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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
184 lines
15 KiB
Markdown
184 lines
15 KiB
Markdown
---
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id: brand-reveal-assemble-zoom
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role: brand-reveal
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duration_seconds: [4, 6]
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phases: 5
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visual_arc: wide-composition → companion-exit → tight-focus → idle
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uses_rules: [discrete-text-sequence, coordinate-target-zoom, sine-wave-loop]
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element_roles:
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companion: Supporting element (tagline, slogan, intro text) that provides context then exits
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hero: Focal element (logo, icon, product image) that remains and receives camera focus
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when_to_use:
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- Brand / logo / product reveal needs context-then-focus flow
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- Wide-shot → close-up cinematic narrowing
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- Two elements share screen, one dominates the final frame
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when_not_to_use:
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- All elements remain throughout (no exit phase)
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- Scene is purely text-based, no visual hero
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- Multiple elements need equal focus
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- Interactive elements required — see cta-morph-press
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triggers: [brand reveal, zoom into logo, text leads to, wide to close-up, hero focus]
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---
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# Brand Reveal · Assemble & Zoom (HyperFrames)
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This is a "context → focus → idle" emotional arc: the viewer first watches the companion text type itself out and understands what they're looking at; then the hero (logo / icon) pops in to declare where the focus lies; companion yields its space, the layout's center of gravity collapses toward the hero, and the camera pushes in for a close-up; finally the hero settles into a subtle breathing motion, saying "this is the brand, it lives here."
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The whole thing runs on a single paused GSAP timeline. Five phases, no hard cuts — every adjacent pair gets a 0.06–0.3s breath of buffer to absorb the previous phase's spring tail.
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## When to Use
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- Need a progressive narrowing from wide composition to tight close-up on a hero
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- A supporting element (slogan, category word, tagline) appears first to give context, then exits
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- Final frame is a close-up of the hero with subtle ambient motion
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- Not for: all elements equally important, pure text scenes, or scenes requiring interaction (use cta-morph-press)
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## Orchestration
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This scene weaves four kinds of motion together; each maps to a rule or an inline pattern:
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- **Phase 1 — companion typing**: use [discrete-text-sequence](../rules/discrete-text-sequence.md), but in its **monotonic simplified form** (a string of `tl.set` calls, not the reverse-search `onUpdate`). Brand-reveal companions usually don't have the dramatic stuff — no typos, no backspaces — they're just "one phrase that builds out quickly." The full SEQUENCE array machinery from the rule is overkill. Still, drop at least one pacing hold in the middle so the cadence doesn't read as machine-typed.
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- **Phase 2 — hero pop**: no rule needed, just inline a single `back.out(BOUNCE_FACTOR)` tween that springs the hero from `scale: 0` to `scale: 1`. One tween, no orchestration — making this a rule would be overengineering. For a rubberier feel, swap to `elastic.out(amp, period)`.
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- **Phase 3 — companion exit + layout recenter**: the "glue" unique to this blueprint, not covered by any rule. Three concurrent tweens at the same timeline position, sharing `duration` and `ease` (companion fade-slides, `.recenter-shift` pulls brand-group toward the viewport center). See "Phase 3 seam" below.
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- **Phase 4 — zoom into hero**: use [coordinate-target-zoom](../rules/coordinate-target-zoom.md), **but its default offset derivation doesn't fit here.** The rule's formula assumes a row of N equal-width cards; our layout is the three-piece "companion + brand text + hero icon" assembly, which needs its own offset derivation. See "Phase 4 seam" below.
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- **Phase 5 — hero breathing**: use [sine-wave-loop](../rules/sine-wave-loop.md) in its **multiplicative `onUpdate` form** (the one in the rule's GSAP Timeline section), **not** `fromTo` + yoyo. Phase 2 already set hero's scale to `1.0` and Phase 4 pushed an outer wrapper to `TARGET_SCALE` — the breath must multiply onto hero's existing scale, never overwrite it. See "Phase 5 seam" below.
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## Phase Timing
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All boundaries are in seconds. Design pass: pick each phase's internal duration first, then back-derive its start time from the constraints below.
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| Phase | Start ≥ | Internal duration | Notes |
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| ----- | --------------------------------- | ---------------------- | ---------------------------------------------------------- |
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| 1 | `0` (or end of previous scene) | `TEXT_END - 0` | Monotonic sequence. End must precede `POP_START` |
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| 2 | `TEXT_END + ~0.06s` | `POP_DUR` | Tiny gap so companion settles before pop fires |
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| 3 | `POP_START + POP_DUR + ~0.2s` | `SLIDE_DUR` | Let `back.out` spring tail settle |
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| 4 | `SLIDE_START + SLIDE_DUR + ~0.3s` | `ZOOM_DUR` | Let recenter visually land before zooming |
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| 5 | `ZOOM_START + ZOOM_DUR + ~0.1s` | `TOTAL - BREATH_START` | Zoom spring tail must finish; otherwise sine fights spring |
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The 0.06s gap between Phase 1 and 2 exists so "typing done → next beat" reads as two events, not one. The 0.2s gap between Phase 2 and 3 is the most critical: `back.out` overshoots past 1.0 and rebounds — pull the layout while that tail is still settling and the hero appears to jitter. The 0.1s gap between Phase 4 and 5 is the same idea: `power2.out` decays to near-zero velocity but never literally zero, and a sine wave starting on top of that produces visible chatter.
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## Initial DOM Nesting (Critical)
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Phase 3 and Phase 4 each need their own wrapper to carry their transform, for the reason stated directly in [coordinate-target-zoom's "Transform order" principle](../rules/coordinate-target-zoom.md#key-principles): scale must wrap translate, never the other way around — otherwise the translation gets multiplied by the outer scale and the hero "drifts and accelerates." This blueprint adds one extra layer (`.recenter-shift`) beyond what the rule shows, because Phase 3's recenter shift and Phase 4's counter-translate are two different motions and cannot share an element.
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```
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.zoom-scale ← Phase 4 scale
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.zoom-translate ← Phase 4 counter-translate
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.recenter-shift ← Phase 3 layout recenter
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.layout-row
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.companion ← fixed width, right-aligned, lighter font-weight
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.companion-text ← Phase 1 typing target
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.brand-group
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.brand-text ← heavier font-weight; fades + slides out during Phase 4
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.hero ← Phase 2 pop target + Phase 5 breath target
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```
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`.companion` is a fixed-width container with `justify-content: flex-end` and `white-space: nowrap`. The reason maps directly to [discrete-text-sequence's "fixed-width container" principle](../rules/discrete-text-sequence.md#key-principles): as characters appear, content length grows; without a fixed width, brand-group gets shoved around as the companion's edge moves. With a fixed width, overflow gets pushed off the container's left edge (not into the brand). The design-time obligation is therefore `COMPANION_WIDTH ≥ widthOf(longest SEQUENCE state)` — otherwise text leaks past the viewport.
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Brand text uses a heavier `font-weight` than the companion. Even while companion is still on screen, the hero side must read as dominant — otherwise the Phase 3 "weight transfer" feels abrupt rather than inevitable.
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## Phase 3 Seam: Companion Exit + Recenter
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This step has no existing rule — it's the blueprint's core glue. Three tweens fire at the same timeline position, sharing `SLIDE_DUR` and `power3.out`:
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1. `.companion` fade-slides out (`opacity → 0, x → COMPANION_EXIT_X`)
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2. `.recenter-shift` pulls left by `FINAL_RECENTER_OFFSET`, bringing brand-group to the horizontal midline
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3. (Optional) brand text picks up a slight "dragged toward center" lateral slide
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**`FINAL_RECENTER_OFFSET` is the most common point of failure in this blueprint.** Theoretical baseline: shift left by half the (companion + gap) width:
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```
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FINAL_RECENTER_OFFSET ≈ -(COMPANION_WIDTH + COMPANION_GAP) / 2
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```
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But in practice you'll always find the hero ending up slightly off-center to the left. Reason: brand text's visual center of mass isn't its geometric midpoint (bold weights, serifs, letter-spacing all bias the perceived center). Tuned values are usually smaller in magnitude than the theoretical baseline. **Tune by eye, then bake the result as a `const` — never recompute per frame.** The Phase 4 zoom multiplies everything by 5×+, so any sub-pixel drift in this value becomes visible jitter.
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## Phase 4 Seam: Zoom into Hero (offset derivation)
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The default offset derivation in [coordinate-target-zoom](../rules/coordinate-target-zoom.md) assumes "N equal-width cards in a horizontal row" — that formula doesn't apply here. Our layout is `companion + gap + brandText + heroGap + hero`, with the hero not at center. The hero's distance from viewport center after Phase 3 has to be derived separately:
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```
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baseHeroOffset = (COMPANION_WIDTH + COMPANION_GAP + brandTextWidth + HERO_GAP) / 2
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HERO_FINAL_OFFSET_X = baseHeroOffset + FINAL_RECENTER_OFFSET
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counterTranslateX = -HERO_FINAL_OFFSET_X // feeds .zoom-translate's x tween
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```
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**`baseHeroOffset` does NOT include `HERO_SIZE`** — the `S` in "total flex width" cancels against the `S/2` in "icon center to row center distance":
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```
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Total flex width T = C + G + B + L + S
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Icon center = C + G + B + L + S/2
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Layout center = T / 2
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Offset = (C + G + B + L + S/2) − T/2
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= C/2 + G/2 + B/2 + L/2
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= (C + G + B + L) / 2
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```
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Including `S` would make the counter-translation overshoot, leaving the icon center-left after zoom.
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**`brandTextWidth` must be measured with a hidden DOM probe after `document.fonts.ready`, then baked.** Before fonts load, `getBoundingClientRect()` uses fallback metrics — easily off by 10–30 px, which becomes tens of visible pixels after a 5× zoom. The standard DOM probe (placed before timeline registration):
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```js
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await document.fonts.ready;
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const probe = document.createElement("span");
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probe.style.cssText =
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"position:absolute; left:-99999px; white-space:pre; " +
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`font: ${BRAND_WEIGHT} ${BRAND_FONT_SIZE}px ${BRAND_FONT_STACK};`;
|
||
probe.textContent = BRAND_TEXT;
|
||
document.body.appendChild(probe);
|
||
const brandTextWidth = probe.getBoundingClientRect().width;
|
||
probe.remove();
|
||
// Use brandTextWidth to compute HERO_FINAL_OFFSET_X, bake as const
|
||
```
|
||
|
||
The zoom itself (outer scale + inner counter-translate tweens) follows [coordinate-target-zoom's critical constraints](../rules/coordinate-target-zoom.md#critical-constraints) verbatim: shared `ZOOM_DUR` + ease, no recomputing offset in onUpdate, `transform-origin: 50% 50%`.
|
||
|
||
During the zoom, brand text fades + slides out (duration `ZOOM_DUR * 0.3–0.5`, finishing well before the zoom climax) — otherwise at 5× scale it fills the frame and covers the hero.
|
||
|
||
## Phase 5 Seam: Why Breath Must Be Multiplicative
|
||
|
||
The multiplicative `onUpdate` form in [sine-wave-loop](../rules/sine-wave-loop.md) (`gsap.set(hero, { scale: HERO_FINAL_SCALE * (1 + sin(ω) * AMP) })`) isn't a recommendation here — it's a **hard requirement**:
|
||
|
||
- Phase 2 tweens hero's scale to `1.0` (or `HERO_FINAL_SCALE`) — this is hero's resting state
|
||
- Phase 4 pushes `.zoom-scale` (outer wrapper) to `TARGET_SCALE` — but this is on the wrapper, **not** on hero itself
|
||
- Phase 5 must let hero breathe **on top of its own resting scale** — so it has to multiply onto `HERO_FINAL_SCALE` as a baseline
|
||
|
||
Using the rule's alternative `fromTo` + yoyo form here would re-tween hero from 0 to 1, undoing Phase 2's final state (even if "0 to 1" looks identical on paper, GSAP's from-state gets re-applied on every yoyo cycle, killing the post-pop scale).
|
||
|
||
`SCALE_AMP` 0.02–0.04 (product photography → small; stylized logo → large), `ROTATE_AMP` 0–2°, `SCALE_PERIOD` ~1.5–2s reads as natural breathing — ranges live in the rule, pick by scene.
|
||
|
||
## Key Values to Choose (Not Already in the Rules)
|
||
|
||
Only listing the parameters **unique to this blueprint** below; standard parameters (`POP_DUR`, `BOUNCE_FACTOR`, `SCALE_AMP`, etc.) — go to the referenced rule.
|
||
|
||
- **COMPANION_WIDTH**: theoretical floor = width of the longest SEQUENCE state in companion font (measure with a probe); 30–50% of viewport width is the practical range. Too small → text leaks past viewport; too large → `FINAL_RECENTER_OFFSET` grows with it and Phase 3 drags.
|
||
- **FINAL_RECENTER_OFFSET**: theoretical `-(COMPANION_WIDTH + COMPANION_GAP) / 2`, but tuned value is typically smaller in magnitude. **Must be tuned by eye and baked as a const**, never per-frame (see Phase 3 seam).
|
||
- **TARGET_SCALE**: 3× (modest) → 5.5× (cinematic) → 8× (extreme close-up). Constraint: hero source resolution ≥ `HERO_SIZE × TARGET_SCALE`, otherwise rasters go soft.
|
||
- **BRAND_EXIT_X**: magnitude ≥ half viewport width — ensures brand text clears the frame before zoom climax.
|
||
- **BRAND_FADE_RATIO**: 0.3–0.5; brand text disappears before zoom's halfway mark, leaving the climax framed on hero alone.
|
||
|
||
## Critical Constraints (ordered by failure frequency)
|
||
|
||
- **Bake all pre-calculated offset constants**: `FINAL_RECENTER_OFFSET`, `HERO_FINAL_OFFSET_X`, `HERO_FINAL_OFFSET_Y` are all `const`. Per-frame recomputation → sub-pixel drift → visible jitter at 5× zoom.
|
||
- **Scale wraps translate** (see DOM nesting): `.zoom-scale` outer, `.zoom-translate` inner. Reversed → translation gets multiplied by scale → hero drifts during zoom.
|
||
- **Companion container width ≥ max text width**: overflow during assembly is invisible, but explodes at the final state.
|
||
- **`baseHeroOffset` excludes heroSize**: see Phase 4 seam derivation.
|
||
- **Breath must be multiplicative**: see Phase 5 seam.
|
||
- **Breath gate: BREATH_START ≥ zoom end + 0.1s**: sine and spring tail cannot coexist.
|
||
- **Measure brand text after `document.fonts.ready`**: otherwise hero offset is off by 10–30 px.
|
||
- **Three nested wrappers only tween GSAP transform aliases** (`x` / `y` / `scale` / `rotation`) — never `width` / `height` / `left` / `top`.
|
||
- **Single paused timeline**: `gsap.timeline({ paused: true })`, registered to `window.__timelines[data-composition-id]`.
|
||
|
||
## Spring → Ease Selection
|
||
|
||
Four phases, four spring feels, four ease choices. The complete spring → ease mapping table lives in [hyperframes-animation/SKILL.md](../SKILL.md); this blueprint's defaults are:
|
||
|
||
- Phase 2 elastic pop → `back.out(BOUNCE_FACTOR)` (swap to `elastic.out` for rubberier feel)
|
||
- Phase 3 tight exit → `power3.out`
|
||
- Phase 4 cinematic push → `power2.out`
|
||
- Phase 5 continuous oscillation → `onUpdate Math.sin`
|
||
|
||
## Golden Sample
|
||
|
||
- [brand-reveal-assemble-zoom.html](../examples/brand-reveal-assemble-zoom.html) — runnable 5-second composition with concrete values for every named constant above; single paused GSAP timeline drives all five phases. Run this first, then change values — much faster than building from scratch.
|