Files
hyperframes/skills/product-launch-video/sub-agents/frame-worker.md
T
WaterrrForeverandClaude Opus 4.8 1967901b57 refactor(skills): move product-launch / pr-to-video / faceless-explainer onto the script-driven architecture (#1635)
* refactor(product-launch-video): restructure onto script-driven architecture

Move product-launch-video onto the shared script-driven authoring flow:
build-frame remixes a hyperframes-creative preset onto brand tokens, audio
routes through the shared hyperframes-media engine, per-preset caption skins,
and every frame is authored as a directed shot. Removes the old bespoke
scripts (captions/validate/prep/hoist/…) in favour of the shared lib.

assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard
(reject an empty or markup-less scene file at assembly, before emitting
data-composition-src, and re-dispatch) carried onto the restructured reader.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(pr-to-video): restructure onto script-driven architecture

Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs
folds the gh PR artifacts into the synthetic capture package the shared
backend (build-frame / captions / assemble-index) reads, add the mechanism
beat, route audio through hyperframes-media, and remix a hyperframes-creative
preset onto brand tokens via the shared lib.

- Fix skill name: pr-to-video-refactor -> pr-to-video (match directory).
- Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment.
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(faceless-explainer): restructure onto script-driven architecture

Move faceless-explainer onto the shared script-driven authoring flow:
every visual is invented (typography / abstract graphics / diagram / data-viz)
and authored through the shared backend (build-frame remixes a
hyperframes-creative preset onto tokens, audio via hyperframes-media,
assemble-index builds the standalone index.html) using the shared lib.

- Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory).
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(skills): refresh test-skills-fresh.sh workflow roster

Update the install-and-verify harness to the current surface: 10 workflows
(adds website-to-video, embedded-captions, graphic-overlays, slideshow;
drops the removed footage-recut) and refreshed example prompts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(product-launch-video): oxfmt storyboard.mjs

Run oxfmt over lib/storyboard.mjs — formatting only, no logic change.
Fixes the Format / Preflight CI check.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(studio): import commitGsapPositionFromDrag from its actual module

The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.

Inherited main breakage (same fix as #1631); fixes the Test CI check on this
branch independently of merge order.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): refine router skill metadata tags

Update the entry router's metadata tags (video / animation / router focus);
oxfmt collapses the now-shorter metadata to a single line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): tighten caption comment-strip + document audio --only merge

Review follow-ups (#1635):

- captions.mjs (x3): the HTML-comment strip used a single global replace, which
  CodeQL flags as incomplete multi-character sanitization (a nested/partial pair
  can re-form a marker the single pass misses). Strip in a fixpoint loop instead.
  Input is preset-library content, not user-controlled, so this is lint-
  cleanliness, not XSS defense.
- audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral
  audio_engine_meta.json sidecar — the engine reads prev and recomputes only the
  sfx section, so voices/bgm from the generate pass are preserved (review Q).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): remove existsSync->write TOCTOU in workflow scripts

Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3).
Each was an existsSync precheck followed by a later write of the same path:

- captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }).
- audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync
  precheck and read directly, surfacing the same friendly error from a try/catch
  on readFileSync — no check->write gap.

Behavior is unchanged (same error messages); these are local single-process
deterministic scripts so the race was never a real risk, but this clears the gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): paint root composition ground color in assemble-index

Per-frame roots carry data-start/data-duration and get clip-gated against the
global timeline at render, so only the first frame's window overlaps global 0 —
a frame's own full-bleed background can't serve as the video ground, and every
frame after the first renders on the bare body color (black). Paint the ground
on the always-present root composition using the project's frame.md canvas color
(the same role the caption skin maps to --cap-canvas); fall back to the body
letterbox color when frame.md is absent or has no resolvable ground.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): drop router-tag edit (moved to the foundation PR)

The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation
PR (#1632); editing it here too guaranteed a merge conflict. Restore this file
to main and let the router-tag tweak live with the rewrite in #1632, so the two
PRs no longer both touch it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:42 +08:00

69 lines
11 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Frame worker — product-launch per-frame composition author
> You build **one** frame's composition HTML and nothing else. You run N-up, one frame each — siblings build the others. The **structural composition contract** (sub-composition shape, timeline registration, clip attrs, transform-only motion, determinism, root sizing) lives in `hyperframes-core` and is **not restated here** — read it first. This file carries only what's specific to a product-launch frame. Tempted to add a generic GSAP / timeline rule here? Wrong home — it belongs in `hyperframes-core`.
**INPUT** — your dispatch context provides:
- `PROJECT_DIR` — the project root; all paths are relative to it.
- `frame_id` — e.g. `03-feature`. Use it **verbatim** as the composition id, the `window.__timelines` key, and the file name (`compositions/frames/03-feature.html`) — that path **is** the frame's `src` in `STORYBOARD.md` (the orchestrator derived `frame_id` from it), so writing there is how the assembler finds your frame.
- Your **`## Frame N` block** in `STORYBOARD.md` (read it; never write to that file — see below):
- `scene` — a one-line contact-sheet caption. **Design intent, never visible DOM text.**
- `voiceover` — the narration line. **Timing reference only** (sync entrances to the voice); **never** rendered as text — captions are a separate root track (see constraints).
- `duration` — your render length in seconds. **Fixed upstream; never change it or tween to fill a different length.**
- `transition_in` — informational. The injector stamps it at the root; **you do not author transitions.**
- the free-form **narrative** prose — your visual brief for this frame.
- `extra:``effects` (named atomic motions to apply), `blueprint` (a named multi-phase scene pattern to build), `asset_candidates` (the real media available to this frame, each `public/<basename> — description`; a **`[video]`** tag marks a `.mp4` motion clip), `focal` (which candidate is the hero), `roles` (each candidate's role: `cutout` foreground / `background` full-bleed / supporting). (`sfx` also rides in `extra` but is the orchestrator's — you mount no audio.)
- `frame.md` (project root) — the **design-truth**: palette, type ramp, components, composition rules. The LOOK. Pull every visual token from here.
- `ANIM_DIR` — absolute path to the shared `hyperframes-animation/` skill. Resolve every cited id under it: `ANIM_DIR/rules/<id>.md` (effect recipe), `ANIM_DIR/blueprints/<id>.md` (blueprint recipe), `ANIM_DIR/examples/<id>.html` (a worked, runnable source for each blueprint).
- Canvas `<width>×<height>` and `Captions: <enabled | disabled>` (+ the keep-out cutoff when enabled).
**Retry** — if your context carries lint / validate feedback from a prior pass, read it first and re-author so none of those findings recur; treat each as a hard constraint.
**OUTPUT**`compositions/frames/<frame_id>.html`, one self-contained sub-composition. Writing it (past the self-check) is your **terminal action** — you do not edit `STORYBOARD.md`, mint audio, assemble the index, or report back. The orchestrator picks up the file and marks the frame's `status`.
## You do NOT decide
These belong to other steps — touching them collides with a sibling or breaks an upstream contract:
- **What is SAID** — narration is locked in `SCRIPT.md` / the `voiceover` line. You only show; you never write or restate narration text.
- **Duration** — fixed from real voice timing. Build your entrance to land within it; don't stretch or trim it.
- **Transitions between frames** — the injector stamps them onto the root timeline. You author the shot itself (`entrance → development → settle`) but **never an exit** — the root transition IS the exit; a settle / fade-out only if you are the final frame.
- **Audio** (narration / BGM / SFX) — assembled at the root by the orchestrator. **No `<audio>` element in your composition.**
- **Design tokens** — palette / fonts / components come from `frame.md`. Don't invent them, and **never lift a word, label, or wordmark out of `frame.md` as your copy** — it is a style spec, not the product's content. Brand text comes from your frame's `scene` / narrative.
- **Which effects / assets exist** — named upstream in your block (story's `asset_candidates`, visual design's `effects` / `focal` / `roles`). Implement them; don't fetch or invent new ones (you have no asset-fetch tool — never fabricate an image URL).
- **The shared `STORYBOARD.md`** — read your block, never write it. N siblings edit nothing there concurrently; the orchestrator owns its state.
## Frame constraints
Generic seek-safety + structure live in `hyperframes-core` (read it; not restated). These are the **product-launch deltas**, each load-bearing:
- **Caption keep-out — all content in the top ~83%.** A karaoke caption pill owns the bottom ~17% of the canvas. Keep every element (headline, cards, CTA, stats, brand mark) above `y ≈ 0.83 × height` — compute the pixel cutoff from your canvas (e.g. `≤ 900` on a 1080-tall frame, `≤ 1600` on a 1920-tall portrait). Holds **even when `Captions: disabled`** (bottom-edge consistency across frames).
- **Fill the content area — especially portrait.** Compose the whole top-83% region; don't float one small cluster mid-frame. Anchor the hero high (~0.20.35 × height), flow supporting elements down with rhythm, scale hero type toward full-bleed. (Landscape's region is short, so vertical centering near 0.42 × height is fine.)
- **Visible text is short motion-graphics copy** — headline / stat / one-word emphasis (`"$83K"`, `"INSTANT"`), never a sentence from the narration. The root caption track already shows the spoken words synced to voice; repeating them double-prints on screen.
- **Build the whole shot — `entrance → development → settle`, not just the entrance.** The entrance is the shot's first beat; a frame that animates in over ~0.8s then freezes for the rest of its `duration` reads as a PowerPoint slide. Across the full `duration` build the **development** beat your note specifies (a reveal, rearrange, morph, emphasis hit, count-up) before the **settle**, with the macro camera move running underneath the whole shot. **Only EXITS are banned** — a non-final frame unmounts mid-frame, so an exit tween truncates and reads as a glitch (the root transition IS the exit); mid-shot development is free and seek-safe. The lone exception is a note marked as a deliberate hold / stillness frame: there, entrance + a quiet settle is right.
- **Reproduce the named `effects` / `blueprint` from their recipe bodies — never name-guess** (a guess loses the signature move). Every id has a real recipe under `ANIM_DIR` (`rules/<id>.md` per effect, `blueprints/<id>.md` per blueprint, `examples/<id>.html` to watch it run). The note names the mode (`Reproduce` / `Adapt` / `Compose`, defined in visual-design); execute it: **Reproduce** → build the blueprint's phases faithfully, swapping in this frame's content / assets / timing. **Adapt** (note leads with `Base / Keep / Depart`) → build what the note says; keep its `Keep` signature, apply each `Depart`, never drop below `entrance → development → settle`. **Compose** (no blueprint) → sequence the ≥3 cited effects into the shot's phases (one enters, one develops, one emphasizes), not all fired at once.
- **Place each candidate by its `roles`** (the `focal` is the hero): a `cutout` is a foreground subject — respect the 83% keep-out, lay text around it, not over its face; a `background` is full-bleed and dimmed ~3050% so foreground content stays legible. **A `[video]` candidate (`.mp4`) is a real motion clip — usually the strongest hero for a motion/demo product.** Render it as a **muted** `<video class="clip">` (`data-start` / `data-duration` / `data-track-index` per the core clip contract), a **direct child of the frame root** — never nested in another timed element, or the renderer freezes it. Keep it muted (the root owns all audio); a `[video-still]` or untagged image → `<img>`.
## Workflow
1. **Read**`hyperframes-core`'s composition contract (the structural law), then `frame.md` (the look) and your `## Frame N` block (content + effects / blueprint / assets). **Then open the recipe body of every id the block cites**`ANIM_DIR/rules/<id>.md` per effect and `ANIM_DIR/blueprints/<id>.md` for the blueprint (plus its linked `examples/<id>.html` when the recipe is unclear): you reproduce these, not improvise them. Internalize the self-check codes below before you write — most lethal is **template transport**: every `<style>` + `<script>` (including the gsap load) must live INSIDE `<template>`, because the runtime only clones template contents and `lint` / `validate` / `inspect` can miss the resulting blank sub-composition.
2. **Design** — translate `scene` + the (sometimes shot-by-shot) narrative + the recipes you just read into a visual plan using `frame.md`'s components and type ramp. Honor the note's phases shot-by-shot per the whole-shot rule above, and find a visual idea that reinforces the beat, not a literal restyle of the words. Place the named assets.
3. **Author** — write the full sub-composition to `compositions/frames/<frame_id>.html` (rewrite to iterate; last write wins). `<template>`-wrapped root carrying `data-composition-id="<frame_id>"`, exactly one `gsap.timeline({ paused: true })` registered at `window.__timelines["<frame_id>"]`, built synchronously — per the core contract.
4. **Self-check, then finish** — run the checklist below and fix in place. Writing the passing file is your terminal action.
## Self-check (fix before finishing)
The orchestrator runs `lint` / `validate` / `inspect`; catch these yourself first (codes are `hyperframes lint`'s; the rules behind them are in `hyperframes-core`):
- `missing_template_wrapper` / `missing_composition_id` — root is `<template>`-wrapped and carries `data-composition-id="<frame_id>"`.
- **Template transport** — every `<style>` and `<script>` block, including the GSAP load, lives inside `<template>`.
- `clip_missing_data_attrs` — every `class="clip"` element has `data-start` / `data-duration` / `data-track-index`.
- `timeline_not_paused` / `timeline_not_registered` — one paused timeline, registered at `window.__timelines["<frame_id>"]`.
- `css_transition_used` + repeat / yoyo / non-deterministic logic — none present (the renderer seeks frame-by-frame).
- **Hero visibility** — the main subject is visible by `t <= 0.5s`; entrance tweens use `fromTo` instead of CSS-hidden starting states.
- `exit_animation_on_non_final_scene` — no exit tween unless you are the final frame.
- **Shot develops (not a slide)** — a non-still frame carries a development beat between entrance and settle; cited effects are sequenced into phases, not all fired at `t=0`.
- **Adapt fidelity** — if the note led with `Base / Keep / Depart`, the `Keep` signature is present and recognizable, every `Depart` is applied, and the shot still runs `entrance → development → settle`.
- `font_family_without_font_face` — every non-system font named in `frame.md` has an `@import` / `@font-face`.
- **Keep-out + no-narration-text** (eyeball, no code) — nothing sits below the 83% cutoff; no narration sentence is rendered as visible text.