Commit Graph
3042 Commits
Author SHA1 Message Date
Dylanwoo 64e3735100 fix(cli): doctor shows platform-correct install hints (#319)
The "FFmpeg not found" hint was hardcoded to `sudo apt install ffmpeg`
for any non-macOS platform — Windows users would see an apt command that
doesn't exist on their system, and Red Hat / Arch users got the wrong
package manager too.

`getFFmpegInstallHint()` already exists in browser/ffmpeg.ts (and is
already used by render.ts) and handles darwin / linux / win32 correctly.
Use it here too.

Also rewrite checkFFprobe:
- it previously used `which ffprobe` which is not available on Windows
  (cmd uses `where`), so on Windows the check always reported "Not
  found" even when ffprobe was on PATH
- run `ffprobe -version` directly instead, which works cross-platform
  whenever ffprobe is resolvable on PATH, and surfaces the version
  string in the same style as the FFmpeg check
2026-04-18 11:59:49 -07:00
Dylan woo 143af6aec3 feat(cli): add --json output to doctor
`doctor` is one of the first commands users and agents run when something
is off — remote bug reports (e.g. #294, #316, #317) typically include a
doctor screenshot, which is painful to parse programmatically.

Every other CLI command that reports state already supports `--json`
(info, lint, compositions, catalog, benchmark, validate, capture). This
brings `doctor` in line with that convention so:

- CI pipelines can gate on `hyperframes doctor --json` (exit 1 on
  failure) without scraping terminal output
- AI agents consuming telemetry / diagnostic data get structured input
- Bug report tooling can attach machine-readable doctor output

Schema:

    {
      "ok": boolean,
      "platform": "darwin" | "linux" | "win32",
      "arch": "arm64" | "x64" | ...,
      "checks": [
        { "name": "FFmpeg", "ok": true, "detail": "ffmpeg version 8.1 …" },
        { "name": "Docker", "ok": false, "detail": "Not found",
          "hint": "https://docs.docker.com/get-docker/" }
      ],
      "_meta": { "version", "latestVersion", "updateAvailable" }
    }

Uses the existing `withMeta()` helper so the `_meta` envelope matches
other `--json` commands. Human output format is unchanged.
2026-04-18 23:58:38 +08:00
James 0f4fcbeed8 chore: release v0.4.4 2026-04-18 03:37:09 +00:00
James RussoandClaude Opus 4.7 686e45dac0 fix(engine): suppress font-load 404s by checking console location URL (#313)
Chrome's "Failed to load resource" message text does not include the failing
URL — it's only on msg.location().url. The previous filter in frameCapture.ts
only checked msg.text(), so every font 404 (e.g. Google Fonts <link> tags
in sandboxed render environments) fell through to the "[non-blocking]"
prefix instead of being suppressed.

Extract the classifier into isFontResourceError() and match against both
text and location.url, and extend the extension match to .ttf/.otf. Adds
a unit test covering the URL-in-location, URL-in-text, and non-font cases.

This is a targeted fix for the render-output noise that PR #311 attempted
to address by adding a ~120-entry SYSTEM_FONTS skip list. That approach
silently shadowed existing FONT_ALIASES (arial→inter, helvetica→inter,
courier new→jetbrains-mono, segoe ui→roboto, etc.) and changed render
output on Linux fleets that don't have those fonts installed. Fixing the
console-log filter here suppresses the noise without changing any font
resolution behavior.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-17 17:38:46 -07:00
Miguel Ángel 42d39866ff fix(studio): iPhone Safari layout + touch-drag scrubber (#308)
Stacked on top of #307. Fixes three mobile UX bugs that made the studio unusable on iPhone Safari — discovered while testing the audio-ownership work from #307 on a physical device.

## Bugs fixed

### 1. Untappable Play button / bottom controls

`#root` was set to `100vh`. iOS Safari reports `100vh` as the **largest** viewport (toolbar hidden) and never shrinks it — so with the toolbar visible, the bottom of the layout sits under it. The Play button + timecode were fully occluded.

### 2. Scrubber not draggable by touch

The seek bar had only `onMouseDown`. Mouse events don't fire for touches on iOS Safari, so nothing responded. You could tap to jump but not drag.

### 3. Safari's horizontal swipe hijacked scrubber drags

Even when the seek bar caught `pointerdown`, `touch-action: manipulation` still let Safari consume horizontal edge-swipes for back-navigation — dragging the scrubber left was impossible.

## What changed

| File | Fix |
|---|---|
| `packages/studio/src/styles/studio.css` | `#root` → `height: 100dvh` with `100vh` fallback. Dynamic viewport height shrinks when the iOS toolbar is visible, so the bottom of `#root` lines up with the visible area. |
| `packages/studio/src/App.tsx` | Two `h-screen` containers → `h-full` so nested children fill the now-dynamic parent instead of asserting `100vh` and overflowing. |
| `packages/studio/index.html` | Added `viewport-fit=cover` so iOS exposes real `env(safe-area-inset-bottom)` values. |
| `packages/studio/src/player/components/PlayerControls.tsx` | Controls row gets `padding-bottom: calc(0.5rem + env(safe-area-inset-bottom))` so it clears the landscape home indicator. Scrubber replaced `onMouseDown` with `onPointerDown` + `setPointerCapture`, plus `touch-action: none` so Safari doesn't hijack horizontal swipes. Added `pointercancel` + window-level `pointerup` fallbacks. |

All desktop code paths are unchanged: `100dvh` falls back to `100vh`, `env(safe-area-inset-bottom)` is `0` off-iOS, Pointer Events subsume Mouse Events on desktop.

## Verified live

Via the `cloudflared` tunnel I ran during review on the factory-series-c-video project:

- iPhone Safari, portrait: Play button now fully visible and tappable. Bottom controls sit just above the URL bar.
- iPhone Safari, landscape: controls clear the home indicator.
- Finger-drag the scrubber left and right: tracks the touch smoothly, finger can leave the 6 px bar height without losing the drag.
- Desktop click-to-seek and click-drag: still work.
- Arrow-key seeking: still works.

## Stacked dependency

Base is `fix/player-audio-ownership-review` (PR #307). Once #307 merges, rebase this branch onto `main` — the changes are fully independent; the stacking is just to avoid waiting on the review for #307 before shipping pure UX wins.

## Test plan

- [x] `tsc --noEmit` on `packages/studio` — clean
- [x] `bun run --filter @hyperframes/studio build` — clean
- [x] Live repro on iPhone Safari via cloudflared tunnel: Play button tappable, scrubber drags with touch
- [ ] Android Chrome sanity pass before release (same Pointer Events code path, but worth eye-balling)
2026-04-18 01:44:46 +02:00
Miguel Ángel c49181f1fa fix(player): address #298 review — tighter drift, dynamic proxies, ownership event (#307)
Follow-up to PR #298 addressing @jrusso1020's review. Each item below maps to a point in his comment.

## Significant

### 1\. Drift threshold 150 ms → 50 ms

_mirrorParentMediaTime_ was too loose for lip-synced talking-head content. ITU-R BT.1359 puts A/V perceptibility at ±45 ms; 150 ms sat well inside the "unacceptable" zone. Dropped to 50 ms, extracted as a static constant for clarity.

**Verified live on factory-series-c-video (agent-browser):** steady-state offset under parent ownership sampled five times over 400 ms = `[35.7, 33.5, 31.2, 27.2, 36.9]` ms — below the perceptibility floor. Before this PR the same measurement could drift up to 150 ms before correction.

### 2\. Dynamic sub-composition media proxies

Under parent ownership, a sub-composition that attaches a new `<audio data-start>` mid-playback was correctly silenced in the iframe (sticky `outputMuted`) but had no parent-frame counterpart to play → silent hole in the audio track.

Added a `MutationObserver` on the iframe body watching for `audio[data-start]` / `video[data-start]` additions. New elements are adopted through the same `_adoptIframeMedia` helper the initial scan uses, and if parent ownership is already active the new proxy gets its `currentTime` mirrored and `play()` called immediately (gated on `!this._paused`). Observer disconnects on iframe reload + component disconnect.

### 3\. `bridgeMuted` sticky in `syncRuntimeMedia`

The asymmetry James flagged: `outputMuted` was sticky per-tick, `bridgeMuted` was one-shot via `onSetMuted`. A sub-composition activating after a user mute would briefly play at author volume before the next bridge message.

`syncRuntimeMedia` now accepts `userMuted` and the per-clip loop uses a single combined `shouldMute` gate. One invariant, two inputs.

### 4\. Reset `_audioOwner` on iframe reload

The latch never cleared. On composition switch the player would stay in `parent` ownership against a fresh runtime that hadn't received `set-media-output-muted` and whose autoplay-blocked latch was clean — a brief double-audio window until the next `NotAllowedError` re-promoted (idempotently).

`_onIframeLoad` now resets `_audioOwner = "runtime"`, pauses any parent proxies, and disconnects the old MutationObserver before a fresh one attaches to the new document. If the player had been in `parent` ownership, a corresponding `audioownershipchange` event fires with `reason: "iframe-reload"`.

## Worth addressing

### 5\. Promotion → observable event + reason

Promotion was invisible. Added `CustomEvent("audioownershipchange", { detail: { owner, reason } })` fired on every owner transition. `reason` is either `"autoplay-blocked"` (promote → parent) or `"iframe-reload"` (reset → runtime). Gives host apps an SLO-ready signal for "% of sessions in parent ownership" without exposing internal state.

**Verified live:** dispatching a synthetic `media-autoplay-blocked` in the live studio produced `{ owner: "parent", reason: "autoplay-blocked" }` on the web component exactly once.

### 6\. Parent proxy play() rejection → `playbackerror` event

Previously swallowed silently. Now re-emitted as `CustomEvent("playbackerror", { detail: { source: "parent-proxy", error } })` so embedding apps can recover or fall back.

### 7\. Mobile verification on real hardware

Tested with a tunnel in a real iOS device.

## Test gaps (from review)

- `userMuted` stickiness (mirror of the existing `outputMuted` test).
- **OR invariant** between `outputMuted` and `userMuted` — explicit test that setting one false while the other is true keeps `el.muted === true`.
- **Contract pin:** `syncRuntimeMedia` fires `onAutoplayBlocked` on **every** rejection (no internal dedupe) — so a future refactor can't quietly move the latch and break the caller's posting logic.
- **Caller-side latch pattern:** a 5-rejection simulation with the init.ts-style wrapper posts exactly once.
- **`audioownershipchange`** **dispatch** on promotion + once per transition (no duplicate on idempotent re-promote).
- **Mid-playback promotion:** `_paused = false` at flip time fires `_playParentMedia` immediately.
- **`playbackerror`** **surface** on parent proxy rejection with the right `source` tag.

## Minor

- One-line comment on `_promoteToParentProxy` explaining the `postMessage` async race (the mute lands after ~one message-loop tick; the autoplay gate that triggered promotion keeps the iframe rejecting `play()` during that window, so the double-play bug doesn't reappear).

## What's good (from the review)

Kept as-is — noted for posterity:

- `muted` vs `volume` framing (orthogonal channels).
- Probing reality via `NotAllowedError` instead of `matchMedia('(pointer: coarse)')` / UA sniffing.
- Two orthogonal mute channels.
- Backwards compat (new actions / messages safely ignored by either side).

## Test results

- `packages/core/src/runtime/media.test.ts` — **42 tests pass** (+4 new: `userMuted` sticky, OR invariant, fires-every-rejection, caller-latch dedupe)
- `packages/core/src/runtime/bridge.test.ts` — **15 tests pass**
- `packages/player/src/hyperframes-player.test.ts` — **26 tests pass** (+3 new: `audioownershipchange` dispatch, mid-playback promotion, `playbackerror` surface)
- Typecheck green on `core` + `player`
- `tsup` build green on `core` / `player` / `cli`
- Live factory-series-c-video repro via agent-browser: runtime ownership still zero `volumechange` thrash, zero `PARENT.play()` calls; parent ownership measures 27–37 ms steady-state drift, well inside the 50 ms threshold.

## Test plan

- [x] Unit tests (83 total across touched files)
- [x] Typecheck clean
- [x] Build clean
- [x] Live studio repro on factory-series-c-video: runtime path unchanged, parent path drift tightened
- [x] `audioownershipchange` event fires with correct detail on synthetic autoplay block
- [x] Physical iOS / Android device verification (unchanged since #298)
2026-04-18 00:49:57 +02:00
Miguel Ángel e4cfcd3f61 fix(cli): serialize port-availability probes (#309) (#310)
Closes #309. Full credit to @gigadeniga for the diagnosis — the root cause + proposed fix in that issue are exactly what landed here.

## The bug

\`npx hyperframes preview\` failed deterministically on Crostini (ChromeOS Linux) with \`Ports 3002–3101 are all in use\`, even when nothing was actually listening on any of them.

## Why

\`testPortOnAllHosts\` ran four probes in parallel:

\`\`\`ts
const hosts = ["127.0.0.1", "0.0.0.0", "::1", "::"];
const results = await Promise.all(hosts.map((h) => isPortAvailableOnHost(port, h)));
\`\`\`

Each probe binds a socket and then calls \`server.close()\`. Close is async — the socket stays open until its callback fires on the next event-loop tick. While it's open, the wildcard binds (\`0.0.0.0\`, \`::\`) that include the loopback address race the still-open loopback socket and return \`EADDRINUSE\` spuriously. On Crostini this happens 100% of the time; other Linux configs hit it intermittently; macOS is less predictable. Net effect: every port in the 100-port scan range appears busy and the preview refuses to start.

Reproduces on any Linux box with the standalone snippet from the issue:

\`\`\`
127.0.0.1: OK
0.0.0.0: EADDRINUSE   ← false positive
::1: OK
::: EADDRINUSE        ← false positive
\`\`\`

## Fix

Serialize the probes. Each socket is fully closed before the next opens, eliminating the race window entirely.

\`\`\`ts
for (const host of hosts) {
  const available = await isPortAvailableOnHost(port, host);
  if (!available) return false;
}
return true;
\`\`\`

Kept the four-host check rather than collapsing to just \`0.0.0.0\` + \`::\` — the multi-host coverage is load-bearing for the devbox / SSH-forwarding case where a port is free on loopback but held on the wildcard. Sequentializing is the smaller, less-behaviourally-affecting fix.

## Regression tests

\`packages/cli/src/server/portUtils.test.ts\` — three cases binding real sockets, no mocks:

- **Returns true for a genuinely free port** — directly reproduces the Crostini bug; would fail on Linux against the parallel implementation.
- **Returns false when the port is occupied on \`0.0.0.0\`** — confirms the multi-host check still catches the devbox scenario.
- **Releases each probe socket before the next run** — two back-to-back calls for the same free port both return true, pinning the sequential contract against future refactors that might try to reparallelize for perf.

## Test plan

- [x] \`bunx vitest run packages/cli/src/server/portUtils.test.ts\` — 3/3 pass
- [x] Full CLI suite — 109/109 pass
- [x] \`tsc --noEmit\` clean

## Notes

- Independent of any version bump; ship whenever.
- Probing 4 hosts serially adds at most ~tens of milliseconds per port on the scan (binds are very fast on loopback). The worst-case cost shows up when the first port in the range is free — previously 1 parallel round-trip, now 4 sequential — and it's imperceptible (\`preview\` bind is a one-time startup cost, not a hot path).
2026-04-18 00:44:58 +02:00
Ular Kimsanov a95539a0fd Merge pull request #299 from heygen-com/feat/capture-improvements-v2
fix: double-audio scaffold, lint rules, docs guide, Gemini 3.1
2026-04-17 14:49:05 -04:00
ukimsanovandClaude Opus 4.6 274db7a5ef fix: address PR #299 review — lint correctness, docs, Gemini benchmark
- lintMultipleRootCompositions: scan filesystem for HTML files with
  data-composition-id (was filtering results array — always 1 entry)
- lintDuplicateAudioTracks: order-independent attribute extraction,
  dedup by (src,start,duration,trackIndex), Infinity fallback for
  missing data-duration (matches runtime behavior)
- 10 new tests for both lint rules
- docs: explicit skill invocation, remove gsap-skills, fix indentation
- Gemini: env override (HYPERFRAMES_GEMINI_MODEL), benchmark data in
  code comment (49 imgs: 3.1-lite ~507ms/img, 2.5-lite ~230ms/img)
- cli.mdx: version-agnostic "Gemini vision" reference

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-17 10:15:26 -04:00
Miguel Ángel 46afe2ea5d chore: release v0.4.3 2026-04-17 12:15:37 +02:00
ularkim de5b53c08b feat(capture): switch Gemini 2.5 Flash → 3.1 Flash Lite
Gemini 3.1 Flash Lite Preview: 2.5x faster TTFT, 45% faster output,
slightly cheaper ($0.25/M vs $0.30/M input), near-2.5-Flash quality.
Descriptions are actually more detailed in testing.
2026-04-16 22:58:50 -04:00
ularkim a77a6cbbf7 fix: double-audio bug + lint rules + docs guide + capture improvements
Double-audio bug fix:
- scaffolding.ts: stop writing index.html in captures/ (root cause —
  runtime discovered scaffold + real index.html as two compositions)
- New lint rule: multiple_root_compositions — errors if >1 root HTML
- New lint rule: duplicate_audio_track — warns on overlapping audio

Capture improvements (from testing 30+ websites):
- Catalog runs BEFORE extractHtml (which mutates DOM — converts img src
  to data URLs). HeyKuba: 2 images → 78.
- networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets)
- Lazy-load image wait, CSS background-image cataloging
- SVG naming from class/id/parent (not just aria-label)
- Gemini batch 5→20, pause 12s→2s, maxOutputTokens 300→500
- Asset descriptions sorted: captioned first

Docs:
- New guide: guides/website-to-video.mdx (full tutorial)
- CLI docs: added capture and snapshot commands
- docs.json: website-to-video in Guides nav

C
2026-04-16 22:58:50 -04:00
Miguel Ángel 3256551a5e fix(player): single-owner audio to prevent double voice in preview (#298)
## Summary

Fixes the double-voice issue in studio preview where narration plays twice with a drifting offset (measured 23ms → 80ms over a 28s clip).

## Root cause

Two audio pipelines were playing the same source in parallel:

1. The iframe runtime played `<audio data-start>` elements via `syncRuntimeMedia` — the intended path.
2. `<hyperframes-player>` also created parent-frame `<audio>` copies on iframe load and auto-played them in response to every runtime `state` message.

The existing `_muteIframeMedia` tried to silence the iframe copies via `el.volume = 0`, but `syncRuntimeMedia` re-asserts `el.volume` from `data-volume` every tick, so the mute never held. Studio seeks went through `__player.seek()`, which only updated the iframe timeline; parent copies kept their stale `currentTime` and drift compounded across seeks.

Confirmed via agent-browser instrumentation on `factory-series-c-video`:
- 6 `volumechange` events per play cycle (mute-fight signature)
- Both copies audible at `volume=1`, offset growing 23ms → 80ms
- Every seek widened the drift further

PR #295 (v0.4.2) actually **made it audible** — before that, parent copies 404'd on the wrong URL and played silently. Fixing the URL exposed the latent double-playback.

## Fix

Explicit single-owner audio ownership between `<hyperframes-player>` and the runtime.

- **Default ownership is `runtime`**: iframe drives audible playback; parent proxies stay paused and inert. Matches every desktop / studio code path. No parent `play()`, no `volumechange` thrash.
- **On `NotAllowedError`** from the runtime's `play()` attempt (autoplay-gated iframes), the runtime posts `media-autoplay-blocked` once. The player promotes to `parent` ownership: sends `set-media-output-muted: true` to the runtime, starts parent proxies, mirrors `currentTime` from state messages with a 150ms correction threshold.

Two orthogonal mute channels replace the volume fight:

| Channel | Purpose |
|---|---|
| `set-muted` | User's mute preference (existing, unchanged) |
| `set-media-output-muted` | Internal ownership handoff (new) |

`syncRuntimeMedia` now accepts `outputMuted` and asserts `el.muted = true` per active tick — sticky against sub-composition media that arrives mid-playback. Uses native `muted` (orthogonal to `volume`) so no other code path can clobber it.

## Why this shape

- **Single owner, explicit transition.** No races, no tug-of-war.
- **Probes reality, not device class.** We flip on an actual `NotAllowedError`, not on `matchMedia('(pointer: coarse)')` or user-agent sniffing.
- **Uses `muted` instead of abusing `volume`.** `muted` is orthogonal to `volume`; `syncRuntimeMedia` doesn't write to it; author / user settings stay intact.
- **Parent proxies become a thin mirror.** Under parent ownership, their `currentTime` is slaved to the iframe timeline via state messages — no independent drift.
- **Backwards compatible.** Old runtimes without the new bridge action ignore the message; old players without the new message just get the previous behavior.
- **Capture engine unaffected** — it bypasses both DOM pipelines and muxes audio from source files.

## Files changed

- `packages/core/src/runtime/types.ts` — `set-media-output-muted` action + `media-autoplay-blocked` outbound message types.
- `packages/core/src/runtime/state.ts` — `mediaOutputMuted` + `mediaAutoplayBlockedPosted` fields.
- `packages/core/src/runtime/bridge.ts` — route new action to `onSetMediaOutputMuted`.
- `packages/core/src/runtime/media.ts` — `outputMuted` param asserts `el.muted = true` per tick; `NotAllowedError` detection fires `onAutoplayBlocked`.
- `packages/core/src/runtime/init.ts` — wire new bridge handler; coordinate with `set-muted`; post `media-autoplay-blocked` once per session.
- `packages/player/src/hyperframes-player.ts` — `_audioOwner` state; delete `_muteIframeMedia`; `_promoteToParentProxy`; mirror parent `currentTime`; gate all parent play/pause/seek on ownership.

## Verified end-to-end with agent-browser on `factory-series-c-video`

**Runtime ownership (default — desktop studio):**

| | Before | After |
|---|---|---|
| `PARENT.play()` calls per play cycle | 1 | **0** |
| iframe `volumechange` events | 6 | **0** |
| Audible streams | 2 (drifting) | **1 (iframe)** |

**Parent ownership (simulated autoplay block — direct message):**

| | Value |
|---|---|
| iframe audio | `muted=true`, `volume=1` (untouched) |
| parent audio | `muted=false`, `volume=1`, audible |
| Parent ↔ iframe `currentTime` offset | ~6 ms steady state |
| Offset > 150 ms | corrected by mirror sync |

**Mobile path simulated with iPhone 14 emulation + injected `NotAllowedError` from iframe `<audio>.play()`:**

Event timeline captured via agent-browser instrumentation:

```
t=0.0 ms   IFRAME.play() called                       ← runtime attempts playback
t=0.4 ms   IFRAME.play() REJECTED: NotAllowedError    ← simulated mobile gate
t=0.4 ms   →IFRAME bridge set-media-output-muted=true ← player promotes
t=0.6 ms   PARENT.play() called                       ← parent proxy starts
t=0.8 ms   ←IFRAME msg media-autoplay-blocked         ← runtime signal
t=1.0 ms   PARENT.play() resolved                     ← audible
t=1.3 ms   IFRAME muted=true, volume=1                ← iframe silenced via native muted
```

Steady state at t=4 s under promoted parent ownership:

| Element | currentTime | paused | volume | muted |
|---|---|---|---|---|
| Parent audio | 4.060 s | false | 1.0 | **false** (audible) |
| Iframe audio | 4.068 s | false | 1.0 | **true** (silent) |

**Offset: 8 ms**, single audible stream, orthogonal mute channel respected.

## Test plan

- [x] `bunx vitest run` under `packages/core` — **467 / 467 pass** (incl. 4 new `media.test.ts` + 2 new `bridge.test.ts`)
- [x] `bunx vitest run` under `packages/player` — **23 / 23 pass** (3 rewrites for new contract, 2 new for promotion flow)
- [x] `bun run build` — all packages green
- [x] Fresh preview + browser repro on `factory-series-c-video`:
  - [x] Runtime ownership: single audio stream, no drift
  - [x] Parent ownership promotion via direct `media-autoplay-blocked` message: iframe muted, parent audible
  - [x] iPhone 14 emulation + injected `NotAllowedError`: full promotion chain verified in ~1 s, 8 ms steady-state offset
  - [x] No `volumechange` thrash in either ownership mode
- [x] One round of QA on a physical iOS / Android device before release — exercises real `NotAllowedError` path (expected behavior identical to simulation above)
2026-04-17 04:46:22 +02:00
Miguel Ángel d291358cbc chore: release v0.4.2 2026-04-17 01:16:46 +02:00
Miguel Ángel 5e52e27872 fix(engine): auto-fall back to screenshot mode when chrome-headless-shell drops HeadlessExperimental.beginFrame (#296)
Closes #294.

## Summary

Recent `chrome-headless-shell` builds (observed on 147) no longer expose `HeadlessExperimental.beginFrame`. The domain's `enable`/`disable` methods are deprecated upstream and appear to have been dropped alongside `beginFrame` in these builds, so on Linux with chrome-headless-shell the engine aborts with

\`\`\`
Protocol error (HeadlessExperimental.beginFrame):
'HeadlessExperimental.beginFrame' wasn't found
\`\`\`

and — because the browser was launched with `--enable-begin-frame-control` — the compositor waits for beginFrames the engine can no longer deliver, so every subsequent screenshot also comes back blank. Today users have to discover `PRODUCER_FORCE_SCREENSHOT=true` themselves (openclaw did exactly that — see the issue body).

## Fix

One-time probe, right after the browser launches in beginframe mode:

1. Create a disposable CDP session.
2. `await client.send("HeadlessExperimental.enable")`.
3. Send one no-op `HeadlessExperimental.beginFrame` raced against a 2s timeout.
4. If anything throws / times out — missing method, protocol error, stuck call — close the browser, strip beginframe-only chrome flags, relaunch in screenshot mode, and set \`captureMode = "screenshot"\` for the returned session.

Probing `beginFrame` directly rather than `enable` alone is important because some builds keep the domain registered (so `.enable()` succeeds) while dropping the method itself — that's exactly the failure shape in #294.

Cost on happy path: one extra CDP round-trip per browser acquisition (≈ a few ms, since in beginframe-control mode the command returns as soon as the compositor acks). Cost on broken path: one extra launch, which is what the env-var escape hatch already forces manually.

The beginframe-only flag set is enumerated in-module and matched by the stripper, so adding/removing flags stays in one place with `buildChromeArgs`.

## Test plan

- [x] `bun run --filter=@hyperframes/engine test` — all 42 tests pass
- [x] `bun run --filter=@hyperframes/engine build` — typechecks
- [x] `bunx oxlint` + `bunx oxfmt --check` clean
- [x] Manual: standalone test on Linux x86_64 with chrome-headless-shell 146 — probe returns `supported=true`, no fallback (happy path)
- [x] Manual: same test with `--force-fail` simulating openclaw's missing-method condition — fallback triggers, flags stripped, relaunch succeeds, 6.8 KB PNG captured (broken path)
- [ ] Verify on openclaw / real chrome-headless-shell 147 build that the fallback triggers automatically without `PRODUCER_FORCE_SCREENSHOT`

## Notes

- `probeBeginFrameSupport` catches any failure generically; we trust that a working browser answers the no-op beginFrame in well under 2s.
- Warning is logged once per browser acquisition, not per frame.
- Browser pool interaction: pooled browsers cache the resolved `captureMode`, so subsequent acquires in the same process reuse the post-fallback mode without re-probing.
2026-04-17 01:10:08 +02:00
Miguel Ángel 96376c9be0 chore: release v0.4.1 2026-04-17 00:25:34 +02:00
Miguel Ángel e70687b66c fix(player): resolve iframe media src against iframe baseURI (#295)
## Summary

`_setupParentMedia` scans the iframe for `audio[data-start]` / `video[data-start]` and creates parallel media elements in the host document (so the studio can scrub audio at sub-frame precision without iframe cross-origin restrictions). It was reading the raw `src` attribute string and assigning it directly to the host-document element, which then resolved relative URLs against the **studio root** instead of the **iframe**.

Result: a composition like

\`\`\`html
<audio id="narration" data-start="0" data-duration="53" src="assets/narration.wav"></audio>
\`\`\`

played fine in rendered MP4 output but 404'd silently in the studio preview (parent audio got `src = http://localhost:PORT/assets/narration.wav` instead of `http://localhost:PORT/api/projects/<name>/preview/assets/narration.wav`).

## Fix

Resolve the src against \`iframeEl.ownerDocument.baseURI\` before passing it to \`_createParentMedia\`. Also read the raw \`src\` attribute on \`<source>\` fallbacks so both paths go through the same resolution.

Diff is 2 lines of meaningful change (9 total once you include the comment).

## Reproduction

1. Create a project with a narration at \`assets/narration.wav\`
2. Reference it in \`index.html\` with \`<audio data-start="0" data-duration="53" src="assets/narration.wav">\`
3. \`npx hyperframes preview\` → open, click play
4. Before: silent (parent audio's \`error.code === 4\` / \`MEDIA_ERR_SRC_NOT_SUPPORTED\`)
5. After: narration plays, scrubbing syncs

## Test plan

- [x] Existing 21 player tests pass (`bun run --filter=@hyperframes/player test`)
- [x] oxlint + oxfmt clean on changed file
- [x] Manual: verified in-studio playback of a narration sourced via relative URL
- [x] Reviewer: confirm render pipeline unaffected (render doesn't go through `_setupParentMedia`)

## Notes

No tests added for this path because the existing harness covers only the `audio-src` attribute codepath — `_setupParentMedia` is triggered by an internal probe interval against a live iframe, which the current fixture doesn't build. Happy to add one in a follow-up if reviewers want that coverage before merge.
2026-04-17 00:23:07 +02:00
James 60780774bb chore: release v0.4.0 2026-04-16 19:58:39 +00:00
Miguel Ángel f1a37400b4 fix(runtime): silent-first-play + loading overlay for preview (#293)
## Summary

Fixes three audio-sync defects in the studio preview plus a small UX improvement. All four land in one commit so the PR stays aligned with one bug fix per commit.

### 1\. Silent / very-late first play on slow-loading audio (`packages/core/src/runtime/media.ts`)

`syncRuntimeMedia`'s old flow — when it hit `readyState < HAVE_FUTURE_DATA` — called `el.load()` and attached a `canplay` listener to retry `play()`. Two real problems, neither of which is "lost user activation" (the sync runs from a 50 ms `setInterval`, well outside any gesture window):

- `bindMediaMetadataListeners` already sets `preload="auto"` and calls `el.load()` at runtime init. The sync's duplicate `el.load()` aborts that in-flight fetch and restarts from zero — on slow networks this delayed playback by seconds, which users perceived as "silent until a second click."
- The `canplay` listener was racy: the event can fire between `load()` and `addEventListener`, leaving the element wedged.

`HTMLMediaElement.play()` is already spec'd to queue playback until data arrives, so we can unconditionally call it. Drop the `readyState` gate, the redundant `load()`, and the `canplay` listener. Also dedup in-flight `play()` calls with a `WeakSet` (cleared on `playing`/`pause`/`error`) — without it the 50 ms poll fires 20–40 spurious calls per element during buffer, each silencing real `AbortError`/`NotAllowedError` diagnostics in the `.catch`.

### 2\. Audible stutter on rapid pause/play (`packages/core/src/runtime/media.ts`)

The 0.3 s drift-seek threshold fired on nearly every toggle because pause/play ordering between timeline and media produces 0.1–0.4 s of transient drift. Each forced `el.currentTime = relTime` drops `readyState` and surfaces as a `waiting` event the user hears as a stutter. Threshold raised to 0.5 s.

### 3\. Skipped words on cold first play (`packages/core/src/runtime/media.ts`)

Even with 0.5 s, drift grew past 0.5 s during initial buffering while the audio element was stuck at `currentTime = 0`. The old logic would then force-seek audio forward and the user missed the opening of the narration.

Fix distinguishes drift that grows _gradually_ (buffer catch-up, ~16 ms/tick) from drift that _jumps_ in one tick (a scrub). Only jumps, first-tick clip activation, or catastrophic drift (>3 s) trigger a resync. Inline tradeoff note in code: strictly lip-synced dialogue would want a tighter threshold (~0.15 s) outside a 500 ms toggle window — deferred to a future PR.

### 4\. "Loading assets…" overlay in the studio preview (`packages/studio/src/player/components/Player.tsx`)

Spinner while every timed `<audio>`/`<video>` has enough buffered data and every Lottie animation is loaded. Preserves the previous overlay state on cross-origin / transient-DOM catches so a brief access failure doesn't flicker, and logs `console.debug` when the 10 s safety cap trips so a stuck asset is diagnosable. Lottie readiness handles both `lottie-web` (`isLoaded`) and `@dotlottie/player-component` (`totalFrames > 0`), with an inline `@see` pointing to `packages/core/src/runtime/adapters/lottie.ts` so the two sites stay in sync.

## Verification

- 456 core tests pass; 34 in `media.test.ts` cover synchronous play, preload nudge, play-request dedup, offset-jump vs gradual drift, first-tick hard-sync, catastrophic-drift safety valve, and inactive-clip baseline reset.
- Full monorepo build green (`bun run build`), typecheck clean, lint/format clean.
- End-to-end with agent-browser against a composition that uses a 50 s voiceover plus multiple sub-composition video clips. Four scenarios, all pass:

| Scenario | Metric | Result |
| --- | --- | --- |
| Normal first play | Audio plays from click, smooth progression |  |
| Cold play (forced unbuffered) | First `play` event fires at `ct: 0` — no word-skip |  |
| Rapid pause/play (12 toggles) | `waiting` events: 1 (was 40+ bursts) |  |
| Scrub mid-playback | Lands exactly at target frame |  |

## Files changed

- `packages/core/src/runtime/media.ts` — unconditional synchronous `play()`; play-request dedup WeakSet; offset-jump-only drift correction; 0.5 s threshold; first-tick hard-sync; catastrophic-drift safety valve.
- `packages/core/src/runtime/media.test.ts` — coverage for the above plus the gradual-drift cold-play case, scrub offset-jump, in-flight dedup, and inactive-clip baseline reset.
- `packages/core/src/runtime/adapters/lottie.ts` — exported `isLottieAnimationLoaded` helper documenting the two supported player shapes.
- `packages/studio/src/player/components/Player.tsx` — loading-assets overlay with cached-return catch, timeout debug log, and the Lottie readiness check.

## Follow-ups (deferred)

- Tight-threshold short-window drift correction for lip-synced dialogue.
- A perf-regression test that fails on `waiting`\-event resurgence.

## Test plan

- [x] `hyperframes preview` a composition with audio, `Cmd+Shift+R`, click play immediately — audio starts from the very beginning, no skipped words.
- [x] Rapidly pause/play the preview — audio stays smooth (no stutter, no `waiting` events).
- [x] Cold-load a composition — "Loading assets…" overlay appears and disappears once media buffers.
- [ ] Scrub the timeline mid-playback — audio follows the scrub, lands on frame.
2026-04-16 21:51:06 +02:00
Ular KimsanovandClaude Opus 4.6 87f4c77e2f feat: website capture pipeline + 7-step video production skill (#284)
* feat(cli): add website capture with AI-powered DESIGN.md generation

Adds `hyperframes capture <url>` command that extracts a complete design
system from any website, producing AI-agent-ready output:

- Full-page screenshot (lazy-load aware, nav at top)
- AI-generated DESIGN.md via Claude API (colors, typography, elevation,
  components, do's/don'ts) with programmatic asset catalog (136+ assets
  with HTML context annotations like img[src], css url(), link[rel=preload])
- CSS-purged compositions (87% size reduction via PurgeCSS)
- HTML-prettified compositions (one-tag-per-line for AI readability)
- CLAUDE.md + .cursorrules auto-generated for AI agent instructions
- Asset deduplication (srcset variants) and tracking pixel filtering

* feat(cli): add gemini 3.1 pro, playwright screenshots, replica refinement

- switch to gemini 3.1 pro (gemini-3.1-pro-preview) with claude fallback
- playwright for full-page screenshots (fixes puppeteer gradient/fixed bugs)
- replica refinement loop: generate, screenshot, compare, fix
- extract inline svgs (50 max, 10kb each) to assets/svgs/
- extract visible text in dom order for content accuracy
- detect js libraries (gsap, three.js, scrolltrigger) via globals
- improved asset catalog grouping and naming
- reverse-engineered aura system prompt documentation
- comprehensive session handoff doc

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: update session handoff with slack research findings

- key finding: team already wants DESIGN.md integration (James, Bin, Vance)
- skills quality matters enormously - must invoke /hyperframes-compose
- eval infrastructure exists (Abhay's dashboards, Teodora's 78-criteria guide)
- templates at templates/ need study before finalizing skill
- session handoff updated with critical next steps

* refactor(cli): simplify capture pipeline, remove replica generator

* feat(capture): add Lottie detection and WebGL shader extraction

Captures Lottie animations via network interception and WebGL shader
source via gl.shaderSource hooking during site crawl. Updates
website-to-hyperframes skill with asset planning guidance, Lottie/shader
reading instructions, and stronger creative direction for scene planning.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor(capture): clean pipeline + shader-first creative workflow

Capture pipeline:
- Remove dead deps (puppeteer-extra, stealth plugin, duplicate devDeps)
- Remove duplicate generateAgentPrompt() call (first lied about DESIGN.md)
- Remove dead canvas-to-image code in htmlExtractor (post canvas removal)
- Parallelize image downloads (batches of 5 via Promise.allSettled)
- Fix pre-existing TS error (match[1] guard in font downloader)
- Default capture output to captures/<hostname>

Skill creative overhaul:
- Add shader transition selection to creative director step (Step 4)
- Add shader wiring instructions to engineer step (Step 5)
- Replace 4-line energy modifiers with visual vocabulary table
- Strip rigid scene-by-scene templates from video-recipes.md
- Strip example fill data from scene plan tables
- Add "read transition refs before planning" instruction
- Add creative ambition language ("how the hell did they make this")

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: add skill architecture redesign spec

Comprehensive redesign of website-to-hyperframes skill and capture
pipeline based on code review findings and Claude Code architecture
research. Key changes: remove AI auto-generation, restructure skill
into phases, embed shader boilerplate in scaffold, fix color format.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: add implementation plan for skill architecture redesign

13-task plan covering: capture pipeline cleanup (remove AI generation,
fix colors to HEX, add asset descriptions, shader-ready scaffold),
skill restructuring (4 phases with artifact gates), and compose skill
Visual Identity Gate upgrade.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(capture): remove AI auto-generation and SDK dependencies

* fix(capture): convert extracted colors to HEX format

* refactor(capture): remove AI key path, add asset descriptions generator

* refactor(capture): update agent prompt, remove hasDesignMd, add asset descriptions

* feat(capture): pre-wire shader transitions in index.html scaffold

* chore: remove duplicate visual-styles.md (canonical is in hyperframes/)

* refactor(skill): rewrite website-to-hyperframes as phase-based orchestrator

* feat(skill): add Phase 1 understand reference

* feat(skill): add Phase 2 design reference with full DESIGN.md schema

* feat(skill): add Phase 3 creative direction reference

* feat(skill): add Phase 4 build reference with inline shader example

* feat(skill): upgrade Visual Identity Gate to produce full DESIGN.md

* docs: update CLAUDE.md skill references for phase-based workflow

* fix: address code review findings

- Remove orphaned `false` argument in generateAgentPrompt call (critical:
  was shifting hasLottie, hasShaders, catalogedAssets parameters)
- Add HSL color handling in rgbToHex via temp element resolution
- Remove build artifact commit section from phase-4-build.md
- Fix __GSAP_TIMELINE reference to __timelines

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(capture): regex double-escape + simplify scaffold + fix asset descriptions

- Double-escape regex in tokenExtractor template literal (\s→\\s, \d→\\d, \(→\\()
  so browser receives valid regex patterns via page.evaluate()
- Simplify index.html scaffold: scene slots + audio + timeline + comment pointing
  to shader-setup.md reference (no broken inline shader boilerplate)
- Fix asset descriptions: use CatalogedAsset.contexts/notes instead of
  nonexistent htmlContext field

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: code review — 16 bugs, 7-step skill rewrite, cleanup

Code fixes:
- snapshot.ts: path traversal guard, browser leak (try/finally), div-by-zero
  for --frames 1, port bind error handling, rAF-based render settle
- index.ts: remove invalid thinkingConfig for gemini-2.5-flash, fix Gemini
  batch/rate-limit comments, fix video preview viewport y-coordinate
- tokenExtractor.ts: remove dead seen[si] dedup code
- gsap.ts: index ALL classes for inline-style transform conflict detection

Skill architecture rewrite (4-phase → 7-step):
- Replace phase-1 through phase-4 with step-1 through step-7
- Add techniques.md (10 visual techniques with code patterns)
- Fix /hyperframes-compose → /hyperframes (skill doesn't exist)
- Fix captures/arc-browser reference → shader-setup.md (file doesn't exist)
- Fix step-7 hardcoded captures/stripe path
- Document Gemini API free/paid rate limits in step-1

Cleanup:
- CLAUDE.md: restore from Stripe-capture overwrite, update 4-phase → 7-step
- .gitignore: add PR #267 skills (hyperframes-animation-map, hyperframes-contrast)
- Delete old phase-*.md, animation-recreation.md, tts-integration.md

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: remove dev artifacts, research docs, wrong lockfiles

Remove files that shouldn't ship in this PR:
- docs/research/ (aura analysis, prompt catalogs)
- docs/session-*.md, docs/SESSION-HANDOFF.md (dev notes)
- docs/superpowers/ planning and spec docs
- pnpm-lock.yaml at root and cli (repo uses bun, not pnpm)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(CLAUDE.md): align with main — slim format, add website-to-hyperframes mention

Main PR #283 removed the full skills table from CLAUDE.md and moved it
to AGENTS.md. Align with that decision: use main's slim dev-focused
format, fix pnpm→bun references, add one-line /website-to-hyperframes
pointer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(cli): add capture command to help groups

The capture command was registered in cli.ts but missing from
the help groups, so it wouldn't appear in `hyperframes --help`.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* style: format skill reference files (oxfmt)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: regenerate bun.lock after rebase

The lockfile was stale after rebasing onto main — bun install
--frozen-lockfile failed in CI because new dependencies (google/genai,
patchright, purgecss) weren't reflected in the lockfile.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: address PR review comments + improve capture quality

Review fixes (16 comments from jrusso1020 + vanceingalls):
- screenshotCapture: remove Playwright dep, use Puppeteer for all screenshots
- screenshotCapture: dynamic screenshot count based on page height (30% overlap)
- snapshot.ts: fix duration() function-vs-property bug, cross-platform path guard
- htmlExtractor: fix code injection via parameterized evaluate
- index.ts: video preview re-measures position after scroll, .env file loading
- capture.ts: BLOCKED.md on timeout failures
- gsap.ts: 5 inline-style lint tests added (all pass)
- Remove Playwright, patchright deps; @google/genai to optionalDependencies
- Gitignore: generic patterns instead of 20 hardcoded directories
- Remove asset-sourcing.md, video-recipes.md (unused, duplicated guidance)

Capture quality improvements (tested on 10+ websites):
- Color extraction: canvas-based oklch/lab resolver, pixel sampling via
  elementFromPoint, broad sweep for accent colors, gradient/shadow extraction
- Section detection: broadened selectors for div-based layouts, height cap
  to skip page-level wrappers, parent bg walkup for dark sites
- Font downloads: cap 6 per family / 30 total (Cal.com: 306→30)
- CTA detection: text pattern matching + nav context filtering
- Heading text: innerText with whitespace normalization
- Gemini captioning: maxOutputTokens 100→300, .env auto-loading
- .env.example updated with GEMINI_API_KEY docs
- TTS ranking: Kokoro first with Python 3.10+ note

* fix: address PR review comments + improve capture quality

Review round 2 fixes (jrusso1020 + vanceingalls):
- verify/index.ts: add path traversal guard (relative + isAbsolute)
- verify/index.ts: fix sections[i] undefined typecheck error (CI green)
- index.ts: escape Lottie JSON with \u003c to prevent </script> breakout
- step-4-storyboard: fix technique count contradiction (2-3 per beat, not
  across whole video)
- step-6-build: perspective tilt uses gsap.set() instead of CSS transform
  (avoids GSAP overwrite conflict)
- step-1-capture: reorder — command first, Gemini note after (zero-config
  is the default path, API key is optional enhancement)
- step-7-validate: add tsx fallback for snapshot command
- step-3-script: vary hook patterns, don't default to number every time
- assetDownloader: exempt SVGs from 10KB minimum filter (company logos
  like Hubspot/Intel/DHL are 2-6KB; HeyGen capture: 13→75 assets)

Note: adm-zip was NOT removed (reviewer #3) — it's still in
packages/cli/package.json:30. The root package.json had patchright
and purgecss removed, not adm-zip.

Note: ANTHROPIC_API_KEY not restored in .env.example — grep confirms
zero references in the entire codebase. The @anthropic-ai/sdk dependency
was removed earlier in this branch.

* refactor(capture): split index.ts (1175 to 566 lines) into modules

Mechanical extraction, zero logic changes.

New files:
- mediaCapture.ts (345 lines): Lottie preview, video manifest/screenshots
- contentExtractor.ts (314 lines): library detection, text, Gemini, asset descriptions
- scaffolding.ts (135 lines): .env loading, project scaffold generation

Also fixes false-positive BLOCKED.md with structural Cloudflare detection.
Tested on 20 websites, pre/post output identical.

* chore(capture): remove --split flow (splitter, verify, cssPurger, purgecss)

The --split feature auto-generates compositions from captured HTML — a
different approach from the /website-to-hyperframes skill workflow where
agents build compositions from scratch using the storyboard.

No skill file, no step reference, and no test session ever used --split.
Removes 923 lines of unused code + purgecss dependency.

Backed up to ~/Desktop/capture-split-backup/ for reference.

* fix(security): add ssrf protection, lottie injection fix, oom guard

- assetDownloader: add isPrivateUrl() guard blocking private IP ranges
  (127.x, 10.x, 172.16-31.x, 192.168.x, 169.254.x), cloud metadata
  endpoints, localhost, and non-HTTP schemes
- mediaCapture: fix Lottie JSON injection by loading shell HTML first
  then passing animation data via parameterized page.evaluate()
- index.ts: check Content-Length header before response.buffer() in
  Lottie network interception to avoid OOM on multi-GB responses

* fix(capture): security fixes, timeout, sub-agent dispatch instructions

Security (from miguel-heygen review):
- assetDownloader: export isPrivateUrl() SSRF guard
- htmlExtractor: add isPrivateUrl check before CSS fetch
- mediaCapture: add isPrivateUrl check before Lottie fetch
- mediaCapture: fix previewPage leak (try/finally)
- mediaCapture: skip Lottie files > 2MB for preview (CDP limit)
- contentExtractor: skip images > 4MB for Gemini captioning
- index.ts: check Content-Length before response.buffer() (OOM guard)
- snapshot.ts: register error handler before server.listen()

Capture improvements:
- Default timeout 30s to 120s (Shopify needs ~90s for Cloudflare)
- step-6-build: sub-agent dispatch template with explicit rules:
  pass file PATHS not contents, use local fonts not Google Fonts,
  verify ../assets/ references after each beat

* fix(capture): catalog before DOM mutation, networkidle2, faster Gemini

Critical: asset cataloger now runs BEFORE extractHtml which converts img
src to data URLs. Framer sites like heykuba.com went from 2 to 78 images.

- networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets)
- Lazy-load wait: scroll to bottom, wait for img.complete
- CSS background-image cataloging for Framer/Webflow
- SVG naming: checks class, id, parent, inner text (not just aria-label)
- Gemini batch 5->20, pause 12s->2s (paid tier: 2000 RPM, ~0.001/img)
- maxOutputTokens 300->500, descriptions sorted captioned-first
- Remove tsx fallback from step-1 (reviewer nit, published CLI has it)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 12:03:16 -07:00
James RussoandClaude Opus 4.6 ebc12f7dc9 feat(render): add CRF/bitrate controls and improve default quality (#292)
Raise default encoding quality to visually lossless at 1080p (CRF 18)
and expose fine-grained encoding controls for power users.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 12:02:24 -07:00
James 2718de8776 chore: release v0.3.2 2026-04-16 06:16:31 +00:00
James RussoandClaude Opus 4.6 237847e5c6 docs: add prompt cookbook + prompting guide for AI agents (#286)
* docs: add prompt cookbook + prompting guide for AI agents

Addresses user feedback that there's no guidance on how to actually
prompt Claude Code (or other agents) once the hyperframes skills are
installed. Adds copy-pasteable example prompts in the README and
quickstart, a new prompting guide page, and a starter-prompt nudge in
the `hyperframes init` output.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs(prompting): add vocabulary tables, rules, and TTS voice guide

Merges the best content from the internal prompt guide into
prompting.mdx: easing vocabulary, caption tone table, transition
energy matrix, audio-reactive frequency mapping, marker highlight
modes, TTS voice recommendations, rendering quality presets, and
framework rules (technical requirements vs best practices).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs(prompting): rename page title to "Prompt Guide"

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: remove greensock/gsap-skills dependency, fix Math.random nuance

The bundled skills/gsap/ already covers the GSAP surface needed for
HyperFrames compositions. Installing greensock/gsap-skills on top adds
a competing full-ecosystem skill that's mostly irrelevant (ScrollTrigger,
Draggable, SplitText, etc.) and can confuse agents about which GSAP
context to load.

Also adds seeded-PRNG nuance to the Math.random() rule in the prompt
guide (matching the skill's actual guidance).

Removed from: skills.ts, README, AGENTS.md, shared AGENTS.md/CLAUDE.md,
and prompting.mdx.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: require minimal reproduction link in bug report template

Adds a required "Link to reproduction" input field asking users to push
a minimal repro to a public GitHub repo (scaffolded via
`hyperframes init repro --non-interactive --example blank`).

Also consolidates the OS/Node/FFmpeg/version fields into a single
"Environment" field using `npx hyperframes info` output — fewer fields
to fill, more consistent data.

Follows the same pattern as Next.js and Gatsby issue templates.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(issue-template): use hyperframes doctor for environment info

`hyperframes info` only prints project metadata (resolution, duration,
elements). `hyperframes doctor` prints the full environment: version,
Node.js, FFmpeg, Chrome, memory, disk, Docker — everything needed to
diagnose bugs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs(prompting): mention validate alongside lint in anti-patterns

Per Vance's review comment — validate catches runtime errors (JS
exceptions, missing assets, contrast) that lint doesn't.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: replace libretto example URL with hyperframes repo

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 22:22:46 -07:00
Miguel Ángel a6ff9e2d9f fix(player): preserve iframe media attributes for runtime sync (#291)
## Summary

- `_setupParentMedia()` (added in #266) was stripping `data-start`, `data-duration`, and `src` from audio/video elements inside the composition iframe
- The runtime's `syncRuntimeMedia` queries `audio[data-start]` to find media clips — removing these attributes made the runtime unable to find, sync, or play audio
- Result: silent audio in studio preview and any context where `__player.play()` is called directly (not through the web component)

## Fix

- Keep all iframe media attributes intact so the runtime can track time position and manage playback
- When parent-frame media `play()` succeeds (mobile use case), mute the iframe copies via `volume = 0` to prevent double audio
- On desktop and in the studio (which calls `__player.play()` directly), the runtime's own media sync handles playback normally

## Test plan

- [x] 21 player unit tests pass
- [x] Verified with John Wu's slideshow project: audio element preserves `data-start`, `data-duration`, `src` after runtime init
- [x] Verified runtime `syncRuntimeMedia` finds and plays audio (currentTime advances in sync with timeline)
- [x] Build passes (lint, format, typecheck)
2026-04-16 06:20:28 +02:00
James 0a3ca498ea chore: release v0.3.1 2026-04-15 18:42:14 +00:00
Vance IngallsandClaude Opus 4.6 a262ad59f3 chore(skills): remove 1,685 lines of redundant skill content (#283)
* chore(skills): remove 1,685 lines of redundant and irrelevant skill content

- Remove 5 GSAP references irrelevant to HyperFrames (scrolltrigger,
  plugins, react, frameworks, utils) — no scroll, no frameworks, no
  interactive plugins in video compositions
- Remove shader-setup.md and shader-transitions.md — duplicated by
  @hyperframes/shader-transitions package (packages/shader-transitions/)
- Remove marker-highlight.md and examples.md — JS library docs superseded
  by css-patterns.md (deterministic, GSAP-driven, fully seekable)
- Trim CLAUDE.md to dev-only instructions — move product docs (transcription,
  TTS, player) to skills where they belong
- Deduplicate house-style.md typography/motion sections — point to
  dedicated references instead of repeating rules
- Clean up stale references to deleted files across SKILL.md and catalog.md
- Update gsap skill description to reflect HyperFrames-only scope

Skills: 5,230 → 3,714 lines (29% reduction)
CLAUDE.md: 204 → 50 lines (75% reduction)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): update broken marker-highlight.md references in captions.md

Point to css-patterns.md instead of deleted marker-highlight.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): update stale shader CSS rule to reference package API

BG_COLOR was from the old manual setup. Now it's bgColor in the
@hyperframes/shader-transitions init() config.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): address 6 doc gaps surfaced by eval agents

P0: Document HyperShader as IIFE global name in shader-transitions README
P1: Replace async fetch() with sync XHR in effects.md audio data loading
    (fetch violates synchronous timeline construction rule in SKILL.md)
P1: Change <div> to <span> in css-patterns.md marker highlight patterns
    (<div> inside <p> is invalid HTML, breaks layout in inline contexts)
P2: Clarify bgColor as fallback color in shader-transitions README
P2: Add data-start to Composition Clips table in SKILL.md
    (root composition element needs data-start="0", linter enforces it)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(templates): update init templates to match trimmed skill scope

- Remove ScrollTrigger/plugins/React/Vue/Svelte from gsap skill description
- Replace class="clip" with accurate pattern examples in skill intro text
  (class="clip" is still in Key Rules where it belongs)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): remove contradictory 5:1 contrast threshold from house-style

house-style.md said 5:1 minimum, but hyperframes validate enforces
WCAG AA (4.5:1 normal text, 3:1 large text). Now defers to validate
instead of stating a conflicting number.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 10:51:10 -07:00
James Russo acf8223171 fix(skills): correct README skills table and move orphaned scripts into hyperframes skill (#282)
## What

Fixes the README skills table to match actual skill names, and moves two orphaned script directories into the `hyperframes` skill where they belong.

## Why

**README**: Listed `hyperframes-compose` and `hyperframes-captions` as separate skills — these don't exist. Captions/compose are part of the `hyperframes` skill. Also listed `gsap-core, gsap-timeline, gsap-plugins, ...` but the actual skill is just `gsap`. Missing `hyperframes-cli` entirely.

**Orphaned scripts**: `skills/hyperframes-animation-map/` and `skills/hyperframes-contrast/` had scripts but no `SKILL.md` — they looked like broken skills and wouldn't be installed by `npx skills add`. They're helper scripts invoked by the main `hyperframes` skill (SKILL.md already references them in the "Quality Checks" section). Moving them under `skills/hyperframes/scripts/` makes them part of the skill they belong to.

## How

**README skills table** — corrected to match the 4 actual skills:
- `hyperframes` (was `hyperframes-compose` + `hyperframes-captions`)
- `hyperframes-cli` (was missing)
- `hyperframes-registry` (unchanged)
- `gsap` (was `gsap-core, gsap-timeline, gsap-plugins, ...`)

**Script moves:**
- `skills/hyperframes-animation-map/scripts/animation-map.mjs` → `skills/hyperframes/scripts/`
- `skills/hyperframes-contrast/scripts/contrast-report.mjs` → `skills/hyperframes/scripts/`
- Removed empty `skills/hyperframes-animation-map/` and `skills/hyperframes-contrast/`
- Updated path references in SKILL.md, both script headers, and `contrast-audit.browser.js`

## Test plan

- [ ] `grep -r "hyperframes-animation-map\|hyperframes-contrast" --include="*.md" --include="*.mjs" --include="*.js" --include="*.ts" .` returns no results
- [ ] `ls skills/` shows only `gsap`, `hyperframes`, `hyperframes-cli`, `hyperframes-registry`
- [ ] README skills table matches `skills/*/SKILL.md` names
- [x] Documentation updated (if applicable)
2026-04-14 20:41:54 -07:00
James Russo 8551cffddd docs: add AGENTS.md for universal AI assistant configuration (#278)
## What

Adds `AGENTS.md` at two levels:
1. **Repo-level** (`/AGENTS.md`) — for contributors working on HyperFrames itself
2. **Project-level** (`packages/cli/src/templates/_shared/AGENTS.md`) — scaffolded into user projects by `hyperframes init`

Also replaces the previous `AGENTS.md → CLAUDE.md` symlink with a standalone file.

## Why

AGENTS.md is the emerging universal standard for AI coding tool configuration, supported by Claude Code, Cursor, GitHub Copilot, Gemini CLI, and Codex (60K+ repos). Remotion already has one. For a project that positions itself as AI-native, this is a gap.

The project-level file (scaffolded by `init`) ensures every AI tool — not just Claude — gets framework context when working on a user's composition project. The symlink was replaced because symlinks are fragile on Windows and the content should differ (repo-level covers build/test, project-level covers composition rules).

## How

- **Repo-level AGENTS.md**: Build/test/lint commands, project structure, key conventions, skills install, doc links
- **Project-level AGENTS.md**: Composition-specific — skills, CLI commands, project structure, linting workflow, key rules, doc links
- **CLAUDE.md** remains for Claude-specific skill invocation syntax (slash commands)

## Test plan

- [ ] Verify AGENTS.md renders correctly on GitHub
- [ ] Verify no duplication with CLAUDE.md (AGENTS.md = universal basics, CLAUDE.md = Claude-specific slash commands)
- [ ] Manual testing performed
- [x] Documentation updated (if applicable)
2026-04-14 19:13:26 -07:00
Miguel Ángel d3f2295d80 feat(skills): add contrast audit + animation map quality skills (#267)
## Summary

Two new quality skills + CLI integration that give agents feedback loops they currently lack — pixel-level contrast auditing and structured animation analysis.

### What this unlocks for agents

**Agents can now catch accessibility failures that humans and LLMs consistently miss.** The contrast audit runs automatically on every `hyperframes validate` and reports WCAG AA violations as warnings. In the eval, 4 out of 5 palettes had failing contrast — every baseline composition shipped broken, every treatment composition caught and fixed it.

**Agents can now reason about animation choreography.** The animation map produces a structured JSON report with:
- Per-tween natural language summaries ("card1 slides 23px up over 0.5s, fades in, ends at (120, 200)")
- ASCII timeline showing the full choreography as a Gantt chart
- Stagger detection with actual intervals ("3 elements stagger at 120ms" — validates against brief specs)
- Dead zone detection (periods >1s with no animation — missing entrance or intentional hold?)
- Element lifecycles (first/last animation, final visibility — catches elements that enter but never exit)
- Scene snapshots at 5 timestamps (what's on screen at any moment)

### Changes

**Skills (new)**
- \`skills/hyperframes-contrast/\` — WCAG contrast audit skill + script
- \`skills/hyperframes-animation-map/\` — animation analysis skill + script

**CLI**
- \`hyperframes validate\` now runs contrast audit by default (warnings, not errors)
- \`hyperframes validate --no-contrast\` to skip
- \`hyperframes render --html-only\` compiles HTML without video encoding
- Browser-side WCAG code in \`contrast-audit.browser.js\`, inlined at build time via esbuild text loader

**Producer**
- Exported \`compileForRender\` for the \`--html-only\` flag

### Eval results

5 prompts x 2 arms = 10 compositions. Arm A = baseline skills. Arm B = +contrast +animation-map.

| Prompt | Failing color | Before | After |
|--------|--------------|--------|-------|
| Halflife | Cement on Ink | 2.98:1 | 5.33:1 |
| Meridian | Ash on Midnight | 2.08:1 | 5.44:1 |
| Typesmith | Pencil on Paper | 3.19:1 | 5.50:1 |
| Lattice | Gray-600 on Terminal | 2.59:1 | 7.50:1 |

Animation map correctly enumerated 142 tweens across 5 compositions, detected stagger groups, flagged pacing issues, and produced scene snapshots.

### Pitch video

https://itnjfahrnzqvcluhrtif.supabase.co/storage/v1/object/public/assets/uploads/8f043e1c-6882-4fa9-98fd-efb6b3583afa.mp4

### Dedicated evals

https://www.heygenverse.com/a/2cac956b-3d14-47bf-90e8-3c1f50e671f3

## Test plan

- [x] Eval: 10 compositions (5 baseline, 5 treatment), all rendered
- [x] Contrast audit caught 4/4 failing palettes, 0 missed
- [x] \`hyperframes validate\` shows contrast warnings by default (exit 0)
- [x] \`hyperframes validate --no-contrast\` skips audit
- [x] \`hyperframes validate --json\` includes contrast data
- [x] Animation map tested on 3 compositions (17, 27, 51 tweens)
- [x] Stagger detection, dead zones, snapshots, timeline all verified
- [x] \`bun run build\` passes
- [x] \`bun run lint\` passes (0 errors, 0 warnings, 0 skill lint issues)
2026-04-15 03:09:56 +02:00
James Russo 13ab1932ad feat(cli): catalog browser command (#271)
Adds `hyperframes catalog` for browsing the registry:

- Default: non-interactive table output (agent-friendly)
- --type block/component and --tag filters
- --json for machine-readable output
- --human-friendly for interactive picker that installs on select

Registered in cli.ts, help.ts, documented in docs/packages/cli.mdx.
2026-04-14 16:46:42 -07:00
James Russo 4bde66f532 feat(skills): hyperframes-registry skill (#261)
## What

New skill `hyperframes-registry` that teaches AI coding agents how to install and wire registry blocks and components into HyperFrames compositions.

### Skill structure
```
skills/hyperframes-registry/
  SKILL.md                          — triggers, overview, quick reference
  references/
    install-locations.md            — default paths, hyperframes.json config
    wiring-blocks.md                — iframe inclusion, data attributes, positioning
    wiring-components.md            — snippet merging (HTML, CSS, JS, timeline)
    discovery.md                    — manifest reading, item fields, available items table
    demo-html-pattern.md            — why components ship demo.html, structure conventions
  examples/
    add-block.md                    — worked example: data-chart block install + wiring
    add-component.md                — worked example: shimmer-sweep component install + wiring
```

## Why

Phase B of the catalog plan (PR 10). Without this skill, agents using `hyperframes add` have to guess how to wire installed items into compositions. The skill encodes the iframe/snippet patterns so agents get it right on the first attempt.

## How

- SKILL.md frontmatter triggers on: `hyperframes add`, "block", "component", `hyperframes.json`
- References cover every step: discovery, install, wiring blocks (iframe), wiring components (snippet merge), and the demo.html convention
- Two worked examples walk through complete install-to-preview workflows
- Updated CLAUDE.md skills table + trigger rules, README.md skills table, docs/packages/cli.mdx

## Test plan

- [x] `scripts/lint-skills.ts` passes (checked 4 skill files, no issues)
- [x] `oxfmt --check` passes on all markdown files
- [x] SKILL.md frontmatter has valid `name` and `description`
- [x] All reference links in SKILL.md resolve to existing files
- [x] CLAUDE.md, README.md, and docs CLI page updated with new skill
2026-04-14 16:27:24 -07:00
James RussoandClaude Opus 4.6 b23b0751da fix(player): parent-frame media playback for mobile (#266)
* fix(player): parent-frame media playback for mobile

Mobile browsers block media.play() inside iframes when the user
gesture happened in the parent frame — postMessage doesn't transfer
user activation (per the User Activation v2 spec).

## Problem

The player renders compositions in a sandboxed iframe. When a user
taps play in the parent frame, the player sends a postMessage to the
iframe's runtime, which calls audio.play(). On mobile, this fails
silently because the iframe has no user activation context.

## Solution

The player now extracts ALL timed media elements (audio/video with
data-start) from the iframe's DOM (same-origin access), creates
parent-frame copies, and disables the iframe originals. On play(),
parentMedia.play() runs synchronously in the gesture call stack,
satisfying mobile autoplay policy.

### Generic media handling

- Finds all `audio[data-start], video[data-start]` in the iframe
- Creates a parent-frame copy for each (Audio or Video element)
- Preserves data-start offsets for correct seek positioning
- Strips data-start from iframe elements so the runtime ignores them
- Falls back to iframe media for cross-origin iframes

### `audio-src` attribute

Convenience for the common single-narration case. When set, the
player starts preloading audio immediately — before the iframe loads.
This eliminates the loading delay that caused jittery playback.

### No active sync

Both parent media and the GSAP timeline are real-time systems. When
started simultaneously, they naturally stay within ~10ms — no drift
correction needed. Active sync with coarse granularity (50ms polling)
caused MORE jitter than it prevented via repeated audio seeks.

## CI

- Added unified `test` job replacing separate per-package test jobs
- Added root `test` script: `bun run --filter '*' test`
- New packages with test scripts are automatically included
- Added happy-dom for player DOM tests

## Tests

- 10 new tests for parent-frame media: preloading, play, pause,
  seek, muted/rate sync, cleanup, attribute changes
- All 21 player tests pass

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(shader-transitions): pass CI when no test files exist

Add --passWithNoTests to vitest run so the unified test job
doesn't fail on packages that have a test script but no test
files yet.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(cli): update tests for new id field and GSAP lint rule

- normalize.test.ts: loadTranscript now assigns id fields (w0, w1, etc.)
  to SRT/VTT results and empty string for words-json passthrough
- lintProject.test.ts: add GSAP CDN script to validHtml() fixture to
  satisfy the missing_gsap_script lint rule added in core

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(cli): add missing data-start/data-duration to validHtml fixture

The validHtml() test fixture was missing data-start and data-duration
attributes, triggering the root_composition_missing_data_start and
root_composition_missing_data_duration lint warnings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(ci): fetch LFS objects for producer test job

Producer regression tests compare rendered output against reference MP4
files stored in git LFS. Without lfs: true, checkout fetches pointer
files instead of actual videos, causing "moov atom not found" errors.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* ci: remove redundant test-producer job

The regression workflow already runs the same 28 producer fixtures
in a Docker container with prod-matching Chrome/fonts/ffmpeg, sharded
across 8 parallel matrix jobs with 40-min timeouts. The CI test-producer
job was a duplicate that ran on bare runners with worse determinism
and a 15-min timeout too short for all fixtures.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 11:20:07 -07:00
James RussoandClaude Opus 4.6 9bf4956fae chore(shader-transitions): add to CI publish pipeline and README (#264)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 22:07:19 -07:00
James Russo 08fb1de61f feat(cli): add command + hyperframes.json (#256)
## What

PR 5/17 of the catalog system rollout. Adds the `hyperframes add` verb for installing blocks and components from the registry into an existing project, plus the `hyperframes.json` project config that tells `add` which registry to use and where to drop files. Stacks on #255.

- **`packages/cli/src/commands/add.ts`** — new `hyperframes add <name>` command. Resolves an item, validates target paths, installs files in parallel, builds an include snippet, copies it to the clipboard. Exposes a testable `runAdd(opts)` function; the citty default wraps it with console output + exit handling
- **`packages/cli/src/utils/projectConfig.ts`** — read/write/normalize `hyperframes.json`. Tolerant to missing and partial configs
- **`packages/cli/src/utils/clipboard.ts`** — minimal cross-platform clipboard (pbcopy / clip.exe / wl-copy / xclip / xsel). Zero deps. Gracefully no-ops in headless environments
- **`packages/cli/src/commands/init.ts`** — write `hyperframes.json` during scaffold if not already present
- **`packages/cli/src/cli.ts`** + **`help.ts`** — register `add` under Getting Started (directly below `init`)

Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a).

## UX

```bash
# Scaffold a project (now writes hyperframes.json too)
npx hyperframes init my-video --example blank
cd my-video

# Add a block — files land, snippet copied to clipboard
npx hyperframes add claude-code-window
#  ✓ Added claude-code-window (hyperframes:block)
#    compositions/claude-code-window.html
#
#  Include snippet:
#    <iframe src="compositions/claude-code-window.html" data-start="0" data-duration="6"></iframe>
#
#  Copied to clipboard — paste into your host composition.

# Add a component effect
npx hyperframes add shader-wipe

# Headless / CI — no clipboard, JSON output for tooling
npx hyperframes add shader-wipe --no-clipboard --json
```

Running `hyperframes add warm-grain` (an example) errors clearly pointing to `init --example`.

## Docs (bundled in this PR per the tracker principle)

- `docs/packages/cli.mdx` — new `add` subsection under Commands (flags, examples, trigger rules) + new `hyperframes.json` section describing the config file shape

## Tests

- **`packages/cli/src/commands/add.test.ts`** — 11 tests:
  - `remapTarget` / `buildSnippet` pure helpers (5 tests)
  - `runAdd` integration against a mocked `fetch` registry: block install lands files + returns snippet, component install respects `paths.components` remap, example-typed names throw `AddError` with code `example-type`, unknown names throw `AddError` with code `unknown-item` (4 tests plus 2 covering block default path and non-default path preservation)
- **`packages/cli/src/utils/projectConfig.test.ts`** — 9 tests:
  - Write/read round-trip, partial-config normalization, corrupt-file handling, absent-file fallback to defaults, custom paths preserved
- **CLI suite:** 92 passed (was 72 on #255, **+20**). Same 4 pre-existing failures unchanged

## Scope decisions

- **`init.ts` full port to new resolver deferred.** The original plan bundled a removal of the `packages/cli/src/templates/` compat shim. That's ~300 more lines and isn't required for `add` to work. The compat shim from #254 still functions; a separate cleanup PR handles it
- **No ajv runtime schema validation.** Manifests are trusted as schema-valid. Full validation lands when third-party registries arrive (PR 14/15). Path safety is still enforced by the installer's `assertSafeTarget` guard
- **Default project paths stay under `compositions/`.** Blocks → `compositions/<name>.html`; components → `compositions/components/<name>/<file>`. Users override via `hyperframes.json#paths`

## Breaking / migration

**None.** Pure additive — new command, new file types, no existing commands or flags change. `init.ts` now writes `hyperframes.json` but that's a new additional file, not a modification of existing output.

## Stacks on

#255 — base branch. When #255 merges, this rebases onto `main`.

## Next in stack

PR 6 — `feat(registry): seed block — claude-code-window`. First real registry item. Exercises the full `hyperframes add <name>` flow end-to-end against a committed item on `main`.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 21:04:59 -07:00
James Russo c8acd8abd8 feat(cli)!: rename --template to --example (#255)
## What

PR 4/17 of the catalog system rollout. **Single clean cut** — the old flag is gone, replaced by `--example`. Alias changes from `-t` to `-e`. Stacks on #254.

- Rename `--template` → `--example` (alias `-e`) on `hyperframes init`
- Accept `--template` as a recognized-but-errored flag so users get a clear rename hint instead of citty silently ignoring the flag and producing a blank project
- Update all user-visible strings that referenced "template" as a user-facing concept in the init flow (picker prompt, step comments, offline-fallback suggestion)
- New `init.test.ts` covering both the success case (`--example` scaffolds) and the error case (`--template` exits 1 with rename hint)

Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a).

## ⚠️ Breaking change

`--template` is no longer accepted. Example:

```bash
# before
npx hyperframes init my-video --template warm-grain

# after
npx hyperframes init my-video --example warm-grain
```

Users who still type the old flag will see:

```
The --template flag was renamed to --example. Example:
  npx hyperframes init my-video --example warm-grain
```

and the command exits with code 1. This is **user guidance, not backwards compat** — the old flag's behavior is fully gone.

## Docs (bundled per the tracker principle)

- `docs/templates.mdx` — every `--template` reference
- `docs/quickstart.mdx` — agent-mode and video-mode examples
- `docs/packages/cli.mdx` — prose, `--help` flag table, `-e` alias
- `packages/cli/src/docs/templates.md` — CLI-embedded help topic
- `README.md` and `CONTRIBUTING.md` — not affected (no flag references)

User-facing renames of the `templates.mdx` page title, nav entry, and URL route are deferred to PR 11 (catalog discoverability UX) as planned.

## Why

1. **"examples"** matches shadcn + Remotion convention for full-project scaffolds and frees the word "template" for future parameterization work (string templating, placeholder substitution)
2. Once `hyperframes add` lands in PR 5, "template" vs "block" vs "component" would be three subtly different concepts sharing one word — renaming the old one to "example" makes the taxonomy self-explaining

## How

- **citty silently ignores unknown flags.** Naively removing `--template` would cause `hyperframes init my-video --template warm-grain` to silently fall through and scaffold a blank project. So `--template` stays declared in the args schema, but its run handler immediately errors with a rename hint and exits 1
- **Internal names unchanged** — `templateId` local variables, `getStaticTemplateDir` function, `BUNDLED_TEMPLATES` constant. They're implementation details; their rename is scheduled for PR 5 when the compat shims in `packages/cli/src/templates/` are fully removed alongside the `init` refactor

## Test plan

- [x] `bun run test` in `packages/cli`: **72 passed** (was 70 on #254, +2 new `init.test.ts` cases). Same 4 pre-existing failures unchanged
- [x] **New unit tests** in `init.test.ts`:
  - `--example blank` non-interactive: exits 0, writes `index.html` to the target dir
  - `--template blank` non-interactive: exits non-zero, stderr contains the rename hint + corrected command line, target dir is **not** created
- [x] **Manual smoke:**
  - `npx hyperframes init /tmp/x --example blank` → "Created /tmp/x/"
  - `npx hyperframes init /tmp/y --template blank` → "The --template flag was renamed to --example..." exit=1
- [x] `bunx oxfmt --check` + `bunx oxlint` on changed files: clean
- [x] Pre-commit typecheck (core + studio): clean

## Incidental fix

Resolver test regression from PR 3's simplify follow-up: `loadAllItems`' warning-path test was still spying on `console.warn` after the `onWarn` callback refactor. Now uses the callback directly.

## Stacks on

#254 — base branch. When #254 merges, this rebases onto `main`.

## Next in stack

PR 5 — `feat(cli): add command + hyperframes.json`. The big UX PR where:
- `init.ts` gets fully ported to the new registry resolver
- Compat shims in `packages/cli/src/templates/` are removed
- Users gain the `add` verb for installing blocks and components into existing projects
- `hyperframes.json` project-config file lands

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 20:44:23 -07:00
James Russo 969474e843 feat(cli): registry resolver + installer (#254)
## What

PR 3/17 of the catalog system rollout. Introduces the registry resolver/installer abstraction. No UX change — `init --template` still works identically. Stacks on #253.

**New module: `packages/cli/src/registry/`**
- `remote.ts` — fetches manifests (`registry.json`, `registry-item.json`) and item files from a GitHub-hosted registry. 24h cache on manifests; item files stream straight to `destDir`
- `resolver.ts` — `listRegistryItems`, `loadAllItems` (parallel fetch for picker UX), `resolveItem` (single-item fetch with `Available:` error)
- `installer.ts` — `assertSafeTarget` (runtime path-traversal guard) + `installItem` (parallel file download with up-front validation; all-or-nothing semantics)
- `index.ts` — barrel

**Registry content:**
- `registry/registry.json` — top-level manifest in PR 1's `RegistryManifest` shape. 8 examples
- `registry/examples/<id>/registry-item.json` — per-item manifest for each existing example, generated from legacy `templates.json` + HTML data-attribute probing
- `registry/examples/templates.json` — **deleted**, replaced by the above

**Compat layer:**
- `packages/cli/src/templates/{remote,generators}.ts` — thin shims that delegate to `../registry/`, keeping `init.ts`'s existing imports stable. `init.ts` doesn't move to the new API until PR 5 where it's part of a larger UX pass

**Tooling:**
- `scripts/generate-registry-items.ts` — idempotent one-off generator for this PR, kept in-repo for future example additions (`--only <name>` flag)

Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a). Tracker entry in local `hyperframes-catalog-plan.md`.

## Why

Every future PR (`hyperframes add`, seed blocks, seed components, custom registries) otherwise has to keep piling onto the ad-hoc fetch + `cpSync` pattern in the old `fetchRemoteTemplate`. The new module is the single place that understands the registry wire format and file layout. **This is also where PR 1's schema comes alive.**

## How

### Scope-trimmed from the plan

- **No transitive dependency resolution yet.** Examples have no deps today. `resolveItem` doesn't walk `registryDependencies`; PR 5 adds that when blocks/components need it.
- **No ajv schema validation yet.** TS types + runtime path-traversal guard are the only safety nets. Full JSON-Schema validation lands when the registry starts accepting third-party content (PR 14 / custom registries).
- **init.ts refactor deferred to PR 5.** Compat shims keep this PR small and reviewable. PR 5 rewrites init alongside adding the `add` command.

### Safety

- `assertSafeTarget` rejects absolute paths, `..` segments, Windows drive letters, and any target that `path.resolve` shows to escape `destDir`. Mirrors the PR 1 schema `pattern`/`not.anyOf` on `target`, but runs at install-time so a registry that bypasses schema validation still can't write outside the project
- Up-front validation in `installItem` means a malformed item fails **before** any file is written. Atomic-ish semantics: all files land or none do

### Caching

- 24h manifest cache lives at `~/.hyperframes/cache/` per existing convention, but now keyed by `<baseUrl>__<kind>__<name>.json` so PR 14 custom registries can coexist

## Test plan

- [x] `bun run test` in `packages/cli`: **70 passed** (was 57 on #253, +13). Same 4 pre-existing failures (SRT/VTT whisper normalizer + `lintProject` clean-project test) — identical to main. No regressions
- [x] **Resolver unit tests (8):** filter by type, parallel load with fail-safe, resolve-by-name with `Available:` error message, unreachable-registry handling
- [x] **Installer unit tests (5):** accepts simple relative paths, rejects `..` segments, rejects Unix absolute paths, rejects Windows drive letters, permits `.` and dotfile-like names
- [x] **Smoke test**: `hyperframes init /tmp/x --template blank` (bundled code path, unchanged) works end-to-end
- [x] `bunx oxfmt --check` + `bunx oxlint`: clean
- [x] Pre-commit typecheck (core + studio): clean. CLI typecheck has 2 pre-existing errors (`render.ts`, `studioServer.ts` — unrelated `"mov"` format issue on main)
- [ ] **Smoke test remote fetch (`--template warm-grain`)** — verifiable only post-merge; registry paths live on `main` after this PR lands

## Breaking / migration

**No end-user-visible UX change.** `init --template <name>` still works the same way. Internally, `templates.json` is gone and the CLI now reads `registry.json` + `registry-item.json` per example.

Installed CLIs on old versions (`hyperframes@0.1.0`–`0.3.0`) already broke at PR 2 merge (see #253 rollout note). The next CLI release after this lands (`0.3.1`+) is the full fix.

## Commits

1. `generate-registry-items.ts` + generated manifests + deleted `templates.json`
2. Resolver + installer + compat shims
3. Unit tests

(All squashed into one commit on this branch; see `git log feat/registry-resolver ^refactor/registry-examples-dir`.)

## Stacks on

#253 — base branch. When #253 merges, this rebases onto `main`.

## Next in stack

PR 4 — `feat(cli)!: rename --template to --example`. Single clean cut, no alias. Tiny PR (~150 lines) that mostly updates `init.ts`'s argument schema, help text, and docs. Depends on this PR so the new flag name can be applied against the refactored code path.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 20:41:23 -07:00
James Russo 69d9f08061 refactor: migrate templates/ → registry/examples/ (#253)
## What

PR 2/17 of the catalog system rollout. **Physical directory rename.** Stacks on #252.

- `git mv templates/ registry/examples/` — all 8 example directories (`decision-tree`, `kinetic-type`, `nyt-graph`, `play-mode`, `product-promo`, `swiss-grid`, `vignelli`, `warm-grain`) plus `templates.json`
- `packages/cli/src/templates/remote.ts` — `TEMPLATES_DIR` constant from `"templates"` → `"registry/examples"`, exported for regression testing
- `scripts/generate-template-previews.ts` — `remoteTemplatesDir` resolved to the new path
- Comment updates in `packages/cli/src/templates/generators.ts` and `packages/cli/src/commands/init.ts`
- New regression test `packages/cli/src/templates/remote.test.ts` pinning the path constants so future reverts fail a test instead of silently breaking installed CLIs

Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a).

## Why

The current `templates/` directory is a flat "things that scaffold projects" bucket. The catalog model splits content into three tiers: **examples** (full projects — what today's templates are), **blocks** (sub-compositions), and **components** (effect snippets). `registry/examples/` is the canonical home for what was previously at `templates/`, and this PR makes room for `registry/blocks/` and `registry/components/` in future PRs without top-level clutter.

## How

- `git mv` preserves file history — GitHub renders these as renames, not deletions + additions.
- Remote template fetch via giget reads `TEMPLATES_DIR`, so updating that one constant is sufficient for the CLI's remote code path.
- The CLI's **internal** `packages/cli/src/templates/` directory (which holds the `blank` and `_shared` bundled assets plus `generators.ts`/`remote.ts`) is a separate concept and is **not** touched here. Renaming that module belongs to PR 3 where the abstraction changes to a registry resolver.
- `templates.json` keeps its existing shape and location (now at `registry/examples/templates.json`). **PR 3 will transform it** to the new `registry.json` shape introduced in PR 1 and generate a per-item `registry-item.json` for each example. Leaving the shape change to PR 3 keeps this PR a pure physical move.

## ⚠️ Breaking change for previously-installed CLIs (`hyperframes@0.1.0` – `0.3.0`)

**What happens:** every published CLI version has `TEMPLATES_DIR = "templates"` baked in. After this PR lands on `main`, those CLIs will 404 on:

- `raw.githubusercontent.com/heygen-com/hyperframes/main/templates/templates.json` (manifest list) — caught silently in `listRemoteTemplates`, so the template picker falls back to showing only `blank`
- `github:heygen-com/hyperframes/templates/<id>#main` (giget download) — raises "Template downloaded but missing index.html"

**Decision: accept the break.** Hyperframes is pre-1.0 OSS with a small installed base; complex mitigations (dual-path fetch, redirect stubs, manifest-at-old-path with empty array) add permanent maintenance cost for a one-time rename.

**Rollout plan:**

1. Merge #252 (PR 1 — types & schemas) first
2. Merge this PR (#253)
3. Ship a patched CLI release (`hyperframes@0.3.1`) in the same work-day. Already-pinned old CLIs break on remote examples, but upgrading restores full functionality
4. Note the break in release notes + `CHANGELOG.md` under the `0.3.1` entry

Users still on an older CLI will see the failure only if they invoke `hyperframes init` with `--template <non-blank>`; `--template blank` (bundled) continues to work offline on every version.

## Test plan

- [x] `bun run test` in `packages/cli`: **57 passed** (was 55 on main, +2 regression tests for the path constants). Same 4 pre-existing failures (SRT/VTT whisper normalizer + `lintProject` clean-project test) — unchanged from main. No regressions
- [x] **Manual smoke test**: `hyperframes init /tmp/x --template blank` works (bundled code path, unchanged)
- [x] `bunx oxfmt --check` + `bunx oxlint`: clean
- [x] `bun run typecheck` (core + studio, pre-commit hook): clean
- [ ] **Manual smoke test for remote fetch (`--template warm-grain`)** — not verifiable locally before merge. Remote fetch resolves `github:heygen-com/hyperframes/registry/examples/<id>#main`, which doesn't exist until this PR lands. Will work on `main` immediately after merge.

## Breaking / migration

- Internal repo path changes only. `--template` CLI flag continues to accept the same template names.
- See "Breaking change for previously-installed CLIs" above — decision is to ship a simultaneous CLI release rather than add a compat shim.

## Commits

1. `d691bd1` — initial rename + CLI path constant update
2. `fc0c642` — review feedback: docstring fix, regression tests, clarifying comment in `init.ts`, export constants for testing

## Stacks on

#252 — base branch. When #252 merges, this rebases onto `main`.

## Next in stack

PR 3 — `feat(cli): registry resolver + installer`. Transforms `templates.json` to the new `registry.json` shape (from PR 1's schema), generates `registry-item.json` for every existing example, introduces `packages/cli/src/registry/{resolver,installer,remote}.ts`, renames the `packages/cli/src/templates/` CLI module, and refactors `init` to call through the new abstraction.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 20:21:23 -07:00
James RussoandClaude Opus 4.6 eb338ae859 feat(core): add registry schema + TS types (#252)
* feat(core): add registry schema + TS types

PR 1/17 of the catalog system rollout. Foundation for a shadcn-style
registry with three item tiers: examples (full projects), blocks
(sub-compositions), components (effect snippets).

## What

- TS types: RegistryItem (discriminated union of ExampleItem/BlockItem/
  ComponentItem), RegistryManifest, FileTarget, ItemType, FileType
- JSON Schemas: schemas/registry.json, schemas/registry-item.json
- Compile-time exhaustiveness asserts on ITEM_TYPES/FILE_TYPES so adding
  to the TS union without updating the constant stops compiling
- Drift-guard test: schema enums must equal ITEM_TYPES/FILE_TYPES by
  set-equality; exactly 2 distinct type enums in registry-item.json
- Public API via new ./registry export path plus re-exports from root;
  schemas exposed via ./schemas/registry.json export for external tooling

## Why

- Every downstream PR (resolver, installer, hyperframes add, docs
  codegen, CI previews, skill, catalog command) builds on these types
- Getting the shape right now avoids painful migrations later

## How

- Discriminated union enforces that components do not have dimensions
  or duration and examples/blocks must have them (schema mirrors via
  if/then/else on the type discriminant)
- target path pattern rejects .. segments, Unix absolute paths, and
  Windows drive letters (defense-in-depth; CLI validates at runtime in
  PR 3)
- name pattern requires alphanumeric start and end (no trailing hyphens)
- Optional metadata: version, author, license, deprecated, minCliVersion
- additionalProperties: false on nested objects (catches typos on
  critical fields) but relaxed on top-level RegistryItem (allows
  third-party custom metadata in PR 15 custom registries)

## Test plan

- [x] Unit tests: 11 new tests covering type guards, discriminant
      narrowing, schema/TS drift guards, schema \$id sanity, optional
      metadata acceptance, and compile-time checks (via @ts-expect-error)
- [x] bun run test in packages/core: 445 passed (was 434 on main,
      +11 from this PR)
- [x] bunx oxfmt and bunx oxlint: clean
- [x] bun run typecheck: clean
- [ ] Manual testing: N/A (types + schemas only)
- [ ] Documentation updated: per-item doc pages land in PR 9 (codegen
      from these manifests); guide updates in PR 10+

## Breaking / migration

None. Pure additive — new module, new export paths, no existing
surface touched.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(core): remove version field + hyperframes:demo file type

Address review feedback from Miguel:

- Remove `version` from RegistryItemBase + schema. Per shadcn model,
  the registry is versioned by git tags, not per-item. The adversarial
  review added it; the original design doc was correct.
- Remove `hyperframes:demo` from FileType union + FILE_TYPES constant
  + schema. Demo files exist on disk for the CI preview pipeline but
  are NOT installed to user projects and should not appear in
  registry-item.json files[]. Neither shadcn nor Remotion has a
  dedicated demo file type — demos are just compositions.
- Add `required: ["type"]` to the if-condition in the schema's
  allOf discriminant (Miguel's nit — makes the condition self-
  contained)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(ci): add shader-transitions to Dockerfile.test

PR #251 added packages/shader-transitions/ to the workspace but didn't
update Dockerfile.test to COPY its package.json. This caused
`bun install --frozen-lockfile` to fail in the regression Docker build:
bun saw a lockfile referencing @hyperframes/shader-transitions but the
package.json wasn't present in the container, so it wanted to remove
the entry — triggering "lockfile had changes."

Verified: Docker build passes with `--no-cache` after this fix.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 20:18:37 -07:00
Vance Ingalls cb3d94c2a5 feat: add @hyperframes/shader-transitions package (#251)
## Summary

New `@hyperframes/shader-transitions` package that encapsulates WebGL shader transitions into a single `HyperShader.init()` call. Replaces ~200 lines of per-composition boilerplate that LLMs failed to wire correctly 60% of the time.

### API

```js
var tl = HyperShader.init({
  bgColor: "#0a0a1a",
  accentColor: "#6366f1",
  scenes: ["scene1", "scene2", "scene3", "scene4", "scene5"],
  transitions: [
    { time: 7.2, shader: "cross-warp-morph", duration: 0.7 },
    { time: 15.2, shader: "domain-warp", duration: 0.7 },
  ]
});
tl.from("#s1-title", { y: 50, opacity: 0, duration: 0.7 }, 0.3);
```

### What the library handles

- **13 shader programs**: domain-warp, ridged-burn, whip-pan, sdf-iris, ripple-waves, gravitational-lens, cinematic-zoom, chromatic-split, glitch, swirl-vortex, thermal-distortion, cross-warp-morph, light-leak
- **html2canvas** bundled as dependency (not CDN) — single script tag for CLI users
- **DOM-during-holds**: canvas hidden between transitions, GSAP animations play on live DOM
- **Async capture with pause/resume**: timeline pauses during capture, resumes after textures uploaded — prevents progress tween from running ahead
- **Accent color theming**: `accentColor` derives dark/mid/bright uniforms. Burns, glows, leaks match the composition palette
- **Graceful degradation**: falls back silently when WebGL unavailable

### Code quality (from 3 review agents)

- No `!` non-null assertions — all WebGL creation calls throw on failure
- Vertex shader compiled once, cached across all programs
- Uniform/attribute locations cached per program via WeakMap (not looked up every frame)
- Captured canvases freed after texture upload (8MB each)
- Single timeline creation (was creating two, discarding one)
- Shared `tickShader()` render callback (was copy-pasted)
- `.finally()` for DOM restore in capture (was duplicated in `.then`/`.catch`)
- `parseHex` validates input (was silently producing NaN on invalid hex)
- Dead `ND`/`CP` shader library exports removed

### Shader-compatible CSS rules (transitions.md)

6 rules for compositions using shader transitions:
1. No `transparent` in gradients (canvas interpolates through black)
2. No gradient backgrounds on elements < 4px
3. No CSS variables on captured elements
4. `data-no-capture` for uncapturable decoratives
5. No gradient opacity < 0.15
6. Every `.scene` must have explicit `background-color` matching `bgColor`

### Build output

- IIFE (~214KB with html2canvas bundled, ~65KB gzipped) — `window.HyperShader`
- ESM + CJS + TypeScript declarations
- tsup build following `@hyperframes/player` conventions

## Test plan
- [ ] `bun run build` succeeds (includes shader-transitions)
- [ ] `bunx oxlint packages/shader-transitions/src/` — 0 errors
- [ ] Create a composition using `HyperShader.init()` — verify transitions fire, DOM animations play, accent colors match
- [ ] Test graceful degradation: composition works without WebGL (no transitions, no crash)
- [ ] Verify pause/resume: scrub to transition boundary — no jump in progress

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 18:44:00 -07:00
Vance Ingalls 5de2af5bde feat(skills): improve hyperframes composition quality rules (#250)
## Summary

Overhaul the hyperframes composition skill based on 26 eval rounds (~100 generated compositions). The goal: prevent known AI design tells and composition bugs while giving the LLM maximum creative freedom.

### Typography (`fonts.md` → `typography.md`)
- Two-tier banned font list (32 fonts): tier 1 bans training-data defaults, tier 2 bans the reflex replacements
- Font discovery script: queries Google Fonts API, 5 dynamic categories, top 5 randomized per run
- Selection philosophy: register-first thinking, cross-check assumptions

### Google Fonts on-demand (`deterministicFonts.ts`)
- Any Google Font works without pre-bundling — compiler fetches woff2 at compile time
- Cached to `~/.cache/hyperframes/fonts/<slug>/<weight>-<style>.woff2`
- Parallel woff2 fetches via `Promise.allSettled` (was sequential)
- Single `mkdirSync({ recursive: true })` per family (was `existsSync` x11)
- Skip redundant `readFileSync` when buffer is already in memory from fetch

### Layout rules (`SKILL.md`)
- Flexbox with gap for content text — prevents overlap from absolute positioning
- `position: absolute` reserved for decoratives only
- Cards/containers explicitly banned

### Background layer (`house-style.md`)
- 3-5 persistent decorative elements per scene (glows, ghost text, accent lines)
- All decoratives MUST have ambient GSAP animation — static decoratives banned
- WRONG/RIGHT code examples

### Transition rules (`SKILL.md`)
- Always use transitions, always entrance animations, exit animations banned except final scene
- WRONG/RIGHT code examples showing banned exit patterns

### Other
- Flash cut transition removed
- CLAUDE.md: `bun install` / `bun run build` / `bun run test` (was pnpm)
- house-style.md trimmed from 184 to ~80 lines
- SKILL.md trimmed from 364 to ~230 lines

## Test plan
- [ ] `bun install` succeeds, workspace links resolve
- [ ] `bun run build` succeeds
- [ ] `npx hyperframes lint` passes on existing compositions
- [ ] Generate a composition with `/hyperframes` skill — verify flexbox, background decoratives with animation, entrance-only animations, no banned fonts
- [ ] Verify Google Fonts on-demand: use a non-bundled font, run `npx hyperframes preview`

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-13 18:40:57 -07:00
Miguel Ángel a9428e0b02 feat(studio): format info tooltip on export selector (#257)
## Summary

- Adds a hover tooltip (?) next to the format dropdown in the render queue export bar
- Shows the selected format's details (codec, use case) plus a comparison with the other two formats
- Helps users pick between MP4 (general), MOV/ProRes 4444 (transparent video for editors), and WebM/VP9 (transparent for web)

## Test plan

- [x] Open studio, go to the render queue panel
- [x] Hover over the (?) icon next to the format dropdown — tooltip appears above
- [x] Switch format in the dropdown — tooltip content updates to show the selected format first
- [x] Move pointer away — tooltip dismisses
- [x] Verify tooltip doesn't clip or overflow the panel

<img width="420" height="263" alt="image" src="https://github.com/user-attachments/assets/f4bd8bf7-65ed-45ab-ac53-577b4985fa34" />
2026-04-14 03:37:40 +02:00
Miguel Ángel 58ddb11bc5 chore: release v0.3.0 (#249)
## Summary

Coordinated minor bump across all published packages. No source changes in this PR itself; it is the version stamp for everything that landed on main since v0.2.5.

## Version bumps

| Package | from | to |
|---|---|---|
| `@hyperframes/cli` | 0.2.5 | **0.3.0** |
| `@hyperframes/core` | 0.2.5 | **0.3.0** |
| `@hyperframes/engine` | 0.2.5 | **0.3.0** |
| `@hyperframes/player` | 0.2.7 | **0.3.0** |
| `@hyperframes/producer` | 0.2.5 | **0.3.0** |
| `@hyperframes/studio` | 0.2.9 | **0.3.0** |

Between 0.2.5 and this release, `player` and `studio` received several patch versions on npm as we iterated on the bundler, entry point, and SSR issues. 0.3.0 collapses that into a single coordinated minor so the ecosystem is aligned again.

## What is in v0.3.0

### `@hyperframes/player`

**Restored package entry points to the compiled `dist/` output.** 0.2.5 shipped with `"main": "./src/hyperframes-player.ts"` but the published tarball only included `dist/` via the `"files"` field. Every consumer trying to import the package failed with `Module not found: Can't resolve '@hyperframes/player'`. Entry points now point at the built JS/`.d.ts` files inside `dist/`.

**DOM-based root timeline resolution in the ready probe.** In a bundled preview, `window.__timelines` contains the master composition alongside its sub-compositions, for example:

```js
{
  main: GSAPTimeline(14s),
  intro: GSAPTimeline(1.5s),
  'scene2-4-canvas': GSAPTimeline(12.6s),
  'scene5-logo-outro': GSAPTimeline(3.2s),
}
```

The probe used to select the adapter with `keys[keys.length - 1]`. Object key ordering meant the last-registered sub-composition would win, so the `ready` event reported a sub-composition's duration (e.g. 3.2s) instead of the master's 14s. The probe now looks up the root composition id from the outermost `[data-composition-id]` element in the iframe DOM and uses its key. Falls back to the last key when no element is present, so standalone sub-composition previews keep working.

### `@hyperframes/studio`

**`useTimelinePlayer.getAdapter()` uses the same DOM-based root id lookup** as the player. Previously play, pause, seek, and duration readout were all driven by whichever sub-composition happened to register its timeline last.

**`Player.tsx` loads `@hyperframes/player` lazily.** The component used to call `import "@hyperframes/player"` at module scope, which runs the package's `customElements.define(...)` side effect during module evaluation. `HTMLElement` does not exist in the Node runtime, so any consumer page that transitively imported the studio during server rendering threw:

```
ReferenceError: HTMLElement is not defined
  at module evaluation (@hyperframes/studio/src/player/components/Player.tsx)
```

The import now runs inside the mount effect via `import(...)` so it only evaluates in the browser. Added a cancellation flag and deferred cleanup so a fast unmount before the dynamic import resolves does not leak listeners or DOM nodes.

**Captions module imports stripped of `.js` extensions.** Files under `src/captions/` imported siblings as `./types.js` and `./parser.js`. That is legal ESM TypeScript but Turbopack and several other bundlers refuse to resolve those specifiers against `.ts` files inside `node_modules`, breaking any consumer build that transitively pulled in the captions module. Captions now uses extensionless imports, matching the rest of the studio codebase.

### `@hyperframes/core`, `@hyperframes/cli`, `@hyperframes/engine`, `@hyperframes/producer`

Version bump only, no source changes since 0.2.5. Kept on the same version so the ecosystem is easier to reason about.

## Impact for consumers

If you use `@hyperframes/studio` in a Next.js app:
- The play button in a bundled preview reports the correct composition duration and drives the master timeline.
- The session page no longer 500s in dev mode when the studio barrel is imported (the SSR fix).
- Turbopack builds that transitively load the captions module no longer fail on `Cannot resolve './types.js'`.

If you use `@hyperframes/player` directly:
- Consumer bundlers can resolve the package again (dist entry points restored).
- The `ready` event duration reports the master, not a sub-composition.

## After merge

Publish each package to npm with `pnpm publish` (workspace deps auto-resolve).
2026-04-14 01:16:06 +02:00
Miguel Ángel bf0d698858 fix(studio): SSR-safe player load, captions import cleanup (#248)
* fix(studio): load @hyperframes/player lazily to support SSR

Player.tsx had a bare `import "@hyperframes/player"` at module scope. The
player package registers a class that extends HTMLElement as a side effect,
and HTMLElement doesn't exist in a Node server runtime. Any consumer that
imported from @hyperframes/studio during server-side rendering (e.g. the
Next.js App Router evaluating a client component for SSR) threw
`HTMLElement is not defined`.

Move the import inside the mount effect via dynamic `import(...)` so it
only runs in the browser, and wire up a cancellation flag and deferred
cleanup so a fast unmount doesn't leak listeners or DOM nodes.

* fix(studio): remove .js extensions from captions-internal imports

The captions module imported sibling files as `./types.js` and
`./parser.js`. That's legal ESM TypeScript, but Turbopack (and other
bundlers) refuse to resolve those specifiers against .ts files when the
package is consumed from node_modules — the rest of @hyperframes/studio
uses extensionless imports for that reason.

Align captions with the rest of the codebase so the package builds
without bundler-specific configuration in consumers.

* chore: release @hyperframes/player@0.2.7 and @hyperframes/studio@0.2.9

Ships the root-timeline resolution fix (#247), the SSR-safe player load,
and the captions import cleanup.
2026-04-14 00:15:16 +02:00
Miguel Ángel f40447f2e8 fix(player,studio): resolve root timeline from DOM instead of last key (#247)
Bundled previews register a master composition alongside its sub-compositions
in `window.__timelines`, e.g. { main, intro, scene2, scene5 }. Both the
player's probe and studio's getAdapter() were using `keys[keys.length - 1]`
to pick the adapter, which returned whichever timeline was registered last.

That made the player report the final sub-composition's duration as the
video length (e.g. 3.2s instead of the master's 14s) and play/pause/seek
targeted that sub-composition instead of the full composition.

Look up the outermost `[data-composition-id]` element in the iframe DOM
and use its id to select the right timeline. Falls back to last-key when
no element is present (standalone sub-composition previews) so drill-down
views keep working.

Also restores `main`/`import` entry points on @hyperframes/player to
point at compiled dist output (the src/ paths broke workspace consumers
that only receive the published tarball).
2026-04-13 23:15:08 +02:00
Miguel Ángel 1dd898786c chore: release v0.2.5 (#246) 2026-04-13 17:55:40 +02:00
Miguel Ángel 1149602bc9 fix(studio): support web-component refs in useTimelinePlayer (#245)
* fix(studio): support web-component refs in useTimelinePlayer

The studio's `useTimelinePlayer` hook returns an `iframeRef` that
consumers attach to an `<iframe>` element. When consumers wrap the
iframe in a custom element (e.g. `<hyperframes-player>`) that puts
the iframe inside its shadow DOM, every `iframeRef.current.contentWindow`
access returned `null` and `getAdapter()` silently failed — meaning
timeline seek, play, pause, and `refreshPlayer` all became no-ops.

Changes:
- Add `resolveIframe(el)` helper that returns the underlying iframe
  whether the host is the iframe itself, a custom element with a
  shadow-DOM iframe, or a wrapper with a descendant iframe.
- Export `resolveIframe` from the studio so consumers can pre-resolve
  the iframe before assigning it to `iframeRef`.
- Internal `useTimelinePlayer` keeps the strict `HTMLIFrameElement`
  ref type, so existing consumers attaching directly to an `<iframe>`
  are unaffected.

Also adds:
- JSDoc on the player's `iframeElement` getter.
- "Advanced: iframe access" docs section in `packages/player/README.md`
  and `docs/packages/player.mdx`.
- Type-safety lint rules in `.oxlintrc.json` and a "Type-safety
  conventions" section in `CONTRIBUTING.md`.

Backward compatible — App.tsx and NLELayout.tsx continue to work
unchanged.

* chore(lint): defer no-explicit-any rule; it broke existing codebase

The new rules added 37 errors across 32 existing files — mostly
legitimate `window as any` casts at browser-global and test-mock
boundaries. Enabling them without fixing all violations breaks CI.

Revert the `.oxlintrc.json` additions and soften the CONTRIBUTING.md
wording to describe the convention without claiming lint enforcement
(that enforcement will come in a follow-up PR that fixes all sites).
2026-04-13 17:53:01 +02:00
James RussoandClaude Opus 4.6 18de86e4bd fix(player): handle Infinity duration; add lint rules for data-duration and Math.ceil overshoot (#243)
* fix(player): handle Infinity duration from runtime gracefully

When compositions have repeating animations without data-duration, the
runtime sends durationInFrames: Infinity. The player now ignores
non-finite duration values instead of displaying "Infinity:NaN" in the
controls. formatTime also returns "0:00" for non-finite inputs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat(lint): add data-duration and Math.ceil overshoot rules

- Add root_composition_missing_data_duration warning when the root
  composition element is missing data-duration, which causes the runtime
  to infer Infinity for loop-inflated timelines.
- Add gsap_repeat_ceil_overshoot warning that catches
  repeat: Math.ceil(d/c)-1 patterns which overshoot the intended
  duration. Recommends Math.floor instead.
- Fix gsap_infinite_repeat fixHint to suggest Math.floor (not Math.ceil).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(player): wait for injected runtime before declaring ready

When the player auto-injects the runtime script (because the
composition has GSAP timelines but no runtime), it would immediately
declare ready on the next probe cycle — before the runtime script
finished loading from CDN. This caused play() to send a postMessage
that nobody received, making autoplay silently fail.

Now the probe waits for the runtime bridge (__hf or __player) to
appear before proceeding to the ready state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 10:41:13 -07:00
Miguel Ángel 794b02153d fix(lint): upgrade bare composition HTML to error (#242)
## Summary

- Upgrades `root_composition_missing_html_wrapper` from **warning** to **error** — a bare `<div data-composition-id>` as `index.html` without `<!DOCTYPE html>/<html>/<body>` causes browsers to quirks-mode, the preview server to fail, and the bundler to silently skip runtime injection
- Improves the error message to explain _why_ this is bad, and includes a snippet of the offending root element
- Skips `<template>`\-wrapped compositions (already caught by the separate `standalone_composition_wrapped_in_template` rule)
- Adds 8 tests covering the exact screenshot scenario, proper HTML, sub-compositions, plain HTML, and template wrappers

## Test plan

- [x] All 441 existing tests pass (`vitest run`)
- [x] 8 new tests for `root_composition_missing_html_wrapper` and `standalone_composition_wrapped_in_template`
- [x] TypeScript build clean (`tsc --noEmit`)
- [x] oxlint + oxfmt pass
- [x] Run `npx hyperframes lint` on a bare composition `index.html` and verify it now reports an error
2026-04-11 05:00:47 +02:00
Miguel Ángel 0da93cea3d feat(player): add speed control with popup menu and CSS theming (#241)
Add playback speed control to the player controls bar:
- Popup menu with logarithmic presets (0.25x-4x)
- Custom presets via speed-presets attribute
- Full CSS custom property theming (--hfp-accent, --hfp-controls-bg, etc.)
- ratechange event dispatch
- Exports: SPEED_PRESETS, formatSpeed, ControlsOptions
- Fix package.json export condition ordering
2026-04-10 20:47:12 +02:00
James RussoandClaude Opus 4.6 9a3ed569a0 docs(cli): add tts command to --help groups, CLI docs, and CLAUDE.md checklist (#240)
The tts command was implemented (PR #201) but never added to the root-level
help display or documentation. This adds it to:

- help.ts GROUPS (AI & Integrations) so it appears in `hyperframes --help`
- docs/packages/cli.mdx with usage examples and flag reference
- CLAUDE.md "Adding CLI Commands" checklist: new steps 4-5 require adding
  commands to help.ts groups and docs, preventing future omissions

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:12:56 -07:00