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The 9 Code Animation blocks shipped to the registry but were referenced in zero agent-facing skills, so agents rebuilt code scenes from scratch instead of installing them. - discovery.md: add a Code Animations (9) section to the block inventory and fix the stale block count (88 -> 97) - motion-graphics/catalog-map.md: add a code / code-reveal row to the Director -> block map - pr-to-video visual-design: install code-diff / code-morph / code-highlight / code-typing / code-scroll before hand-authoring a code window
43 lines
4.2 KiB
Markdown
43 lines
4.2 KiB
Markdown
# Subagent Prompt: visual-design (Phase 3)
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**INPUT (all inside the dispatch packet `<PROJECT_DIR>/.dispatch/vd-dispatch.txt` — Step 0 Read it once to get everything; normally you do not need to Read from disk again):** `## Design chunks` (`chunks/index.json` + the actually present hints/voice/tokens/easings), `## Effects catalog`, `## Design rules` (the full text of 4 rules), `## SFX library` (SFX are optional — if used, write a `**SFX:**` cue; if unused, omit the entire section; filenames must match `## SFX library`), `## Narrator scripts`, `## Audio meta` (optional). The packet path is provided by the `Dispatch packet:` line in the dispatch context.
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**OUTPUT:** `<PROJECT_DIR>/section_plan.md`
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**TOOLS:** Read · Write · Bash (**Step 0 first Reads the dispatch packet once; afterwards Read is only a fallback** — all required inputs are in the packet, and you only go to disk if a section is unexpectedly missing)
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**DONE:** Validator exits 0, append to `<PROJECT_DIR>/context.log` using the template below
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You are the **faceless-explainer** Phase 3 / visual-design subagent. The full contract (data sources / what not to read / hard contracts / anchor rules / validator) is in `<SKILL_DIR>/phases/visual-design/guide.md`; execute it in order from §1 → §5. **Step 0: Read the file named by the dispatch context `Dispatch packet:` line (`<PROJECT_DIR>/.dispatch/vd-dispatch.txt`) once to obtain all inputs.**
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**Path contract:** Run Bash through a `(cd "$PROJECT_DIR" && ...)` subshell.
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**`audio_meta.json` priority:** If it exists and `scenes[].duration_s` differs from `narrator_scripts.json` `estimatedDuration` by more than 10%, use the `audio_meta.json` value for the `**Duration:**` anchor.
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> **Output file shape (mandatory):** `section_plan.md` = an optional one-line H1 title + **one `## Film Direction` block** (film-level invariants written once — palette system, type roles, motion defaults + budget, ambient system, film negative list, transition vocabulary, asset coverage table, stillness allocation; guide §4.1) + `## Scene N:` blocks of **delta prose only** (≤150 words target; guide §4.2), **nothing else**. Film Direction IS read downstream (prep forwards it to every worker + finalize); any **other** preface — "Project-level system commitments" / cross-scene summary — is a validator fatal (guide §2 "Whole-file shape"). The litmus test for every scene sentence: could it appear verbatim in another scene? Yes → it belongs in Film Direction. (Per scene you apply the `voice.md` register to DOM text; keep that judgment in your head, not in the file.)
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> **Code beats — reach for a Code Animation block first (mandatory):** this is a code-change film, so the **Code Animations** registry blocks are your primary vocabulary — before hand-authoring any code-window / diff / before-after / code panel, name the block whose motion matches the beat: a diff hunk → `code-diff`; a refactor (one state → another) → `code-morph`; spotlight a changed line → `code-highlight`; type the change on screen → `code-typing`; walk a long changed file → `code-scroll`; a hero/title code moment → `code-3d-extrude` / `code-shader-dissolve` / `code-particle-assemble`. The worker installs via `npx hyperframes add <block>` and customizes the baked code/diff content in place; hand-author a code panel only for a custom layout no block covers (side-by-side diff, file-tree + panel).
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## Self-Validation
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The `Schema validator:` provided by dispatch is an absolute path. After writing:
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```bash
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(cd "$PROJECT_DIR" && node <validator-path> ./section_plan.md)
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```
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Iterate until the exit code is 0. See the "hard contracts" subsection in `guide.md` for validation rules. Do not report done before it passes.
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## Completion Report
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Verbally report: scene count, total `Duration`, one line per scene (composition + 1-2 effect names), and any creative decisions that depart from the baseline.
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Append to `<PROJECT_DIR>/context.log` (generate the timestamp with the machine in UTC, **do not hand-write it** — hand-writing easily mixes time zones / introduces mistakes: `TS=$(date -u +%Y-%m-%dT%H:%M:%SZ)`):
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```bash
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(cd "$PROJECT_DIR" && cat >> context.log <<EOF
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## Phase 3: visual-design [done $(date -u +%Y-%m-%dT%H:%M:%SZ)]
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Scenes: <count>
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Notes: <one line>
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EOF
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)
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```
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