Commit Graph
2638 Commits
Author SHA1 Message Date
Vance Ingalls 16224fd2fb docs(prompting): fix misquoted caption-color phrase in captions-catalog bridge 2026-07-22 12:40:55 -07:00
Vance IngallsandClaude Sonnet 5 cd8c98e92d docs(prompting): level 4 — capability chapters framed as additive
Add entry bridges (each naming a specific Level 1-3 artifact the
capability slots into) and literal exit bridges across the 7 Level 4
Substance pages, per the novice-to-advanced restructure plan.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-22 12:36:20 -07:00
Vance Ingalls 2ab72e5d14 docs(prompting): level 3 — life chapters with bridges 2026-07-22 12:28:29 -07:00
Vance IngallsandClaude Sonnet 5 c8a64a29bd docs(prompting): level 2 — control chapters with bridges + structure mandate note
Level 2 (anatomy, specification-dial, vocabulary, visual-specs, examples)
gets entry/exit bridges tying it into the Level 1 -> Level 3 arc, plus a
short note on the composition-structure mandate (0aaac7aa3 / PR #2599)
showing the framework enforces its own version of the prompt skeleton.
All existing prompts, renders, and tables are untouched.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-22 12:22:00 -07:00
Vance Ingalls 68ab776113 docs(prompting): fix Level 1 exit bridges to the plan's literal template 2026-07-22 11:59:09 -07:00
Vance Ingalls 8de8545f20 docs(prompting): embed validated changelog-video render 2026-07-22 11:26:10 -07:00
Vance Ingalls 04b0b75a21 docs(prompting): level 1 — reframe workflow pages as first-win rides + changelog-video 2026-07-22 09:55:57 -07:00
Vance Ingalls a47889824c docs(prompting): regroup Prompt Guide nav into novice-to-advanced levels 2026-07-22 09:21:23 -07:00
Vance Ingalls b71ce85c2c chore: format prompt-guide-expansion plan (fixes Format CI) 2026-07-22 09:18:44 -07:00
Vance IngallsandClaude Fable 5 54051c2c0e docs(prompting): implementation plan for the guide arc restructure
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 09:08:31 -07:00
Vance IngallsandClaude Fable 5 c222b1742c docs(prompting): approved design for novice-to-capstone guide arc
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 00:59:24 -07:00
Vance IngallsandClaude Opus 559dd0e659 chore: merge main into fix/prompt-guide-validation-bugs, resolve conflicts
Two real conflicts:

- docs/guides/prompting.mdx: modify/delete. This branch already deleted
  it (383dd3568, replaced by the docs/prompting/* multi-page structure);
  main separately fixed one line in the old file (cf7c1d760: lint+validate
  -> the new consolidated `check` command). Kept the deletion — a
  redirect to /prompting/overview already exists in docs.json — and
  ported the same check-command fix forward into the two new-structure
  pages that still had the stale lint+validate phrasing
  (examples.mdx, rules-and-anti-patterns.mdx), so main's fix isn't lost.

- skills-manifest.json: auto-generated, regenerated fresh via
  packages/cli/scripts/gen-skills-manifest.ts rather than hand-resolving
  the JSON conflict markers.

Everything else auto-merged cleanly (no conflicts) — this pulls in
main's independent work since the branch diverged (media-use v2, the
check command consolidation, studio timeline updates, etc).

Co-Authored-By: Claude Opus <noreply@anthropic.com>
2026-07-13 15:46:47 -07:00
Vance IngallsandClaude Opus ba37b53efb docs(prompting): add rule 7 — seeded + two-frame-hold motion for handmade-but-deterministic feel
Learned from a strong example prompt (not reused verbatim — different
subject, same technique): a stop-motion/hand-animated look wants
irregular timing, but true unseeded randomness breaks HyperFrames'
determinism guarantee (same seek must always render the same frame).
The correct pattern is a PRNG seeded once at composition start, stepping
elements between held positions rather than tweening continuously —
distinct from rule 1's continuous ambient idle, which is a different
tool for a different texture.

Kept separate from "The grammar, measured" (rules 1-6, empirically
videoed) since there's no rendered proof for rule 7 yet — the new
section and example are illustrative, not claimed as verified.

Co-Authored-By: Claude Opus <noreply@anthropic.com>
2026-07-13 15:39:18 -07:00
Xuanru Li 7f4eaeb568 feat(cli): coordinate-frame layout findings in check (#2354)
* feat(cli): coordinate-frame layout findings in check

Four production compositions shipped with 100-600px layout drift, each a
different coordinate-frame confusion the check graded info or missed
entirely: viewport pixels written as container left/top, gsap x/y
treated as absolute position, a -350px margin fighting flex centering,
and stage-relative path coords drawn into a nested SVG.

Three new layout findings close the class:
- positioned_out_of_parent: an absolute/fixed element rendering mostly
  outside its positioning ancestor (warning) — the parent needs no
  overflow clipping, which is what let container_overflow miss it.
- box_out_of_canvas: a painted panel breaching the canvas (warning) —
  text is canvas_overflow's, media is frame_out_of_frame's, painted
  boxes were nobody's.
- connector_detached: a connector path whose endpoints land far from
  every anchorable element (warning) — measured coordinates drawn into
  an SVG with a different origin.

canvas_overflow additionally promotes from info to warning when held
across samples AND the breach exceeds 5% of the canvas.

All three are persistence-tiered and respect data-layout-allow-overflow.
Verified against the four incident compositions: every one now surfaces
its drift as held warnings (previously: info or silence).

* fix(cli): harden coordinate-frame findings against review false positives

Reworks all three findings after two-lens review (adversarial FP hunt in
real Chrome + maintainer pass):

- escaped_container (was positioned_out_of_parent): uses offsetParent
  (transform-aware, skips fixed-as-canvas), exempts fully-detached
  callouts within an attachment allowance while still flagging
  touching-but-mostly-outside drift.
- panel_out_of_canvas (was box_out_of_canvas): paint alone qualifies
  (flat solid panels were a false negative), fully off-canvas rects are
  parked entrances and stay silent, pointer-events:none marks decorative
  layers, hero-sized breaches warn while small bleeds stay info.
- connector_detached: endpoints via getPointAtLength + getScreenCTM
  (viewBox, preserveAspectRatio, group transforms, every command type),
  defs/marker/clipPath subtrees skipped, word-boundary connector naming,
  containment tier limited to opaque non-ancestor targets (a text-bearing
  wrapper contains its own diagram's endpoints).
- canvas_overflow promotion requires partial visibility — a fully
  off-canvas rect is a parked entrance, not drift.

Verified: the four incident compositions still surface their drift as
held warnings; the review's false-positive repros (fixed HUD, callout,
parked entrance, corner bleed, marker arrowheads, g-transform and
viewBox-scaled connectors) are clean at warning level. Docs and the CLI
skill reference now describe the coordinate-frame findings.

* fix(cli): panel ownership is geometric — direct-text panels were a silent false negative

A painted panel whose direct text stays in-bounds while its box breaches
the canvas produced neither finding: canvas_overflow measures the text
range and panel_out_of_canvas skipped every own-text element. Skip the
panel finding only when the element's own text ALSO breaches (that
geometry belongs to canvas_overflow); pin the message/fixHint wording of
all three findings with positive assertions; document the SVG-internal
anchor blind spot.

* fix(cli): classify panel decoration by paint kind, not pointer-events

pointer-events:none exempted the framed-painting incident's gold frame
layers — hero content that happens to disable hit-testing. Decoration is
now gradient-only paint (spotlights, textures, vignettes); url() images,
solid fills and borders are content regardless of pointer-events.

* fix(cli): add fixHint to the test-local AuditIssue shape

* fix(cli): gradient stops decide content vs decoration; ownership matches canvas_overflow's tolerance

A gradient with any solid stop (alpha >= 0.6) is content — heroes and
cards painted with linear-gradient were invisible under the blanket
gradient exemption; all-translucent stops (spotlights, vignettes) stay
decoration. The text-ownership check now uses the audit tolerance that
canvas_overflow itself fires at, making the contract strict-mutex: any
text breach past that tolerance cedes the element, so a shallow 20px
text breach no longer double-reports.
2026-07-13 15:35:03 -07:00
Miguel Ángel 8e50e8477f fix(cli): skip contrast for intentionally covered text (#2366) 2026-07-13 18:22:30 -04:00
Vance IngallsandClaude Opus ead4341c7c docs(prompting): add Porting from Remotion page — the one workflow with zero prompting coverage
Every other creation workflow gets either a dedicated page or an
explicit routing/contrast section inside a related one (website-to-
video inside product-launch.mdx, slideshow inside music-and-
slideshows.mdx). /remotion-to-hyperframes had neither — its only
mention anywhere in the 29-page guide was one line in overview.mdx's
install table.

Covers what to hand the agent (the exact source file, since a Remotion
project can register several Compositions), the one-way/no-reverse-
export scope, the lint-blocker categories that make the skill refuse
rather than approximate (useState/useEffect state machines, third-
party UI kits), and why SSIM validation against the Remotion original
is part of the deliverable, not optional. Added to the "By video type"
nav group in docs.json.

Co-Authored-By: Claude Opus <noreply@anthropic.com>
2026-07-13 15:01:31 -07:00
Miguel Ángel 74fb4dbcc3 docs(cli): sync SRT upload docs from EF (#2364) 2026-07-13 17:51:25 -04:00
Vance Ingalls 9b71bc2103 Merge pull request #2361 from heygen-com/via/flake-fix-manager-progress-notice
test(cli): stabilize flaky install-lock wait-notice test with fake timers
2026-07-13 14:37:40 -07:00
Vance Ingalls e47af77c5a test(cli): stabilize flaky install-lock wait-notice test with fake timers
Adopt the fake-timer pattern the sibling "recovers when a crashed reclaimer
leaves both lock directories" test in the same file already uses. Without
fake timers, if the dynamic `import("./manager.js")` beat between
`installFsMocks({ initialMtimeMs: Date.now() })` and the `withInstallLock`
call exceeds `staleMs` (50 ms on a busy shared runner with `vi.resetModules()`
per beforeEach), the new immediate-stale short-circuit added in #2328 fires
on iteration 1, breaks out before `waitedMs` reaches `waitNoticeMs=20`, and
no "Waiting for another hyperframes process" warn ever emits — the assertion
at `manager.test.ts:428` (`expected false to be true`) then fails.

Under fake timers, `Date.now()` is frozen at the mtime seed, so the lock
stays non-stale across the dynamic import and the wait-notice branch
observes real polling; `vi.advanceTimersByTimeAsync(staleMs + pollMs * 5)`
then drives the loop past both the wait-notice threshold and the stale
deadline so the reclaim + acquisition still resolves.

Test-only change; no production-code diff. Verified 27/27 in
`packages/cli/src/browser/manager.test.ts` under `vitest run`.
2026-07-13 21:30:44 +00:00
Xuanru LiandClaude Fable 5 3e3b37d37f fix(cli): occlusion-probe false positives — pointer-events blindness, low-alpha gradients, not-yet-entered text (#2357)
* fix(cli): three occlusion-probe false-positive sources in text_occluded

- pointer-events:none text is invisible to elementFromPoint, so the probe
  always hit whatever paints beneath and misread visible text as buried;
  restore hit-testing on the element for the duration of the probe
- a backgroundImage counted as opaque regardless of alpha, so a 4%-alpha
  grid/scrim gradient qualified as an occluder; gradients now occlude only
  when their colours reach alpha > 0.6 (url() images unchanged)
- a visible container whose every text-bearing descendant is still at
  opacity 0 (entrance not started) was probed anyway; skip when no text
  ink is on screen

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): address review — document-wide hit-testing restore, gradient compositing, whitespace ink

- restore hit-testing for ALL pointer-events:none elements during the text
  audit pass (not just the probed text): an occluder that itself carries
  pointer-events:none is invisible to elementFromPoint, which made truly
  buried text read as clean once the text alone became hittable
- hasVisibleTextInk ignores whitespace-only text nodes (indented markup
  defeated the gate) and uses a 0.05 floor so mid-fade text keeps its
  persistence occurrences
- hasOpaqueBackground composites gradient alpha with background-color
  (two 0.5-alpha layers paint at ~0.75); gradientMaxAlpha returns opaque
  for any colour function it cannot score (oklch/lab/...); percentage
  alpha values now parse as fractions

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): walk the elementsFromPoint stack in occluderAt

A transparent layer that becomes hittable (pointer-events restored) must
not mask an opaque occluder painting beneath it — single-point
elementFromPoint returned the transparent top and dropped two genuinely
buried cases in the census acceptance run; the stack walk keeps 10/10.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): composite stacked background-image layers when judging occluder opacity

Two 0.5-alpha gradient layers paint at 0.75 combined; taking the max
color-stop alpha across the whole declaration under-counted them and
suppressed real text_occluded findings. Split layers at top-level commas
(paren-aware), score each, composite as 1-prod(1-a_i). Also pins the
0.05 text-ink floor with a boundary test (review feedback on #2357).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): keep walking the occlusion stack past pair-specific exemptions

sharedPreserve3d and isCrossSceneTransitionOverlap excuse one hit, not
the whole probe; returning null let a transparent decorative layer in
the text's 3D context mask a real occluder below it (review feedback).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 14:27:39 -07:00
Miguel Ángel 3df59fc0a4 fix(engine): support current FFmpeg filter scripts (#2324) 2026-07-13 16:52:15 -04:00
Miguel Ángel 81a6edcb67 fix(browser): recover abandoned install locks (#2328) 2026-07-13 16:52:04 -04:00
Miguel Ángel 5ff4ba13f4 fix(render): retry explicit parallel capture timeouts (#2331) 2026-07-13 16:51:58 -04:00
James Russo e523a29f59 fix(player): own connection and media resources (#2152)
## What

Make Player connection resources symmetric and scope slideshow media ownership.

## Why

Reconnect could retain destroyed handles, while slideshow operations scanned and mutated unrelated document media.

## How

Null and recreate connection-owned resources idempotently and introduce an OwnedMediaRegistry with abortable cleanup.

## Test plan

- [x] Player reconnect, media-scope, slideshow, and owned-media registry tests
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
2026-07-13 16:15:06 -04:00
Miguel Ángel 648e4e8c54 fix(cli): declare Apache-2.0 license (#2351) 2026-07-13 14:56:51 -04:00
James 16942c0c12 fix(player): own connection and media resources 2026-07-13 14:34:54 -04:00
James Russo 242cb3234e Merge pull request #2151 from heygen-com/07-10-fix_core_preserve_runtime_transport_contract
fix(core): preserve runtime transport contract
2026-07-13 14:34:20 -04:00
James cc3ca2f9f7 fix(core): preserve runtime transport contract 2026-07-13 14:08:52 -04:00
James Russo a364f69568 fix(player): version runtime protocol (#2150)
## What

Version the Player/runtime protocol and pin injected core runtime code to the Player release.

## Why

An unversioned CDN runtime and untyped messages allowed silent host/runtime drift and ambiguous frame timing.

## How

Define RuntimeProtocolV1 with capabilities and rational fps, generate the versioned runtime URL, validate major versions, and retain a tested legacy fallback.

## Test plan

- [x] Player, Core, and Studio protocol tests; Player build-time runtime-pin verification
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
2026-07-13 14:08:17 -04:00
James dcefdd98ca fix(player): version runtime protocol 2026-07-13 13:28:11 -04:00
James Russo 95fa14b2c2 test(repo): verify packed consumers (#2149)
## What

Verify publish artifacts as clean consumers instead of only scanning tarball manifests.

## Why

A package can contain all declared files and still fail when installed or imported by Node, TypeScript, or a browser bundler.

## How

Pack workspaces, install them into isolated fixtures, validate relative imports, and execute representative consumer entry points.

## Test plan

- [x] packed-manifest unit tests; clean packed install and consumer smoke
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
2026-07-13 13:27:38 -04:00
James 979e9d0902 test(repo): verify packed consumers 2026-07-13 11:35:37 -04:00
Miguel Ángel 758a6d2152 test(ci): stabilize Windows suites after Studio cutover (#2320)
* test(cli): isolate browser check bundling

* test(studio): align timeline merge regressions
2026-07-13 03:24:02 -04:00
Miguel Ángel 94c2e0f6eb chore: release v0.7.56 v0.7.56 2026-07-13 07:04:42 +00:00
Miguel Ángelandukimsanov df29fa7a5e feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap

What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.

Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.

How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.

Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.

* feat(studio): timeline interaction hooks and lanes component (unwired)

What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.

Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.

How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.

Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): NLE shell assembly (unwired)

What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.

Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.

How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.

Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.

* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine

What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.

Why: second swap step; timeline-only, canvas and App untouched.

How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).

Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.

* feat(studio): clip thumbnail modules

What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.

Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.

How: new modules + one modified file; purely presentational.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* feat(studio): assets/blocks panel behaviors + preview helpers

What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.

Why: completes the studio NLE stack on top of the visual refresh.

How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).

Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.

* fix(studio): restore timeline playback loop

* fix(studio): restore missing GSAP helpers module

* refactor(studio): split timeline GSAP helpers

* style(studio): keep timeline helper under size limit

* fix(studio): restore timeline overlays module

* fix(studio): remove stale GSAP import

* fix(studio): restore canonical timeline dependencies

* style(studio): format restored timeline helpers

* style(studio): satisfy helper line limit

* fix(studio): repair rebuilt timeline integration

* feat(studio): complete rebuilt NLE cutover

* fix(studio): guard project and timeline race boundaries

* fix(studio): preserve graded resize and crop geometry

* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local

* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist

Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.

Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.

* feat(studio): gesture-transaction seam with commit observability

Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.

Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.

Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.

* fix(studio): transaction owns the undo label

The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.

* fix(studio): atomic static size/position commits (no data loss)

Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.

* fix(core): restore timed-clip visibility after a forced timeline rebind

__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.

* fix(studio): atomic z-order/keyframe/split commits, one undo entry each

Three edit-commit paths hardened onto the one-transaction invariant:

- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
  into one undo entry (coalesceMs Infinity) and, on a failed persist,
  restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
  convert phase no longer full-reloads the preview (skipReload), killing the
  black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
  any failure, so a mid-batch error never leaves un-revertable partial splits.

Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.

* fix(studio): fold multi-step edits into one undo entry; guard text revert

- Gesture recording (useGestureCommit): the per-property-group commits now
  share one coalesce key and only the last reloads, so a recording is one
  undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
  timelineEditingHelpers): N removals fold into one coalesced undo entry
  with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
  the same version-guarded revert as handleDomTextCommit, so a stale failed
  commit can no longer stomp a newer successful one.

* feat(studio): batch a gesture's mutations into one atomic server write

A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.

* fix(studio): soften off-canvas indicator outline to 30% opacity

The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).

* fix(studio): drop off-canvas indicator outline to 10% opacity

Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.

* fix(studio): gate [hf-commit] console traces to dev only

The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.

* fix(studio): count actual reloads, not softReload requests, in commit telemetry

A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.

* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop

- Hover overlay applied the element's rotation only to the selection chrome,
  not the hover box; it now rotates about center like the selection, via a
  shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
  overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
  inverse-rotates the canvas-exclusion clip into the element's local frame,
  so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
  frame painted the cropped state (the flicker). Re-lift synchronously right
  after onStyleCommit (which applies the clip before its first await), so the
  cropped state never paints; the persisted file value is unchanged.

* fix(studio): address code-review findings across the commit-hardening campaign

Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
  folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
  field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
  error toast that tells the user the split failed.

Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
  CommitMutationOptions; drop a Map+array wrapper around a single write.

* feat(studio): atomic z-order reorder via batch patch-element endpoint

Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.

* fix(studio): razor-split undo no longer silently no-ops

The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.

* feat(studio): closed-hand grab cursor on the rotate handle

The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.

* fix(studio): dropping a dragged element over another no longer selects it

A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.

* fix(studio): group drag is one undo entry, not one per element

Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.

* fix(studio): undo of a split no longer leaves a ghost clip in the timeline

The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-13 02:55:36 -04:00
Miguel Ángel 9940503102 fix(producer): dedupe local font embedding by resolved path (#2317) 2026-07-13 02:01:28 -04:00
Miguel Ángel 796d5df156 fix(render): allow explicit entry without index (#2307)
* fix(render): allow explicit entry without index

* fix(render): unify explicit composition handling

* test(cli): allow explicit render integration under CI load
2026-07-12 23:01:27 -04:00
Miguel Ángel 7c0dcb0b14 fix(media-use): ingest derived video outputs (#2310)
* fix(media-use): ingest derived video outputs

* style(media-use): keep ingest types after imports
2026-07-12 22:30:31 -04:00
Miguel Ángel 38badff820 fix(render): scope strict lint to composition (#2261)
* fix(render): scope strict lint to composition

* fix(lint): validate explicit composition scope
2026-07-12 22:18:11 -04:00
Miguel Ángel 2e34a2d5a0 fix(media-use): fall back to bundled SFX (#2257)
* fix(media-use): fall back to bundled SFX

* chore(skills): refresh media-use manifest

* docs(media-use): design CLI fallback advisory

* docs(media-use): plan CLI fallback advisory

* fix(media-use): surface HeyGen CLI fallback guidance

* fix(media-use): derive bundled SFX extension
2026-07-12 22:17:52 -04:00
Miguel Ángel 44653b31da fix(cli): detect video motion in sweep guard (#2308)
* fix(cli): detect video motion in sweep guard

* docs(cli): clarify iframe fingerprint scope
2026-07-12 22:17:49 -04:00
Miguel Ángel b861afe454 fix(check): snapshot restored text after contrast audit (#2306) 2026-07-12 22:17:46 -04:00
Miguel Ángel 9c0c1f99d4 fix(render): stream long low-memory captures (#2245) 2026-07-12 22:17:44 -04:00
Miguel Ángel 995885484f fix(render): reject incomplete captured frames (#2293) 2026-07-12 22:17:41 -04:00
Vance Ingalls c830aa83c5 chore: release v0.7.55 v0.7.55 2026-07-12 11:52:53 -07:00
Vance Ingalls 27eec5be6c Merge pull request #2301 from heygen-com/07-12-feedback-skill-bug-repro-guidance
docs(skills): tell agents to file reproducible render bugs, not paraphrases
2026-07-12 11:51:10 -07:00
Vance Ingalls 2a0c603430 Merge pull request #2300 from heygen-com/07-12-fix-software-video-beyond-viewport
fix(producer): stop clipping the bottom edge of software-GPU video renders
2026-07-12 11:50:56 -07:00
Vance IngallsandClaude Opus 4.8 6a3da1f624 docs(skills): tell agents to file reproducible render bugs, not paraphrases
The `hyperframes feedback` convention only prompted for a free-text
`--comment` "with the failing composition pattern and what you tried".
Agents dutifully filed vague reports (blank CJK text, mid-run exit, 4K
timeout) with no error string, no failure-mode, and — critically — no
published composition, so none could be reproduced or root-caused.

Two additions to the CLI skill:
- Lead bug reports with `--file-issue` (+ `--dir`), which publishes a
  minimal repro of the project to a public URL. A comment alone almost
  never lets a maintainer reproduce; the composition is what does.
- Give the `--comment` a concrete bug checklist: exact error string
  verbatim + whether output was produced / fell back / hard-exited; the
  isolated trigger; exact command + HF_*/PRODUCER_* env; frame/timestamp +
  visual defect. Drop the "repeat env" ask (the CLI already attaches it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 11:28:09 -07:00
Vance IngallsandClaude Opus 4.8 de95daa096 fix(producer): stop clipping the bottom edge of software-GPU video renders
resolveVideoCaptureBeyondViewport gated Chrome's beyond-viewport screenshot
path to hardware-GPU captures, to skip the full-surface software
re-rasterization tax. But without beyond-viewport, the viewport-bound
capture clips the bottom edge of any frame containing a native video
surface (the same #1094 tall-portrait guard the alpha capture paths already
hardcode) — leaving ~87 bottom rows black.

This hit two cohorts: software-GPU macOS/Linux hosts, and — worse — EVERY
distributed chunk render, which hardcodes browserGpuMode "software", so the
whole distributed fleet shipped video renders with a black bottom band.
Reporter confirmed forcing resolveVideoCaptureBeyondViewport=true fixes it.

Correct output wins over the software perf optimization: enable
beyond-viewport for any render with a native video surface, regardless of
GPU mode. Drops the now-vestigial browserGpuMode parameter (and its type)
and updates both call sites.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 11:28:09 -07:00
Vance Ingalls 534286a17b fix(producer): fall back fast when the parallel DE streaming capture stalls (#2298)
## Stack
1. **#2298 — DE router stall watchdog** ← you are here
2. #2300 — video bottom-edge clip
3. #2301 — feedback bug-report guidance

## Problem
The DE parallel router auto-enables the interleaved parallel-**streaming** capture for the ≥24 GB macOS trial cohort. If a worker wedges mid-capture (a hung seek/screenshot at an early frame), the render makes **zero frame progress** yet sits until the per-frame CDP `protocolTimeout` (~5 min) fires before the pinned self-verify fallback can run — a silent multi-minute hang shipped to real users.

Reported: stuck at frame 2/2031 for 6+ min, no fallback, until the user manually set `HF_DE_PARALLEL_ROUTER=false` (71 s clean).

## Fix
Add a no-frame-progress watchdog to the parallel branch of `runCaptureStreamingStage`:

- Ticks off `executeParallelCapture`'s progress callback. If no **new** frame lands within `HF_DE_PARALLEL_STALL_MS` (default **60 s** — well under the 5-min protocol timeout, ≫ the 15–32 ms/frame budget), it fires.
- On trip: aborts the **reorder buffer** (so peer workers parked in `waitForFrame` reject instead of deadlocking the `Promise.all` pool) and aborts the pool via a **separate** `AbortController` linked to the parent abort.
- The parent `abortSignal` stays un-aborted, so the orchestrator reads the failure as a generic `capture_error` (not a cancellation) and re-renders on the pinned screenshot path — the same fallback a verify failure already uses.

## Test
- Watchdog trips on no progress → rethrows a stall error (routes to fallback).
- A genuine parent-abort is **not** relabeled as a stall (stays a cancellation).
2026-07-12 11:25:39 -07:00