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Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
76 lines
3.5 KiB
Markdown
76 lines
3.5 KiB
Markdown
# facet-morph
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A faceted low-poly mass (36 triangles, one SVG) continuously reshapes between
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three authored silhouettes (blob, mark, badge) with per-facet flat shading
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that recomputes as the vertices move. Light reads from the upper left: facets
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turned toward it lift toward a pale accent-tinted tone, facets turned away
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fall toward near-black. One calm continuous morph in the quiet register, then
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a settled hold (or a slow breath when `hold_last` is false).
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Reference: the ordinaryfolk reshaping-mass beat (motion-reference
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`ordinaryfolkco/2001090228958752945`, sheet 02).
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## Files
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- `facet-morph.html`: the mountable sub-composition (install target:
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`compositions/components/facet-morph.html`).
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- `registry-item.json`: registry metadata and the variables block.
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- `demo.html`: a full-bleed 1920x1080 LIGHT host that mounts the primitive
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with non-default variables (QA gallery input).
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## Variables
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| id | type | default | notes |
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| ----------- | ------- | ----------------- | ------------------------------------------------------------------------- |
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| `forms` | string | `blob,mark,badge` | comma-separated silhouette sequence; valid names blob, mark, badge |
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| `hold_last` | boolean | `true` | true settles dead still on the final form; false breathes through hold |
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| `accent` | enum | `green` | `green` maps to `--brand`, `blue` to `--accent`, `violet` to `--accent-2` |
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| `exit` | enum | `none` | `none` holds the settled mass; `fade` and `up` release the stage |
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Envelope: IN = 0.55s entrance + one 1.45s morph leg per silhouette step
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(0.35s dwell between legs) + 0.55s wobble decay; OUT = 0.45s only when `exit`
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is `fade` or `up`; HOLD is the sole elastic phase. The `form-lock` sync point
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(`hf:sfx` id `facet-settle-soft`) fires when the mass reaches its final
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silhouette, 3.95s at the 3-form default.
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## How it works (and how to restyle it)
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- Vertex positions are authored keyframe tables (per-silhouette radius,
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jitter, and center rows over fixed angular spokes), interpolated as a pure
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function of timeline time by one linear driver tween. Forward, backward,
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and shuffled seeks land identical frames.
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- Facet fills are computed in JS on every update and written as `fill` /
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`stroke` ATTRIBUTES with literal `rgb()` strings. Contract tokens
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(`--fg`, `--surface`, and the accent token) are resolved to concrete rgb
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once at mount, so a host theme restyles the mass without any var() color
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ever reaching a tween.
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- The mass tone is fg-heavy (`--fg` mixed toward `--surface`), so it reads
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dark on light hosts and light on dark hosts, always contrasting `--bg`.
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- To add a silhouette, add one row to the `FORMS` table in your installed
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copy (18 outer radii, 18 outer jitters, 9 inner radii, 9 inner jitters,
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center, rotation) and name it in `forms`.
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## Worked example
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```bash
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npx hyperframes add facet-morph
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```
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Mount it from a host composition like any sub-composition:
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```html
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<div
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class="clip"
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data-composition-id="facet-morph"
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data-composition-src="./components/facet-morph.html"
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data-variable-values='{"forms":"badge,blob,mark","hold_last":false,"accent":"violet"}'
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data-start="0"
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data-duration="5"
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data-track-index="0"
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></div>
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```
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The mass enters over 0.55s, reshapes badge to blob to mark, and keeps a slow
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breath between the last two silhouettes until the frame cuts (`exit`
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defaults to `none`; frame roots own scene transitions).
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