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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
302 lines
13 KiB
Markdown
302 lines
13 KiB
Markdown
---
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name: orbit-3d-entry
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description: Elements flip in from 3D space then settle into continuous elliptical orbit around a focal point.
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metadata:
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tags: orbit, 3d, flip, ellipse, circular, icon, entry, continuous
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---
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# Orbit with 3D Entry
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Elements flip in from 3D space (rotateX + rotateY + translateZ) then transition into a continuous elliptical orbit around a focal point. Distinct from one-shot reveals — the orbit keeps running.
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## How It Works
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Two phases per element:
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1. **Entry (per element)**: GSAP tween from hidden 3D orientation (`rotateX`, `rotateY`, negative `z`) to flat (`rotateX: 0, rotateY: 0, z: 0`). Spring-like ease (`back.out`) for the flip-in.
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2. **Orbit (after entry)**: Continuous trigonometric position around a center point. The element's `x` and `y` translate are driven by `cos(t)` and `sin(t)` at a slow angular speed.
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The orbit runs **inside the timeline** — not via `requestAnimationFrame` — so HF seek-by-frame stays deterministic.
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## HTML
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```html
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<div
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class="scene"
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id="orbit-scene"
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data-composition-id="orbit-scene"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<div class="orbit-stage">
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<div class="orbit-item" data-angle="0">{glyph1}</div>
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<div class="orbit-item" data-angle="60">{glyph2}</div>
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<div class="orbit-item" data-angle="120">{glyph3}</div>
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<div class="orbit-item" data-angle="180">{glyph4}</div>
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<div class="orbit-item" data-angle="240">{glyph5}</div>
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<div class="orbit-item" data-angle="300">{glyph6}</div>
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<div class="orbit-center">{centerLabel}</div>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {sceneBackground};
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perspective: 1800px; /* REQUIRED — without perspective, rotateX/Y flatten */
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}
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.orbit-stage {
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position: relative;
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width: 1000px;
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height: 700px;
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display: grid;
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place-items: center;
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transform-style: preserve-3d;
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}
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.orbit-item {
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position: absolute;
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/* Items live at stage center; GSAP translates them along the orbit. */
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top: 50%;
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left: 50%;
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width: 140px;
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height: 140px;
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display: grid;
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place-items: center;
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background: {accentColor};
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border-radius: 50%;
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font-family: {font};
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font-weight: 900;
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font-size: 64px;
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color: {itemTextColor};
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transform-style: preserve-3d;
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will-change: transform;
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box-shadow: 0 12px 36px {accentShadowColor};
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}
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.orbit-center {
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position: relative;
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z-index: 5;
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font-family: {font};
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font-weight: 900;
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font-size: 96px;
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letter-spacing: 8px;
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color: {centerTextColor};
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text-transform: uppercase;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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const items = document.querySelectorAll(".orbit-item");
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// RADIUS_X, RADIUS_Y, ORBIT_DURATION, ENTRY_DUR, STAGGER, FLIP_BACK, CENTER_BACK
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// — all named constants; values per "How to Choose Values" below.
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const RADIUS_Y = RADIUS_X * Y_TO_X_RATIO; // perspective-flattened ellipse
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items.forEach((el, i) => {
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const initialAngleDeg = Number(el.dataset.angle);
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const initialAngleRad = (initialAngleDeg / 360) * Math.PI * 2;
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const startX = Math.cos(initialAngleRad) * RADIUS_X;
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const startY = Math.sin(initialAngleRad) * RADIUS_Y;
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// 1) Place at orbital position with opacity 0 — BEFORE any tween fires
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gsap.set(el, {
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xPercent: -50,
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yPercent: -50,
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x: startX,
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y: startY,
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rotateX: ROTATE_X_FROM,
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rotateY: ROTATE_Y_FROM,
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z: Z_FROM,
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opacity: 0,
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scale: SCALE_FROM,
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});
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// 2) Phase 1 — flip in IN PLACE at orbital position
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tl.to(
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el,
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{
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rotateX: 0,
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rotateY: 0,
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z: 0,
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opacity: 1,
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scale: 1,
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duration: ENTRY_DUR,
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ease: `back.out(${FLIP_BACK})`,
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},
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i * STAGGER,
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);
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// 3) Phase 2 — continuous orbit driven via a 0→1 progress tween
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const orbitState = { p: 0 };
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tl.to(
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orbitState,
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{
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p: 1,
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duration: ORBIT_DURATION,
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ease: "none",
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onUpdate: () => {
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const angle = initialAngleRad + orbitState.p * Math.PI * 2;
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const x = Math.cos(angle) * RADIUS_X;
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const y = Math.sin(angle) * RADIUS_Y;
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// z-index by orbit Y — see "Center label clearance" in Key Principles
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// for the capped-range form when a center label is present.
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el.style.zIndex = String(Math.round(y + RADIUS_Y));
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el.style.transform = `translate(-50%, -50%) translate(${x}px, ${y}px)`;
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},
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},
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i * STAGGER + ENTRY_DUR,
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);
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});
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// Center label fades in once a few orbit items have landed
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tl.from(
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".orbit-center",
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{ opacity: 0, scale: 0.6, duration: ENTRY_DUR, ease: `back.out(${CENTER_BACK})` },
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CENTER_FADE_AT,
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);
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window.__timelines["orbit-scene"] = tl;
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</script>
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```
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## How to Choose Values
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- **RADIUS_X** — horizontal radius of the orbit ellipse, in px
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- Range: 300–900 px
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- Effects: small radius reads as a tight cluster; large radius spreads the ring across the frame and lets a large center element breathe
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- Constraints: must clear the center element horizontally at every angle — see Key Principles for the `RADIUS_X * min(|cos(θ)|) ≥ L_w + I_w + breathing_room` rule
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- Reference: examples/cta-orbit-collapse.html uses 480
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- **Y_TO_X_RATIO** — `RADIUS_Y / RADIUS_X`, the orbit's perspective flattening
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- Range: 0.4–0.7
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- Effects: low values read as a near-horizontal disc seen from above; values approaching 1 read as a flat plane facing the camera
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- Constraints: keep < 1 — the orbit should look like a tilted ring, not a frontal halo
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- Reference: examples/cta-orbit-collapse.html uses ≈ 0.58
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- **ORBIT_DURATION** — seconds for one full revolution
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- Range: 4–25 s (longer for ambient backdrop, shorter for active feature motion)
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- Effects: short durations look frenetic; long durations read as drifting / calm
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- Constraints: must be ≥ the time the orbit is on screen, otherwise the tween ends and items stop
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- Reference: examples/cta-orbit-collapse.html uses ~25 s effective (orbit speed 0.25 rad/s)
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- **ENTRY_DUR** — per-element flip-in duration
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- Range: 0.4–0.8 s
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- Effects: short feels punchy; long feels stately
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- Constraints: must be ≤ the gap between the first and last element's start so the cascade doesn't overlap to incoherence
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- Reference: examples/cta-orbit-collapse.html uses 0.55 s
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- **STAGGER** — delay between consecutive element entries
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- Range: 0.06–0.12 s
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- Effects: below ~0.06 s reads as "popcorn"; above ~0.12 s reads as plodding
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- Constraints: total cascade `(n - 1) * STAGGER` should still complete before the next scene phase begins
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- Reference: examples/cta-orbit-collapse.html uses 0.10 s
|
||
|
||
- **FLIP_BACK** — `back.out(<n>)` overshoot for the flip-in
|
||
- Range: 1.2–2.0
|
||
- Effects: low end is a soft arrive; high end snaps with visible overshoot
|
||
- Constraints: pair with a calmer `CENTER_BACK` if both fire close together — competing overshoots cancel each other
|
||
- Reference: examples/cta-orbit-collapse.html uses 1.4
|
||
|
||
- **CENTER_BACK** — `back.out(<n>)` overshoot for the center label fade-in
|
||
- Range: 1.2–1.8
|
||
- Effects: low end keeps the label calm under the busy orbit; high end gives it a small "pop" of arrival
|
||
- Reference: examples/cta-orbit-collapse.html uses 1.4
|
||
|
||
- **CENTER_FADE_AT** — when the center label fades in, in seconds
|
||
- Range: just after the first 2–4 elements have landed
|
||
- Effects: too early competes with the cascade; too late leaves a hole at the center of the orbit
|
||
- Reference: examples/cta-orbit-collapse.html starts the center brand near the front of the scene
|
||
|
||
- **ROTATE_X_FROM / ROTATE_Y_FROM / Z_FROM / SCALE_FROM** — initial 3D orientation
|
||
- Range: rotateX ±60° to ±120°; rotateY ±45° to ±120°; z −200 to −400; scale 0.2–0.6
|
||
- Effects: higher absolute rotation + deeper negative z = more dramatic "card flipping out of depth"; lower = subtle reorientation
|
||
- Constraints: pick a direction consistent with the scene's perspective; mixing positive and negative rotateY across items reads as noise
|
||
- Reference: examples/cta-orbit-collapse.html uses rotateX 90, rotateY −45, z −100, scale 0
|
||
|
||
## Variations
|
||
|
||
### Collapse to center
|
||
|
||
To reverse — orbit then collapse inward — interpolate `RADIUS_X` and `RADIUS_Y` to 0 in a final phase by multiplying both radii by a 1→0 driver:
|
||
|
||
```js
|
||
const collapse = { r: 1 };
|
||
tl.to(
|
||
collapse,
|
||
{
|
||
r: 0,
|
||
duration: COLLAPSE_DUR,
|
||
ease: "power3.inOut",
|
||
onUpdate: () =>
|
||
items.forEach((el) => {
|
||
const a = (Number(el.dataset.angle) / 360) * Math.PI * 2;
|
||
const x = Math.cos(a) * RADIUS_X * collapse.r;
|
||
const y = Math.sin(a) * RADIUS_Y * collapse.r;
|
||
el.style.transform = `translate(-50%,-50%) translate(${x}px,${y}px) scale(${collapse.r})`;
|
||
}),
|
||
},
|
||
COLLAPSE_AT,
|
||
);
|
||
```
|
||
|
||
### Tilted orbit plane
|
||
|
||
For a more dramatic 3D orbit, rotate the entire `.orbit-stage` on the X axis:
|
||
|
||
```css
|
||
.orbit-stage {
|
||
transform: rotateX(25deg);
|
||
}
|
||
```
|
||
|
||
Items rendered above/below the equator visually arc through the plane.
|
||
|
||
## Key Principles
|
||
|
||
- **`perspective` on scene root REQUIRED** — without it, rotateX/Y read as 2D scale and the flip-in looks flat
|
||
- **`transform-style: preserve-3d`** on both the stage and each item — preserves the 3D context as items have their own transforms
|
||
- **Stagger entries** — cascade reads as "swarm forming," simultaneous reads as "popcorn." See `STAGGER` in How to Choose Values
|
||
- **Element count 4-12** — fewer feels empty, more crowds the center
|
||
- **❗ Center label clearance — translateZ + capped item z-index** — `z-index` ALONE is unreliable inside a `transform-style: preserve-3d` stage (paint order follows Z position, not stacking-context z-index). For the orbit to NEVER occlude the headline:
|
||
1. Push the center label forward: `transform: translateZ(220px); z-index: 9999;`
|
||
2. Cap orbit-item dynamic z-index in `[1, 50]` so bottom-of-orbit items still read as "in front of" top-of-orbit items, but **never above the center label**. e.g.: `el.style.zIndex = String(1 + Math.round((y + RADIUS_Y) / (2 * RADIUS_Y) * 49));`
|
||
3. **Choose `RADIUS_X` so items also clear the center label HORIZONTALLY at all angles.** If the label's half-width is `L_w` and the item's half-width is `I_w`, then `RADIUS_X` must satisfy `RADIUS_X * min(|cos(θ_minimum)|) ≥ L_w + I_w + breathing_room`. For a 6-item orbit with 60° angular spacing, the worst case is `cos(30°) ≈ 0.866` between items. Scale `RADIUS_X` with the center label's width — a heavier wordmark needs a wider ring.
|
||
- **❗ Center element is the headline** — the orbit is ornamental motion around it. If the orbit dominates the eye, increase center element size or fade orbit items down
|
||
|
||
## Critical Constraints
|
||
|
||
- **No `requestAnimationFrame`** — orbit must run inside the timeline so HF seeks frame-by-frame deterministically
|
||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||
- **Registry key = `data-composition-id`**
|
||
- **Each item gets its OWN orbit tween** — don't share one tween with `targets: '.orbit-item'` because each starts at a different `initialAngle`
|
||
- **`will-change: transform`** — many simultaneous orbital transforms benefit from compositor hints
|
||
- **Don't animate `left`/`top`** — use `translate()` (composes with `translate(-50%, -50%)` centering)
|
||
- **❗ Entry must flip IN PLACE at orbital position, NOT at center** — a fromTo whose "from" and "to" both have `x: 0, y: 0` keeps the item at the stage center during phase 1, so it collides with the center label during flip-in (and then snaps to orbit on phase 2 start — a visible teleport).
|
||
|
||
The correct pattern (see GSAP Timeline above) is to `gsap.set()` each item at `(cos(initialAngle)*RADIUS_X, sin(initialAngle)*RADIUS_Y)` with `opacity: 0` BEFORE adding tweens, then have phase 1 animate only rotation/opacity/scale — NOT translate. The item fades in IN PLACE at its orbital starting point, and phase 2 picks up the orbit smoothly from there.
|
||
|
||
## Combinations
|
||
|
||
- [center-outward-expansion.md](center-outward-expansion.md) — alternative entry pattern (burst, not orbit); also the reversed driver for an orbit-collapse finish
|
||
- [cursor-click-ripple.md](cursor-click-ripple.md) — pairs naturally when the center element is a CTA the user "clicks" to trigger the collapse
|
||
- [sine-wave-loop.md](sine-wave-loop.md) — per-item idle wobble layered on top of the orbit
|
||
|
||
## Pairs with HF skills
|
||
|
||
- `/hyperframes-animation` — timeline + `onUpdate` API
|
||
- `/hyperframes-core` — composition wiring
|
||
- `/hyperframes-cli` — `hyperframes lint`
|