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hyperframes/skills/hyperframes-animation/rules/cursor-click-ripple.md
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WaterrrForeverandClaude Opus 4.8 05af482f22 feat(skills): product-launch-video skill + consolidate motion knowledge into hyperframes-animation (#1745)
* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation

- Add the product-launch-video skill: shot-sequence architecture where each
  visual frame is a time-coded shot sequence picked from a blueprint menu and
  paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
  story/visual/motion-design references, and audio/captions/transitions/
  stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
  truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
  video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
  the old set). product-launch-video, faceless-explainer, and pr-to-video now
  reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
  and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
  blueprints no longer ship per-id runnable examples, so example references in
  the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
  voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
  canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
  timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
  caption layout/lint findings; contrast/layout-audit skip elements hidden by an
  invisible ancestor.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): clear CodeQL alerts in assemble-index.mjs

- script/style blanking regex now matches closing tags with trailing
  whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
  directly and handle ENOENT, removing the check->write TOCTOU window —
  js/file-system-race (high).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 02:51:35 +08:00

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---
name: cursor-click-ripple
description: Animated mouse cursor moves to target, clicks with scale depression and expanding ripple rings.
metadata:
tags: cursor, click, ripple, interaction, mouse, button
---
# Cursor Click Ripple
An animated cursor moves to a target element, performs a click with visual depression, and emits expanding ripple rings from the click point.
## How It Works
Three sequential phases driven by a single GSAP timeline:
1. **Move**: eased cursor translation from entry point to the target element's center
2. **Click**: scale depression on both cursor and target (yoyo: shrink then return)
3. **Ripple**: expanding circles radiate outward from the click point with fade-out. 13 staggered rings amplify the click feedback
Use a GSAP timeline because the phase ordering (move → settle → click → ripples) is exactly what timelines express cleanly.
## HTML
```html
<div
class="scene"
id="cursor-click-scene"
data-composition-id="cursor-click-scene"
data-start="0"
data-duration="2"
data-track-index="0"
>
<button class="target-button">{ctaLabel}</button>
<div class="cursor">
<svg width="24" height="24" viewBox="0 0 24 24">
<path
d="M5 3L19 12L12 13L9 20L5 3Z"
fill="{cursorFill}"
stroke="{cursorStroke}"
stroke-width="1.5"
/>
</svg>
</div>
<!-- Ripple rings — centered on click target, hidden until trigger -->
<div class="ripple ripple-1"></div>
<div class="ripple ripple-2"></div>
<div class="ripple ripple-3"></div>
</div>
```
## CSS
Position cursor at the entry point. Button sits at its final position. Ripples are at the click-target center with `scale: 0` and `opacity: 0` so they hold invisible until the timeline trigger:
```css
.scene {
position: relative;
width: 100%;
height: 100%;
}
.target-button {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
/* ...button styling (background, color, font from project tokens) */
}
.cursor {
position: absolute;
left: 10%;
top: 80%; /* entry corner */
pointer-events: none;
z-index: 999;
}
.ripple {
position: absolute;
left: 50%;
top: 50%; /* click target center */
width: 100px;
height: 100px;
border-radius: 50%;
border: 2px solid {rippleColor};
transform: translate(-50%, -50%) scale(0);
opacity: 0;
pointer-events: none;
}
```
## GSAP Timeline
Build a paused timeline. Register it on `window.__timelines` with the same key as `data-composition-id` on the scene root. All tuning values are named constants — see How to Choose Values below.
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// MOVE_DUR, MOVE_EASE, CLICK_AT, PRESS_DUR, CURSOR_PRESS_SCALE, TARGET_PRESS_SCALE,
// RIPPLE_AT, RIPPLE_DUR, RIPPLE_SCALE, RIPPLE_STAGGER, RIPPLE_EASE
// — all named; values per How to Choose Values.
// Phase 1 — Move cursor to target center (eased, not linear)
tl.to(
".cursor",
{
x: TARGET_X,
y: TARGET_Y,
duration: MOVE_DUR,
ease: MOVE_EASE,
},
0,
);
// Phase 2 — Click: cursor + target depress together, then return
tl.to(
".cursor",
{
scale: CURSOR_PRESS_SCALE,
duration: PRESS_DUR,
ease: "power2.in",
yoyo: true,
repeat: 1,
},
CLICK_AT,
);
tl.to(
".target-button",
{
scale: TARGET_PRESS_SCALE,
duration: PRESS_DUR,
ease: "power2.in",
yoyo: true,
repeat: 1,
},
CLICK_AT,
);
// Phase 3 — Ripple burst, N rings staggered from the click point
tl.set([".ripple-1", ".ripple-2", ".ripple-3"], { opacity: 1 }, RIPPLE_AT);
tl.to(
[".ripple-1", ".ripple-2", ".ripple-3"],
{
scale: RIPPLE_SCALE,
opacity: 0,
duration: RIPPLE_DUR,
ease: RIPPLE_EASE,
stagger: RIPPLE_STAGGER,
immediateRender: false,
},
RIPPLE_AT,
);
window.__timelines["cursor-click-scene"] = tl;
</script>
```
## How to Choose Values
- **MOVE_DUR** — cursor travel time from entry to target, in seconds
- Range: 0.41.0 s
- Effects: short feels darting; long feels deliberate / "considered click"
- Constraints: must end before `CLICK_AT` — otherwise the click fires while the cursor is still moving and reads as a misclick
- Reference: ../../examples/cta-orbit-collapse.html uses 0.5 s
- **MOVE_EASE** — easing family for the move tween
- Discrete choice. Options:
- `power2.inOut` — symmetric, calm; good for "the user thoughtfully moves the cursor"
- `back.out(<n>)` — overshoot landing; good when the click target is a button you want the cursor to "settle onto" with a tiny visible recoil. Pair with a low overshoot coefficient (~1.21.4) — higher reads as cartoonish
- `power3.out` — fast start, soft landing; good for a "decisive" move
- Reference: ../../examples/cta-orbit-collapse.html uses `back.out(1.3)`
- **CLICK_AT** — time the click fires, in seconds
- Range: must be ≥ `MOVE_DUR` (cursor has settled); typically `MOVE_DUR + 0.00.3 s` of "decision pause"
- Effects: zero pause reads as autopilot; >0.3 s of pause reads as hesitation
- Reference: ../../examples/cta-orbit-collapse.html clicks 0.2 s after the cursor settles
- **PRESS_DUR** — half-duration of the depression (the yoyo runs twice this)
- Range: 0.060.12 s
- Effects: short feels crisp; long feels mushy
- Constraints: total press = `2 * PRESS_DUR`; must finish before the next scene phase needs the cursor / target back at normal scale
- Reference: ../../examples/cta-orbit-collapse.html uses 0.08 s
- **CURSOR_PRESS_SCALE / TARGET_PRESS_SCALE** — how far each compresses during the click
- Range: cursor 0.800.90; target 0.920.97
- Effects: smaller numbers = stronger "this click counts" feel; values close to 1 read as a gentle tap
- Constraints: cursor compresses MORE than the target — the cursor is the actor, the target is the recipient
- Reference: ../../examples/cta-orbit-collapse.html uses cursor 0.85 / target 0.95
- **RIPPLE_AT** — when the rings start expanding, in seconds
- Range: `CLICK_AT + 0.00.08 s`
- Effects: simultaneous with the press feels causal; slight delay feels acoustic ("the click happens, then the wave radiates")
- Reference: ../../examples/cta-orbit-collapse.html starts the ripple at `CLICK_AT` exactly
- **RIPPLE_DUR** — how long each ring takes to fully expand and fade
- Range: 0.51.0 s
- Effects: short rings feel sharp; long rings feel like a soft sonar
- Constraints: must complete before any phase that depends on the ring being gone (e.g. a screen wipe)
- Reference: ../../examples/cta-orbit-collapse.html uses 0.7 s
- **RIPPLE_SCALE** — final scale of each ring before it fades
- Range: 36
- Effects: 3 keeps the ring near the click site; 6 lets it sweep the surrounding area
- Constraints: if the ring would exit the visible frame before opacity reaches 0, lower the scale or shorten the duration
- Reference: ../../examples/cta-orbit-collapse.html uses 5
- **RIPPLE_STAGGER** — delay between consecutive rings
- Range: 0.060.12 s (or 0 for a single ring; see Variations)
- Effects: below ~0.06 s reads as one thick ring; above ~0.12 s reads as separate events
- Reference: ../../examples/cta-orbit-collapse.html uses a single ring (no stagger)
- **RIPPLE_EASE** — easing family for the expansion
- Discrete choice. Options:
- `power2.out` — fast start, soft tail; the standard "ping" feel
- `power3.out` — even sharper attack, longer tail
- `expo.out` — almost-instant expansion with a long quiet fade; reads as a strong, distant pulse
- Reference: ../../examples/cta-orbit-collapse.html uses `power2.out`
- **TARGET_X / TARGET_Y** — pixel offset of the click target from the cursor's CSS-laid origin
- These are layout-derived, not creative knobs — they must match the visual centroid of the actual click target. A 4 px miss reads as missing the button
- Reference: ../../examples/cta-orbit-collapse.html targets the white button at `CENTER_X + 130, CENTER_Y + 15`
## Variations
- **Single ring** — keep one `.ripple` element, drop the stagger; reads as more elegant when the rest of the scene is busy
- **Keyframed attack-decay** — replace the simple expand-and-fade with a `keyframes` block that ramps opacity 0 → peak → 0 across the duration; gives a clearer "energy radiates and dissipates" envelope (used in ../../examples/cta-orbit-collapse.html)
- **Multi-ring expanding pulse** — 3 rings with 0.08 s stagger feels richer when the click is the climactic moment of the scene
## Key Principles
- **Move before click**: trigger the click only after the move tween has settled — clicking mid-motion reads as unintentional
- **Synchronized depression**: cursor + target depress at the same `position` time with the same duration (and both yoyo back)
- **Ripple from click point**: ripples expand from the exact click location (the button's visual center), not from any element's bounding-box origin
- **Subtle scale**: cursor compresses more than the target — see `CURSOR_PRESS_SCALE` / `TARGET_PRESS_SCALE`
- **High z-index cursor**: cursor renders above all content for the entire sequence
## Critical Constraints
- **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never call `tl.play()` — HyperFrames seeks the timeline frame-by-frame deterministically
- **Registry key = `data-composition-id`**: `window.__timelines["<id>"]` must match the `data-composition-id` on the scene root exactly
- **`immediateRender: false` on the ripple expand**: holds the initial state (`scale: 0`, `opacity: 0`) until the click moment, otherwise the tween pre-renders and the rings appear at the wrong size at t=0
- **Finite duration**: verify `tl.duration()` matches the scene's `data-duration`
- **`pointer-events: none` on cursor + ripples**: they're purely visual; never block underlying interactivity (matters for hover-able exports)
- **No CSS transitions / animations**: all motion lives in the GSAP timeline so seek stays deterministic
## Combinations
- [orbit-3d-entry.md](orbit-3d-entry.md) — when the click is the pivot that collapses orbiting elements toward the cursor's target
- [center-outward-expansion.md](center-outward-expansion.md) — the click can be the trigger for an outward burst from the click point
- [press-release-spring.md](press-release-spring.md) for stronger physical feel on the target button
- [scale-swap-transition.md](scale-swap-transition.md) for the button's state change after click (button morphs into success state, next view, etc.)
## Pairs with HF skills
- `/hyperframes-animation` — timeline + tween API reference (eases, stagger, `immediateRender`, etc.)
- `/hyperframes-core` — composition wiring (`data-*` attributes, scene structure, registration contract)
- `/hyperframes-cli``hyperframes lint` to verify the registry key + duration match