## Context
`npx hyperframes render` fails to load assets and produces all-black video. Root causes:
1. CDN scripts (GSAP, Lottie) are left as `<script src="https://...">` in compiled HTML — the headless browser must fetch them over the network, which fails in Docker, CI, and firewalled environments
2. Assets referenced from outside the project directory (e.g. `../shared-assets/hero.png`) 404 because the file server only serves from `projectDir`
3. When GSAP fails to load, the timeline never registers, all `.clip` elements stay `visibility: hidden`, and every frame is black — with no diagnostic output
4. The linter reports `missing_gsap_script` when GSAP is bundled inline (no `<script src>` tag), which blocks users from working around the CDN issue
## What changed
### 1\. CDN script inlining (`htmlCompiler.ts`)
`compileForRender` now downloads all external `<script src="https://...">` tags at compile time and inlines their content into the HTML. Rendering no longer needs network access.
| Before | After |
| --- | --- |
| `<script src="https://cdn.jsdelivr.net/npm/gsap@3.12.5/dist/gsap.min.js"></script>` stays in HTML, browser must fetch at runtime | Script downloaded during compilation, embedded as `<script>/* inlined: https://... */\n...code...</script>` |
| Docker/CI render → `net::ERR_NAME_NOT_RESOLVED` → black video | Render works fully offline |
| No feedback when CDN fails | `[Compiler] WARNING: Failed to download CDN script: ... Consider bundling it locally` |
### 2\. External asset copying (`htmlCompiler.ts`, `renderOrchestrator.ts`)
After compilation, the HTML is scanned for `src`, `href`, and CSS `url()` references that resolve outside `projectDir`. These files are copied into the compiled output directory so the file server can serve them.
| Before | After |
| --- | --- |
| `background-image: url(../shared-assets/hero.png)` → 404 (file server can't serve outside `projectDir`) | Asset detected, copied to compiled dir, path rewritten → serves correctly |
| `<img src="../shared-assets/logo.png">` → 404 | Same fix — works for all `src`/`href` attributes and CSS `url()` |
### 3\. Black video diagnostics (`renderOrchestrator.ts`)
When composition duration is 0 (which would produce a black video), the error now probes the browser for diagnostics instead of a generic message.
| Before | After |
| --- | --- |
| `Invalid composition duration: 0. Check that GSAP timelines are registered.` | `Composition duration is 0 — this would produce a black video.\n\nDiagnostics:\n - GSAP is not loaded — CDN script may have failed to download. Bundle GSAP locally...\n - Browser: [Browser:PAGEERROR] gsap is not defined` |
| Asset 404s during page load silently logged | `[Render] Asset load failure: ...` + `[WARN] Browser encountered network failures during page load` |
### 4\. Linter: recognize inline GSAP (`core/lint/rules/gsap.ts`)
The `missing_gsap_script` rule now recognizes GSAP bundled inline — matching the producer's inlining comment (`/* inlined: ...gsap... */`), GSAP library internals (`_gsScope`, `GreenSock`), and large inline scripts (>5KB) referencing gsap.
| Before | After |
| --- | --- |
| User inlines GSAP → linter errors with `missing_gsap_script` | Inline GSAP detected, no false error |
| Producer inlines CDN → linter errors on the compiled HTML | Producer's `/* inlined: ... */` comment recognized |
## Test plan
- [x] `pnpm build` passes
- [x] Core tests pass (410/410, +2 new)
- [x] **Reproduced baseline failures on** **`main`**: CDN scripts not inlined, external assets 404, no diagnostics
- [x] **Verified fixes**: CDN script inlined, external assets copied and served, diagnostics printed
- [x] Render with working CDN → `[Compiler] Inlined CDN script: ...` → render succeeds
- [x] Render with broken CDN → `[Compiler] WARNING: Failed to download CDN script` + browser errors surfaced
- [x] Render with assets outside project dir → `[Compiler] Found 1 asset(s) outside project directory` → assets served correctly
- [x] Linter with inline GSAP → no `missing_gsap_script` false positive
## Summary
- rewrite CSS `url(...)` asset paths from sub-compositions before styles are hoisted into bundled/master preview output
- rewrite standalone sub-composition preview HTML so `src`/`href` paths keep resolving correctly under the preview root `<base>`
- add regression tests for bundled CSS asset rewriting and standalone sub-composition preview rewriting
## Root cause
Standalone composition previews reused the project `<head>` with a preview-root `<base href="/api/projects/:id/preview/">`, but the sub-composition body still contained `../...` asset references. Those escaped the preview route and 404ed. Separately, bundled preview already rewrote `<img src="../...">` paths but left hoisted CSS asset references like `@font-face src: url("../font.woff2")` untouched.
## Validation
- `pnpm --filter @hyperframes/core exec vitest run src/compiler/htmlBundler.test.ts src/studio-api/helpers/subComposition.test.ts`
- `pnpm --filter @hyperframes/core exec tsc --noEmit`
- `pnpm --filter @hyperframes/producer exec tsc --noEmit` *(blocked by pre-existing `packages/producer/src/services/deterministicFonts.ts` importing missing generated file `./fontData.generated.js` in the worktree install)*
- browser verification with `agent-browser` against the local preview server using `/Users/miguel07code/dev/test-hyperframes/heygen-promo`
## Browser proof
Verified the fixed preview routes in-browser after seeking to visible frames:
- standalone composition preview
- bundled master preview
## What
Move the id-less media fix into the shared timing compiler so producer can resolve durations for sub-composition videos before inlining, then carry the merged result through engine parsing, regression coverage, and the regression Docker image used in CI.
This PR now does five concrete things:
- assigns stable ids to id-less media in core `compileTimingAttrs()` so unresolved duration injection can target them
- keeps the engine-side `parseVideoElements()` support for `video[src]` plus the newer `data-duration` / natural-duration fallback from `main`
- makes producer prefer sub-composition media metadata over the later inlined-document parse when the same media id appears in both places
- makes `sub-composition-video` a runnable regression test by fixing its metadata and checking in the missing `output/compiled.html` snapshot
- removes the stale `pnpm-workspace.yaml` copy step from `Dockerfile.test`, so regression CI builds the Bun-based test image from the current workspace layout
## Why
- media without an explicit `id` could not participate in unresolved-duration resolution early enough
- producer could lose the resolved sub-composition timing by overwriting it with the later inlined parse
- the regression fixture intended to cover this case was not actually running in CI because its `meta.json` was incomplete and the required compiled snapshot was missing
- the regression image definition still expected a deleted `pnpm-workspace.yaml`, so GitHub Actions failed before the test shard could start
Putting the id-generation step in core makes the behavior reusable instead of relying on producer-only HTML patching.
## How
### Shared compiler
- core `compileTimingAttrs()` now auto-assigns stable ids to id-less `video` / `audio` tags
- those generated ids are returned in `unresolved`, so `injectDurations()` can add `data-duration` and `data-end` to the same media element later in the pipeline
- added core tests that cover auto-id assignment and duration injection for generated ids
### Producer
- when producer combines `subVideos` / `subAudios` with the media re-parsed from the final inlined HTML, it now lets the sub-composition metadata win
- this preserves the resolved/clamped timing already computed for nested media instead of overwriting it with the later parse
- `sub-composition-video` now has valid regression metadata and a checked-in `output/compiled.html` snapshot so CI actually executes it
### Engine
- resolved the merge conflict in `videoFrameExtractor` by keeping the broader `video[src]` parsing from this branch and the `data-duration` / natural-duration fallback that landed on `main`
- added a focused engine unit test for videos without ids
### CI image
- `Dockerfile.test` now copies only `package.json` and `bun.lock` at the workspace root before `bun install --frozen-lockfile`
- this matches the current monorepo layout and removes the obsolete pnpm-era dependency on `pnpm-workspace.yaml`
## Test plan
- [x] `bun run --filter @hyperframes/core test`
- [x] `bun run --filter @hyperframes/engine test`
- [x] `bun run --filter @hyperframes/producer test --update --sequential sub-composition-video`
- [x] `bun run --filter @hyperframes/producer test --sequential sub-composition-video`
- [x] Browser check with `agent-browser` against the compiled fixture page (`http://127.0.0.1:8123/compiled.html`)
- [x] Clean tracked-only Docker build of `Dockerfile.test` with the PR version of the file applied
## Notes
- Latest regression workflow is green on `main`, but before this PR the `sub-composition-video` fixture was being skipped by the harness rather than exercised end to end.
- The CI Docker fix was validated from a tracked-only export to avoid local untracked worktree artifacts affecting the result.
## Summary
- Add `/api/projects/:id/upload` endpoint for multipart file uploads with automatic dedup naming
- Wire `onImportFiles` from Assets tab "Import media" button through to the upload API
- Add global drag-drop overlay — drop media files **anywhere** in the studio, not just the Assets panel
- Files that already exist get `(2)`, `(3)` suffixes instead of overwriting
- Support uploading into subdirectories via `?dir=` param — dropping on a folder imports there
- Make folders draggable in the file tree + support drop-to-root
- Add `bodyLimit` middleware for early rejection of oversized payloads
- Surface skipped/failed uploads via toast notification instead of console-only
Addresses feedback: _"Wish I could upload/drag-drop assets directly in the Studio (music, images, video) like a CapCut media panel"_
## Test plan
- [x] Open studio, drag an image/video/audio file onto any part of the UI
- [x] Verify the drop overlay appears with "Drop files to import" message
- [x] Drop the file — verify it appears in the Assets tab and file tree
- [x] Drop a file with the same name — verify it gets a `(2)` suffix
- [x] Click "Import media" button in Assets tab — verify file picker works
- [x] Import multiple files at once via drag-drop
- [x] Drop a file onto a nested folder in the file tree — verify it lands in that folder
- [x] Drag a folder in the file tree and drop it on another folder or root — verify it moves
- [x] Drop a file >500MB — verify toast notification appears
- [x] Verify drag overlay doesn't get stuck when dragging over nested UI elements
## Summary
- **Fixes**: `<img src="../icon.svg">` and similar `../` relative asset references in sub-compositions resolve to 404 after inlining into the root document
- **Unifies**: Both `hyperframes preview` (core bundler) and `hyperframes render` (producer) now use the same shared logic — no duplication
## Root cause
When inlining a sub-composition at `compositions/scene.html` into root `index.html`, a relative path like `../icon.svg` is correct from `compositions/` (it points to project root) but after inlining, `../` escapes the project directory.
## Fix
Extracts path rewriting into a shared `rewriteSubCompPaths.ts` utility in `@hyperframes/core`, used by both the bundler and the producer. **Only rewrites paths starting with** **`../`** — plain relative paths like `assets/foo.svg` are already correct from the root perspective and must not be rewritten (this was the regression cause in `overlay-montage-prod`: sub-composition asset refs like `assets/notch.svg` were incorrectly being rewritten to `compositions/assets/notch.svg`).
## Regression fix
The earlier version of this fix (now in history) rewrote ALL relative paths including `assets/foo.svg`, breaking the `overlay-montage-prod` regression test. This PR fixes that by scoping rewrites to `../`\-prefixed paths only.
## Test plan
- [x] `../icon.svg` in sub-composition renders correctly in both preview and render
- [x] `assets/foo.svg` (no `../`) in sub-composition still resolves correctly — not rewritten
- [x] `overlay-montage-prod` regression test passes
- [x] All other regression shards pass
## Summary
- **Fixes**: External `<script src="...">` tags in sub-compositions (e.g. GSAP TextPlugin, ScrollTrigger) were silently discarded during `hyperframes render`, causing `ReferenceError` at runtime
- **Root cause**: The producer's `inlineSubCompositions` skipped external scripts with `if (src) continue` but then removed them via the blanket `querySelectorAll("style, script").forEach(remove)` — they were never hoisted to the parent document
- **Fix**: Mirror the core bundler's (`htmlBundler.ts`) approach — collect external script `src` URLs, deduplicate against existing scripts in the parent, and inject as `<script>` tags before inline composition scripts
## How to reproduce
1. Create a sub-composition that uses GSAP TextPlugin:
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/TextPlugin.min.js"></script>
<script>
gsap.registerPlugin(TextPlugin);
tl.to("#text", { text: { value: "Hello" }, duration: 1 });
</script>
```
1. Run `hyperframes render`
2. Browser console shows: `[Compiler] Composition script failed scene-hook ReferenceError: TextPlugin is not defined`
## Test plan
- [x] Verify `hyperframes render` on a project using TextPlugin in a sub-composition no longer errors
- [x] Verify external scripts are deduped (same CDN URL in 2 sub-compositions → only 1 `<script>` tag)
- [x] Verify external scripts already in `index.html` are not duplicated
- [x] Verify script order: external CDN scripts load before inline composition scripts
## Summary
- **Streamline init from 7 steps to 3**: name → template → auto-opens studio preview
- **Remove** interactive "Got a video or audio file?" prompt (`--video`/`--audio` flags still work)
- **Remove** "What do you want to do?" post-scaffold menu (auto-launches preview)
- **Fast startup**: `--version` exits in ~10ms (lazy-load telemetry + update checker)
- **Brand teal**: CLI accent color is now `#3CE6AC` instead of generic cyan
### Before
```
name → overwrite? → media file? → [drag file] → transcribe? → pick template (9) → what next?
```
### After
```
name → pick template → auto-opens studio
```
## Test plan
- [x] `hyperframes init my-project` — should prompt name + template, then auto-open preview
- [x] `hyperframes --version` — should print version instantly (~10ms)
- [x] `hyperframes init --video path.mp4 my-project` — video flag still works
- [x] `hyperframes init --template blank my-project` — template flag still works
- [x] Verify teal accent color in terminal output
## Summary
- **API**: POST (create), DELETE (delete), PATCH (rename/move), POST duplicate endpoints with null-byte sanitization
- **FileTree**: right-click context menu with New File, New Folder, Rename, Duplicate, Delete
- **Drag-and-drop**: move files between folders with visual feedback and subtree guard
- **Inline editing**: rename/create inputs with filename validation
- **Header actions**: quick New File / New Folder buttons in the FILES header
Stacks on top of `feat/studio-code-quality`.
## Test plan
- [x] Right-click file → Rename, Delete, Duplicate all work
- [x] Right-click folder → New File, New Folder, Delete work
- [x] Drag file from one folder to another
- [x] Create file with invalid name (`../foo`, `a/b`) → rejected client-side
- [x] Delete currently-edited file → editor clears
- [x] Studio build succeeds
## Summary
The timeline is now hidden by default. A toggle button appears in both the header (alongside panel toggles) and the player controls bar. Both sync the same state and turn teal when the timeline is visible.
## Changes
- **`timelineVisible` state** in `App.tsx`, defaults to `false`
- **Header toggle**: icon button between sidebar toggle and Renders button
- **Player controls toggle**: icon button at the right end of the controls bar
- **NLELayout**: `timelineVisible` and `onToggleTimeline` props gate the timeline + resize divider
- **Player controls stay visible**: moved from inside the timeline section to inside the preview area, so hiding the timeline doesn't hide play/seek/timecode
## Behavior
| State | Preview | Player controls | Timeline |
|---|---|---|---|
| Timeline hidden (default) | Full height | ✅ Visible | Hidden |
| Timeline visible | Shorter | ✅ Visible | Shown with resize handle |
Both toggle buttons show identical teal active state (`#3CE6AC/10` bg + `#3CE6AC/30` border).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
Removes the `ProjectPicker` home screen entirely. The studio now boots directly into the editor by auto-selecting the first available project from `/api/projects`.
## Changes
- **Auto-select on load**: When no `#project/` hash is present, fetches the project list and navigates to the first one
- **Type narrowing**: Added `if (resolving || !projectId)` early return so TypeScript narrows `projectId` to `string` for all downstream props
- **Removed**: `ProjectPicker`, `ProjectCard`, `ExpandedPreviewIframe` components (~280 lines), `handleSelectProject` callback, `ProjectEntry` interface
## Why
The CLI studio always has exactly one project. The home page was an extra click with no value.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Adds `loadInlineTemplateCompositions` to the runtime to handle compositions defined inline via `<template id="X-template">` paired with empty host elements that have `data-composition-id="X"` but no `data-composition-src`
- Updates the HTML bundler to inline template content into matching hosts during compilation
- Users can now define sub-compositions inline instead of requiring separate files in `compositions/`
### Before
```html
<!-- This showed nothing — the template was inert and the host was empty -->
<template id="logo-reveal-template">
<div data-composition-id="logo-reveal" data-width="1920" data-height="1080">
<style>...</style>
<script>/* animation */</script>
</div>
</template>
<div data-composition-id="logo-reveal" data-start="0" data-duration="10"
data-width="1920" data-height="1080"></div>
```
### After
The runtime detects the matching `<template>` and injects its content into the host element — styles hoisted to `<head>`, scripts executed, dimensions copied. Works in both preview and render.
## Test plan
- [x] 9 new unit tests for `loadInlineTemplateCompositions` (basic mount, no-op cases, style/script injection, dimensions)
- [x] 3 new unit tests for bundler inline template handling
- [x] All 384 existing tests pass
## Summary
- Respect `--json` flag on all lint exit paths so agents always get machine-readable output
- Separate `infoCount` from `warningCount` in linter results (was conflated)
- Display `info` vs `warning` severity distinctly in lint output
## Summary
Adds `docs/guides/testing-local-changes.mdx` — a contributor guide explaining how to test unreleased CLI changes against real projects outside the monorepo.
**Covers:**
- `pnpm link --global` (recommended — makes `hyperframes` in `$PATH` point at your local build)
- `node` alias (no PATH changes)
- `npm pack` (test the exact artifact that would be published)
- Troubleshooting (`which hyperframes`, port conflicts, stale builds)
- Table of test scenarios for each bug category
Also registers the page in `docs/docs.json` so it appears in the Guides nav.
## Summary
- Surfaces error message when render fails due to producer server not running
- Two cases covered: initial POST failure and SSE connection drop
- Failed jobs now show the error reason in red text in the Renders panel
## Test plan
- [x] Start studio without producer server
- [x] Click render → should show "Could not reach render server" in red
- [x] Start render then kill producer → should show "Connection lost"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- `hyperframes lint` now scans ALL HTML files in the project (not just index.html)
- Includes composition files in `compositions/` directory
- `--json` output includes `file` field and `filesScanned` count
- Exit code 1 on errors for CI integration
## Examples
```bash
# Human-friendly output
hyperframes lint
# Agent/CI-friendly JSON
hyperframes lint --json
```
## Test plan
- [ ] `hyperframes lint` on a project with compositions → shows findings from all files
- [ ] `hyperframes lint --json` → outputs valid JSON with all findings
- [ ] Exit code 1 when errors found, 0 when clean
## Summary
- When running `hyperframes dev .` inside a symlinked directory, the project name showed the resolved target name instead of the visible directory name
- Now uses `$PWD` to preserve the user-facing name
- Added `projectName` option to `StudioServerOptions` for explicit override
## Test plan
- [ ] `ln -s /path/to/project my-project && cd my-project && hyperframes dev .` → should show "my-project"
- [ ] `hyperframes dev /path/to/project` → should show "project" (basename of path)
## Summary
- Replaces ~850 lines of inline route handlers in `vite.config.ts` with the shared `createStudioApi(adapter)` module
- Implements `StudioApiAdapter` for the Vite dev server context (SSR-loaded bundler/linter, producer HTTP proxy, Puppeteer thumbnails)
- Bridges Hono `fetch()` to Vite's Connect middleware with streaming support for SSE
Now **both** consumers (CLI + studio) use the same shared API module, ensuring feature parity.
## Test plan
- [x] `pnpm --filter @hyperframes/studio dev` starts correctly
- [x] Home page shows project grid with thumbnails
- [x] Preview plays with correct fonts/animations
- [x] Sub-composition drill-down works
- [x] Lint modal shows findings
- [x] File read/write works in code editor
- [x] Render queue works (requires producer server)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
Extracts all studio API routes into a shared Hono-based module at `@hyperframes/core/studio-api`.
### Architecture
- **`StudioApiAdapter` interface** — consumers inject host-specific behavior (project resolution, bundling, rendering, thumbnails)
- **Shared route modules**: projects, files, preview, lint, render, thumbnail
- **Shared helpers**: `isSafePath`, `walkDir`, `getMimeType`, `buildSubCompositionHtml`
### What this PR does
- Creates the shared module with all API routes extracted from both `vite.config.ts` and `studioServer.ts`
- Both consumers will be refactored in follow-up commits to mount this module with their own adapter
### What stays in each consumer
- **Vite**: SSR module loading, Puppeteer thumbnails, file watcher + HMR, producer HTTP proxy, multi-project scanning
- **CLI**: in-process `executeRenderJob`, local runtime serving, browser management, SPA static file serving
### Follow-up needed
- [ ] Refactor `packages/studio/vite.config.ts` to use `createStudioApi(adapter)` via `@hono/node-server`'s `getRequestListener`
- [ ] Refactor `packages/cli/src/server/studioServer.ts` to use `createStudioApi(adapter)`
- [ ] Add `./studio-api` export path to `packages/core/package.json`
- [ ] Add `hono` as peer dependency of `@hyperframes/core`
## Test plan
- [ ] Verify shared module compiles without type errors
- [ ] After consumer refactoring: all studio features work identically via both vite dev and CLI embedded servers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Composition HTML files are always wrapped in `<template id="...">` tags
- The linter was checking the raw HTML including the template wrapper, causing false positives:
- `missing-composition-id` on files that have it inside `<template>`
- `missing-dimensions` on files that have `data-width`/`data-height` inside `<template>`
- Fix: strip `<template>` wrapper before linting, matching how the runtime and preview server handle these files
## Test plan
- [x] Added test: `strips <template> wrapper before linting composition files`
- [x] All 345 existing tests pass
- [ ] Verify lint panel no longer shows false positives for composition files
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- CLI render: use timestamped filenames (`project_date_time.ext`) matching the studio's naming convention, preventing overwrites of previous renders
- studioServer: read `fps`/`quality`/`format` from POST body instead of hardcoding `fps:30`/`quality:standard`/`mp4`
- studioServer: use timestamped job IDs matching the studio pattern
- studioServer: fix download endpoint to serve correct content-type for WebM
## Test plan
- [x] `hyperframes render --format webm` outputs timestamped WebM file
- [x] `hyperframes render` outputs timestamped MP4 (no overwrite)
- [x] Studio embedded server (`hyperframes dev`) renders with correct format when selected in UI
- [x] Download endpoint serves correct MIME type for WebM renders
## Summary
- Add render queue panel with progress tracking, download, and delete actions
- Restructure App layout: home page with project picker, session-based routing
- Add ExpandOnHover component for preview-on-hover interactions (uses motion/react)
- CompositionsTab now supports hover preview with expanded iframe view
- Vite config: guard setInterval cleanup to dev-only (fixes CI build timeout)
- Add favicon and update studio package deps
## Test plan
- [x] Render queue shows progress, completes, and allows download
- [x] Home page lists projects and navigates to session view
- [x] ExpandOnHover shows expanded preview on mouse hover with spring animation
- [x] `vite build` exits cleanly (no hanging process from setInterval)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Add collapsible left sidebar with Compositions and Assets tabs
- Compositions tab lists all sub-compositions with thumbnail previews and navigation
- Clicking a composition opens it in the code editor AND navigates the preview to show that composition
- Assets tab categorizes project files by type (images, fonts, media)
- Race condition guard on composition fetch with functional state update
- Thumbnail error fallback shows name initial instead of empty box
## Test plan
- [x] Sidebar opens/closes with smooth transition
- [x] Compositions tab lists files from project API
- [x] Clicking a composition changes the preview iframe to that composition
- [x] Assets tab categorizes files by type
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Replace Split/Delete buttons with Edit Range toolbar
- Edit button opens a time-range selection on the timeline
- "Copy to Agent" exports the selected range as a prompt-ready description
- Range selection shows start/end times with drag handles
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- **NLELayout**: Add toolbar slot, composition breadcrumb navigation, improved responsive layout
- **Vite config**: Add full project API (preview, thumbnail, render, file CRUD) for standalone dev mode
- Remove AgentActivityTrack component (replaced by timeline clips)
- Add HTML editor utilities for composition source editing
- Guard setInterval cleanup to dev-only to prevent `vite build` from hanging in CI
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Add zoom state (zoomMode, pixelsPerSecond) to player store
- Add timeline element updates (setElements, clearElements)
- Remove unused/duplicate exports from player barrel file
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Changes
Added a new lint rule `gsap_css_transform_conflict` that detects when GSAP animations will silently overwrite CSS transforms.
**`gsap_css_transform_conflict` (error)** — fires when an element has `transform: translateX(-50%)` or `transform: scale()` in CSS and a GSAP `tl.to/from` tween animates `x`, `y`, `xPercent`, `yPercent`, or `scale`. GSAP silently overwrites the full CSS transform, discarding centering tricks like `translateX(-50%)`. Fix hint guides authors to the safe `fromTo` + `xPercent` pattern.
## Root cause
This bug surfaced while building compositions where title reveals were placed off-center because `tl.to("#title", { x: 0 })` stripped the `translateX(-50%)` centering from CSS.
## Test coverage
- [x] `gsap_css_transform_conflict` — `tl.to` with `x` on CSS `translateX` element → error
- [x] `gsap_css_transform_conflict` — `tl.to` with `scale` on CSS `scale()` element → error
- [x] `gsap_css_transform_conflict` — `tl.fromTo` without CSS transform → no finding
## Summary
- Adds `process.exit(0)` after render completes in the CLI `render` command
- Fixes the process hanging indefinitely after `npx hyperframes render --output video.mp4`
- Root cause: Node.js `fetch()` keep-alive pool (from update checks and telemetry) keeps TCP connections open, preventing the event loop from draining
- Telemetry is preserved — the `exit` handler in `cli.ts` calls `flushSync()` which spawns a detached child process
## Test plan
- [x] Run `npx hyperframes render --output test.mp4` and verify the process exits after completion
- [x] Verify telemetry events are still sent (check PostHog)
## What
Added three new lint rules to the Hyperframe HTML linter to catch common runtime errors and invalid script references.
## Why
These lint rules prevent silent failures and runtime errors that can break Hyperframe compositions:
1. Timeline assignments without initialization guards cause silent failures when `window.__timelines` is undefined
2. Mismatched timeline IDs between `data-composition-id` attributes and `window.__timelines` keys prevent proper auto-nesting
3. Hallucinated script sources referencing non-existent `@hyperframe/` packages result in 404 errors
## How
Implemented three new lint rules with corresponding error codes:
- `timeline_registry_missing_init`: Detects timeline assignments without proper initialization guard using regex pattern matching
- `timeline_id_mismatch`: Cross-references composition IDs from HTML attributes against timeline registry keys to identify mismatches
- `hallucinated_script_src`: Checks script `src` attributes against known bad patterns for non-existent CDN packages
Each rule provides specific error messages and fix hints to guide developers toward correct implementations.
## Test plan
- [x] Unit tests added/updated
- [x] Manual testing performed
- [ ] Documentation updated (if applicable)
Added comprehensive test coverage for all three new lint rules, including both positive and negative test cases to ensure proper detection and avoid false positives.
## What
Enhanced timeline collection to discover GSAP-animated scene elements and persistent overlays through runtime introspection.
## Why
The existing timeline collection only captured elements with explicit timing attributes (`data-start`, `data-track-index`) or media elements, missing scene elements that are animated purely through GSAP tweens and persistent overlay elements that should appear for the full composition duration.
## How
Added two new discovery mechanisms to `collectRuntimeTimelinePayload`:
1. **GSAP Timeline Introspection**: Walks the master timeline's tweens using `getChildren()` to find animated elements, calculates absolute time ranges by traversing parent timelines, and bubbles child tween ranges up to their nearest scene-level ancestors (direct children of root with IDs).
2. **Persistent Overlay Detection**: Identifies direct children of the root composition that weren't captured by DOM queries or GSAP introspection, treating them as full-duration overlay elements while filtering out non-visual elements (script, style, meta tags) and hidden elements.
Both mechanisms respect existing track assignments and create new tracks when needed to avoid conflicts.
## Test plan
- [x] Unit tests added/updated
- [x] Manual testing performed
- [ ] Documentation updated (if applicable)
Added comprehensive test coverage for:
- GSAP-animated scene element discovery via timeline introspection
- Time range bubbling from child elements to scene ancestors
- Persistent overlay inclusion as full-duration clips
- Proper filtering of non-visual elements (script/style tags)


## What
Updated the GitHub Actions regression workflow to monitor specific package directories instead of the entire packages folder.
## Why
This change provides more granular control over when regression tests are triggered, allowing the workflow to run only when changes are made to the core, producer, or engine packages rather than any package in the repository.
## How
Modified the path filters in the regression workflow to explicitly list the three critical package directories (`packages/core/**`, `packages/producer/**`, `packages/engine/**`) instead of using the broad `packages/**` pattern.
## Test plan
How was this tested?
- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
The blank template was a bare `<div>` fragment without `<!DOCTYPE>`,
`<head>`, or `<body>`. This caused:
- Blank preview (bundler/runtime can't initialize from a fragment)
- "Failed to run lint" (parsing errors on the malformed document)
All other templates (swiss-grid, vignelli, warm-grain, play-mode) are
proper HTML documents — blank was the only outlier.
Also improves lint error reporting to show the actual error message
instead of the generic "Failed to run lint."
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Changes
- Add optional `entryFile` parameter to render API endpoints (`/v1/render` and `/v1/render-stream`)
- Enable rendering individual sub-compositions by extracting them from index.html context when the entry file is a `<template>` wrapper
- Change base64 audio/video linting from detecting "fabricated" media to prohibiting all inline base64 media
- Add manifest path resolution for bundled producer deployments
## API Changes
- `RenderConfig` — new optional `entryFile` field for specifying HTML file to render
- `server.ts` — parses `entryFile` from request body, validates file exists in project directory
- `executeRenderJob` — uses `entryFile` instead of hardcoded `"index.html"`
## Template Extraction
- `extractStandaloneEntryFromIndex` — extracts sub-composition hosts from index.html and creates standalone render context
- Handles `<template>` entry files by finding matching `data-composition-src` in index.html and isolating that host
- Resets `data-start` to 0 for standalone rendering
## Linting Updates
- Change rule #3.7 from detecting "fabricated" base64 media to prohibiting all inline base64 audio/video
- Lower detection threshold from 100+ to 20+ base64 characters
- All base64 media now triggers error severity with clearer messaging about file size bloat
## Usage
```json
POST /v1/render-stream
{ "projectDir": "/path/to/project", "entryFile": "compositions/intro.html" }
```
Omit `entryFile` for default behavior (renders `index.html`).
## What
When a composition has an empty GSAP timeline (no animations), `window.__hf.duration` was always 0, causing `hyperframes render` to time out after 45 seconds waiting for `duration > 0`.
## Why
The HF bridge script reads duration from `window.__player.getDuration()`, which returns the GSAP timeline duration. An empty timeline has duration 0. The render engine waits for `window.__hf.duration > 0` to confirm the runtime is ready — so compositions with no animations would always deadlock.
This hits the `--template blank` scaffold immediately: it generates an empty GSAP timeline and relies solely on `data-duration="10"` for composition timing.
## How
One-line change to the bridge script: when `getDuration()` returns 0, fall back to reading `data-duration` from the root `[data-composition-id]` element. This is the same value the static compiler already extracted — so we get a correct duration without any extra browser round-trips.
```js
get duration() {
var d = p.getDuration();
return d > 0 ? d : getDeclaredDuration(); // reads data-duration from root element
}
```
## Test plan
- [x] `hyperframes init my-video --template blank && hyperframes render my-video` completes successfully
- [x] Output: `output.mp4` — 10s, 1920×1080, 30fps ✓
- [x] Compositions with actual GSAP animations unaffected (fallback only triggers when timeline duration is 0)
- [x] Build passes, lint/format clean
- version.ts: replace hardcoded "0.1.0" with __CLI_VERSION__ injected by
tsup at build time from package.json — fixes version mismatch where
`hyperframes --version` reported 0.1.0 while package was 0.1.4
- tsup.config.ts: add define.__CLI_VERSION__ using package.json version
- render.ts: renderDocker error handler showed "Try --docker" even when
already using --docker — changed to "Check Docker is running: docker info"
- dev.ts: add missing --port arg to embedded mode; findAvailablePort now
starts from the user-supplied port instead of hardcoded 3002
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
## Summary
- copy data-start from the host sub-composition node to the inlined inner composition root
- preserve the correct runtime offset lookup for nested compositions after producer compilation
- avoid nested GSAP timelines snapping to their end state when the host starts later than t=0
## Summary
- rewrite workspace protocol dependencies to publish-safe semver ranges before the npm publish workflow runs
- keep workspace protocol references in source manifests for normal monorepo development
- ensure the published `@hyperframes/producer` manifest no longer ships unresolved `workspace:` deps
## Why
The internal repo hit a Docker build failure because the published `@hyperframes/producer` metadata still contained `workspace:^` dependencies for `@hyperframes/core` and `@hyperframes/engine`. `npm install` cannot resolve those outside the monorepo, so the published package itself was the root cause.
## Validation
- `bun install --frozen-lockfile`
- `bun run build:producer`
- `bun run prepare:publish-manifests`
- `npm pack --workspace packages/core`
- `npm pack --workspace packages/engine`
- `npm pack --workspace packages/producer`
- installed the three tarballs together in a clean temp project with `npm install --ignore-scripts`
- extracted the producer tarball and verified its `package.json` contains `^0.1.3` for `@hyperframes/core` and `@hyperframes/engine`, not `workspace:^`
## Release v0.1.3
Bumps all packages to v0.1.3.
### Changes since v0.1.2
- fix(producer): resolve manifest from sibling dist/ directory
- fix(producer): add margin reset when wrapping HTML fragments
- fix(producer): exclude test files from tsc build
- feat(cli): add opt-out anonymous telemetry via PostHog
- feat: add HyperFrames skills for AI coding tools
- fix(cli): resolve npx hyperframes from inside monorepo
- fix(ci): publish workflow fixes (remove provenance, idempotent steps, remove prepublishOnly)
After merging, the release tag is created automatically, which triggers npm publish.
## Summary
- When `index.html` is a bare fragment (just a `<div>` without `<!DOCTYPE>`), `ensureFullDocument()` wraps it in a minimal HTML document
- The wrapper was missing a CSS reset, so Chrome applied its default `body { margin: 8px }` — creating visible white lines at the top and left edges of rendered video
- Added `* { margin:0; padding:0; box-sizing:border-box }` and `body { overflow:hidden; background:#000 }` to the fragment wrapper
## Test plan
- [x] Render a composition that starts with a bare `<div>` (no `<!DOCTYPE html>`)
- [x] Verify no white lines appear at the edges of the rendered MP4
Already-published versions cause npm to return E403. With
continue-on-error, the workflow skips published packages and
continues to publish the remaining ones. Safe to re-run.
The publish workflow already runs `bun run build` before publishing.
The prepublishOnly scripts tried to run pnpm/bun which may not be
available during `npm publish`. Replace with no-op to prevent failures.
npm provenance requires a public GitHub repo. The repo is currently
set to "internal" visibility, which causes E422 on publish.
Remove --provenance until the repo is made public.
- Remove pnpm/action-setup (no pnpm-lock.yaml exists after bun migration)
- Remove cache: pnpm from setup-node (caused "lockfile not found" error)
- Use bun for install/build, npm for publish (npm comes with node)
- Pass NODE_AUTH_TOKEN per publish step
## What
Enhanced base64 media detection to identify fabricated data and fixed CSS scoping to preserve @import rules.
## Why
The linter was flagging all base64 media as prohibited, but the real issue is fabricated/fake base64 data that won't actually play. Additionally, CSS @import rules were being corrupted during composition scoping, breaking font imports and other external stylesheets.
## How
- Updated base64 media linting to detect fabricated data by checking for repetitive patterns and suspicious characteristics
- Changed error code from `base64_media_prohibited` to `fabricated_inline_media` with severity based on suspicion level
- Fixed `scopeCssToComposition()` to extract @import rules before applying selector scoping, then prepend them to the final output
- Added minimum length threshold (100 chars) for base64 detection to focus on substantial media files
## Test plan
- [x] Added regression test `css-import-scoping` to verify @import rules survive CSS scoping and render correctly
- [x] Updated linter logic to distinguish between legitimate and fabricated base64 media
- [x] Verified CSS scoping preserves @import statements while properly scoping selectors
scopeCssToComposition corrupted @import url() rules because they have
no {} block. The selector regex ([^{}@]+)\{ treated the text after @
as a selector, producing invalid CSS like:
@[data-composition-id="x"] import url('...')
This broke font loading, CSS variable resolution, and all composition
styling in rendered output.
Fix: extract @import rules before running the scoping regex, then
prepend them back unmodified.
Also adds:
- Regression test fixture (css-import-scoping)
- Common-mistakes docs: autoplay/loop, GSAP TextPlugin, sub-composition
positioning
- Format fix for hyperframeLinter.ts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Adds playback rate and loop support for media elements
Introduces per-element playback rate control and looping functionality for `<video>` and `<audio>` elements in the runtime media system.
### Playback Rate Control
- Reads `defaultPlaybackRate` property from media elements (set via JavaScript)
- Clamped to [0.1, 5] range for safety
- Multiplied with global transport rate during playback
- Adjusts timeline duration calculation: 10s source at 0.5x rate = 20s on timeline
- Defaults to 1.0 when not specified
### Loop Functionality
- Reads native `loop` attribute from media elements
- When enabled, wraps `relTime` using modulo of source duration
- Restarts from `mediaStart` offset when source reaches end
- Works correctly with partial media clips (respects `data-media-start`)
- Defaults to false when not specified
### Implementation Details
- Extends `RuntimeMediaClip` type with `playbackRate`, `loop`, and `sourceDuration` fields
- Updates `refreshRuntimeMediaCache` to parse new properties from DOM elements
- Modifies `syncRuntimeMedia` to apply per-element rates and handle loop wrapping
- Maintains backward compatibility with existing media clips
### Test Coverage
Adds 8 new unit tests covering:
- Playback rate parsing from DOM elements
- Rate clamping to valid ranges
- Duration adjustment calculations
- Combined per-element and global rate application
- Loop wrapping with and without `mediaStart` offsets
- Non-looping behavior verification
- data-playback-rate: per-element slow-mo/fast-forward (0.1-5x range)
Multiplied with global transport rate. Affects timeline duration
calculation when source duration is used as fallback.
- loop: native HTML loop attribute now works correctly in the runtime.
Wraps media playback from mediaStart when source reaches end.
Enables looping short clips over longer durations.
Both follow the existing data-media-start/data-volume pattern.
## Summary
- Adds `editor-agent-prod` regression test fixture for the producer
- Tests preview/render parity for compositions with sub-compositions, GSAP timelines, overlay elements, and `data-end` attributes
- Adds `styles-g` shard to regression CI workflow to run the new test
- Creates comprehensive Basel Form-styled video composition with intro/outro cards, reveals, persistent overlays, and captions
- Includes biomorphic SVG assets and Inter font integration for typographic consistency
- Tests complex animation timing with staggered entrances, crossfades, and synchronized A-roll movements
## Test plan
- [x] Regression CI passes for editor-agent-prod shard
- [x] Existing regression tests unaffected
- [x] Preview/render output matches expected visual and timing specifications
## What
Enhanced the hyperframe linter with new media validation rules and improved error detection for critical HTML issues.
## Why
The linter needed to catch more critical HTML errors that cause compositions to fail at render time, including self-closing media tags, placeholder URLs, and fabricated base64 data. Additionally, the media URL validation needed better concurrency control and more accurate error reporting.
## How
**Linter improvements:**
- Added detection for self-closing `<audio/>` and `<video/>` tags that cause rendering issues
- Added validation for placeholder media URLs ([placehold.co](http://placehold.co), [example.com](http://example.com), etc.) that return 404 errors
- Enhanced fabricated base64 media detection with severity levels (error for suspicious patterns, warning for others)
- Renamed `suspicious_global_gsap_selector` to `unscoped_gsap_selector` for clarity
- Improved error messages and fix hints to be more actionable
**Media URL validation enhancements:**
- Added concurrency control to `lintMediaUrls()` with configurable batch processing (default 15 parallel requests)
- Improved error handling and timeout management for URL accessibility checks
- Enhanced error messages to focus on URL replacement rather than tool-specific suggestions
**Runtime improvements:**
- Added null checks in picker module to prevent errors with missing DOM nodes and attributes
- Added TypeScript configuration for the runtime module with strict type checking
**Configuration cleanup:**
- Removed unused render seek configuration options from engine config
- Updated file server to support both inline scripts and external script URLs in head injection
- Fixed runtime script marker references for proper script stripping
## Test plan
- [x] Unit tests added for new linter rules (self-closing media, placeholder URLs, fabricated base64)
- [x] Test coverage for renamed linter code verification
- [x] Validation of fabricated vs non-suspicious base64 media detection
- [x] Manual testing of media URL accessibility checking with concurrency limits
- [x] Testing of picker module null safety improvements