Files
hyperframes/skills/hyperframes-core/SKILL.md
T
WaterrrForeverandClaude Opus 4.8 d0f0ec29e7 feat(skills): frame-preset library + shared audio engine (foundation) (#1632)
* feat(hyperframes-creative): add frame-preset library

Add a library of ready-made visual frame presets (claude, biennale-yellow,
blockframe, blue-professional, bold-poster, broadside, capsule, cartesian,
cobalt-grid, coral, creative-mode, daisy-days, editorial-forest, …), each with
a FRAME.md spec, a frame-showcase.html, and a per-preset caption-skin.html.
Registered in the creative design-spec so workflows can remix a preset onto
brand tokens.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(hyperframes-media): shared TTS/BGM/SFX audio engine

Add a shared audio engine under hyperframes-media (scripts/audio.mjs + lib/
tts.mjs, bgm.mjs, sfx.mjs, heygen.mjs) plus a bundled SFX pack and manifest.
Workflows resolve this engine by path (../../hyperframes-media/scripts/
audio.mjs) for text-to-speech, background music, and sound effects, so audio
is authored once and reused across skills instead of duplicated per workflow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(skills): gate render on user review; refresh router, core, general-video

- hyperframes-cli: render is now user-gated — preview opens Studio (the timeline
  editor where the user can hand-edit anything, not just watch); never
  auto-render once checks pass, pause at preview and render only after approval.
- hyperframes (router): tighten the entry SKILL.md description + routing.
- hyperframes-core: rewrite SKILL.md and add script-format.md + storyboard-format.md
  references for the script-driven authoring architecture.
- general-video: tidy the fallback-workflow description and routing table.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(hyperframes-creative): reformat frame-preset showcase HTML

Run the HTML formatter over the frame-showcase.html files (indentation,
self-closing void tags, one CSS declaration per line). Formatting only — no
content or markup changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(hyperframes-media): correct wait-bgm field mapping and guard credential parse

Two correctness fixes from review (#1632):

- wait-bgm.mjs read audioMeta.bgm_path / audioMeta.bgm_enabled, but audio.mjs
  writes the path nested as bgm.path and the flag as bgm_pending. The detached
  generate path (Lyria/MusicGen) therefore always saw an empty path and exited
  status: disabled, silently dropping the music track even while generation was
  running. Read audioMeta.bgm?.path and gate on bgm_pending.
- heygenCredential() had an unguarded JSON.parse despite documenting that it
  never throws — a malformed ~/.heygen credentials file crashed the engine at
  startup instead of degrading to no-credential. Wrap the parse and return null.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): add router tag to entry skill metadata

Fold the router metadata tag into the foundation rewrite of the entry SKILL.md.
This file is owned by this PR (the full router rewrite); keeping the tag tweak
here — instead of a separate edit on the pre-rewrite version in another PR —
avoids a guaranteed merge conflict between the two.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:10 +08:00

79 lines
6.9 KiB
Markdown

---
name: hyperframes-core
description: The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
---
# HyperFrames Core
HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with `data-*` attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.
This skill is the **technical contract** — how to build one hyperframes project. The body below is the build guide; per-topic detail lives in `references/` (index next), read on demand. Other concerns live in the sibling domain skills — `hyperframes-animation`, `hyperframes-creative`, `hyperframes-media`, `hyperframes-cli`, `hyperframes-registry`. The capability map in `/hyperframes` says what each one covers.
## References
| File | Read it to… |
| ------------------------------------ | ------------------------------------------------------------------------------------------------- |
| `references/minimal-composition.md` | start from the smallest renderable composition skeleton |
| `references/composition-patterns.md` | choose monolithic vs modular; structure a modular `index.html`; pick a sub-comp archetype |
| `references/data-attributes.md` | look up any `data-*` (root / clip / sub-comp host / legacy aliases); use `class="clip"` |
| `references/tracks-and-clips.md` | pick `data-track-index`, handle same-track overlap / z-index, time a clip relative to another |
| `references/sub-compositions.md` | wire a sub-composition (host attrs, `<template>`, per-instance vars) and animate inside it |
| `references/variables-and-media.md` | declare variables; place `<video>`/`<audio>`, set volume, trim |
| `references/determinism-rules.md` | build a seekable timeline; determinism bans; the animatable-property allowlist; layout / text fit |
| `references/full-screen-motion.md` | author full-frame motion with shared backgrounds |
| `references/storyboard-format.md` | author a `STORYBOARD.md` plan (+ the parsed manifest) |
| `references/script-format.md` | author the optional `SCRIPT.md` locked narration |
| `references/subagent-dispatch.md` | map subagent dispatch verbs (parallel fan-out / background / wait) to your harness |
| `references/tailwind.md` | work in a Tailwind v4 project (`init --tailwind`; runtime contract differs from Studio's v3) |
For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to `hyperframes-animation``adapters/<runtime>.md`.
## Building a composition
### Two root forms (not interchangeable)
- **Standalone** (top-level `index.html`) — root `<div data-composition-id="…">` sits directly in `<body>`, **no `<template>` wrapper** (wrapping it hides all content and breaks rendering).
- **Sub-composition** (loaded via `data-composition-src`) — root **must** be wrapped in `<template>`.
> ⚠ Transport rule: the runtime **only clones `<template>` contents**; everything outside (incl. `<head>` styles/scripts) is discarded — put `<style>`/`<script>` **inside** the template.
> ⚠ Host-id rule: the host slot's `data-composition-id` must **exactly equal** the inner template's `data-composition-id` **and** the `window.__timelines["<id>"]` key — no `-mount`/`-slot`/`-host` suffix.
File shape, host wiring, and the pre-render checklist → `references/sub-compositions.md`.
### Root must be sized (silent layout bug)
The standalone root needs an explicit **sized box** (`width`/`height` in px), and every ancestor down to a `height:100%` element must have a resolved height — otherwise a flex/`100%` child collapses to ~0 and content piles into the top-left corner. `lint`/`validate`/`inspect` do **not** catch this. Skeleton → `references/minimal-composition.md`.
### One paused timeline
Each composition registers **exactly one** `gsap.timeline({ paused: true })` at `window.__timelines["<id>"]` (key = root `data-composition-id`), built **synchronously** at page load. Render duration = root `data-duration`, not timeline length. Don't manually nest sub-timelines into the host. Full contract (incl. non-GSAP runtimes) → `references/determinism-rules.md` + `hyperframes-animation/adapters/`.
### Non-negotiable rules (silent bugs `lint`/`validate`/`inspect` won't catch)
Surfaced here; full rationale in the linked reference. Do not violate:
- No render-time clocks / unseeded `Math.random` / network / input-state; no `repeat: -1` (use a finite count). → `determinism-rules.md`
- Animate only the visual-property allowlist; never `display`/`visibility`; no `gsap.set` on later-scene clips. → `determinism-rules.md`
- No `<br>` in body text; transformed elements must be block-level + sized; pulsing absolute decoratives need peak clearance. → `determinism-rules.md`
- `<video>`/`<audio>` must be a **direct child of the host root** (never inside a sub-comp `<template>`/wrapper); the framework owns playback. → `variables-and-media.md`
- Every `id` must be unique across the **assembled** page; inside a sub-comp, prefix ids with the composition id (`#<id>-hero`). Duplicate `<video>`/`<img>` ids render **blank** — the producer injects frames by `getElementById`, and cross-file dupes slip past `lint`. → `composition-patterns.md`
- A full-screen scene fill goes on a full-bleed **child** (`position:absolute; inset:0`), never on the composition root itself — the producer's frame compositing can drop the root element's own `background` (the frame renders **black**) even though preview/`snapshot` show it correctly. → `composition-patterns.md`
## Editing existing compositions
- Read the files first. Preserve unrelated timing, tracks, IDs, variables, media paths.
- Match existing composition IDs and timeline keys.
- Adding a clip: pick a non-overlapping `data-track-index` or adjust surrounding timing intentionally.
- Adding a sub-composition: verify its internal `data-composition-id` before wiring the host.
## Validation
Use `hyperframes-cli` for command details
- [ ] `npx hyperframes lint` passes (0 errors)
- [ ] `npx hyperframes validate` passes (0 console errors)
- [ ] `npx hyperframes inspect` passes (0 errors)
- [ ] Projects with sub-compositions: `npx hyperframes snapshot --at <midpoints>` and eyeball each frame
- [ ] `npx hyperframes preview` for review (the user can edit anything in Studio's timeline)
- [ ] `npx hyperframes render` only after the user approves