Files
hyperframes/docs/catalog/blocks/liquid-glass-media-controls.mdx
T
Miguel Ángel 9734578e60 feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
2026-08-10 18:46:03 -04:00

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Plaintext

---
title: "Liquid Glass Media Controls"
description: "Frosted glass media control panels spreading over an aurora shader background"
---
import { InstallCommand } from "/snippets/install-command.jsx";
<iframe
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
title="liquid-glass-media-controls preview"
loading="lazy"
srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@0.7/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/blocks/liquid-glass-media-controls.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/liquid-glass-media-controls.png");document.body.appendChild(p)});<\/script></body></html>`}
/>
## Install
<InstallCommand command="npx hyperframes add liquid-glass-media-controls" />
That writes `compositions/liquid-glass-media-controls.html`, plus 1 supporting file under `compositions/lib/`.
<Danger>
Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
Without it this item's screen renders black. Rendering from the CLI switches
it on for you. [How it works](/guides/html-in-canvas)
</Danger>
## Source
<Accordion title={`liquid-glass-media-controls.html`}>
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Liquid Glass Media Controls</title>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="lib/liquid-glass.iife.js"></script>
<style>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #0a0218;
overflow: hidden;
font-family: "Inter", system-ui, sans-serif;
}
#root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
}
#three-canvas {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
z-index: 0;
}
#glass-canvas {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
z-index: 1;
}
/* ── Glass Panels ── */
.glass-panel {
position: absolute;
background: rgba(255, 255, 255, 0.055);
--lg-blur: 0.42;
--lg-refraction: 0.92;
--lg-corner-radius: 36;
--lg-z-radius: 58;
--lg-specular: 0.46;
--lg-fresnel: 1.15;
--lg-edge-highlight: 0.34;
--lg-chrom-aberration: 0.08;
--lg-shadow-opacity: 0;
--lg-shadow-spread: 0;
--lg-shadow-offset-y: 0;
--lg-saturation: 1.1;
}
.search-panel {
width: 640px;
height: 72px;
--lg-corner-radius: 24;
}
.toggle-panel {
width: 640px;
height: 64px;
--lg-corner-radius: 44;
}
.media-panel {
width: 640px;
height: 116px;
--lg-corner-radius: 44;
}
.slider-panel {
width: 640px;
height: 76px;
--lg-corner-radius: 28;
}
#glass-search {
top: 300px;
left: 640px;
}
#glass-toggle {
top: 390px;
left: 640px;
}
#glass-media {
top: 476px;
left: 640px;
}
#glass-slider {
top: 616px;
left: 640px;
}
/* ── Text Overlays ── */
.text-overlay {
position: absolute;
z-index: 2;
pointer-events: none;
}
/* Search bar */
.search-text {
width: 640px;
height: 72px;
display: flex;
align-items: center;
gap: 16px;
padding: 0 28px;
background: transparent;
border-radius: 24px;
box-shadow: none;
}
.search-text svg {
width: 22px;
height: 22px;
stroke: rgba(255, 255, 255, 0.86);
fill: none;
stroke-width: 2;
stroke-linecap: round;
stroke-linejoin: round;
flex-shrink: 0;
}
.search-label {
font-size: 19px;
font-weight: 650;
color: #fff;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.search-caret {
width: 2px;
height: 25px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.82);
opacity: 0;
}
#text-search {
top: 300px;
left: 640px;
}
/* Toggle row */
.toggle-text {
width: 640px;
height: 64px;
display: flex;
align-items: center;
justify-content: center;
gap: 0;
position: relative;
padding: 6px;
background: transparent;
border-radius: 44px;
box-shadow: none;
}
.toggle-active-pill {
position: absolute;
top: 6px;
left: 6px;
z-index: 0;
width: 209px;
height: 52px;
border-radius: 999px;
background:
radial-gradient(circle at 28% 18%, rgba(255, 255, 255, 0.32), transparent 42%),
rgba(255, 255, 255, 0.14);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.32),
inset 0 -1px 0 rgba(255, 255, 255, 0.09);
}
.toggle-item {
flex: 1;
position: relative;
z-index: 1;
text-align: center;
font-size: 16px;
font-weight: 700;
color: rgba(255, 255, 255, 0.96);
line-height: 52px;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.toggle-item.active {
color: #fff;
}
#text-toggle {
top: 390px;
left: 640px;
}
/* Media pill */
.media-text {
width: 640px;
height: 116px;
display: flex;
align-items: center;
gap: 22px;
padding: 0 24px;
background: transparent;
border-radius: 44px;
box-shadow: none;
}
.album-art {
position: relative;
overflow: hidden;
width: 78px;
height: 78px;
border-radius: 20px;
background:
radial-gradient(circle at 70% 28%, rgba(255, 255, 255, 0.78), transparent 16%),
conic-gradient(from 210deg, #06e3fa, #4fdb5e, #f59e0b, #ec4899, #06e3fa);
flex-shrink: 0;
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.28),
0 12px 26px rgba(0, 0, 0, 0.24);
}
.album-sheen {
position: absolute;
top: -10px;
left: -70px;
width: 38px;
height: 110px;
background: rgba(255, 255, 255, 0.34);
filter: blur(8px);
transform: rotate(24deg);
}
.media-info {
display: flex;
flex-direction: column;
gap: 7px;
flex: 1;
min-width: 0;
}
.media-title {
font-size: 22px;
font-weight: 700;
color: #fff;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.media-artist {
font-size: 16px;
font-weight: 600;
color: rgba(255, 255, 255, 0.84);
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.media-meta-row {
display: flex;
align-items: center;
gap: 9px;
}
.live-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: #4ade80;
box-shadow: 0 0 14px rgba(74, 222, 128, 0.76);
}
.sound-wave {
display: flex;
align-items: end;
gap: 3px;
height: 16px;
}
.sound-wave span {
width: 3px;
height: 7px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.74);
}
.transport {
display: flex;
align-items: center;
gap: 24px;
margin-left: auto;
padding-right: 4px;
}
.transport svg {
width: 28px;
height: 28px;
fill: #fff;
stroke: none;
}
.transport .play-btn svg {
width: 38px;
height: 38px;
}
#text-media {
top: 476px;
left: 640px;
}
/* Brightness slider */
.slider-text {
width: 640px;
height: 76px;
display: flex;
align-items: center;
gap: 18px;
padding: 0 28px;
background: transparent;
border-radius: 28px;
box-shadow: none;
}
.slider-text svg {
width: 26px;
height: 26px;
stroke: rgba(255, 255, 255, 0.88);
fill: none;
stroke-width: 2;
stroke-linecap: round;
stroke-linejoin: round;
flex-shrink: 0;
}
.slider-track {
flex: 1;
height: 8px;
background: rgba(255, 255, 255, 0.24);
border-radius: 4px;
position: relative;
}
.slider-fill {
position: absolute;
top: 0;
left: 0;
width: 34%;
height: 100%;
background: #fff;
border-radius: 3px;
box-shadow: 0 0 14px rgba(255, 255, 255, 0.5);
}
.slider-pct {
font-size: 17px;
font-weight: 600;
color: rgba(255, 255, 255, 0.9);
font-variant-numeric: tabular-nums;
width: 42px;
text-align: right;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
#text-slider {
top: 616px;
left: 640px;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="liquid-glass-media-controls"
data-width="1920"
data-height="1080"
data-start="0"
data-duration="8"
data-root="true"
>
<canvas id="three-canvas" width="1920" height="1080"></canvas>
<canvas id="glass-canvas" layoutsubtree width="1920" height="1080">
<div id="glass-search" class="glass-panel search-panel liquid-glass"></div>
<div id="glass-toggle" class="glass-panel toggle-panel liquid-glass"></div>
<div id="glass-media" class="glass-panel media-panel liquid-glass"></div>
<div id="glass-slider" class="glass-panel slider-panel liquid-glass"></div>
</canvas>
<!-- Search bar -->
<div id="text-search" class="text-overlay search-text">
<svg viewBox="0 0 24 24">
<circle cx="11" cy="11" r="8" />
<line x1="21" y1="21" x2="16.65" y2="16.65" />
</svg>
<span id="search-label" class="search-label">Search</span>
<span id="search-caret" class="search-caret"></span>
</div>
<!-- Toggle row -->
<div id="text-toggle" class="text-overlay toggle-text">
<div id="toggle-pill" class="toggle-active-pill"></div>
<div class="toggle-item active">All</div>
<div class="toggle-item">Favorites</div>
<div class="toggle-item">Recent</div>
</div>
<!-- Media pill -->
<div id="text-media" class="text-overlay media-text">
<div class="album-art"><span id="album-sheen" class="album-sheen"></span></div>
<div class="media-info">
<div class="media-title">Midnight Drive</div>
<div class="media-meta-row">
<span id="live-dot" class="live-dot"></span>
<div class="media-artist">Glass Resonance</div>
<div id="sound-wave" class="sound-wave">
<span></span><span></span><span></span><span></span>
</div>
</div>
</div>
<div class="transport">
<span>
<svg viewBox="0 0 24 24">
<polygon points="19 20 9 12 19 4" />
<line x1="5" y1="4" x2="5" y2="20" stroke="#fff" stroke-width="2" />
</svg>
</span>
<span class="play-btn">
<svg viewBox="0 0 24 24"><polygon points="5 3 19 12 5 21" /></svg>
</span>
<span>
<svg viewBox="0 0 24 24">
<polygon points="5 4 15 12 5 20" />
<line x1="19" y1="4" x2="19" y2="20" stroke="#fff" stroke-width="2" />
</svg>
</span>
</div>
</div>
<!-- Brightness slider -->
<div id="text-slider" class="text-overlay slider-text">
<svg viewBox="0 0 24 24">
<circle cx="12" cy="12" r="5" />
<line x1="12" y1="1" x2="12" y2="3" />
<line x1="12" y1="21" x2="12" y2="23" />
<line x1="4.22" y1="4.22" x2="5.64" y2="5.64" />
<line x1="18.36" y1="18.36" x2="19.78" y2="19.78" />
<line x1="1" y1="12" x2="3" y2="12" />
<line x1="21" y1="12" x2="23" y2="12" />
<line x1="4.22" y1="19.78" x2="5.64" y2="18.36" />
<line x1="18.36" y1="5.64" x2="19.78" y2="4.22" />
</svg>
<div class="slider-track"><div id="slider-fill" class="slider-fill"></div></div>
<span id="slider-pct" class="slider-pct">34%</span>
</div>
<div
id="driver"
class="clip"
data-start="0"
data-duration="8"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
</div>
<script>
var W = 1920,
H = 1080,
DURATION = 8;
/* ── Three.js Aurora Shader ─────────────────────────────────────── */
var vs = "varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); }";
var fs = [
"precision highp float;",
"varying vec2 vUv;",
"uniform float uTime;",
"vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}",
"vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}",
"float snoise(vec3 v){",
" const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);",
" vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);",
" vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;",
" vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);",
" vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;",
" i=mod289(i);",
" vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));",
" float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;",
" vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);",
" vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);",
" vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);",
" vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;",
" vec4 sh=-step(h,vec4(0.0));",
" vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;",
" vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);",
" vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));",
" p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;",
" vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;",
" return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));",
"}",
"void main(){",
" vec2 uv=vUv;float ar=1920.0/1080.0;vec2 p=vec2(uv.x*ar,uv.y);float t=uTime*0.06;",
" float wx=snoise(vec3(p*1.4,t*0.5))*0.2;float wy=snoise(vec3(p*1.4+100.0,t*0.5))*0.2;",
" vec2 wp=p+vec2(wx,wy);",
" vec3 base=mix(vec3(0.10,0.02,0.22),vec3(0.04,0.10,0.25),smoothstep(0.0,1.0,uv.x*0.6+uv.y*0.4));",
" float angle=0.65;float ridgeUv=dot(wp,vec2(cos(angle),sin(angle)));",
" float ridge1=sin(ridgeUv*8.0+t*2.0+snoise(vec3(wp*0.8,t))*1.5);",
" float ridge2=sin(ridgeUv*5.5-t*1.4+snoise(vec3(wp*1.2+50.0,t*0.7))*2.0);",
" float ridge3=sin(ridgeUv*12.0+t*3.0+snoise(vec3(wp*0.6+80.0,t*0.4))*1.0);",
" float crease1=pow(abs(ridge1),0.35)*sign(ridge1)*0.5+0.5;",
" float crease2=pow(abs(ridge2),0.4)*sign(ridge2)*0.5+0.5;",
" float crease3=pow(abs(ridge3),0.5)*sign(ridge3)*0.5+0.5;",
" vec3 warm=mix(vec3(0.9,0.4,0.08),vec3(0.95,0.65,0.15),crease1);",
" float warmZone=smoothstep(0.15,0.75,uv.x+uv.y*0.4+snoise(vec3(uv*2.0,t))*0.3);",
" vec3 cool=mix(vec3(0.02,0.4,0.55),vec3(0.25,0.7,0.82),crease2);",
" float coolZone=smoothstep(0.25,0.85,1.2-uv.x+uv.y*0.5+snoise(vec3(uv*2.0+40.0,t*0.8))*0.25);",
" vec3 hot=mix(vec3(0.8,0.1,0.4),vec3(0.6,0.08,0.65),crease3);",
" float hotZone=smoothstep(0.5,0.9,snoise(vec3(uv*2.5+20.0,t*0.6))*0.5+0.5);",
" vec3 col=base;",
" col=mix(col,warm,warmZone*0.75*smoothstep(0.3,0.7,crease1));",
" col=mix(col,cool,coolZone*0.65*smoothstep(0.2,0.65,crease2));",
" col=mix(col,hot,hotZone*0.5*smoothstep(0.35,0.8,crease3));",
" float edgeGlow=pow(1.0-abs(ridge1),6.0)*0.4+pow(1.0-abs(ridge2),5.0)*0.25;",
" col+=edgeGlow*mix(warm,cool,uv.x)*0.8;",
" col*=1.0-pow(abs(ridge1),4.0)*0.15;",
" float vig=1.0-smoothstep(0.5,1.5,length((uv-0.5)*vec2(1.3,1.0)));",
" col*=0.65+vig*0.5;",
" float luma=dot(col,vec3(0.299,0.587,0.114));col=mix(vec3(luma),col,1.5);",
" col=clamp(col,0.0,1.0);col=pow(col,vec3(0.9));",
" gl_FragColor=vec4(col,1.0);",
"}",
].join("\n");
/* ── Three.js Setup ─────────────────────────────────────────────── */
var threeCanvas = document.getElementById("three-canvas");
var renderer = new THREE.WebGLRenderer({ canvas: threeCanvas, alpha: false });
renderer.setSize(W, H, false);
renderer.setPixelRatio(1);
var scene = new THREE.Scene();
var camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
var uniforms = { uTime: { value: 0 } };
var shaderMat = new THREE.ShaderMaterial({
vertexShader: vs,
fragmentShader: fs,
uniforms: uniforms,
});
var quad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), shaderMat);
scene.add(quad);
/* ── Glass Canvas ───────────────────────────────────────────────── */
var glassCanvas = document.getElementById("glass-canvas");
var ctx = glassCanvas.getContext("2d");
var lg = new LiquidGlass.LiquidGlassCanvas(glassCanvas);
var lgReady = false;
function renderGlass(time) {
if (!lgReady) return;
uniforms.uTime.value = time;
renderer.render(scene, camera);
ctx.clearRect(0, 0, W, H);
ctx.drawImage(threeCanvas, 0, 0, W, H);
lg.renderGlassElements();
}
function requestGlassRender(time) {
if (glassCanvas.requestPaint) {
glassCanvas.onpaint = function () {
renderGlass(time);
};
glassCanvas.requestPaint();
return;
}
renderGlass(time);
}
lg.waitForInit().then(function (ok) {
if (!ok) return;
lgReady = true;
requestGlassRender(0);
});
/* ── GSAP Timeline ──────────────────────────────────────────────── */
window.__timelines = window.__timelines || {};
var tl = gsap.timeline({ paused: true });
var gs = document.getElementById("glass-search");
var gt = document.getElementById("glass-toggle");
var gm = document.getElementById("glass-media");
var gsl = document.getElementById("glass-slider");
var ts = document.getElementById("text-search");
var tt = document.getElementById("text-toggle");
var tm = document.getElementById("text-media");
var tsl = document.getElementById("text-slider");
var searchLabel = document.getElementById("search-label");
var sliderPct = document.getElementById("slider-pct");
var sliderValue = { value: 34 };
// Glass panels live inside <canvas layoutsubtree> (html-in-canvas): the canvas lib
// reads their sub-pixel computed top/left, so animating layout props on them does
// NOT stutter and is exempt from gsap_non_transform_motion. They keep top/left.
// Plain-DOM text overlays DO stutter on layout props, so they use transforms (x/y).
// CSS resting tops — search 300, toggle 390, media 476, slider 616 — are the
// transform base; the original set seeded top:1160, i.e. y = 1160 - restingTop.
gsap.set([gs, gt, gm, gsl], { top: 1160, opacity: 1 });
gsap.set(ts, { y: 860, opacity: 1 });
gsap.set(tt, { y: 770, opacity: 1 });
gsap.set(tm, { y: 684, opacity: 1 });
gsap.set(tsl, { y: 544, opacity: 1 });
gsap.set("#sound-wave span", { height: 7 });
tl.to(gs, { top: 300, duration: 0.48, ease: "power3.out" }, 0.12);
tl.to(ts, { y: 0, duration: 0.48, ease: "power3.out" }, 0.12);
tl.to(gt, { top: 390, duration: 0.44, ease: "power3.out" }, 0.22);
tl.to(tt, { y: 0, duration: 0.44, ease: "power3.out" }, 0.22);
tl.to(gm, { top: 476, duration: 0.44, ease: "power3.out" }, 0.32);
tl.to(tm, { y: 0, duration: 0.44, ease: "power3.out" }, 0.32);
tl.to(gsl, { top: 616, duration: 0.46, ease: "power3.out" }, 0.42);
tl.to(tsl, { y: 0, duration: 0.46, ease: "power3.out" }, 0.42);
tl.call(
function () {
searchLabel.textContent = "Search Music";
},
null,
0.9,
);
tl.to(
"#search-caret",
{ opacity: 1, duration: 0.1, yoyo: true, repeat: 5, ease: "none" },
0.94,
);
tl.call(
function () {
searchLabel.textContent = "Midnight Drive";
},
null,
1.55,
);
tl.to("#toggle-pill", { x: 209, duration: 0.24, ease: "power2.out" }, 1.82);
tl.to(
".play-btn",
{ scale: 0.86, duration: 0.12, ease: "power2.out", yoyo: true, repeat: 1 },
2.18,
);
tl.to("#album-sheen", { x: 182, duration: 0.75, ease: "power2.out" }, 2.2);
tl.to(
"#sound-wave span",
{ height: 15, duration: 0.22, ease: "power2.inOut", stagger: 0.05, yoyo: true, repeat: 12 },
2.2,
);
tl.to(
sliderValue,
{
value: 82,
duration: 4.4,
ease: "none",
onUpdate: function () {
sliderPct.textContent = Math.round(sliderValue.value) + "%";
},
},
1.2,
);
tl.to("#slider-fill", { width: "82%", duration: 4.4, ease: "none" }, 1.2);
tl.to(
"#live-dot",
{ scale: 1.45, duration: 0.24, ease: "power2.out", yoyo: true, repeat: 4 },
2.6,
);
tl.to("#toggle-pill", { x: 419, duration: 0.24, ease: "power2.out" }, 4.15);
// Settle + exit. Split so glass panels keep relative top (exempt, html-in-canvas)
// and plain-DOM text overlays use the relative transform equivalent (y). Inline
// array literals so the linter can resolve each group's targets; a pre-declared
// array variable resolves to __unresolved__ and would lose the canvas exemption.
tl.to(
[gs, gt, gm, gsl],
{ top: "-=8", duration: 0.22, ease: "power2.out", yoyo: true, repeat: 1 },
5.55,
);
tl.to(
[ts, tt, tm, tsl],
{ y: "-=8", duration: 0.22, ease: "power2.out", yoyo: true, repeat: 1 },
5.55,
);
tl.to([gs, gt, gm, gsl], { top: "+=760", duration: 0.42, ease: "power2.in" }, 6.72);
tl.to([ts, tt, tm, tsl], { y: "+=760", duration: 0.42, ease: "power2.in" }, 6.72);
/* Duration driver */
tl.to({ v: 0 }, { v: 1, duration: DURATION, ease: "none" }, 0);
tl.eventCallback("onUpdate", function () {
requestGlassRender(tl.time());
});
window.__timelines["liquid-glass-media-controls"] = tl;
</script>
</body>
</html>
```
</Accordion>
## Usage
After installing, add the block to your host composition:
```html
<div data-composition-id="liquid-glass-media-controls" data-composition-src="compositions/liquid-glass-media-controls.html" data-start="0" data-duration="8" data-track-index="1" data-width="1920" data-height="1080"></div>
```
{/* hf:generated-footer */}
Tagged `html-in-canvas` `liquid-glass-html-in-canvas` `webgpu`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)