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hyperframes/skills/hyperframes-animation/rules/svg-path-draw.md
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WaterrrForever 853256403b feat(skills): c2v mining pass — 7 new blueprints, 10 new rules, compacted recipe corpus (#2680)
* feat(skills): c2v mining pass over animation blueprints and rules

Compacts ~45 existing animation rules/blueprints into tighter recipe form
(net -3.4k lines) and adds 17 mined from the c2v corpus:

- 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle,
  panel-edit-live-sync, prompt-type-submit-generate,
  transcript-scroll-artifact-reveal, zoom-out-workspace-reveal
- 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout,
  chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep,
  multi-cursor-choreography, particle-burst, theme-crossfade-morph






Both indexes updated.

* feat(skills): sync product-launch script bank with mined blueprint roles

The role->blueprint script bank in product-launch-video/story-design.md is
kept 1:1 with blueprints-index role declarations, which the c2v mining pass
expanded. Adds the 25 missing entries (script-shape descriptor + example
lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7
existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.),
and states the 1:1 sync contract in the bank's intro.

* docs(skills): cover constellation-hub scatter-drift variant in the script bank

Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry
patterned only the orbit shape; the c2v pass added a scatter-drift
end-card variant with the opposite geometry (no hub, no ring). Adds an
example line and extends the pattern so a scatter-drift beat's VO isn't
steered toward the orbit shape.
2026-07-21 17:28:55 +08:00

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---
name: svg-path-draw
description: Animate SVG paths drawing progressively using stroke-dasharray and stroke-dashoffset.
metadata:
tags: svg, stroke, draw, path, reveal, icon, vector
---
# SVG Path Draw
Reveals an SVG shape by animating its stroke as if a pen were tracing it. Two stroke properties together: **`stroke-dasharray = <pathLength>`** makes the entire path one dash; **`stroke-dashoffset`** starts at the path length (dash shifted fully out of view → invisible) and tweens to `0` (fully drawn). The length comes from the DOM API `path.getTotalLength()` — measured, never guessed.
Works on anything with a stroke: `<path>`, `<circle>`, `<rect>`, `<line>`, `<polyline>`, `<polygon>`, `<ellipse>`.
## Recipe
```html
<!-- inside a standard scene clip -->
<svg class="logo-mark" viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
<path id="bar-left" d="M 60 40 L 60 160" />
<path id="bar-right" d="M 140 40 L 140 160" />
<path id="bar-mid" d="M 60 100 L 140 100" />
</svg>
```
```css
.logo-mark path {
fill: none; /* outline-only draw — a fill would appear immediately and ruin the reveal */
stroke: {accentColor};
stroke-width: 12;
stroke-linecap: round; /* softer endpoints */
stroke-linejoin: round;
}
```
```js
// Setup: measure each path and set its dash pattern. Real measured geometry, not a magic number.
document.querySelectorAll(".logo-mark path").forEach((p) => {
const len = p.getTotalLength();
p.style.strokeDasharray = `${len}`;
p.style.strokeDashoffset = `${len}`;
});
// Stagger draws so the eye reads continuous motion — each segment starts at
// ~70-80% of the previous segment's duration, before it finishes.
tl.to(
"#bar-left",
{ strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "power2.out" },
SEG_1_START,
);
tl.to(
"#bar-right",
{ strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "power2.out" },
SEG_2_START,
);
tl.to(
"#bar-mid",
{ strokeDashoffset: 0, duration: FINAL_SEGMENT_DUR, ease: "power2.out" },
SEG_3_START,
);
// Companion wordmark fades in only after the last stroke settles.
tl.to(
".brand-line",
{ opacity: 1, duration: BRAND_FADE_DUR, ease: "power1.out" },
BRAND_FADE_START,
);
```
## Variations
- **Ring starting at 12 o'clock** — `<circle>` / `<rect>` strokes start at 3 o'clock by default; rotate the element `-90deg` so a progress ring draws from the top:
```html
<circle
cx="100"
cy="100"
r="60"
id="ring"
style="transform-origin: 100px 100px; transform: rotate(-90deg)"
/>
```
- **Linear (constant-speed) draw** — `ease: "none"` for a steady-rate "real pen" trace.
- **Draw then fill** — for filled shapes, tween `fillOpacity: 0 → 1` AFTER the stroke completes (requires `fill-opacity: 0` initially and a real `fill` in CSS):
```js
tl.to(
"#path",
{ strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "power2.out" },
SEG_1_START,
);
tl.to(
"#path",
{ fillOpacity: 1, duration: FILL_FADE_DUR, ease: "power1.out" },
SEG_1_START + SEGMENT_DRAW_DUR,
);
```
## Values
| token | range | notes |
| ----------------- | --------------------------------------- | -------------------------------------------------------------------------------------------------- |
| SEGMENT_DRAW_DUR | 0.30.8s | fast snap vs deliberate pen trace; >~1s feels sluggish for a logo reveal |
| FINAL_SEGMENT_DUR | 6080% of SEGMENT_DRAW_DUR | proportional to segment length — a short connector at full duration reads slower than its siblings |
| SEG_N_START | previous start + 7080% of its duration | reads as continuous motion, not N isolated animations |
| SEG_1_START | 00.4s | a small ~0.2s lead-in lets the viewer settle before motion |
| BRAND_FADE_START | ≥ last stroke end (+ ~0.2s beat) | earlier and the wordmark competes with the draw |
| BRAND_FADE_DUR | 0.30.8s | snap (urgent) vs glide (premium) |
Ease families are discrete choices: **stroke draws** use `power2.out` (a hand lifting at end of stroke) or `none` for constant speed — never `back.out` / `elastic.out` (pens don't bounce). **Fades** use `power1.out`.
## Critical Constraints
- **`fill: none`** for outline-only draws — otherwise the fill appears immediately.
- **Dasharray/dashoffset = the measured `getTotalLength()`**, set at setup; requires the SVG in the DOM (inline SVG is fine; a loaded `<image>` SVG is not).
- **Complex paths**: if `getTotalLength()` looks wrong, overestimate slightly (`len * 1.05`) — too large is invisible at animation start; too small clips the end.
- **Stagger multi-path draws at ~7080%** of the previous segment's duration.
## See also
`svg-icon-enrichment` (internal parts animate after the outline draws) · `counting-dynamic-scale` (stroke draws an icon while a number counts up) · `hacker-flip-3d` (logo draws, wordmark decodes beneath).