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* fix(studio): make the volume fader tell the truth about the gain it writes The fader travels in dB, so its stops are irrational values; serializing them through the generic two-decimal numeric formatter collapsed the bottom quarter of its travel onto "0" — a hard mute — and made the knob jump on release everywhere below unity. Both panels now use the exact serializer, which round-trips every integer stop back to itself. Raise the volume automation lane to the same ceiling the fader reaches. Clamping the lane at unity meant automating a boosted clip silently discarded the boost, and the panel disables the fader while a lane owns the level, so there was no way back. This rescales the lane's vertical axis: unity now sits a quarter of the way up rather than at the top. Add audio_volume_tween_overrides_gain. Tween values on `volume` are absolute — they replace the authored gain rather than scaling it — so a clip carrying both plays at whatever the tween names, and the fader gives no sign of it. The rule reuses the tween detector the sibling lane/tween rule already has. * fix(lint): treat a missing data-volume as unity, not as silence readAttr returns null when the attribute is absent, and Number(null) is 0 — finite, and not 1 — so a clip carrying NO data-volume cleared both filters and was reported as authored at silence. Both halves of that were false: absent means unity everywhere else in the runtime. It fired on exactly the case the rule exists to bless. The docs this PR edits say data-volume is the baseline for elements no tween touches, so a tweened clip is expected not to carry one — the common audio fade. A warning does not fail check, but an agent reading the fixHint would have written a gain to correct a level that was never wrong.
106 lines
7.1 KiB
Markdown
106 lines
7.1 KiB
Markdown
# Variables and Media
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Two separate concerns, grouped because both control "what flows in from outside the HTML": runtime parameters (variables) and external media files (video/audio).
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## Variables
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Declare variables on the `<html>` element with `data-composition-variables`. Each declaration needs `id`, `type`, `label`, and `default`:
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```html
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<html
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data-composition-variables='[
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{"id":"title","type":"string","label":"Title","default":"Hello"},
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{"id":"accent","type":"color","label":"Accent","default":"#66d9ef"}
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]'
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></html>
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```
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**Prefer declarative bindings — no script needed** for direct substitution:
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```html
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<img class="clip" data-start="0" data-duration="5" data-var-src="heroImage" src="fallback.jpg" />
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<h1 class="clip" data-start="0" data-duration="5" data-var-text="title">Fallback</h1>
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<style>
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.card {
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color: var(--accent);
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}
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</style>
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```
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- `data-var-src="id"` substitutes the element's `src` (URL string or image `{url}`); the authored `src` is the fallback.
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- `data-var-text="id"` substitutes the element's own text; element children (nested clips, animated spans) are preserved.
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- Every scalar variable is applied automatically as a `--{id}` CSS custom property on the composition root, so `var(--id)` CSS responds to overrides — no `setProperty` boilerplate.
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- Bindings resolve identically in preview and render, and per-instance for sub-compositions.
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- Caveat: media with audio should keep a real fallback `src` — render audio extraction reads the authored attribute (lint: `media_variable_src_no_fallback`).
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For logic beyond direct substitution (loops, conditionals, derived values), read values once during initialization:
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```js
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const { title, accent } = window.__hyperframes.getVariables();
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document.getElementById("title").textContent = title;
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```
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### Variable Rules
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- Supported types and their extra options (consumed by Studio's editing UI):
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- `string` — optional `placeholder`, `maxLength`
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- `number` — optional `min`, `max`, `step`, `unit`
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- `color` — none
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- `boolean` — none
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- `enum` — **required** `options: [{ "value": "...", "label": "..." }, ...]`
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- Always provide useful `default` values so preview works without CLI overrides.
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- Use `data-variable-values='{"title":"Pro"}'` on sub-composition hosts for per-instance overrides.
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- Use `npx hyperframes render --variables '{"title":"Q4 Report"}'` or `--variables-file` for render-time overrides.
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- Add `--strict-variables` in CI: turns undeclared keys, type mismatches, and enum values not in `options` into errors instead of warnings.
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- Read values once during init, not on every animation tick — variables don't change mid-render.
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- Media color grading can use exact variable references inside `data-color-grading` JSON. Use `$gradingPreset` or `${gradingIntensity}` as the whole field value; the runtime resolves it from the current composition's variables before applying shader adjustments, finishing details, blur/pixelate effects, and custom LUTs.
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### Two JSON Shapes (Easy to Confuse)
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- `data-composition-variables` is an **array of declarations** (the schema): `[{id, type, label, default}, ...]`
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- `--variables` and `data-variable-values` are **objects keyed by id** (the values): `{ title: "Q4", accent: "#fff" }`
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## Media
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**`<video>`/`<audio>` work at any nesting depth, including inside a sub-composition `<template>` or a wrapper `<div>`.** The runtime discovers media with a flat `document.querySelectorAll("video, audio")`, resolves each element's host composition via `element.closest("[data-composition-id]")`, and rebases its local `data-start` by the accumulated absolute start of every ancestor composition (`packages/core/src/runtime/{media,startResolver}.ts`). So a scene-specific clip can live in its scene's sub-comp with scene-local `data-start`, and it seeks/decodes correctly. If a panel renders blank after a render, that is a real bug: capture a per-frame `snapshot` and treat it as render-blocking.
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The one real constraint is about **timelines, not media placement**: a sub-composition timeline **cannot reach or animate host elements** — neither `document.querySelector("#host-id")` nor a gsap selector string (`tl.to("#host-id", …)`) resolves across the boundary; a sub-comp timeline only drives its own subtree. So if a media element lives at the host root, **its per-scene motion (scale/opacity/morph/tilt/breathing) must be authored on the MAIN timeline in `index.html`, at GLOBAL time** (scene-local time + the scene slot's `data-start`). Keeping the media inside the scene sub-comp instead lets that sub-comp's own timeline animate it with scene-local time. For 3D tilt without a perspective parent, use gsap `transformPerspective` on the element. See `composition-patterns.md` archetype B.
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Video elements must be muted and inline. Audio must be a separate `<audio>` element, even when it uses the same source file.
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```html
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<video
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id="a-roll"
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class="clip"
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src="assets/demo.mp4"
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data-start="0"
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data-duration="12"
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data-track-index="0"
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muted
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playsinline
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></video>
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<audio
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id="a-roll-audio"
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src="assets/demo.mp4"
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data-start="0"
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data-duration="12"
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data-track-index="10"
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data-volume="1"
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></audio>
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```
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### Media Rules
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- **Do not** call `video.play()`, `audio.play()`, pause, or seek in composition code. HyperFrames owns playback.
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- **Do not** drive host-root media from a sub-comp timeline: a sub-comp timeline cannot reach elements outside its subtree, so it has no effect. Drive host-root media from the main timeline at global time (or keep the media inside the sub-comp whose timeline animates it).
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- **Do not** animate timed media element dimensions; animate a non-timed wrapper instead.
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- **Do not** nest video inside a timed wrapper. Put timing on the media element or keep the wrapper untimed.
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- Add `crossorigin="anonymous"` for external media that needs canvas capture or pixel inspection.
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- Audio always lives on a separate `<audio>` element — even if its source file is the same as a `<video>`. The `<video>` is muted; the `<audio>` carries sound.
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- For volume fades/ducking, animate `volume` on the timeline (`tl.to("#bgm", { volume: 0, duration: 1 }, "outro")`) rather than swapping `data-volume`. The runtime probes the timeline's volume keyframes and applies them identically in preview and render; `data-volume` is the static baseline for elements no tween touches. A tween's values REPLACE that baseline rather than scaling it, so on a clip whose gain is not `1` you scale the tween's targets instead (`{ volume: 1.95 }`, not `{ volume: 1 }`) — `lint` warns with `audio_volume_tween_overrides_gain` when the two disagree.
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For media duration: `<video>` and `<audio>` can omit `data-duration` if the media's intrinsic length is known and you want the full clip. Otherwise provide `data-duration` explicitly.
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Input codecs: render decodes video via FFmpeg (frames are pre-extracted and injected), so HEVC/H.265 assets (8/10-bit) render correctly everywhere; live preview auto-proxies any browser-hostile asset (transcodes and caches an H.264 copy on first use, opt out with `--no-proxy` or `media.autoProxy: false`), and `lint` emits an info-level `hevc_preview_codec` note naming affected assets.
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