Files
hyperframes/packages/producer
Vance IngallsandClaude Fable 5 b3493a7b61 feat(engine,producer): verified interleaved parallel drawElement streaming (opt-in)
Step 2 of the DE engagement plan: multi-worker drawElement capture through
the streaming encoder, with the full runtime self-verification net riding
along — the confinement rule that kept the parallel clamp in place is now
satisfied on this path. Opt-in via HF_DE_PARALLEL_STREAM=true; default
routing (including the #2026 single-worker inversion) is unchanged.

Mechanism:
- distributeFramesInterleaved + WorkerTask.frameStride: worker i captures
  frames i, i+N, i+2N... — seek-based capture makes stride free and the
  ordered writer's reorder window shrinks from totalFrames/N to N (contiguous
  chunks serialize workers behind the writer).
- Depth-2 pipelined worker-encode produce in the parallel worker loop (the
  same shape as the sequential loop; frame k's in-page encode overlaps
  k+stride's produce). HF_DE_PAR_DEBUG=1 traces the first frames per worker.
- Drain guard extracted to createDrainFrameGuard (session-parameterized):
  every parallel frame gets the SAME blank-guard + PSNR self-verify as the
  sequential drain, against its owning worker's pre-injection ground truth
  (all sessions arm identical sample indices from
  CaptureOptions.compositionDurationSeconds).
- FrameReorderBuffer.abort(err): a failed worker (e.g. verification error)
  rejects all parked and future waiters — without this, peers park forever
  in waitForFrame and the pool (which awaits ALL workers before surfacing
  errors) deadlocks. Found by the verify-trip test; unit-tested.
- The typed DrawElementVerificationError is preserved past the pool's
  error-string flattening so the orchestrator's verify-retry recognizes it.
- Static-dedup stride hazard fixed: lastEncodeResult reuse now requires EVERY
  frame in (lastEncodeResultFrame, i] to be predicted-static (sequential
  capture reduces to the old has(i) check).
- Workers get separate browser PROCESSES under the flag: pages co-tenant in
  one browser starve non-active pages of BeginFrames on the paint-wait path
  (measured 86s vs 30s on a 3,245-frame rAF comp).

Validation:
- Happy path W3: verify samples pass across workers (4x inf on the 2,381f
  comp), output vs single-worker DE = 59.3dB (encode noise floor) — the
  interleave + dedup-stride produce identical pixels.
- Verify-trip (marginal comp + HF_DE_VERIFY_MIN_DB=45): fails at frame 649
  (32.2dB < 45), peers abort instead of deadlocking, whole render retries
  via parallel screenshot, RENDER_OK in 42.6s.
- Canary suite 7/7 with the flag off (default paths untouched); producer
  orchestrator tests 99/99; engine suite 909 passed (14 pre-existing main
  failures, stash-A/B verified); reorder-buffer abort unit tests.

Perf note: capture-only parallel speedup measured 1.38x (W2) / 1.52x (W3)
over single-worker DE in the spike; end-to-end numbers on this machine are
currently noisy (separate-browser init overhead + bench load) — clean
benchmarks before any default routing change. The flag stays explicit
opt-in; promoting it into the router replaces the #2026 W=1 pin for the
same cohort.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 16:11:46 -07:00
..
2026-07-08 15:51:39 -07:00

@hyperframes/producer

Full HTML-to-video rendering pipeline: capture frames with Chrome's BeginFrame API, encode with FFmpeg, mix audio — all in one call.

Install

npm install @hyperframes/producer

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded), FFmpeg

Usage

Render a video

import { createRenderJob, executeRenderJob } from "@hyperframes/producer";

const job = createRenderJob({
  inputPath: "./my-composition.html",
  outputPath: "./output.mp4",
  width: 1920,
  height: 1080,
  fps: 30,
});

const result = await executeRenderJob(job, (progress) => {
  console.log(`${Math.round(progress.percent * 100)}%`);
});

console.log(result.outputPath); // ./output.mp4

Run as an HTTP server

The producer can also run as a render server, accepting render requests over HTTP:

import { startServer } from "@hyperframes/producer";

await startServer({ port: 8080 });
// POST /render with a RenderConfig body

Configuration

RenderConfig controls the render pipeline:

Option Default Description
inputPath Path to the HTML composition
outputPath Output video file path (or directory, for format: "png-sequence")
width 1920 Frame width in pixels
height 1080 Frame height in pixels
fps 30 Frames per second (24, 30, or 60)
quality "standard" Encoder preset ("draft", "standard", "high")
format "mp4" Output container — "mp4", "webm", "mov", or "png-sequence". See Transparent Video Output below.
videoFrameFormat "auto" Source video frame extraction format — "auto", "jpg", or "png". Use "png" for UI recordings, screen captures, and color-sensitive source videos.

Transparent Video Output

The producer can render HTML compositions to formats that carry a true alpha channel — not chroma key. The same composition that renders an opaque MP4 renders a layerable overlay when you set format.

format Codec / pixel format Alpha Audio Use case
"mp4" (default) H.264 (yuv420p) or H.265 + HDR10 No AAC Streaming, social, default deliverable
"webm" VP9 + yuva420p True alpha Opus Web playback as overlay (<video> over background); supported in Chrome, Edge, Firefox
"mov" ProRes 4444 + yuva444p10le True alpha + 10-bit AAC Editor ingest (Premiere, Final Cut Pro, DaVinci Resolve)
"png-sequence" Numbered RGBA PNGs in a directory Lossless alpha Sidecar audio.aac After Effects / Nuke / Fusion, or pipelines that post-process frames before encoding

Example

import { createRenderJob, executeRenderJob } from "@hyperframes/producer";

const job = createRenderJob({
  inputPath: "./my-composition.html",
  outputPath: "./output.webm", // or a directory for "png-sequence"
  width: 1080,
  height: 1920,
  fps: 30,
  format: "webm", // "mp4" | "webm" | "mov" | "png-sequence"
});

await executeRenderJob(job);

What "transparent background" means here

The producer captures Chrome screenshots with the page background forced transparent (html, body, [data-composition-id] { background: transparent !important }) and the CDP default background override set to RGBA 0,0,0,0. The captured PNGs carry a real alpha channel and that channel is preserved end-to-end:

  • VP9 (webm) is encoded with -pix_fmt yuva420p, -auto-alt-ref 0, -cpu-used 4 by default, and alpha_mode=1 metadata. Tune the speed/quality tradeoff with PRODUCER_VP9_CPU_USED (-8 to 8) or local CLI --vp9-cpu-used.
  • ProRes 4444 (mov) is encoded with -pix_fmt yuva444p10le.
  • PNG sequences are written without re-encoding (zero-padded frame_NNNNNN.png).

This is not chroma keying. There is no green/blue background to remove and no "key" tolerance to tune — pixels that were transparent in the browser are transparent in the output.

Caveats

  • Linux + alpha forces screenshot capture. Chrome's BeginFrame compositor (the default deterministic capture path on Linux headless-shell) does not preserve alpha; the orchestrator falls back to Page.captureScreenshot, which is slower per frame. macOS and Windows already use screenshot mode by default, so they are unaffected.
  • HDR + alpha is not supported. Setting hdr: true together with an alpha-capable format logs a warning and falls back to SDR. Use format: "mp4" for HDR10 output.
  • png-sequence does not produce a single muxed file. When the composition contains audio elements, an audio.aac sidecar is written alongside the PNGs in outputPath.
  • Safari + WebM alpha is incomplete. For broad browser playback of an alpha video, ship format: "mov" to your editor and re-encode for the codec your distribution target supports.

Authoring transparent compositions

Don't paint a fullscreen background in your HTML. The default body background is overridden to transparent automatically — any body { background: ... }, #root { background: ... }, or [data-composition-id] { background: ... } rule is force-overridden during alpha rendering. Backgrounds on inner elements (cards, scenes, components) are kept.

Distributed rendering

For renders too large for a single machine, the producer ships a public set of distributed-render primitives. They are pure functions over local file paths — networking and orchestration live in adapter packages (Temporal, AWS Lambda + Step Functions, Cloud Run Jobs, K8s Jobs).

import { plan, renderChunk, assemble } from "@hyperframes/producer/distributed";

// Controller-side: produce a self-contained planDir + content-addressed planHash.
const planResult = await plan(
  projectDir,
  { fps: 30, width: 1920, height: 1080, format: "mp4" },
  "/tmp/plan",
);

// Worker-side: render one chunk. Byte-identical retries on the same
// `(planDir, chunkIndex)` — Temporal / Step Functions retry policies are safe
// to point at this.
const chunk = await renderChunk("/tmp/plan", 0, "/tmp/chunks/0.mp4");

// Controller-side: stitch chunks into the final deliverable.
await assemble(
  "/tmp/plan",
  ["/tmp/chunks/0.mp4", "/tmp/chunks/1.mp4"],
  "/tmp/plan/audio.aac",
  "/tmp/output.mp4",
);

The three activity functions plus their result types are also re-exported from @hyperframes/producer so callers that pin the main package don't need a separate subpath import. Supported formats: mp4 SDR, mov ProRes 4444, and png-sequence. webm and HDR mp4 trip a typed FormatNotSupportedInDistributedError — use the in-process renderer (executeRenderJob) for those.

How it works

  1. Serve — spins up a local file server for the HTML composition
  2. Capture — opens the page in headless Chrome, seeks frame-by-frame via HeadlessExperimental.beginFrame (or Page.captureScreenshot for transparent / non-Linux renders), captures screenshots
  3. Encode — pipes frames through FFmpeg (with GPU encoder detection and chunked concat). Skipped for format: "png-sequence".
  4. Mix — extracts <audio> elements and mixes them into the final video. For png-sequence, audio is written as an audio.aac sidecar.
  5. Finalize — applies faststart for streaming-friendly MP4 (no-op for WebM, MOV, and png-sequence)

Documentation

Full documentation: hyperframes.heygen.com/packages/producer