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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
190 lines
17 KiB
Markdown
190 lines
17 KiB
Markdown
---
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id: proof-logo-chain
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role: social-proof
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duration_seconds: [6, 10]
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phases: 5
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visual_arc: brand-decode → text-swap → logo-centers → avatars-network → brand-logos
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uses_rules: [hacker-flip-3d, vertical-spring-ticker, coordinate-target-zoom, avatar-cloud-network]
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element_roles:
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anchor: Logo that threads across all shots, repositioning as the visual link
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decode_text: Brand name revealed via hacker-flip alongside the anchor
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swap_text: Replacement text sliding in after the decode (the claim phrase)
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counter: Numeric/short label appearing with the avatar cloud
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avatars: User avatars on an elliptical ring around the anchor
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endorsement_logos: Partner / brand logos scrolling at the bottom
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when_to_use:
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- Brand authority via multiple progressive proof points
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- Logo threads multiple shots as the visual link
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- 3-4 distinct claims packed in one continuous sequence
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when_not_to_use:
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- Single-beat scene, no progression
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- No persistent brand element available
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- Authority from a single source only
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triggers: [brand reveal, social proof, "#1 tool", million users, trusted by]
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---
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# Proof · Logo Chain (HyperFrames)
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This is a "decode → claim → community → endorsement" arc: the brand name decrypts itself next to the logo (authority asserts itself); a claim phrase slot-machines into the same row (the specific boast lands); text yields and the logo glides to dead center (it has earned the stage); avatars cascade into orbit around it with connection lines drawing outward (community materializes); partner logos quietly scroll along the bottom (third-party validation, no fanfare). The logo is the only element on screen the whole time — it is the through-line that makes four claims feel like one statement.
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Single paused GSAP timeline, five phases, every adjacent pair gets ~0.2-0.4s of breathing room because four different easings (`power3.out`, `back.out`, additive springs, dash-draw `power2.out`) cannot share boundaries cleanly.
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## When to Use
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- Authority / credibility scene that needs to stack 3-4 distinct proof points
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- A brand logo is available and should anchor viewer attention across content changes
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- The composition has 6-10s to breathe — under 6s and the recenter+cloud beats collide; over 10s the closing scroll drags
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- Not for: single-beat scenes, scenes without a persistent brand element, or a single-source authority (use a simpler reveal)
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## Orchestration
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Five phases, four rules + one inline beat. The logo (`.anchor-logo`) is shared state between every phase — it is the only element that no rule "owns" exclusively.
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- **Phase 1 — brand decode**: use [hacker-flip-3d](../rules/hacker-flip-3d.md) on the brand wordmark sitting in the right slot of the anchor row. The logo pops in via a plain inline `scale: 0 → 1` tween at `t=0` and the hacker-flip runs alongside it; we picked hacker-flip rather than typing or fade because the scene is announcing _who_ — the decryption framing reads as "this brand has been identified," which is the right opening register for a proof scene.
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- **Phase 2 — claim swap**: use [vertical-spring-ticker](../rules/vertical-spring-ticker.md) for the ticker word inside the claim (e.g. "#1 in {TickerWord1} ↔ {TickerWord2}"), `STEPS = 1` — a single slot-machine click is enough to communicate "the claim varies but the brand persists." Everything else in this phase is **inline**: the brand wordmark slides out, the new claim phrase fades in, the row shifts left, all three tweens at the same timeline position. See "Phase 2 Seam" — the swap glue is the core unique content of this blueprint.
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- **Phase 3 — logo recenters**: use [coordinate-target-zoom](../rules/coordinate-target-zoom.md) in its **shift-only variation** — we tween only the `.zoom-inner` counter-translate, we do **not** tween `.zoom-outer.scale`. There's no zoom here, just a translate; we still want the rule's "inner translates, outer scales" wrapper structure so an optional camera scale can be added later without rewiring. The text zone fades to 0 in parallel; the logo glides on `power2.out` toward true viewport center plus a small upward lift.
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- **Phase 4 — avatar cloud**: use [avatar-cloud-network](../rules/avatar-cloud-network.md). The non-trivial bit is that this rule's `CENTER_X / CENTER_Y` constants must equal the logo's post-Phase-3 position — see "Phase 3 → 4 Seam." The hub element from the rule is replaced by (or rendered on top of) the existing `.anchor-logo`; do not let the rule mount its own hub or you end up with two centerpieces.
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- **Phase 5 — brand endorsement strip**: **inline**, no rule. A staggered `back.out` entry on `.brand-logo` plus a finite `ease: "none"` x-tween on the strip. This isn't a rule because it's two tweens with no orchestration; making it one would be overengineering. Critical: the scroll uses a finite `duration` — see Critical Constraints; no `repeat: -1`.
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## Phase Timing
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All boundaries in seconds. Pick `DECODE_END` first (it's a function of charCount × stagger), back-derive the rest from the gaps below.
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| Phase | Start ≥ | Internal duration | Notes |
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| ----- | -------------------------------------- | ------------------------------ | ------------------------------------------------------------- |
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| 1 | `0` | `DECODE_END` | Equals `(charCount−1) × CHAR_STAGGER + FLIP_DURATION` |
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| 2 | `DECODE_END + ~0.3s` | `SWAP_DUR` (+ claim dwell) | Three concurrent tweens share `SWAP_DUR` & `power3.out` |
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| 3 | `SWAP_TRIGGER + SWAP_DUR + ~1.0s` | `RECENTER_DUR` | The 1s is **viewer reading time** for the claim, not a buffer |
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| 4 | `RECENTER_TRIGGER + RECENTER_DUR` | hub→avatars→lines→breath chain | No extra gap — rule's own hub fade absorbs the recenter tail |
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| 5 | `LOGOS_TRIGGER` (= `dur − SCROLL_DUR`) | `SCROLL_DUR` | Anchored to the _end_ of the comp, not Phase 4 |
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Three of the four gaps deserve commentary because they are not interchangeable.
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The `+0.3s` between Phase 1 and Phase 2 is hacker-flip's _settle frames_: after the final character flips to its target glyph there is still residual `power3.out` tail on the rotateX tween. Triggering the slide-out before that tail decays produces a visible double-motion on the last character. 0.3s is the smallest gap that reads as "decoded, _then_ the next beat" rather than one continuous transition.
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The `+1.0s` between Phase 2 and Phase 3 is **not a spring-settle gap** — it is reading time. The claim phrase ("#1 in X for Y") is the densest piece of copy in the scene; if the logo starts moving while the viewer is still parsing it, both motions degrade. Tune by eye against the actual claim length: short claims ("Trusted by millions") can drop to 0.7s; long claims ("The #1 enterprise-grade workflow tool for engineering teams") need 1.2-1.5s.
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Phase 4 follows Phase 3 with no explicit gap because [avatar-cloud-network](../rules/avatar-cloud-network.md)'s `HUB_FADE_START` is the first beat _inside_ the rule — it acts as the gap. If you stack a manual buffer on top, the cloud feels detached from the recentering.
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Phase 5's start time anchors to the **end** of the composition (`compDuration − SCROLL_DUR`), not the end of Phase 4. The viewer should still be looking at the formed avatar network when the strip enters; a strip that lands during the cloud's idle breathing is far better than one that arrives 2s after everything stops moving.
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## Initial DOM Nesting
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Three wrapper layers. The middle one (`.anchor-shift`) is what Phase 2 tweens for the left-shift; the inner two are what Phase 1 and Phase 3 act on. Without `.anchor-shift` as a separate node, Phase 2's row-shift would compound onto Phase 3's logo-recenter and you'd have to subtract one from the other at design time — error-prone.
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```
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.anchor-stage ← flex container, place-items: center
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.anchor-shift ← Phase 2 x-tween (row left-shift)
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.anchor-logo (z:100) ← Phase 1 scale pop, Phase 3 x/y translate
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img ← {heroAsset}, drop-shadow filter
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.anchor-text ← Phase 3 opacity fade-to-0
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.phase1-text ← Phase 1 hacker-flip target (per-char spans)
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.phase2-claim ← Phase 2 fade-in, positioned absolutely at phase1-text's origin
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.claim-lead / .claim-mid / .claim-ticker ← ticker = vertical-spring-ticker mount
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```
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`.phase2-claim` is `position: absolute` inside `.anchor-text` so it occupies the same coordinate as `.phase1-text` — that's what makes the swap read as "in place." If it were a sibling in the same flex row, the layout would jump as the brand fades out.
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`.anchor-logo` carries `z-index: 100`. It must sit above the avatars (`z:2`) and the SVG connection lines (`z:1`) that Phase 4 introduces — without this, the lines visibly cross through the logo edge instead of terminating at it.
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## Phase 2 Seam: The Three-Tween Swap
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This phase has no rule of its own — the vertical-spring-ticker only owns the ticker word inside the claim. The actual swap (old text out, claim in, row shifts left) is inline glue and is the most failure-prone beat in the blueprint. Three tweens fire at the same timeline position, share `SWAP_DUR`, share `power3.out`:
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```js
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// 1. Old brand text exits right.
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tl.to(
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".phase1-text",
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{ x: SLIDE_DIST, opacity: 0, duration: SWAP_DUR * EXIT_RATIO, ease: "power3.out" },
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SWAP_TRIGGER,
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);
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// 2. Whole row shifts left so the new (typically shorter) claim sits centered.
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tl.to(
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".anchor-shift",
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{ x: RECENTER_OFFSET, duration: SWAP_DUR, ease: "power3.out" },
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SWAP_TRIGGER,
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);
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// 3. Claim fades in slightly after the exit starts.
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tl.fromTo(
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".phase2-claim",
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{ opacity: 0 },
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{ opacity: 1, duration: SWAP_DUR * FADE_RATIO, ease: "power2.out" },
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SWAP_TRIGGER + SWAP_DUR * FADE_DELAY_RATIO,
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);
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```
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`RECENTER_OFFSET` is **the most common point of failure in this blueprint.** Theoretical baseline:
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```
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RECENTER_OFFSET ≈ -(claimWidth − brandWordmarkWidth) / 2
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||
```
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But the practical value is almost always smaller in magnitude than this baseline — the logo's optical center of mass pulls the perceived row center to its side, so the geometric center isn't the visual center. **Tune by eye after fonts are loaded, then bake as a `const`.** Do not derive it from `offsetWidth` at tween time: HF seeks every frame, and sub-pixel drift between sibling renders becomes visible jitter when an optional camera scale wraps the scene.
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||
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`EXIT_RATIO` ~0.5 and `FADE_DELAY_RATIO` ~0.25 are the empirical values that produce a clean handoff. The brand text needs to be ~50% gone by the midpoint of the swap; the claim fade-in starts a quarter of the way in so there is no moment of empty row.
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||
|
||
## Phase 3 → Phase 4 Seam: Logo Position = Cloud Center
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||
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||
This is the single most-likely-to-drift coordinate in the entire blueprint. Phase 3 translates the logo from its Phase-2 position to true viewport center plus a small lift; Phase 4's avatar cloud places its hub and connection lines around `(CENTER_X, CENTER_Y)`. **These two coordinates must be derived from the same source.** Two patterns work:
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||
|
||
```js
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||
// Pattern A — bake from layout math at author time (recommended)
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||
const CENTER_X = compositionWidth / 2;
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||
const CENTER_Y = compositionHeight / 2 + VERTICAL_ADJUST; // VERTICAL_ADJUST is negative
|
||
const CENTER_OFFSET = -RECENTER_OFFSET + logoHalfWidth; // Phase 3's x-tween target on .anchor-logo
|
||
|
||
// Pattern B — measure the logo's rect after Phase 3 (NOT recommended)
|
||
// Requires playing the timeline to the Phase 3 endpoint, reading getBoundingClientRect(),
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||
// then registering the cloud rule. Fragile because HF may not have laid out fully yet.
|
||
```
|
||
|
||
`VERTICAL_ADJUST` is a small negative number (~−3% to −6% of compositionHeight). It lifts the logo above the canvas midline so the elliptical ring sits _around_ the logo with breathing room below for the partner strip; without the lift, Phase 5's strip overlaps the lower-arc avatars.
|
||
|
||
If the cloud's `CENTER_X / CENTER_Y` and the logo's destination are off by even a few pixels, the connection lines miss the logo's edge — visible as either a gap (lines terminating in empty space) or a hairline overlap. Both are immediately legible as broken; bake from one source and reuse.
|
||
|
||
## Phase 5 Seam: Anchor to End, Not to Phase 4
|
||
|
||
The brand strip starts at `LOGOS_TRIGGER = compositionDuration − SCROLL_DUR`, **not** at the end of Phase 4. Phase 4's `BREATH_DUR` is sized to fill the remaining time after lines complete; the brand strip enters on top of that idle breathing, not after it. If the strip starts after the breathing ends, there's a dead beat in the middle of the scene that reads as "is this over?"
|
||
|
||
The strip uses a finite `duration` x-tween, not `repeat: -1`. For a continuous-looking scroll, oversize the strip to ~2× viewport width and let it travel just the visible distance — the trail of unseen logos preserves the illusion of "the list continues." Direction is negative (right-to-left); positive direction reads as content arriving rather than content existing.
|
||
|
||
Per-logo stagger uses `back.out(BOUNCE_FACTOR)` with a low coefficient (1.2-1.5). The pop is subtle on purpose — partner logos are validation, not the focal beat; a firm spring here would compete with the avatar network for attention.
|
||
|
||
## Key Values to Choose (Not Already in the Rules)
|
||
|
||
Only blueprint-unique parameters listed. Standard rule parameters (`FLIP_DURATION`, `CHAR_STAGGER`, `STEP_DUR`, `AVATAR_BOUNCE`, etc.) live in their rules — go there.
|
||
|
||
- **LOGO_SIZE**: 5-12% of viewport min-dimension. Under 5% loses presence; over 12% crowds the hacker-flip wordmark in Phase 1. The logo never changes size after Phase 1's `scale: 0 → 1` pop, so this is also its final on-screen size.
|
||
- **ANCHOR_GAP**: flex gap between logo and text zone in Phases 1-2, ~15-25% of `LOGO_SIZE`. Pairs visually with the logo's optical weight; smaller gaps make the pairing feel like a single mark, larger gaps make it feel like two separate elements.
|
||
- **RECENTER_OFFSET**: tuned by eye, baked as `const`. Theoretical baseline = `-(claimWidth − brandWordmarkWidth) / 2`; practical value typically 60-80% of that magnitude. See Phase 2 Seam.
|
||
- **CENTER_OFFSET**: derived once from `compositionWidth / 2 + (−RECENTER_OFFSET) + logoHalfWidth`, baked as `const`.
|
||
- **VERTICAL_ADJUST**: −3% to −6% of compositionHeight. Equals `cloudCenterY − compositionHeight / 2` exactly — both numbers must come from the same expression.
|
||
- **SLIDE_DIST**: 100-300 px positive; how far the old brand wordmark exits to the right. Smaller than viewport width is fine — the opacity tween in the same tween hides the late frames.
|
||
- **EXIT_RATIO / FADE_RATIO / FADE_DELAY_RATIO**: 0.5 / ~0.5 / ~0.25 are the empirical defaults. Tune EXIT_RATIO down if the brand text is long (it needs more time to clear) and FADE_DELAY_RATIO up if the claim is dense (defer its arrival a little).
|
||
|
||
## Critical Constraints (ordered by failure frequency)
|
||
|
||
- **`CENTER_X / CENTER_Y` and Phase 3's logo destination derive from the same source.** Independent derivations drift by a few pixels and the connection lines visibly miss the logo edge. This is the #1 failure mode.
|
||
- **`RECENTER_OFFSET` is a baked `const`.** Per-frame derivation (e.g. `phase2.offsetWidth − phase1.offsetWidth`) drifts sub-pixels across renders → visible jitter when wrapped by any camera scale.
|
||
- **Logo z-index ≥ 100, above avatars (z:2) and lines (z:1).** Otherwise the SVG connection lines appear to pass _through_ the logo edge instead of terminating at it.
|
||
- **`.phase2-claim` is positioned absolutely at `.phase1-text`'s origin.** As a sibling it would shift the row geometry when brand opacity drops to 0 — the swap would read as "old text out, layout jumps, new text in" rather than "in-place exchange."
|
||
- **Phase 5 uses finite duration, never `repeat: -1`.** Oversize the strip if you need the visual of continuous scroll. The HF render harness will not respect infinite repeats deterministically.
|
||
- **Phase 2 reading dwell ≥ 1.0s before Phase 3.** This is the most-violated _timing_ constraint, not a value constraint — agents tend to treat it as a spring-settle buffer and shrink it. It is viewer reading time and must be tuned to the actual claim length.
|
||
- **Phase 1 logo pop is inline, not a rule.** A single `scale: 0 → 1` `back.out` tween on `.anchor-logo` at `t=0`. Promoting this to a rule reference adds noise without adding orchestration.
|
||
|
||
## Spring → Ease Selection
|
||
|
||
Four distinct feels across the five phases. Full mapping table in [hyperframes-animation/SKILL.md](../SKILL.md); this blueprint's defaults:
|
||
|
||
- Phase 1 hacker-flip — `power3.out` per char (rule's default)
|
||
- Phase 2 swap — `power3.out` on exit + shift, `power2.out` on claim fade
|
||
- Phase 3 recenter — `power2.out` (smoother than power3 here; the logo glide should feel weighty, not snapped)
|
||
- Phase 4 avatar pop — `back.out(BOUNCE)` per avatar (rule's default)
|
||
- Phase 5 partner pop — `back.out(1.2-1.5)` low coefficient; scroll is `ease: "none"`
|
||
|
||
## Golden Sample
|
||
|
||
- [proof-logo-chain.html](../examples/proof-logo-chain.html) — runnable composition with concrete values for every named constant above; single paused GSAP timeline drives all five phases. Run it first, then change values — much faster than building from scratch.
|