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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
372 lines
14 KiB
Markdown
372 lines
14 KiB
Markdown
---
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name: avatar-cloud-network
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description: Avatars distributed on an elliptical ring connected by SVG dashed lines to a center hub — social proof "community" reveal with staggered entry.
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metadata:
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tags: avatar, cloud, network, social-proof, ellipse, connection, stagger
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---
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# Avatar Cloud Network
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Avatars arranged on an elliptical ring around a central element (logo / counter / brand). SVG dashed connection lines from center to each avatar. Staggered spring entry on avatars, then connection lines draw outward — communicates "community" or "social proof." Distinct from [orbit-3d-entry](orbit-3d-entry.md) (which continuously orbits) — avatar-cloud is a static composed reveal.
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## How It Works
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Three rendering layers:
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1. **SVG connection lines** (z-index 1, behind everything) — line from center hub to each avatar's position
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2. **Avatars** (z-index 2) — `<div>` circles on elliptical positions
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3. **Center hub** (z-index 5) — brand counter or logo (sits ABOVE the lines that converge on it)
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Animation phases:
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- `HUB_FADE_START → HUB_FADE_START + HUB_FADE_DUR`: hub fades in
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- `AVATAR_ENTRY_START → AVATAR_ENTRY_START + (AVATAR_COUNT − 1) × AVATAR_STAGGER + AVATAR_ENTRY_DUR`: avatars cascade in
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- `LINES_START → LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER + LINES_DUR`: connection lines draw outward
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- climax dwell: optional idle breathing on avatars (see Variations / sine-wave-loop)
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## HTML
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```html
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<div
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class="scene"
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id="cloud-scene"
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data-composition-id="cloud-scene"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<!-- Connection lines layer -->
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<svg class="lines" viewBox="0 0 1920 1080" xmlns="http://www.w3.org/2000/svg">
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<!-- Lines injected by script — center to each avatar -->
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</svg>
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<!-- Avatars + center hub -->
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<div class="hub-wrap">
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<div class="hub" id="hub">
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<div class="hub-num" id="hub-num">{counterValue}</div>
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<div class="hub-label">{counterLabel}</div>
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</div>
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<!-- Avatars injected by script — AVATAR_COUNT around the ellipse -->
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</div>
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<div class="brand">{footerLine}</div>
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</div>
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```
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Placeholder tokens:
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- `{counterValue}` / `{counterLabel}` — the hub copy (numeric proof + category)
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- `{footerLine}` — optional attribution line under the cloud
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- `{avatar[i]}` — per-avatar image source (or emoji glyph if using the emoji variation below)
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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background: {bgColor};
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font-family: {font};
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overflow: hidden;
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}
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.lines {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: 1;
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}
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.hub-wrap {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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}
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.hub {
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position: relative;
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z-index: 5;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 12px;
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padding: 48px 64px;
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border-radius: 28px;
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background: {hubBg};
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border: 1px solid {hubBorder};
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}
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.hub-num {
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font-size: HUB_NUM_FONT_SIZE;
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font-weight: 900;
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color: {textColor};
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letter-spacing: -4px;
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line-height: 1;
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font-variant-numeric: tabular-nums;
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}
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.hub-label {
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font-size: HUB_LABEL_FONT_SIZE;
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font-weight: 800;
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letter-spacing: 12px;
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color: {accentColor};
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text-transform: uppercase;
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}
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.avatar {
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position: absolute;
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z-index: 2;
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width: AVATAR_SIZE;
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height: AVATAR_SIZE;
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border-radius: 50%;
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border: 3px solid {avatarBorder};
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box-shadow:
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0 12px 32px rgba(0, 0, 0, 0.5),
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0 0 24px {avatarGlow};
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display: grid;
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place-items: center;
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font-size: AVATAR_GLYPH_SIZE;
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background: {avatarBg};
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will-change: transform, opacity;
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/* Top-left positioned by script; transform centers via -50% trick */
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transform: translate(-50%, -50%);
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}
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.brand {
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position: absolute;
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bottom: 80px;
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left: 50%;
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transform: translateX(-50%);
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font-size: BRAND_FONT_SIZE;
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font-weight: 900;
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letter-spacing: 14px;
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color: {accentColor};
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text-transform: uppercase;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// CENTER_X / CENTER_Y must match the hub's rendered center exactly.
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// For a hub-wrap with place-items:center on a 1920×1080 canvas these are
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// (compositionWidth/2, compositionHeight × CENTER_Y_FACTOR).
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const SCREEN_CENTER = { x: CENTER_X, y: CENTER_Y };
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const hubWrap = document.querySelector(".hub-wrap");
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const linesSvg = document.querySelector(".lines");
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// Build avatars + lines
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const avatarPositions = [];
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for (let i = 0; i < AVATAR_COUNT; i++) {
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const angle = (i / AVATAR_COUNT) * Math.PI * 2 - Math.PI / 2; // start at top
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const x = SCREEN_CENTER.x + Math.cos(angle) * RADIUS_X;
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const y = SCREEN_CENTER.y + Math.sin(angle) * RADIUS_Y;
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avatarPositions.push({ x, y, angle });
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// Avatar
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const av = document.createElement("div");
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av.className = "avatar";
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av.style.left = `${x}px`;
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av.style.top = `${y}px`;
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// assign avatar image / glyph from your authoring data (see {avatar[i]})
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hubWrap.appendChild(av);
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// Line from hub to avatar
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const line = document.createElementNS("http://www.w3.org/2000/svg", "line");
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line.setAttribute("x1", SCREEN_CENTER.x);
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line.setAttribute("y1", SCREEN_CENTER.y);
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line.setAttribute("x2", x);
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line.setAttribute("y2", y);
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line.setAttribute("stroke", "{lineColor}");
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line.setAttribute("stroke-width", "2");
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line.setAttribute("stroke-dasharray", "6 8");
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const len = Math.hypot(x - SCREEN_CENTER.x, y - SCREEN_CENTER.y);
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line.style.strokeDashoffset = String(len);
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line.dataset.length = String(len);
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line.dataset.index = String(i);
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linesSvg.appendChild(line);
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}
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// Phase 1 — hub fade in
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tl.from(
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".hub",
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{ opacity: 0, scale: 0.8, duration: HUB_FADE_DUR, ease: `back.out(${HUB_BOUNCE})` },
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HUB_FADE_START,
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);
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// Phase 2 — avatars cascade-in (staggered spring)
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const avatars = document.querySelectorAll(".avatar");
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avatars.forEach((av, i) => {
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tl.from(
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av,
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{
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opacity: 0,
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scale: 0,
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duration: AVATAR_ENTRY_DUR,
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ease: `back.out(${AVATAR_BOUNCE})`,
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},
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AVATAR_ENTRY_START + i * AVATAR_STAGGER,
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);
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});
|
||
|
||
// Phase 3 — connection lines draw outward (staggered) — starts after most avatars land
|
||
const lines = linesSvg.querySelectorAll("line");
|
||
lines.forEach((line, i) => {
|
||
tl.to(
|
||
line,
|
||
{
|
||
strokeDashoffset: 0,
|
||
duration: LINES_DUR,
|
||
ease: "power2.out",
|
||
},
|
||
LINES_START + i * LINE_STAGGER,
|
||
);
|
||
});
|
||
|
||
// Phase 4 — climax dwell (network fully formed), idle breathing on avatars
|
||
// (see sine-wave-loop.md for the multiplicative onUpdate form)
|
||
const breathDriver = { p: 0 };
|
||
tl.to(
|
||
breathDriver,
|
||
{
|
||
p: Math.PI * 2 * BREATH_CYCLES,
|
||
duration: BREATH_DUR,
|
||
ease: "none",
|
||
onUpdate: () => {
|
||
avatars.forEach((av, i) => {
|
||
const phase = breathDriver.p + (i / avatars.length) * Math.PI * 2;
|
||
const s = 1 + Math.sin(phase) * BREATH_AMP;
|
||
av.style.transform = `translate(-50%, -50%) scale(${s})`;
|
||
});
|
||
},
|
||
},
|
||
BREATH_START,
|
||
);
|
||
|
||
window.__timelines["cloud-scene"] = tl;
|
||
</script>
|
||
```
|
||
|
||
## How to Choose Values
|
||
|
||
### Geometry
|
||
|
||
- **CENTER_X / CENTER_Y** — px coordinates of the hub center; lines and avatar positions derive from these.
|
||
- Constraints: **must equal the hub's actual rendered center** — when this rule is composed with another scene (e.g. a logo that has been recentered), `CENTER_X / CENTER_Y` must be baked from the same source as the hub's final position
|
||
- Reference: examples/proof-logo-chain.html uses `(W/2, H × 0.47)` so the cloud sits slightly above the canvas midline
|
||
- **RADIUS_X / RADIUS_Y** — ellipse radii in px (RADIUS_X ≥ RADIUS_Y reads as perspective).
|
||
- Range: `RADIUS_X` ~ 20-30% of viewport width; `RADIUS_Y` ~ 18-25% of viewport height
|
||
- Constraints: `RADIUS_X / RADIUS_Y` ratio between 1.5 and 3.0 reads as natural depth; ratio = 1 (circle) reads as a flat 2D layout
|
||
- Reference: examples/proof-logo-chain.html uses `W * 0.25` (`480px`) and `H * 0.22` (`237.6px`)
|
||
- **AVATAR_COUNT** — number of avatars distributed around the ring.
|
||
- Range: 8-12; fewer feels sparse, more clutters the ellipse
|
||
- Reference: examples/proof-logo-chain.html uses `10`
|
||
- **AVATAR_SIZE / AVATAR_GLYPH_SIZE** — px diameter of each avatar circle and (optional) inner glyph size.
|
||
- Range: `AVATAR_SIZE` ~ 80-120 px at 1920 wide; small enough that 10+ avatars fit the ring without overlap
|
||
- **HUB_NUM_FONT_SIZE / HUB_LABEL_FONT_SIZE / BRAND_FONT_SIZE** — hub typography.
|
||
- Constraints: hub-num is the focal beat, sized 2-4× the label
|
||
|
||
### Hub fade
|
||
|
||
- **HUB_FADE_START** — when the hub fades in.
|
||
- Range: usually `0` (the hub establishes the focal point); offset if the scene precedes with another beat
|
||
- **HUB_FADE_DUR** — hub fade-in duration.
|
||
- Range: 0.4-0.6s
|
||
- **HUB_BOUNCE** — `back.out(HUB_BOUNCE)` coefficient on the hub's scale entry.
|
||
- Range: 1.4 (subtle) → 1.8 (firm)
|
||
|
||
### Avatar cascade
|
||
|
||
- **AVATAR_ENTRY_START** — when the first avatar pops in.
|
||
- Constraints: `≥ HUB_FADE_START + HUB_FADE_DUR × 0.6` so the hub is established before satellites arrive
|
||
- **AVATAR_ENTRY_DUR** — per-avatar scale-up duration.
|
||
- Range: 0.4-0.7s
|
||
- **AVATAR_STAGGER** — delay between consecutive avatar entries.
|
||
- Range: 0.06-0.10s; cascade reads as "joining"; simultaneous reads as "all already there"
|
||
- **AVATAR_BOUNCE** — `back.out(AVATAR_BOUNCE)` coefficient on each avatar's pop.
|
||
- Range: 1.4 (gentle) → 1.8 (firm); slightly firmer than hub for differentiation
|
||
|
||
### Connection lines
|
||
|
||
- **LINES_START** — when the lines begin drawing outward.
|
||
- Constraints: `LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER` should overlap the last avatar's settle by ~0.1-0.2s so the drawing reads as a consequence of the avatars landing
|
||
- **LINES_DUR** — per-line draw duration (strokeDashoffset → 0).
|
||
- Range: 0.4-0.7s
|
||
- **LINE_STAGGER** — delay between consecutive lines starting.
|
||
- Range: 0.02-0.05s; tight stagger reads as a wave outward
|
||
|
||
### Idle breathing
|
||
|
||
- **BREATH_START** — when idle breathing activates.
|
||
- Constraints: `≥ LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER + LINES_DUR + ~0.2s` (let the lines settle)
|
||
- **BREATH_DUR** — total duration of the breathing tween.
|
||
- Range: fills the remaining composition window
|
||
- **BREATH_CYCLES** — number of full sine cycles across `BREATH_DUR`.
|
||
- Range: 1.0-2.0; under 1 reads as a single sigh, over 2 starts to look anxious
|
||
- **BREATH_AMP** — sine amplitude on scale (multiplicative).
|
||
- Range: 0.02-0.06; smaller for headshots, larger for stylized glyphs
|
||
|
||
### Color tokens
|
||
|
||
- **{bgColor}** — stage background (typically a dark gradient so the cloud reads as a constellation)
|
||
- **{textColor}** — hub-num color (primary copy)
|
||
- **{accentColor}** — hub-label + footer (the brand voice)
|
||
- **{hubBg} / {hubBorder}** — hub card surfaces; gradient + 1px border reads as elevated
|
||
- **{avatarBg} / {avatarBorder} / {avatarGlow}** — avatar circle styling; soft border + glow keeps them legible on dark backgrounds
|
||
- **{lineColor}** — SVG stroke color (translucent accent reads as networky)
|
||
- **{font}** — base typography stack
|
||
|
||
## Variations
|
||
|
||
### Avatar size variation (organic feel)
|
||
|
||
Vary avatar sizes by index — e.g. a small index-keyed array of sizes — so the ring doesn't read as rigidly repetitive.
|
||
|
||
### Solid lines instead of dashed
|
||
|
||
Drop `stroke-dasharray` and use a solid stroke. Drop the dash-draw animation; lines fade in via opacity instead. More corporate, less networky.
|
||
|
||
### Multi-orbit (concentric rings)
|
||
|
||
Two layers of avatars: smaller inner ring (fewer avatars, slightly larger size), larger outer ring (more, smaller). Lines connect ONLY inner ring to hub; outer ring is a "halo."
|
||
|
||
### Country / role glyphs (geographic or persona spread)
|
||
|
||
Replace face images with flags / emoji / iconography. Reads as "global community" or "diverse roles."
|
||
|
||
## Key Principles
|
||
|
||
- **Hub above lines (`z-index: 5` vs lines `z-index: 1`)** — lines should appear to terminate AT the hub edge, not pass through. Hub must be in front.
|
||
- **Lines drawn outward (dash offset 0)** — drawing FROM center is the visual narrative: "the hub connects to its community."
|
||
- **8-12 avatars** — fewer feels sparse, more clutters the ellipse.
|
||
- **`RADIUS_X > RADIUS_Y`** — horizontal ellipse reads as perspective; equal radii (circle) reads as 2D flat layout.
|
||
- **Avatar entry stagger 0.06-0.10s** — cascade reads as "joining"; simultaneous reads as "all already there."
|
||
- **Stagger lines AFTER avatars are mostly settled** — line draw starts ~0.1-0.2s before last avatar settles for overlap.
|
||
- **Idle breathing post-formation** — each avatar slightly out-of-phase. Holds the eye during climax dwell.
|
||
- **❗ Climax dwell ≥1s** — after lines complete, hold for ≥1s so the formed network is readable.
|
||
|
||
## Critical Constraints
|
||
|
||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||
- **Registry key = `data-composition-id`**
|
||
- **No CSS animation** on avatars or lines
|
||
- **`will-change: transform, opacity`** on avatars
|
||
- **SVG `pointer-events: none`** — decorative overlay
|
||
- **`getTotalLength()` not needed for straight lines** — use `Math.hypot` for line length (cheaper, exact)
|
||
- **Hub `z-index` > lines z-index** — explicit layering
|
||
|
||
## Combinations
|
||
|
||
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — the hub IS a growing counter
|
||
- [sine-wave-loop.md](sine-wave-loop.md) — avatar idle breathing pattern
|
||
- [3d-text-depth-layers.md](3d-text-depth-layers.md) — hub label with depth layers
|
||
|
||
## Pairs with HF skills
|
||
|
||
- `/hyperframes-animation` — staggered spring entries + SVG dash draw
|
||
- `/hyperframes-core` — composition wiring
|
||
- `/hyperframes-cli` — `hyperframes lint`
|