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* feat(cli): add skills version check, update, and freshness manifest
Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.
- skills-manifest.json (repo root): per-skill sha256 over the whole skill
directory; minimal {source, skills}, no version/timestamp so it is fully
deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): add execFile to child_process mock in skills test
skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init installs all skills; skills update pulls the full set
Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".
- init now always installs/refreshes ALL skills (incl. ones not yet
present) instead of prompting "Install AI coding skills?" — opt out
with `init --skip-skills`. Both the interactive and non-interactive
paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
only refreshes already-installed skills) to `skills add --all`, so it
installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): skills check treats missing skills as needing an update
The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.
- diffSkills: updateAvailable is now true when anything is outdated OR
missing (local-only still doesn't count). So `skills check` exits
non-zero — and renders "Update:" instead of "up to date" — whenever a
skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
missing alongside outdated ("N skills out of date or missing"),
tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.
Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install/update skills straight from the GitHub repo
`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.
Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.
The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init checks skills against GitHub, installs only when stale
`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").
- New ensureSkillsCurrent() helper, shared by both the interactive and
non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(cli): address skills manifest review feedback
From the PR review (points 1, 2, 4, 5):
1. Remove the `local-only` skill status. checkSkills only ever hashes
manifest-listed skills, so a local-only status could never appear in
the end-to-end output — and making it appear would wrongly flag
unrelated skills (the `.../skills` dir is shared across sources).
diffSkills now reports only on manifest skills; skills on disk that
aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
final out.sort() is what guarantees a deterministic hash (verified:
manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
so Windows absolute paths (C:\...) are treated as local instead of
falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
of a blind `as` cast, so a CDN error page served as 200 fails with a
clear error rather than a cryptic crash later in diffSkills.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): strict skills update + auto-discover any agent host
Address PR review (Magi blocker + James/Rames robustness):
- Blocker (Magi): `skills update` is the documented recovery path for
`skills check || skills update`, but it delegated to installAllSkills()
which swallowed missing-npx and failed `skills add` as "skipped",
exiting 0 even when nothing changed. Add a strict mode that throws on
failure; update sets a non-zero exit (init stays best-effort). New tests
simulate a non-zero `skills add` (exit 1) and the success path.
- Robustness (James/Rames #2): the upstream `skills` CLI installs into
~72 agent conventions; a hard-coded list (4, or even 11) can't track
that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
$HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
`.config/<host>/skills`), so detection is structural and future-proof,
no closed list. agentFromDir infers the host from the path.
- Tests (Rames #3): temp-fixture detection tests for every convention ×
{project, global}, scope priority, claude-code preference, the
no-install case, the --dir override, and an unknown/new host (proving
the no-closed-list property).
- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
findRepoManifest climbs 16 levels (was 8) for deep monorepos.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test
Two CI fixes:
- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
existsSync(outPath) precheck followed by writeFileSync(outPath) is a
check-then-write race. Read the committed manifest directly in a
try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
there's no precheck to race against. Behavior is unchanged.
- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
cold-starts slower than vitest's 5s default on Windows runners and
timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
as a real execution check — mocking would reduce it to a tautology.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): repair garbled npx smoke-test timeout comment
The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install skills once globally + symlink-mirror to every agent
The previous install path sprayed a full ~6.7MB skill copy into each of the
~70 agent conventions `skills add --all` knows (a fresh init produced 40+
dirs / 341MB, incl. a stray dotless `agent/` from the Eve convention).
Install ONCE, globally, as one faithful copy, then symlink it everywhere:
- `skills add <url> --skill '*' --global --agent claude-code universal
--copy` lands real files in ~/.claude/skills (Claude Code reads this at
global priority) and ~/.agents/skills (the shared universal store).
- mirrorGlobalSkills() fans that store out to every OTHER installed agent's
GLOBAL dir (~/.cursor/skills, goose -> ~/.config/goose/skills, ...) — but
only for agents present on the machine (marker dir exists), so nothing is
sprayed. Unix: per-skill relative symlink into the store (one source of
truth, auto-fresh on update); Windows: copy (symlinks need admin /
Developer Mode there — the same fallback upstream and gstack make).
Why global: skills are framework-general knowledge, not project content;
Claude Code (and most agents) prioritize the personal/global scope, so the
global copy is the one actually loaded — and it installs once instead of
multiplying per project.
The per-agent dir list is GENERATED from upstream's src/agents.ts at a pinned
tag (the `skills` package exports nothing importable), committed as
agentDirs.generated.ts and resolved env-faithfully at runtime
(XDG_CONFIG_HOME / CODEX_HOME / CLAUDE_CONFIG_DIR honored). Regenerate with
`bun run --cwd packages/cli gen:agent-dirs` when the pin moves. Covers all 70
agents that define a global dir (eve/promptscript define none); the bare
project-dir agents (openclaw, astrbot) are namespaced globally, so the
stray-`agent/` footgun is gone.
`skills check` now scans global ($HOME) before project (cwd) to match the
runtime load order — so it reports on the copy the agent will really use, not
a stale project copy a newer global install silently overrides.
Test plan:
- skills.test.ts: install spawns the global --copy args, never --all; update
stays strict + exits non-zero on failure.
- skillsMirror.test.ts: Unix relative symlinks, Windows copy, XDG_CONFIG_HOME
honored, install-owned stores skipped, marker-gating, idempotent refresh,
generated-table shape.
- skillsManifest.test.ts: check is global-first.
- Full CLI suite green (981); oxlint / oxfmt / tsc clean; gen:agent-dirs
--check clean (offline + network produce byte-identical output).
- Benchmark (isolated HOME, local CLI): claude+hermes and all 70 agents —
~/.claude + ~/.agents real (19 each), every installed agent's global dir =
19 symlinks into the store, zero spray into unseeded agents, check
global-first. (The 9 "outdated" check reports are the separate skills.sh
registry lag, not this change.)
- .fallowrc.jsonc: exempt the codegen script's inherent parser complexity and
the parallel-case duplication in skillsManifest.test.ts (same rationale the
config already uses for SlideshowPanel.test.ts / hyperframes-player.test.ts).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install skills with --full-depth so a fresh install reads as current
`skills add <url>` without --full-depth fetches from the skills.sh registry
blob ("Fetching skills"), which lags GitHub main by hours — so a freshly
installed/updated set read as ~9 skills "outdated" right after install, and
`skills update` couldn't fix it (it re-fetched the same stale blob → death
loop). --full-depth switches it to a real `git clone` of HEAD ("Cloning
repository"), the only path that yields the genuine latest.
- Add --full-depth to the global install args. Verified (isolated HOME): blob
path → 10 current / 9 outdated; --full-depth → 19 current / 0 outdated.
- The clone is heavier than the blob fetch, so set GIT_LFS_SKIP_SMUDGE=1 (skills
are text; the repo's LFS objects are unrelated binaries the install doesn't
need) and raise the spawn timeout 120s → 300s.
- Correct the stale comment that claimed a full URL already bypasses skills.sh —
it doesn't; only --full-depth does.
Benchmark (skills-bench, local CLI): B.death-loop and J1.init-detect-and-refresh
flip FAIL → PASS (install/update/init now 19/0); mirror smoke reports 19 current
/ 0 outdated. (spine still reflects the raw documented `skills add <slug>`
command — the upstream skills.sh path, not this CLI.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(skills): drop --skip-skills from workflow init so new projects refresh skills
The creation workflows scaffolded with `hyperframes init … --skip-skills`, which
skipped the skills currency check. Now that init installs globally, is a no-op
when already current, and pulls the genuine latest (via --full-depth), there's
no reason to skip it: removing --skip-skills means every new project runs the
check and refreshes the global skill set from GitHub when it's stale. Add a
one-line note to each workflow (embedded-captions, faceless-explainer,
motion-graphics, music-to-video, pr-to-video, product-launch-video) and the
hyperframes-cli + /hyperframes router explaining what init does.
skills-manifest.json regenerated by the pre-commit hook to match the edited
skill bundles.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): scope agent mirror to HyperFrames' own skills, not the whole store
mirrorGlobalSkills listed every */SKILL.md in ~/.claude/skills and fanned them
out — but that store is shared, so a user's gstack / personal / company Claude
skills would get symlinked (and, since linkOrCopy removes the target first,
could overwrite a same-named skill) into Cursor / Codex / Goose / etc.
Scope the mirror to HyperFrames' own skills via the upstream lock's source
attribution — the same definition the prune already uses
(skillsAttributedToSource) — never a directory listing. New
hyperframesSkillNames() reads the global lock and returns only skills attributed
to heygen-com/hyperframes; the mirror intersects that allow-list with what's in
the store. Empty (no lock / nothing attributed) → mirror nothing, never
everything.
Also fixes the cosmetic "director(ies)" log typo (now singular/plural-aware) and
extracts the fan-out into mirrorToInstalledAgents() to keep installAllSkills
under the complexity gate.
Regression: skillsMirror.test.ts asserts a foreign gstack skill in the store is
neither mirrored out nor allowed to replace another agent's same-named skill;
the skills-bench harness seeds ~/.claude/skills/gstack and asserts it never
leaks to any agent. 1045 CLI tests + lint/types/fallow green.
Addresses Magi's request-changes on #1753.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
203 lines
18 KiB
Markdown
203 lines
18 KiB
Markdown
---
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name: faceless-explainer
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description: "turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics, diagrams, data-viz) rather than captured. There is no URL, no website capture, and no real assets. Use this skill for topic explainers, concept breakdowns, how-tos, listicles, and narrative explainers. Do not use it for a product launch/promo (use /product-launch-video), a tour of a real website (use /website-to-video), a GitHub PR (use /pr-to-video), captions on existing footage (use /embedded-captions), or a short unnarrated motion graphic (use /motion-graphics). If the intent is unclear, route through /hyperframes first."
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---
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> **media-use**: Before sourcing audio/images, call `/media-use` to resolve BGM/SFX/images from the HeyGen catalog. Run `--adopt` first to register existing assets. See `/media-use` skill.
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# Faceless Explainer to HyperFrames
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Use this skill to turn a body of text into an explainer video: pick a design system, plan a teaching story, and build it frame by frame in HyperFrames. **Faceless** means every visual is invented downstream — there is no capture step and no real asset inventory.
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> **Confirm the route before Step 0.** You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for **explaining a topic from text, with no product and no website to capture**. Route other intents elsewhere: a product launch/promo → `/product-launch-video`; a tour of a real site → `/website-to-video`; a GitHub PR → `/pr-to-video`; captions on existing footage → `/embedded-captions`; a short unnarrated motion graphic → `/motion-graphics`. If the user says only "make a video" or the route is uncertain, read `/hyperframes` first.
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You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, `hyperframes-creative`, and `hyperframes-animation`.
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Workflow: Step 0 setup → `hyperframes.json`; Step 1 brief → `capture/extracted/`; Step 2 design system → `frame.md`; Step 3 storyboard/script → `STORYBOARD.md` and `SCRIPT.md`; Step 3.1 audio → `audio_meta.json`; Step 4 visual design → enriched `STORYBOARD.md`; Step 5 frames → `compositions/frames/NN-*.html` and `index.html`; Step 6 final render → `renders/video.mp4`.
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---
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## Step 0: Setup and Brief
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Goal: Lock the core video brief and create the HyperFrames project if needed.
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Initialize only if `hyperframes.json` is missing. Name `<project>` from the topic in kebab-case, such as `compound-interest-explained`; never use workspace name or timestamp.
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`npx hyperframes init "videos/<project>" --non-interactive --example=blank` — `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
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**Show sign-in status before the brief** — run `npx hyperframes auth status` and **relay its output verbatim (don't paraphrase or rewrite it).** It reports whether voice/BGM will use HeyGen or local engines and, when not signed in, how to sign in. **If not signed in, STOP and wait for the user to choose — sign in, or say "go"/"offline" to continue with local engines — before asking the brief or anything else.** Treat it as a real decision point, not a passing note; don't fold the choice into the brief question, and don't write keys into a per-repo `.env`. (In autonomous mode, note the status and continue offline.) See `../hyperframes-media` → Preflight for the canonical guidance.
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**Gate:** `hyperframes.json` exists, and angle, length, aspect ratio, and language are locked; sign-in status was shown (signed in, or continuing offline).
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---
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## Step 1: Brief (no capture)
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Goal: Fold the user's text into the project as the source of information. There is **no website capture and no real assets** — this is a faceless explainer.
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Save the user's full input verbatim, then create the synthetic capture package by hand:
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- `capture/extracted/visible-text.txt` — the full article / notes / topic / brief, verbatim. This is the source of **information**, not a story template (Step 3 reshapes it).
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- `capture/extracted/tokens.json` — `{ "title": "", "description": "", "colors": [], "fonts": [] }`. Fill `title`/`description` from the brief. Leave `colors`/`fonts` empty unless the user explicitly gave brand colors or fonts — then add them (the design preset supplies a complete palette regardless).
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Do **not** run `npx hyperframes capture` (there is no URL). Do not create `asset-descriptions.md` or populate `capture/assets/` — faceless visuals are invented in Steps 4-5, not captured. The one exception: if the user supplied a real image, place it under `public/<basename>` and note it for Step 3.
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**Gate:** `capture/extracted/visible-text.txt` and `capture/extracted/tokens.json` exist; you can state the explainer's topic and audience in one clear sentence.
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---
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## Step 2: Design System
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Goal: Choose one shipped frame preset; a script turns it into this video's `frame.md` + caption skin.
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You make the one judgment call — **which preset**. Read `../hyperframes-creative/references/design-spec.md` and browse `../hyperframes-creative/frame-presets/`; pick the preset whose look best fits the topic, tone, and audience. Then run:
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```bash
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node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .
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```
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The script does the rest deterministically: copies the preset's `FRAME.md` → `frame.md` and **remixes** it onto any brand tokens in `capture/extracted/tokens.json` (brand colors mapped onto the preset's color keys by role; the preset's display + body fonts swapped for the brand's), copies the preset's caption skin to `.hyperframes/caption-skin.html`, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing of the spec.
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A faceless explainer usually has **no brand colors/fonts** (`tokens.json` colors/fonts empty) → the script keeps the preset's own palette, a complete shippable design. Only when the user named brand colors/fonts add them to `tokens.json` before running, and only adjust `frame.md` by hand afterward if a mapping truly needs it.
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**Gate:** `build-frame.mjs` exited 0 — `frame.md` exists from a named preset, and (when the preset ships one) `.hyperframes/caption-skin.html` exists as the caption skin source.
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---
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## Step 3: Storyboard and Script
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Goal: Turn the text into an approved frame-by-frame teaching plan.
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Read `references/story-design.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`.
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Use `story-design.md` for the explainer structure (concept / how-to / listicle / story), hook strategy, clarity techniques, emotional beats, the type-enum mapping, and `VO_MODE`. The video's sequence comes from **narrative design, not the input text's paragraph order** — reorder, merge, omit, compress. Faceless visuals are invented downstream, so frames do **not** carry an asset inventory: leave `asset_candidates` empty unless the user supplied a real `public/<basename>` image. Use the exact required fields from the storyboard and script references.
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After drafting, show a frame-by-frame summary. In that same message ask the user two things: (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (`npx hyperframes preview`) — open it only on a yes. Iterate until approved, and carry the preview choice to Step 6.
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**Gate:** `STORYBOARD.md` exists, every frame has the required narrative fields, `SCRIPT.md` exists when narration is needed, and the user approved the frame-by-frame plan.
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---
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## Step 3.1: Audio
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Goal: Generate narration, word timings, music, and audio metadata from the approved script.
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Start audio after Step 3 approval. Run it in the background, then continue to Step 4. (Sign-in status was already shown in Step 0; the engine falls back automatically.)
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`node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &`
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The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's `music:` field. This uses the HeyGen Audio API for retrieval, not generation, and the same `~/.heygen` credential as TTS. For provider details, read `../hyperframes-media/references/tts.md`.
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If there is no narration and no `SCRIPT.md`, skip voice generation. BGM may still run if the storyboard has a music mood.
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**Gate:** audio job has started, or the project is marked silent.
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---
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## Step 4: Frame Visual Design
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Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
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Edit `STORYBOARD.md` in place. Do not create another storyboard. Use `frame.md` as the source of truth for color, type, layout feel, and style.
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Read `references/visual-design.md`, `references/composition.md`, `references/motion-language.md`, and `../hyperframes-animation/`. Use `visual-design.md` for required frame fields and the required `## Video direction` block. Use `composition.md` for layout, hierarchy, focal points, and the invented-visual treatment. Use `motion-language.md` and `../hyperframes-animation/` for valid effects and blueprint IDs. Do not invent effect names or blueprint IDs.
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For every frame, add required visual and motion fields, including `effects` and `focal` and/or `roles`. Because the explainer is faceless, `focal`/`roles` describe **invented visual elements** (a hero word, a diagram node, a data-viz series), not captured assets. Add one video-wide `## Video direction` block for overall visual direction, motion style, pacing, and design rules.
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Do not change story, script, `transition_in`, or the source text. Do not write HTML in this step. There is **no asset-staging step** — faceless visuals are built by the workers in Step 5. If the user supplied a real `public/<basename>` image, reference it by path in the relevant frame's `focal`/`roles`; otherwise nothing to stage.
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**Gate:** every frame has `effects` plus `focal` and/or `roles`; `## Video direction` exists.
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---
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## Step 5: Build Frames
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Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
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Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
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`node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md`
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`node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .`
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||
|
||
Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
|
||
|
||
Before dispatch, read `sub-agents/frame-worker.md` and `../hyperframes-core/references/subagent-dispatch.md`. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame.
|
||
|
||
Each worker context must include `PROJECT_DIR`, `frame_id`, canvas size, caption status and keep-out band if captions are enabled, and `ANIM_DIR` as the absolute path to `../hyperframes-animation/`. Each worker reads `frame.md`, its own `## Frame N` block from `STORYBOARD.md`, and the recipe body for each cited effect or blueprint ID. Each worker writes only `compositions/frames/NN-*.html`. Workers must never edit `STORYBOARD.md`.
|
||
|
||
As each worker returns, the orchestrator marks that frame as `animated` in `STORYBOARD.md`.
|
||
|
||
After audio timings exist, build captions in the background and assemble the index:
|
||
|
||
`node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &`
|
||
|
||
`node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .`
|
||
|
||
`captions.mjs` uses the project's `.hyperframes/caption-skin.html` (copied in Step 2) as the caption look, injecting brand tokens from `frame.md`; with no skin present it renders the built-in default pill. `captions: skipped (<reason>)` is valid. Continue without captions when explicitly skipped.
|
||
|
||
**Gate:** every frame is marked `animated`, `index.html` exists, and captions are built or explicitly skipped.
|
||
|
||
---
|
||
|
||
## Step 6: Finalize
|
||
|
||
Goal: Verify the assembled video, get user approval, and render the final MP4.
|
||
|
||
Inject transitions, run checks, pause for review, then render.
|
||
|
||
`node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .`
|
||
|
||
`node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html`
|
||
|
||
`npx hyperframes lint`
|
||
|
||
`npx hyperframes validate`
|
||
|
||
`npx hyperframes inspect`
|
||
|
||
`npx hyperframes snapshot --at <frame-midpoints>`
|
||
|
||
`snapshot` stitches the captured frames into one contact sheet (`snapshots/contact-sheet.jpg`). Glance at it; if nothing is obviously broken, move on — don't linger here.
|
||
|
||
If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to `compositions/frames/NN-*.html`, then rerun the failed check.
|
||
|
||
**Known false-positive — do not chase it.** `inspect` may report a handful of `text_box_overflow` errors of ~1–4px on the **caption** highlight words (selector `#caption-word-*` / `.caption-line`). The caption pill uses a deliberately snug `line-height` (set once in `scripts/captions.mjs`) and has **no `overflow:hidden`**, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do **not** inflate the caption `line-height` (it balloons the pill, which is worse). Only act on a `text_box_overflow` when it names a **frame** element (`#el-NN-*`), not a caption word.
|
||
|
||
After checks pass, pause for user review. The video is assembled, viewable, and editable in Studio. Manage preview only once across Step 3 and Step 6: open it if the user asked earlier, offer it if they declined earlier, and do not ask again if they are already reviewing in Studio.
|
||
|
||
Preview: `npx hyperframes preview`
|
||
|
||
Render only after user approval:
|
||
|
||
`npx hyperframes render --skill=faceless-explainer --quality high --output renders/video.mp4`
|
||
|
||
Do not rerun `lint`, `validate`, `inspect`, or `snapshot` after rendering unless the user asks.
|
||
|
||
**Gate:** `lint`, `validate`, and `inspect` passed before render; user approved at the review pause; `renders/video.mp4` exists. Final reply states MP4 path and final duration.
|
||
|
||
---
|
||
|
||
## Quick Reference
|
||
|
||
**Formats:** landscape `1920x1080` by default; portrait `1080x1920`; square `1080x1080`. Set the format once in the storyboard frontmatter.
|
||
|
||
**Faceless deltas vs a captured-asset workflow:** no Step 1 capture (synthetic `tokens.json` + `visible-text.txt`); no `asset-descriptions.md` and no `capture/assets/`; no asset-staging in Step 4; `asset_candidates` empty by default; every visual is invented by the Step 5 workers (typography / abstract graphics / diagrams / data-viz). A user-supplied `public/<basename>` image is the only real asset path.
|
||
|
||
**Background scripts:** the workflow ships only these under `scripts/`: `build-frame` for adopting + brand-remixing a frame preset into `frame.md` (+ caption skin); `audio` for TTS, transcription, BGM, SFX, and duration syncing; `captions`; `transitions` for inject and verify; and `assemble-index`. Everything else is the `hyperframes` CLI.
|
||
|
||
| Read | When |
|
||
| ------------------------------------------------------------------------------------------------------------ | --------------------------------------------- |
|
||
| `[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/)` | Step 2: choose and adopt a frame preset. |
|
||
| `[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md)` | Step 2: apply brand tokens correctly. |
|
||
| `[references/story-design.md](references/story-design.md)` | Step 3: plan the explainer story. |
|
||
| `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
|
||
| `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
|
||
| `[../hyperframes-media/references/tts.md](../hyperframes-media/references/tts.md)` | Step 3.1: choose or understand TTS providers. |
|
||
| `[references/visual-design.md](references/visual-design.md)` | Step 4: enrich the storyboard visually. |
|
||
| `[references/composition.md](references/composition.md)` | Step 4: judge composition. |
|
||
| `[references/motion-language.md](references/motion-language.md)` | Step 4: judge motion language. |
|
||
| `[../hyperframes-animation/](../hyperframes-animation/)` | Step 4: cite effect and blueprint IDs. |
|
||
| `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: dispatch per-frame workers. |
|
||
| `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
|