miga-heygenandMiguel Ángel 9aa60a844f fix(registry): make motion-blur match After Effects shutter-based blur (#4008)
* fix(registry): make motion-blur match After Effects shutter-based blur

The motion-blur catalog snippet estimated speed from the x/y delta
between consecutive timeline updates and drew three one-sided ghost
copies with decaying alpha plus a Gaussian on top. After Effects does
temporal supersampling: each frame integrates the layer over a shutter
window (shutter angle, shutter phase, samples per frame), producing a
symmetric box smear of length speed x shutter time.

The snippet now does the same inside the page. After every timeline
update a deferred pass seeks the GSAP timeline to N sub-frame times
across the shutter window (events suppressed), reads each target's x/y,
restores the frame time, and drives an SVG filter that averages N
feOffset copies with equal weight (feComposite arithmetic, 1/N, sRGB).
Defaults follow AE: shutterAngle 180, shutterPhase -90, samplesPerFrame
16; fps comes from the render config, then the root data-fps, then 30.
Displacements are mapped through the inverse of the element's own
scale/rotation; percent x/y values are resolved to px; SVG targets use
their bbox; an existing inline filter is kept and the blur appended to
it. The pass runs in a microtask rather than inside the tracker tween's
onUpdate, because seeking GSAP from within its own render reads stale
tween state and suppresses the composition's callbacks on forward
seeks. The heuristic options blurScale/blurMax/stretchScale/stretchMax
are removed.

Reference: an AE-algorithm reconstruction of the same composition
rendered without the component at an effective 960 fps and averaged
over the 16 sub-frames of the 180 degree window per output frame.
Against it (1920x1080, 30 fps, solid + text translating linear then
power2.inOut): old mean PSNR 53.2 dB (min 26.7), SSIM 0.9930; new mean
PSNR 72.4 dB (min 52.6), SSIM 0.9998. The 10-90 edge ramp at 66.7
px/frame is 26.8 px in the reference, 27.5 px new, 14.5/6.3 px
(one-sided) old; at the ease peak 79.3 vs 79.5 vs 7.9/17.7 px, with
smear centres matching to 0.1 px.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(registry): drop render-config fps probe from motion-blur and refresh its docs

The snippet resolved fps by reconstructing the renderer's private seek
config key so the compiler's inline-script guard would not strip it. A
public catalog snippet must not depend on that key, so fps is now the
explicit option, then the root data-fps, then 30; renders with an fps
override pass fps explicitly. The catalog page's Usage, How it works and
Options sections still described the old velocity heuristic and are
rewritten for the shutter model. The 1/N weight keeps full precision.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(registry): match the After Effects reference export's shutter window

The shutter model landed on this branch was built against a reconstruction
of After Effects' algorithm, not against After Effects. A real 1920x1080 /
30 fps export of translating text disagrees with it on three points, all
measurable off the export itself.

The window is two frames wide, not half a frame. On the measured frame the
outermost duplicate on the trailing side sits 128 px back while the previous
frame is 125.8 px back, and the outermost leading duplicate sits 189 px ahead
while the next frame is 184.9 px ahead: the window ends land on the
neighbouring frames. Defaults become shutterAngle 720, shutterPhase -360.

Duplicates sit on the sub-interval boundaries, both ends included, not at
sub-interval centres. The staircase across a stroke steps every 15.6 px on a
125.8 px displacement and every 23.0 px on a 184.9 px one, i.e. an eighth of
a frame, with the run closing exactly on the neighbouring frame's position.
samplesPerFrame now means sub-intervals of the window, so there are N+1
copies at k/N rather than N copies at (k+0.5)/N.

The frame-time instance is drawn sharp over the smear. At full ink the core
bounding box is the whole word at every frame and total ink rises to 1.44x
the unblurred frame's, neither of which an average can produce. A final
feComposite over of SourceGraphic reproduces it. Each duplicate stays at
1/N: the staircase plateaus step by 0.063 +- 0.002 of the sharp text
intensity, flat, with no taper toward the window edges, and triangle
weighting scores 1.6 dB worse against the export.

Verified by replaying the export's translating section as a composition
whose sprite is the export's own rest-frame ink and whose eight legs follow
its own measured per-frame positions, rendered at 1920x1080 / 30 fps and
compared frame by frame over the text band. Mean PSNR against the export
rises from 24.19 dB (min 17.07) to 32.51 dB (min 27.57) across 72 frames,
and from 19.83 dB (min 17.07) to 32.03 dB (min 27.57) across the 26 frames
that actually move. Ghost extents match to a few px and the rendered
staircase plateaus match the export's to two decimal places. The export's
later scale, skew, flip and 3D rotation sections are out of reach here:
integrating anything but translation inside the shutter is engine work
tracked in issue #4010.

The filter region now clamps its bounds through zero. It was derived from
the duplicate offsets alone, which was correct while the output was nothing
but duplicates; the sharp instance draws at offset zero, so a window sitting
entirely on one side of the frame time - any shutterPhase above 0 or below
-shutterAngle - produced a region starting inside the element's own box and
cut the instance off. The defaults straddle the frame time and were never
affected, so the measured numbers above are unchanged.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

---------

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 00:51:03 +00:00
2026-09-16 19:14:51 -04:00
2026-03-21 22:43:56 -07:00

HyperFrames

npm version npm downloads License Node.js Discord

Write HTML. Render video. Built for agents.

Quickstart | Showcase | Playground | Catalog | Docs | Discord

HyperFrames demo: HTML code on the left transforms into a rendered video on the right

HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.

Quick Start

With an AI coding agent

Install the HyperFrames skills, then describe the video you want:

npx skills add heygen-com/hyperframes

The picker opens with nothing pre-selected — the Core Skills group is all you need: the /hyperframes router installs each creation workflow on demand. Agents and non-interactive runs should use npx hyperframes skills update instead — it installs exactly the core set, whereas skills add --all installs all 20 published skills. The six repo-internal skills under .claude/skills / .agents/skills are excluded by default. For the full published set use npx hyperframes skills.

skills add resolves the skills.sh registry blob, which can lag main by hours. npx hyperframes skills update installs from the current main, so reach for it when you need the newest copy of a skill.

Try a prompt like:

Using /hyperframes, create a 10-second product intro with a fade-in title, a background video, and subtle background music.

The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Cursor, Gemini CLI, Codex, and other coding agents that support skills.

Skills

HyperFrames ships 20 skills agents load on demand. Read /hyperframes first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.

Default to the core set — the router installs each creation workflow on demand. npx hyperframes skills update installs exactly that from anywhere; the interactive picker (npx skills add heygen-com/hyperframes) lists it as the "Core Skills" group, nothing pre-selected. The picker is interactive-only — a non-interactive or agent run without --skill installs all 20. Use npx skills add heygen-com/hyperframes --all to install all 20 deliberately (skips the picker), or npx skills add heygen-com/hyperframes --skill <name> for just one (bare name, no leading /).

Installs stay lean after that: npx hyperframes init keeps the core set fresh (the router, the hyperframes-* domain skills, and media-use — plus whatever is already installed; /figma stays on demand) and never expands a partial install; the creation workflows install on demand — the router runs npx hyperframes skills update <workflow> before entering one. Nothing re-pulls the full set behind your back.

Upload to Codex

Build the upload-ready Codex plugin archive from the committed HEAD version of the manifest, brand assets, and skills:

bun run package:codex-plugin

This writes dist/hyperframes-plugin.zip with a hyperframes/ root folder and fails if the archive exceeds Codex's 100 MB upload limit.

Router

Skill Use when
/hyperframes Read first for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills, the intent layer that confirms every creation brief up front, and intent router for the creation workflows below.

Creation workflows

Skill Use when
/product-launch-video Any website — marketing / launching / promoting a product (from its URL, a brief, or a script), or a site tour / showcase / social clip featuring the site's own visuals. Up to ~3 min (sweet spot 30-90s).
/faceless-explainer Explaining a topic / concept from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz).
/pr-to-video A GitHub pull request (PR URL, owner/repo#N ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the gh CLI.
/embedded-captions Adding captions / subtitles to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed.
/talking-head-recut Packaging an existing talking-head / interview / podcast video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP.
/motion-graphics A short, unnarrated, design-led motion graphic (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay.
/music-to-video A music track (audio file, video to pull audio from, or one generated from a mood brief) → a beat-synced video — lyric, slideshow, or kinetic promo; music drives pacing.
/slideshow A presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video.
/general-video Anything else — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback, and the home of companion mode (co-create with the full toolbox).
/remotion-to-hyperframes Porting an existing Remotion (React) composition's source to HyperFrames HTML. One-way migration, not creation.

Domain skills (loaded on demand)

Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.

Skill Covers
/hyperframes-core The composition contract — data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules.
/hyperframes-animation All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU).
/hyperframes-keyframes Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus hyperframes keyframes diagnostics for rendered motion.
/hyperframes-creative Non-animation creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns.
/media-use The media OS — resolve any media need (BGM, SFX, image, icon, logo, voice, color grade, LUT) into a frozen local file or paste-ready block + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking.
/hyperframes-cli CLI dev loop — init, lint, check, snapshot, preview, render, publish, doctor, plus HeyGen-hosted cloud rendering (cloud render) and AWS Lambda rendering (lambda deploy / render / progress).
/hyperframes-audio Mix the audio already placed in a composition — voiceover carve (dip a music bed only in the bands the voice occupies, static or dynamic, level match included), the effect chain (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes on volume or any effect parameter, and submix buses (<hf-audio-group>) carrying one chain, fader and automation clock for several tracks at once. Sourcing the audio is /media-use.
/hyperframes-registry Search, install and wire registry blocks and components into compositions via hyperframes catalog / hyperframes add. Load before hand-building any named look, effect, treatment or transition. Authoring a new block or component to contribute upstream.
/figma Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition.

For visual design handoff workflows, see the Claude Design guide and Open Design guide.

Manually with the CLI

npx hyperframes init my-video
cd my-video
npx hyperframes preview      # preview in browser with live reload
npx hyperframes render       # render to MP4

Requirements: Node.js 22+, FFmpeg

What You Can Build

Need ideas? Browse the Showcase for finished videos you can watch, read, run, and remix.

  • Product launch videos and feature announcements
  • PR walkthroughs with animated code diffs, narration, and captions
  • Data visualizations, chart races, and map animations
  • Social videos with kinetic captions, overlays, and music
  • Docs-to-video, PDF-to-video, and site-tour explainers
  • Reusable motion graphics for automated content pipelines

Frame.md

frame.md — your design system, ready for video.

Every brand has a design.md. None of them were written for a camera. frame.md is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.

The output is a DESIGN.md superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.

Biennale Yellow
Biennale Yellow
BlockFrame
BlockFrame
Blue Professional
Blue Professional
Bold Poster
Bold Poster
Broadside
Broadside
Capsule
Capsule
Cartesian
Cartesian
Cobalt Grid
Cobalt Grid
Coral
Coral
Creative Mode
Creative Mode

Browse and remix them all at hyperframes.dev/design.

How It Works

Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.

<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
  <video
    class="clip"
    data-start="0"
    data-duration="6"
    data-track-index="0"
    src="intro.mp4"
    muted
    playsinline
  ></video>

  <h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>

  <audio
    data-start="0"
    data-duration="6"
    data-track-index="2"
    data-volume="0.5"
    src="music.wav"
  ></audio>

  <script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
  <script>
    const tl = gsap.timeline({ paused: true });
    tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
    window.__timelines = window.__timelines || {};
    window.__timelines.launch = tl;
  </script>
</div>

Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.

HyperFrames Stack

HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.

Piece Status What it does
CLI Available Scaffold, preview, lint, inspect, and render local video projects
Core / Engine / Producer Available Parse compositions, drive headless Chrome, encode video, and mix audio
Catalog Available Reusable blocks and components for transitions, overlays, captions, charts, maps, and effects
Agent skills Available Teach coding agents the video-production patterns that generic web docs miss
Studio Available, evolving Browser surface for previewing and editing compositions
AWS Lambda rendering Available Deploy a distributed render stack and drive renders from your laptop or CI
hyperframes.dev Available Community playground for previewing, iterating, sharing, and rendering HTML-native video projects
frame.md Available Invert your design system for the camera — a DESIGN.md superset an agent can compose video from

Catalog

Install ready-to-use blocks and components:

npx hyperframes add flash-through-white   # shader transition
npx hyperframes add instagram-follow      # social overlay
npx hyperframes add data-chart            # animated chart

Browse the catalog at hyperframes.heygen.com/catalog.

Why HyperFrames?

  • HTML-native: compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
  • Agent-friendly: agents already write HTML, and the CLI is non-interactive by default.
  • Deterministic: same input, same frames, same output. Built for CI, regression tests, and automated rendering.
  • No build step: an index.html composition plays as-is and can be previewed directly in the browser.
  • Adapter-based animation: bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
  • Open source: Apache 2.0 license, with no per-render fees or commercial-use thresholds.

HyperFrames vs Remotion

HyperFrames is inspired by Remotion. Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.

HyperFrames Remotion
Authoring HTML + CSS + seekable animation React components
Build step None; index.html plays as-is Bundler required
Agent handoff Plain HTML files JSX / React project
Library-clock animations Seekable, frame-accurate via adapters Wall-clock animation patterns need care
Distributed rendering Local and AWS Lambda render paths Remotion Lambda, mature cloud renderer
License Apache 2.0 Source-available Remotion License

Read the full comparison in the HyperFrames vs Remotion guide.

Documentation

Full documentation: hyperframes.heygen.com/introduction

Packages

Package Description
hyperframes CLI for creating, previewing, linting, and rendering compositions
@hyperframes/core Types, parsers, generators, linter, runtime, and frame adapters
@hyperframes/engine Seekable page-to-video capture engine using Puppeteer and FFmpeg
@hyperframes/producer Full rendering pipeline for capture, encode, and audio mix
@hyperframes/studio Browser-based composition editor UI
@hyperframes/player Embeddable <hyperframes-player> web component
@hyperframes/shader-transitions WebGL shader transitions for compositions
@hyperframes/aws-lambda AWS Lambda SDK and deployment surface for distributed renders

Community

HyperFrames is used in production at HeyGen, with community examples from teams like tldraw, TanStack, and others in ADOPTERS.md. Open a PR if your team is using HyperFrames.

Development Note

The repo uses Git LFS for golden regression-test baselines under packages/producer/tests/**/output.mp4 (about 240 MB of .mp4 files). If you're cloning the full repo for development, install Git LFS first:

# macOS
brew install git-lfs

# Ubuntu / Debian
sudo apt install git-lfs

# Windows
winget install GitHub.GitLFS

# Then, once per machine
git lfs install

If you only need source files, you can skip LFS content:

GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/heygen-com/hyperframes.git

License

Apache 2.0

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Write HTML. Render video. Built for agents.
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