Studio's panels become cards on a dark shell, and each panel's tabs take the "Current" design: the open tab is a fill in the card's colour that slides to the tab you pick, only the open tab shows its icon and close glyph, and a strip that is too narrow scrolls with a soft edge instead of hiding tabs behind a menu. This replaces the pill, underline and close treatment that was on this PR before. ## Before   ## After   Switching tabs (the fill slides in about 140 ms and the new icon fades in over 80 ms; the panel body switches at once): https://github.com/user-attachments/assets/8d359ada-c9e1-4425-9c95-61d5d4f5271b ### Every label whole, and the tabs use the whole strip (2x) An earlier head clipped the left strip's fourth tab next to empty strip space. That space was a 72 px slot (plus 4 px) held on every strip for the strip actions, even on strips whose panel is not focused and so draws no actions. Dockview sizes that slot by its content; this PR had pinned it. Now the slot takes room only where the actions are drawn, so an unfocused strip gives its tabs the whole width. Tab padding is 6 px with no gap between tabs, so the tabs also fit next to the actions. Labels, icons and close glyphs sit on the tab's centre in every strip. Left strip at 1440 x 900, tabs width against the room before the action slot: | | macOS | Linux (these captures) | |---|---|---| | Earlier head | 322 in 280, clipped | 312 in 280, clipped | | Now, panel unfocused | 278 in 358 | 268 in 358 | | Now, panel focused (actions shown) | 278 in 282 | 268 in 282 |    At 1280 x 800 the left column is narrower, and the pinned slot clipped Catalog next to the empty space. Room for the tabs there went from 241 px to 317 px:   Captured at the PR head (5fd6c7bd) from a fixture project (the `warm-grain` registry example) in headless Chrome on Linux, 2x, each state loaded fresh so Studio builds its default layout for that window. Before is `main`; the strip Befores use the earlier heads' `dock.css` (8079c635at 1440,8ed7ab69at 1280) on the same build. The macOS column was measured live in Chrome on macOS. The paper theme only re-themes the timeline today, so the panels look the same in both themes. ## What changed - **Cards on the shell.** Each dock group is a card with the only 1 px border (radius 10) and a 6 px gutter to its neighbours. The preview and timeline no longer draw a second rounded border inside it; the preview stage is an inset well. Dockview's tab dividers and separators are gone. - **Tabs.** Tabs use the whole strip unless the panel shows its actions. Every label is whole at the default 1440 x 900 layout (6 px side padding, no gap between tabs), and labels and icons are centred in the tab. The open tab is a fill with rounded top corners, flush with the card body. Only the open tab shows its type icon and close glyph (the glyph appears on hover or keyboard focus, and its space is kept so the label never moves). Other tabs are labels. - **One sliding fill per strip.** One element slides (transform and width, 140 ms ease-out) under the open tab. Reduced motion turns the slide and the icon fade off. Hover is instant. - **Strip actions** (panel menu, maximise or restore, close group) sit on the active group only, at half opacity while the pointer is in the panel and full on hover or focus. They take room only on the strip that draws them, so the other strips give their tabs the whole width. The panel menu lists that side's panels as checkboxes, plus Reset layout. - **Narrow strips** scroll sideways with a 12 px fade on the clipped edge. Dockview's overflow dropdown is off. - Tokens: `--panel-shell-bg`, `--panel-card-bg`, `--panel-card-border`, `--panel-strip-bg`, `--panel-tab-bg-hover`, with contrast pairs registered. ## Timeline viewport gate The first head of this rebuild (b20ff32a4) cost the timeline gate one frame on CI: interaction p95 33 ms on every run (first attempt 100 ms on three runs), against main's 20 ms. Main-thread traces were identical; the extra cost was compositing, from a fade mask on every tab strip. Masking only a strip that is actually clipped brought it back: | Head | Interaction p95 per run (ms) | Frame p95 (ms) | Runs passing | |---|---|---|---| | main | 20, 20, 19, 20, 18 | 34 | 5/5 | |b20ff32a4(rerun) | 33, 33, 33, 33, 33 | 33 | 5/5 | |41302773| 18, 20, 19, 20, 17 | 33 | 5/5 | |eefaa839| 18, 20, 18, 18, 20 | 17 | 5/5 | |af4f2b9b(tab spacing), first attempt | 18, 79, 18, 116, 19 | 100 | 3/5 | |af4f2b9b, rerun | 18, 16, 20, 18, 18 | 33 | 5/5 | |8ed7ab69| 17, 16, 19, 24, 20 | 33 | 5/5 | |6a5edd89| 33, 33, 33, 33, 33 | 17 | 5/5 | From about 14:30Z `main` itself reads 33 ms on every run (three consecutive `main` CI runs), and CI tests this PR merged with the current `main`, so the6a5edd89row matches `main`'s level at that time. Theaf4f2b9bfirst attempt had three runs at main's level and two single-run spikes; the same commit's rerun passed 5/5, and the change is tab spacing only. ## Tests Each rule that could regress without anyone noticing has a test, and each test was proved by breaking the code once: | Rule | Test | Break | Result | |---|---|---|---| | Icon and close glyph on the open tab only | `DockTabs.test.tsx` (dock.css applied, computed display) | delete the hide rule | 2 red | | Actions on the active group only | `DockTabs.test.tsx` | drop the active-group check | 1 red | | One fill per strip, following the open tab | `DockTabs.test.tsx` | fill stays at 0 / a second fill | 1 red each | | One border per surface | `dockTabs.contract.test.ts` | add a strip border | 1 red | | Only the slide and icon fade animate | `dockTabs.contract.test.ts` | add a hover transition | 1 red | | Reduced motion turns them off | `dockTabs.contract.test.ts` | remove the reduced-motion rule | 1 red | | Label and icon centred in the tab | `dockTabs.contract.test.ts` | drop the full-height rule | 1 red | | Every tab label whole at 1440 x 900 on each strip while its panel is focused (the least room it gets), with 10 px for macOS's wider system font (CI renders a Linux fallback) | `scripts/studio-runtime-smoke.mjs` (CI "Studio: load smoke", real Chrome) | the "Ca" head's spacing; a spacing that fits on Linux but clips on macOS | red on both ("312px of tabs in 280px", "276px of tabs in 280px"); green on main and this head | | Unfocused strips hold no room for actions they do not draw | `scripts/studio-runtime-smoke.mjs` | pin the action slot at 72 px again | red: "3 inactive dock strips hold width for actions they do not draw" | | The shown tab stays whole when its strip narrows (its panel gains focus and the actions appear), comes back narrower than it was before it was hidden, or when a neighbouring tab closes and it moves | `DockTabs.test.tsx` | ignore each of those changes in turn | 1 red each; checked live at 1280 x 800: clicking into the left panel's body used to leave Catalog 37 px hidden, now it is whole | | A strip the user scrolled by hand stays put when something else in the dock changes, when it widens, and through another panel's maximise and restore | `DockTabs.test.tsx` | reveal on every pass; on any width change; after a hidden spell | red each; checked live: a hand scroll of 20 px is still 20 px after a maximise and restore | Run alone, each exits 0: `DockTabs.test.tsx` 5, `dockTabs.contract.test.ts` 5, `Dock.test.tsx` 14, `dockAccessibility.test.ts` 10, `PreviewPane.test.tsx` 1, `Menu.test.tsx` 10, `scripts/contrastRatchet.test.ts` passing. ## Independent review An adversarial review (separate agent, mandate to refute) at41302773,eefaa839,8079c635,af4f2b9band8ed7ab69: **no blockers; one major, fixed.** - MAJOR (af4f2b9b), fixed in8ed7ab69: CI renders Studio's system font stack with a narrower Linux fallback, so the clip check could pass while a Mac clips. The check now keeps 10 px of room for the macOS font, and a spacing that fits on Linux but clips on macOS turns it red. The8ed7ab69review asked whether 10 px holds for every strip, not just the left one it was measured on. Measured macOS minus Linux tab width at 1440 x 900: left 10 px, right 6 px, Preview and Timeline 2 px each, so the left strip is the widest gap and 10 px covers all four. - MINOR, left as is: the room check has no unit test of its own; it runs only in a real browser, and the smoke is its test (red on both broken spacings above). - MINOR: a panel cannot be closed from the focused tab itself by keyboard. The keyboard path is focused tab, Tab to "Panel menu", Enter, uncheck the panel (checked live: closes that one panel; checking it again reopens it). The tab's close glyph is not focusable, the same as dockview's stock tab on main, because a tab cannot hold a focusable button. - MINOR: the open tab is 16 px wider than on the design page (the close glyph's space is kept; see For Miguel). - Resolved: a contrast pair cited stale line numbers. ## UX checklist **Job:** someone editing a video moves between panels (Compositions, Assets, Code, Catalog; Design, Layers, Renders, Variables) many times an hour and needs to see which one is open and reach the next without hunting. **One action:** click the tab of the panel you want. | # | Question | Y/N | Evidence | |---|---|---|---| | 1 | First-time user knows what to do | Y | Tabs keep their labels; the open tab is joined to the body it controls (After captures) | | 2 | Interactive things look interactive | N | Strip actions are hidden until the pointer is in the panel (Miguel's decision; see Traded off) | | 3 | User's words, no internal ids | Y | Titles unchanged; controls named "Close Design", "Panel menu", "Maximize panel", "Close group" | | 4 | Works like other tools | Y | Editor-style tabs with maximise and a panel menu | | 5 | Guidance at the control | N | The three icon buttons have accessible names but no visible tooltip | | 6 | Primary action reachable without reading | Y | The tabs are the strip | | 7 | Exactly one primary action | Y | Tabs; actions are secondary and quiet | | 8 | Counts match data | Y | Titles come from each panel through `Dock.Panel` (`Dock.tsx` setTitle) | | 9 | Excluded items announce themselves | Y | Every label is whole at the default width (the load smoke checks it); a narrowed strip scrolls with an edge fade, and the panel menu lists every panel | | 10 | Long names recoverable | Y | Tabs never truncate; the strip scrolls | | 11 | Keyboard path | Y | Arrow keys move and activate tabs (existing); strip actions are buttons and show on focus | | 12 | Nothing hover-only that must be acted on | N | Same as 2 | | 13 | Refusals say what next | n/a | No refusals here | | 14 | Refusal next to the thing | n/a | | | 15 | Error prevented | n/a | | | 16 | Can leave any state without losing work | Y | Closed panels reopen from Window or the panel menu; Reset layout restores the default | | 17 | Destructive looks different | N | "Close group" uses the same x as a tab's close; it loses no work, and the Window menu reopens the panels | | 18 | Empty state names what is empty | n/a | | | 19 | Feedback within 400 ms | Y | The tab state and icon change in the same frame as the click; the fill arrives in 140 ms | | 20 | Progress on waits | n/a | | | 21 | Hand-built state survives reload | Y | Layout, open tab and maximised group persist per project (existing dock persistence) | **Choice:** four tabs per side, one click each. **The end:** the panel body appears at once and the fill settles under the tab you picked. **Not exercised:** a screen reader pass; touch input. **Traded off:** hover-only strip actions (rows 2 and 12) and scroll-plus-fade instead of an overflow menu when a strip is narrowed are Miguel's decided design. ## For Miguel - **Paper (light) theme:** Studio's paper block only re-themes the timeline today, so the panels are dark in both the Before and After paper shots. Panel paper values are Desktop's to set (design principles, section 7); this PR adds the token names Desktop can override. - **Action slot:** the design review asked for the action slot to be reserved on every strip, so tabs never move when focus changes panel. That reservation is what clipped "Ca" next to empty space, so it now holds room only on the focused panel. The cost: when a strip that is already too narrow gains focus, its actions take 76 px. The strip then scrolls so the shown tab stays whole, and a neighbouring tab can go under the edge fade. At the default 1440 x 900 nothing clips either way. - **Tab spacing:** side padding is 6 px (10 on the design page) and tabs have no gap. The design's 10 px would need 322 px on macOS; the left strip has 282 px beside its actions at 1440. A wider default left column would allow the design padding again. A narrower window scrolls the strip with the edge fade; per the decision there is no overflow chevron. - **Close glyph space:** the open tab keeps its close glyph's space at rest, so it is 16 px wider than on the design page, where the label shifts on hover. - **Not in this PR:** inspector section headers and the focused-card border step (later build steps).
Write HTML. Render video. Built for agents.
Quickstart | Showcase | Playground | Catalog | Docs | Discord
HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.
Quick Start
With an AI coding agent
Install the HyperFrames skills, then describe the video you want:
npx skills add heygen-com/hyperframes
The picker opens with nothing pre-selected — the Core Skills group is all you need: the
/hyperframesrouter installs each creation workflow on demand. Agents and non-interactive runs should usenpx hyperframes skills updateinstead — it installs exactly the core set, whereasskills add --allinstalls all 21 published skills. The six repo-internal skills under.claude/skills/.agents/skillsare excluded by default. For the full published set usenpx hyperframes skills.
skills addresolves the skills.sh registry blob, which can lagmainby hours.npx hyperframes skills updateinstalls from the currentmain, so reach for it when you need the newest copy of a skill.
Try a prompt like:
Using
/hyperframes, create a 10-second product intro with a fade-in title, a background video, and subtle background music.
The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Codex, Cursor, Gemini CLI, IBM Bob, and other coding agents that support skills.
Skills
HyperFrames ships 21 skills agents load on demand. Read /hyperframes first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.
Default to the core set — the router installs each creation workflow on demand. npx hyperframes skills update installs exactly that from anywhere; the interactive picker (npx skills add heygen-com/hyperframes) lists it as the "Core Skills" group, nothing pre-selected. The picker is interactive-only — a non-interactive or agent run without --skill installs all 21. Use npx skills add heygen-com/hyperframes --all to install all 20 deliberately (skips the picker), or npx skills add heygen-com/hyperframes --skill <name> for just one (bare name, no leading /).
Installs stay lean after that: npx hyperframes init keeps the core set fresh (the router, the hyperframes-* domain skills, and media-use — plus whatever is already installed; /figma stays on demand) and never expands a partial install; the creation workflows install on demand — the router runs npx hyperframes skills update <workflow> before entering one. Nothing re-pulls the full set behind your back.
Upload to Codex
Build the upload-ready Codex plugin archive from the committed HEAD version of the manifest, brand assets, and skills:
bun run package:codex-plugin
This writes dist/hyperframes-plugin.zip with a hyperframes/ root folder and fails if the archive exceeds Codex's 100 MB upload limit.
Router
| Skill | Use when |
|---|---|
/hyperframes |
Read first for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills, the intent layer that confirms every creation brief up front, and intent router for the creation workflows below. |
Creation workflows
| Skill | Use when |
|---|---|
/product-launch-video |
Any website — marketing / launching / promoting a product (from its URL, a brief, or a script), or a site tour / showcase / social clip featuring the site's own visuals. Up to ~3 min (sweet spot 30-90s). |
/faceless-explainer |
Explaining a topic / concept from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz). |
/pr-to-video |
A GitHub pull request (PR URL, owner/repo#N ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the gh CLI. |
/embedded-captions |
Adding captions / subtitles to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed. |
/talking-head-recut |
Packaging an existing talking-head / interview / podcast video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP. |
/motion-graphics |
A short, unnarrated, design-led motion graphic (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay. |
/music-to-video |
A music track (audio file, video to pull audio from, or one generated from a mood brief) → a beat-synced video — lyric, slideshow, or kinetic promo; music drives pacing. |
/slideshow |
A presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video. |
/general-video |
Anything else — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback, and the home of companion mode (co-create with the full toolbox). |
/remotion-to-hyperframes |
Porting an existing Remotion (React) composition's source to HyperFrames HTML. One-way migration, not creation. |
Domain skills (loaded on demand)
Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.
| Skill | Covers |
|---|---|
/hyperframes-core |
The composition contract — data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules. |
/hyperframes-animation |
All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU). |
/hyperframes-keyframes |
Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus hyperframes keyframes diagnostics for rendered motion. |
/hyperframes-creative |
Non-animation creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns. |
/media-use |
The media OS — resolve any media need (BGM, SFX, image, icon, logo, voice, color grade, LUT) into a frozen local file or paste-ready block + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking. |
/hyperframes-cli |
CLI dev loop — init, lint, check, snapshot, preview, render, publish, doctor, plus HeyGen-hosted cloud rendering (cloud render) and AWS Lambda rendering (lambda deploy / render / progress). |
/hyperframes-audio |
Mix the audio already placed in a composition — voiceover carve (dip a music bed only in the bands the voice occupies, static or dynamic, level match included), the effect chain (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes on volume or any effect parameter, and submix buses (<hf-audio-group>) carrying one chain, fader and automation clock for several tracks at once. Sourcing the audio is /media-use. |
/hyperframes-registry |
Search, install and wire registry blocks and components into compositions via hyperframes catalog / hyperframes add. Load before hand-building any named look, effect, treatment or transition. Authoring a new block or component to contribute upstream. |
/figma |
Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition. |
For visual design handoff workflows, see the Claude Design guide and Open Design guide.
Manually with the CLI
npx hyperframes init my-video
cd my-video
npx hyperframes preview # preview in browser with live reload
npx hyperframes render # render to MP4
Requirements: Node.js 22+, FFmpeg
What You Can Build
Need ideas? Browse the Showcase for finished videos you can watch, read, run, and remix.
- Product launch videos and feature announcements
- PR walkthroughs with animated code diffs, narration, and captions
- Data visualizations, chart races, and map animations
- Social videos with kinetic captions, overlays, and music
- Docs-to-video, PDF-to-video, and site-tour explainers
- Reusable motion graphics for automated content pipelines
Frame.md
frame.md — your design system, ready for video.
Every brand has a design.md. None of them were written for a camera. frame.md is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.
The output is a DESIGN.md superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.
Biennale Yellow |
BlockFrame |
Blue Professional |
Bold Poster |
Broadside |
Capsule |
Cartesian |
Cobalt Grid |
Coral |
Creative Mode |
Browse and remix them all at hyperframes.dev/design.
How It Works
Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.
<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
<video
class="clip"
data-start="0"
data-duration="6"
data-track-index="0"
src="intro.mp4"
muted
playsinline
></video>
<h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>
<audio
data-start="0"
data-duration="6"
data-track-index="2"
data-volume="0.5"
src="music.wav"
></audio>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<script>
const tl = gsap.timeline({ paused: true });
tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
window.__timelines = window.__timelines || {};
window.__timelines.launch = tl;
</script>
</div>
Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.
HyperFrames Stack
HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.
| Piece | Status | What it does |
|---|---|---|
| CLI | Available | Scaffold, preview, lint, inspect, and render local video projects |
| Core / Engine / Producer | Available | Parse compositions, drive headless Chrome, encode video, and mix audio |
| Catalog | Available | Reusable blocks and components for transitions, overlays, captions, charts, maps, and effects |
| Agent skills | Available | Teach coding agents the video-production patterns that generic web docs miss |
| Studio | Available, evolving | Browser surface for previewing and editing compositions |
| AWS Lambda rendering | Available | Deploy a distributed render stack and drive renders from your laptop or CI |
| hyperframes.dev | Available | Community playground for previewing, iterating, sharing, and rendering HTML-native video projects |
| frame.md | Available | Invert your design system for the camera — a DESIGN.md superset an agent can compose video from |
Catalog
Install ready-to-use blocks and components:
npx hyperframes add flash-through-white # shader transition
npx hyperframes add instagram-follow # social overlay
npx hyperframes add data-chart # animated chart
Browse the catalog at hyperframes.heygen.com/catalog.
Why HyperFrames?
- HTML-native: compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
- Agent-friendly: agents already write HTML, and the CLI is non-interactive by default.
- Deterministic: same input, same frames, same output. Built for CI, regression tests, and automated rendering.
- No build step: an
index.htmlcomposition plays as-is and can be previewed directly in the browser. - Adapter-based animation: bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
- Open source: Apache 2.0 license, with no per-render fees or commercial-use thresholds.
HyperFrames vs Remotion
HyperFrames is inspired by Remotion. Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.
| HyperFrames | Remotion | |
|---|---|---|
| Authoring | HTML + CSS + seekable animation | React components |
| Build step | None; index.html plays as-is |
Bundler required |
| Agent handoff | Plain HTML files | JSX / React project |
| Library-clock animations | Seekable, frame-accurate via adapters | Wall-clock animation patterns need care |
| Distributed rendering | Local and AWS Lambda render paths | Remotion Lambda, mature cloud renderer |
| License | Apache 2.0 | Source-available Remotion License |
Read the full comparison in the HyperFrames vs Remotion guide.
Documentation
Full documentation: hyperframes.heygen.com/introduction
Packages
| Package | Description |
|---|---|
hyperframes |
CLI for creating, previewing, linting, and rendering compositions |
@hyperframes/core |
Types, parsers, generators, linter, runtime, and frame adapters |
@hyperframes/engine |
Seekable page-to-video capture engine using Puppeteer and FFmpeg |
@hyperframes/producer |
Full rendering pipeline for capture, encode, and audio mix |
@hyperframes/studio |
Browser-based composition editor UI |
@hyperframes/player |
Embeddable <hyperframes-player> web component |
@hyperframes/shader-transitions |
WebGL shader transitions for compositions |
@hyperframes/aws-lambda |
AWS Lambda SDK and deployment surface for distributed renders |
Community
HyperFrames is used in production at HeyGen, with community examples from teams like tldraw, TanStack, and others in ADOPTERS.md. Open a PR if your team is using HyperFrames.
- Questions and ideas: Discord
- Bugs and feature requests: GitHub Issues
- User research: Book a casual 30-minute conversation with the HyperFrames team — no preparation or sales pitch
- Security reports: SECURITY.md
- Contributions: CONTRIBUTING.md
Development Note
The repo uses Git LFS for golden regression-test baselines under packages/producer/tests/**/output.mp4 (about 240 MB of .mp4 files). If you're cloning the full repo for development, install Git LFS first:
# macOS
brew install git-lfs
# Ubuntu / Debian
sudo apt install git-lfs
# Windows
winget install GitHub.GitLFS
# Then, once per machine
git lfs install
If you only need source files, you can skip LFS content:
GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/heygen-com/hyperframes.git










