color, slightly desaturated vs `{textColor}`
|
||
- **{font}** — display font stack for all card copy
|
||
|
||
## Variations
|
||
|
||
### Mid-tilt zoom-through (combined with camera move)
|
||
|
||
If a separate camera tween scales `.split-stage`, the cards' tilt reads as the viewer crossing through the gap between them.
|
||
|
||
### Asymmetric content density (badge / label / icon)
|
||
|
||
Add a floating badge near each card for additional context. Position absolutely on the parent — not inside the card, so the badge doesn't inherit the 3D rotation:
|
||
|
||
```html
|
||
<div class="badge badge-left">{leftBadge}</div>
|
||
<div class="badge badge-right">{rightBadge}</div>
|
||
```
|
||
|
||
### Stacked variants (3+ cards)
|
||
|
||
For 3 cards, the center card stays flat (`rotateY 0`) and the outer two tilt inward — useful for "your old way / nothing in between / our way" comparisons.
|
||
|
||
## Key Principles
|
||
|
||
- **`perspective` on scene root REQUIRED** — without it rotateY flattens and the split-tilt collapses to a flat side-by-side layout
|
||
- **`transform-style: preserve-3d`** on both the stage and each card — preserves the 3D plane as cards have their own transforms
|
||
- **Shadow direction must match tilt** — left card faces right, shadow falls right (positive X), and vice versa. Wrong shadow direction reads as "broken 3D"
|
||
- **Symmetric content weight** — both cards same width, same vertical center, similar line counts. Asymmetric content breaks the comparison metaphor
|
||
- **Counter-phase float (`Math.PI` offset)** — left bobs up while right bobs down. Synchronized bob looks like both cards are on the same conveyor belt; counter-phase looks alive
|
||
- **Slide-in from the outside** — left card from left, right card from right — reinforces "they came from their own worlds and met here"
|
||
- **❗ Tilt magnitude 10-15°** — under 10° looks like a slight perspective offset (almost flat), over 18° looks like the cards are folding shut and copy becomes hard to read
|
||
|
||
## Critical Constraints
|
||
|
||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||
- **Registry key = `data-composition-id`**
|
||
- **No `requestAnimationFrame`** for the idle float — drive it inside the timeline so seek is deterministic
|
||
- **Don't put badges inside the card divs** — they'd inherit the rotateY and tilt off-axis with the card. Float them on the parent
|
||
- **Body copy ≤ 2 lines per card** — tilted text becomes hard to read; long paragraphs collapse into a perspective blur
|
||
|
||
## Combinations
|
||
|
||
- [card-morph-anchor.md](card-morph-anchor.md) — both cards could morph into a single unified shape afterward
|
||
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — numbers as the headline content for each side
|
||
|
||
## Pairs with HF skills
|
||
|
||
- `/hyperframes-animation` — timeline + `yoyo` for the idle bob
|
||
- `/hyperframes-core` — composition wiring
|
||
- `/hyperframes-cli` — `hyperframes lint`
|