Commit Graph
100 Commits
Author SHA1 Message Date
James Russo 3408c3c3b3 Merge pull request #771 from heygen-com/feat/engine-discard-warmup-capture
feat(engine): first-frame warmup capture helper for distributed chunks
2026-05-13 15:08:33 -04:00
James Russo aa3e3f7c06 Merge pull request #770 from heygen-com/feat/producer-freeze-plan-runtime-env
feat(producer): freezePlan snapshots PRODUCER_RUNTIME_* env vars
2026-05-13 14:42:07 -04:00
James Russo d05382a11c Merge pull request #769 from heygen-com/feat/producer-seeded-random-shim
feat(producer): seedable Math.random / crypto.getRandomValues shim, gated
2026-05-13 14:11:54 -04:00
James Russo 836f804d20 Merge pull request #768 from heygen-com/feat/engine-lock-warmup-ticks
refactor(engine): clamp warmupTicks to fixed iteration count, gated
2026-05-13 13:55:22 -04:00
James Russo b86893ae33 Merge pull request #767 from heygen-com/feat/engine-assert-swiftshader
feat(engine): assertSwiftShader chrome://gpu validator
2026-05-13 13:41:07 -04:00
James Russo 9058ee39c8 Merge pull request #766 from heygen-com/feat/engine-lockgop-for-chunk-concat
feat(engine): add lockGopForChunkConcat option to buildEncoderArgs
2026-05-13 02:54:29 -04:00
JamesandClaude Opus 4.7 c139197b37 feat(engine): first-frame warmup capture helper for distributed chunks
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (lastFrameCache row) and §17.2
(gating table).

Adds `discardWarmupCapture(session, frameIndex=0, time=0, innerCapture?)`
in packages/engine/src/services/frameCapture.ts. Performs one capture
through the standard `captureFrameCore` path, throws the buffer away, and
restores the session's perf and BeginFrame damage counters.

Distributed chunk workers need this because Chrome's BeginFrame screenshot
pipeline maintains a per-process `lastFrameCache`: when a captured frame's
`hasDamage` reports `false`, the screenshot path returns the previously
captured buffer. For chunk N (N > 0) the worker has no prior frame in its
cache, so the very first capture's `hasDamage` reporting diverges from
what an in-process render at the same absolute frame index would see (the
in-process renderer always has frame N-1 cached). Running a discarded
warmup capture before the first real capture primes the cache so chunk
output is byte-identical to in-process output.

The wrapper:
  - Takes an injectable `innerCapture` so tests can stub the Chrome path
    (default is the real `captureFrameCore`).
  - Restores `session.capturePerf`, `beginFrameHasDamageCount`, and
    `beginFrameNoDamageCount` after the inner call — even on error — so
    warmup captures don't pollute `getCapturePerfSummary()` averages.
  - Writes no file to disk.

In-process behavior is unchanged: no caller invokes the new helper yet.
Phase 3's `renderChunk()` will run it as the first step after
`initializeSession` resolves.

Re-exported from packages/engine/src/index.ts.

7 unit tests at packages/engine/src/services/
frameCapture-discardWarmup.test.ts cover the post-conditional contract:
single inner-capture invocation, perf/damage restoration on success,
restoration on error, no-fs-write.

This is part of a stack of 10 PRs; this is PR 6 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 1d189aa26b feat(producer): freezePlan snapshots PRODUCER_RUNTIME_* env vars
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §4.3 (LockedRenderConfig.runtimeEnv) and
§5.2 (RENDER_SEEK_MODE row).

`fileServer.ts` reads several `PRODUCER_RUNTIME_*` and `PRODUCER_RENDER_*`
env vars at module-load time (RENDER_SEEK_MODE, RENDER_SEEK_STEP,
RENDER_SEEK_OFFSET_FRACTION, …) and bakes them into the served HTML's
RENDER_MODE_SCRIPT. Distributed chunk workers are separate processes that
may inherit a different environment, so the plan needs to freeze a
snapshot.

Adds `snapshotRuntimeEnv(env = process.env)` in
packages/producer/src/services/render/stages/freezePlan.ts. Captures keys
matching `PRODUCER_RUNTIME_` or `PRODUCER_RENDER_` prefixes into a fresh
plain object, ignoring everything else. Phase 3's `renderChunk` will
materialize the snapshot back into `process.env` before launching its
file server.

Also exports `RUNTIME_ENV_SNAPSHOT_PREFIXES` so the chunk-worker side can
apply the same prefix filter (asymmetric handling would leak stale
controller env into worker behavior).

The freezePlan function body remains a skeleton — Phase 3 owns the full
implementation. The snapshot helper is exported on its own so this gate's
unit test can pin the behavior without depending on the not-yet-written
freezePlan body.

In-process behavior is unchanged: no in-process caller invokes
freezePlan or snapshotRuntimeEnv yet.

9 unit tests at packages/producer/src/services/render/stages/
freezePlan.test.ts cover: prefix matches (both families), non-matching
keys ignored, undefined values skipped, fresh-object contract, and
default-to-process.env behavior.

This is part of a stack of 10 PRs; this is PR 5 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 8bac7ba0d1 feat(producer): seedable Math.random / crypto.getRandomValues shim, gated
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (Math.random row) and §17.2
(gating table).

The existing `VIRTUAL_TIME_SHIM` freezes Date.now / performance.now / rAF
on a render seek but leaves `Math.random` and `crypto.getRandomValues` as
native non-deterministic. Compositions that paint stochastic visuals
through these APIs produce different pixels on distributed retries.

This change adds `buildVirtualTimeShim({ seedRandomFromFrame: boolean })`.
Default `false` returns a string byte-identical to today's
`VIRTUAL_TIME_SHIM` (pinned by a new unit test). When `true`, the script
additionally:

  - Installs a Mulberry32 PRNG with a single uint32 state
  - Reseeds the state from the current virtual time on every
    `seekToTime(ms)` call (Knuth multiplicative hash + golden-ratio offset)
  - Replaces `Math.random` with the PRNG output
  - Replaces `crypto.getRandomValues` to fill the buffer from the PRNG

`VIRTUAL_TIME_SHIM` (the const consumed by `renderOrchestrator` +
`probeStage`) is now `buildVirtualTimeShim({ seedRandomFromFrame: false })`
— in-process behavior unchanged, producer regression baselines unaffected.

Phase 3 distributed primitives will pass `true` when building the chunk
worker's file-server scripts.

10 new unit tests at packages/producer/src/services/
fileServer-seededRandom.test.ts use node:vm to evaluate the shim in
isolated contexts and pin both branches:

  - default emits no RNG override and leaves Math.random native
  - locked emits the seeded block, produces identical sequences across
    fresh VMs at the same time, and yields different sequences for
    different times

This is part of a stack of 10 PRs; this is PR 4 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 d54ad9ca19 refactor(engine): clamp warmupTicks to fixed iteration count, gated
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (warmupTicks row) and §17.2 (gating
table).

The BeginFrame warmup loop in `initializeSession` is driven by wall-clock
during page load — different hosts accumulate different tick counts before
page-readiness completes. That shifts `session.beginFrameTimeTicks` and
yields non-byte-identical captures on distributed workers.

This change adds `lockWarmupTicks: boolean` (default false) to
`CaptureOptions`. When false, behavior is unchanged. When true, the loop
runs exactly `LOCKED_WARMUP_TICKS = 60` iterations regardless of page-load
wall clock, and `session.beginFrameTimeTicks` is computed from the
constant — pinning the baseline across hosts.

Refactoring:

  - Extract `driveWarmupTicks(options, state)` as a pure helper. Tests
    drive it with a stub `tick` callback and an injected `sleep`, so the
    iteration-count contract is unit-testable without real Chrome.
  - `initializeSession`'s warmup body is now a thin adapter that calls
    `driveWarmupTicks` with a CDP-backed tick.

Producer regression baselines remain byte-identical: the in-process
renderer never passes `lockWarmupTicks: true`. Phase 3 distributed
primitives will flip it true when launching chunk workers.

11 new unit tests at packages/engine/src/services/
frameCapture-warmupTicks.test.ts pin both branches (unlocked drifts with
simulated load time; locked produces identical counts).

This is part of a stack of 10 PRs; this is PR 3 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 d8486a7c4d feat(engine): assertSwiftShader chrome://gpu validator
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (browserGpuMode row) and §9.3
(BROWSER_GPU_NOT_SOFTWARE typed failure).

Adds packages/engine/src/utils/assertSwiftShader.ts:

  - assertSwiftShader(page, readInfo?) — navigates to chrome://gpu, reads
    the GL_VENDOR / GL_RENDERER rows from browserBridge.gpuInfo_, throws
    SwiftShaderAssertionError ({ code: "BROWSER_GPU_NOT_SOFTWARE" }) if
    the active backend isn't SwiftShader.
  - readWebGlVendorInfo(page) — extracted helper so tests can stub the
    info read without spinning up real Chrome.
  - SwiftShaderAssertionError + BROWSER_GPU_NOT_SOFTWARE constant exposed
    so the Phase 3 distributed adapter can match typed non-retryable
    failures.

Re-exported from packages/engine/src/index.ts. No caller invokes it yet;
Phase 3 renderChunk() will run it post-launch.

In-process behavior is unchanged — assertSwiftShader is a new pure utility.
Producer regression baselines remain byte-identical.

This is part of a stack of 10 PRs; this is PR 2 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 2d6372ac2a feat(engine): add lockGopForChunkConcat option to buildEncoderArgs
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §7.1 and §17.2 (gating table).

Adds two optional fields to EncoderOptions:

  lockGopForChunkConcat?: boolean  // default false
  gopSize?: number                 // required when lockGopForChunkConcat=true

When the flag is true on the SW libx264 / libx265 paths, buildEncoderArgs
emits closed-GOP / forced-keyframe args so the resulting chunk file can be
losslessly concatenated (`ffmpeg -f concat -c copy`) with sibling chunks:

  -g <gopSize>
  -keyint_min <gopSize>
  -sc_threshold 0
  -force_key_frames "expr:eq(mod(n,<gopSize>),0)"
  -x264-params "...:scenecut=0:open-gop=0:repeat-headers=1"
  -x265-params "keyint=<gopSize>:min-keyint=<gopSize>:scenecut=0:open-gop=0:repeat-headers=1"
  -bf 0   (added for h265 too when locked)

GPU encoders, vp9, and prores ignore the flag (their concat-copy story is
separate — see plan §7.2 / §8).

In-process behavior is unchanged: the default (false) path emits no new
args. New unit tests pin both branches in packages/engine/src/services/
chunkEncoder.test.ts.

This is part of a stack of 10 PRs; this is PR 1 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
James Russo c2648bc863 Merge pull request #778 from heygen-com/fix/ci-format-and-windows-esbuild
fix(ci): unbreak format check on main + skip cli build:fonts when present
2026-05-13 00:34:31 -04:00
James de946492e6 test(producer): add missing typegpu-adapter golden baseline
PR #755 added the typegpu-adapter regression test scaffolding (meta.json,
src/index.html, output/compiled.html) but left the output.mp4 golden
baseline ungenerated:

> Note: output.mp4 baseline needs to be generated in CI — the local …

Every \`regression-shards (fast)\` run since #755 merged has failed with
\`Snapshot not found: /app/packages/producer/tests/typegpu-adapter/output/output.mp4.
Run with --update to create it.\`

Generated via the canonical Docker path per CLAUDE.md:

    bun run --cwd packages/producer docker:test \\
      --update --suite typegpu-adapter

Stored via Git LFS (already configured for
\`packages/producer/tests/*/output/output.mp4\` in \`.gitattributes\`).
2026-05-13 04:05:18 +00:00
James 067bc722e3 fix(deps): align @types/node + esbuild + tsx across workspace
The Windows install failures (`ENOENT: failed copying files from cache to
destination for package @types/node` / `esbuild`) are caused by bun creating
workspace-scoped nested installs under
`node_modules/@hyperframes/<pkg>/node_modules/...`. Those nested paths only
exist because each workspace package pinned a different `@types/node` /
`esbuild` major:

- root: `@types/node ^25.0.10`, core: `^24.10.13`, cli/engine/producer: `^22`
- core/cli: `esbuild ^0.25.x`, producer: `^0.27.2`

Each major-version gap forces bun to install a workspace-scoped copy in a
deep `node_modules/@hyperframes/<pkg>/node_modules/<dep>/node_modules/...`
tree that bun can't reliably materialize on Windows GHA runners. Aligning
versions lets bun dedup to a single root-hoisted install per dep, and the
nested workspace block disappears from `bun.lock` entirely.

## Alignment

- `@types/node` → `^25.0.10` across root, core, cli, engine, producer
- `esbuild` → `^0.25.12` across cli, core, producer
- `tsx` → `^4.21.0` across producer (matches root + core)

## Source-level v25 compat (already in this PR)

@types/node v25 declares `File` as an interface (not a class) and exposes a
conditional global where `FormData.entries()` narrows to `[string, string]`
when an `onmessage` global is in scope. `packages/core/src/studio-api/routes/files.ts`'s
`value instanceof File` check was relying on the v24 class declaration —
already cast the iterator to `Iterable<[string, FileLike | string]>` in the
prior commit.

Two more v25 source fixes here:
- `packages/cli/src/commands/init.ts`
- `packages/cli/src/whisper/normalize.ts`

`Dirent.path` was removed in @types/node v25 (deprecated alias for
`parentPath` since Node 20.12). Drop the `?? e.path` fallback.

## Verification

Both install layouts now build clean end-to-end:

- `bun install` (isolated, default): full build green, 853 core tests pass,
  typecheck green across all 7 packages
- `bun install --linker=hoisted` (Windows CI): same result
- `bun.lock` no longer contains any `@hyperframes/<pkg>/<dep>` nested
  workspace entries — 70+ lines of nested install blocks gone
2026-05-13 03:35:47 +00:00
James 8348e19fd9 fix(ci): switch Windows install to hoisted linker; narrow FormData iter
Pushing further to actually get Windows render verification green, not just
work around it.

## What's wrong on Windows

Bun 1.3's default `isolated` linker creates nested workspace junctions under
`packages/*/node_modules/` on Windows GHA runners. Those junctions don't
materialize reliably — Node's `realpathSync` returns `EPERM` on stat, and
ESM resolution returns `ERR_MODULE_NOT_FOUND`. Every Windows build since
PR #748 has tripped this in one of three places:

- `packages/producer/build.mjs` importing `esbuild`
- `packages/producer/scripts/generate-font-data.ts` reading `@fontsource/*`
- `packages/producer` running `tsc` to emit `.d.ts`s

Long-running bun bugs: oven-sh/bun#23615, #18354, #10146.

## Fix

**1. `--linker=hoisted` for the Windows install step** (workflow change,
Windows only). Hoisted layout puts deps as real directories at the workspace
root + workspace package node_modules. No junctions, no Windows-specific
path quirks. Linux CI keeps the default isolated linker; the lockfile is
linker-agnostic so `--frozen-lockfile` is still valid.

**2. Source-level FormData narrowing in `packages/core/src/studio-api/routes/files.ts`**
(needed because the hoisted layout exposes a `@types/node@25` typecheck
issue that the isolated layout hides). With v25 + an `onmessage` global in
scope, the ambient `FormData.entries()` infers `[string, string]` instead of
`[string, File | string]`, so the `value instanceof File` check breaks at
`TS2358`. Cast the iterator to a `[string, FileLike | string]` shape and
narrow via `typeof value === "string"`. Identical runtime behavior; works
under both v24 (isolated layout, what Linux CI sees) and v25 (hoisted, what
Windows CI sees with this change).

## Verification

- `bun install --frozen-lockfile` (isolated, default): full build green
- `bun install --frozen-lockfile --linker=hoisted`: full build green, core
  typecheck passes, `@hyperframes/core` 853 tests pass
- Format/lint clean on both layouts
2026-05-13 03:27:58 +00:00
James c8a3e5fc4d fix(ci): unbreak format check on main + skip cli build:fonts when present
Two narrow fixes pulled out of a larger Windows-CI investigation:

## 1. Format check (`oxfmt`)

`packages/core/package.json` and `packages/shader-transitions/package.json`
had their `publishConfig` keys reordered to a non-canonical order by the
v0.6.1 release commit (`82fd2967`). Releases push directly to main without
going through PR CI, so the drift wasn't caught and `bun run format:check`
has been failing on every push since. Fix: re-run `oxfmt`.

## 2. `@hyperframes/cli` `build:fonts` skip-when-present

`packages/cli`'s `build:fonts` script regenerated
`packages/producer/src/services/fontData.generated.ts` unconditionally on
every cli build. The script reads `@fontsource/*` packages via
`require.resolve(...)`, which walks `packages/producer/node_modules/@fontsource/*`
junctions — these trip `EPERM: operation not permitted, stat` on Windows
GHA runners because of long-running bun-on-Windows workspace junction bugs
(see oven-sh/bun#23615, #18354, #10146).

`fontData.generated.ts` is committed to git, so the regeneration is only
needed when fonts actually change. Match the skip-when-present pattern
already in `@hyperframes/producer`'s own `build:fonts`. Doesn't fix the
Windows render verification end-to-end (the producer build itself still
trips junction issues — being tackled separately in #765), but at least
stops `cli build:fonts` from being its own failure point on Windows.
2026-05-13 03:06:39 +00:00
James Russo 03475d54c6 Merge pull request #753 from heygen-com/refactor/producer-stages-1.5.2-thin-sequencer
refactor(producer): finish thinning executeRenderJob
2026-05-12 19:27:29 -04:00
James Russo de02160338 Merge pull request #751 from heygen-com/refactor/producer-stages-1.5.1-force-screenshot-snapshot
refactor(producer): snapshot cfg.forceScreenshot at compile time, stop mutating mid-pipeline
2026-05-12 19:22:22 -04:00
James abc102e3d6 refactor(producer): finish thinning executeRenderJob
Move file-level helpers and inline blocks out of renderOrchestrator.ts
into focused render/* modules. executeRenderJob shrinks from ~897 to
~675 lines; renderOrchestrator.ts from 2725 to ~2104.

New under packages/producer/src/services/render/:
- hdrPerf.ts: HdrPerfCollector + helpers
- captureCost.ts: capture-cost + calibration helpers, plus a new
  runCaptureCalibration helper that owns the BeginFrame->screenshot
  fallback
- hdrMode.ts: resolveEffectiveHdrMode
- perfSummary.ts: buildRenderPerfSummary
- cleanup.ts: safeCleanup, cleanupRenderResources,
  buildRenderErrorDetails

shared.ts adds createCompiledFrameSrcResolver,
materializeExtractedFramesForCompiledDir, createMemorySampler.

Moved symbols are re-exported from renderOrchestrator.ts for
backwards compatibility; tests update to import from the new paths.

No behavior change: producer smoke set is PSNR-identical to main
inside Dockerfile.test.

lefthook.yml: belt-and-suspenders fix so the filesize hook actually
skips .test.ts / .generated.ts files. The hook-level exclude regex
does not filter the staged_files expansion inside the shell loop,
so the loop now does its own check.
2026-05-12 22:52:26 +00:00
James e221cb8d5c refactor(producer): snapshot cfg.forceScreenshot at compile time, stop mutating mid-pipeline
Resolve the compileStage TODO from PR #720. cfg.forceScreenshot is now
computed exactly once inside compileStage (after applyRenderModeHints)
and returned on CompileStageResult.forceScreenshot. The sequencer stores
it on a local captureForceScreenshot; downstream capture stages take
the value as an explicit parameter and derive their own engine config
rather than reading cfg.forceScreenshot.

Mid-pipeline mutations removed:
- renderOrchestrator.ts: the pre-compile alpha-output mutation moved
  into compileStage so the resolution is one operation in one place.
- captureHdrStage.ts: stopped mutating caller-owned cfg; the layered
  composite path now uses a local hdrCfg derived from cfg plus
  forceScreenshot=true. The stage throws if called with
  forceScreenshot=false to make the contract explicit.
- BeginFrame auto-worker calibration fallback: still flips capture mode
  on a timeout, but flips the local boolean instead of cfg. The
  screenshot-mode retry uses a derived cfg view.

captureStage / captureStreamingStage add a forceScreenshot input and
derive captureCfg (identity-equal to cfg when the values already
agree, so no extra allocation on the common path).

lefthook.yml: grandfather renderOrchestrator.ts and captureHdrStage.ts
in the new 500-line filesize hook (#748). Both pre-date the hook and
are actively being shrunk in the producer stages stack.

Unblocks Phase 3 chunked rendering: LockedRenderConfig.forceScreenshot
in the distributed plan is computed here and survives across processes
without depending on shared mutable state.
2026-05-12 22:19:49 +00:00
James Russo b7ae24de0c Merge pull request #548 from heygen-com/docs/hyperframes-mcp
docs(guides): add HyperFrames MCP guide
2026-05-12 16:53:58 -04:00
James Russo b8a2c48291 Merge pull request #737 from heygen-com/05-12-refactor_producer_move_updatejobstatus_to_render_shared.ts
refactor(producer): move updateJobStatus to render/shared.ts
2026-05-12 12:54:29 -04:00
James Russo 314e04b14b Merge pull request #735 from heygen-com/05-12-refactor_producer_document_executerenderjob_as_a_thin_sequencer
refactor(producer): document executeRenderJob as a thin sequencer
2026-05-12 06:59:02 -04:00
James Russo 35c536e129 Merge pull request #734 from heygen-com/05-12-refactor_producer_extract_encodestage_and_assemblestage
refactor(producer): extract encodeStage and assembleStage
2026-05-12 06:51:22 -04:00
James Russo bd49dd3fc6 Merge pull request #733 from heygen-com/05-12-refactor_producer_extract_capturehdrstage_hdr___shader-transition_path_
refactor(producer): extract captureHdrStage (HDR / shader-transition path)
2026-05-12 06:28:34 -04:00
James Russo 14eecdd143 Merge pull request #731 from heygen-com/05-12-refactor_producer_extract_capturestreamingstage_single-machine_fusion_
refactor(producer): extract captureStreamingStage (single-machine fusion)
2026-05-12 06:08:44 -04:00
James Russo d62048cfad Merge pull request #730 from heygen-com/05-12-refactor_producer_extract_capturestage_sdr_disk_path_
refactor(producer): extract captureStage (SDR disk path)
2026-05-12 05:57:58 -04:00
James Russo 725de329e4 Merge pull request #726 from heygen-com/05-12-refactor_producer_extract_audiostage_from_executerenderjob
refactor(producer): extract audioStage from executeRenderJob
2026-05-12 05:18:22 -04:00
James Russo 34d732e6d8 Merge pull request #725 from heygen-com/05-12-refactor_producer_extract_extractvideosstage_add_materializesymlinks_param
refactor(producer): extract extractVideosStage + add materializeSymlinks param
2026-05-11 22:59:38 -04:00
JamesandClaude Opus 4.7 d351843ab8 refactor(producer): move updateJobStatus to render/shared.ts
First of several focused PRs that flatten the runtime cycle between
the capture stages and `renderOrchestrator.ts` (documented as a known
follow-up across PRs 1.6 / 1.7 / 1.8 / 1.9).

`updateJobStatus` was the most-imported orchestrator helper: 5 of the
6 capture / encode / assemble stages reach back into the orchestrator
for it. Moving it to `render/shared.ts` (where the other small
cross-cutting utilities already live) breaks the runtime cycle for
five stages in one move:

- captureStage
- captureStreamingStage
- captureHdrStage
- encodeStage
- assembleStage

Each of those stages now imports `updateJobStatus` from `../shared.js`
at runtime, and the only thing they pull from `renderOrchestrator.js`
is type-only (`RenderJob`, `ProgressCallback`, etc.) — type imports
are erased at runtime, so no cycle.

The orchestrator's own internal call sites (`updateJobStatus(...)` for
the inline progress updates and the `complete` / `failed` / `cancelled`
transitions) are unchanged in body; they now import the function from
the same shared module.

Follow-up PRs will move:
- `executeDiskCaptureWithAdaptiveRetry` + capture-retry helpers (breaks
  the captureStage cycle entirely)
- The six HDR helpers + `resolveCompositeTransfer` (breaks captureHdrStage)
- `collectVideoMetadataHints`, `collectVideoReadinessSkipIds`,
  `materializeExtractedFramesForCompiledDir` (breaks extractVideosStage)

No behavior change. Verified inside `Dockerfile.test`:
font-variant-numeric, many-cuts, gsap-letters-render-compat,
hdr-regression — 4/4 PASS with identical audio correlations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 02:33:51 +00:00
JamesandClaude Opus 4.7 513775e659 refactor(producer): /simplify cleanup pass across stage modules
Comment + interface cleanup driven by the /simplify review. No code
change beyond removing dead fields.

- audioStage: drop unused `job: RenderJob` from `AudioStageInput` (the
  stage destructures it but never references the value).
- encodeStage: drop unused `fps` + `useGpu` from `EncodeStageInput`;
  read both from `job.config.*` inside the stage (matches the pattern
  used by captureStage and captureStreamingStage).
- captureStreamingStage: drop the unused `captureDurationMs` field
  from `CaptureStreamingStageResult` (sequencer never reads it — it
  uses its own `Date.now() - stage4Start` for `perfStages.captureMs`).
  Also drops the now-dead `streamStart` local.
- captureStreamingStage: rewrite the "Known follow-up" header comment
  to drop the "PR 1.3.5" reference per `feedback_no_internal_track_names_in_source`.
- captureHdrStage: drop the "Lifted verbatim from `executeRenderJob`"
  refactor-narration sentence in the header doc (the "Hard constraints
  preserved verbatim" list below it is real long-term documentation
  and stays).
- Sequencer call sites updated to drop the now-removed fields.

Verified inside `Dockerfile.test`: 4/4 fixtures pass with PSNR / audio
correlations unchanged (font-variant-numeric, many-cuts, gsap-letters,
hdr-regression).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 02:19:45 +00:00
JamesandClaude Opus 4.7 46954b7f57 refactor(producer): document executeRenderJob as a thin sequencer
Final polish PR of the Phase 1 stack. Comment-only — zero code change.

After PRs #725, #726, #730, #731, #733, #734, the `executeRenderJob`
function now composes eight stage modules instead of inlining the
pipeline. Updates the file-level JSDoc to point at each stage module
and explains the orchestrator's residual responsibilities: shared
resource lifetime, perf counters, error diagnostics, and the
`try/finally` cleanup. Adds JSDoc on `executeRenderJob` itself
summarising what it returns and when it throws.

The function body is unchanged. The line count dropped from ~2,200
(pre-Phase-1) to ~880; the remainder is in-sequencer setup that doesn't
naturally compose into a stage (calibration, worker resolution, HDR
auto-detection, preset selection, final perf-summary assembly) plus
the orchestrator's `try/finally` resource ownership.

Verified inside `Dockerfile.test`: font-variant-numeric (1.000),
many-cuts (0.994), variables-prod (0.975), hdr-regression (1.000) —
4/4 PASS with audio correlations identical to every prior PR in the
Phase 1 stack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 02:01:41 +00:00
JamesandClaude Opus 4.7 434539e99a refactor(producer): extract encodeStage and assembleStage
Move the final two stages of `executeRenderJob` into their own files:

- `services/render/stages/encodeStage.ts` (Stage 5): handles both the
  png-sequence path (rename + copy + audio sidecar) and the encoded path
  (`encodeFramesFromDir` or `encodeFramesChunkedConcat`).
- `services/render/stages/assembleStage.ts` (Stage 6): runs
  `muxVideoWithAudio` when `hasAudio`, otherwise `applyFaststart`.
  Skipped for png-sequence (sequencer gates the call).

Both stages are mechanical extractions of small, self-contained blocks.
The sequencer's call sites preserve the same conditions and the same
`perfStages.encodeMs` / `perfStages.assembleMs` assignments.

Hard constraints preserved verbatim:
- The `updateJobStatus` payloads ("Writing PNG sequence" / "Encoding
  video" at 75%; "Assembling final video" at 90%) fire from inside the
  stages at the same code points.
- The png-sequence "no PNGs were captured" error throws verbatim.
- The png-sequence audio sidecar is only written when
  `hasAudio && existsSync(audioOutputPath)`.
- `enableChunkedEncode` selects `encodeFramesChunkedConcat` vs.
  `encodeFramesFromDir` with the same args.
- The mux + faststart error messages (`Audio muxing failed: ...`,
  `Faststart failed: ...`) throw verbatim on `success: false`.

Removes the now-orphaned imports from the orchestrator:
`encodeFramesFromDir`, `encodeFramesChunkedConcat`, `muxVideoWithAudio`,
`applyFaststart`.

Verified inside `Dockerfile.test`:
- font-variant-numeric (1.000), many-cuts (0.994),
  sub-composition-video (0.947), gsap-letters-render-compat (1.000),
  hdr-regression (1.000) — 5/5 PASS, audio correlations identical to
  prior PRs in the stack. Exercises encoded mp4 + HDR (encode + assemble
  both run) and the streaming-fusion path (encode skipped by sequencer).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:53:13 +00:00
JamesandClaude Opus 4.7 5e4641fb77 refactor(producer): extract captureHdrStage (HDR / shader-transition path)
Move the Z-ordered HDR / shader-transition layered composite branch
(`if (useLayeredComposite)`) out of `executeRenderJob` into
`services/render/stages/captureHdrStage.ts`. The largest extraction by
LOC (~745 lines of body lifted verbatim) and the riskiest by cleanup
invariants. Body is lifted byte-for-byte — only the surrounding scope
changes.

Cleanup invariants preserved verbatim (design doc §11 flagged these
explicitly):
- `hdrEncoderClosed` / `domSessionClosed` flags gate the
  defensive-close paths so they don't run twice when the success path
  already closed.
- `hdrVideoFrameSources` is drained + cleared in the outer `finally`
  regardless of how the body exited.
- `cfg.forceScreenshot = true` is set unconditionally inside the
  layered path because `captureAlphaPng` hangs under
  `--enable-begin-frame-control`.

Other invariants preserved:
- `hdrPerf` is created at the top of the stage and returned; the
  sequencer's `finalizeHdrPerf` consumes it for the perf summary.
- The `Layered compositing frame N/M` `updateJobStatus` payload fires
  at the same per-frame point with `25 + frameProgress * 55`.
- `composition` and `compiled` are read-only in the stage.
- `hdrDiagnostics` is mutated in place (counters incremented at the
  same code points).
- `nativeHdrIds` is recomputed inside the stage from
  `nativeHdrVideoIds` + `nativeHdrImageIds` (the sequencer's
  computation is unchanged; the stage just doesn't need it passed in).

To support the extraction, the following symbols are newly exported
from `renderOrchestrator.ts`:
- Helper functions: `createHdrPerfCollector`, `addHdrTiming`,
  `closeHdrVideoFrameSource`, `blitHdrVideoLayer`, `blitHdrImageLayer`,
  `compositeHdrFrame`.
- Types: `HdrPerfCollector`, `HdrPerfTimingKey`, `HdrVideoFrameSource`,
  `HdrImageBuffer`, `HdrCompositeContext`, `HdrTransitionMeta`,
  `TransitionRange`.

These are internal helpers — the stage is currently the only consumer,
and the cycle (orchestrator imports `runCaptureHdrStage`; stage imports
helpers back) is safe at runtime. A future PR will consolidate the
helpers into a shared module (same follow-up planned for the capture
helpers in PRs 1.6 and 1.7).

Removes the now-orphaned imports from the orchestrator:
`openSync`, `fpsToFfmpegArg`, `spawnStreamingEncoder`,
`StreamingEncoder` type, `runFfmpeg`, `initTransparentBackground`,
`decodePngToRgb48le`, `queryElementStacking`, `TRANSITIONS`,
`crossfade`, `resampleRgb48leObjectFit`, `normalizeObjectFit`,
`TransitionFn` type, `createHdrImageTransferCache`.

Verified inside `Dockerfile.test`:
- **HDR fixtures (3/3 PASS)**: hdr-regression, hdr-hlg-regression,
  vignelli-stacking — audio correlations 1.000 / 1.000 / 0.982.
- **Non-HDR fixtures (4/4 PASS)**: font-variant-numeric, many-cuts,
  sub-composition-video, gsap-letters-render-compat — audio
  correlations 1.000 / 0.994 / 0.947 / 1.000.
- 7/7 fixtures total pass with PSNR / audio correlations matching every
  prior PR in the stack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:40:26 +00:00
JamesandClaude Opus 4.7 ba90b411ed refactor(producer): extract captureStreamingStage (single-machine fusion)
Move the streaming encode fusion path (`useStreamingEncode === true` with
successful encoder spawn) out of `executeRenderJob` into
`services/render/stages/captureStreamingStage.ts`. The stage owns:

- `spawnStreamingEncoder` invocation, including the abort-rethrow vs.
  graceful-fallback handling.
- Parallel + sequential capture-to-stdin loops (Stage 4 absorbs Stage 5
  for streaming renders).
- The streaming encoder's `close()` + result check.
- Defensive cleanup of the streaming encoder in the stage's own
  `try/finally`.

The stage returns either `{ success: true, ... }` (sequencer skips the
disk path AND inline Stage 5) or `{ success: false }` (sequencer falls
back to the disk path). The sequencer's `useStreamingEncode` flag is
no longer flipped imperatively — the result type makes the branch
selection explicit.

Hard constraints preserved verbatim:
- `probeSession` is closed at the same code points (parallel: after
  capture; sequential: in session finally). The local binding nulls
  via the returned result.
- `lastBrowserConsole` is set to the buffer of whichever session was
  active last (probe close path or sequential session finally).
- `job.framesRendered` is updated per-frame; `Streaming frame N/M
  [(K workers)]` `updateJobStatus` payloads fire at the same 30-frame
  and completion checkpoints (parallel) or every frame (sequential),
  with the same percentage math `25 + frameProgress * 55`.
- `Streaming encode failed: <err>` still throws on the encoder's
  `success: false` close result.
- The defensive `try/finally` close-on-throw is preserved, now inside
  the stage instead of the orchestrator.
- `perfStages.captureMs` is still set by the sequencer from
  `stage4Start`; the stage also returns `encodeMs` for the encoder's
  overlapped duration (assigned to `perfStages.encodeMs`).

Removes the orphaned `createFrameReorderBuffer` and
`prepareCaptureSessionForReuse` imports from the orchestrator after
the streaming code moved.

Verified inside `Dockerfile.test`:
- 5/5 fixtures PASS (font-variant-numeric, many-cuts, variables-prod,
  sub-composition-video, gsap-letters-render-compat).
- `gsap-letters-render-compat` (single-worker render, 4s duration)
  exercises the new streaming stage end-to-end —
  `streaming-encode gate enabled=true` confirmed in the log.
- The other 4 fixtures exercise the disk path (workerCount > 1).

Known follow-up: same runtime import cycle situation as captureStage —
the stage imports `updateJobStatus` and types from
`renderOrchestrator.ts`, which imports the stage back. Safe (deferred
to runtime); a future PR will flatten this once all 8 stages are
extracted.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:15:03 +00:00
JamesandClaude Opus 4.7 d39df2de6c refactor(producer): extract captureStage (SDR disk path)
Move the SDR / DOM-only-HDR disk-capture body out of `executeRenderJob`
into `services/render/stages/captureStage.ts`. Covers both branches of
the disk path: parallel capture via `executeDiskCaptureWithAdaptiveRetry`
(`workerCount > 1`) and sequential per-process capture (`workerCount === 1`,
reusing `probeSession` when available).

The HDR layered branch (`useLayeredComposite === true`) and the streaming
encode fusion path (`useStreamingEncode === true` with successful encoder
spawn) stay inline in the sequencer — they will be extracted by the next
two PRs in the stack.

Hard constraints preserved verbatim:
- `probeSession` is closed (and the sequencer's `let probeSession`
  nulled via the returned result) at the same points.
- `captureAttempts` is mutated in place — the parallel retry loop still
  pushes each attempt onto the array the sequencer owns.
- `workerCount` reassignment from adaptive retry survives via the
  returned result.
- `lastBrowserConsole` is set to the buffer of whichever session was
  active last (probe close path or sequential capture finally).
- `job.framesRendered` is updated at the same per-frame / per-progress
  points; `Capturing frame N/M [(K workers)]` `updateJobStatus` payloads
  fire at the same 30-frame and completion checkpoints.
- `perfStages.captureMs` is still computed by the sequencer from the
  outer `stage4Start` so its window covers both the in-sequencer setup
  (fileServer init, calibration, worker resolution, preset selection)
  AND the capture call.

Two small new exports on `renderOrchestrator.ts`:
- `executeDiskCaptureWithAdaptiveRetry` — was a private helper; the
  stage calls it directly.
- `updateJobStatus` — was a private helper; the stage uses it for the
  per-frame progress callbacks so the `completedAt` branch matches.

These re-introduce a small runtime cycle between the stage and the
orchestrator (orchestrator imports `runCaptureStage`; stage imports
helpers back). The cycle is safe (both modules finish loading before
any stage function is invoked at runtime) and will be flattened in a
follow-up PR that consolidates capture helpers into a shared module.
Removes the now-orphaned `captureFrame` import from the orchestrator.

Verified inside `Dockerfile.test`:
- `font-variant-numeric`: audio correlation 1.000
- `many-cuts`: 0 failed frames, audio correlation 0.994
- `variables-prod`: PSNR ~69 dB, audio correlation 0.975
- `sub-composition-video`: PSNR ~43-52 dB, audio correlation 0.947
  (exercises video extraction + capture end-to-end)
- `gsap-letters-render-compat`: PSNR ~53-55 dB, audio correlation 1.000
  (exercises the parallel capture path; 5/5 PASS overall)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:05:31 +00:00
JamesandClaude Opus 4.7 aec29fe599 refactor(producer): extract audioStage from executeRenderJob
Move the audio mixing sub-stage of `executeRenderJob` into
`services/render/stages/audioStage.ts`. Trivial wrapper around
`processCompositionAudio` with the same skip-when-empty path.

No behavior change:
- `audioOutputPath` is still `join(workDir, "audio.aac")` regardless of
  whether the composition has audio.
- `hasAudio` still reflects `audioResult.success` (false when no audio
  elements or when the mixer returns success: false).
- `perfStages.audioProcessMs` is set at the same end-of-stage point
  whether or not the mixer ran.
- The "Processing audio tracks" progress callback fires at 20% at the
  same code point.

Removes the now-unused `processCompositionAudio` import from the
orchestrator (oxlint flagged it).

Verified inside `Dockerfile.test` against `font-variant-numeric`,
`many-cuts`, `variables-prod` — 3/3 pass with audio correlations
1.000 / 0.994 / 0.975 (identical to prior PRs in the stack).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 00:35:16 +00:00
JamesandClaude Opus 4.7 8951ed939c refactor(producer): extract extractVideosStage + add materializeSymlinks param
Move the video frame extraction sub-stage out of `executeRenderJob` into
`services/render/stages/extractVideosStage.ts`. The stage covers HDR
color-space pre-detection for videos and images, the
`extractAllVideoFrames` call, frame-lookup-table construction, video
readiness skip-id collection, video metadata hints, and the auto-detect
of audio tracks from video files.

Hard constraints preserved verbatim:
- `composition.audios` is still mutated in place to add audio entries
  auto-discovered from video files via ffprobe.
- `perfStages.videoExtractMs` is set at the same end-of-stage point.
- `materializeExtractedFramesForCompiledDir` is still called once when
  `extractionResult.extracted` is non-empty.
- `force-sdr` mode still skips ALL ffprobe overhead.

New for distributed mode (`materializeSymlinks: boolean`, default false):
- Plumbs through to `materializeExtractedFramesForCompiledDir` via a new
  option of the same name. When `true`, the helper invokes
  `cpSync(recursive)` instead of `symlinkSync` so the staged frames are
  real files inside `compiledDir`. Symlinks don't survive S3 / GCS
  round-trips, so distributed `plan()` will pass `true` once it lands.
  Default `false` preserves the in-process renderer's symlink behavior.
- New unit test covers the copy path and asserts `symlinkSync` is NOT
  invoked; the existing symlink test was updated with the parallel
  guard that `cpSync` is NOT invoked.

Removes the imports the orchestrator no longer needs after the
extraction: `extractAllVideoFrames`, `resolveProjectRelativeSrc`,
`createFrameLookupTable`, `FrameLookupTable`, `detectTransfer`,
`isHdrColorSpace`, `extractMediaMetadata`, `VideoColorSpace` (oxlint
flagged each).

Verified:
- `bunx oxlint` + `bunx oxfmt --check` clean
- `bun run --filter @hyperframes/producer typecheck` + `build` clean
- `bun test packages/producer/src/services/` — 176 pass, 1 pre-existing
  unrelated failure
- `docker run hyperframes-producer:test` against `font-variant-numeric`,
  `many-cuts`, `variables-prod`, `sub-composition-video` — 4/4 PASS with
  correlations 1.000 / 0.994 / 0.947 / 0.975 (sub-composition-video is
  the one that exercises video frame extraction end-to-end)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 00:31:08 +00:00
James Russo 7b157dbc86 Merge pull request #720 from heygen-com/refactor/producer-stages-1.3.5-shared
refactor(producer): move shared render helpers to render/shared.ts
2026-05-11 17:04:52 -04:00
James Russo 70d3db4cf5 Merge pull request #719 from heygen-com/refactor/producer-stages-1.3-probe
refactor(producer): extract probeStage from executeRenderJob
2026-05-11 16:51:39 -04:00
James Russo 7134dd52d8 Merge pull request #718 from heygen-com/refactor/producer-stages-1.2-compile
refactor(producer): extract compileStage from executeRenderJob
2026-05-11 16:35:39 -04:00
James Russo fad8cb67ed Merge pull request #717 from heygen-com/refactor/producer-stages-1.1-scaffold-planhash
refactor(producer): scaffold services/render/stages/ + planHash utility
2026-05-11 16:27:08 -04:00
JamesandClaude Opus 4.7 89d83fbbee refactor(producer): migrate test imports to render/shared.ts, drop re-export
Three small follow-ups on the shared.ts extraction, addressing review
feedback on #720:

- Hoist `BROWSER_MEDIA_EPSILON` from `probeStage.ts` into `shared.ts`
  so any future stage that reconciles browser media (chunked rendering
  re-probe, for instance) doesn't have to redeclare it.
- Migrate `renderOrchestrator.test.ts` to import the five moved symbols
  (`applyRenderModeHints`, `projectBrowserEndToCompositionTimeline`,
  `resolveDeviceScaleFactor`, `writeCompiledArtifacts`,
  `CompositionMetadata`) directly from `./render/shared.js`. This is
  the clean end state — the back-compat re-export through
  `renderOrchestrator.ts` was a stepping-stone.
- Drop the back-compat re-export block from `renderOrchestrator.ts`.
  No remaining importers go through it (verified via grep across
  `packages/`). The five symbols now have exactly one path:
  `./render/shared.js`.

No behavior change. Renderer smoke-tested inside `Dockerfile.test`
against `font-variant-numeric`, `many-cuts`, and `variables-prod` —
audio correlations 1.000 / 0.994 / 0.975, matching every prior PR in
the stack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:06:20 +00:00
JamesandClaude Opus 4.7 0a54078d25 refactor(producer): move shared render helpers to render/shared.ts
Breaks the runtime circular import between `renderOrchestrator.ts` and
the stage files under `services/render/stages/`. Before this change the
stages imported runtime helpers (`writeCompiledArtifacts`,
`applyRenderModeHints`, `resolveDeviceScaleFactor`,
`projectBrowserEndToCompositionTimeline`) and types (`CompositionMetadata`)
back from `renderOrchestrator.ts`, which itself imports the stage
functions. The cycle resolved at build time because both modules
finished initializing before any stage was invoked, but it was fragile
and would keep growing as more stages were extracted.

This PR:

- Adds `packages/producer/src/services/render/shared.ts` and moves the
  four functions plus the `CompositionMetadata` interface into it.
- Has `renderOrchestrator.ts` re-export everything from `shared.ts`, so
  external callers (the existing `renderOrchestrator.test.ts`, any code
  importing `applyRenderModeHints` etc. from the orchestrator) keep
  working with no churn on their side.
- Updates `compileStage.ts` and `probeStage.ts` to import the runtime
  helpers from `../shared.js`. The only remaining import from
  `renderOrchestrator.ts` in the stages is `import type { RenderJob }`,
  which is erased at runtime and creates no cycle.
- Removes the imports the orchestrator no longer needs after losing
  the four function definitions (`CANVAS_DIMENSIONS`, `VideoElement`,
  `AudioElement`, `ImageElement`).

No behavior change. Renderer smoke-tested inside `Dockerfile.test`
against `font-variant-numeric`, `many-cuts`, and `variables-prod` —
all PSNR / audio-correlation baselines match PR 1.3 exactly.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:03:10 +00:00
JamesandClaude Opus 4.7 20242515ec refactor(producer): make sequencer the sole writer of job.duration/totalFrames
The probe stage previously assigned `job.duration` and `job.totalFrames`
inside its body AND the sequencer re-asserted them after the call to
restore TS narrowing. Two writers for the same field is a maintenance
hazard — a future refactor could drop one and create a silent skew.

Move ownership: the stage computes `duration` and `totalFrames` and
returns them; the sequencer is the sole writer onto the `RenderJob`.
This also aligns with the eventual chunk-worker model where a chunk
running in a separate process cannot mutate the orchestrator's `job`.

No observable behavior change. `job.duration` / `job.totalFrames` end
up with the same values; the zero-duration `throw` still happens
inside the stage (now using the local `duration` constant) before any
sequencer-side assignment. Verified by:

- `bun run --filter @hyperframes/producer typecheck` clean
- `bun test packages/producer/src/services/` 175 pass / 1 pre-existing
  unrelated failure on `main`

Review feedback addressed: vanceingalls on #719.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:03:02 +00:00
JamesandClaude Opus 4.7 56ac52384f refactor(producer): drop internal PR/phase identifiers from stages doc
Comment-only cleanup. Removes "PR 1.x", "Phase 1 PR", and "Phase 3 PR 3.1"
references from JSDoc blocks in `compileStage.ts`, `probeStage.ts`,
`planHash.ts`, and `freezePlan.ts`. Track / PR identifiers rot quickly and
belong in PR descriptions, not in source. Design-doc section citations
(DISTRIBUTED-RENDERING-PLAN.md §X.Y) are kept — those reference a stable
external artifact.

Also tightens the `probeStage.ts` `browserProbeMs` doc string to say
"near-zero when `needsBrowser` was false" instead of "0" — the Date.now()
delta around the function body is sub-ms but not literally zero.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:01:08 +00:00
JamesandClaude Opus 4.7 90f14703b2 refactor(producer): extract probeStage from executeRenderJob
Move the browser probe / duration discovery / recompile / media
reconciliation block out of `executeRenderJob` into
`services/render/stages/probeStage.ts`. No behavior change. The sequencer
calls `runProbeStage` at the same code point with identical inputs and
outputs.

The probe stage owns the `FileServerHandle` and the `CaptureSession` it
creates and returns them to the sequencer. The sequencer still tracks
them in its `let fileServer` / `let probeSession` bindings and closes
them in its `finally` block — the resource lifetime is unchanged.

`recompileWithResolutions` lives inside this stage because it depends on
browser-resolved durations even though §2.1 of the distributed plan
lists recompile as a sibling phase.

Preserved invariants:

- `composition` is mutated in place (videos / audios / duration) so
  downstream stages see the reconciled view through the same reference.
- `job.duration` and `job.totalFrames` end up with the same values at
  the same code points. The result type carries `duration: number`
  alongside `totalFrames: number`, and the sequencer re-asserts the
  assignments after the call so TypeScript's control-flow narrowing
  works for the rest of `executeRenderJob`.
- `perfStages.browserProbeMs` and `perfStages.compileMs` are written at
  the same code points with the same values.
- The "Composition duration is 0" diagnostic builds the same hint string
  from the same console-buffer regex and `__timelines` probe.
- The post-probe "failed network requests" warning fires with the same
  regex, the same first-10/first-5 slicing, and the same `console.warn`
  prefix.

Renderer smoke-tested inside `Dockerfile.test` against `font-variant-numeric`,
`many-cuts`, and `variables-prod` — all PSNR / audio correlation baselines
match.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:01:08 +00:00
JamesandClaude Opus 4.7 d168397758 refactor(producer): flag cfg.forceScreenshot mutation as distributed-render TODO
Add a `TODO(distributed-render):` comment near the `applyRenderModeHints`
call documenting that this caller-owned-object mutation needs to move
into the result type before `freezePlan` wires up. The mutation pattern
works in-process but won't survive across processes / replays from a
frozen plan — the value belongs in `LockedRenderConfig`, not on a
mutated `EngineConfig`.

No behavior change. Comment-only.

Review feedback addressed: vanceingalls on #718.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:00:59 +00:00
JamesandClaude Opus 4.7 4f648c8122 refactor(producer): extract compileStage from executeRenderJob
Move the pure compile sub-stage (`compileForRender` + `applyRenderModeHints`
+ `writeCompiledArtifacts` + `CompositionMetadata` build + DPR resolution)
out of `executeRenderJob` into `services/render/stages/compileStage.ts`.

No behavior change. The sequencer calls `runCompileStage` at the same code
point with identical inputs and outputs. The following invariants are
preserved verbatim:

- `cfg.forceScreenshot` is still mutated by `applyRenderModeHints`.
- `perfStages.compileOnlyMs` is set to the same wall-clock interval (around
  the `compileForRender` call only).
- The "Compiled composition metadata" log line is emitted after artifact
  writes with the same payload shape.
- The "Supersampling composition via deviceScaleFactor" log line is emitted
  only when `deviceScaleFactor > 1`.
- `stage1Start`, `updateJobStatus(..., "Compiling composition", 5, ...)`,
  and `perfStages.compileMs` (set at the end of probe) remain at their
  current code points in the sequencer.

The probe sub-stage (`if (needsBrowser)`) is unchanged — it is extracted
separately in PR 1.3. `recompileWithResolutions` lives inside the probe
block because it depends on browser-resolved durations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 18:59:24 +00:00
JamesandClaude Opus 4.7 426bd983c9 refactor(producer): address review feedback on planHash
- Add `PLAN_HASH_SCHEMA_PREFIX = "hyperframes-plan-hash-v1\x00"` mixed
  into every digest. Future framing changes must bump the trailing
  integer; this makes cross-version mismatches visible at the wire
  format instead of producing silent collisions. Impossible to backfill
  later, easy to bake in now.
- Hoist the `0x00` field delimiter to module scope (`FIELD_DELIMITER`).
- Document the UTF-8 encoding contract for all string-typed input
  fields in the file-level JSDoc, so external verifiers know the
  encoding without reading the implementation.
- Add a known-digest test for one fixed reference input
  (`995b4105...`). If the framing changes silently this test fails,
  forcing the developer to also bump the schema prefix.
- Add an explicit `canonicalJsonStringify(undefined) → TypeError` test
  to pin the contract.

No callers yet, so no behavior change in any code path.

Review feedback addressed: vanceingalls on #717.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 18:59:07 +00:00
JamesandClaude Opus 4.7 4e1926be74 refactor(producer): scaffold services/render/stages/ + planHash utility
Seed PR for the Phase 1 staged refactor of `executeRenderJob`. Creates the
new `packages/producer/src/services/render/stages/` directory and adds two
files that subsequent stage-extraction PRs build on:

- `planHash.ts`: a content-addressed sha256 helper plus a canonical-JSON
  serializer, with unit tests covering determinism, asset-order
  independence, sensitivity to each hashed component, and a delimiter-
  framing test against path/sha boundary collisions.
- `freezePlan.ts`: signature-only skeleton (throws "not implemented") for
  the eventual plan-freeze step. No callers; the body lands later when the
  distributed-render primitives compose the Phase 1 stages.

Zero behavior change. No code in `executeRenderJob` is touched and no
existing exports move. The new files are not yet referenced anywhere
outside the `stages/` directory.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 17:49:54 +00:00
James Russo a81bfb8278 Merge pull request #715 from heygen-com/studio/render-resolution-auto-orientation
feat(studio): collapse render resolution dropdown to Auto/1080p/4K + add square preset
2026-05-11 13:13:32 -04:00
James aa715ca8a0 feat(core,studio,cli): add square + square-4k canvas resolutions
The four existing presets only cover 16:9 (landscape) and 9:16 (portrait)
aspect ratios. A 1080×1080 square comp had nowhere to land at any scale:
"Auto" rendered at the comp's authored 1080×1080, and picking 1080p or 4K
mapped to a landscape/portrait preset whose aspect ratio mismatched, which
the producer's resolveDeviceScaleFactor validator rejects with
"does not match the aspect ratio of the composition".

Add `square` (1080×1080) and `square-4k` (2160×2160) to CANVAS_DIMENSIONS
in core. The existing `keyof typeof CANVAS_DIMENSIONS` derivation
extends the `CanvasResolution` union and `VALID_CANVAS_RESOLUTIONS` array
automatically, so the producer's validator, the render API route, and
the CLI `--resolution` flag pick the new presets up without further
changes.

- core: extend CANVAS_DIMENSIONS, RESOLUTION_ALIASES, and the
  htmlParser to recognize `data-resolution="square|square-4k"` and to
  infer square from equal width/height (vs. the prior "square defaults
  to portrait" tie-breaker).
- studio: extend the local ResolutionPreset / CANVAS_DIMENSIONS mirrors;
  collapse isPortraitComp into a 3-way `compAspect` helper so
  resolveResolution returns the square preset for square comps.
- cli: update --resolution help text on `init` and `render` to mention
  the new presets.
- tests: add square cases to renderOrchestrator's resolveDeviceScaleFactor
  suite (returns 1 for square→square, 2 for square→square-4k, rejects
  landscape preset on square comp), update the htmlParser test that
  previously pinned the "square→portrait" tiebreaker.
2026-05-11 16:48:54 +00:00
James 976ceabedc refactor(studio): simplify dropdown helpers + use stage-size message for dims
Cleanup from the /simplify pass on PR #715.

- App.tsx: subscribe to the runtime's `stage-size` message (which
  carries authoritative width/height post-applyCompositionSizing)
  instead of re-parsing data-width/data-height from the iframe DOM.
  Drops the cross-origin try/catch, querySelector, and parseInt logic,
  and fires once per comp load instead of on every state/timeline tick.
- App.tsx: import CompositionDimensions from RenderQueue instead of
  inlining the shape.
- RenderQueue.tsx: replace scaleLabel() with a SCALE_LABEL record,
  inline the one-call formatDims helper, and trim the type comment to
  the WHY.
2026-05-11 16:01:29 +00:00
James 534c70e308 fix(studio): keep dev server alive when puppeteer thumbnail launch fails
Two bugs in getSharedBrowser() could take down the entire Vite dev
server:

1. Unhandled rejection from puppeteer.launch() — the timeout error
   surfaces through puppeteer's internal RxJS chain, and any uncaught
   path crashes the Node process. The thumbnail route's try/catch
   doesn't always intercept it.
2. _browserLaunchPromise was never reset on failure, so subsequent
   thumbnail requests reused a stale rejected promise instead of
   retrying.

Wrap the IIFE in try/catch, return null on any failure (the thumbnail
route already handles a null adapter result with a 500), and reset
_browserLaunchPromise in a finally block so a transient launch failure
doesn't poison the singleton. Also drop the launch timeout from
puppeteer's 30s default to 10s so a wedged handshake fails fast instead
of stalling every pending thumbnail.

Verified locally: the dev server now logs
"[Studio] puppeteer launch failed — thumbnails disabled: ..." and
keeps serving the studio UI after a thumbnail request fails.
2026-05-11 15:55:38 +00:00
James b22252ee8b feat(studio): collapse render resolution dropdown to Auto / 1080p / 4K
Orientation is a property of the composition, not a user choice — the
backend's portrait/landscape presets are tied to the comp's authored
aspect ratio. Letting users pick "1080p portrait" for a landscape
composition just produces a wrong-aspect render.

The dropdown now exposes three scale choices (Auto / 1080p / 4K) and
maps to the correct portrait/landscape preset based on the active
composition's data-width / data-height. Native <select title> tooltips
are unreliable across browsers, so the resolved dimensions render
inline in each option label (e.g. "1080p · 1920×1080") — always
visible, no hover needed.

App.tsx tracks the active comp's dimensions by listening for the
existing hf-preview state/timeline postMessages (same source the
caption-detection logic uses) and passes them to RenderQueue. The
useRenderQueue / backend contract is unchanged: RenderQueue still emits
"landscape" | "portrait" | "landscape-4k" | "portrait-4k" | "auto".
2026-05-11 15:54:08 +00:00
James Russo 553688c996 Merge pull request #714 from heygen-com/fix/713-webaudio-playback-rate
fix(core): thread playback rate into WebAudio audio sources
2026-05-11 10:40:56 -04:00
James 117029a719 refactor(core): tighten WebAudio rate fix per review
- Hoist duplicated test mock helpers (createMockAudioContext / setupTransport /
  mockBuffer / mockEl) from the two describe blocks to module scope.
- Drop redundant math-derivation comments in schedulePlayback; the dedicated
  rate-aware tests are the canonical proof.
- Tighten setRate JSDoc.
- Add no-op guard in setRate when the new rate equals the current rate, so a
  duplicate set-playback-rate postMessage doesn't re-anchor or walk active
  sources for nothing.
- Add a regression test for the no-op guard, and strengthen the clamp test
  to schedule at rate=2 first so the clamp-to-1 assertion is non-vacuous.
2026-05-11 14:11:54 +00:00
James Russo 15aac00704 Merge pull request #684 from TheodorKleynhans/feat/cli-fps-fraction-syntax
feat(cli): accept ffmpeg-style rational fps (NTSC, PAL, slow-mo)
2026-05-11 10:09:57 -04:00
James 89ee1e36d7 fix(core): thread playback rate into WebAudio audio sources
WebAudioTransport scheduled AudioBufferSourceNodes with the implicit
default playbackRate of 1, so non-1x transport rates desynced visuals
from audio: GSAP timelines, the transport clock, and native <video>
all sped up while WebAudio-routed <audio> clips kept playing at 1x.

- schedulePlayback now accepts a rate, sets sourceNode.playbackRate,
  and scales the future-clip start delay by the rate (the in-progress
  buffer offset stays elapsed + mediaStart, which is rate-independent).
- New setRate() updates active sources in place and rebases the
  getTime() reference frame so the audio-master clock stays continuous
  across mid-playback rate changes.
- Runtime onSetPlaybackRate now forwards into webAudio.setRate, and
  player.play() schedules each clip with state.playbackRate.

Fixes #713
2026-05-11 13:59:19 +00:00
James Russo e92daf02f0 Merge pull request #696 from heygen-com/docs/hyperframes-launches-showcase
docs: add Launch Videos page linking to hyperframes-launches repo
2026-05-09 18:29:02 -04:00
James 1d8531dae7 docs(launch-videos): drop 'Adding your own video' section per review 2026-05-09 22:26:27 +00:00
James 6c0b51d2af docs: add Launch Videos page linking to hyperframes-launches repo
Adds a new docs page under Getting Started that links to the
heygen-com/hyperframes-launches repo — open-source HyperFrames
compositions behind HeyGen's product launch videos. Includes a brief
catalog of the 5 projects currently in there, framing on why these are
useful (multi-composition shape, real adapter mix, production-grade
timing), and the LFS-aware clone recipe.

Cross-linked from `docs/examples.mdx`'s Next Steps and from
`docs/community/adopters.mdx`.

Came from a Discord ask via blackNoir (forwarded by James) — users
landing on the docs want to see how the internal team builds their own
videos through HyperFrames; this surfaces that source in one click.
2026-05-09 22:23:03 +00:00
James Russo b6e712f1c5 Merge pull request #690 from heygen-com/fix/688-remotion-skill-description-length
fix(skills): shorten remotion-to-hyperframes description under 1024 chars
2026-05-08 19:08:27 -07:00
James d839fd4017 fix(skills): shorten remotion-to-hyperframes description under 1024 chars
The agent skill loader rejects SKILL.md files whose frontmatter description
exceeds 1024 characters, so remotion-to-hyperframes was being skipped at
startup with a "exceeds maximum length of 1024 characters" warning.

Trimmed the description from 1240 to 896 characters by collapsing the
trigger-phrase examples and tightening prose, while preserving every
trigger / no-trigger guardrail. Moved the detailed list of trigger phrases
and the 4 negative cases into a new "## When to use" section in the body
so the guidance is not lost.

Fixes #688
2026-05-09 01:33:44 +00:00
James Russo b58e447305 Merge pull request #681 from heygen-com/readme-demo-video
docs: replace README demo GIF with higher-quality MP4
2026-05-08 13:58:38 -07:00
JamesandClaude Opus 4.7 50c8a66114 docs: switch README hero to animated WebP for autoplay + higher quality
GitHub strips autoplay/loop from <video> tags in markdown, so the MP4
required a click to play. WebP autoplays via <img> while preserving full
HD source quality (1280x720 vs the previous GIF's 400x225).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:17:37 -07:00
JamesandClaude Opus 4.7 67901349eb docs: replace README demo GIF with higher-quality MP4
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:01:49 -07:00
James Russo 7bf30d5423 Merge pull request #666 from heygen-com/05-07-fix_engine_supersample_screenshot_capture_to_honor_devicescalefactor
fix(engine): supersample screenshot capture to honor deviceScaleFactor
2026-05-07 12:08:42 -07:00
James Russo 65727e33d9 Merge pull request #665 from heygen-com/05-07-refactor_dedupe_resolution_presets_and_clean_up_4k_stack
refactor: dedupe resolution presets and clean up 4k stack
2026-05-07 11:47:46 -07:00
James Russo ef13841fa3 Merge pull request #664 from heygen-com/05-07-feat_studio_add_resolution_selector_to_render_export_bar
feat(studio): add resolution selector to render export bar
2026-05-07 10:56:57 -07:00
James Russo 441640813a Merge pull request #663 from heygen-com/05-07-feat_cli_add_--resolution_flag_to_hyperframes_render_for_one-line_4k
feat(cli): add --resolution flag to hyperframes render for one-line 4k
2026-05-07 10:40:59 -07:00
James 453bd6e313 fix(engine,producer): reject alpha+supersample, unit-test clip plumbing 2026-05-07 16:58:26 +00:00
James 0eaa54e000 fix(core,engine): derive CanvasResolution from CANVAS_DIMENSIONS, snapshot eviction value 2026-05-07 16:58:26 +00:00
James bc02b8810c fix(studio): exhaustively type RESOLUTION_OPTIONS and document layout coupling 2026-05-07 16:58:26 +00:00
James 385917ea59 fix(engine): supersample screenshot capture to honor deviceScaleFactor 2026-05-07 16:58:26 +00:00
James 2b2281d490 refactor: dedupe resolution presets and clean up 4k stack 2026-05-07 16:58:26 +00:00
James 0c026bb0f6 fix(studio): forward outputResolution from vite dev adapter to producer 2026-05-07 16:58:26 +00:00
James 25edba803a feat(studio): add resolution selector to render export bar 2026-05-07 16:58:26 +00:00
James 2d3ad953ee ci: bump pinned BtbN ffmpeg release to 2026-04-30 monthly snapshot
The autobuild-2026-04-23-13-16 release was rotated out of BtbN's
recent-dailies window, returning 404 on the Windows test/render jobs.
Switch to the 2026-04-30 month-end snapshot, which BtbN keeps long-term
(visible in the persistent monthly-snapshot history).
2026-05-07 16:58:25 +00:00
James 1545763ea3 fix(cli,producer): cross-multiply aspect check, CLI HDR guard, honest banner 2026-05-07 16:58:25 +00:00
James 5260429dd9 docs(4k): add asset-scaling reality check and reflect Studio dropdown 2026-05-07 16:58:25 +00:00
James e07aeba213 feat(cli): add --resolution flag to hyperframes render for one-line 4k 2026-05-07 16:58:25 +00:00
James Russo c1c7ba999a Merge pull request #661 from heygen-com/05-07-feat_cli_add_--resolution_flag_to_hyperframes_init_for_4k_scaffolding
feat(cli): add --resolution flag to hyperframes init for 4k scaffolding
2026-05-07 07:55:13 -07:00
James Russo a50aaa55cb Merge pull request #662 from heygen-com/05-07-fix_engine_byte-budget_the_frame_data_uri_cache_to_bound_memory_at_4k
fix(engine): byte-budget the frame data uri cache to bound memory at 4k
2026-05-07 07:31:06 -07:00
James 8355b39ffc fix(engine): skip caching oversized frames + add eviction telemetry 2026-05-07 06:10:26 +00:00
James 8203005488 fix(engine): byte-budget the frame data uri cache to bound memory at 4k 2026-05-07 06:10:26 +00:00
James 9f0074e44a fix(cli): handle reverse-order CSS in applyResolutionPreset and document scope 2026-05-07 06:10:22 +00:00
James a4eea984d9 feat(cli): add --resolution flag to hyperframes init for 4k scaffolding 2026-05-07 06:09:44 +00:00
James 20f8318ee2 fix(core): tighten 4K threshold to 3840 and pin square=portrait convention 2026-05-07 05:08:12 +00:00
James 555c51fcf6 feat(core): add 4k canvas resolution presets 2026-05-07 02:36:16 +00:00
James Russo f385181d66 Merge pull request #659 from heygen-com/fix/cli-render-windows-cold-import-v2
fix(cli): preload render.js once in renderLocal test suite (Windows CI)
2026-05-06 19:35:17 -07:00
James a739be58b1 fix(cli): preload render.js once in renderLocal test suite to fix Windows CI
The first dynamic `await import("./render.js")` cold-load takes >5 s on
Windows runners — long enough to blow vitest's default 5 s timeout in
whichever test ran it first. Subsequent imports are <10 ms because the
module is now cached, so only test #1 ever times out.

The downstream failure is more subtle: when test #1 times out, vitest
moves on, but its leaked async function eventually hits the synchronous
`producer.createRenderJob(...)` line and pushes a stale config to
`producerState.createdJobs`. That push lands AFTER test #2's `beforeEach`
clears the array, so test #2's `createdJobs[0]` is the leaked test #1
entry instead of its own. That's why test #2 saw `browserGpuMode: 'software'`
when it expected `'auto'`.

Hoist the import into `beforeAll` (matching the pattern the existing
`parseVariablesArg` and `validateVariablesAgainstProject` describe blocks
in this file already use). Cold-load happens once outside any test's
timeout window, every test stays fast, no leaked promise can corrupt
state.

Failing run: https://github.com/heygen-com/hyperframes/actions/runs/25470257972/job/74732502915
Started failing on main with the merge of #642 (auto-detect-browser-gpu),
which added the "forwards browserGpuMode='auto'" test as test #2.
2026-05-07 02:06:03 +00:00
James Russo 31acf7fdec Merge pull request #654 from TheodorKleynhans/feat/cli-png-sequence-format
feat(cli): expose png-sequence format
2026-05-06 18:12:18 -07:00
James Russo 588639fc1a Merge pull request #657 from heygen-com/fix/runtime-swallow-helper
fix(runtime): swallow() helper replaces empty catches in inlined runtime
2026-05-06 18:11:38 -07:00
James Russo a327e13a1e Merge pull request #632 from kiyeonjeon21/fix/cli-bun-command-hints
fix(cli): use bun in command hints
2026-05-06 17:22:02 -07:00
James Russo 5212ed49c9 Merge pull request #320 from Dylanwooo/feat/doctor-json-output
feat(cli): add --json output to doctor
2026-05-06 17:21:33 -07:00
James f33000dd1f fix(cli): rename browserGpu → browserGpuMode in render.test.ts
Drive-by fix: hf#631 (composition flag) merged with two test calls
using `browserGpu: false`, but hf#642 (browserGpuMode auto) merged
shortly after and removed that field from RenderOptions in favour of
the tri-state `browserGpuMode`. Main has been failing typecheck since
hf#642 landed (every PR inherits the failure).

Renaming `browserGpu: false` → `browserGpuMode: "software"` matches
the new shape; both tests still verify what they were written for
(forwards entryFile / omits entryFile to createRenderJob).
2026-05-07 00:00:49 +00:00
James e87196456b feat(runtime): swallow() helper replaces empty catches in inlined runtime
After hf#641 inlined the runtime IIFE into every bundle, lint tools
inspecting bundled output (including Abhay's c2v eval) started flagging
empty `catch {}` blocks across the runtime. The source had explanatory
comments inside, but esbuild's minifier strips them — the IIFE ships
~10 visible patterns of `}catch{}` and consumers' linters fire on each.

Each empty catch is intentional best-effort error swallowing —
postMessage to a parent frame that may not exist, `media.play()` /
`pause()` that throw under autoplay restrictions, timeline `seek()` on
a disposed timeline, anime.js / lottie feature detection on hosts that
don't load those libraries, etc. The right behaviour stays "tried,
didn't work, move on", but doing it visibly improves three things:

  - lint clean: helper call is a real statement; no `no-empty` warnings
    survive minification
  - debuggable: flip `window.__hfDebug = true` in DevTools to see every
    swallow site with `console.debug` (silent in prod by default)
  - observable: studio / embeddings can install
    `window.__hf.onSwallowed = handler` to collect runtime swallow
    events without polluting the page console

Implementation: `packages/core/src/runtime/diagnostics.ts` exports
`swallow(label, err?)`. 41 catch sites across 12 runtime files
converted via mechanical pass (auto-generated `runtime.<module>.siteN`
labels — labels can be tightened site-by-site as a follow-up; the
shape of the change is what matters here).

Verification:
- core 674/674 (incl. 6 new diagnostics tests covering silent default,
  __hfDebug logging, legacy __HYPERFRAMES_DEBUG flag, handler hook,
  handler-throws-doesn't-recurse, both-active)
- typecheck clean
- format / lint clean
- runtime IIFE rebuilds successfully (`bun run build:hyperframes-runtime`)

Refs Abhay's c2v eval — bundler artefacts now lint-clean with the
runtime body inlined.
2026-05-06 23:53:21 +00:00