mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-05 17:30:50 +00:00
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
230 lines
9.0 KiB
TypeScript
230 lines
9.0 KiB
TypeScript
import { useCallback } from "react";
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import { usePlayerStore } from "../player";
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import {
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readProjectFileContent,
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saveProjectFilesWithHistory,
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type DomEditCommitBaseParams,
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} from "../utils/studioFileHistory";
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import { createStudioSaveHttpError } from "../utils/studioSaveDiagnostics";
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import {
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buildDomEditPatchTarget,
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readHfId,
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type DomEditSelection,
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} from "../components/editor/domEditing";
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import type { CommitDomEditPatchBatches, DomEditPatchBatch } from "./domEditCommitTypes";
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interface UseElementLifecycleOpsParams extends DomEditCommitBaseParams {
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/** Route delete through SDK when session resolves the hf-id; returns true if handled. */
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onTrySdkDelete?: (hfId: string, originalContent: string, targetPath: string) => Promise<boolean>;
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/** Resolver-shadow tripwire for the reordered targets (telemetry-only, decoupled from cutover). */
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onReorderShadow?: (targets: string[]) => void;
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/** Resync the SDK session after a server-fallback delete. */
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forceReloadSdkSession?: () => void;
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commitDomEditPatchBatches: CommitDomEditPatchBatches;
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/** Stage 7 Step 3b: called after a successful server-side element delete (shadow). */
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onElementDeleted?: (selection: DomEditSelection) => void;
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}
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export function useElementLifecycleOps({
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activeCompPath,
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showToast,
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writeProjectFile,
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domEditSaveTimestampRef,
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editHistory,
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projectIdRef,
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reloadPreview,
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clearDomSelection,
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onTrySdkDelete,
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onReorderShadow,
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forceReloadSdkSession,
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commitDomEditPatchBatches,
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onElementDeleted,
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}: UseElementLifecycleOpsParams) {
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// fallow-ignore-next-line complexity
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const handleDomEditElementDelete = useCallback(
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// fallow-ignore-next-line complexity
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async (selection: DomEditSelection) => {
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const pid = projectIdRef.current;
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if (!pid) return;
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const label = selection.label || selection.id || selection.selector || selection.tagName;
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const targetPath = selection.sourceFile || activeCompPath || "index.html";
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try {
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const originalContent = await readProjectFileContent(pid, targetPath);
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const patchTarget = buildDomEditPatchTarget(selection);
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if (!patchTarget.id && !patchTarget.selector && !patchTarget.hfId) {
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throw new Error("Selected element has no patchable target");
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}
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if (onTrySdkDelete && selection.hfId) {
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const handled = await onTrySdkDelete(selection.hfId, originalContent, targetPath);
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if (handled) {
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clearDomSelection();
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usePlayerStore.getState().setSelectedElementId(null);
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showToast(`Deleted ${label}. Use Undo to restore it.`, "info");
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return;
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}
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}
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domEditSaveTimestampRef.current = Date.now();
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const removeResponse = await fetch(
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`/api/projects/${pid}/file-mutations/remove-element/${encodeURIComponent(targetPath)}`,
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{
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ target: patchTarget }),
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},
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);
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if (!removeResponse.ok) {
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throw await createStudioSaveHttpError(
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removeResponse,
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`Failed to delete element from ${targetPath}`,
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);
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}
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const removeData = (await removeResponse.json()) as { changed?: boolean; content?: string };
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const patchedContent =
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typeof removeData.content === "string" ? removeData.content : originalContent;
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// ponytail: the server remove-element route (removeElementFromHtml) strips
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// only the element node — it does NOT cascade-remove GSAP tweens targeting
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// it, unlike the SDK path (removeElement → cascadeRemoveAnimations). This
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// fallback runs only when the element isn't in the SDK doc (e.g. runtime-
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// generated / unaddressable), where targeting tweens are unlikely. Upgrade
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// path: cascade in removeElementFromHtml by selector/hf-id to fully match.
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await saveProjectFilesWithHistory({
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projectId: pid,
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label: "Delete element",
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kind: "timeline",
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files: { [targetPath]: patchedContent },
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readFile: async () => originalContent,
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writeFile: writeProjectFile,
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recordEdit: editHistory.recordEdit,
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});
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clearDomSelection();
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usePlayerStore.getState().setSelectedElementId(null);
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// Server wrote the file; resync the stale in-memory SDK doc so a later
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// SDK edit doesn't resurrect the deleted element.
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forceReloadSdkSession?.();
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reloadPreview();
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onElementDeleted?.(selection);
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showToast(`Deleted ${label}. Use Undo to restore it.`, "info");
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} catch (error) {
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const message = error instanceof Error ? error.message : "Failed to delete element";
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showToast(message);
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}
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},
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[
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activeCompPath,
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clearDomSelection,
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domEditSaveTimestampRef,
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editHistory.recordEdit,
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onTrySdkDelete,
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onElementDeleted,
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forceReloadSdkSession,
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projectIdRef,
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reloadPreview,
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showToast,
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writeProjectFile,
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],
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);
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// ponytail: z-index reorder folds every element patch for a source file in memory and sends
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// one patch-elements-batch request, so each file is persisted with one atomic disk write.
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// No SDK reorder/reparent op exists; DOM sibling order stays server-authoritative if ever needed.
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const handleDomZIndexReorderCommit = useCallback(
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// fallow-ignore-next-line complexity
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(
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entries: Array<{
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element: HTMLElement;
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zIndex: number;
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id?: string;
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selector?: string;
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selectorIndex?: number;
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sourceFile: string;
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key?: string;
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}>,
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gestureCoalesceKey?: string,
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) => {
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if (entries.length === 0) return Promise.resolve();
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// Resolver shadow (telemetry-only, decoupled from cutover): record whether
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// the SDK resolves each reordered element — the reorderElements op's targets.
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onReorderShadow?.(
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entries.map((e) => readHfId(e.element)).filter((id): id is string => id != null),
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);
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const coalesceKey =
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gestureCoalesceKey ??
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`z-reorder:${entries.map((e) => e.id ?? e.selector ?? e.element.getAttribute("data-hf-id") ?? "el").join(":")}`;
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const patchesBySourceFile = new Map<string, DomEditPatchBatch["patches"]>();
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const rollbacks: Array<() => void> = [];
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for (const entry of entries) {
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const priorZIndex = entry.element.style.zIndex;
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const priorPosition = entry.element.style.position;
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const priorStoreEntry = entry.key
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? usePlayerStore.getState().elements.find((el) => (el.key ?? el.id) === entry.key)
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: undefined;
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let positionChanged = false;
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entry.element.style.zIndex = String(entry.zIndex);
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const patches: Array<{ type: "inline-style"; property: string; value: string }> = [
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{ type: "inline-style", property: "z-index", value: String(entry.zIndex) },
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];
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try {
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const win = entry.element.ownerDocument?.defaultView;
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if (win && win.getComputedStyle(entry.element).position === "static") {
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entry.element.style.position = "relative";
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positionChanged = true;
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patches.push({ type: "inline-style", property: "position", value: "relative" });
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}
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} catch {
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/* cross-origin or detached — skip */
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}
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if (entry.key) {
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usePlayerStore
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.getState()
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.updateElement(entry.key, { zIndex: entry.zIndex, hasExplicitZIndex: true });
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}
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rollbacks.push(() => {
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entry.element.style.zIndex = priorZIndex;
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if (positionChanged) entry.element.style.position = priorPosition;
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if (entry.key && priorStoreEntry) {
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usePlayerStore.getState().updateElement(entry.key, {
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zIndex: priorStoreEntry.zIndex,
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hasExplicitZIndex: priorStoreEntry.hasExplicitZIndex,
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});
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}
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});
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const filePatches = patchesBySourceFile.get(entry.sourceFile) ?? [];
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filePatches.push({
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target: buildDomEditPatchTarget({
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id: entry.id,
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hfId: readHfId(entry.element),
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selector: entry.selector,
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selectorIndex: entry.selectorIndex,
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}),
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operations: patches,
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});
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patchesBySourceFile.set(entry.sourceFile, filePatches);
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}
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const batches = [...patchesBySourceFile].map(([sourceFile, patches]) => ({
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sourceFile,
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patches,
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}));
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// Resolves once every source-file batch is persisted so a same-file timing write
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// can be ordered after it (see applyTimelineStackingReorder callers).
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return commitDomEditPatchBatches(batches, { label: "Reorder layers", coalesceKey }).catch(
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(error) => {
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for (const rollback of rollbacks) rollback();
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throw error;
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},
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);
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},
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[commitDomEditPatchBatches, onReorderShadow],
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);
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return {
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handleDomEditElementDelete,
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handleDomZIndexReorderCommit,
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};
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}
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