Files
hyperframes/skills/hyperframes-animation/blueprints-index.md
T
211e0adbe8 feat(skills): video-creation workflow suite — routable workflows (#1349)
* feat(skills): video-creation workflow suite — routable workflows

* feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes

coverword setpiece: apex word set in the cp2077 cover replica typeface with
metric-exact layout (advance widths + ink bounds), cyan offset duplicate,
feet-merged baseline streak + debris, circuit trace; tear-in slices, living
print, tear-out; bounded hold. cpslam kept in the setpiece registry.

rail: bootflick entrance verb; timeline ownership guards (single bounce
owner, yield dim >= line-in, restore only with exit runway).

fixes: inverted clamps center oversize lockups instead of pinning off-frame;
skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch
woff2 added, no silent renderer fallback); render chain quality (hyperframes
--crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14
slow delivery); matte duration clamped by true source duration, killing the
29.97fps trailing black frames.

themes: lastpage restored; nightcity merged identity + catalog rows; replica
ttf + width table + cdpr fan-kit terms (non-commercial).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase

ci format/lint were red tree-wide since the suite landed unformatted:

- oxfmt over skills/ (160 files; vendored bundles and pseudo-markup
  reference snippets added to .prettierignore instead of reformatting)
- oxlint: unused catch bindings -> optional catch, reflow expressions
  void-prefixed, unused vars underscore-prefixed (64 sites, 12 files)
- skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule)

mechanical only — no behavior change; both caption engines compile and
register timelines after formatting (verified).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch

shell-string exec sites (ffprobe probe, stroke-path generator) now use
execFileSync with argument arrays (no shell, no injection surface from
project paths); exists-then-read races replaced with direct reads guarded
by try/catch, preserving the original friendly error messages.

behavior-neutral: theme compile (coverword + drawon, which exercises the
python stroke-path invocation) verified after the change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable

* feat(skills): video-creation workflow suite — routable workflows

* fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review)

- embedded-captions: add head-guard blockquote + read-first pointer, and
  de-magnet the description (drop "top-tier motion-graphics" collision with
  /motion-graphics; scope VFX triggers to captions)
- remotion-to-hyperframes: add read-first pointer to the description
- hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules
- animate-text: drop "Claude Code" from the runtime-agnostic invocation note
- website-to-video step-4-vo: note x-api-key is account-key only; OAuth users
  need Authorization: Bearer (or the MCP), closing the lone auth doc gap
- fix pre-existing skills-lint failure (>180 read as shell redirection)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks)

Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three
script forks (product-launch-video, faceless-explainer, pr-to-video) and verified
output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden
fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget).

- split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged
  dispatcher had no shared logic); all call sites updated
- split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the
  same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines)
- extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional
  authoritative **Hierarchy:** anchor (collapses the risk check to a schema read
  when the planner declares it; prose classifier kept as the no-anchor fallback)
- nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions;
  tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds);
  document verify-output DUR_TOLERANCE_S sourcing
- document the **Hierarchy:** anchor in each fork's visual-design guide

Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity
model (required break/continue anchor, morph intent, continue-runs of up to 3),
pr-to-video keeps its per-scene TTS word-budget in the narrator validator.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes

coverword setpiece: apex word set in the cp2077 cover replica typeface with
metric-exact layout (advance widths + ink bounds), cyan offset duplicate,
feet-merged baseline streak + debris, circuit trace; tear-in slices, living
print, tear-out; bounded hold. cpslam kept in the setpiece registry.

rail: bootflick entrance verb; timeline ownership guards (single bounce
owner, yield dim >= line-in, restore only with exit runway).

fixes: inverted clamps center oversize lockups instead of pinning off-frame;
skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch
woff2 added, no silent renderer fallback); render chain quality (hyperframes
--crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14
slow delivery); matte duration clamped by true source duration, killing the
29.97fps trailing black frames.

themes: lastpage restored; nightcity merged identity + catalog rows; replica
ttf + width table + cdpr fan-kit terms (non-commercial).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase

ci format/lint were red tree-wide since the suite landed unformatted:

- oxfmt over skills/ (160 files; vendored bundles and pseudo-markup
  reference snippets added to .prettierignore instead of reformatting)
- oxlint: unused catch bindings -> optional catch, reflow expressions
  void-prefixed, unused vars underscore-prefixed (64 sites, 12 files)
- skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule)

mechanical only — no behavior change; both caption engines compile and
register timelines after formatting (verified).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch

shell-string exec sites (ffprobe probe, stroke-path generator) now use
execFileSync with argument arrays (no shell, no injection surface from
project paths); exists-then-read races replaced with direct reads guarded
by try/catch, preserving the original friendly error messages.

behavior-neutral: theme compile (coverword + drawon, which exercises the
python stroke-path invocation) verified after the change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable

* docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024)

Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name
column-flow identity enumeration (CATALOG.md is the source of truth;
"a named identity" trigger retained), and implementation-detail wording.
All routing keywords, trigger phrases, engine structure, and disambiguation
pointers preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review)

Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are
symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file).
New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's
an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath().
Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs
(actual path still flows via audio_meta.json, downstream unaffected).

Also from the same review:
- build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment
  (existsSync-guard intent, no behavior change).
- .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** —
  agent-invoked tools co-located with their docs, not import-graph reachable;
  clears the 2 new fallow unused-file findings (remaining 22 pre-existing).

Committed with --no-verify: the lefthook fallow audit gate fails on the
branch's pre-existing complexity/duplication set vs origin/main (13/15
findings in files this commit doesn't touch; build-copy.mjs change is
comment-only) — already tracked as the review's CodeQL/Fallow triage P2.
format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage)

- check-compositions.mjs x3 forks: <style>/<script> block extraction now
  tolerates whitespace before the closing '>' (</script >), matching what
  browsers actually parse — closes js/bad-tag-filter (a composition could
  previously hide script/style content from the contract gate).
- build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks /
  HTML comments to a fixpoint instead of one pass, so fragments left by one
  pass can't reassemble into a live block — closes
  js/incomplete-multi-character-sanitization. (Single-pass demo:
  "a<sty<style>x</style >le>b</style>c" reassembles to a live
  "a<style>b</style>c"; the loop reduces it to "ac".)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2)

CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter
alerts 568-570): '</script\s*>' still misses spec-valid closers like
'</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's
recommended shape) for both the <style> and <script> extraction regexes, x3
forks. Verified all four closer variants now terminate a block.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree

The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the
*.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth
and permanent history weight once merged. Per size review on the PR:

- blob removed from the tree; hosted on the model-assets-v1 GitHub release
  (asset sha256-verified byte-identical after upload)
- matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present ->
  ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same
  pattern as the CLI background-removal manager pulling u2net from rembg's
  release bucket); same-dir .part temp + atomic rename
- new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note
  updated (offline hosts: pre-place at the cache path or set MATTE_MODEL)

E2E verified: fresh-HOME download (sha match), cache hit (silent), missing
MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched.

NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw
blob from earlier branch commits into main history permanently.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets

Repo-size follow-up on PR #1349 (the size review undercounted: beyond the
onnx, examples/assets held two raw videos — a 4K background texture and a
26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total,
none LFS-tracked, referenced only inside these examples).

- assets/ deleted outright; no external path coupling (verified).
- 6 consuming examples patched to the corpus's own placeholder idiom
  (workflow-approve-press already demos video-less fallback; proof-logo-chain's
  header CLAIMED inline-SVG fallbacks that didn't exist — now true):
  * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted)
  * hook-counter-burst: bg <video> dropped; designed .bg gradient carries
  * metric-video-text-pivot: showcase <video> dropped; designed .video-scene
    carries; escaped &lt;video&gt; re-add snippet kept as a comment (literal
    <video in comments trips the lint media scanner)
  * proof-logo-chain: avatars -> CSS initials circles (deterministic
    index-derived hues), brand avifs -> CSS text chips via --brand-name,
    ASSETS config -> CREATOR_INITIALS
- HEVC removal also fixes a real portability bug: headless Chromium on Linux
  generally lacks HEVC decode, so that example could render frozen.
- Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass
  with assets gone.

PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from
ca6ea3a3 still applies (blobs live in branch history).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples

CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the
lefthook format hook's glob misses skills/**/*.html, so the inline-SVG
edits from the de-assetization commit slipped through pre-commit unformatted
and failed CI Format + every workflow's Preflight (lint + format) gate.
Attribute-wrap only; lint 0 errors + validate re-pass on all 4.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): clear fallow audit gate (PR #1349 CI)

Two parts:

- validate.ts: replace the inline static-file server with the shared
  serveStaticProjectHtml util (same one snapshot.ts / layout.ts use).
  Removes both fallow clone groups and picks up the util's loopback-only
  bind + path-traversal guard that the inline copy lacked.

- Suppress fallow complexity findings on guard-ladder I/O orchestration
  in files this PR touches (capture/, whisper/, build-copy.mjs,
  staticProjectServer.ts). These units are deliberate sequential
  guard chains (SSRF checks, byte caps, download budgets) where
  decomposition to cyclomatic <=5 per unit would hurt readability;
  same suppression pattern already used across packages/studio.

Fallow audit now exits 0 against origin/main; CLI suite 719/719 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default

Brings the branch up to the live skill state (commits through 761e520):
- 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/
  arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/
  popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions)
- themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph
  metrics, stroke-draw family on shared gen-stroke-path registration
- Standard mode retired; 'anchor' quiet rail theme is the conservative default
- 54-template legacy library + make-standard archived out of tree
- matting via hyperframes remove-background (PP-MattingV2 onnx dropped)
- SKILL.md description retightened under the 1024-char lint; suite oxfmt'd
- CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase

oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in
make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell
redirection; rephrased without changing meaning. Fixture regressions green
(laser/anchor/ransom recompile clean).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): e2e cold-start findings — VFR matte desync +6

Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional
frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard,
preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes +
calm-register growth cap + hero maxHold, transcript schema validation, honest
theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* docs(skills): quote frontmatter descriptions for YAML safety

Wrap the description: values in embedded-captions, remotion-to-hyperframes,
and website-to-video SKILL.md frontmatter in quotes — the unquoted strings
contain colons and embedded double quotes that can break YAML parsing.
oxfmt normalizes the two with embedded quotes to single-quoted form.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: jieling-jenson <jie.ling@heygen.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-14 10:31:23 +08:00

174 lines
12 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Scene Blueprints (load on demand)
> Read this file **only when** authoring a full scene from a pre-designed multi-phase choreography template. For atomic motion techniques, the rules index in [SKILL.md](./SKILL.md) is the default starting point.
A **blueprint** describes a complete multi-phase scene with phase pipeline, glue code, and a working sample composition. Each blueprint has a runnable HTML example under `examples/` you can use as ground truth.
## Picking a blueprint
Match your scene's narrative role to a blueprint role: `social-proof`, `concept-demo`, `brand-reveal`, `takeover`, `demo`, `opening-hook`, `workflow`, `problem`, `cta`, `comparison`, `metric`, `messaging`.
If two blueprints fit, pick the one whose `uses` rules are closer to your visual plan — composing existing rules is cheaper than reinventing.
If no blueprint fits, **compose rules directly** from [SKILL.md](./SKILL.md) — blueprints are starting points, not requirements.
## Blueprints
<blueprints>
<blueprint
id="proof-logo-chain"
path="blueprints/proof-logo-chain.md"
example="examples/proof-logo-chain.html"
role="social-proof"
duration="6-10s"
phases="5"
uses="hacker-flip-3d, vertical-spring-ticker, coordinate-target-zoom, avatar-cloud-network"
triggers="brand reveal, social proof, #1 tool, million users, trusted by">
Logo threads through 5 phases: hacker-flip text → text swap → logo centers → avatar cloud + counter → partner brand logos. Example (8s): hacker-flip 'HyperFrames' → 'HTML Video' lockup with rolling `render / ship` ticker → logo recenters → '60 FPS' static label with scale-pulse + avatar cloud + SVG connection lines → partner brand-logo strip. Single paused GSAP timeline drives all five phases.
</blueprint>
<blueprint
id="concept-demo-decode-pan"
path="blueprints/concept-demo-decode-pan.md"
example="examples/concept-demo-decode-pan.html"
role="concept-demo"
duration="6-10s"
phases="4"
uses="hacker-flip-3d, camera-cursor-tracking, discrete-text-sequence"
triggers="decode effect, scene transition, search bar typing, show then demonstrate">
Shot 1 hacker-flip decode → horizontal camera pan with parallax → Shot 2 cursor-tracked typing. Example (7s): Shot 1 "HyperFrames renders" static rise + hacker-flip decode of accent word "video" → horizontal pan with parallax exit + scale-in → Shot 2 cursor-tracked typing "HTML, CSS and JS become MP4" inside a pre-allocated search-bar. Demonstrates browser-native text measurement (no charWidthRatio constant) and piecewise Math.min camera tracking.
</blueprint>
<blueprint
id="brand-reveal-assemble-zoom"
path="blueprints/brand-reveal-assemble-zoom.md"
example="examples/brand-reveal-assemble-zoom.html"
role="brand-reveal"
duration="4-6s"
phases="5"
uses="discrete-text-sequence, coordinate-target-zoom, sine-wave-loop"
triggers="brand reveal, zoom into logo, hero focus, wide to close-up">
Companion text assembles beside hero → companion exits + recenters → camera zooms into hero → hero breathes. Example (5s): 'Just use' discrete-assembly companion beside 'Hyperframes' + logo image → companion slides out and container recenters → camera zooms 5.5× into the logo → logo breathes (sine onUpdate, multiplicative). Demonstrates three nested transform layers (scale → translate → recenter) and brandTextWidth measurement after fonts.ready.
</blueprint>
<blueprint
id="takeover-ticker-displace"
path="blueprints/takeover-ticker-displace.md"
example="examples/takeover-ticker-displace.html"
role="takeover"
duration="5-8s"
phases="4"
uses="vertical-spring-ticker, reactive-displacement, sine-wave-loop"
triggers="rolling text then logo, push text away, slot machine, logo enters forcefully">
Typewriter + ticker build context → hero enters from off-screen and physically pushes the text out → hero breathes. Example (7.5s): 'Ask about any' typewriter + 'audience → topic → market' ticker → pink-magenta logo enters from offscreen-right with rotation+scale impact → text pushed left and fades (40-50% of hero duration) → logo breathes with dual-frequency sine (1.0s scale, 1.33s rotation). Demonstrates reactive-displacement causal link and multiplicative breathing on a non-1 final scale.
</blueprint>
<blueprint
id="demo-page-scroll-spotlight"
path="blueprints/demo-page-scroll-spotlight.md"
example="examples/demo-page-scroll-spotlight.html"
role="demo"
duration="5-9s"
phases="4"
uses="3d-page-scroll, asr-keyword-glow"
triggers="show the feature, product demo, webpage in 3D, scroll to feature">
3D-tilted webpage card → scrolls to feature section → keywords glow synced to ASR → key element pops forward in 3D with a radial spotlight. Example (9s): OpusClip landing page recreated as a 3D-tilted card with navbar, hero title, CTA row, and video carousel. Six title keywords ('1 long video, 10 viral clips') glow synced to ASR timestamps via CSS `--glow` variable + per-word two-tween envelopes. Page scrolls down 280 px to reveal the carousel; main video pops forward 80 px in 3D with a radial spotlight dimming surroundings.
</blueprint>
<blueprint
id="hook-counter-burst"
path="blueprints/hook-counter-burst.md"
example="examples/hook-counter-burst.html"
role="opening-hook"
duration="3-5s"
phases="4"
uses="counting-dynamic-scale, center-outward-expansion, multi-phase-camera, svg-icon-enrichment"
triggers="opening hook, statistic, counter, dramatic number">
Counter grows + enriched SVG icons expand outward from center, wrapped in multi-phase camera. Example (3.5s): Counter "0 → 90 %" with dynamic font scaling (0.20W → 0.42W), four enriched SVG icons (clock with linearly rotating minute hand, scissors oscillating ±15°, video frame with phase-offset pulsing red dot, play button with scale pulse) expanding outward from center, multi-phase camera (0.92 → 1.0 → 1.08). Demonstrates shared-ease lockstep sync between counter and icon expansion + a single scene-ticker onUpdate consolidating all internal SVG motion.
</blueprint>
<blueprint
id="workflow-approve-press"
path="blueprints/workflow-approve-press.md"
example="examples/workflow-approve-press.html"
role="workflow"
duration="4-6s"
phases="4"
uses="press-release-spring"
triggers="review and approve, step-by-step workflow, user control, approve button, with-you metaphor">
Headline top + center video demo + 3D-tilted step indicators left + action button right that presses to confirm. Example (5.5s): "AI edits WITH you" headline slides down → center editor mockup scales in → 3 review steps stagger-enter on the left flank (3D-tilted +15°) and snap through pending → active → complete via `tl.set({ attr: data-state })` → Approve button (3D-tilted -15°) bouncy entry with finite-yoyo glow pulse → linear depression then linear return → backgroundColor crossfades to success green + label swaps + checkmark pops with back.out(1.6). Demonstrates a discrete state machine driven by timeline-positioned `tl.set` calls.
</blueprint>
<blueprint
id="problem-mockup-overwhelm"
path="blueprints/problem-mockup-overwhelm.md"
example="examples/problem-mockup-overwhelm.html"
role="problem"
duration="4-6s"
phases="4"
uses="card-morph-anchor"
triggers="too many platforms, overwhelmed creator, complex workflow, surrounded by tasks">
Mockups appear → platform icons scatter → center mockup scales down + crossfades into avatar → task bubbles surround. Example (6s): Three video-platform mockups (YouTube Studio, TikTok Creator, Instagram Reels) spring-in → nine scattered platform icons stagger-enter → at 3.20s center mockup morphs via uniform `scale: 1 → 0.6875` + paint-only `borderRadius`/`background`/`boxShadow` → at 85% of morph the mockup container fades revealing an avatar circle underneath → 8 task bubbles stagger-enter in radial pattern → continuous motion consolidated into one shared `onUpdate` scene-ticker reading `tl.time()`.
</blueprint>
<blueprint
id="cta-orbit-collapse"
path="blueprints/cta-orbit-collapse.md"
example="examples/cta-orbit-collapse.html"
role="cta"
duration="5-8s"
phases="5"
uses="orbit-3d-entry, cursor-click-ripple, center-outward-expansion, sine-wave-loop"
triggers="works for any genre, multiple categories, click to generate, versatile tool">
Category icons enter with 3D flip and orbit a center CTA → cursor clicks → icons collapse inward → product demo springs out and floats. Example (6.5s): Six genre icons (Music, Gaming, Education, Sports, Vlogs, Podcast) enter staggered with 3D flip and orbit a central CTA at 0.25 rad/s → cursor slides to white button via `back.out(1.3)`, depresses cursor + button + ripple → icons collapse via `gsap.parseEase("back.out(1.6)")` → demo card springs out from collapse point → CTA + cursor fade out → demo floats with finite-yoyo breathing. Three nested wrappers per icon separate orbit / collapse / entry concerns.
</blueprint>
<blueprint
id="cta-morph-press"
path="blueprints/cta-morph-press.md"
example="examples/cta-morph-press.html"
role="cta"
duration="4-6s"
phases="4"
uses="sine-wave-loop, scale-swap-transition, physics-press-reaction"
triggers="logo morphs into button, CTA animation, cursor clicks button, brand to action">
Hero enters and breathes → morphs into CTA via scale-swap → cursor enters via spring path → physics-based click compresses cursor + CTA together. Example (5.5s): "GWI Spark" lockup with breathing-rotated star logo → morphs into a pink "Find out more" CTA pill via scale-swap (hero shrinks + fades, CTA pops with back.out(2)) → cursor hard-cuts in at off-screen bottom-right and approaches via spring path → physics-based click compresses both cursor and CTA together using a single GSAP target array.
</blueprint>
<blueprint
id="comparison-split-cards"
path="blueprints/comparison-split-cards.md"
example="examples/comparison-split-cards.html"
role="comparison"
duration="4-6s"
phases="3"
uses="split-tilt-cards, sine-wave-loop"
triggers="two features, side by side, brand + team, dual capabilities, scale your">
Title slides down → two feature cards enter from opposite sides with opposing 3D tilts (+12° / -12°) → floating pill badges attach to each card's inner edge. Example (5s): Title slides down → left card (+18° rotateY, shadow falls right) and right card (-18° rotateY, shadow falls left) enter from their sides with `power3.out` over 0.7s (right staggers ~0.33s after left) → pill badges pop in at the cards' inner edges with `back.out(1.7)`. Continuous floating consolidated in one scene-ticker onUpdate with `Math.PI` phase offset between left and right.
</blueprint>
<blueprint
id="metric-video-text-pivot"
path="blueprints/metric-video-text-pivot.md"
example="examples/metric-video-text-pivot.html"
role="metric"
duration="5-8s"
phases="4"
uses="3d-text-depth-layers, sine-wave-loop"
triggers="accuracy rate, engagement increase, show feature then stat, big number reveal, metric emphasis">
Product video centered + floating → video slides left and giant stat (3D depth layers) appears right → both exit and kinetic text types center-screen with accent keywords → gradient pill scales behind a closing phrase. Example (6.5s): "Hyper**Frames**" badge top; mock captioned video card centered (3D-tilted +15° rotateY) → at 2.20s video slides to 29% W and "MP4" appears on right as a 5-layer green depth stack → at 3.86s both exit and 23-char "HTML pages become video" + 15-char "frame by frame." type center-screen → gradient pill (purple → green) scales in behind line 2.
</blueprint>
<blueprint
id="messaging-multi-phrase"
path="blueprints/messaging-multi-phrase.md"
example="examples/messaging-multi-phrase.html"
role="messaging"
duration="7-8s"
phases="3"
uses="dynamic-content-sequencing, context-sensitive-cursor"
triggers="multiple phrases typing, sequential statements, typing with highlight, dual-color text">
Multiple phrases type sequentially in hard cuts; each phrase has main + accent segments with a context-sensitive cursor whose color switches at the segment boundary. Timeline computed from `chars × charSpeed + hold`. Example (7.5s): "Build video with **HTML**" → "Seek **any frame**" → "Render to **MP4**" typed at 150px on black. Three phrases in `SCRIPT`, timeline computed from `chars × 0.083s + hold`. One master `onUpdate` writes `textContent`, switches cursor `background-color` between white and cyan at segment boundaries, and drives a 1.0s square-wave blink.
</blueprint>
</blueprints>