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Team members move from sidebar to a drawer panel; RECENT keeps one entry per team. All sections collapsed by default; Journal/Access fold behind More; leads drop Progress. Lead mentions the board once via a [.](board:) chip that opens the drawer.
213 lines
10 KiB
TypeScript
213 lines
10 KiB
TypeScript
// Agent teams (OPE-97): the staffing gate + the drawer's Team panel (seventeenth
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// pass). The fake lead proposes a roster on "staff the team" and suspends; approval
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// "pre-spawns" workers (the fixture mirrors create_team by adding worker sessions),
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// which surface in the right drawer's Team section — the sidebar keeps ONE entry
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// per team (the lead), with no expansion.
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import { expect } from "@playwright/test";
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import { test } from "./fixtures";
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async function proposeTeam(page: import("@playwright/test").Page) {
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await page.goto("/");
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await page.getByPlaceholder(/Ask the coworker/).fill("staff the team");
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await page.getByRole("button", { name: "Send" }).click();
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await expect(page.getByTestId("teamreq-card")).toBeVisible();
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}
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test("the decomposition gate shows items with criteria; approval lands them on the board", async ({
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page,
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}) => {
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await page.goto("/");
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await page.getByPlaceholder(/Ask the coworker/).fill("propose the split");
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await page.getByRole("button", { name: "Send" }).click();
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const card = page.getByTestId("itemsreq-card");
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await expect(card).toBeVisible();
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await expect(card).toContainText("Proposed work items — 4");
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await expect(card).toContainText("Done when:");
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// 3 visible + expander with the true remainder
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await expect(card.getByText("Verification pass")).toHaveCount(0);
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await card.getByRole("button", { name: /1 more item/ }).click();
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await expect(card.getByText("Verification pass")).toBeVisible();
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// essay-length criteria clamp behind a per-item expander (owner-hit 2026-08-16)
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const acToggle = page.getByTestId("itemsreq-ac-toggle-0");
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await expect(acToggle).toHaveText("Show full criteria");
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await acToggle.click();
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await expect(acToggle).toHaveText("Show less");
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// the short-criteria items get no toggle
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await expect(page.getByTestId("itemsreq-ac-toggle-1")).toHaveCount(0);
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await page.getByTestId("itemsreq-approve").click();
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await expect(page.getByText(/Items created on the board/)).toBeVisible();
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// Sections start collapsed (a count chip is the maximum signal) — but the lead's
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// one-time [Board · N items](board:) chip expands the drawer's Board section.
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await expect(page.getByTestId("board-rail")).toHaveCount(0);
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await page.getByTestId("board-chip").click();
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await expect(page.getByTestId("board-rail")).toBeVisible();
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});
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test("typing while a gate is pending sends the reply as feedback to the lead", async ({
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page,
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}) => {
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await proposeTeam(page);
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// the composer re-opens for a typed answer instead of hard-blocking on "running"
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const box = page.getByPlaceholder(/Reply to adjust the proposal/);
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await box.fill("use openai:gpt-5.6-sol for all the workers");
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await page.getByRole("button", { name: "Send" }).click();
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// the reply lands as a user message AND resolves the gate as decline-with-feedback
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await expect(
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page.getByText("use openai:gpt-5.6-sol for all the workers"),
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).toBeVisible();
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await expect(page.getByText(/tell me how to change the roster/)).toBeVisible();
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await expect(page.getByTestId("teamreq-card")).toHaveCount(0);
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});
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test("a board wake renders collapsed; expanding reveals rows, hand-offs stay one more click away", async ({
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page,
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}) => {
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await page.goto("/");
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await page.getByPlaceholder(/Ask the coworker/).fill("board wake");
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await page.getByRole("button", { name: "Send" }).click();
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const card = page.getByTestId("boardwake-card");
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await expect(card).toBeVisible();
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await expect(card).toContainText("Board wake");
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await expect(card).toContainText("1 review, 1 filing");
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// collapsed by default: ambient awareness, not reading assignment
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await expect(page.getByTestId("boardwake-body")).toHaveCount(0);
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await expect(card).not.toContainText("029f9f7");
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await page.getByTestId("boardwake-toggle").click();
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const body = page.getByTestId("boardwake-body");
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await expect(body).toBeVisible();
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await expect(body).toContainText("#2 Statements page → review by webb");
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await expect(body).toContainText("nia filed #5 Follow-up: rate limit");
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// the hand-off comment sits behind its own per-row toggle
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await expect(body).not.toContainText("029f9f7");
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await body.getByRole("button", { name: "show hand-off" }).click();
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await expect(body).toContainText("029f9f7");
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});
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test("declining the split returns feedback to the lead", async ({ page }) => {
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await page.goto("/");
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await page.getByPlaceholder(/Ask the coworker/).fill("propose the split");
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await page.getByRole("button", { name: "Send" }).click();
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await page.getByTestId("itemsreq-card").waitFor();
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await page.getByRole("button", { name: "Not now" }).click();
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await expect(page.getByText(/reworking the split/)).toBeVisible();
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});
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test("the staffing gate shows named workers, the chat toggle, and the grant sentence", async ({
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page,
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}) => {
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await proposeTeam(page);
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const card = page.getByTestId("teamreq-card");
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await expect(card).toContainText("Proposed team — 3 workers");
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// callnames lead the rows; persona + reason follow
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await expect(card).toContainText("nia");
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await expect(card).toContainText("swe-worker");
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await expect(card).toContainText("implementation");
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await expect(card).toContainText("checks");
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// the chat checkbox defaults OFF — the user's call, not the lead's
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await expect(card.getByTestId("teamreq-chat-toggle")).not.toBeChecked();
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await expect(card).toContainText(
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"Approving grants the lead create, assign & steer — this team only, revocable.",
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);
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});
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test("enabling chat at the gate adds the # team chat row; posting works with mentions", async ({
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page,
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}) => {
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await proposeTeam(page);
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await page.getByTestId("teamreq-chat-toggle").check();
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await page.getByTestId("teamreq-approve").click();
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await expect(page.getByText(/Team created/)).toBeVisible();
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// The chat row lives in the drawer's Team panel now (sessions poll: allow a cycle).
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await expect(page.getByTestId("rail-toggle-team")).toBeVisible({ timeout: 12_000 });
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await page.getByTestId("rail-toggle-team").click();
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const chatRow = page.getByTestId("team-chat-row");
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await expect(chatRow).toBeVisible();
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await expect(chatRow).toContainText("1"); // unread badge
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await chatRow.click();
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const view = page.getByTestId("teamchat-view");
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await expect(view).toBeVisible();
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await expect(view).toContainText("assets bucket is public");
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await expect(view.locator(".chat-mention").first()).toHaveText("@nia");
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await page.getByTestId("chat-input").fill("ship it current-month only @lead");
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await page.getByTestId("chat-send").click();
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await expect(view).toContainText("ship it current-month only");
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await page.keyboard.press("Escape");
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await expect(page.getByTestId("teamchat-view")).toHaveCount(0);
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});
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test("a sleeping lead shows the strip; Ask for a status wakes it", async ({ page }) => {
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await proposeTeam(page);
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await page.getByTestId("teamreq-approve").click();
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await expect(page.getByText(/Team created/)).toBeVisible();
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// open the lead's session — it set a check-in timer, so it's sleeping
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await page.locator(".sidebar").getByText("Build the statements page").click();
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const strip = page.getByTestId("sleep-strip");
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await expect(strip).toBeVisible({ timeout: 12_000 });
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await expect(strip).toContainText("Sleeping until");
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await expect(strip).toContainText("while the team works");
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await page.getByTestId("sleep-status-btn").click();
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await expect(page.getByText(/Echo: Quick status check/)).toBeVisible();
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});
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test("with chat declined at the gate, no chat row renders", async ({ page }) => {
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await proposeTeam(page);
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await page.getByTestId("teamreq-approve").click();
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await expect(page.getByText(/Team created/)).toBeVisible();
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await expect(page.getByTestId("rail-toggle-team")).toBeVisible({ timeout: 12_000 });
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await page.getByTestId("rail-toggle-team").click();
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await expect(page.getByTestId("team-panel")).toBeVisible();
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await expect(page.getByTestId("team-chat-row")).toHaveCount(0);
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});
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test("declining the roster returns the turn to the lead", async ({ page }) => {
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await proposeTeam(page);
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await page.getByRole("button", { name: "Not now" }).click();
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await expect(page.getByText(/tell me how to change the roster/)).toBeVisible();
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await expect(page.getByTestId("teamreq-card")).toHaveCount(0);
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});
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test("approval creates the team; members live in the drawer, RECENT keeps one entry", async ({
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page,
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}) => {
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await proposeTeam(page);
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await page.getByTestId("teamreq-approve").click();
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await expect(page.getByText(/Team created/)).toBeVisible();
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// The drawer grows a collapsed Team section with a member-count chip.
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// (Sessions poll every 5s, so allow one full cycle.)
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const teamToggle = page.getByTestId("rail-toggle-team");
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await expect(teamToggle).toBeVisible({ timeout: 12_000 });
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await expect(teamToggle).toContainText("3");
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await expect(page.getByTestId("team-panel")).toHaveCount(0); // collapsed by default
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// The lead is the SESSION — Progress yields its slot (the board is the lead's
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// progress surface).
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await expect(page.getByTestId("rail-toggle-progress")).toHaveCount(0);
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// Workers never appear as top-level RECENT rows — one entry per team, no expansion.
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const sidebar = page.locator(".sidebar");
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await expect(sidebar.getByText("Build the statements page")).toBeVisible();
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await expect(sidebar.getByText("nia", { exact: true })).toHaveCount(0);
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await expect(sidebar.locator("[data-testid^=team-toggle-]")).toHaveCount(0);
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// Expanding the Team panel shows member rows: dot + callname + current item.
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await teamToggle.click();
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const panel = page.getByTestId("team-panel");
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await expect(panel).toBeVisible();
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await expect(panel.getByTestId("team-row-nia")).toContainText("#1 in progress");
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await expect(panel.getByTestId("team-row-webb")).toContainText("idle");
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await expect(panel.getByTestId("team-row-checks")).toContainText("#4 blocked");
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// A member row is the escape hatch — clicking opens that worker's session, where
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// the drawer is a plain worker drawer again (Progress back, no Team panel).
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await panel.getByTestId("team-row-nia").click();
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await expect(page.getByTestId("rail-toggle-progress")).toBeVisible();
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await expect(page.getByTestId("rail-toggle-team")).toHaveCount(0);
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});
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