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18 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| motion-blur-streak | Fake directional velocity blur on a fast entrance or camera push-through — blur peaks at max speed and resolves to 0 at the settle, so the element streaks in then snaps sharp. Two paths — SVG feGaussianBlur on the motion axis, or an echo/ghost trail that collapses into the lead. |
|
Motion-Blur Streak
Real per-frame motion blur isn't available to a seeked renderer (it integrates over shutter time, which a paused timeline has no concept of), so this rule fakes it for a fast element fly-in or a hard camera push-through. The blur peaks at maximum velocity and resolves to 0 at the settle — the element reads as streaking in then snapping sharp on arrival. The whole point is the coupling: the blur envelope rides the same ease and window as the position tween, so peak-blur lands exactly on peak-speed, and the element is razor-sharp the instant it stops.
Two implementation paths, both finite, deterministic, and seek-safe:
- (A) Directional SVG blur — an inline
<filter>with<feGaussianBlur stdDeviation="X 0">(X on the axis of motion, 0 across it). GSAP tweensXfrom high → 0 through a proxy that callssetAttributeeach frame. Cleanest, one element, true directional smear. - (B) Echo / ghost trail — 2–4 duplicate copies at decreasing opacity, offset backward along the motion vector, collapsing into the lead element as it settles. No filter cost; reads as a "speed-line" stutter trail. Better when you want the streak colored or stylized rather than a literal optical blur.
This is for entrances and mid-shot moves only — a fast arrival, a beat that zooms past camera, a card slamming into a grid slot, a logo punching through into a lockup. Never an exit on a non-final frame (a blurred element fleeing off-frame mid-composition reads as a glitch, and a hard exit between scenes is the transition's job, not a per-element blur).
How It Works
A fast move has a velocity profile: it accelerates off the start, peaks, then decelerates into the settle. An out ease (expo.out, power4.out) front-loads that — velocity is highest right at the start and bleeds to zero at the end. The fake works by mapping a blur (or echo) envelope onto that same curve:
- Position tween — the element travels from an off-frame / pushed-back start to its resting transform (
x/yfor a fly-in,scalefor a push-through) on a fastoutease overMOVE_DUR. - Blur envelope — in lockstep over the same window and ease, the smear goes from
PEAK_BLUR→0. Because the ease front-loads velocity and the envelope shares it, max blur coincides with max speed, and blur hits exactly0as the element lands. - Settle is sharp — by
MOVE_START + MOVE_DURthe element is at its resting transform with blur0(path A) or all echoes collapsed onto the lead (path B). It then holds, fully crisp, for the climax dwell.
Path A tweens the filter's stdDeviation attribute (a non-DOM-style numeric attribute) via a proxy object — GSAP can't tween an SVG attribute directly, so you tween a plain { v: PEAK_BLUR } and write it back with setAttribute in onUpdate. Path B places the ghosts at deterministic backward offsets (i * ECHO_STEP_PX) and fades/collapses them on the same envelope.
HTML
Path A — directional SVG blur (recommended default)
<div
class="scene"
id="streak-scene"
data-composition-id="streak-scene"
data-start="0"
data-duration="DURATION"
data-track-index="0"
>
<!-- Inline filter: blur on the X axis only (stdDeviation="X 0"); 0 on Y keeps it a clean horizontal smear. -->
<svg width="0" height="0" aria-hidden="true" style="position: absolute">
<defs>
<filter id="streak" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur id="streak-blur" in="SourceGraphic" stdDeviation="0 0" />
</filter>
</defs>
</svg>
<div class="streak-stage">
<div class="streak-el" id="streak-el">{phrase}</div>
</div>
</div>
Path B — echo / ghost trail
<div
class="scene"
id="streak-scene"
data-composition-id="streak-scene"
data-start="0"
data-duration="DURATION"
data-track-index="0"
>
<div class="streak-stage">
<!-- N-1 ghosts BEHIND the lead, then the lead on top. Ghosts are aria-hidden duplicates. -->
<div class="streak-ghost" data-i="3" aria-hidden="true">{phrase}</div>
<div class="streak-ghost" data-i="2" aria-hidden="true">{phrase}</div>
<div class="streak-ghost" data-i="1" aria-hidden="true">{phrase}</div>
<div class="streak-el" id="streak-el">{phrase}</div>
</div>
</div>
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {sceneBg};
font-family: {font};
overflow: hidden; /* the smear/echo extends past the resting position before settling */
}
.streak-stage {
position: relative;
display: grid;
place-items: center;
}
.streak-el {
position: relative;
z-index: 2;
font-size: EL_FONT_SIZE;
font-weight: 900;
letter-spacing: EL_TRACKING;
color: {textColor};
/* Path A only — reference the directional filter. (Omit for Path B.) */
filter: url(#streak);
will-change: transform, filter;
}
/* Path B ghosts — identical glyphs behind the lead, decreasing opacity */
.streak-ghost {
position: absolute;
inset: 0;
display: grid;
place-items: center;
z-index: 1;
font-size: EL_FONT_SIZE;
font-weight: 900;
letter-spacing: EL_TRACKING;
color: {textColor};
opacity: 0;
will-change: transform, opacity;
pointer-events: none;
}
GSAP Timeline
Path A — directional SVG blur
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// GSAP can't tween an SVG attribute directly — tween a proxy and write it back each frame.
const blurNode = document.getElementById("streak-blur");
const blurProxy = { v: PEAK_BLUR };
const writeBlur = () => blurNode.setAttribute("stdDeviation", `${blurProxy.v} 0`); // X-axis only
writeBlur(); // seed frame 0 so a seek to t=0 shows the streaked start, not a sharp pre-frame
// Position: travel from off-frame to rest on a fast `out` ease (velocity front-loaded).
tl.fromTo(
"#streak-el",
{ x: ENTER_FROM_X, opacity: 0 },
{ x: 0, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
// Blur envelope: SAME window + SAME ease so peak-blur == peak-speed, resolving to 0 at the settle.
tl.to(blurProxy, { v: 0, duration: MOVE_DUR, ease: MOVE_EASE, onUpdate: writeBlur }, MOVE_START);
window.__timelines["streak-scene"] = tl;
</script>
Path B — echo / ghost trail
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Lead element: same fast `out` move as Path A.
tl.fromTo(
"#streak-el",
{ x: ENTER_FROM_X, opacity: 0 },
{ x: 0, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
// Ghosts: each starts FURTHER back along the motion vector (deterministic, by index),
// dimmer, and collapses onto the lead — all on the SAME ease/window so they vanish at the settle.
const ghosts = gsap.utils.toArray(".streak-ghost");
ghosts.forEach((g) => {
const i = Number(g.dataset.i); // 1..N-1, set in HTML (no Math.random)
tl.fromTo(
g,
{ x: ENTER_FROM_X - i * ECHO_STEP_PX, opacity: GHOST_BASE_OPACITY / i },
{ x: 0, opacity: 0, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
});
window.__timelines["streak-scene"] = tl;
</script>
Variations
Vertical streak (rise / drop-in)
Swap the motion axis: use y instead of x for the position tween, stdDeviation="0 Y" for Path A (blur on Y, 0 on X), and ENTER_FROM_Y / vertical echo offsets for Path B. A phrase that streaks up into place pairs with kinetic-type-beats' rise-rotate beat.
Camera push-through (scale streak into a lockup)
Instead of translating, the element rushes the camera: scale: SCALE_FROM → 1 on the fast out ease, with a radial / zoom blur feel approximated by a symmetric stdDeviation="B B" envelope (blur on both axes since the smear is depth-wise, not directional). This is the logo-assemble-lockup push-through — the wordmark punches forward out of soft focus and snaps crisp at the lock.
tl.fromTo(
"#streak-el",
{ scale: SCALE_FROM, opacity: 0 },
{ scale: 1, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
tl.to(
blurProxy,
{
v: 0,
duration: MOVE_DUR,
ease: MOVE_EASE,
onUpdate: () => blurNode.setAttribute("stdDeviation", `${blurProxy.v} ${blurProxy.v}`),
},
MOVE_START,
);
Staggered grid streak-in (cards assemble)
For grid-card-assemble: each card streaks into its slot from its own backward offset, staggered. Drive every card off the same ease/window with a per-index delay; derive the entrance offset and start time from the card's index (no Math.random). Each card is sharp the instant it lands in its slot.
gsap.utils.toArray(".grid-card").forEach((card, i) => {
const at = MOVE_START + i * CARD_STAGGER;
tl.fromTo(
card,
{ x: ENTER_FROM_X, opacity: 0 },
{ x: 0, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
at,
);
// + a per-card blur proxy tween at the same `at` (Path A), or per-card ghosts (Path B)
});
Hold-the-streak (whip emphasis on a single beat)
For a single kinetic phrase that "zooms past," keep the streak slightly visible a frame or two longer by easing the blur on a marginally slower curve than the position (e.g. position expo.out, blur power3.out) — the element arrives, then the last wisp of smear resolves. Use sparingly; the default is locked envelopes.
How to Choose Values
Motion
- MOVE_EASE — shared ease for position and blur/echo.
- Range:
expo.out(hardest snap),power4.out(hard slam, default),power3.out(firm but softer) - Effects: harder
out→ velocity more front-loaded → blur reads as a sharper streak that resolves later in the window - Constraints: must be an
out-family ease (velocity front-loaded). AninOutorinease puts peak speed mid/late and the blur-speed coupling breaks. Position and blur must use the SAME ease (except the deliberate Hold-the-streak variation).
- Range:
- MOVE_DUR — travel + blur-resolve duration.
- Range: 0.25–0.6 s
- Effects: shorter → more violent whip; longer → a glide, the streak loses punch
- Constraints: a streak is fast — over ~0.7 s it stops reading as velocity blur and looks like a focus pull
- MOVE_START — timeline position of the entrance.
- Constraints: leave ≥1 s of dwell after
MOVE_START + MOVE_DURbefore the composition ends (climax dwell — a streak that lands att = DURATION − 0.2 sreads as "flashed and gone")
- Constraints: leave ≥1 s of dwell after
- ENTER_FROM_X / ENTER_FROM_Y — off-frame start offset along the motion axis.
- Range: 40–120% of the element's own dimension on that axis (far enough to read as "came from off-frame")
- Effects: larger → longer travel → the streak has more runway to read; too small and there's no sense of speed
Path A — SVG blur
- PEAK_BLUR —
stdDeviationat maximum velocity (start of the window).- Range: 8 (subtle) → 18 (default) → 30 (extreme whip)
- Effects: higher → heavier smear at peak speed; too high erases the glyph entirely at the start frame
- Constraints: ≤ ~30 — beyond that the element is unreadable for the first several frames and reads as "missing then appearing"; the filter region (
x/y/width/heighton<filter>) must be large enough (≥-50% … 200%) or the smear clips at the box edge
- SCALE_FROM (push-through variation) — starting scale for a camera push.
- Range: 1.3 (gentle push) → 2.5 (aggressive punch-through)
Path B — echo trail
- N (ghost count) — number of ghosts behind the lead (set by how many
.streak-ghostyou author).- Range: 2–4
- Effects: more ghosts → a longer, smoother smear; >4 reads as a stutter / strobe rather than a streak
- ECHO_STEP_PX — backward offset per ghost along the motion vector.
- Range: 12–40 px
- Effects: larger → a more spread-out, visible trail; smaller → a tight blur-like cluster
- Constraints:
(N) × ECHO_STEP_PXshould be ≲ENTER_FROM_Xso the furthest ghost still starts within the travel runway
- GHOST_BASE_OPACITY — opacity of the nearest ghost (
i = 1); falls off asBASE / i.- Range: 0.3 (faint) → 0.6 (pronounced)
- Constraints: ≤ ~0.6 — opaque ghosts read as duplicate elements, not a trail
Layout & type
- EL_FONT_SIZE / EL_TRACKING — the streaking element's type weight (when it's a phrase).
- Constraints: heavy display weight (≥120 px at 1080p, ≥800 weight) so the smear has mass to streak; thin type smears into invisibility
- CARD_STAGGER (grid variation) — delay between consecutive cards.
- Range: 0.05–0.12 s — tight enough to read as one assembling wave, not separate arrivals
Tokens
- {sceneBg} — background; a streak reads best against a solid / low-detail field (a busy bg fights the smear)
- {font} — typographic stack (embedded display face if the streaking element is text — see typography reference)
- {textColor} — element color; for Path B the ghosts inherit this, so a slightly desaturated trail can be had by tinting
.streak-ghostseparately - {phrase} — the word / glyph / wordmark that streaks in
Key Principles
- Blur peaks at peak speed, resolves to 0 at the settle — this is the whole rule. Share the ease and window between the position tween and the blur/echo envelope so they're locked. A blur that lingers after the element stops, or peaks after it's already slow, reads as a focus pull, not velocity.
out-family ease, always — velocity must be front-loaded (fast off the start, decelerating in).expo.out/power4.out/power3.out. AninorinOutease puts peak speed in the wrong place and the coupling falls apart.- Directional blur on the motion axis (Path A) —
stdDeviation="X 0"for horizontal,"0 Y"for vertical,"B B"only for a depth/scale push. A symmetric blur on a sideways move looks like defocus, not speed. - Tween a proxy, write the attribute (Path A) — GSAP tweens the plain
{ v }object;onUpdatecallssetAttribute("stdDeviation", …). You cannot tween the SVG attribute directly, and you must seed it once at setup so a seek tot=0shows the streaked start. - Ghosts are deterministic, by index (Path B) — offset
i * ECHO_STEP_PX, opacityBASE / i. NeverMath.randomfor the trail; index drives all per-ghost variation so every seek is identical. - Entrances only, never a mid-composition exit — a streak is an arrival. A blurred element leaving on a non-final frame reads as a glitch; scene-to-scene exits are the transition's job (see
../../transitions/overview.md). - Earn the sharp hold — after the snap, the crisp element must dwell ≥1 s. The contrast between the violent streak and the still, sharp settle is the effect.
- Heavy element, solid background — thin type or a busy backdrop both swallow the smear. Big bold mass on a clean field reads.
Critical Constraints
- Timeline must be paused:
gsap.timeline({ paused: true }). Nevertl.play(). - Registry key =
data-composition-idon the root. - No CSS
transitionon the streaking element (or ghosts) — it interpolates independently of HF seek and causes flicker. Only GSAP drives the move and the blur. - No
repeat/yoyo/ infinite — a streak is a single finite arrival. Finite tweens only. - No
Math.random/Date.now— ghost offsets/opacities and any stagger derive from the element index; deterministic every seek. - GSAP transform aliases only:
x,y,scale,rotation. Never tweenwidth/height/left/top. Tweeningfilter(the proxy →stdDeviation) andopacityis seek-safe and fine. - Seed the SVG
stdDeviationat setup (Path A) — write it once before play so a seek to the first frame renders the streaked start, not a momentarily-sharp pre-frame. - Filter region must be generous (Path A) —
<filter x="-50%" y="-50%" width="200%" height="200%">so the smear doesn't clip at the element's box edge. overflow: hiddenon the scene — the smear / furthest ghost extends past the resting position during travel; contain it so it doesn't bleed outside the frame.
Combinations
- kinetic-beat-slam.md — use this streak as the entrance for one phrase in a beat sequence (the scale-slam beat is a motion-blur fly-in); reads its onset from the shared
BEATS[]array - center-outward-expansion.md — the grid streak-in is center-expansion with a velocity-blur envelope on each element's travel
- 3d-text-depth-layers.md — extruded depth on the phrase that streaks in (depth layers ride the lead's transform)
- scale-swap-transition.md — alternative for a SAME-footprint state swap (this rule is for a fast ARRIVAL from off-frame / depth, not a morph)
Pairs with HF skills
/hyperframes-animation—out-family easing, proxy-drivenonUpdateattribute tweens, and locked-envelope coordination (../../adapters/gsap-easing-and-stagger.md)/hyperframes-creative—references/typography.md(embedded display face for a text streak),references/video-composition.md(solid field behind the smear)/hyperframes-core— composition wiring, determinism (finite tweens, noMath.random)/hyperframes-cli—hyperframes lint/hyperframes check(validate catches a missing#streak-blurnode or an unreferenced filter)