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hyperframes/skills/hyperframes-cli/references/cloud.md
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WaterrrForever 7d21cc9b8a fix(skills,cli): close four reproduced contract gaps from the CLI feedback digest (#2476)
* fix(cli): invalidate the skills nudge cache after a successful install/update/check

The passive "N skills out of date or missing" nudge reads a 24h config
cache that only the background check (on non-skills commands) ever wrote.
The skills commands themselves are excluded from the nudge pipeline, so a
successful `skills update`/install/check never refreshed or dropped the
cached verdict — the pre-install count kept printing on every other
command for up to 24h.

Reconcile commands now drop the cached verdict (counts + timestamp) so
the next command's background check re-runs for real. The offline
presence-only path deliberately keeps the cache: that run learned nothing
about freshness.

* fix(skills): win32-safe npx spawns in media-use + accurate whisper wording

The Whisper transcribe fallback and the Kokoro local-TTS delegation both
spawned a bare "npx" via execFileSync — on Windows npx is npx.cmd, which
spawn cannot exec, so both paths died with `spawnSync npx ENOENT`. Route
them through the skill's existing resolveSpawnCommand (node + npx-cli.js
on win32, no shell:true), same as the audio engine's TTS spawns.

Also corrects the "bundled with the hyperframes CLI" claim about
whisper.cpp: it is resolved from PATH / installed via Homebrew / built
from source with git+cmake on first use, and models download from
HuggingFace — nothing whisper is shipped in the package.

* feat(skills): canonical fully-silent marker + auth status exit-code docs

product-launch's Step 3.1 gate said "or the project is marked silent"
but nothing defined how to mark one, and audio.mjs unconditionally
retrieved BGM. Define the canonical marker — `music: none` in the
storyboard's top YAML block, plus no SCRIPT.md — and honor it:
audio generate produces nothing (removing stale audio_meta.json, since
absence is what assemble treats as silent), and `music: none` with
narration keeps TTS while turning BGM off.

Also documents the `auth status` exit-code contract (exit 1 while
signed out is the normal offline state, not a failure) in the
product-launch Step 0 note and the CLI skill's cloud reference.

* fix(skills): transient-init retry for standalone animation-map and contrast-report

The standalone helpers called initializeSession exactly once, so a valid
modular project — whose sub-composition timelines register asynchronously
— could hit the readiness deadline and die with the transient
"zero duration / Runtime ready: false" diagnostic the render pipeline
retries (probeStage). Add initializeSessionWithRetry to the shared
package-loader (both byte-identical copies): close the crashed session
and retry once with a fresh browser, gated by the engine's canonical
isTransientBrowserError — now re-exported from @hyperframes/producer,
with a frozen fallback pattern list for older published packages. The
"Runtime ready: true" fast-fail (a genuine authoring bug) still fails
without a retry.

* feat(skills): extend the fully-silent marker to faceless-explainer and pr-to-video

Both workflows reuse product-launch's audio model — their Step 3.1 gates
carried the same undefined "marked silent" phrase, and their (intentionally
identical) audio.mjs copies had the same unconditional BGM retrieve. Port
the `music: none` marker handling into both copies, define the marker in
their SKILL.md Step 3.1 and story-design references, and turn the
copies' "intentionally identical" header claim into a byte-identity pin
test so the next fix can't silently miss one of them.

* test(cli): reset the prune mock explicitly instead of relying on restoreAllMocks

The converge test's toHaveBeenCalledTimes(1) held only because vitest 3's
vi.restoreAllMocks() clears vi.fn() call state; vitest 4 restores spies
only, so the count would accumulate across tests and fail. Reset
pruneOrphanedLockEntries in beforeEach like the other manifest mocks —
passes under both vitest 3.2.4 (pinned) and vitest 4.

* test(skills): close review findings — package-loader pin, whisper win32 parity, quoted-none

Review follow-ups on #2476:

- package-loader.mjs byte-identity pin (the elevated concern): the two
  copies now carry initializeSessionWithRetry + FALLBACK_TRANSIENT_PATTERNS,
  exactly the shared-logic shape a future fix could land in one copy and
  miss in the other — same enforcement as the audio.mjs pin.
- whisper win32 call-site parity: runWhisper's npx resolution lifted into
  lib/npx-sync.mjs (resolveNpxInvocation, injectable params matching the
  localTtsGenerate idiom) with the same three-branch coverage as the
  Kokoro site — plus the hard-fail contract (throws actionably, since the
  whisper fallback has no next provider to fall through to).
- quoted music: "none" pin: the vendored storyboard parser strips matching
  quotes at parse time (stripQuotes), so the silent marker already accepts
  the quoted spelling — pinned so that stays true.
2026-07-15 22:22:16 +08:00

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# cloud — HeyGen-hosted rendering (zero-infra)
`hyperframes cloud render` renders a composition on HeyGen's managed cloud. The CLI zips the project, uploads it, runs the render on HeyGen's infrastructure (Chromium + FFmpeg), and downloads the finished video. Nothing to deploy, and no Chrome/FFmpeg/AWS to manage; you pay per credit.
```bash
npx hyperframes auth login # one-time sign-in
npx hyperframes cloud render # zip, upload, render, download
```
## When to use managed cloud, Lambda, Cloud Run, or local
- **`hyperframes render`** (local): fastest iteration loop, use while authoring.
- **`hyperframes cloud render`**: zero-infra. HeyGen runs the render and you pay per credit. This is the default answer to "render in the cloud" when you don't want to manage Chrome/FFmpeg/AWS.
- **`hyperframes lambda render`**: bring-your-own-AWS distributed rendering with chunked parallelism. Only worth it when you've already invested in AWS (see `lambda.md`).
- **`hyperframes cloudrun render`**: bring-your-own-GCP distributed rendering through Cloud Run and Workflows. Use only when GCP ownership is explicit (see `cloudrun.md`).
## Authentication
Cloud rendering needs a HeyGen credential, stored at `~/.heygen/credentials` (`0600`) and shared with the [`heygen` CLI](https://github.com/heygen-com/heygen-cli): sign in with one and the other picks up the session.
```bash
npx hyperframes auth login # OAuth 2.0 + PKCE, opens the browser
npx hyperframes auth login --api-key # CI/headless: hidden prompt, or pipe: echo "$HEYGEN_API_KEY" | ... --api-key
npx hyperframes auth status # active credential source, identity, billing snapshot
# exit 0 = signed in and verified; exit 1 = not signed in,
# or the credential was rejected — signed-out exit 1 is the
# normal offline state (scripts: `auth status || echo offline`),
# not a command failure
npx hyperframes auth refresh # force-refresh an OAuth token before a long job
npx hyperframes auth logout # clear the stored credential
```
Credential resolution order (first match wins): `HEYGEN_API_KEY`, then `HYPERFRAMES_API_KEY`, then `~/.heygen/credentials`. Point at a different backend with `HEYGEN_API_URL` (default `https://api.heygen.com`).
## The render pipeline
`cloud render` runs end-to-end:
1. **Resolve the project**: a local directory (default `.`), or skip the upload with `--asset-id` / `--url`.
2. **Auto-detect aspect ratio** from the entry HTML's `data-width`/`data-height`.
3. **Zip** the project (same ignore set as `hyperframes publish`, so it excludes `.git`, `node_modules`, `dist`, and so on).
4. **Upload** the zip to `POST /v3/assets`, yielding an `asset_id`.
5. **Submit** the render to `POST /v3/hyperframes/renders`, yielding a `render_id`.
6. **Poll** `GET /v3/hyperframes/renders/{id}` until it completes or fails (skip with `--no-wait`).
7. **Download** the signed video URL to disk.
## Render options
| Flag | Default | Meaning |
| ---------------------- | --------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
| `--fps` | `30` | Frames per second, 1240. |
| `--quality` | `standard` | `draft`, `standard`, or `high`. |
| `--format` | `mp4` | `mp4`, `webm`, or `mov` (webm/mov carry alpha). |
| `--resolution` | `1080p` | `1080p` or `4k` (4k billed at 1.5×). |
| `--aspect-ratio` | auto | `16:9`, `9:16`, or `1:1`. Auto from a local project's `data-width`/`data-height`; defaults to `16:9` for `--asset-id`/`--url`. |
| `--composition` / `-c` | `index.html` | Entry HTML file inside the zip. |
| `--output` / `-o` | `renders/<render_id>.<ext>` | Local download destination. |
```bash
npx hyperframes cloud render . \
--composition compositions/intro.html \
--output ./renders/intro.mp4
npx hyperframes cloud render --quality high --fps 60
```
`--resolution 4k` cannot combine with `--format webm`/`mov`: the 4k supersampling path has no alpha channel. Render 4k as mp4, or render alpha at native resolution.
## Templates and variables
Cloud rendering supports [composition variables](../../hyperframes-core/references/variables-and-media.md#variables): declare `data-composition-variables` on the composition, then fill them at render time.
```bash
npx hyperframes cloud render --variables '{"title":"Q4 Recap","theme":"dark"}'
npx hyperframes cloud render --variables-file ./vars.json
npx hyperframes cloud render --variables '{"title":"Q4 Recap"}' --strict-variables
```
For a **local project** the CLI validates `--variables` against the declared schema _before_ uploading. For `--asset-id`/`--url` the schema lives server-side, so mismatches surface as a `hyperframes_project_invalid` API error.
**Upload once, re-render many** is the idiomatic template loop: render a local project to get its `asset_id`, then re-submit against that asset with new values (no re-zip, no re-upload).
```bash
npx hyperframes cloud render ./card-template # note the asset_id printed on upload
npx hyperframes cloud render --asset-id asst_abc123 --variables '{"name":"Ada"}'
npx hyperframes cloud render --asset-id asst_abc123 --variables '{"name":"Linus"}'
```
For high-volume personalized batches, both self-managed paths provide JSONL fan-out: AWS Lambda (`lambda.md`) and Google Cloud Run (`cloudrun.md`). The full variables schema (types, declarative bindings, sub-composition overrides, precedence) lives in the `hyperframes-core` skill.
## Fire-and-forget and webhooks
By default the CLI blocks, polls, and downloads. Combine `--no-wait` (submit and exit with just the `render_id`) with `--callback-url` (HTTPS webhook on terminal status) for true fire-and-forget:
```bash
npx hyperframes cloud render --callback-url https://example.com/hf-hook --no-wait
# Poll later with: hyperframes cloud get hfr_def456
```
| Flag | Meaning |
| ----------------- | --------------------------------------------------- |
| `--no-wait` | Submit and exit immediately; print the `render_id`. |
| `--callback-url` | HTTPS webhook fired when the render terminates. |
| `--callback-id` | Opaque tracking ID echoed in webhook payloads. |
| `--poll-interval` | Poll cadence in seconds (default `10`). |
| `--max-wait` | Max poll duration in minutes (default `60`). |
## Managing renders
```bash
npx hyperframes cloud list # recent renders (--limit, --token, --all)
npx hyperframes cloud get hfr_def456 # full detail + short-lived signed video_url
npx hyperframes cloud delete hfr_def456 # soft-delete (--no-confirm to skip the prompt)
```
`video_url` and `thumbnail_url` are short-lived presigned URLs, so re-fetch with `cloud get` rather than caching them.
## Safe retries
The CLI transparently retries a `401` by force-refreshing the OAuth token and replaying. That's harmless for reads, but the zip upload (`POST /v3/assets`) is **not** idempotent: a blind retry creates a duplicate asset and bills twice. Pass `--idempotency-key` so retries are safe:
```bash
npx hyperframes cloud render . --idempotency-key "$(uuidgen)"
```
The key is forwarded to both upload and submit (the server scopes idempotency per-endpoint, so reusing one value is safe). Use any opaque string in `[A-Za-z0-9_:.-]`, 1255 chars.
Full flag reference: docs `/deploy/cloud` and `/packages/cli#hyperframes-cloud`.