Files
hyperframes/registry/components/facet-morph/README.md
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Miguel Ángel 9734578e60 feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
2026-08-10 18:46:03 -04:00

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3.5 KiB
Markdown

# facet-morph
A faceted low-poly mass (36 triangles, one SVG) continuously reshapes between
three authored silhouettes (blob, mark, badge) with per-facet flat shading
that recomputes as the vertices move. Light reads from the upper left: facets
turned toward it lift toward a pale accent-tinted tone, facets turned away
fall toward near-black. One calm continuous morph in the quiet register, then
a settled hold (or a slow breath when `hold_last` is false).
Reference: the ordinaryfolk reshaping-mass beat (motion-reference
`ordinaryfolkco/2001090228958752945`, sheet 02).
## Files
- `facet-morph.html`: the mountable sub-composition (install target:
`compositions/components/facet-morph.html`).
- `registry-item.json`: registry metadata and the variables block.
- `demo.html`: a full-bleed 1920x1080 LIGHT host that mounts the primitive
with non-default variables (QA gallery input).
## Variables
| id | type | default | notes |
| ----------- | ------- | ----------------- | ------------------------------------------------------------------------- |
| `forms` | string | `blob,mark,badge` | comma-separated silhouette sequence; valid names blob, mark, badge |
| `hold_last` | boolean | `true` | true settles dead still on the final form; false breathes through hold |
| `accent` | enum | `green` | `green` maps to `--brand`, `blue` to `--accent`, `violet` to `--accent-2` |
| `exit` | enum | `none` | `none` holds the settled mass; `fade` and `up` release the stage |
Envelope: IN = 0.55s entrance + one 1.45s morph leg per silhouette step
(0.35s dwell between legs) + 0.55s wobble decay; OUT = 0.45s only when `exit`
is `fade` or `up`; HOLD is the sole elastic phase. The `form-lock` sync point
(`hf:sfx` id `facet-settle-soft`) fires when the mass reaches its final
silhouette, 3.95s at the 3-form default.
## How it works (and how to restyle it)
- Vertex positions are authored keyframe tables (per-silhouette radius,
jitter, and center rows over fixed angular spokes), interpolated as a pure
function of timeline time by one linear driver tween. Forward, backward,
and shuffled seeks land identical frames.
- Facet fills are computed in JS on every update and written as `fill` /
`stroke` ATTRIBUTES with literal `rgb()` strings. Contract tokens
(`--fg`, `--surface`, and the accent token) are resolved to concrete rgb
once at mount, so a host theme restyles the mass without any var() color
ever reaching a tween.
- The mass tone is fg-heavy (`--fg` mixed toward `--surface`), so it reads
dark on light hosts and light on dark hosts, always contrasting `--bg`.
- To add a silhouette, add one row to the `FORMS` table in your installed
copy (18 outer radii, 18 outer jitters, 9 inner radii, 9 inner jitters,
center, rotation) and name it in `forms`.
## Worked example
```bash
npx hyperframes add facet-morph
```
Mount it from a host composition like any sub-composition:
```html
<div
class="clip"
data-composition-id="facet-morph"
data-composition-src="./components/facet-morph.html"
data-variable-values='{"forms":"badge,blob,mark","hold_last":false,"accent":"violet"}'
data-start="0"
data-duration="5"
data-track-index="0"
></div>
```
The mass enters over 0.55s, reshapes badge to blob to mark, and keeps a slow
breath between the last two silhouettes until the frame cuts (`exit`
defaults to `none`; frame roots own scene transitions).