Vance IngallsandClaude Fable 5 b3493a7b61 feat(engine,producer): verified interleaved parallel drawElement streaming (opt-in)
Step 2 of the DE engagement plan: multi-worker drawElement capture through
the streaming encoder, with the full runtime self-verification net riding
along — the confinement rule that kept the parallel clamp in place is now
satisfied on this path. Opt-in via HF_DE_PARALLEL_STREAM=true; default
routing (including the #2026 single-worker inversion) is unchanged.

Mechanism:
- distributeFramesInterleaved + WorkerTask.frameStride: worker i captures
  frames i, i+N, i+2N... — seek-based capture makes stride free and the
  ordered writer's reorder window shrinks from totalFrames/N to N (contiguous
  chunks serialize workers behind the writer).
- Depth-2 pipelined worker-encode produce in the parallel worker loop (the
  same shape as the sequential loop; frame k's in-page encode overlaps
  k+stride's produce). HF_DE_PAR_DEBUG=1 traces the first frames per worker.
- Drain guard extracted to createDrainFrameGuard (session-parameterized):
  every parallel frame gets the SAME blank-guard + PSNR self-verify as the
  sequential drain, against its owning worker's pre-injection ground truth
  (all sessions arm identical sample indices from
  CaptureOptions.compositionDurationSeconds).
- FrameReorderBuffer.abort(err): a failed worker (e.g. verification error)
  rejects all parked and future waiters — without this, peers park forever
  in waitForFrame and the pool (which awaits ALL workers before surfacing
  errors) deadlocks. Found by the verify-trip test; unit-tested.
- The typed DrawElementVerificationError is preserved past the pool's
  error-string flattening so the orchestrator's verify-retry recognizes it.
- Static-dedup stride hazard fixed: lastEncodeResult reuse now requires EVERY
  frame in (lastEncodeResultFrame, i] to be predicted-static (sequential
  capture reduces to the old has(i) check).
- Workers get separate browser PROCESSES under the flag: pages co-tenant in
  one browser starve non-active pages of BeginFrames on the paint-wait path
  (measured 86s vs 30s on a 3,245-frame rAF comp).

Validation:
- Happy path W3: verify samples pass across workers (4x inf on the 2,381f
  comp), output vs single-worker DE = 59.3dB (encode noise floor) — the
  interleave + dedup-stride produce identical pixels.
- Verify-trip (marginal comp + HF_DE_VERIFY_MIN_DB=45): fails at frame 649
  (32.2dB < 45), peers abort instead of deadlocking, whole render retries
  via parallel screenshot, RENDER_OK in 42.6s.
- Canary suite 7/7 with the flag off (default paths untouched); producer
  orchestrator tests 99/99; engine suite 909 passed (14 pre-existing main
  failures, stash-A/B verified); reorder-buffer abort unit tests.

Perf note: capture-only parallel speedup measured 1.38x (W2) / 1.52x (W3)
over single-worker DE in the spike; end-to-end numbers on this machine are
currently noisy (separate-browser init overhead + bench load) — clean
benchmarks before any default routing change. The flag stays explicit
opt-in; promoting it into the router replaces the #2026 W=1 pin for the
same cohort.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 16:11:46 -07:00
2026-07-08 15:51:39 -07:00
2026-07-08 15:51:39 -07:00
2026-07-08 15:51:39 -07:00
2026-07-08 15:51:39 -07:00
2026-07-08 15:51:39 -07:00
2026-03-21 22:43:56 -07:00

HyperFrames

npm version npm downloads License Node.js Discord

Write HTML. Render video. Built for agents.

Quickstart | Showcase | Playground | Catalog | Docs | Discord

HyperFrames demo: HTML code on the left transforms into a rendered video on the right

HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.

Quick Start

With an AI coding agent

Install the HyperFrames skills, then describe the video you want:

npx skills add heygen-com/hyperframes --full-depth --yes

--full-depth does a full clone of the repo's current main. Without it, skills add fetches the skills.sh registry blob, which lags main by hours — you'd get an older copy of a skill. (hyperframes skills update already installs full-depth.)

Try a prompt like:

Using /hyperframes, create a 10-second product intro with a fade-in title, a background video, and subtle background music.

The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Cursor, Gemini CLI, Codex, and other coding agents that support skills.

Skills

HyperFrames ships 20 skills agents load on demand. Read /hyperframes first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.

Run npx skills add heygen-com/hyperframes --full-depth for the interactive picker, npx skills add heygen-com/hyperframes --all --full-depth to install all 20 at once (skips the picker), or npx skills add heygen-com/hyperframes --skill <name> --full-depth for just one (bare name, no leading /). Keep --full-depth — it installs the current main; without it skills add fetches the skills.sh blob, which lags by hours.

Installs stay lean after that: npx hyperframes init keeps the core set fresh (the router, the hyperframes-* domain skills, and media-use — plus whatever is already installed; /figma stays on demand) and never expands a partial install; the creation workflows install on demand — the router runs npx hyperframes skills update <workflow> before entering one. Nothing re-pulls the full set behind your back.

Router

Skill Use when
/hyperframes Read first for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills and intent router for the creation workflows below.

Creation workflows

Skill Use when
/product-launch-video Marketing / launching / promoting a product — from its URL, a brief, or a script (even if the site is only named). Up to ~3 min (sweet spot 30-90s).
/website-to-video Turning a general website into a video — site tour, portfolio / landing-page showcase, social clip from the site's own visuals.
/faceless-explainer Explaining a topic / concept from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz).
/pr-to-video A GitHub pull request (PR URL, owner/repo#N ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the gh CLI.
/embedded-captions Adding captions / subtitles to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed.
/talking-head-recut Packaging an existing talking-head / interview / podcast video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP.
/motion-graphics A short, unnarrated, design-led motion graphic (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay.
/music-to-video A music track (audio file, or video to pull audio from) → a beat-synced video — lyric, slideshow, or kinetic promo; music drives pacing.
/slideshow A presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video.
/general-video Anything else — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback.
/remotion-to-hyperframes Porting an existing Remotion (React) composition's source to HyperFrames HTML. One-way migration, not creation.

Domain skills (loaded on demand)

Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.

Skill Covers
/hyperframes-core The composition contract — data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules.
/hyperframes-animation All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU).
/hyperframes-keyframes Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus hyperframes keyframes diagnostics for rendered motion.
/hyperframes-creative Non-animation creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns.
/media-use The media OS — resolve any media need (BGM, SFX, image, icon, logo, voice) into a frozen local file + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking.
/hyperframes-cli CLI dev loop — init, lint, validate, inspect, preview, render, publish, doctor, plus AWS Lambda cloud rendering (lambda deploy / render / progress).
/hyperframes-registry Install and wire registry blocks and components into compositions via hyperframes add. Authoring a new block or component to contribute upstream.
/figma Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition.

For visual design handoff workflows, see the Claude Design guide and Open Design guide.

Manually with the CLI

npx hyperframes init my-video
cd my-video
npx hyperframes preview      # preview in browser with live reload
npx hyperframes render       # render to MP4

Requirements: Node.js 22+, FFmpeg

What You Can Build

Need ideas? Browse the Showcase for finished videos you can watch, read, run, and remix.

  • Product launch videos and feature announcements
  • PR walkthroughs with animated code diffs, narration, and captions
  • Data visualizations, chart races, and map animations
  • Social videos with kinetic captions, overlays, and music
  • Docs-to-video, PDF-to-video, and website-to-video explainers
  • Reusable motion graphics for automated content pipelines

Frame.md

frame.md — your design system, ready for video.

Every brand has a design.md. None of them were written for a camera. frame.md is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.

The output is a DESIGN.md superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.

Biennale Yellow
Biennale Yellow
BlockFrame
BlockFrame
Blue Professional
Blue Professional
Bold Poster
Bold Poster
Broadside
Broadside
Capsule
Capsule
Cartesian
Cartesian
Cobalt Grid
Cobalt Grid
Coral
Coral
Creative Mode
Creative Mode

Browse and remix them all at hyperframes.dev/design.

How It Works

Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.

<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
  <video
    class="clip"
    data-start="0"
    data-duration="6"
    data-track-index="0"
    src="intro.mp4"
    muted
    playsinline
  ></video>

  <h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>

  <audio
    data-start="0"
    data-duration="6"
    data-track-index="2"
    data-volume="0.5"
    src="music.wav"
  ></audio>

  <script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
  <script>
    const tl = gsap.timeline({ paused: true });
    tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
    window.__timelines = window.__timelines || {};
    window.__timelines.launch = tl;
  </script>
</div>

Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.

HyperFrames Stack

HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.

Piece Status What it does
CLI Available Scaffold, preview, lint, inspect, and render local video projects
Core / Engine / Producer Available Parse compositions, drive headless Chrome, encode video, and mix audio
Catalog Available Reusable blocks and components for transitions, overlays, captions, charts, maps, and effects
Agent skills Available Teach coding agents the video-production patterns that generic web docs miss
Studio Available, evolving Browser surface for previewing and editing compositions
AWS Lambda rendering Available Deploy a distributed render stack and drive renders from your laptop or CI
hyperframes.dev Available Community playground for previewing, iterating, sharing, and rendering HTML-native video projects
frame.md Available Invert your design system for the camera — a DESIGN.md superset an agent can compose video from

Catalog

Install ready-to-use blocks and components:

npx hyperframes add flash-through-white   # shader transition
npx hyperframes add instagram-follow      # social overlay
npx hyperframes add data-chart            # animated chart

Browse the catalog at hyperframes.heygen.com/catalog.

Why HyperFrames?

  • HTML-native: compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
  • Agent-friendly: agents already write HTML, and the CLI is non-interactive by default.
  • Deterministic: same input, same frames, same output. Built for CI, regression tests, and automated rendering.
  • No build step: an index.html composition plays as-is and can be previewed directly in the browser.
  • Adapter-based animation: bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
  • Open source: Apache 2.0 license, with no per-render fees or commercial-use thresholds.

HyperFrames vs Remotion

HyperFrames is inspired by Remotion. Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.

HyperFrames Remotion
Authoring HTML + CSS + seekable animation React components
Build step None; index.html plays as-is Bundler required
Agent handoff Plain HTML files JSX / React project
Library-clock animations Seekable, frame-accurate via adapters Wall-clock animation patterns need care
Distributed rendering Local and AWS Lambda render paths Remotion Lambda, mature cloud renderer
License Apache 2.0 Source-available Remotion License

Read the full comparison in the HyperFrames vs Remotion guide.

Documentation

Full documentation: hyperframes.heygen.com/introduction

Packages

Package Description
hyperframes CLI for creating, previewing, linting, and rendering compositions
@hyperframes/core Types, parsers, generators, linter, runtime, and frame adapters
@hyperframes/engine Seekable page-to-video capture engine using Puppeteer and FFmpeg
@hyperframes/producer Full rendering pipeline for capture, encode, and audio mix
@hyperframes/studio Browser-based composition editor UI
@hyperframes/player Embeddable <hyperframes-player> web component
@hyperframes/shader-transitions WebGL shader transitions for compositions
@hyperframes/aws-lambda AWS Lambda SDK and deployment surface for distributed renders

Community

HyperFrames is used in production at HeyGen, with community examples from teams like tldraw, TanStack, and others in ADOPTERS.md. Open a PR if your team is using HyperFrames.

Development Note

The repo uses Git LFS for golden regression-test baselines under packages/producer/tests/**/output.mp4 (about 240 MB of .mp4 files). If you're cloning the full repo for development, install Git LFS first:

# macOS
brew install git-lfs

# Ubuntu / Debian
sudo apt install git-lfs

# Windows
winget install GitHub.GitLFS

# Then, once per machine
git lfs install

If you only need source files, you can skip LFS content:

GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/heygen-com/hyperframes.git

License

Apache 2.0

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Write HTML. Render video. Built for agents.
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