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hyperframes/skills/motion-graphics/catalog-map.md
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Miguel Ángel d595010388 docs(skills): surface Code Animations blocks to agents (#1485)
The 9 Code Animation blocks shipped to the registry but were referenced
in zero agent-facing skills, so agents rebuilt code scenes from scratch
instead of installing them.

- discovery.md: add a Code Animations (9) section to the block inventory
  and fix the stale block count (88 -> 97)
- motion-graphics/catalog-map.md: add a code / code-reveal row to the
  Director -> block map
- pr-to-video visual-design: install code-diff / code-morph /
  code-highlight / code-typing / code-scroll before hand-authoring a code window
2026-06-16 01:25:22 -04:00

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# Director → catalog block map (reuse-first)
The Builder's **default is to compose existing HF catalog blocks, not hand-author.** `npx hyperframes add <block>` drops a block's source into `compositions/`; the Builder then **customizes in place** — most blocks bake their content/data into their own script (only a few expose CSS-var `params`), so reuse = **add + edit**, not pure variable injection. Hand-author only (a) gaps no block covers and (b) the asset-fusion affordance binding.
After classifying intent → category, the **Director names the block(s) + what to customize** in the shot-plan IR:
```jsonc
"content": { "block": "data-chart", "customize": { "data": [...], "headline": "…", "palette": ["…"] } }
```
## Category → block(s)
| Category | Borrow from catalog | Customize | Gaps → hand-author |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------- |
| **kinetic-typo** | one of **18 `caption-*`** (kinetic-slam, editorial-emphasis, clip-wipe, gradient-fill, neon-glow, glitch-rgb, matrix-decode, particle-burst, weight-shift, pill-karaoke, highlight, blend-difference…) | words; `emphasis_words``word--emphasis`; palette; font; timing | a motif none of the 18 cover |
| **charts** | `data-chart` (bar+line, staggered, value labels) | edit the data array + headline/subtitle; `--bg`/`--text` | pie/donut, bar-chart-race, ring/% |
| **stat** | `apple-money-count` (finance: $ counter + burst + SFX) **or** our generic `stat-motion` (any %/number + ring) | target, prefix/suffix, label, palette | — |
| maps/geo | **vector lane**: `us-map` (+bubble/hex/flow), `world-map`, `spain-map` + **hand-author** `geo-highlight`/`geo-flow`/`flag-borders`/`pin-rollout` (NOT in registry — build per `categories/maps/module.md`). **basemap lane** (real satellite/dark / zoom-to-place): bake via `categories/maps/bake-basemap.mjs``<video>` + geo-aligned SVG overlay (border draw-on + colour-block fills) | regions/data, palette, callouts/connectors, basemap style | (basemap lane now covers real imagery + zoom-to-address — was the gap) |
| diagram | `flowchart` (SVG connectors + nodes) | nodes, edges, labels | — |
| **code / code-reveal** | one of the **9 Code Animations** blocks: `code-typing` (live typing), `code-diff` (a change), `code-morph` (a refactor), `code-highlight` (spotlight a line), `code-scroll` (walk a file), `code-snippet-flight` (assemble); GPU hero reveals `code-3d-extrude` / `code-shader-dissolve` / `code-particle-assemble` for a title-card moment; for a static themed code/terminal window use a `code-snippet-*` block | the baked code string / diff / theme | a code motion none cover |
| **brand reveal** | `logo-outro` (piece assembly + glow + tagline + URL pill) | logo asset, tagline, URL, palette | — |
| transitions | 15+ shader transitions (domain-warp, whip-pan, sdf-iris, glitch…) | direction, timing | — |
| social overlay | ig / tiktok / yt / x / reddit / spotify / macos cards | handle, metrics, avatar | — |
| polish | grain-overlay, vignette, shimmer-sweep, texture-mask-text | intensity | — |
| **asset-fusion (RWA)** | **annotation kit from `north-korea-locked-down`** — scribble-circle draw-on, pop-up pill + pointer, red-wash, scanline, corners, camera push; + `us-map-bubble` callouts/connectors | asset, annotation position (`element_positions`), label, palette **eyedropper'd from the asset** | **NET-NEW (not in catalog): the affordance binding — asset geometry _becomes_ the chart axis (straw → gauge)** |
## Reuse mechanics
- `npx hyperframes add <block>` → source lands in `compositions/<block>.html`; inline it or reference via `data-composition-src`; customize content/data/palette/positions in place.
- Blocks ship at fixed canvases (1920×1080 / 1080×1920 / 1080×1080) — match or adapt.
- Blocks already follow the HF contract (paused timeline, seek) — keep it.
## Asset-fusion: borrow + net-new (the only real net-new IP)
Borrow `north-korea-locked-down`'s annotation _language_; the net-new is the RWA fusion _logic_ (see the RWA study):
1. Classify the data type; read the asset's **geometric affordance** — linearity → timeline/gauge, volume/texture → pie, height → bar, container → exploded view.
2. **`element_positions`** — measure the asset's feature (center / extent / safe-zones / avoid-zones). This is the reverse-engineer step (vision); in the prototype it's hand-estimated.
3. **Eyedropper palette** from the asset (never generic #FFF/#000).
4. **Two layers** — asset (z0, full-bleed) + data graphics fused to its geometry (z1+), anchored by `element_positions`; connectors/scribble physically tie the data to the asset; the asset stays visible.