mirror of
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* fix(media-use): codex gate misfires as 'not logged in' when piped codexUnavailableReason() gated generation on parsing `codex login status` stdout, but that command prints 'Logged in using ChatGPT' to stderr and exits 0 — so the piped stdout media-use captures (execFileSync returns stdout only on success) was empty, and the gate falsely reported 'not logged in'. Every headless / CI / agent run was blocked from codex image gen even when fully authed. Gate on the durable credentials file ($CODEX_HOME/auth.json) instead of the TTY/stderr-only human text. Token validity is still proven by the exec, which fails cleanly on a stale login. The stdout `features list` capability check is unchanged. Verified: reproduced the false 'not logged in' block, then after the fix generated end-to-end via `resolve -t image --provider codex` (valid 1254x1254 PNG, source=generated, provider=codex.image_gen). * fix(media-use): bug-bash fixes — id race, provider/reuse/adopt guards From the bug-bash against main: - MU-23 (HIGH): concurrent resolves raced on nextId (read-max-then-append, non-atomic), so parallel agents got duplicate ids and clobbered each other's files. Add allocateId(): a coarse per-project lock (.media/.lock, 15s stale-steal) around id allocation that scans the manifest AND the type dir for reserved ids, then O_EXCL-creates a placeholder file so the slow download between allocate and append can't collide. 5 parallel resolves now yield 5 distinct ids + files. - X4: --reuse imported across a type mismatch (bgm asset under images/). Apply typesMatch on the --reuse path; reject mismatches (icon<->image still interchangeable). - X5: --provider silently overrode --local-only and made a network call. --local-only is now a hard guard: network providers are skipped even under a forced provider; the miss message explains the conflict. - BUG-2: --provider ignored the exact-cache floor and could hand back an asset from a different provider. A forced --provider now bypasses all reuse rungs (regenerate with THIS provider); the unforced floor is intact. - MU-26/X6: 0-byte assets accepted. --adopt skips 0-byte files (loud); ingest refuses a 0-byte local file (freezeUrl already rejects empty responses). - BUG-4: unknown/unavailable --provider now errors with the available list instead of a generic 'no provider could resolve' (typo != catalog miss). - BUG-5: --reuse "" gave the wrong 'type and intent required' error; it now routes to a clear empty-sha message. - BUG-3: voice duration leaked an unrounded float into index.md; round all durations to 0.1s centrally at record build (matches probe). - Nits: whitespace-only --intent is rejected; nudge grammar (exists/exist). Tests: allocateId reservation + registry local-only-wins added; full media-use suite green. All fixes verified e2e. * fix(cli): reject unknown flags instead of silently ignoring them citty is permissive: an unrecognized flag was dropped, not rejected — so `render . --out x` (the flag is --output/-o) silently ignored --out and rendered to the default renders/<name>.mp4 path. A mistyped flag read as a render/catalog miss. Add assertKnownFlags(): validate every dash-prefixed token against the command's declared args + aliases + the global set (help/version/json) before the command runs, in the shared trackCommandFailures run-wrapper so every leaf command is covered. Handles --flag=value, --no-<bool> negation, camelCase<->kebab arg names, and combined shorts; stops at --; positionals and flag values pass through. Verified: `render . --out x` -> 'Error: Unknown flag: --out'; --output/-o/ --json/--help still accepted. Unit tests added. * docs(skills): install with --full-depth so agents get current main The documented `npx skills add heygen-com/hyperframes` fetched the skills.sh registry blob, which lags GitHub main by hours — so users following the docs got a stale skill (e.g. media-use v1: no --candidates, voice stubbed). The CLI's own `hyperframes skills` command already forces a full clone via --full-depth to bypass this; the docs didn't pass it. Add --full-depth to every documented install command (README, CLAUDE.md, docs/guides/skills.mdx) with a one-line note on the lag. Addresses the user-facing half of the publish/registry lag (#2034). * chore(media-use): collapse resolve.mjs import to satisfy oxfmt --check * fix(cli): extract longFlagName to keep flag validator under complexity gate Also regenerate skills-manifest.json (resolve.mjs formatting change re-hashed the media-use skill). Fixes the Fallow audit + skills-manifest-in-sync CI gates.
332 lines
23 KiB
Markdown
332 lines
23 KiB
Markdown
<p align="center">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="docs/logo/dark.svg">
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<source media="(prefers-color-scheme: light)" srcset="docs/logo/light.svg">
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<img alt="HyperFrames" src="docs/logo/light.svg" width="300">
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</picture>
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</p>
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<p align="center">
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<a href="https://www.npmjs.com/package/hyperframes"><img src="https://img.shields.io/npm/v/hyperframes.svg?style=flat" alt="npm version"></a>
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<a href="https://www.npmjs.com/package/hyperframes"><img src="https://img.shields.io/npm/dm/hyperframes.svg?style=flat" alt="npm downloads"></a>
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<a href="LICENSE"><img src="https://img.shields.io/badge/license-Apache%202.0-blue.svg" alt="License"></a>
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<a href="https://nodejs.org"><img src="https://img.shields.io/badge/node-%3E%3D22-brightgreen" alt="Node.js"></a>
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<a href="https://discord.gg/EbK98HBPdk"><img src="https://img.shields.io/badge/Discord-Join-5865F2?logo=discord&logoColor=white" alt="Discord"></a>
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</p>
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<p align="center"><b>Write HTML. Render video. Built for agents.</b></p>
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<p align="center">
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<a href="https://hyperframes.heygen.com/quickstart">Quickstart</a> |
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<a href="https://hyperframes.heygen.com/showcase">Showcase</a> |
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<a href="https://www.hyperframes.dev/">Playground</a> |
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<a href="https://hyperframes.heygen.com/catalog/blocks/data-chart">Catalog</a> |
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<a href="https://hyperframes.heygen.com/introduction">Docs</a> |
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<a href="https://discord.gg/EbK98HBPdk">Discord</a>
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</p>
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<p align="center">
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<img src="docs/public/images/hyperframes-logo-motion-1280-trimmed.webp" alt="HyperFrames demo: HTML code on the left transforms into a rendered video on the right" width="800">
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</p>
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HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.
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## Quick Start
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### With an AI coding agent
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Install the HyperFrames skills, then describe the video you want:
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```bash
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npx skills add heygen-com/hyperframes --full-depth --yes
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```
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> `--full-depth` does a full clone of the repo's current `main`. Without it, `skills add` fetches the skills.sh registry blob, which lags `main` by hours — you'd get an older copy of a skill. (`hyperframes skills update` already installs full-depth.)
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Try a prompt like:
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> Using `/hyperframes`, create a 10-second product intro with a fade-in title, a background video, and subtle background music.
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The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Cursor, Gemini CLI, Codex, and other coding agents that support skills.
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## Skills
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HyperFrames ships 20 skills agents load on demand. Read `/hyperframes` first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.
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Run `npx skills add heygen-com/hyperframes --full-depth` for the interactive picker, `npx skills add heygen-com/hyperframes --all --full-depth` to install all 20 at once (skips the picker), or `npx skills add heygen-com/hyperframes --skill <name> --full-depth` for just one (bare name, no leading `/`). Keep `--full-depth` — it installs the current `main`; without it `skills add` fetches the skills.sh blob, which lags by hours.
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### Router
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| Skill | Use when |
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| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/hyperframes` | **Read first** for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills and intent router for the creation workflows below. |
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### Creation workflows
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| Skill | Use when |
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| -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/product-launch-video` | Marketing / launching / promoting a **product** — from its URL, a brief, or a script (even if the site is only named). Up to ~3 min (sweet spot 30-90s). |
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| `/website-to-video` | Turning a **general website** into a video — site tour, portfolio / landing-page showcase, social clip from the site's own visuals. |
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| `/faceless-explainer` | **Explaining a topic / concept** from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz). |
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| `/pr-to-video` | A **GitHub pull request** (PR URL, `owner/repo#N` ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the `gh` CLI. |
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| `/embedded-captions` | Adding **captions / subtitles** to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed. |
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| `/talking-head-recut` | Packaging an existing talking-head / interview / podcast video with **designed graphic overlays** — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP. |
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| `/motion-graphics` | A short, **unnarrated, design-led motion graphic** (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay. |
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| `/music-to-video` | A **music track** (audio file, or video to pull audio from) → a **beat-synced** video — lyric, slideshow, or kinetic promo; music drives pacing. |
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| `/slideshow` | A **presentation / pitch deck / interactive deck** — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video. |
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| `/general-video` | **Anything else** — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback. |
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| `/remotion-to-hyperframes` | **Porting an existing Remotion** (React) composition's source to HyperFrames HTML. One-way migration, not creation. |
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### Domain skills (loaded on demand)
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Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.
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| Skill | Covers |
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| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/hyperframes-core` | The composition contract — `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, determinism rules. |
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| `/hyperframes-animation` | All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU). |
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| `/hyperframes-keyframes` | Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus `hyperframes keyframes` diagnostics for rendered motion. |
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| `/hyperframes-creative` | Non-animation creative direction — `frame.md` / `design.md`, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns. |
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| `/media-use` | The media OS — resolve any media need (BGM, SFX, image, icon, voice) into a frozen local file + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking. |
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| `/hyperframes-cli` | CLI dev loop — `init`, `lint`, `validate`, `inspect`, `preview`, `render`, `publish`, `doctor`, plus AWS Lambda cloud rendering (`lambda deploy / render / progress`). |
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| `/hyperframes-registry` | Install and wire registry blocks and components into compositions via `hyperframes add`. Authoring a new block or component to contribute upstream. |
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| `/figma` | Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition. |
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For visual design handoff workflows, see the [Claude Design guide](https://hyperframes.heygen.com/guides/claude-design) and [Open Design guide](https://hyperframes.heygen.com/guides/open-design).
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### Manually with the CLI
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```bash
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npx hyperframes init my-video
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cd my-video
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npx hyperframes preview # preview in browser with live reload
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npx hyperframes render # render to MP4
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```
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**Requirements:** Node.js 22+, FFmpeg
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## What You Can Build
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Need ideas? Browse the [Showcase](https://hyperframes.heygen.com/showcase) for finished videos you can watch, read, run, and remix.
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- Product launch videos and feature announcements
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- PR walkthroughs with animated code diffs, narration, and captions
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- Data visualizations, chart races, and map animations
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- Social videos with kinetic captions, overlays, and music
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- Docs-to-video, PDF-to-video, and website-to-video explainers
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- Reusable motion graphics for automated content pipelines
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## Frame.md
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**frame.md — your design system, ready for video.**
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Every brand has a `design.md`. None of them were written for a camera. `frame.md` is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.
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The output is a `DESIGN.md` superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.
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<table>
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<tr>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/biennale-yellow"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/biennale-yellow.png" alt="Biennale Yellow" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/biennale-yellow">Biennale Yellow</a></b>
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</td>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/blockframe"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/blockframe.png" alt="BlockFrame" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/blockframe">BlockFrame</a></b>
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</td>
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</tr>
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<tr>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/blue-professional"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/blue-professional.png" alt="Blue Professional" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/blue-professional">Blue Professional</a></b>
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</td>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/bold-poster"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/bold-poster.png" alt="Bold Poster" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/bold-poster">Bold Poster</a></b>
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</td>
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</tr>
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<tr>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/broadside"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/broadside.png" alt="Broadside" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/broadside">Broadside</a></b>
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</td>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/capsule"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/capsule.png" alt="Capsule" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/capsule">Capsule</a></b>
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</td>
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</tr>
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<tr>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/cartesian"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/cartesian.png" alt="Cartesian" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/cartesian">Cartesian</a></b>
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</td>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/cobalt-grid"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/cobalt-grid.png" alt="Cobalt Grid" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/cobalt-grid">Cobalt Grid</a></b>
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</td>
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</tr>
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<tr>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/coral"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/coral.png" alt="Coral" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/coral">Coral</a></b>
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</td>
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<td width="50%" align="center">
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<a href="https://www.hyperframes.dev/design/creative-mode"><img src="https://static.heygen.ai/hyperframes-oss/docs/images/design-templates/creative-mode.png" alt="Creative Mode" width="100%"></a>
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<br><b><a href="https://www.hyperframes.dev/design/creative-mode">Creative Mode</a></b>
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</td>
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</tr>
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</table>
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Browse and remix them all at [hyperframes.dev/design](https://www.hyperframes.dev/design).
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## How It Works
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Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.
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```html
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<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
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<video
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class="clip"
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data-start="0"
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data-duration="6"
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data-track-index="0"
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src="intro.mp4"
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muted
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playsinline
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></video>
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<h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>
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<audio
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data-start="0"
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data-duration="6"
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data-track-index="2"
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data-volume="0.5"
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src="music.wav"
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></audio>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
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<script>
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const tl = gsap.timeline({ paused: true });
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tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
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window.__timelines = window.__timelines || {};
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window.__timelines.launch = tl;
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</script>
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</div>
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```
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Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.
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## HyperFrames Stack
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HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.
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| Piece | Status | What it does |
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| ----------------------------------------------- | ------------------- | ------------------------------------------------------------------------------------------------- |
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| CLI | Available | Scaffold, preview, lint, inspect, and render local video projects |
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| Core / Engine / Producer | Available | Parse compositions, drive headless Chrome, encode video, and mix audio |
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| Catalog | Available | Reusable blocks and components for transitions, overlays, captions, charts, maps, and effects |
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| Agent skills | Available | Teach coding agents the video-production patterns that generic web docs miss |
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| Studio | Available, evolving | Browser surface for previewing and editing compositions |
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| AWS Lambda rendering | Available | Deploy a distributed render stack and drive renders from your laptop or CI |
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| [hyperframes.dev](https://www.hyperframes.dev/) | Available | Community playground for previewing, iterating, sharing, and rendering HTML-native video projects |
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| [frame.md](https://www.hyperframes.dev/design) | Available | Invert your design system for the camera — a DESIGN.md superset an agent can compose video from |
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## Catalog
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Install ready-to-use blocks and components:
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```bash
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npx hyperframes add flash-through-white # shader transition
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npx hyperframes add instagram-follow # social overlay
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npx hyperframes add data-chart # animated chart
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```
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Browse the catalog at [hyperframes.heygen.com/catalog](https://hyperframes.heygen.com/catalog/blocks/data-chart).
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## Why HyperFrames?
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- **HTML-native:** compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
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- **Agent-friendly:** agents already write HTML, and the CLI is non-interactive by default.
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- **Deterministic:** same input, same frames, same output. Built for CI, regression tests, and automated rendering.
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- **No build step:** an `index.html` composition plays as-is and can be previewed directly in the browser.
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- **Adapter-based animation:** bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
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- **Open source:** Apache 2.0 license, with no per-render fees or commercial-use thresholds.
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## HyperFrames vs Remotion
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HyperFrames is inspired by [Remotion](https://www.remotion.dev). Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.
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| | **HyperFrames** | **Remotion** |
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| ------------------------ | ------------------------------------- | --------------------------------------- |
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| Authoring | HTML + CSS + seekable animation | React components |
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| Build step | None; `index.html` plays as-is | Bundler required |
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| Agent handoff | Plain HTML files | JSX / React project |
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| Library-clock animations | Seekable, frame-accurate via adapters | Wall-clock animation patterns need care |
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| Distributed rendering | Local and AWS Lambda render paths | Remotion Lambda, mature cloud renderer |
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| License | Apache 2.0 | Source-available Remotion License |
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Read the full comparison in the [HyperFrames vs Remotion guide](https://hyperframes.heygen.com/guides/hyperframes-vs-remotion).
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## Documentation
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Full documentation: [hyperframes.heygen.com/introduction](https://hyperframes.heygen.com/introduction)
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- [Quickstart](https://hyperframes.heygen.com/quickstart)
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- [Showcase](https://hyperframes.heygen.com/showcase)
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- [Guides](https://hyperframes.heygen.com/guides/gsap-animation)
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- [API Reference](https://hyperframes.heygen.com/packages/core)
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- [Catalog](https://hyperframes.heygen.com/catalog/blocks/data-chart)
|
|
- [Examples](https://hyperframes.heygen.com/examples)
|
|
- [AWS Lambda rendering](https://hyperframes.heygen.com/deploy/aws-lambda)
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|
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## Packages
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|
|
|
| Package | Description |
|
|
| ---------------------------------------------------------------- | ----------------------------------------------------------------- |
|
|
| [`hyperframes`](packages/cli) | CLI for creating, previewing, linting, and rendering compositions |
|
|
| [`@hyperframes/core`](packages/core) | Types, parsers, generators, linter, runtime, and frame adapters |
|
|
| [`@hyperframes/engine`](packages/engine) | Seekable page-to-video capture engine using Puppeteer and FFmpeg |
|
|
| [`@hyperframes/producer`](packages/producer) | Full rendering pipeline for capture, encode, and audio mix |
|
|
| [`@hyperframes/studio`](packages/studio) | Browser-based composition editor UI |
|
|
| [`@hyperframes/player`](packages/player) | Embeddable `<hyperframes-player>` web component |
|
|
| [`@hyperframes/shader-transitions`](packages/shader-transitions) | WebGL shader transitions for compositions |
|
|
| [`@hyperframes/aws-lambda`](packages/aws-lambda) | AWS Lambda SDK and deployment surface for distributed renders |
|
|
|
|
## Community
|
|
|
|
HyperFrames is used in production at [HeyGen](https://www.heygen.com), with community examples from teams like [tldraw](https://tldraw.com), [TanStack](https://tanstack.com), and others in [ADOPTERS.md](ADOPTERS.md). Open a PR if your team is using HyperFrames.
|
|
|
|
- Questions and ideas: [Discord](https://discord.gg/EbK98HBPdk)
|
|
- Bugs and feature requests: [GitHub Issues](https://github.com/heygen-com/hyperframes/issues)
|
|
- Security reports: [SECURITY.md](SECURITY.md)
|
|
- Contributions: [CONTRIBUTING.md](CONTRIBUTING.md)
|
|
|
|
## Development Note
|
|
|
|
The repo uses [Git LFS](https://git-lfs.com) for golden regression-test baselines under `packages/producer/tests/**/output.mp4` (about 240 MB of `.mp4` files). If you're cloning the full repo for development, install Git LFS first:
|
|
|
|
```bash
|
|
# macOS
|
|
brew install git-lfs
|
|
|
|
# Ubuntu / Debian
|
|
sudo apt install git-lfs
|
|
|
|
# Windows
|
|
winget install GitHub.GitLFS
|
|
|
|
# Then, once per machine
|
|
git lfs install
|
|
```
|
|
|
|
If you only need source files, you can skip LFS content:
|
|
|
|
```bash
|
|
GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/heygen-com/hyperframes.git
|
|
```
|
|
|
|
## License
|
|
|
|
[Apache 2.0](LICENSE)
|