* fix(studio): stop a resize writing size into the tween that carries scale Resizing a scale-driven element failed with "animation not found", and the element could not be saved again at all. The tween resolved for the resize's group is, for such an element, the one carrying `scale`. When it is an instant hold the code handed it straight to the size commit, which wrote `width` and `height` into it. One tween now spanned two property groups, so the parser classified it as neither — it lost its group suffix, and its id with it. Every later edit looked for a scale tween and a size tween, found a tween with no group at all, and had nothing it could address. Size goes to a size hold of its own now; the scale hold is left alone. Where the damage has already happened it is repairable: splitting the mixed tween into property groups gives back a `scale` tween and a `size` tween. * fix(studio): let the resize say whether it settled the drop point Resizing an element whose scale is an instant hold saved the new size and then snapped the element back to its authored position, every drag. Whether the caller persists the drag offset was inferred from the element's tweens: a scale-group tween meant "the resize settles its own position, hold the offset back". That is true of the scale route, which commits a scale and then measures where centre-scaling put the box. It is not true of an element whose scale is an instant hold — that has a scale-group tween and still commits width/height. So the offset was withheld, nobody wrote it, and the position tween re-asserted the authored value a frame later. The outcome carries the answer now. A resize that moved the element says so; everything else leaves the anchor to the drag, which is what already handles it. * test(studio): sweep every animated shape a resize can be handed Both faults on this branch were found one composition at a time, which is a bad way to find the third. Drives the real intercept across the cross-product of what an element's tweens can look like — scale absent, an instant hold, a real tween, longhands; size absent, a hold, a tween; position absent, a static hold, a tween; plus the 3D and rotation set a card carries and a tween that already spans two groups — and holds all 108 to the two rules that were broken: never address an animation the source does not have, and never leave a tween spanning two property groups. The server stand-in answers the way the real one does, rejecting an id it cannot find, and applies what it is told, so a run that corrupts the animation list is caught by the next mutation in the same run. * fix(studio): decide a uniform resize in pixels, not in scale A free corner drag whose two axes happened to land within 0.01 of each other was committed as one `scale` value for both, and gave back a box shorter than the one dropped — 326x213 became 326x211. The threshold was a fixed amount of scale. That is invisible on a 40px box and two pixels of height on a 408px one, and the question was never about scale: it is only ever whether using one value for both axes would move an edge. So it asks that, in pixels, against the axis the collapse would distort. Found by a geometry sweep added alongside: 120 runs over the routes a resize can take, six rotations from none to 180 degrees, and four drops from near-zero to an aspect flip, each checking the committed scale or size reproduces the RENDERED box the user dropped — and, where the resize reports it owns the drag offset, that the box lands on the drop point too. Six runs failed before this change, all of them the near-uniform shrink, at every rotation including none. Rotation was the suspect and turned out to be innocent. * refactor(studio): split the resize sweeps into named steps for the audit gate * test(studio): pin which tween a resize edits when the element has several A composition animates the same property more than once — a scale-in early, a scale-out late — and the one the user means is the one under the playhead. Editing the wrong one changes a moment they are not looking at and leaves the moment they are looking at unchanged, which reads as "the resize did nothing". Six playheads across two scale tweens, including both sides of the midpoint between them and a time past the end of both. Verified against a stubbed selection that always takes the first tween: three of the six fail. * fix(studio): only claim the drop point on the route that settles it Review caught the inverse of the fault above it. The three returns that report `ownsDragOffset` hardcoded `true`, and they are reached by the size-tween route too — a real, non-hold size tween with no scale group. That route never captures the element, so the finalize step no-ops, nothing writes the position, and the caller withholds an offset it would otherwise have forwarded. The release frame looks right because the live DOM was already settled; the persisted state reverts on the next seek. Fixed the same way the fault above it was: the finalize step reports whether it settled the drop point rather than the caller assuming from where it was called. It answers false when it is not the scale route, false when it cannot measure, and TRUE when the box is already on the point with nothing to write — forwarding an offset on top of that would move it off. The geometry sweep accepted this silently, and the reviewer said why: its live pose starts at the drop, which is where the gesture leaves it, so a route that moves nothing trivially "lands" there. Each route now declares whether it settles the drop point and the sweep holds it to that, which fails on 24 of the 120 runs with the old hardcoded `true`.
Write HTML. Render video. Built for agents.
Quickstart | Showcase | Playground | Catalog | Docs | Discord
HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.
Quick Start
With an AI coding agent
Install the HyperFrames skills, then describe the video you want:
npx skills add heygen-com/hyperframes --full-depth
The picker opens with nothing pre-selected — the Core Skills group is all you need: the
/hyperframesrouter installs each creation workflow on demand. Agents and non-interactive runs should usenpx hyperframes skills updateinstead — it installs exactly the core set, whereas a non-interactiveskills addwithout--skillinstalls all 19.
--full-depthdoes a full clone of the repo's currentmain. Without it,skills addfetches the skills.sh registry blob, which lagsmainby hours — you'd get an older copy of a skill. (hyperframes skills updatealready installs full-depth.)
Try a prompt like:
Using
/hyperframes, create a 10-second product intro with a fade-in title, a background video, and subtle background music.
The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Cursor, Gemini CLI, Codex, and other coding agents that support skills.
Skills
HyperFrames ships 19 skills agents load on demand. Read /hyperframes first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.
Default to the core set — the router installs each creation workflow on demand. npx hyperframes skills update installs exactly that from anywhere; the interactive picker (npx skills add heygen-com/hyperframes --full-depth) lists it as the "Core Skills" group, nothing pre-selected. The picker is interactive-only — a non-interactive or agent run without --skill installs all 19. Use npx skills add heygen-com/hyperframes --all --full-depth to install all 19 deliberately (skips the picker), or npx skills add heygen-com/hyperframes --skill <name> --full-depth for just one (bare name, no leading /). Keep --full-depth — it installs the current main; without it skills add fetches the skills.sh blob, which lags by hours.
Installs stay lean after that: npx hyperframes init keeps the core set fresh (the router, the hyperframes-* domain skills, and media-use — plus whatever is already installed; /figma stays on demand) and never expands a partial install; the creation workflows install on demand — the router runs npx hyperframes skills update <workflow> before entering one. Nothing re-pulls the full set behind your back.
Upload to Codex
Build the upload-ready Codex plugin archive from the committed HEAD version of the manifest, brand assets, and skills:
bun run package:codex-plugin
This writes dist/hyperframes-plugin.zip with a hyperframes/ root folder and fails if the archive exceeds Codex's 100 MB upload limit.
Router
| Skill | Use when |
|---|---|
/hyperframes |
Read first for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills, the intent layer that confirms every creation brief up front, and intent router for the creation workflows below. |
Creation workflows
| Skill | Use when |
|---|---|
/product-launch-video |
Any website — marketing / launching / promoting a product (from its URL, a brief, or a script), or a site tour / showcase / social clip featuring the site's own visuals. Up to ~3 min (sweet spot 30-90s). |
/faceless-explainer |
Explaining a topic / concept from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz). |
/pr-to-video |
A GitHub pull request (PR URL, owner/repo#N ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the gh CLI. |
/embedded-captions |
Adding captions / subtitles to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed. |
/talking-head-recut |
Packaging an existing talking-head / interview / podcast video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP. |
/motion-graphics |
A short, unnarrated, design-led motion graphic (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay. |
/music-to-video |
A music track (audio file, video to pull audio from, or one generated from a mood brief) → a beat-synced video — lyric, slideshow, or kinetic promo; music drives pacing. |
/slideshow |
A presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video. |
/general-video |
Anything else — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback, and the home of companion mode (co-create with the full toolbox). |
/remotion-to-hyperframes |
Porting an existing Remotion (React) composition's source to HyperFrames HTML. One-way migration, not creation. |
Domain skills (loaded on demand)
Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.
| Skill | Covers |
|---|---|
/hyperframes-core |
The composition contract — data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules. |
/hyperframes-animation |
All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU). |
/hyperframes-keyframes |
Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus hyperframes keyframes diagnostics for rendered motion. |
/hyperframes-creative |
Non-animation creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns. |
/media-use |
The media OS — resolve any media need (BGM, SFX, image, icon, logo, voice, color grade, LUT) into a frozen local file or paste-ready block + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking. |
/hyperframes-cli |
CLI dev loop — init, lint, check, snapshot, preview, render, publish, doctor, plus HeyGen-hosted cloud rendering (cloud render) and AWS Lambda rendering (lambda deploy / render / progress). |
/hyperframes-registry |
Install and wire registry blocks and components into compositions via hyperframes add. Authoring a new block or component to contribute upstream. |
/figma |
Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition. |
For visual design handoff workflows, see the Claude Design guide and Open Design guide.
Manually with the CLI
npx hyperframes init my-video
cd my-video
npx hyperframes preview # preview in browser with live reload
npx hyperframes render # render to MP4
Requirements: Node.js 22+, FFmpeg
What You Can Build
Need ideas? Browse the Showcase for finished videos you can watch, read, run, and remix.
- Product launch videos and feature announcements
- PR walkthroughs with animated code diffs, narration, and captions
- Data visualizations, chart races, and map animations
- Social videos with kinetic captions, overlays, and music
- Docs-to-video, PDF-to-video, and site-tour explainers
- Reusable motion graphics for automated content pipelines
Frame.md
frame.md — your design system, ready for video.
Every brand has a design.md. None of them were written for a camera. frame.md is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.
The output is a DESIGN.md superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.
Biennale Yellow |
BlockFrame |
Blue Professional |
Bold Poster |
Broadside |
Capsule |
Cartesian |
Cobalt Grid |
Coral |
Creative Mode |
Browse and remix them all at hyperframes.dev/design.
How It Works
Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.
<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
<video
class="clip"
data-start="0"
data-duration="6"
data-track-index="0"
src="intro.mp4"
muted
playsinline
></video>
<h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>
<audio
data-start="0"
data-duration="6"
data-track-index="2"
data-volume="0.5"
src="music.wav"
></audio>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<script>
const tl = gsap.timeline({ paused: true });
tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
window.__timelines = window.__timelines || {};
window.__timelines.launch = tl;
</script>
</div>
Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.
HyperFrames Stack
HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.
| Piece | Status | What it does |
|---|---|---|
| CLI | Available | Scaffold, preview, lint, inspect, and render local video projects |
| Core / Engine / Producer | Available | Parse compositions, drive headless Chrome, encode video, and mix audio |
| Catalog | Available | Reusable blocks and components for transitions, overlays, captions, charts, maps, and effects |
| Agent skills | Available | Teach coding agents the video-production patterns that generic web docs miss |
| Studio | Available, evolving | Browser surface for previewing and editing compositions |
| AWS Lambda rendering | Available | Deploy a distributed render stack and drive renders from your laptop or CI |
| hyperframes.dev | Available | Community playground for previewing, iterating, sharing, and rendering HTML-native video projects |
| frame.md | Available | Invert your design system for the camera — a DESIGN.md superset an agent can compose video from |
Catalog
Install ready-to-use blocks and components:
npx hyperframes add flash-through-white # shader transition
npx hyperframes add instagram-follow # social overlay
npx hyperframes add data-chart # animated chart
Browse the catalog at hyperframes.heygen.com/catalog.
Why HyperFrames?
- HTML-native: compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
- Agent-friendly: agents already write HTML, and the CLI is non-interactive by default.
- Deterministic: same input, same frames, same output. Built for CI, regression tests, and automated rendering.
- No build step: an
index.htmlcomposition plays as-is and can be previewed directly in the browser. - Adapter-based animation: bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
- Open source: Apache 2.0 license, with no per-render fees or commercial-use thresholds.
HyperFrames vs Remotion
HyperFrames is inspired by Remotion. Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.
| HyperFrames | Remotion | |
|---|---|---|
| Authoring | HTML + CSS + seekable animation | React components |
| Build step | None; index.html plays as-is |
Bundler required |
| Agent handoff | Plain HTML files | JSX / React project |
| Library-clock animations | Seekable, frame-accurate via adapters | Wall-clock animation patterns need care |
| Distributed rendering | Local and AWS Lambda render paths | Remotion Lambda, mature cloud renderer |
| License | Apache 2.0 | Source-available Remotion License |
Read the full comparison in the HyperFrames vs Remotion guide.
Documentation
Full documentation: hyperframes.heygen.com/introduction
Packages
| Package | Description |
|---|---|
hyperframes |
CLI for creating, previewing, linting, and rendering compositions |
@hyperframes/core |
Types, parsers, generators, linter, runtime, and frame adapters |
@hyperframes/engine |
Seekable page-to-video capture engine using Puppeteer and FFmpeg |
@hyperframes/producer |
Full rendering pipeline for capture, encode, and audio mix |
@hyperframes/studio |
Browser-based composition editor UI |
@hyperframes/player |
Embeddable <hyperframes-player> web component |
@hyperframes/shader-transitions |
WebGL shader transitions for compositions |
@hyperframes/aws-lambda |
AWS Lambda SDK and deployment surface for distributed renders |
Community
HyperFrames is used in production at HeyGen, with community examples from teams like tldraw, TanStack, and others in ADOPTERS.md. Open a PR if your team is using HyperFrames.
- Questions and ideas: Discord
- Bugs and feature requests: GitHub Issues
- User research: Book a casual 30-minute conversation with the HyperFrames team — no preparation or sales pitch
- Security reports: SECURITY.md
- Contributions: CONTRIBUTING.md
Development Note
The repo uses Git LFS for golden regression-test baselines under packages/producer/tests/**/output.mp4 (about 240 MB of .mp4 files). If you're cloning the full repo for development, install Git LFS first:
# macOS
brew install git-lfs
# Ubuntu / Debian
sudo apt install git-lfs
# Windows
winget install GitHub.GitLFS
# Then, once per machine
git lfs install
If you only need source files, you can skip LFS content:
GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/heygen-com/hyperframes.git










