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* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
146 lines
5.4 KiB
Markdown
146 lines
5.4 KiB
Markdown
---
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name: stat-bars-and-fills
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description: Data-viz primitives that pair a number with a graphic — growth bars (CSS scaleY stagger), a progress fill (bar or ring), and a partial star-rating wipe. Seek-safe, deterministic.
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metadata:
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tags: data, stats, chart, bars, progress, ring, stars, rating, infographic, number
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---
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# Stat Bars & Fills
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The graphics that give a stat **visual weight** beside its number: a small bar chart, a progress bar/ring filling to a percentage, or a star row filling to a fractional rating. Pair these with [counting-dynamic-scale.md](counting-dynamic-scale.md) (the number) for a complete stat scene.
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**Layout blueprint — pick ONE and hold it across all stats:**
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- **Single-focus** — one centered frame, the number is the hero, a ring or bar sits under/around it. Cleanest for a sequential reveal (stat 1 → stat 2 → stat 3 in the same frame).
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- **Split-frame** — big number on the left, paired graphic on the right. Better when stats are shown together or each needs a distinct visual.
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Don't mix blueprints between stats in one piece — that reads as inconsistent.
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## Recipe
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### 1 — Growth Bars (CSS `scaleY` stagger)
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Bars grow from the baseline with a stagger; the last bar is the accent. Heights are authored in CSS (inline height per bar); GSAP only reveals `scaleY: 0 → 1` — never animate `height`.
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```css
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.bars {
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display: flex;
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align-items: flex-end;
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gap: 14px;
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height: 280px;
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}
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.bar {
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width: 48px;
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background: #3a4a64;
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transform: scaleY(0);
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transform-origin: bottom center; /* grow UP from the baseline, not from center */
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}
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.bar:last-child {
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background: #ffc300; /* accent the final/current bar */
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}
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```
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```js
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tl.to(".bar", { scaleY: 1, duration: 0.7, ease: "power3.out", stagger: 0.08 }, 0.3);
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```
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### 2 — Progress Fill
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**Bar form** — `scaleX` from a left origin:
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```css
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.track {
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width: 520px;
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height: 16px;
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background: #1b263b;
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border-radius: 8px;
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overflow: hidden;
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}
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/* width:100% is REQUIRED — an absolutely-positioned fill with no width is 0px, and scaleX of 0 is
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still 0 → the bar renders invisible (automated gates may miss a zero-width scaled element). */
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.fill {
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width: 100%;
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height: 100%;
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background: #ffc300;
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transform: scaleX(0);
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transform-origin: left center;
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}
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```
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```js
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const PCT = 0.92; // 92%
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tl.to(".fill", { scaleX: PCT, duration: 1.0, ease: "power2.out" }, 0.3);
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```
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**Ring form** — measured stroke draw (mechanics in [svg-path-draw.md](svg-path-draw.md)):
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```js
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const ring = document.querySelector("#ring");
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const LEN = ring.getTotalLength(); // measure, don't hard-code the circumference
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ring.style.strokeDasharray = LEN;
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ring.style.strokeDashoffset = LEN; // empty
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// rotate the <circle> -90deg in CSS so the fill starts at 12 o'clock
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tl.to(ring, { strokeDashoffset: LEN * (1 - 0.92), duration: 1.1, ease: "power2.out" }, 0.3);
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```
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### 3 — Star-Rating Fill (fractional)
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A gold star row revealed left-to-right to a fractional value (e.g. 4.6 / 5) via a clip wipe over a gold layer sitting on a gray layer.
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```html
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<div class="stars">
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<div class="stars-gray">★★★★★</div>
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<div class="stars-gold" id="goldStars">★★★★★</div>
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</div>
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```
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```css
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.stars {
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position: relative;
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font-size: 64px;
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letter-spacing: 8px;
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}
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.stars-gray {
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color: #2b3548;
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}
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.stars-gold {
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position: absolute;
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inset: 0;
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color: #ffc300;
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width: 100%;
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clip-path: inset(0 100% 0 0);
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}
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```
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```js
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const RATING = 4.6,
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MAX = 5;
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tl.to(
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"#goldStars",
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{ clipPath: `inset(0 ${100 - (RATING / MAX) * 100}% 0 0)`, duration: 1.0, ease: "power2.out" },
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0.3,
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);
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```
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## Values
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| token | range | notes |
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| ------------- | ----------- | ----------------------------------------------------------------------------------- |
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| bar count | 4–6 | reads as "a trend" without clutter; the last bar is the current/accent value |
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| fill duration | 0.8–1.2s | matched to the paired count-up so number and graphic land together (share the ease) |
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| stagger | 0.06–0.1s | larger feels sluggish, 0 loses the build |
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| accent hue | exactly one | bars/fill/stars all use the same accent, the rest is muted |
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## Critical Constraints
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- **`scaleY` / `scaleX` / `clipPath`, never `height`/`width` tweens** — author each bar's final height in CSS and scale from 0.
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- **`transform-origin`** must be `bottom` (bars grow up) / `left` (fills grow right) — the default center origin scales from the middle and looks wrong.
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- **`.fill` needs `width: 100%`** — a zero-width fill scaled by any factor is still invisible, and automated gates may miss it.
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- **Measure, don't hard-code** — ring length via `getTotalLength()`; a hard-coded circumference breaks if the radius changes.
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- **Match the number's timing** — the fill and the count-up peak together (same start + ease) so the stat resolves as one beat, not two; a paired counter's `onUpdate` must be O(1) (see [counting-dynamic-scale.md](counting-dynamic-scale.md)).
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- **One accent hue, consistent blueprint** — see `hyperframes-creative/references/data-in-motion.md`.
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## See also
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`counting-dynamic-scale` (the number beside the graphic — same ease/duration) · `svg-path-draw` (progress-ring draw mechanics) · `hyperframes-creative/references/data-in-motion.md` (stat layout + visual weight).
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