**The catalog generator destroys hand-written documentation on every run.** It
does `rmSync(dir, { recursive: true })` on both catalog folders before
regenerating, so any section a human added to a generated page is deleted the
next time anyone runs it. There is now a carry-forward pass that reads those
sections off the existing pages first and re-emits any heading the template does
not own. Note this prevents future loss only — the earlier regeneration in this
stack already removed what was there, and it is recoverable from git if wanted.
It was also clobbering `docs.json`: rebuilding the Catalog tab dropped its icon
and unlinked `catalog/index.mdx` from the sidebar entirely.
And 27 of 36 component pages told the reader to "see the comment header in the
file" when no such header exists. The generator reads the file now and only says
it when true.
On presentation: 1,365 table rows across 168 pages became 0. `## Details` was a
table whose rows were "Type: Block" and the duration; `## Files` was three
columns where most items have exactly one file. Both are one sentence now. The
preview leads the page instead of sitting under title, description, tags, a
warning and a credit — four of which Mintlify already renders from frontmatter.
**Two guides that showed nothing now show the thing.** Background removal plays a
real cutout with the matte magnified at the hair edge and at a shoulder a plant
overlapped, because those are where matting fails. HDR is the honest one: you
cannot show HDR brightness on an SDR page, so it shows the `ffprobe` verdict and
a measured round-trip — 4000 nits authored, 4012 back out — and says on screen
for all 26 seconds that it is not simulating anything.
Both films were checked before publishing: no black or frozen stretches, and read
at the real 590px docs column width rather than full size. Nav after regeneration:
307 pages, 0 dangling, 0 redirect collisions.
**Color grading** was the worst page in the docs by the measure that matters:
33 table rows against one image, for the most visual feature in the product.
Four of the five tables were restating jargon in a grid — "Waveform | Brightness
by horizontal image position" tells you nothing you could act on. Those are prose
now, and the scopes section explains what each one is *for* (skin tones land on
one known line of a vectorscope, so faces are quick to check). The control lookup
stays a table, because that one is a genuine lookup.
Four factual errors in the old page, each verified at source before changing:
Studio's group is **Grade** in the flat Inspector, not "Color grading" in Design;
the controls are `whites`/`blacks`, not "white point/black point"; LOG and HDR
were conflated into one sentence when they are different cases; and the
project-wide LUT copy refuses a relative path in favour of a URL or data URL, not
a "project-root path".
Two things the page never mentioned and should have: `hyperframes grade-compare`,
which renders every candidate look onto one reference frame, and the fact that
`data-color-grading` nests under adjust/details/effects — a flat object renders
nothing at all.
**vs Remotion** argued for 851 words with nothing to look at and no code. It now
carries the same three-second title card written both ways. The HyperFrames one
is a real composition, not illustrative markup: extracted and run through lint
(0/0) and the full browser gate — runtime, layout, motion and contrast all pass.
It also concedes what Remotion genuinely does better, because a comparison page
that only flatters us is not worth reading.
**Choose how to create** never said what the four options were before comparing
them. It opens with the actual decision now — they all give you a video, the
difference is what you keep — and a four-row table of what you walk away with.
**Bring in a design** loses the 7-row keep-vs-rebuild table for one plain rule,
and the bullet list that used semicolons.
Every internal link on all four checked against the real page set. Where a visual
belongs but no approved asset exists, there is a JSX comment marking the spot
rather than a URL that would 404.
Three pages that described capability instead of showing it.
**Media effects** named eighteen effects as a bulleted list of words and showed
four of them in one small PNG. A reader could not see what Kuwahara Paint,
Ordered Dither or CRT Curvature actually look like. It now leads with the
finished media-treatments showcase film — every effect family on real footage,
with labelled before/afters — and the "Choose the effect" table is gone, because
six rows were saying what four sentences say better.
**Product launch** embedded a 44-second cut of small UI panels on black. Replaced
with the film this workflow's own skill produced from huly.io: the product's real
screens, its type and colour, bold editorial layout. Verified before publishing —
no black stretches over 0.4s, no freezes over 1s, captions clean at full
resolution.
**Examples** gets its four project cards back. Cutting them to one link was my
misreading of the actual complaint, which was about the reference-project video
sitting underneath four finished films and losing to them.
Both new assets are published to the docs CDN under versioned filenames and
return 200.
Rames' first item on #2976. The clause named one page while the tree has 48
accordions across eight files: 20 in the verified-example gallery it means, and
28 under per-page `## Variants` headings — which the component table two lines
above routes to `Tabs`.
That contradiction matters more than usual because this file instructs agents.
The next one asked to bring the docs in line reads 28 compliant blocks as
violations and converts them.
Named by pattern now, with the reason the Tabs row does not reach them: Variants
blocks hold long alternative prompts a reader picks one of to read in full, not
parallel ways to perform the same step. Pre-existing and untouched by this PR —
the fix is the sentence, not the tree.
Both P1s from Miguel's review on #2976.
**The weekly changelog command has a fourth output, and it is public.**
`changelog-process.mdx` listed three internal drafts. `outputWeeklyDraft` also
calls `prependDocsUpdate` on `--write` (`scripts/changelog-weekly.ts:236`),
which writes straight into `docs/weekly-updates.mdx`. A contributor following
the page would review three files and push a fourth unread. Now called out as a
warning, with the re-run behaviour, since that is what makes editing the entry
afterwards safe.
The same paragraph also said Weekly updates is "unlisted in the sidebar". That
was true when written and I made it false myself, putting the page back under
Explore in #2978 after Rames found it orphaned. Corrected rather than reverted —
the page belongs in the sidebar.
**Bare `hyperframes lint` cannot validate a registry item.** Both
`contributing.mdx` and `contributing/catalog.mdx` told contributors to run it.
The CLI resolves a project by looking for `index.html`
(`packages/cli/src/utils/project.ts`), and registry items ship as `<name>.html`
or `demo.html`, so it fails with "No composition found". This is not
theoretical: `scripts/lint-registry-items.mjs` exists precisely for this shape
and its header records two `gsap_non_transform_motion` errors that reached main
unlinted because of it.
Both pages now document `bun run lint:registry-items`, and the Catalog page
shows the install-into-a-scratch-project route for the full `check` gate rather
than claiming a bare `check` covers a registry item.
Verified by running the documented command, not just by reading the script.
Three things the quality layer asserted but the pages did not support.
changelog-process said "do not recreate docs/weekly-updates.mdx; that empty
public page was retired" while the page exists with a real curated feed. It
describes the page as it is: unlisted, reachable by URL and RSS, with versioned
notes still in the Changelog.
The Related-topics rule read as universal, but three different endings are in
use and each is right for its shape — Related topics on task pages, a single
Next line through the Prompt Guide's numbered sequence, and nothing on
reference and concept pages. The rule now says that, and every section matches
it; color-grading gained the Next line it was missing and no longer points at a
page this stack retired.
The vocabulary previews were 18 DocsVideo players in three unlabelled grids, so
a reader saw several near-identical clips with no way to tell smooth from
snappy. They are now native muted loops with visible captions, which is what
AGENTS.md asks for small preview loops in the first place.
Rames' non-blocking note on #2975. The paths filter listed the renderer but not
scripts/registry-target-paths.mjs, which it imports — so a future change to the
path-traversal defence alone would never re-run the only job that exercises it.
That is the same shape as the bug the module exists to prevent: the check is
present, the thing that would catch a regression in it is not wired to run.
Miguel's second P1 on #2975, and he is right that my first fix only closed half
of it. `resolve()` and `relative()` are string operations and do not follow
links. Registry items are copied in recursively with symlinks preserved, so a
PR shipping `escape -> /tmp/outside` and declaring `target: "escape/pwned.txt"`
passed the lexical check, `mkdirSync` followed the link, and `cpSync` wrote
outside the project.
Reproduced before fixing: the old predicate returned one allowed copy and the
file appeared outside the project. Both directions were exposed — a symlinked
`path` reads a runner file in just as readily.
Containment is now filesystem-aware. No existing component of a candidate may
be a symlink, and the candidate's real location — resolved through its deepest
existing ancestor — has to sit under the project's own real path. A symlink is
refused rather than followed, even one pointing back inside the project:
nothing in the registry needs one, and following it would mean trusting the
target not to change between the check and the copy.
The tests are real fixtures now instead of string cases, because a purely
lexical suite is exactly what stayed green through the bypass. Twelve of them,
covering a symlinked target directory, a symlinked source file, a deeper path
through a symlinked component, an inward-pointing symlink, plus the lexical and
absolute cases from before.
Miguel's P1 on #2975, and it is real. `catalog-previews.yml` triggers on
`pull_request` for anything under `registry/blocks/**` or
`registry/components/**`, so `registry-item.json` arrives from the pull request
and is untrusted. `mirrorRegistryTargets` joined `files[].path` and
`files[].target` under the temp project and called `cpSync` on the result, and
`join()` walks out of its first argument. A `path` of `../../../../etc/passwd`
reads an arbitrary runner file into the project — which the job then uploads as
an artifact — and a `target` of the same shape writes an arbitrary runner path.
Both sides are now resolved and rejected when `relative(projectDir, candidate)`
is absolute or starts with `..`. Traversal that lands back inside the project
still works, so `nested/../demo.html` is unaffected.
Containment lives in `scripts/registry-target-paths.mjs` rather than inline,
because the traversal cases have to be testable and importing
`generate-catalog-previews.ts` drags in the producer. `existsSync` is injected
so the decision cannot depend on whether the target happens to exist on the
runner. Eight tests, covering traversal on each field separately, absolute
paths on each field, the sibling directory that shares the project's prefix,
and traversal that returns inside.
Verified end to end on a real tree, not only in unit tests: a manifest asking
to read `../secret.txt` and write `../pwned.txt` produces neither file, while
the legitimate entry still copies.
I introduced the wrapper when I extracted this block for a complexity finding
earlier in the stack, and did not look at what it was joining.
Inlining the registry-target mirroring pushed prepareProjectDir to cyclomatic
24, the one complexity finding fallow attributes to this branch — the other
eight are inherited and out of scope here.
Same behaviour, expressed as a filter chain in its own named function, so
prepareProjectDir returns to what it was and the new helper stays flat.
Rames' residual on #2974. I softened the body sentence last round and left the
frontmatter saying "All exported types from @hyperframes/sdk". Mintlify renders
description as both the page subtitle and the meta description, so the page went
on promising complete coverage in the two places a reader meets first — and the
one a search engine quotes.
Pre-existing on main, and he did not hold the stamp for it, but leaving it makes
the body fix cosmetic.
Miguel's three P2s and Rames' one finding on #2974, all verified in source
before changing anything.
**`render --json` is not a progress stream.** It prints exactly one
`batch-complete` document at the end (`batchRender.ts:408-418`), asserted as a
single `console.log` in `batchRender.test.ts`. Described as a final result now.
**The iframe drag example never captured the pointer.** `event.target` comes
from `iframe.contentDocument`, so `instanceof Element` against this window's
constructor is always false for a cross-realm node and `setPointerCapture()`
never ran — a pointer leaving the frame then loses `pointerup` and drag state
sticks. Structural feature detection instead, with the reason in a comment so it
does not get "simplified" back.
**The preview adapter example did not compile under strict TypeScript.** `comp`
was captured by the callback before definite assignment (TS2454). Optional, with
`comp?.dispatch(op)`.
**`ORIGIN_APPLY_PATCHES` was imported in a fence that did not use it and used in
fences that did not import it.** Imports do not cross fences, so both examples
were wrong in opposite directions. Rames found the pair in
`open-composition.mdx`; the same shape is in `composition.mdx:630`, which he did
not name. All three fences are self-contained now.
**And `types.mdx` claimed coverage it does not have.** It promised "every type
exported from `@hyperframes/sdk`" while omitting 13 of 42. Eleven are documented
on sibling pages, so the sentence now points at those instead of overclaiming.
The two with no home anywhere — `CompositionVariableType` and
`VariableUsageScan`, both re-exported from the barrel — have entries. The second
is worth having written down: `scanIncomplete` means `usedIds` is a lower bound,
so an id missing from it is unknown rather than unused.
Two things a non-technical reader hits that the pages did not help with.
**Quickstart made you do it by hand before you could ask.** Install through an
interactive picker, choose the right group, restart the agent, then type a
prompt — four manual terminal steps before anything happens. The copy-to-agent
affordance existed but sat at the bottom of the page, after the step it would
have replaced, and it copied only the prompt.
It leads now, with the whole thing in one visible block: install, make, open the
preview. It uses `hyperframes skills update` rather than the interactive
`skills add`, which is the command the README already says agents should run —
non-interactive, exactly the core set. The manual steps stay below for anyone
who wants to see them.
Plain code fence rather than the AgentAction component, deliberately: that
component renders a Copy button and never shows the request, so a reader copies
something they cannot read. Mintlify fences already carry a copy button and show
the text.
**Examples had four GitHub cards where one belongs.** Brief, Source, Revision,
Checks — two of them pointing into a gate-output report. That is showing
homework, not helping someone who came to see finished work. The render stays,
with one link into the folder.
Removed on request. The demo let a reader change a headline and an accent on a
ten-second composition, which undersold the thing the page is arguing for — the
Showcase wall above it does more for that in less space.
The component and its build apparatus go with it in #2977; nothing else on the
page referenced them.
Rames' second item on #2976, fixed here because this is the line that owns it.
It was the only cols={3} in docs/, and all three cards carry body text — the
case docs/AGENTS.md names as hyphenating titles mid-word at this content width.
The rules file is #2976's deliverable, so it should not ship with the tree
beneath it holding the one counter-example.
The four destinations were a single bordered four-column strip, which reads as
a tab bar — a control that switches the panel below it — when every cell is a
link to GitHub. Replaced with a CardGroup, which is what AGENTS.md prescribes
for choosing between destinations, at the two columns it also prescribes.
Rewrites the pages that survive the restructure so they lead with what a reader
can accomplish, and points them at the sections added in the previous commit.
Page set and navigation are unchanged here; only content moves.
Keeps the skill count in README. CLAUDE.md's catalog-maintenance rule requires
the count to live in README and CLAUDE.md, and both now agree with the 19
directories under skills/.
My rebase of this branch onto the squashed main resolved a docs.json conflict by
keeping both sides. One of those sides was a deliberate deletion: this PR removed
"contributing/studio-manual-dom-editing" from the sidebar precisely because it
also became a redirect source pointing at /studio/canvas. Re-inserting it left a
Contributing entry that bounces the reader somewhere else when clicked.
Nav collision count is back to 0. The redirect and the page file are untouched;
contributing/canary-rollouts stays, since that one genuinely arrived from main.
Rames' review on #2978. Two pages left the sidebar without a redirect and
without being deleted, so they survived only as direct URLs: `docs/changelog.mdx`
and `docs/weekly-updates.mdx`.
Not deliberate, and the stack says so — #2979 upgrades `weekly-updates.mdx`,
importing DocsVideo and converting four raw <video> tags. You do not invest in
a page you meant to retire, and it carries `rss: true`, so it is a subscribable
feed. `product-updates.mdx`, which this stack adds to both the nav and the
footer, links to `/changelog` three times and `/weekly-updates` once. One of
those is advice to read the release archive before upgrading a production
workflow.
Both are back in the Explore group next to Product updates, which is where a
reader looking for "what changed" would go.
Worth naming why the verification missed it: the checker walks navigation → file,
which is why it correctly reported zero dangling entries. The file → navigation
direction — a page that exists, is not in the sidebar, and has no redirect — was
never checked, and that is exactly where these two sat.
`--check-redirects` on the existing `mint broken-links` step closes the adjacent
gap: it resolves every redirect destination, so a future restructure cannot
leave a redirect pointing at a page it removed. It does not catch the orphan
case above.
Also retargets `/guides/pipeline`. It pointed at `/concepts`, which explains how
a project is put together; the retired page was a seven-step process. `/workflows`
is the closer intent. The old step 3, "Strategy & Messaging", has no successor
anywhere in the docs — worth deciding deliberately rather than routing around.
Removes the thirteen pages the rebuilt sections replaced, and claims a redirect
for each one in the same commit so no published URL starts returning a 404.
Each destination is the page that now answers the question the retired page was
answering — the Studio pages for editor topics, the workflow guides for the
per-source how-tos, Troubleshooting for the mistakes list.
Adds the pages the rebuilt navigation is organised around, and moves the sidebar
onto that structure. Every entry points at a file that exists after this commit;
nothing is rewritten or removed yet, and no redirect is claimed yet.
- Studio (13 pages) — the editor had no section of its own
- One guide per creation workflow, matching the shipped agent skills
- Section hubs: Concepts, Catalog, Developers, Deploy, Workflows, Help,
Go further, Product updates, 30 Days of HyperFrames
Pages a later commit retires drop out of the sidebar here but still exist and
still resolve, so the site stays navigable at this commit.
Incidentally fixes a link to /concepts from the Lambda migration guide that is
broken on main today — the destination did not exist.
What: the studio-server files route at its final NLE-stack form, with its
test suite (25 tests).
Why: standalone package seam — the server-side dependency of the studio
asset workflow, reviewable in isolation.
How: additive route behavior; existing route consumers unchanged.
Test plan: bunx vitest run src/routes/files.test.ts in packages/studio-server;
tsc --noEmit in packages/studio-server; fallow audit clean.
Exhaustive audit of every MDX file in docs/ against skill references
and package source code. Every API signature, default value, flag,
and technical claim verified against ground truth.
Page-side compositing (default on) silently dropped HyperShader.init shader
transitions in the engine render. The compositor clones the from/to scenes to
feed drawElementImage, but cloneNode copies the GSAP opacity-fade, and Chrome
won't paint hidden elements, so drawElementImage throws "No cached paint record"
and the shader degrades to a hard cut. Force the clones visible before capture,
as the html2canvas path already does via forceSceneVisibleInClone.
Also fixes the final scene's content dropping in the last beat: the core clip
runtime hides it shortly before the composition ends, and page-side screenshots
the live page (the layered path survives via forceVisible per-scene capture).
Un-hide the settled scene on non-transition frames.
Page-side only; retains the ~6.5x page-side speedup.
`hyperframes capture <url>` (no -o) used to dump into `./captures/<hostname>/`,
which buries the project two levels deep and silently merges re-runs into the
previous dir — file-by-file, so leftover screenshots / assets from the prior
run stay mixed in and any later `glob` sees both.
Switch the default to `./capture/`. When it already exists, auto-suffix to
`./capture-2/`, `./capture-3/`, … (up to -99). Each capture is its own clean
directory — no crud, no friction, no clobber. The CLI prints a one-line note
when the suffix kicks in so the user sees which dir actually got written.
Explicit `-o <name>` is unaffected (still overwrite-tolerant).
PR #1447 added `capture video` as a citty subCommand. citty's runCommand
(node_modules/.bun/citty@0.2.2/.../dist/index.mjs:209-227) treats any non-flag
positional as a subcommand-name attempt and throws E_UNKNOWN_COMMAND when it
doesn't match — there's no fallback to the parent's positional args, so
`hyperframes capture https://vercel.com` died with "Unknown command https://vercel.com".
Per James's suggestion, surface video-download as `capture --video <project>`
(a mode flag) instead of a subcommand. Citty has no issue with a positional
URL coexisting with flags. `video.ts` now exports `runVideoMode()` instead of
a `defineCommand` default export.
- `hyperframes capture <url>` works again
- `hyperframes capture --video <project> --index N` downloads video
- `hyperframes capture --video <project> --list` lists manifest
- `hyperframes capture --video <project> --video-url <url>` downloads by URL
For the hyperframes.dev website-to-video flow. Real-AI-test runs against
heygen.com, huly.io, and heygen-showcase surfaced two gaps: (1) capture's
logo / asset-captioning signals missed modern React/Tailwind builds; and
(2) there was no CLI surface to pull the videos the manifest references.
New command:
• `hyperframes capture-video <project>` — on-demand downloader for
entries in capture/extracted/video-manifest.json. Capture writes the
manifest + preview PNGs but skips the mp4s; this pulls one entry by
`--index N` (matched against the entry's `index` field, NOT array
offset — gaps are possible when a preview screenshot fails). SSRF-safe
via safeFetch, 250 MB cap, content-type whitelist, race-free
exclusive-create write. Layout-aware (handles both standalone capture
and W2H project layouts).
Capture pipeline fixes:
• Structural logo signals (assetCataloger + tokenExtractor): inBanner /
inHomeLink / matchesTitleBrand. Class-substring alone caught 0/32 SVGs
on heygen.com — modern builds don't put 'logo' / 'brand' in any
className.
• Content-hash SVG slugs (assetDownloader): `svg-<8char-sha1>.svg` —
label-derived slugs mis-attributed partner-logo carousels
(heygen-logo.svg actually contained Google, hubspot-logo.svg contained
Trivago, etc.). Content-hash names are invariant by construction.
• SVG → PNG rasterization before Gemini Vision (contentExtractor): the
raw-SVG-as-text path was hallucinating wordmarks (VIVIENNE for HubSpot,
'wrestling' for Workday). Adds polarity detection so a white-glyph SVG
flattened to a blank PNG gets inverted before captioning. LOGO tag in
asset-descriptions.md when structural signals fire (independent of
Gemini key presence).
• Double-escape \/ inside the page.evaluate template literal in
assetCataloger + tokenExtractor: the original `/^https?:\/\/.../`
collapsed to `/` mid-template and threw `Unexpected token ^`. Capture
was 100% blocked on this until the escape was fixed.
• `asset-descriptions.md` header branches on Gemini-key presence with
an explicit 'Vision OFF — catalog-derived descriptions' warning.
New lint rule:
• `lintMissingLocalAsset` (cli/utils/lintProject): scans <video> / <img>
/ <source> src for local files that don't exist in the project.
Empirically the most common sub-agent mistake across multi-URL runs
(~5+ per run). Uses `resolveExistingLocalAsset` so the existence check
matches the bundler's notion of 'resolves'. Masks comment / style /
script ranges before scanning so a literal `<img src=missing.png>`
inside a tutorial comment isn't reported.
Tests: 17 new for capture-video (safeFilename decoding/sanitization,
VIDEO_CONTENT_TYPE_RE accept/reject, pickManifestEntry index-field lookup
with gaps, URL-mismatch + bad-index rejection, --index over --url
priority); 70 cases under lintProject.test.ts covering the new rule and
existing rules.
Sibling PRs in this stack:
• #PR_A1 — fix(producer): __dirname ESM banner shim
• #PR_A2 — fix(core/lint): findRootTag masks comment/style/script
Vai (vanceingalls) caught a 10× tolerance mismatch between the script
and the prose. Rames confirmed as blocking:
step-5-build.md:458 (per-beat evidence rule): ±0.05s
step-6-validate.md (playback verification): ±0.1s
w2h-verify.mjs:29 (SFX_DRIFT_TOLERANCE_S): 0.5s
So an agent writing per-beat evidence at ±0.05s reports a 0.3s drift
as FAIL, while the script reports the same drift as PASS. The pasted-
verbatim report contradicts the agent's evidence block — exactly the
kind of internal contradiction this PR was built to eliminate.
Converged on ±0.1s everywhere:
- w2h-verify.mjs:29: SFX_DRIFT_TOLERANCE_S = 0.1 (3 frames at 30fps)
- step-5-build.md:458: ±0.05s → ±0.1s, with cross-reference noting it
matches the script + step-6 playback floor
The other ±0.5s constants in step-6 are for total audio/video duration
and storyboard beat-range matching — those are coarser-grained timing
checks (not SFX-to-visual sync). Left as-is intentionally.
Regression check: huly-v3 now flags 4 SFX drifts instead of 3 — the
new one is glitch-1.mp3 at 0.20s drift (6 frames). The old 0.5s
tolerance was masking this real timing issue.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three issues from Miguel's + Rames's reviews:
**[Blocking] find / violates CLAUDE.md guidance (Miguel)**
CLAUDE.md says: "When running find, search from . (or a specific path),
not / — scanning the full filesystem can exhaust system resources on
large trees." I introduced 3 instances of `find /` in skill prose to
help sub-agents locate skill files from unknown CWDs. Replaced all 3
with `find "$HOME" ... -maxdepth 10`. Verified all 4 skill files
resolve correctly under $HOME on the testbed setup.
Files: step-3-storyboard.md (×2), step-5-build.md, step-6-validate.md.
**[Blocking] SFX audio regex assumed attribute ordering (Miguel + Rames)**
The v2 audioRegex required src= to appear lexically BEFORE data-start=
in the same <audio> tag. But capabilities.md:365 — in the same skill —
documents the canonical pattern with src= LAST:
<audio id="..." data-start="..." data-duration="..." data-volume="..."
data-track-index="..." src="...">
Real compositions following the docs would have audio tags that don't
match the regex → SFX reported as MISSING → false FAIL in the script
output → false alarm in the user-facing summary. Exactly what v2 was
supposed to fix.
Replaced with the same two-step shape that readBeatDurationsFromIndex
already uses correctly: match `<audio[^>]*?>` to grab the whole tag,
then extract src= and data-start= from the tag string with independent
regexes. Verified both attribute orderings (src first, src last) now
work via inline node test.
**[Minor] readBeatCompositions / readBeatDurationsFromIndex re-read on
every call (Rames)**
Added process-scoped caches to both helpers. The script is a one-shot
CLI so no invalidation needed — first call hits disk, subsequent calls
return the cached result. readBeatCompositions was called 3×,
readBeatDurationsFromIndex 2× — now 1× each.
**Regression checks**
- huly-v3: 4 PASS · 3 FAIL · 1 INFO (unchanged — same 3 real issues
flagged: 48px wordmark, missing shaders, 3 SFX drifts)
- huly-launch-v4: 6 PASS · 0 FAIL · 2 INFO (unchanged)
- Lint + format: clean
2 files changed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A fresh agent session ran the v1 verify script and the disclosure pasted
into their final summary showed 3 FAIL rows for things that weren't
actually defects:
Headline font-size: flagged Beat 2 (wordmark SVG), Beat 3 (UI grid),
Beat 5 (terminal). None of these legitimately have text headlines.
Timeline coverage: flagged 5/6 beats because the script's regex only
saw `tl.X(..., 2.5)` literal positions and missed forEach loops,
variable-position tweens, and long-duration scaler tweens.
Beat durations: flagged 2 beats because my "duration X.Xs near beat
label" fallback false-matched non-beat durations
(e.g., "shader runs — duration 0.7s" near a "Beat 1" mention).
The agent had to write ~5 paragraphs defensively justifying each false
FAIL. That's friction we can fix.
Tested against the agent's actual project (huly-launch-v4): went from
4 FAIL (3 false positives + 1 real bare-table parser miss) to 0 FAIL.
Also re-verified huly-v3 still correctly catches its 3 real issues
(48px wordmark, missing shaders, 3 SFX drifts) — no regression.
**Brand visuals check**
Switched from "≥30% asset usage" (gameable, rewards quantity over quality)
to "at least 1 beat references a captured hero/image/svg" — quality
signal that's cheap to satisfy when real, hard to fake. Excludes fonts,
logos, favicons, contact-sheets.
**Headline check**
Now only flags beats where the LARGEST font-size is in the 40–<80px
range — the "aspiring headline but too small" zone. Below 40px = beat
has no text headline by design (terminal, UI labels, SVG-only); skip.
≥80px = proper headline; pass. Eliminates the false positives on
SVG-dominated and UI-grid beats while still catching the real "headline
too small" failure (Beat 4 at 72px in this run; Beat 1 wordmark at 48px
in another).
**Timeline coverage check**
Three improvements:
1. Detects forEach loops + for-loops containing tl.X() calls — beats
with these have events at positions the static parser can't read;
mark as INFO-skipped rather than failed.
2. Detects long-duration tweens — if a single tween's duration covers
≥70% of the beat duration (camera dolly, breathing animation), the
beat has full coverage via persistent motion; skip the position check.
3. New paren-balanced parser for extracting tl.X() position arguments —
the v1 regex was matching `rgba(86,131,218,0.35)` and capturing 0.35
as a tween position. The new parser walks paren depth and only
captures top-level trailing numeric args. No more rgba false matches.
**Shader transitions check**
Two fixes:
1. Filter out inventory lines — lines listing 3+ shader names are
"what's available," not "what's planned for use." Real use
mentions one or two shaders per line.
2. Apply the same SFX-context exclusion to the declared side that the
present-check side already had — "glitch" inside `sfx/glitch-1.mp3`
no longer counts as a declared shader transition.
For huly-v3: was 6 declared (1 phantom from inventory + 5 + glitch
from SFX), now 2 declared (light-leak, cinematic-zoom) — matches the
storyboard's actual plan.
**Beat duration check**
1. Dropped the "duration X.Xs within 200 chars of beat label" fallback
— too loose; matched shader durations, animation durations, anything
labeled "duration". This was the source of the 0.70s misread in the
debrief.
2. Added a bare-number timing-table parser for the format
`| 1 | 0.00s | 5.20s | 5.20s | ... |` (with optional `>` blockquote
prefix). Computes duration = end - start.
3. Added a negative lookahead so `\bB3\b` doesn't false-match "B3.1"
sub-beats and grab the wrong row.
4. Filter buildBeatIds to only numbered beats — skips the root
composition (`data-composition-id="main"`) so it doesn't inflate
"parseable" count.
**Brand visuals + asset count**
Excluded fonts/ subdirectory (always-used via @font-face → would
always pass) and contact-sheet-*.jpg (pipeline outputs, not website
inputs). Both inflated the denominator and weakened the signal.
**Edge case fixes**
- Removed `basename` unused import (oxlint).
- Fixed shader-name substring overlap: longest-name-first matching so
"cross-warp-morph" doesn't double-count as "cross-warp".
- SFX timestamps now collect ALL audio tags per file (multi-timestamp
SFX like click×3); picks closest index timestamp to each storyboard
timestamp instead of just keeping the last.
**Step 6 doc**
Updated the skill's "w2h-verify — the source of truth" section to
describe the new checks accurately and what failure mode each catches.
2 files changed, +486/-109. Format + lint clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three rounds of text-based enforcement plateaued. A third agent debrief
showed the same failures: 9% asset usage (vs ≥30% floor), shader
transitions declared in STORYBOARD.md but not in shipping index.html,
SFX timestamps drifted up to 12.4s, animation-map skipped, MP4 not
rendered, honest-disclosure section omitted from final summary.
The pattern is clear: language-only enforcement is selectively
interpretable by the agent under ship pressure. Move enforcement into
tooling — facts the agent can't fudge.
**New script: `skills/website-to-hyperframes/scripts/w2h-verify.mjs`**
Pure file-analysis script (no shell spawns). Computes six checks and
prints a PASS/FAIL/INFO table:
1. Asset usage — assets referenced in compositions ÷ assets captured;
target ≥30%. Tested against videos/huly-v3: caught 6/74 = 8% FAIL.
2. Shader transitions consistency — STORYBOARD.md-declared shaders vs
index.html. Longest-name matching to avoid substring false positives
(cross-warp-morph not double-counted as cross-warp). Tested: caught
6 declared / 1 present / 5 missing.
3. SFX timestamp drift — parses STORYBOARD.md table rows for
`sfx/X.mp3` + time-with-`s`, parses index.html <audio data-start>,
flags drift >0.5s. Tested: caught 12.4s drift on click.mp3 that
the agent debrief didn't even mention.
4. animation-map.json existence — explicit file check.
5. Rendered MP4 existence — scans project root, output/, renders/.
6. Required artifacts — STORYBOARD.md, DESIGN.md, SCRIPT.md, index.html
all present.
Exit code: 0 (all pass) or 1 (one or more fail). The script's output
becomes the Step 6 deliverable — paste verbatim into the user-facing
summary.
**Skill update: `step-6-validate.md`**
Adds `w2h-verify report` to the DoD checklist with the rule: paste the
FULL output verbatim into the final summary. Cherry-picking rows,
substituting adjectives for percentages, or omitting FAIL lines is
explicitly forbidden. If a row says FAIL, either fix it and re-run
until PASS or include the FAIL line verbatim in "What I did NOT
verify" with a one-sentence reason.
Test run against the project that prompted this:
```
SUMMARY: 1 PASS · 4 FAIL · 1 INFO
- Asset usage: FAIL 6/74 (8%) target ≥30%
- Shader transitions: FAIL 6 declared, 1 present, 5 missing
- SFX timestamps: FAIL 3 drifted >0.5s (max 12.4s)
- animation-map.json: FAIL missing
- Rendered MP4: INFO no .mp4 found
- Required artifacts: PASS
```
The agent could selectively ignore "the WCAG warnings are false
positives." The agent cannot selectively ignore a line that says
`6/74 (8%) — target ≥30%`.
2 files changed (+ 1 new script, ~330 lines). Format checks pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A second agent debrief (different session, with the prior enforcement edits
applied) revealed the most damning failure yet: the agent used 1 of 65
captured assets. They wrote their own "Asset Audit" table saying SKIP for
64 hero illustrations, brand SVGs, and signature visuals. The entire point
of capture is to USE the brand's assets — that gate was bypassed entirely.
The debrief also revealed 5 other patterns the prior enforcement missed.
This commit closes all 6.
**Pattern A — Asset Audit gate (step-3-storyboard.md)** — BIGGEST FIX
Adds a non-skippable Asset Audit section in Step 3 that requires viewing
every page of capture/assets/contact-sheet-*.jpg + svgs/contact-sheet-*.jpg,
pasting 5 distinctive assets per page (with descriptions of what's actually
pictured), and choosing USE/SKIP per asset with one-sentence justification
for each SKIP. Brand-defaults floor: at least one beat MUST use a captured
hero illustration/photograph/signature diagram — not just the logo. The
forbidden list explicitly calls out: reading asset-descriptions.md alone
without opening the contact sheets, and rebuilding signature graphics in
CSS when the brand's own SVG of that graphic is in capture/assets/.
**Pattern B — Auto mode scope (SKILL.md + step-2-brief.md)**
Clarifies that auto mode covers user-PREFERENCE gates (TTS provider,
voice, beat count, captions yes/no — where the agent decides on the
user's behalf) but NOT quality-VERIFICATION gates (Asset Audit, per-beat
HTML read, DoD checklist, honest disclosure). Adds explicit test for
distinguishing: if the answer changes the content of the video, it's a
preference; if the answer is "did the verification happen?", it's a
quality gate. The agent that skipped the captions question by reasoning
"auto mode says bias toward action" was misusing auto mode.
**Pattern C — 3-path audio/motion verification (step-6-validate.md)**
Replaces the prior "Path 1 or explicit deferred" with three explicit
paths: (1) Play preview in Playwright, (2) render low-res MP4 and read
frames at ≥5fps, or (3) explicit deferred disclosure with QUANTIFIED
coverage gap ("18/900 frames = 2% coverage"). The percentage in Path 3 is
mandatory — vague "deferred to user" was the loophole. Forbidden: claiming
"confirmed via snapshot" as audio/motion evidence; 18 PNGs from a 900-
frame video is 2% coverage, not verification.
**Pattern D — Sub-agent diagnoses are hypotheses (beat-builder-guide.md)**
When a sub-agent reports "this is a linter false positive" / "this is a
known bug", that is a HYPOTHESIS from one symptom — not a verified
finding. Before propagating the workaround to other beats, main agent
must EITHER read the source to confirm OR explicitly disclose the
unverified claim. The debrief showed the main agent applied beat-2's
"linter false positive" diagnosis to beat-4 without ever reading
packages/core/src/lint/utils.ts to confirm.
**Pattern E — Re-snapshot after parallel sub-agents (step-5-build.md)**
When sub-agents run in parallel, each snapshots a project where sibling
beats may not exist yet. Their snapshots at beat boundaries or during
shader transitions show the WRONG content (typically previous beat).
Required after all complete: a canonical project-wide snapshot via the
CLI — that's what Step 6's DoD uses. Sub-agents' intermediate snapshots
are sanity checks, not the deliverable.
**Pattern F — STORYBOARD.md must be updated when divergence accepted
(beat-builder-guide.md)**
When a sub-agent diverges from spec ("the real brand mark is lowercase
'huly' not uppercase 'HULY'") AND the main agent accepts the divergence,
the main agent MUST patch STORYBOARD.md to reflect reality. Otherwise
the spec lies and the next session reading it as ground truth gets the
wrong information. Examples covered: brand mark casing, cell size at
scale, SFX timing alignment.
6 files changed, +131/-11 (net +120 lines of enforcement).
Format checks pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
After the audit-fix commit (e47bc6c6) landed clarity fixes, a real test run
revealed that the skill still got skipped at the gates that matter most.
The agent's honest debrief listed 9 distinct patterns where it judged
"deliver fast" over "verify what the skill said to verify."
This commit forces evidence at each of those gates so silent skips are no
longer possible without lying — at which point the gate fails by design.
**Patterns 1, 3, 8 — step-5-build.md**
- Pattern 1: "Read each beat HTML top-to-bottom" gate now requires a
structured evidence block per beat with quoted CSS hex codes, headline
font-size, captured asset paths, GSAP first/last events, and SFX trigger.
"I read it and it looks fine" / "the sub-agent confirmed" are not
acceptable. Snapshots are 3 frames out of 300+ in motion.
- Pattern 3: SFX timestamp computation rule. Every data-start MUST be
computed (beat-local + beat global start = global timestamp), not
estimated by eye. The agent typed `data-start="6.0"` for a storyboard
moment at 5.0s — a 1-second drift, not a rounding error.
- Pattern 8: Recurring sub-agent workarounds must be surfaced under
"Tooling issues encountered" — burying them means the next session
hits the same bug.
**Patterns 2, 6, 7, 9 — step-6-validate.md**
- Pattern 2: WCAG contrast warnings now require per-warning verification
with quoted validator output and opacity check at the sampled timestamp.
Blanket dismissal as "mostly transition-window false positives" is
explicitly forbidden.
- Pattern 6: animation-map.json check added to the DoD checklist —
runs `skills/hyperframes/scripts/animation-map.mjs` and confirms
per-beat event coverage.
- Pattern 7: Audio + motion verification is now a separate DoD item from
snapshot verification. Snapshots are silent stills; you must actually
play the preview and confirm SFX lands at storyboard timestamps within
±0.1s. CLI-only sessions must explicitly disclose this as deferred.
- Pattern 9: Honest disclosure section added — final user-facing summary
MUST end with "What I verified" and "What I did NOT verify" blocks.
"Looks great, ready to ship" with no disclosure now fails the gate.
**Patterns 4, 5 — beat-builder-guide.md**
- Pattern 4: Sub-agent FLAG protocol. Required phrasing for non-blocking
issues is concrete and actionable with line numbers. Forbidden phrasing:
"if X feels too long, you could...", "consider tweaking...", "might
want to...". Main agent must address each FLAG or write a rejection.
- Pattern 5: Spec ambiguity escalation. If the storyboard names a
transition without establishing the start state ("Row 1 transitions
blue → orange" but Row 1's initial color isn't specified), sub-agent
MUST flag it and ask for confirmation rather than guess. Picking an
interpretation silently means the build "looks fine" while diverging
from intent.
3 files changed, +170/-21 (net +149 lines of enforcement language).
Format checks pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
10 fixes from an audit of skills/website-to-hyperframes/ targeting clarity for
AI agents following the pipeline. Each fix is a surgical edit; no behavior
changes for human readers.
**Critical contradictions resolved:**
- capabilities.md: `onUpdate`/`tl.call` was simultaneously documented as required
(canvas/WebGL/typing patterns) and banned (determinism). Sub-agents reading
the ban would silently strip working code from Canvas 2D and Three.js beats.
- step-1-design.md: Removed "Depth & Elevation" section template that the same
file's Rules section forbade. Renumbered remaining sections (6→5).
- beat-builder-guide.md: Narrowed "no onUpdate for counters" rule so canvas
rendering loops aren't caught by the prohibition.
**Path resolution fixes for sub-agents:**
Sub-agents run from `<project-dir>` (e.g. videos/foo/), not repo root, so
repo-relative paths like `skills/website-to-hyperframes/assets/sfx/manifest.json`
fail silently. Replaced with `find / -path ...` patterns that work from any CWD.
- step-3-storyboard.md: sfx/manifest.json + text-effects.md paths
- step-5-build.md: beat-builder-guide.md path
**Missing fallbacks added:**
- step-3-storyboard.md Gate: autonomous mode now propagates from Step 2 — gate
no longer blocks on explicit approval when user said "surprise me".
- step-4-vo.md: timing-formula recalibration now has concrete steps for both
"too short" (add pauses) and "too long" (cut highest-density beat).
- step-6-validate.md: agent-authored descriptions fallback when GEMINI_API_KEY
is unavailable — DoD checklist no longer has a dead end.
**Quick Reference polish:**
- SKILL.md: step-1-design entry now mentions 50-line fast-path exception.
8 files changed, +32/-37 (net -5 lines). Format checks pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Per James and Miguel's review feedback:
James: "you can only reference the skill or recreate things"
Miguel: "I'd just reference the skill without trying to copy
everything"
James: "we can't vendor their artifacts in our own repo"
The 48 vendored text-effects JSON files were direct copies from
pixel-point/animate-text (verified: typewriter.json matches the
upstream byte-for-byte at duration_ms: 240, stagger_ms: 46,
easing: steps(1, end)). That repo has no LICENSE file, so the
files default to "all rights reserved" — Apache 2.0 redistribution
in our repo is a compliance violation.
The earlier "rewrite from scratch" attempt produced JSON that
didn't render correctly (7 of 24 effects broke when I built a demo
HTML to validate them). Rather than keep iterating on a rewrite
that doesn't match the upstream's calibration, this commit drops
the vendored files entirely and updates skill prose to REFERENCE
the upstream skill instead.
### Changes
- Delete `skills/hyperframes/assets/text-effects/` (48 JSON files
+ the dual-directory structure, 8451 lines).
- Rewrite `skills/hyperframes/references/text-effects.md` as a
reference page that:
- Names pixel-point/animate-text as the source of truth
- Explains why we don't ship the catalog (licensing gap)
- Tells sub-agents to load `/animate-text` via Claude Code skill
invocation or `npx skills add pixel-point/animate-text`
- Lists the 24 effect IDs by category as vocabulary (so agents
can name effects in STORYBOARD.md before loading the upstream)
- Documents the fallback path: implement from name + GSAP
knowledge if the upstream skill isn't available
- Update 5 cross-references to reframe the catalog as upstream-
referenced instead of repo-bundled:
- skills/hyperframes/references/techniques.md (TOC pointer)
- skills/hyperframes/references/beat-direction.md (text-anim
guidance bullet)
- skills/website-to-hyperframes/references/capabilities.md
(registry-overview entry)
- skills/website-to-hyperframes/references/step-3-storyboard.md
(storyboard template + Text Animations section format)
- skills/website-to-hyperframes/references/beat-builder-guide.md
(references table row)
### What sub-agents see
Before: read `text-effects.md` → see 24 named effects → read each
spec from in-repo `assets/text-effects/effects/<id>.json`.
After: read `text-effects.md` → see 24 named IDs and a load
instruction → invoke `/animate-text` (or `npx skills add
pixel-point/animate-text`) → read each spec from
`.agents/skills/animate-text/assets/effects/<id>.json` (the
upstream's own files, not vendored copies).
End-user UX cost: one extra `npx skills add` for projects that
want the deterministic catalog. Or accept the fallback where
sub-agents implement from effect name + GSAP knowledge — works
fine for simple effects, less ideal for the 3 layout-aware ones
(kinetic-center-build, short-slide-right, short-slide-down).
Net diff on #991: -8488 lines.
Two follow-ups caught by a post-restructure audit pass:
- skills/hyperframes/references/transitions.md:46 had a parenthetical
"(derived from visual-vocabulary.md)" pointing at a file deleted
earlier in this stack. Drop the parenthetical; the surrounding
sentence reads cleanly without it.
- skills/hyperframes/SKILL.md:476 still said "20 visual techniques"
and listed 7 entries that the techniques.md trim removed (frosted
glass, impact lines, device mockups, aurora gradients, floating
particles, terminal UI, moodboard layouts). Updated to the actual
13 primitive techniques + a pointer to registry/blocks/ for the
pre-built UI templates that used to be conflated with techniques.
Removed 7 entries that are not techniques. They're either UI style
treatments, hand-rolled CSS templates, or named effects — different
kinds of artifacts that don't belong under the same "primitive
animation techniques" frame:
- 12. Frosted Glass Panels → style treatment
- 15. Impact Line on Text Drop → named effect
- 16. Device Mockups (Laptop + Phone) → hand-rolled CSS template
- 17. Aurora Gradient Backgrounds → style treatment
- 18. Floating Particles → style treatment
- 19. Terminal UI with Typing → hand-rolled CSS template
- 20. Moodboard / Editorial Layout → hand-rolled layout
The 13 entries that remain (SVG drawing, Canvas 2D, CSS 3D, Per-Word
Kinetic Type, Lottie, Video Compositing, Char Typing, Variable Font,
MotionPath, Velocity-Matched Transitions, Audio-Reactive, Clip-Path
Reveal, WebGL Shader Art) are real primitives — animation building
blocks an agent composes into beats, not finished recipes to lift
verbatim.
Updated the header to say 13 and point at `registry/blocks/` for
pre-built UI templates instead of pretending they're techniques. ToC
table and section numbering both updated. Net: -361 / +6 lines.
Per review feedback, these 5 files should not change in this stack:
- visual-styles.md — keep main's existing version
- house-style.md — keep main's light/dark prescription
- references/typography.md — keep main's tone + Banned/Guardrails framing
- references/video-composition.md — keep main's density guidance
- CLAUDE.md — drop the local-CLI Capture/Snapshot section added in
this branch; the local-CLI dev-instruction block for adding CLI
commands stays (was already on main, unrelated to skill prose).
Net: removes ~545 lines of churn from PR #991's diff.
Three concrete bugs found while auditing PR #991:
1. html-in-canvas-patterns.md (#1 in catalog, 3D Rotation with Bloom):
The code example used `new THREE.EffectComposer(renderer)` UMD-style
namespace access while the ESM imports right below pull them in as
bare named imports. Three.js r150+ removed the UMD `examples/js/`
globals, so as written the example throws `TypeError:
THREE.EffectComposer is not a constructor`. Switched to the bare
names matching the imports. THREE.Vector2 stays as-is — Vector2 is
on the THREE namespace.
2. techniques.md (#5, Lottie Animation): The CDN path
`@lottiefiles/dotlottie-web/dist/dotlottie-player.js` returns 404.
`@lottiefiles/dotlottie-web` is the JavaScript SDK, not a web
component — its `main` is `dist/index.cjs`. The web-component
package is `@lottiefiles/dotlottie-wc` and the custom element is
`<dotlottie-wc>`, not `<dotlottie-player>`. Updated both.
3. techniques.md (5 occurrences across Lottie / lottie-web /
Video / @font-face examples): asset paths used the `../capture/`
pattern that PR #989's `invalid_capture_path` lint rule emits an
error for. Replaced all with root-relative `capture/...`. PRs #989
and #991 are no longer self-contradictory.
Rewrites the standalone `hyperframes` skill (the main authoring
skill used by every hyperframes user, not just the
website-to-hyperframes pipeline) to remove prescriptive lookup
tables that drove monoculture output, restore tone, and bundle
24 named text animation effects directly into the skill so
agents don't need a separate install.
This is a +9951/-567 change touching 61 files in `skills/hyperframes/`.
It deserves its own review separate from the capture pipeline and
the website-to-hyperframes pipeline because it affects every
hyperframes user — not just the website-to-video flow.
**Prescriptive tables removed / restructured**
External rater feedback across two rounds identified six lookup
tables agents were pasting wholesale as recipes:
- `visual-styles.md` YAML blocks — completely replaced. Old version
had 8 styles with full YAML token blocks (colors / typography /
motion / transition names). Agents copy-pasted. New version
renames to actual design traditions (Swiss / Late-Modernist
Editorial / Punk / Maximalist / Computational / Humanist /
Vernacular / Cinematic) and replaces YAML with prose: "what it
teaches / where it resonates / pitfalls when borrowing." No
lookup table.
- `motion-principles.md` — complete rewrite. Old version opened
every section with "You know these rules but violate them. Stop."
/ "You will try to use 14px. Don't." New version: "Common defaults
that produce monoculture" framing. All load-bearing GSAP rules
preserved verbatim (those are correct and critical).
- `beat-direction.md` rhythm table — removed. Replaced with
questions that derive rhythm from brand + storyboard. Verb table
regrouped by physical character (Impact / Directional / Reveals /
Organic / Mechanical) without energy labels.
- `transitions.md` Energy → Transition table + Mood → Type table —
removed named transitions, replaced with motion-quality
descriptions (Soft/organic, Directional/purposeful,
Percussive/instant). Mixing documented: CSS crossfade + shader
in the same HyperShader composition (verified working).
- `dynamic-techniques.md` energy table — restructured with
explanatory principles (highlight amplitude, exit style, cycle
variation) before showing the table as calibration reference.
- `techniques.md` "When to Use What" table — deleted. Replaced
with "choose techniques based on beat concept, not video genre."
- `typography.md` — "Guardrails / You know these rules but violate
them" → "Defaults to watch for." Banned fonts gain a caveat:
if the brand actually uses one of these fonts, use it.
- `video-composition.md` — fixed density contradiction
("8–10 visual elements" removed; sparse beats are intentional).
**Text-effects bundle (new)**
24 named text-animation effects shipped as paired specs:
- `assets/text-effects/effects/<id>.json` — GSAP-specific recipe
agents can paste verbatim
- `assets/text-effects/specs/<id>.json` — portable motion contract
(engine-agnostic, so the same effect can be re-implemented in any
animation library)
Catalog at `references/text-effects.md`. Storyboards reference effects
by name (typewriter, kinetic-center-build, shimmer-sweep, …) instead
of saying "fades in," which produced inconsistent typography across
beats.
Effects organized by target:
- Per-character (7): soft-blur-in, per-character-rise, typewriter,
bottom-up-letters, top-down-letters, stagger-from-{center,edges}
- Per-word (8): per-word-crossfade, spring-scale-in, shared-axis-y,
blur-out-up, kinetic-center-build, short-slide-{right,down},
depth-parallax-words
- Per-line (2): mask-reveal-up, line-by-line-slide
- Whole element (7): micro-scale-fade, shimmer-sweep, fade-through,
shared-axis-{x,z}, scale-down-fade, focus-blur-resolve
Sources adapted from `pixel-point/animate-text`; copied into the
repo so users don't need a separate install.
**Misc cleanups**
- `house-style.md` — light/dark prescription removed; defer to brand.
- `prompt-expansion.md` — `design.md` → `DESIGN.md` casing fixed.
- `html-in-canvas-patterns.md` — Three.js 0.147.0 (legacy
`examples/js/`) → 0.181.2 (`examples/jsm/` ESM imports);
`Math.random()` in the shatter example → mulberry32 seeded PRNG
so output is deterministic.
**.gitignore + CLAUDE.md**
- `.gitignore` catches per-brand video project directories agents
leave at the repo root (`huly-*/`, `raycast-*/`, `*-demo-*/`,
`test-runs/`, `test-outputs/`) plus the `videos/` folder
conventions.
- `CLAUDE.md` documents the local CLI for `capture` + `snapshot`
(since the published `npx hyperframes` doesn't yet include the
capture pipeline improvements from this stack) and the local
shader-transitions build copy convention.
Five fixes from Ular's first-pass workflow run:
1. step-1-design.md Fonts section — sub-agents pointed @font-face for
"ES Build Neutral" at the Inter .woff2 files because DESIGN.md
only named families, never emitted exact src: paths. Now the
Fonts section example shows per-family + per-weight file paths
AND a copy-verbatim @font-face block sub-agents can paste, so
there's no inference step. Adds an explicit narrative of the
real failure mode and how to avoid it.
2. beat-builder-guide.md FONTS rule — was "brand fonts with
capture/assets/fonts/ path need @font-face in <style>." Now:
"copy the @font-face block VERBATIM from DESIGN.md. Do NOT guess
which .woff2 file belongs to which family — capture filenames
are content-hashed and there is no visible mapping. If DESIGN.md
doesn't include exact src: paths per family, STOP and ask the
main agent; never pair an arbitrary .woff2 with a family name
from memory."
3. step-1-design.md Colors section — Sub-agents reproduced brand
colors faithfully and hit WCAG AA failures on dark surfaces
(#68686A on #18191B = 3.16:1). Now the Colors section example
computes per-pairing contrast ratios with ✅/⚠/❌ markers,
documents the dark-surface substitute color when the brand's own
palette fails, and points at the /hyperframes-contrast skill for
ratio computation. Sub-agents pick text colors by surface
context, not by "this is the brand's secondary text color."
4. capabilities.md flash-through-white entry — the "ideal as
invisible bridge at duration: 0.01" framing caused agents to
scatter white flashes through every composition as transition
bridges. The fix was documented in the branch's HANDOFF but
never landed. Now: "Fade through white midpoint — a visible
white flash between scenes. Use only when the brand specifically
calls for a white-flash beat boundary; this is NOT a neutral
'default' transition."
5. step-6-validate.md Warnings list — adds a paragraph on WCAG
contrast false positives. The validator samples at fixed
timestamps; elements at opacity:0 / mid-fade get measured as if
fully visible, producing spurious failures. Tells the agent to
verify visually before changing colors to clear a WCAG warning
— bumping a color to fix a sampling artifact changes brand
identity for no real benefit.
Second-batch audit cleanup after Ular's "logo isn't a requirement,
just a nice default" correction. Three related places still framed
captured-asset-primary beats as rare exceptions and the brand-floor
rules as hard MUSTs — both overstatements that contradict the rest
of the dial-back. Plus a TOC-only callout on capabilities.md.
- step-3:300 "for the RARE beat where a captured asset is the
primary visual ... defaulted to the slideshow pattern this
workflow exists to break" — rewritten. Captured-asset-primary
beats are a normal valid choice. The narrow no-go is just pasting
product-UI screenshots full-bleed.
- step-3:351 "Each one has a composed visual that carries it" —
rewritten to "Each one has a primary visual that carries it
(composed UI, captured asset, kinetic typography, WebGL, etc.)".
- step-3:353 "assets decorate concept-defined beats; they do not
seed them" — kept "do not seed" (correct: don't write a beat
because of a cool asset); dropped the "decorate" framing
(overgeneralized — assets can be primary too).
- step-3 brand-inflection floor section: relabeled from "REQUIRED
minimums" to "Brand defaults (nice-to-haves for most brand
videos)". "MUST appear" softened to "for most brand videos,
the logo lands in the opener and the closer" with explicit
"skippable when the storyboard's concept calls for it" language.
- step-3:379 "The bar:" bullet: "brand-floor minimums ... the
minimum, not the ceiling" → "brand-defaults section covers most
brand videos but isn't a hard requirement."
- step-5:413 "Brand-floor check" section in the per-beat read
protocol: relabeled "Brand-defaults check", reframed each item
as a default not a fail-condition; agent checks against the
storyboard's intent rather than enforcing a hard rule.
- capabilities.md top: added a "Scan the TOC; do NOT read this file
linearly" callout — it's a 700+ line inventory; agents should
jump to the section a beat needs, not read top-to-bottom.
Three follow-ups caught by a post-restructure audit pass. All three
were places where the earlier "compose primary, asset is accent"
framing survived after the step-3 and step-5 paragraphs already got
the primitive-toolkit rewrite. Cleans up the contradiction so the
skill speaks with one voice: captured assets can be primary content;
the narrow no-go is just pasting product-UI screenshots.
- step-2-brief.md:80 — the "flip it" example said agents should
reframe "the hero illustration centers the opener" into "kinetic
typography ... hero illustration as ambient depth." That reverses
the dial-back: captured illustrations CAN center an opener. The
flip-it rule now applies narrowly to product-UI screenshots; for
captured logos/illustrations/hero art, no flip is needed.
- step-2-brief.md:149 — option-template guidance said "primary
content is 'the screenshot of X'" was forbidden. Narrowed to
"primary content is a pasted product-UI screenshot." Other
captured assets (SVG logos, illustrations, hero art) are valid
primaries when the concept calls for them.
- step-3-storyboard.md:314 — Common-accent-uses bullet implied
accents are always layered on "composed UI." Reframed: list
accent uses for when the primary is something else; when the
captured asset IS the primary (logo opener, hero parallax),
document it under Composition, not Accents.
Cleans up two related overcorrections that crept across the skill
prose: (a) "compose UIs from divs/SVG/CSS" repeated 6+ times in
step-1, anchoring agents to website-shaped beats; (b) "every beat's
primary visual stays composed from divs / SVG / CSS / GSAP" and
"captured assets are accents — they decorate, they don't carry"
overstatements in step-3 and step-5 that contradicted the dial-back
done earlier in this stack.
The real framing: a beat composes from whatever primitives the scene
needs — HTML/CSS, SVG, captured assets, WebGL, Canvas, Three.js,
kinetic typography, Lottie — alone or in combination. They're inputs
to one output (the video frame). No rule maps intent → primitive.
The narrow no-go is one rule: never paste a product-UI screenshot as
load-bearing content (the slideshow pattern).
step-1-design.md (8 edits):
- L5 intro: drop "composed from divs/SVG/CSS at build time" detail.
- L7 length: drop "compose UIs from scratch (divs/SVG/CSS)" framing;
merge L290's "over-investing in prose" caveat in.
- L97: "composing UIs from divs in Step 5" → "building beats".
- L161: "compose the X UI" → "a beat featuring the X".
- L290: duplicate length bullet — deleted.
- L293: "sub-agents compose UIs at build time from divs/SVG/CSS..."
→ "No separate Components section — Quick Reference is where
components live."
step-3-storyboard.md (3 edits):
- L3 (intro): "alongside composed UIs" → "alongside composed beats".
- L276 ("Compose the load-bearing visuals yourself") paragraph
replaced with the primitive-toolkit framing — toolkit is open, the
only no-go is product-UI screenshots as load-bearing content.
- L381–383 ("The bar:") three bullets collapsed to one bullet:
primary visuals use whatever combination the scene needs; accents
are optional; brand-floor minimums are the minimum.
step-5-build.md (2 edits):
- L104 stacked-beats intro: "composed from divs, SVG, canvas, and
CSS. Never a full-bleed screenshot." → "composes from whatever
primitives the storyboard called for ... Narrow no-go: never a
full-bleed product-UI screenshot as load-bearing content."
- L147: "Build the UI element from divs and CSS" → "Build the
element from divs and CSS" — drops the UI bias since this rule
applies only when the asset IS a product-UI screenshot.
Net result: "compose from divs/SVG/CSS" mentions drop from 10+ to 0
as a generalized framing; the term survives only in concrete
examples (e.g. "cards-as-divs" when the beat is specifically a
kanban demo) where divs/CSS IS the right answer.
Step 0 had bloated to 91 lines that did the work of Steps 1–3:
viewing contact sheets cell-by-cell, reading 8 data files, listing
promising assets, inferring product purpose / audience / value prop
/ brand voice. That meant the agent did all the heavy lifting
upfront, produced summaries that went stale before they were used,
and the actual "run the capture" instruction was buried.
Step 0 now owns only what Step 0 is: run the capture command,
sanity-check it succeeded, hand off. 91 → 55 lines.
Moved (composed into destination files, verified each was the right
home before adding):
- Read tokens.json + design-styles.json → step-1-design.md replaces
the passive "you read these in Step 0" line with an active
"Read these now — primary data source for Sections 3–6."
- Contact-sheet "every cell, name 5 assets per page" anti-glance
prose → step-3-storyboard.md asset-discovery bullet (which already
covered contact-sheet viewing generally, now strengthened with
the anti-glance rule).
- Strategic site summary (product / audience / voice / value prop)
→ step-2-brief.md absorbed this; the brief itself IS the summary.
Replaced "After presenting the site summary (from Step 0)" with
step-2 grounding itself by reading DESIGN.md + asset-descriptions
+ visible-text directly.
Step 0's new structure:
- Run the capture (CLI command + project-dir convention) — unchanged
- Confirm it succeeded (1-line summary, error-out on bad capture)
- Reference table mapping each capture/ file to the step that
first reads it (explicit "DO NOT read these here")
- Gate: capture exits 0 + counts non-zero
SKILL.md grew to 192 lines from a 124-line baseline. Most of the
bloat was content duplicated in the step reference files it points
to. Removed 6 sections that duplicated step content, composed 2
small additions into the step files where they actually belonged.
Removed from SKILL.md (already covered elsewhere):
- "Take your time" / "Quality matters more than speed" paragraph
— operational philosophy already implicit in step-6-validate's
cell-by-cell review prose.
- "Creative Tension Principle" section — step-3-storyboard.md:21
already has the exact "What makes this video different from a
generic [video type] for any [industry] brand?" single-sentence
test. Duplicate removed; storyboard is the right home.
- "Step -1: What we're actually making" (30 lines: anti-patterns,
video grammar, shot framing, camera moves) — duplicates step-3-
storyboard.md:197+ (shot types), :229–232 (anti-patterns), and
beat-builder-guide.md:126+ (shot framing).
- "Sub-agent mode" + "No sub-agents" preamble — step-5-build.md:286
–292 already handles both parallel and serial runtimes.
- "Image-viewing capability" warning — operationally implicit in
step-0 ("View the contact sheets") and step-6 ("View snapshots/
contact-sheet.jpg cell-by-cell").
- "User Interaction Points" table — redundant with the inline 💬
markers on Steps 3 and 4.
Composed into step files (content that wasn't there yet):
- step-1-design.md "Target length" paragraph: added the fast-pacing
/ billboard-per-beat exception (50-line DESIGN.md is enough when
beats are single hero elements on full-bleed backgrounds, not
full UIs).
- step-2-brief.md "Surprise me" section: added the global-propagation
rule — when the user signals autonomous mode at Step 2, every 💬
gate downstream (Step 3 storyboard approval, Step 4 TTS choice) is
also skipped.
Step 5 SKILL.md gate paragraph trimmed from a 6-clause description
of the per-beat read to one line that points at step-5-build.md
for the full checklist.
Updated the techniques.md reference counts from "20" to "13" in
SKILL.md, beat-builder-guide.md, and step-3-storyboard.md to match
the techniques.md trim in the upstream branch.
Net: SKILL.md 192 → 131 lines.
- Delete `references/visual-vocabulary.md` and scrub the four call
sites that referenced it. The 6-axis lookup framing it introduced
contradicted the rest of the skill's "design from the brand, not
from a table" stance.
- Replace all `npx tsx packages/cli/src/cli.ts <cmd>` invocations
with `npx hyperframes <cmd>` in step-0-capture.md, step-5-build.md,
step-6-validate.md, and beat-builder-guide.md. The capture- and
snapshot-pipeline improvements that previously required the local
CLI now ship in the published CLI via the stack's PRs #987 and
#988, so once the stack lands the published CLI is the right
invocation for the skill prose.
- Remove the now-contradictory "ALWAYS use the local CLI — never
npx hyperframes" warnings in step-0-capture.md and step-6-validate.md.
Rewrite of the website-to-hyperframes skill that came out of 11
evaluation rounds. The honest read of those evals: prose-only
guidance had hit its ceiling — sub-agents kept reporting "0 errors,
looks good" without doing the work, producing slideshow-quality
videos with mismatched brand colors, missing logos, and beats that
didn't serve the storyboard. This restructure addresses the
failure modes that real videos showed, not theoretical ones.
**Step structure (replaces 7-step layout with concept-first 6-step)**
Old: capture → design → script → storyboard → vo → build → validate
New: capture → design → brief → storyboard → vo → build → validate
The brief step (Step 2) is new: a conversation-shaped step that
aligns message + audience + arc before any beat-writing happens.
Concept-first throughout — message → arc → beats that serve the arc
→ which assets and techniques bring each beat to life.
**Step 0 (capture)**
- "View the contact sheets — carefully, every cell, not a glance"
closes the failure mode where agents reported "viewed the contact
sheet" after one scroll and later wrote beats referencing assets
that didn't exist or missed the brand logo.
- Names the right artifacts to read in order (tokens.json →
design-styles.json → asset-descriptions.md → fonts-manifest.json),
with read-on-demand guidance for the rest.
**Step 1 (design)**
- DESIGN.md authoring guide. Restored component CSS sections
(Component Stylings, Spacing & Layout, Depth & Elevation) that
earlier batches over-collapsed.
**Step 2 (brief)**
- Strategy/messaging step. Clear instruction for "Surprise me" /
minimal direction: state the minimum context (where the video
runs, who it's for) and proceed bold.
**Step 3 (storyboard + script)**
- Concept gate at the top — answer "what makes this video distinct"
before writing beat 1.
- Brand-floor MUST rules (logo in opener + closer; signature visual
somewhere in the video).
- Captured assets (SVG logos, illustrations, hero art, gradients)
are first-class beat content alongside composed UIs — many of
them carry beats outright. The constraint is only that you start
from the message, not the asset inventory.
**Step 4 (vo)**
- TTS ranking: HeyGen first (auto word timestamps), ElevenLabs
second, Kokoro free. Audio timing reconciliation gate: if actual
audio duration ≠ storyboard planned ±15%, rescale beats or trim
script before Step 5.
**Step 5 (build) + beat-builder-guide.md**
- Sub-agent template now pastes brand values inline rather than
telling the sub-agent to re-read DESIGN.md. Targeted file reads
with specific sections + line ranges.
- "Patterns that ARE shots" affirmative list (captured logo
draw-on, hero illustration push-in, captured screenshot with
parallax layers, kinetic typography over captured asset).
- Webpage-mimicry patterns (full CSS browser chrome, parked-camera
composition, ±2px breathing motion) marked ⚠ rather than ❌ —
fine when the storyboard genuinely calls for them as the subject.
- Required cinematography per beat: shot type, camera move, depth
strategy, purpose.
**Step 6 (validate) — per-beat read protocol**
This replaces the previous "spawn verify-beats CLI" gate. A grep
of composition HTML can catch structural lies (missing hex codes,
wrong asset paths) but it can't catch boring beats, off-screen
logos, GSAP timelines that only cover the first 2 seconds, or
camera moves that don't match the storyboard. Those failures only
surface when somebody opens the file and reads it.
Per-beat verdict template names the brand hex codes used, captured
asset paths referenced, headline `font-size`, GSAP timeline
coverage, and storyboard alignment. Critic sub-agent scores a
"Captured asset utilization" dimension specifically so the eval
captures whether captured SVGs/illustrations carried beats or got
recreated as divs.
**Asset bundle**
- 20 Pixabay-licensed SFX files with `CREDITS.md` documenting
provenance. SFX assignment moved to Step 3 (creative decision)
so Step 5 implements rather than improvises.
- Capabilities reference + html-in-canvas-patterns updated:
Three.js 0.181.2 + ESM jsm imports, mulberry32 seeded PRNG for
deterministic shatter, 24-effect text-animation catalog
referenced (catalog itself lands in the hyperframes-skill PR).
- Visual vocabulary rewritten: replaces user-word lookup tables
with brand-first derivation across 6 axes; user words land as
modifiers, not replacements.
Two new composition lint rules catching failure modes that recurred
across the 11-round website-to-video eval. Both ship with vitest
coverage; total lint suite goes from 148 to 151 tests.
**`fonts.ts` (new) — two warnings**
- `google_fonts_import`: composition loads fonts from
`fonts.googleapis.com` via `<link>` or `@import url(...)`. External
font requests fail in sandboxed/offline renders and add latency.
Fix hint points to root-relative `capture/assets/fonts/...woff2`
with a local `@font-face` declaration.
- `font_family_without_font_face`: CSS uses a font-family that
isn't declared with `@font-face` and isn't in the auto-bundled
font set (Inter, JetBrains Mono, etc.). Text would silently fall
back to system-ui — the visual fidelity loss the eval kept hitting.
Fix hint points to the captured woff2 files.
**`composition.ts` invalid_capture_path (new) — one error**
Sub-compositions live in `compositions/` but get served with the
project root as their base URL. `<img src="../capture/...">` works
on disk but 404s in Studio and renders. Errors with a fix hint
saying replace `../capture/` with root-relative `capture/`.
Three vitest cases: `<img>` triggers, multi-occurrence url()s are
counted, root-relative paths stay clean. Registry source files and
installed blocks are exempted.
**Wiring**
`hyperframeLinter.ts` runs the new fonts rules alongside the existing
rule set; the composition rule was added inline so it picks up
automatically.
Required by the contact-sheet pagination code added on this PR
(uses Sharp APIs that landed in 0.34.5). Originally bumped on
#987 by mistake — moved here per Copilot review.