mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-11-03 12:17:03 +00:00
* feat(cli): hyperframes timeline prints a project's tracks and clips * docs(cli): list the timeline command * feat(cli): timeline command reports unreadable lanes; add skill docs * fix(cli): timeline stays inside the project, shares one start cache, keeps small volumes * fix(cli): timeline resolves symlinks before the project containment check * fix(cli): timeline accepts project folders whose name starts with two dots * refactor(cli): timeline and compositions share the engine's start resolver * docs(skills): point agents at the timeline command where they decide how to read a project * fix(cli): timeline prints absolute main-timeline times and the owning file for nested clips Nested rows carry absStart/absEnd on the main timeline and their owning file, alongside existing local start/end. Text prints absolute time first, local time in parentheses. Adds jq/node one-liners for common queries, tested against a fixture. * fix(cli): timeline places nested media at the runtime start and tests its query one-liners A nested media clip with a negative literal data-start was reported later than it plays, because the raw start was clamped before the host offset was added. The skill's jq and node one-liners now run against the fixture in the test suite. * fix(cli): timeline clamps a negative media start to 0 when its host starts at 0 The runtime skips the host-offset formula for a host at t=0 and clamps the start, so the timeline command now does the same. * refactor(core): one media-start rule shared by the runtime and the timeline command The runtime and the CLI each carried a copy of the rule for when a nested media clip's start takes the host offset, and the copies had drifted. Both now call resolveMediaStartSeconds. * test(cli): timeline fixture for a media start written as an expression parseNumeric and the runtime's parseStrictFiniteTimingNumber are the same function, so the two callers cannot disagree on what counts as a literal; this pins the expression case.
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browserLease.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI