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* refactor(product-launch-video): restructure onto script-driven architecture Move product-launch-video onto the shared script-driven authoring flow: build-frame remixes a hyperframes-creative preset onto brand tokens, audio routes through the shared hyperframes-media engine, per-preset caption skins, and every frame is authored as a directed shot. Removes the old bespoke scripts (captions/validate/prep/hoist/…) in favour of the shared lib. assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard (reject an empty or markup-less scene file at assembly, before emitting data-composition-src, and re-dispatch) carried onto the restructured reader. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(pr-to-video): restructure onto script-driven architecture Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs folds the gh PR artifacts into the synthetic capture package the shared backend (build-frame / captions / assemble-index) reads, add the mechanism beat, route audio through hyperframes-media, and remix a hyperframes-creative preset onto brand tokens via the shared lib. - Fix skill name: pr-to-video-refactor -> pr-to-video (match directory). - Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment. - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(faceless-explainer): restructure onto script-driven architecture Move faceless-explainer onto the shared script-driven authoring flow: every visual is invented (typography / abstract graphics / diagram / data-viz) and authored through the shared backend (build-frame remixes a hyperframes-creative preset onto tokens, audio via hyperframes-media, assemble-index builds the standalone index.html) using the shared lib. - Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory). - assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(skills): refresh test-skills-fresh.sh workflow roster Update the install-and-verify harness to the current surface: 10 workflows (adds website-to-video, embedded-captions, graphic-overlays, slideshow; drops the removed footage-recut) and refreshed example prompts. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(product-launch-video): oxfmt storyboard.mjs Run oxfmt over lib/storyboard.mjs — formatting only, no logic change. Fixes the Format / Preflight CI check. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): import commitGsapPositionFromDrag from its actual module The function was split out into gsapDragPositionCommit.ts in #1605, but the test kept importing it from ./gsapDragCommit, which no longer exports it — yielding 'is not a function' at runtime. Import from the correct module. Inherited main breakage (same fix as #1631); fixes the Test CI check on this branch independently of merge order. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): refine router skill metadata tags Update the entry router's metadata tags (video / animation / router focus); oxfmt collapses the now-shorter metadata to a single line. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): tighten caption comment-strip + document audio --only merge Review follow-ups (#1635): - captions.mjs (x3): the HTML-comment strip used a single global replace, which CodeQL flags as incomplete multi-character sanitization (a nested/partial pair can re-form a marker the single pass misses). Strip in a fixpoint loop instead. Input is preset-library content, not user-controlled, so this is lint- cleanliness, not XSS defense. - audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral audio_engine_meta.json sidecar — the engine reads prev and recomputes only the sfx section, so voices/bgm from the generate pass are preserved (review Q). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): remove existsSync->write TOCTOU in workflow scripts Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3). Each was an existsSync precheck followed by a later write of the same path: - captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }). - audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync precheck and read directly, surfacing the same friendly error from a try/catch on readFileSync — no check->write gap. Behavior is unchanged (same error messages); these are local single-process deterministic scripts so the race was never a real risk, but this clears the gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): paint root composition ground color in assemble-index Per-frame roots carry data-start/data-duration and get clip-gated against the global timeline at render, so only the first frame's window overlaps global 0 — a frame's own full-bleed background can't serve as the video ground, and every frame after the first renders on the bare body color (black). Paint the ground on the always-present root composition using the project's frame.md canvas color (the same role the caption skin maps to --cap-canvas); fall back to the body letterbox color when frame.md is absent or has no resolvable ground. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(hyperframes): drop router-tag edit (moved to the foundation PR) The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation PR (#1632); editing it here too guaranteed a merge conflict. Restore this file to main and let the router-tag tweak live with the rewrite in #1632, so the two PRs no longer both touch it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
281 lines
12 KiB
JavaScript
281 lines
12 KiB
JavaScript
#!/usr/bin/env node
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// build-frame.mjs — Step 2 design system in ONE command. The LLM only chooses a
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// preset; this does the deterministic rest: copy the preset's FRAME.md → frame.md,
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// remix its colors/typography onto the project's brand tokens, copy the preset's
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// caption-skin.html, and self-validate. "Strict on brand" is deterministic, so it's
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// a script, not LLM hand-editing (which mis-copies hex / breaks keys).
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//
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// node build-frame.mjs --preset capsule --hyperframes .
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// [--tokens capture/extracted/tokens.json] [--preset-dir <abs path to frame-presets>]
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//
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// Remix rule — ONLY `colors:` values and `typography:` fontFamily change; keys,
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// structure, geometry, and components are untouched:
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// colors — map brand tokens onto the preset's keys BY ROLE: the ink-role key takes
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// the brand ink (darkest/ink-named), the canvas-role key takes the brand
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// canvas (lightest), and every other color is repainted with the nearest
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// brand accent's hue+saturation while KEEPING its own lightness, so tint
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// families (sun / sun-soft / haze) stay a family. Empty brand colors → the
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// preset palette is kept (it is already a complete, good design).
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// fonts — the preset's display family → the brand display font, its body family →
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// the brand body font, wherever they appear. Empty brand fonts → kept.
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import { copyFileSync, existsSync, readdirSync, readFileSync, writeFileSync } from "node:fs";
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import { dirname, join, resolve } from "node:path";
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import { fileURLToPath } from "node:url";
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import {
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brandRolesFromStats,
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chroma,
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lum,
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parseColors,
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parseFonts,
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pickAccent,
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semanticColors,
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UA_DEFAULT_COLORS,
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} from "./lib/tokens.mjs";
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const argv = process.argv.slice(2);
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const flag = (name, def) => {
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const i = argv.indexOf(`--${name}`);
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return i >= 0 && i + 1 < argv.length ? argv[i + 1] : def;
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};
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const die = (m) => {
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console.error(`✗ build-frame: ${m}`);
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process.exit(1);
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};
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const presetName = flag("preset", null);
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const hyperframesDir = resolve(flag("hyperframes", "."));
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const presetDir = resolve(
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flag("preset-dir", join(__dirname, "../../hyperframes-creative/frame-presets")),
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);
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const tokensPath = resolve(flag("tokens", join(hyperframesDir, "capture/extracted/tokens.json")));
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if (!presetName) die("--preset <name> is required");
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const presetFrame = join(presetDir, presetName, "FRAME.md");
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if (!existsSync(presetFrame)) {
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const avail = existsSync(presetDir)
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? readdirSync(presetDir, { withFileTypes: true })
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.filter((d) => d.isDirectory())
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.map((d) => d.name)
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: [];
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die(
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`no FRAME.md for preset "${presetName}" under ${presetDir}\n available: ${avail.join(", ")}`,
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);
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}
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// ── HSL helpers (recolor = brand hue+sat, original lightness) ──────────────────
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function hexToHsl(hex) {
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const m = /^#?([0-9a-fA-F]{6})$/.exec(String(hex).trim());
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if (!m) return null;
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const n = parseInt(m[1], 16);
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const r = ((n >> 16) & 255) / 255,
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g = ((n >> 8) & 255) / 255,
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b = (n & 255) / 255;
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const max = Math.max(r, g, b),
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min = Math.min(r, g, b),
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d = max - min;
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let h = 0;
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const l = (max + min) / 2;
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const s = d === 0 ? 0 : l > 0.5 ? d / (2 - max - min) : d / (max + min);
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if (d !== 0) {
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h = max === r ? (g - b) / d + (g < b ? 6 : 0) : max === g ? (b - r) / d + 2 : (r - g) / d + 4;
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h *= 60;
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}
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return { h, s, l };
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}
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function hslToHex(h, s, l) {
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h = (((h % 360) + 360) % 360) / 360;
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const hue = (p, q, t) => {
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t = (t + 1) % 1;
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if (t < 1 / 6) return p + (q - p) * 6 * t;
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if (t < 1 / 2) return q;
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if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
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return p;
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};
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let r, g, b;
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if (s === 0) {
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r = g = b = l;
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} else {
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const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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const p = 2 * l - q;
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r = hue(p, q, h + 1 / 3);
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g = hue(p, q, h);
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b = hue(p, q, h - 1 / 3);
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}
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const to = (x) =>
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Math.round(x * 255)
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.toString(16)
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.padStart(2, "0")
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.toUpperCase();
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return `#${to(r)}${to(g)}${to(b)}`;
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}
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const hueDist = (a, b) => {
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const d = Math.abs(a - b) % 360;
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return d > 180 ? 360 - d : d;
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};
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// ── brand tokens ──────────────────────────────────────────────────────────────
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let brandColors = [];
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let brandFonts = [];
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let brandColorStats = []; // rich per-color usage stats (areaBg / interactiveBg / textCount …)
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if (existsSync(tokensPath)) {
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try {
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const t = JSON.parse(readFileSync(tokensPath, "utf8"));
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brandColors = (t.colors ?? [])
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.map((c) => (typeof c === "string" ? c : (c?.hex ?? c?.value ?? "")))
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.map((c) => String(c).trim())
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.filter((c) => /^#?[0-9a-fA-F]{6}$/.test(c))
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.map((c) => (c.startsWith("#") ? c : `#${c}`));
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brandFonts = (t.fonts ?? [])
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.map((f) => (typeof f === "string" ? f : (f?.family ?? f?.name ?? "")))
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.map((f) => String(f).split(",")[0].replace(/['"]/g, "").trim())
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.filter(Boolean);
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brandColorStats = Array.isArray(t.colorStats) ? t.colorStats : [];
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} catch (e) {
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die(`tokens.json parse: ${e.message}`);
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}
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}
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let md = readFileSync(presetFrame, "utf8");
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const presetColors = parseColors(md);
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const summary = [];
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// ── color remix ───────────────────────────────────────────────────────────────
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if (brandColors.length && presetColors.length) {
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const pr = semanticColors(presetColors);
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// Brand roles: prefer the function-based reading of capture colorStats (canvas =
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// largest background, accent = top interactive bg, ink = dominant contrasting text).
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// Fall back to the legacy luminance/chroma heuristic only when stats are absent —
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// but pick the accent via pickAccent either way so a UA-default link color never wins.
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const br =
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brandRolesFromStats(brandColorStats) ??
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(() => {
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// strip UA-default link colors so a stray <a> color can't become ink/canvas/accent
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const clean = brandColors.filter((h) => !UA_DEFAULT_COLORS.has(h.toUpperCase()));
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const s = semanticColors(clean.map((h, i) => [`c${i}`, h]));
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return {
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ink: s.ink,
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canvas: s.canvas,
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accent: pickAccent(brandColorStats, clean, [s.ink, s.canvas]) ?? s.accent,
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accent2: s.accent2,
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};
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})();
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if (!br.accent) die("accent 选取失败:品牌色里没有可用的强调色");
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if (chroma(br.accent) <= 40) {
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console.warn(
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` ⚠ accent ${br.accent} 彩度很低 (${chroma(br.accent)}) — 确认这是品牌色而非中性/默认色`,
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);
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}
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// Map by LUMINANCE POLARITY, not by role name: the preset's darker neutral takes the
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// brand's darker neutral, the lighter takes the lighter. So a dark-ground preset stays
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// dark and a light-ground preset stays light — both land on the brand's real values,
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// even when the brand's canvas is dark (dark-mode brand) and ink is light.
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const darker = (a, b) => ((lum(a) ?? 0) <= (lum(b) ?? 0) ? a : b);
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const prDark = darker(pr.ink, pr.canvas);
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const prLight = prDark === pr.ink ? pr.canvas : pr.ink;
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const brDark = darker(br.ink, br.canvas);
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const brLight = brDark === br.ink ? br.canvas : br.ink;
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const prAccentHsl = hexToHsl(pr.accent);
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const prAccent2Hsl = hexToHsl(pr.accent2);
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const newByKey = new Map();
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for (const [key, val] of presetColors) {
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const ph = hexToHsl(val);
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let next;
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if (val === prDark) next = brDark;
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else if (val === prLight) next = brLight;
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else if (val === pr.accent)
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next = br.accent; // primary accent → the EXACT brand color
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else if (pr.accent2 !== pr.accent && val === pr.accent2)
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next = br.accent2; // exact 2nd accent
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else if (!ph)
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next = val; // non-hex (rgba) → leave as-is
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else {
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// repaint the remaining tints: pick the brand accent whose preset counterpart is
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// nearest in hue, then keep THIS color's own lightness so tint families stay families.
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const useSecond =
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pr.accent !== pr.accent2 &&
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prAccentHsl &&
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prAccent2Hsl &&
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hueDist(ph.h, prAccent2Hsl.h) < hueDist(ph.h, prAccentHsl.h);
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const bh = hexToHsl(useSecond ? br.accent2 : br.accent);
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next = bh ? hslToHex(bh.h, bh.s, ph.l) : val;
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}
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if (next !== val) newByKey.set(key, next);
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}
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// rewrite only the value of each colors: line; everything else byte-identical.
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let inBlock = false;
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md = md
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.split(/\r?\n/)
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.map((line) => {
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if (/^colors:\s*$/.test(line)) {
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inBlock = true;
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return line;
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}
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if (inBlock && /^\S/.test(line)) inBlock = false;
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if (!inBlock) return line;
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const m = line.match(/^(\s+)([\w-]+):\s*["']?[^"'\n]*["']?\s*$/);
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if (m && newByKey.has(m[2])) return `${m[1]}${m[2]}: "${newByKey.get(m[2])}"`;
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return line;
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})
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.join("\n");
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summary.push(
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`colors: dark ${prDark}→${brDark}, light ${prLight}→${brLight}, accent ${pr.accent}→${br.accent}` +
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` (${newByKey.size}/${presetColors.length} keys repainted${brandColorStats.length ? ", via colorStats" : ""})`,
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);
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} else {
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summary.push(
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brandColors.length
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? "colors: preset has no parseable colors — kept"
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: "colors: no brand colors — preset palette kept",
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);
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}
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// ── font remix ────────────────────────────────────────────────────────────────
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if (brandFonts.length) {
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const pf = parseFonts(md);
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const strip = (q) => (q ? q.replace(/^"|"$/g, "") : null);
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const pDisplay = strip(pf.display);
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const pBody = strip(pf.body);
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const bDisplay = brandFonts[0];
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const bBody = brandFonts[1] ?? brandFonts[0];
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if (pDisplay && bDisplay) md = md.split(`"${pDisplay}"`).join(`"${bDisplay}"`);
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if (pBody && pBody !== pDisplay && bBody) md = md.split(`"${pBody}"`).join(`"${bBody}"`);
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summary.push(`fonts: display ${pDisplay}→${bDisplay}, body ${pBody}→${bBody}`);
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} else {
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summary.push("fonts: no brand fonts — preset fonts kept");
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}
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// ── write frame.md ────────────────────────────────────────────────────────────
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const framePath = join(hyperframesDir, "frame.md");
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writeFileSync(framePath, md);
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// ── copy caption-skin.html ────────────────────────────────────────────────────
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const presetSkin = join(presetDir, presetName, "caption-skin.html");
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let skinCopied = false;
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if (existsSync(presetSkin)) {
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copyFileSync(presetSkin, join(hyperframesDir, "caption-skin.html"));
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skinCopied = true;
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}
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// ── self-validate ─────────────────────────────────────────────────────────────
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const outColors = parseColors(md);
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if (outColors.length !== presetColors.length) {
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die(`color keys changed (${presetColors.length}→${outColors.length}) — keys must be preserved`);
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}
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const outRoles = semanticColors(outColors);
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const li = lum(outRoles.ink),
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lc = lum(outRoles.canvas);
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if (li != null && lc != null && li >= lc) {
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die(
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`ink (${outRoles.ink}, lum ${li.toFixed(0)}) is not darker than canvas (${outRoles.canvas}, lum ${lc.toFixed(0)}) — bad brand mapping`,
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);
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}
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console.log(`✓ build-frame: ${presetName} → ${framePath}`);
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for (const s of summary) console.log(` ${s}`);
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console.log(
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` caption-skin.html: ${skinCopied ? "copied" : "preset ships none — captions will use the default pill"}`,
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);
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console.log(` self-check: keys preserved, ink darker than canvas ✓`);
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