mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-10 04:18:01 +00:00
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
327 lines
11 KiB
TypeScript
327 lines
11 KiB
TypeScript
/**
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* AssetCard and FontRow — visual asset tile / row components for the Assets panel.
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* Extracted from AssetsTab.tsx to keep that file under the 600-line CI gate.
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*/
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import { useState, useEffect, useRef, useCallback } from "react";
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import { VideoFrameThumbnail } from "../ui/VideoFrameThumbnail";
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import { VIDEO_EXT, IMAGE_EXT } from "../../utils/mediaTypes";
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import { TIMELINE_ASSET_MIME } from "../../utils/timelineAssetDrop";
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import { ContextMenu } from "./AssetContextMenu";
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import { usePlayerStore } from "../../player/store/playerStore";
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import { useAssetPreviewStore } from "../../utils/assetPreviewStore";
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import { findClipForAsset, isPointerClick } from "../../utils/assetClickBehavior";
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import { basename, ext, truncateMiddle, formatDuration } from "./assetHelpers";
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import { resolveMediaPreviewUrl } from "../../player/components/thumbnailUtils";
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/** Drag payload writer shared by the asset tile and the font row: copy effect
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* plus the timeline-asset MIME and a plain-text path fallback. */
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function writeAssetDragData(e: React.DragEvent, asset: string): void {
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e.dataTransfer.effectAllowed = "copy";
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e.dataTransfer.setData(TIMELINE_ASSET_MIME, JSON.stringify({ path: asset }));
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e.dataTransfer.setData("text/plain", asset);
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}
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/** Open the row/tile context menu at the pointer, shared by asset tile + font row. */
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function openAssetContextMenu(
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e: React.MouseEvent,
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setContextMenu: (menu: { x: number; y: number }) => void,
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): void {
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e.preventDefault();
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setContextMenu({ x: e.clientX, y: e.clientY });
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}
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/**
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* Lazily probe a video/audio URL for its duration via a hidden HTMLVideoElement
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* (`preload="metadata"`). The manifest only covers ~/.media assets, so project
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* assets in assets/ have no manifest entry — this fills the gap.
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* Returns `undefined` until the probe completes; `null` if it failed.
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*/
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function useProbedDuration(src: string, skip: boolean): number | null | undefined {
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const [duration, setDuration] = useState<number | null | undefined>(undefined);
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useEffect(() => {
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if (skip) return;
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let cancelled = false;
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let retryTimer: ReturnType<typeof setTimeout> | undefined;
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// The in-flight probe element, so unmount cleanup can abort its network
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// fetch (clearing `src`) instead of leaving it to finish in the background.
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let liveVid: HTMLVideoElement | null = null;
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function teardown(vid: HTMLVideoElement) {
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vid.onloadedmetadata = null;
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vid.onerror = null;
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vid.src = "";
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}
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function probe(attempt: number) {
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if (cancelled) return;
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const vid = document.createElement("video");
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liveVid = vid;
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vid.preload = "metadata";
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vid.muted = true;
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vid.onloadedmetadata = () => {
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const d = Number.isFinite(vid.duration) && vid.duration > 0 ? vid.duration : null;
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teardown(vid);
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if (!cancelled) setDuration(d);
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};
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vid.onerror = () => {
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teardown(vid);
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if (!cancelled) {
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if (attempt < 1) retryTimer = setTimeout(() => probe(attempt + 1), 50);
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else setDuration(null);
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}
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};
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vid.src = src;
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}
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probe(0);
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return () => {
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cancelled = true;
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if (retryTimer) clearTimeout(retryTimer);
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if (liveVid) teardown(liveVid);
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};
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}, [src, skip]);
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return duration;
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}
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export interface AssetCardProps {
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projectId: string;
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asset: string;
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used: boolean;
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duration?: number;
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onCopy: (path: string) => void;
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isCopied: boolean;
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onDelete?: (path: string) => void;
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onRename?: (oldPath: string, newPath: string) => void;
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onAddAssetToTimeline?: (path: string) => void;
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}
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/**
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* Thumbnail card for images and video assets. Renders in a 2-col grid.
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*
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* Click behaviour (CapCut-style):
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* - Already added → selects the clip on the timeline (setSelectedElementId).
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* - Not yet added → opens the asset preview overlay over the canvas.
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* Drag behaviour is preserved: a pointer movement exceeding DRAG_THRESHOLD_PX
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* before pointerup is treated as drag-start, not a click.
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*/
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// fallow-ignore-next-line complexity
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export function AssetCard({
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projectId,
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asset,
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used,
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duration,
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onCopy,
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isCopied,
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onDelete,
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onRename,
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onAddAssetToTimeline,
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}: AssetCardProps) {
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const [contextMenu, setContextMenu] = useState<{ x: number; y: number } | null>(null);
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const [hovered, setHovered] = useState(false);
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const fullName = asset.split("/").pop() ?? asset;
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const name = basename(asset);
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const extension = ext(asset);
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const serveUrl = resolveMediaPreviewUrl(asset, projectId);
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const isVideo = VIDEO_EXT.test(asset);
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const isImage = IMAGE_EXT.test(asset);
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const probedDuration = useProbedDuration(serveUrl, !isVideo || duration != null);
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const resolvedDuration = duration ?? probedDuration ?? undefined;
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const durationLabel = formatDuration(resolvedDuration ?? 0);
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// Drag-threshold click gate: track pointer-down position so we can ignore
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// pointer-up events that followed a real drag gesture.
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const pointerDownRef = useRef<{ x: number; y: number } | null>(null);
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const setSelectedElementId = usePlayerStore((s) => s.setSelectedElementId);
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const elements = usePlayerStore((s) => s.elements);
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const setPreviewAsset = useAssetPreviewStore((s) => s.setPreviewAsset);
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const handlePointerDown = useCallback((e: React.PointerEvent) => {
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pointerDownRef.current = { x: e.clientX, y: e.clientY };
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}, []);
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const handlePointerUp = useCallback(
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(e: React.PointerEvent) => {
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const origin = pointerDownRef.current;
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pointerDownRef.current = null;
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if (!origin) return;
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if (!isPointerClick(e.clientX - origin.x, e.clientY - origin.y)) return;
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// Treat as click
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if (used) {
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const clip = findClipForAsset(elements, asset);
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if (clip) {
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setSelectedElementId(clip.key ?? clip.id);
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return;
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}
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}
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// Not added (or no matching clip found) → preview overlay
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setPreviewAsset(asset, projectId);
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},
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[used, elements, asset, projectId, setSelectedElementId, setPreviewAsset],
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);
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return (
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<>
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<div
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draggable
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onPointerDown={handlePointerDown}
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onPointerUp={handlePointerUp}
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onDragStart={(e) => writeAssetDragData(e, asset)}
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onContextMenu={(e) => openAssetContextMenu(e, setContextMenu)}
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onPointerEnter={() => setHovered(true)}
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onPointerLeave={() => setHovered(false)}
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className={`flex flex-col gap-1 cursor-pointer rounded-md p-1 transition-colors ${
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isCopied ? "bg-studio-accent/10" : "hover:bg-neutral-800/40"
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}`}
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>
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{/* Thumbnail */}
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<div className="w-full aspect-video rounded overflow-hidden bg-neutral-900 relative">
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{isImage && (
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<img
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src={serveUrl}
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alt={name}
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loading="lazy"
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className="w-full h-full object-cover"
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onError={(e) => {
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(e.target as HTMLImageElement).style.display = "none";
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}}
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/>
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)}
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{isVideo && (
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<>
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<VideoFrameThumbnail src={serveUrl} />
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{hovered && (
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<video
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src={serveUrl}
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autoPlay
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muted
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loop
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playsInline
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className="absolute inset-0 w-full h-full object-cover"
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/>
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)}
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</>
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)}
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{!isImage && !isVideo && (
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<div className="w-full h-full flex items-center justify-center">
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<span className="text-[10px] font-medium text-neutral-600">{extension}</span>
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</div>
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)}
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{/* "Added" badge — top-left */}
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{used && (
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<span className="absolute top-1 left-1 text-[9px] font-semibold leading-none px-1.5 py-[3px] rounded bg-neutral-950/80 text-panel-text-1">
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Added
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</span>
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)}
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{/* Duration badge — top-right, media only */}
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{durationLabel && (
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<span className="absolute top-1 right-1 text-[9px] font-medium leading-none px-1.5 py-[3px] rounded bg-neutral-950/80 text-panel-text-2 tabular-nums">
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{durationLabel}
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</span>
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)}
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</div>
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{/* Filename caption */}
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<span
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className={`text-[10px] leading-tight text-center block w-full ${
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used ? "text-panel-text-2" : "text-panel-text-4"
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}`}
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title={fullName}
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>
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{truncateMiddle(fullName, 22)}
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</span>
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</div>
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{contextMenu && (
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<ContextMenu
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x={contextMenu.x}
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y={contextMenu.y}
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asset={asset}
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onClose={() => setContextMenu(null)}
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onCopy={onCopy}
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onDelete={onDelete}
|
|
onRename={onRename}
|
|
onAddAtPlayhead={onAddAssetToTimeline}
|
|
/>
|
|
)}
|
|
</>
|
|
);
|
|
}
|
|
|
|
export interface FontRowProps {
|
|
asset: string;
|
|
used: boolean;
|
|
onCopy: (path: string) => void;
|
|
isCopied: boolean;
|
|
onDelete?: (path: string) => void;
|
|
onRename?: (oldPath: string, newPath: string) => void;
|
|
onAddAssetToTimeline?: (path: string) => void;
|
|
}
|
|
|
|
/**
|
|
* Compact row for font assets (no meaningful thumbnail; show ext badge + name).
|
|
*/
|
|
export function FontRow({
|
|
asset,
|
|
used,
|
|
onCopy,
|
|
isCopied,
|
|
onDelete,
|
|
onRename,
|
|
onAddAssetToTimeline,
|
|
}: FontRowProps) {
|
|
const [contextMenu, setContextMenu] = useState<{ x: number; y: number } | null>(null);
|
|
const name = basename(asset);
|
|
const extension = ext(asset);
|
|
|
|
return (
|
|
<>
|
|
<div
|
|
draggable
|
|
onClick={() => onCopy(asset)}
|
|
onDragStart={(e) => writeAssetDragData(e, asset)}
|
|
onContextMenu={(e) => openAssetContextMenu(e, setContextMenu)}
|
|
className={`px-2.5 py-1.5 flex items-center gap-2.5 cursor-pointer transition-colors ${
|
|
isCopied
|
|
? "bg-studio-accent/10 border-l-2 border-studio-accent"
|
|
: "border-l-2 border-transparent hover:bg-neutral-800/50"
|
|
}`}
|
|
>
|
|
<div className="w-[50px] h-[32px] rounded overflow-hidden bg-neutral-900 flex-shrink-0 flex items-center justify-center">
|
|
<span className="text-[9px] font-medium text-neutral-700">{extension}</span>
|
|
</div>
|
|
<div className="min-w-0 flex-1">
|
|
<span
|
|
className={`text-xs font-medium truncate block ${used ? "text-panel-text-1" : "text-panel-text-3"}`}
|
|
>
|
|
{name}
|
|
</span>
|
|
<div className="flex items-center gap-1.5">
|
|
<span className="text-[10px] text-neutral-600 truncate">{extension}</span>
|
|
{used && (
|
|
<span className="text-[9px] font-medium text-panel-accent bg-panel-accent/10 px-1.5 py-px rounded">
|
|
in use
|
|
</span>
|
|
)}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
{contextMenu && (
|
|
<ContextMenu
|
|
x={contextMenu.x}
|
|
y={contextMenu.y}
|
|
asset={asset}
|
|
onClose={() => setContextMenu(null)}
|
|
onCopy={onCopy}
|
|
onDelete={onDelete}
|
|
onRename={onRename}
|
|
onAddAtPlayhead={onAddAssetToTimeline}
|
|
/>
|
|
)}
|
|
</>
|
|
);
|
|
}
|