Commit Graph
100 Commits
Author SHA1 Message Date
Miguel Ángel 8e50e8477f fix(cli): skip contrast for intentionally covered text (#2366) 2026-07-13 18:22:30 -04:00
Miguel Ángel 74fb4dbcc3 docs(cli): sync SRT upload docs from EF (#2364) 2026-07-13 17:51:25 -04:00
Miguel Ángel 3df59fc0a4 fix(engine): support current FFmpeg filter scripts (#2324) 2026-07-13 16:52:15 -04:00
Miguel Ángel 81a6edcb67 fix(browser): recover abandoned install locks (#2328) 2026-07-13 16:52:04 -04:00
Miguel Ángel 5ff4ba13f4 fix(render): retry explicit parallel capture timeouts (#2331) 2026-07-13 16:51:58 -04:00
Miguel Ángel 648e4e8c54 fix(cli): declare Apache-2.0 license (#2351) 2026-07-13 14:56:51 -04:00
Miguel Ángel 758a6d2152 test(ci): stabilize Windows suites after Studio cutover (#2320)
* test(cli): isolate browser check bundling

* test(studio): align timeline merge regressions
2026-07-13 03:24:02 -04:00
Miguel Ángel 94c2e0f6eb chore: release v0.7.56 2026-07-13 07:04:42 +00:00
Miguel Ángelandukimsanov df29fa7a5e feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap

What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.

Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.

How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.

Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.

* feat(studio): timeline interaction hooks and lanes component (unwired)

What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.

Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.

How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.

Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): NLE shell assembly (unwired)

What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.

Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.

How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.

Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.

* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine

What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.

Why: second swap step; timeline-only, canvas and App untouched.

How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).

Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.

* feat(studio): clip thumbnail modules

What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.

Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.

How: new modules + one modified file; purely presentational.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* feat(studio): assets/blocks panel behaviors + preview helpers

What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.

Why: completes the studio NLE stack on top of the visual refresh.

How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).

Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.

* fix(studio): restore timeline playback loop

* fix(studio): restore missing GSAP helpers module

* refactor(studio): split timeline GSAP helpers

* style(studio): keep timeline helper under size limit

* fix(studio): restore timeline overlays module

* fix(studio): remove stale GSAP import

* fix(studio): restore canonical timeline dependencies

* style(studio): format restored timeline helpers

* style(studio): satisfy helper line limit

* fix(studio): repair rebuilt timeline integration

* feat(studio): complete rebuilt NLE cutover

* fix(studio): guard project and timeline race boundaries

* fix(studio): preserve graded resize and crop geometry

* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local

* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist

Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.

Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.

* feat(studio): gesture-transaction seam with commit observability

Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.

Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.

Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.

* fix(studio): transaction owns the undo label

The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.

* fix(studio): atomic static size/position commits (no data loss)

Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.

* fix(core): restore timed-clip visibility after a forced timeline rebind

__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.

* fix(studio): atomic z-order/keyframe/split commits, one undo entry each

Three edit-commit paths hardened onto the one-transaction invariant:

- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
  into one undo entry (coalesceMs Infinity) and, on a failed persist,
  restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
  convert phase no longer full-reloads the preview (skipReload), killing the
  black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
  any failure, so a mid-batch error never leaves un-revertable partial splits.

Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.

* fix(studio): fold multi-step edits into one undo entry; guard text revert

- Gesture recording (useGestureCommit): the per-property-group commits now
  share one coalesce key and only the last reloads, so a recording is one
  undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
  timelineEditingHelpers): N removals fold into one coalesced undo entry
  with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
  the same version-guarded revert as handleDomTextCommit, so a stale failed
  commit can no longer stomp a newer successful one.

* feat(studio): batch a gesture's mutations into one atomic server write

A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.

* fix(studio): soften off-canvas indicator outline to 30% opacity

The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).

* fix(studio): drop off-canvas indicator outline to 10% opacity

Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.

* fix(studio): gate [hf-commit] console traces to dev only

The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.

* fix(studio): count actual reloads, not softReload requests, in commit telemetry

A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.

* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop

- Hover overlay applied the element's rotation only to the selection chrome,
  not the hover box; it now rotates about center like the selection, via a
  shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
  overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
  inverse-rotates the canvas-exclusion clip into the element's local frame,
  so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
  frame painted the cropped state (the flicker). Re-lift synchronously right
  after onStyleCommit (which applies the clip before its first await), so the
  cropped state never paints; the persisted file value is unchanged.

* fix(studio): address code-review findings across the commit-hardening campaign

Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
  folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
  field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
  error toast that tells the user the split failed.

Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
  CommitMutationOptions; drop a Map+array wrapper around a single write.

* feat(studio): atomic z-order reorder via batch patch-element endpoint

Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.

* fix(studio): razor-split undo no longer silently no-ops

The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.

* feat(studio): closed-hand grab cursor on the rotate handle

The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.

* fix(studio): dropping a dragged element over another no longer selects it

A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.

* fix(studio): group drag is one undo entry, not one per element

Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.

* fix(studio): undo of a split no longer leaves a ghost clip in the timeline

The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-13 02:55:36 -04:00
Miguel Ángel 9940503102 fix(producer): dedupe local font embedding by resolved path (#2317) 2026-07-13 02:01:28 -04:00
Miguel Ángel 796d5df156 fix(render): allow explicit entry without index (#2307)
* fix(render): allow explicit entry without index

* fix(render): unify explicit composition handling

* test(cli): allow explicit render integration under CI load
2026-07-12 23:01:27 -04:00
Miguel Ángel 7c0dcb0b14 fix(media-use): ingest derived video outputs (#2310)
* fix(media-use): ingest derived video outputs

* style(media-use): keep ingest types after imports
2026-07-12 22:30:31 -04:00
Miguel Ángel 38badff820 fix(render): scope strict lint to composition (#2261)
* fix(render): scope strict lint to composition

* fix(lint): validate explicit composition scope
2026-07-12 22:18:11 -04:00
Miguel Ángel 2e34a2d5a0 fix(media-use): fall back to bundled SFX (#2257)
* fix(media-use): fall back to bundled SFX

* chore(skills): refresh media-use manifest

* docs(media-use): design CLI fallback advisory

* docs(media-use): plan CLI fallback advisory

* fix(media-use): surface HeyGen CLI fallback guidance

* fix(media-use): derive bundled SFX extension
2026-07-12 22:17:52 -04:00
Miguel Ángel 44653b31da fix(cli): detect video motion in sweep guard (#2308)
* fix(cli): detect video motion in sweep guard

* docs(cli): clarify iframe fingerprint scope
2026-07-12 22:17:49 -04:00
Miguel Ángel b861afe454 fix(check): snapshot restored text after contrast audit (#2306) 2026-07-12 22:17:46 -04:00
Miguel Ángel 9c0c1f99d4 fix(render): stream long low-memory captures (#2245) 2026-07-12 22:17:44 -04:00
Miguel Ángel 995885484f fix(render): reject incomplete captured frames (#2293) 2026-07-12 22:17:41 -04:00
Miguel Ángelandukimsanov ebbd1eb2c2 fix(studio): continuation of #2281 (#2287)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): asset click policy and canvas nudge gate

What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).

Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.

How: new files only.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* test(studio): characterization suites for resize commit and razor history

What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).

Why: regression tripwires — the later glue-swap PRs must keep these green.

How: test files only; they import existing main modules unchanged and pass
against them as-is.

Test plan: bunx vitest run on both suites; fallow audit clean.

* feat(studio): canvas context menu and z-order actions (unwired)

What: CanvasContextMenu (right-click menu for canvas selections) and
canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch
computation) with its test suite. Shipped unwired.

Why: the z-order rules are the substance; mounting is one line in the later
overlay swap.

How: new files, compiled against current main. Nothing mounts the menu yet,
so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration +
ignoreExports) — removed by the app-shell swap PR that wires everything.

Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit;
fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:19:43 -04:00
Miguel Ángelandukimsanov c6a508a9bc fix(studio): continuation of #2277 (#2286)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): asset click policy and canvas nudge gate

What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).

Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.

How: new files only.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* test(studio): characterization suites for resize commit and razor history

What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).

Why: regression tripwires — the later glue-swap PRs must keep these green.

How: test files only; they import existing main modules unchanged and pass
against them as-is.

Test plan: bunx vitest run on both suites; fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:19:36 -04:00
Miguel Ángelandukimsanov 8e5b18f740 fix(studio): continuation of #2280 (#2285)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): asset click policy and canvas nudge gate

What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).

Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.

How: new files only.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:19:00 -04:00
Miguel Ángelandukimsanov 44ffe4b41f feat(studio): timeline collision and placement model (#2279)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:17:20 -04:00
Miguel Ángelandukimsanov e464b33bb3 fix(studio): stacking sync (#2270)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-11 22:56:17 -04:00
Miguel Ángelandukimsanov 345f715c3f fix(studio): timeline snapping (#2269)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-11 22:39:54 -04:00
Miguel Ángel eba9ff9ae1 fix(media): resolve npx without npm_execpath on Windows (#2236)
* fix(media): resolve npx without npm_execpath on Windows

* test(media): preserve npx resolution diagnostics

* chore: refresh skills manifest

* chore: refresh skills manifest after rebase
2026-07-11 18:36:13 -04:00
Miguel Ángel 9d91c2a23e fix(render): scale timeout for long video encodes (#2244) 2026-07-11 18:32:48 -04:00
Miguel Ángel 687883124f fix(skills): hold frame content through transitions (#2235)
* fix(skills): hold frame content through transitions

* test(storyboard): cover normal transition worker roots

* style(skills): format transition injectors

* chore: refresh skills manifest
2026-07-11 18:32:18 -04:00
Miguel Ángel c18391b98c fix(lint): honor data-no-timeline on root compositions (#2228) 2026-07-11 18:32:15 -04:00
Miguel Ángel 6b7431bf45 fix(producer): render -c <scene> uses the scene's own duration, not the project's (#2087)
* fix(producer): render -c <scene> uses the scene's own duration, not the project's

When rendering a single sub-composition standalone (`hyperframes render -c
compositions/scene.html`), the producer extracts the scene's mount from
index.html and wraps it in a shallow clone of the master root. That clone
kept the master's `data-duration`, so the standalone composition advertised
the whole project's length instead of the scene's own: a 2s scene rendered
for the full 12s project, and a master that derives its length from sibling
mounts (now removed) produced "Composition has zero duration".

Re-point the extracted wrapper's `data-duration` at the scene's own, read
from the scene file's `<template>` root (the source of truth for that scene),
with a fallback to the mount's `data-duration`. Full-project renders are
unaffected — they never take the extraction branch.

Verified end-to-end via the pre-capture duration gate: a 2s scene now resolves
to 2s and a 10s scene to 10s (both were 12s), while the full index render stays
at 12s. Adds unit coverage for both the scene-file and mount-fallback paths.

* test(producer): distinguish scene and mount durations
2026-07-11 18:32:12 -04:00
Miguel Ángel 9c98c1e82a fix(hyperframes-media): surface the real reason a TTS line failed [P2] (#1999)
* fix(hyperframes-media): surface the real reason a TTS line failed

synthesizeHeygen() swallowed every failure into a bare { ok:false }: a thrown
HTTP error (e.g. 402 plan_upgrade_required from heygenJSON) was caught and
discarded, a missing audio_url / failed audio fetch / failed transcode all
returned nothing. audio.mjs then logged 'TTS failed — omitted' for every line
with zero detail, so the actual cause took a hand-rolled repro to find.

Each failure path now returns an { error } string (the caught message, the HTTP
status, or the specific stage that failed), and audio.mjs appends it to the
anomaly. The subprocess providers (elevenlabs/kokoro) get the same treatment via
a shared synthResult() helper. synthesizeHeygen takes an injectable deps arg so
the failure paths are unit-tested (thrown 402, non-ok fetch, missing audio_url).

* fix(media-use): report wav transcode failures accurately

* chore: regenerate skills manifest
2026-07-11 18:32:08 -04:00
Miguel Angel Simon Sierra 3b081a44ae chore: release v0.7.53 2026-07-11 15:59:07 -04:00
Miguel Ángel 03c47dbb37 Merge pull request #2230 from heygen-com/fix/studio-graded-element-editing
fix(studio): graded elements survive manual editing (disappear/resize/rotate/crop/panel)
2026-07-11 15:57:42 -04:00
Miguel Angel Simon Sierra 39f33bd3a3 fix(studio): draw the crop UI in the element's rotated frame
Selecting a rotated (cropped) element appeared to straighten it: the crop
dim and dashed window were drawn on the axis-aligned bounding box, so the
bright window was a straight rectangle and the element's rotated corners
were masked to near-black — while the DOM transform was untouched.

clip-path applies in the element's LOCAL frame, before its transform, so
the crop visualization now renders inside a container rotated with the
element: readElementCropFrame decomposes the computed 2D matrix into
angle + per-axis scale (element scale finally factored into the px
mapping too) and 3D/unparseable transforms keep the axis-aligned
presentation. Pointer deltas rotate into the element frame before the
inset resolvers, so edge/pan drags track the rotated handles correctly.
2026-07-11 15:34:41 -04:00
Miguel Angel Simon Sierra 5d1cafff82 fix(studio): address review findings on graded-element editing
Review follow-ups (both reviewers, all findings):

- resize captures scope to the resize group: convert-to-keyframes
  resolvedFromValues and the whole-offset backfill pass the group filter,
  so an opacity-touching intro tween can't ride into a converted scale
  tween (the rotation fix's contract, now uniform across intercepts)
- commitStaticSet resolves every group's target set BEFORE committing and
  coalesces groups landing on the same legacy mixed set into one commit —
  the second commit can no longer chase a stale group-derived id
- installAuthoredOpacityCapture also stamps an element the moment it GAINS
  data-color-grading at runtime (attributeFilter), not just at insertion
- both writer twins now share the same emitted-set dedupe shape
- applySoftReload's positional tail becomes a SoftReloadOptions object
- readAllAnimatedProperties builds the group-filtered key set immutably
  instead of deleting from the set mid-iteration
- applyAuthoredInlineOpacity documents the priority-lossy round-trip
- the marquee hit-test reads activeCompositionPathRef like its neighbors

New tests: resize intercept (scale route + group filter + non-uniform
longhands), after-write-HTML / stamp / empty-stamp opacity restore, the
no-op-commit-with-missed-instant-patch soft-reload contract, and the
runtime-gained-grading stamp.
2026-07-11 15:18:49 -04:00
Miguel Angel Simon Sierra 67cfae2587 refactor: address review nits
- merge gsapResizeIntercept's duplicate module imports
- move the core-constant imports to the file headers (picker, domEditingDom)
- justify the cross-realm HTMLElement casts (iframe-realm nodes fail
  instanceof; access is duck-typed)
2026-07-11 14:58:21 -04:00
Miguel Angel Simon Sierra b7fddd548a fix(studio): crop restore value is owned by the lifted element's gesture
The deselect restore read a ref recomputed from RENDER state — on a direct
A→B selection switch, state re-syncs to B before A's effect cleanup runs,
so after a committed crop gesture A was restored with B's crop string (or
lost its crop when B had none). The committed value is now written at
gesture-commit time (tri-state: none committed / crop removal / the exact
committed string), so cleanup never touches render state. Adds component
tests for lift/restore ordering, including the direct A→B switch and the
uneditable-clip stand-down.
2026-07-11 14:58:17 -04:00
Miguel Angel Simon Sierra fe52966728 fix(lint): anchor the opacity-zero probe so 0.98 stops matching
gsap_from_opacity_noop matched 'opacity: 0' as a prefix — an authored
'opacity: 0.98' triggered the rule. One boundary-anchored predicate now
owns the exactly-zero test for both block and inline declarations,
including a block's last declaration without a trailing semicolon.

domEditingDom now imports the grading contract attribute from core
instead of re-declaring the literal.
2026-07-11 04:08:07 -04:00
Miguel Angel Simon Sierra 90d77d016f fix(parsers): never emit duplicate vars keys in either writer
A parsed timeline set carries immediateRender in extras; the recast
statement builder ALSO pushed the flag unconditionally, so every
split/re-add of a set wrote 'immediateRender: true, immediateRender:
true' into the file, doubling on each pass. Both writer twins (recast +
acorn) now emit each vars key exactly once, properties winning over
extras, and reconcileEditableProps skips newProps keys it already
preserved.
2026-07-11 04:08:04 -04:00
Miguel Angel Simon Sierra 066c3dae37 fix(studio): route panel property commits to a group-owning set
commitStaticSet merged every property into the FIRST set found for the
selector: a panel W edit on an element whose only set was positional
produced tl.set("#el",{x,y,width}) — a mixed-group set the split
machinery exists to prevent — labeled "Set 3D transform" in undo.

Commits now batch per property group into a set that owns that group
(exact group match, then a mixed set already carrying the group, then a
fresh off-timeline gsap.set), with undo labels derived from the group
(Move layer / Resize layer / Rotate layer / Set 3D transform).
2026-07-11 04:08:00 -04:00
Miguel Angel Simon Sierra cbfb6ba943 fix(studio): crop tool stands down for clips it cannot edit
The always-on crop lifted EVERY selected element's clip-path and restored
only what it could parse as a px inset — selecting an element with a
circle/polygon/percentage clip visually un-clipped it, and deselecting
deleted the authored clip outright.

readElementCropInsets is now tri-state (zeros = no clip, null = a clip
the tool can't represent): uneditable clips get no lift and no handles,
and the lift restores the pre-lift inline value verbatim unless a crop
gesture actually committed.
2026-07-11 04:07:57 -04:00
Miguel Angel Simon Sierra 3525c7ff52 fix(studio): correct gesture commits for scaled and graded elements
- resize on a scale-driven element commits per-axis scale (scaleX/scaleY
  for non-uniform drags) with keyframe normalization to the longhands, and
  clears the width/height draft so size can't double-apply; the intercept
  moves to gsapResizeIntercept.ts
- the drop frame applies the corrected position synchronously in the same
  microtask chain as the soft reload (no network-window jump), and the
  draft pins the anchor through accumulated moves on scaled elements
- gesture size/position math divides by the element's own content scale
- convert-to-keyframes resolves current values through the property-group
  filter for ALL capture passes (opacity/rotationX from unrelated tweens
  no longer leak into a rotation commit), and a grading-hidden source's
  opacity is read from its canvas, not the inline hide
- canvas pointer-down confirms the hover target with a synchronous
  hit-test before starting a marquee (stale-hover race lost selections)
2026-07-11 04:07:06 -04:00
Miguel Angel Simon Sierra 5cc14c2221 fix(studio): stop tween re-inits from baking runtime opacity transients
Editing commits made elements vanish or dim permanently: invalidating the
whole timeline (or re-running the composition script on soft reload) made
GSAP re-capture tween bounds while runtime transients were live — the
grading hide's opacity 0, or a mid-flight tween value — so from()/to()
bounds got poisoned and the element rendered invisible from then on.

- patch only the edited tween in place, never timeline.invalidate()
- soft reload restores every animated element's authored inline opacity
  (after-write HTML first, parse-time stamp as fallback) before the script
  re-runs and re-captures
- a paired x/y commit whose second half is a no-op (changed=false) still
  applies its instant patch, so panel edits reflect without deselecting
2026-07-11 03:34:21 -04:00
Miguel Angel Simon Sierra 3147c8e063 fix(core): capture authored inline opacity at parse time and follow source geometry
The color-grading engine hides its source element with inline
'opacity: 0 !important', so any code that later reads or re-captures the
element's opacity sees the hide instead of the authored value. Stamp the
authored inline opacity on every [data-color-grading] element at document
parse time (MutationObserver installed at runtime-bundle eval, before any
composition script runs) and prefer the stamp when hiding/restoring.

Also re-sync the grading canvas when the source's inline geometry mutates
(rAF-throttled style observer): a studio drag moves the source via its
transform, which fires no media event, so the visible canvas froze in
place until the next seek.
2026-07-11 03:33:32 -04:00
Miguel Ángel 2aadf450e7 fix(product-launch): hoist approved frame videos during assembly (#2226)
* fix(product-launch): keep media out of frame subcompositions

* fix(product-launch): hoist approved frame videos at assembly

* fix(product-launch): format and refresh media contract

* test(product-launch): harden approved video hoist

* chore: refresh product-launch skill manifest

* fix(product-launch): validate and sanitize hoisted video attrs

* fix(product-launch): allowlist hoisted video attributes
2026-07-11 01:55:19 -04:00
Miguel Ángel 522d7c93b7 fix(hooks): scope pre-commit build check to target repo, fix stale symlinks (#2175)
* fix(hooks): scope pre-commit build check to the actual target repo

The PreToolUse hook matched any Bash command containing "git commit" and
always ran this repo's bun build/lint/typecheck from its own process cwd,
even when the command targeted a different repo (e.g. a sibling worktree
reached via a leading `cd`). Resolve the real target directory from the
command text first, and skip silently for any repo that isn't this one.

* fix(lefthook): force-add already-tracked files under gitignored paths

The format hook's auto-restage (`git add {staged_files}`) exits non-zero
for any staged file that lives under a gitignored directory (e.g.
.claude/settings.json, tracked despite .claude/ being ignored for worktree
noise), silently aborting the whole commit even though the file was
already correctly staged.

* fix(producer): repoint stale puppeteer symlinks to the pinned 25.x install

packages/producer's tracked node_modules symlinks still pointed at
puppeteer@24.43.1, which no longer exists after a fresh install resolves
package.json's ^25.2.1 range to 25.3.0 — breaking the producer TypeScript
build with a missing puppeteer-core module error.

* fix(producer): stop tracking node_modules symlinks

packages/producer/node_modules was accidentally swept into a prior commit
despite the repo-wide node_modules/ gitignore rule, and its ~30 tracked
symlinks silently drift from whatever bun install actually resolves —
the exact cause of the stale puppeteer symlinks fixed earlier in this
branch. CI always runs bun install --frozen-lockfile before building, so
nothing depends on these being pre-committed.
2026-07-11 00:58:12 -04:00
Miguel Ángel 05c3b5503f fix(lint): parse HTML structure without regex (#2223)
* fix(lint): ignore scripts inside quoted attributes

* Address PR review feedback (#2223)

- replace repeated attribute scanner with quoted tag ranges
- remove the Fallow complexity finding

* refactor(lint): parse HTML structure with htmlparser2

* fix(lint): traverse template style sources

* test(lint): cover nested template style sources
2026-07-11 00:03:07 -04:00
Miguel Ángel 87618eef4c fix(telemetry): expose stalled render stages (#2220)
* fix(telemetry): expose stalled render stages

* fix(telemetry): preserve capture data on terminal stage events

* fix(telemetry): fix calibration TDZ crash, tag encode/assemble, extend heartbeat cadence

capture_calibration referenced captureStageObservationData before its
declaration (later in the same scope), which would throw a ReferenceError
for any render hitting the calibration path. Hoist the closure and split
workerCount's declaration from its resolution so calibration can safely
read it as undefined before capture strategy resolves worker count.

Also address the two non-blocking review items: wire encode/assemble
stages through captureStageObservationData for consistent tagging, and
extend the heartbeat schedule to repeat every 120s after the initial
30/60/120s ramp instead of going dark on stalls beyond two minutes.
2026-07-10 23:59:08 -04:00
Miguel Ángel d51fa7eba2 fix(lint): flag digit-leading element ids (#2222) 2026-07-10 23:03:17 -04:00
Miguel Ángel 5f22209a82 fix(cli): correct strict warning hint (#2221) 2026-07-10 22:57:29 -04:00
Miguel Ángel b95ddd74d5 fix(cli): honor direct entries in keyframe shots (#2217)
* fix(cli): honor direct entries in keyframe shots

* fix(core): rebase entry-authored asset paths for direct-entry bundling
2026-07-10 22:32:26 -04:00
Miguel Ángel de4e85add6 fix(skills): align core contract with check (#2218) 2026-07-10 21:37:35 -04:00
Miguel Ángel 0e7f40dfc0 fix(lint): ignore macOS AppleDouble HTML files (#2191) 2026-07-10 20:27:24 -04:00
Miguel Ángel 598dd8b350 chore: release v0.7.51 (#2188) 2026-07-10 20:16:15 -04:00
Miguel Ángel 521f2c9ba7 feat(media-use): usage telemetry for HeyGen conversion (#2130) 2026-07-10 20:07:03 -04:00
Miguel Ángel b1f1c0571e fix(cli): make skills update converge on a skill retired upstream (#2176)
`hyperframes skills update` failed hard or looped forever once a skill was
retired/renamed upstream while still installed locally (hyperframes-media folded
into media-use; hyperframes-captions/compose/tts consolidated earlier). Two
paths dead-ended:

- Install: target selection could trust a stale local skills-manifest.json
  (findRepoManifest) while `skills add` always installs from the canonical repo.
  isCoreSkill matches the `hyperframes-` prefix, so a retired skill was forced
  into the target set, `skills add` silently declined it (exit 0), and strict
  verifyInstalled threw "Skill(s) still missing after install".
- Prune: upstream `skills remove` scans on-disk directories, so a lock entry
  retired before it ever shipped a bundle has nothing to match — a silent
  exit-0 no-op that never clears the lock, so detectRemoved re-flags it on
  every run.

The stale-skills nudge compounded it: it fired even from `skills update` itself
(pointing users back at the failing command) and its count ignored the removed
bucket.

Resolve update targets against the canonical manifest (checkSkills({ canonical:
true })) so a retired skill is never targeted. Add pruneOrphanedLockEntries to
clear the orphaned lock entries the upstream remover can't (idempotent, so a
second run is a clean no-op). Exclude `skills` from the update-nudge gate and
thread the removed count through the nudge total.
2026-07-10 19:57:55 -04:00
Miguel Angel Simon Sierra 1d97ddaf8c chore: release v0.7.50 2026-07-10 18:48:40 -04:00
Miguel Ángel 00d059b39f Merge pull request #2138 from heygen-com/feat/check-command
feat(cli): hyperframes check — the single-session verification gate
2026-07-10 18:47:23 -04:00
Miguel Angel Simon Sierra 659cb6a236 feat(cli): --frame-check accepts a severity/seek/tol spec
The pipeline already carried FrameCheckOptions; only the flag was
boolean, which meant a pipeline caller tuning severity or seek points
would have them silently dropped — the two sides only agreed because
today's caller happens to match the defaults. Bare --frame-check keeps
the defaults; the value form mirrors --caption-zone's grammar, freezing
the contract before a release pins it.
2026-07-10 18:04:09 -04:00
Miguel Angel Simon Sierra 67cdf0fdb7 fix(cli): address review — clip-duration audit in check, failure classing, crop observability
Port validate's per-media-element clip audit into check's session
(clip_media_fit findings): an intrinsic duration meaningfully shorter
than the data-duration slot silently shortens the slot at render time,
and neither lint nor the runtime listeners can see it. A linter crash
now reports as check_lint_failure instead of masquerading as a runtime
failure. Finding-crop capture failures stay non-gating but emit a
stderr note and a telemetry error event so rollouts can measure the
second-session failure rate.
2026-07-10 17:53:04 -04:00
Miguel Ángel 16ab8b2935 fix(core): preserve playhead during volume probing (#2143) 2026-07-10 17:18:16 -04:00
Miguel Ángel 718c67b387 fix: escape NUL bytes in HFMASK regex (Bun blank renders) + Windows junction for studio preview links (#2140)
* fix(core): escape NUL delimiters in HFMASK mask token and restore regex

Raw 0x00 bytes in the maskInertRegions token and restore regex made
timingCompiler.ts binary to git and shipped raw NULs into dist/cli.js.
Bun's transpiler (<= 1.3.11) corrupts raw NULs in regex literals into
literal backslash-uFFFD text, so restore never matched: every masked
<style>/<script> region was dropped, the player never initialized, and
bunx renders produced blank white frames showing HFMASK tokens.

Use \u0000 escapes instead, which survive any transpile layer, and add
a byte-level regression test (behavior is identical under Node, so only
a byte check catches this).

Fixes the first half of #2139.

* fix(cli): use NTFS junctions for studio project links on Windows

linkProjectIntoStudioData called symlinkSync(dir, path, "dir"), which
needs Developer Mode or elevation on Windows, so preview and dev in
local-studio mode died with EPERM for default-configured users.
Junctions need no privilege, work for directories, and keep the live
write-back the studio depends on (a copy fallback would decouple the
studio from the real project). Covers both preview and dev, which share
the helper.

Fixes the second half of #2139.
2026-07-10 16:22:50 -04:00
Miguel Angel Simon Sierra 96cb5e39dd test(cli): type the guard test's mock so the full typecheck passes 2026-07-10 15:06:20 -04:00
Miguel Angel Simon Sierra c169dbaa54 test(cli): import the page-function guard in its new unit test 2026-07-10 14:36:01 -04:00
Miguel Angel Simon Sierra 2ceb0683a8 fix(cli): page closures survive keepNames transpilation; format motion-blur
Running the CLI from source (tsx dev script, as CI's smoke job does)
transpiles with keepNames, which rewrites named inner functions in
serialized page closures into __name(...) calls — a helper that exists
in the Node bundle but not in the browser realm. The unified seek
closure was the first validate-path page function with named inner
functions, so 'hyperframes validate' threw '__name is not defined' in
CI while the dist build worked. Every session opener now installs a
no-op __name shim via evaluateOnNewDocument before any page script
runs, immunizing all serialized closures regardless of build mode.
2026-07-10 14:30:54 -04:00
Miguel Angel Simon Sierra 4b03866c02 fix(cli): contrast gate judges only readable content; examples pass check
Three filters keep the escalated contrast gate honest, each surfaced by
running check across the registry examples:
- data-layout-ignore (the layout audit's existing decorative opt-out)
  now also excludes set-dressing text from the contrast audit — one
  vocabulary for 'not copy a viewer must read'.
- Text that has (nearly) left the canvas is skipped: sampling a clamped
  off-canvas box reads border pixels and produced the classic false
  white-on-white (a cursor exiting the frame).
- Contrast failures follow the same persistence rule as layout findings:
  observed at a single sample of a multi-sample sweep demotes to
  warning; held failures gate.

Example fixes the sweep exposed: motion-blur's 21 deliberately-dim rail
labels are marked decorative (its vivid labels pass on their own);
nyt-graph's subtitle and source-note adopt the gate's suggested
compliant gray; decision-tree's declared duration drops 15s to 10s —
its content ends at ~9.5s and every render shipped a blank white tail.
2026-07-10 14:08:31 -04:00
Miguel Angel Simon Sierra cea3458016 refactor(cli): single-source-of-truth pass over the check branch
Every duplicated decision gets one owner: rectToBbox lives in checkTypes
(was verbatim in pipeline and browser layers); the audit seek tuning is
one exported AUDIT_SEEK_OPTIONS consumed by check and the deprecated
inspect path; zoom padding/scale defaults export from the capture module
instead of re-literalized in three files; the optional run_id property
is built by one helper across all three telemetry events; check's
--max-transition-samples parsing reuses its own positiveInteger helper;
validate drops a leftover re-export and redundant explicit-default args
go away.

Tests: the contrast candidate round-trip gains a real integration
anchor (the actual browser script eval'd in-page, a wrapper asserting
finish receives the page-script bbox shape) replacing regex-over-source
as the primary guard; the redundant geometry source-golden and a
duplicated deprecation-envelope assertion are dropped.
2026-07-10 13:52:31 -04:00
Miguel Angel Simon Sierra cf7c1d7609 docs(cli,skills): teach check as the canonical verification gate
Scaffolded projects' npm run check now invokes the single check command
instead of chaining lint, validate, and inspect (three Chrome boots
become one). The CLI skill, its correctness reference, the entry skill's
capability map, README/docs catalog rows, the Mintlify CLI page (new
check section, deprecation banner on inspect), template CLAUDE/AGENTS
(byte-identical), root CLAUDE/AGENTS, and every creation-workflow skill
that taught the old sequence all point at check. snapshot keeps its
standalone sections; validate/inspect stay documented as deprecated
aliases with their check equivalents.
2026-07-10 13:30:09 -04:00
Miguel Angel Simon Sierra b218ee7443 chore(examples): mark product-promo cursor and comment layering intentional
The persistence-tier promotion surfaced two held content_overlap errors
on the hero heading; zooming in shows the collaborative-cursor demo
(cursor badge + typed comment bubble) hovering by design. Opt out with
data-layout-allow-overlap per the finding's own fixHint. The example's 4
pre-existing gsap_css_transform_conflict lint errors stay for a separate
example-maintenance pass.
2026-07-10 13:27:53 -04:00
Miguel Angel Simon Sierra 94f6de8b8d feat(cli): persistence-tiered findings, frozen-sweep guard, occlusion coverage
Layout findings now distinguish held defects from entrance/exit
transients: a dynamic issue seen at a single grid sample demotes to
info, while content_overlap held across two-plus samples (or 500ms+)
promotes to error, resolving the long-standing re-promotion TODO. Static
compositions keep their severity. check gains a sweep_static error when
a 3s+ composition shows zero geometry change across every sample (a
frozen timeline makes every green verdict unreliable); skipped when the
motion sidecar already reported motion_frozen. text_occluded findings
carry a coveredFraction; atomic labels (short, no whitespace) flag on
any cover while prose needs 15%, since partial cover changes what a
short label reads as.

Deprecation-test scaffolding consolidates into deprecationTestHarness;
tier logic and logger tests restructured under the complexity gate
without suppression markers.

Detection mechanics adapted from Adam Rosler's open-sourced
visual-linter design (github.com/Adam-Rosler/hyperframes-visual-linter-design);
the elementFromPoint paint model, opt-out attributes, and single-audit
architecture are unchanged.
2026-07-10 13:27:52 -04:00
Miguel Angel Simon Sierra f4cef54b8b feat(cli): snapshot --zoom and per-finding crops on check --snapshots
snapshot --zoom <selector|x,y,w,h> + --zoom-scale (default 3) crops via
Puppeteer clip at raised deviceScaleFactor — density changes, layout
never does. Selector resolves per frame with 24px padding; no match is
a loud error, and a frame whose clamped region is a sliver (element
collapsed or animated off-canvas) is skipped with a stderr note rather
than written as a useless few-pixel image.

check --snapshots additionally writes finding-NN-<code>.png crops for
error findings with bboxes (cap 12, deterministic re-seek in a second
session) and draws labeled annotation boxes on overview frames via a
transient overlay injected only after audits complete. Skill reference
gains the zoom workflow: check reports a finding, zoom into it, fix,
re-check.
2026-07-10 13:27:52 -04:00
Miguel Angel Simon Sierra 58f45ef758 feat(cli): deprecate validate, inspect, layout in favor of check
One stderr notice per invocation and _meta.deprecated: true in JSON mode
(shared helper next to withMeta; layout owns both inspect and layout via
createInspectCommand). Help descriptions gain the pointer. No behavior
change; removal ships separately once migration telemetry says usage
has decayed.

fix(producer): route info/debug logs to stderr — the compiler's
'Localized remote media' line was landing on stdout ahead of validate's
--json payload, breaking every piped consumer. Diagnostics now share
stderr with warn/error; render progress uses its own channel.
2026-07-10 13:27:52 -04:00
Miguel Angel Simon Sierra 3a02942a03 feat(cli): run-ID telemetry correlation and check breakdown event
HYPERFRAMES_RUN_ID (trimmed, 128-char cap) attaches as run_id to the
generic cli_command / cli_command_result events, absent when unset, so
an orchestrator setting it per design element can group a verify loop's
invocations in analytics. check additionally emits one check_report
event per invocation (including lint-short-circuited and failing runs):
gate booleans, per-class error/warning counts, launch/seek/contrast
phase timings, sample counts, ok and exit code. Timings stay internal;
no command output changes.
2026-07-10 13:27:52 -04:00
Miguel Angel Simon Sierra 7ab6c2b7a2 feat(cli): caption-zone and frame-check gates on check
Ports the EF bridge's captionZone and frameCheck semantics as opt-in
flags so the bespoke bridge can be retired: --caption-zone takes
fractional band geometry (x0;y0;x1;y1) with optional severity routing
and seek points, defaults matching the bridge (caption seek [1], frame
seek [0.5], 2px tolerance, 0.05 opacity floor, 4px minimum size, 0.95
full-frame exclusion, center-in-band comparison, tag|text dedup).
--frame-check adds media bounds detection (img/svg/video/canvas) the
always-on text canvas_overflow never covered, reusing overflowFor.
Breach floor: max(120px, 6% of min canvas dimension). Band math derives
from the composition's own canvas, portrait included. Both gates off by
default; plain check output unchanged.
2026-07-10 13:27:52 -04:00
Miguel Angel Simon Sierra 7d6d41361b feat(cli): add check — single-session verification gate
One command, one Chrome boot: in-process lint gate (browser skipped on
lint errors), passive runtime capture wired before navigation, layout +
motion + contrast audits over one seek grid, optional --snapshots
persisting the contrast-pass screenshots. Aggregated --json envelope
{ok, lint, runtime, layout, motion, contrast, snapshots}; findings carry
selector/data-*/source-file/bbox/time anchors, contrast findings include
fg/bg, measured vs required ratio, and a compliant color suggestion.
Contrast AA failures gate the exit code (they were warning-only in
validate); --strict gates warnings.

Contrast candidates round-trip verbatim between __contrastAuditPrepare
and __contrastAuditFinish: the page script owns their shape (bbox w/h),
and normalizing them Node-side made every sample rect NaN — the audit
reported zero checked elements as green. Regression-pinned in
check.test.ts; E2E on a low-contrast fixture now exits 1 with 8 findings.

Measured on kinetic-type: check 5.6s vs 23.0s for sequential
validate + inspect + snapshot.
2026-07-10 13:27:52 -04:00
Miguel Angel Simon Sierra feb256df8a refactor(cli): unify seek/settle and Chrome launch across browser commands
seekCompositionTimeline becomes the single seek implementation with
per-caller settle options (rAF mode, font wait, settle sleep), replacing
the divergent local seekTo copies in validate and layout. All three
launch paths now build args via the engine's buildChromeArgs; screenshot
paths keep the engine's software-GPU default for deterministic output.

inspect gains one transient content_overlap warning on product-promo
(t=12.22s): the gsap.ticker.tick flush samples timeline state the old
layout seek missed.
2026-07-10 13:27:52 -04:00
Miguel Ángel 3fd340f6ba chore: release v0.7.48 (#2118) 2026-07-09 21:49:58 -04:00
Miguel Ángel ef38321d5d fix(cli): restore tts --text-file compatibility (#2117) 2026-07-09 21:45:35 -04:00
Miguel Ángel 7bd8c0942e fix(cli): keep slow browser installs from losing their lock [P0] (#2116)
* fix(cli): keep slow browser installs from losing their lock

* refactor(cli): simplify browser install lock policy

* fix(cli): keep browser lock heartbeat failures non-fatal
2026-07-09 21:30:30 -04:00
Miguel Angel Simon Sierra 3aa1cf0d83 chore: release v0.7.47 2026-07-09 20:34:59 -04:00
Miguel ÁngelandClaude Opus 4.8 16eb11367a feat(media-use): usage visibility — shared telemetry identity, miss log, resolve --stats (#2113)
* feat(media-use): usage visibility — shared telemetry identity, miss log, resolve --stats

- U6: join the CLI/studio telemetry identity — read the shared install id from
  ~/.hyperframes/config.json (seed if absent) instead of a media-use-only
  ~/.media/anon-id, and $identify to the HeyGen account (email/username) once
  per run on sign-in. One PostHog person across surfaces; pseudonymous before
  sign-in, account-linked after. Event properties stay coarse (no intent/paths).
- U1: one-time first-run disclosure to stderr + Privacy section in SKILL.md;
  honors DO_NOT_TRACK / HYPERFRAMES_NO_TELEMETRY.
- U2: persist resolve misses to ~/.media/misses.jsonl (local → intent kept;
  the media_use_resolve_miss telemetry event stays intent-free).
- U3: `resolve --stats` (+ --days) — local usage report over .media/ + ~/.media
  (volume by type, source/provider/via split, hit-rate, top missed intents,
  global-cache size/reuse); human + --json.
- U4: reproducible PostHog dashboard definition (references/telemetry-dashboard.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

* fix(media-use): address #2113 review — shared notice state, legacy id migration, stats robustness

- Notice-shown state now lives in the shared ~/.hyperframes/config.json
  (config.telemetryNoticeShown, the CLI's own field) instead of a media-use-only
  ~/.media marker — so shared-identity users see the first-run notice once per
  person, not once per tool.
- Migrate a pre-existing ~/.media/anon-id into the shared config on upgrade, so
  media-use-only users keep their PostHog persona instead of resetting.
- buildStats: --days only windows on a positive finite value (negative/NaN → all
  time, not an empty report); dropped the top-level catch that masked a real
  error as an all-zero "no usage" report (sub-reads are individually guarded).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 18:33:55 -04:00
Miguel ÁngelandClaude Opus 4.8 cdb8d736f1 feat(media-use): fast heygen CLI onboarding — actionable diagnostics, --doctor, free-usage framing (#2065)
* feat(media-use): fast heygen CLI onboarding — actionable diagnostics, --doctor, free-usage framing

media-use resolves bgm/sfx/image/icon (catalog), voice (TTS), and avatar video
through the heygen CLI — the free-usage path. Agents hit a dead end when it's
missing/unauthed. This guides them to install it fast, at the point of need.

- Centralized actionable diagnostics (lib/heygen-cli.mjs): every heygen-backed
  resolve, on failure, prints the exact fix on stderr — not-installed (curl
  install one-liner), not-authenticated (heygen auth login), outdated (heygen
  update). Routed through heygen-search + voice-provider. stdout stays clean JSON.
- resolve --doctor preflight (human + --json): checks heygen present/version/
  auth, ffmpeg, ffprobe, node, a fix per gap. Exit 0 unless ffmpeg missing.
- SKILL reframe: install-first callout; heygen as the free-usage gateway for
  bgm/image/voice/avatar-video; removed the false "degrades gracefully" claim.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

* fix(media-use): address #2065 review — classifier blocker, doctor contract, telemetry

- Blocker: classifyHeygenError no longer treats a bare "not found" as CLI-missing
  (a stale voiceId → "voice not found" was sending users to reinstall a working
  CLI); keep only ENOENT + "command not found". Regression test added.
- 401 now matches \b401\b, not any "401" substring (request IDs no longer misread).
- --doctor: top-level ok requires ffmpeg AND ffprobe (matches SKILL.md); emits
  media_use_doctor_run telemetry; auth status queried with --json + JSON-only
  parse; auth timeout softened (network issue, not a false "unauthenticated");
  node version gated on >= 18; version-without-semver labeled, not silently green.
- Nits: install cmd uses && ; dropped the runResolveStatus alias.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

* fix(media-use): require OAuth-capable heygen CLI (v0.3.0), fix auth-status probe

E2E against the live free-usage backend surfaced three issues:
- HEYGEN_MIN_VERSION was 0.1.6, but that CLI can't use OAuth ("heygen-cli can't
  use OAuth yet") — free usage needs >= v0.3.0. Bumped the floor; --doctor now
  also nudges `heygen update` when a newer stable exists (always-latest).
- Onboarding pointed at `heygen auth login --key` (API credits / billing); the
  free path is `--oauth` (subscription/free credits). Fixed install + auth
  guidance and SKILL.md accordingly.
- `heygen auth status --json` is an unknown flag on v0.3.0 (JSON is the default
  output) — the added --json broke auth detection. Dropped it; verified
  --doctor reports authenticated on a real free (OAuth) account.

Tests assert against the exported message constants instead of brittle literals.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

* fix(media-use): address #2065 review nits — one root cause on old CLI, floor policy

- --doctor skips the auth check when the version check fails (below v0.3.0): an
  old CLI's auth probe fails for the same root cause, so users no longer see two
  errors ("outdated" + "not authenticated") — one root cause, one fix.
- Comment links the auth-status probe's JSON-default assumption to
  HEYGEN_MIN_VERSION >= 0.3.0 so the floor isn't silently lowered later.
- SKILL.md states the uniform v0.3.0 requirement (nudged even for API-key use).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

* fix(media-use): doctor prints one heygen row per fact

The 'heygen on PATH' and 'heygen version' checks both rendered their
detail as `heygen v0.3.0`, so --doctor printed two byte-identical green
lines. Make the PATH row report presence ("heygen found on PATH") and let
the version row own the version string — one row per fact, no duplicate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 18:30:53 -04:00
Miguel ÁngelandClaude Opus 4.8 3b93f516b4 feat(media-use): use CLI free HeyGen usage (#2027)
* feat(media-use): use CLI free HeyGen usage

* fix(media-use): address #2027 R1 nits — gate cli-source header to OAuth, export origin constant

- X-HeyGen-Source is now sent only on OAuth (Bearer) requests, not API-key ones —
  the backend ignores it for API-key traffic (normal billing), so it was dead
  metadata there. buildAuthHeaders + heygenAuthHeaders + tests updated.
- Export HEYGEN_CLI_ORIGIN_HEADER ("X-HeyGen-Client-Origin") for future cli:<origin>
  consumers.
- Document the deliberate paid/X4 confirm-before-call decision on heygen.tts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

* refactor(cli): drop unused origin-header export, dedup auth-client tests

Fallow flagged 5 findings on this PR:
- major: HEYGEN_CLI_ORIGIN_HEADER was exported but never emitted or
  imported — speculative dead code ("future consumers"). Remove it; a
  real consumer can add the constant when one exists.
- 4x minor duplication in client.test.ts: fold the repeated
  `.rejects.toSatisfy(auth-code)` assertion into expectAuthCode(), and the
  repeated try/catch scrubbed-message assertion into expectRejectionMessage().

No behavior change; auth/client tests still 17/17.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 18:28:26 -04:00
Miguel Ángel 1614dd3e5a fix(cli): sample real pixels behind hidden text for contrast-audit
## What

Fixes five reported false-positive/false-negative patterns in the WCAG contrast audit (`hyperframes validate --contrast`):

1. **SVG fill vs. text color** — foreground read from CSS `color` instead of SVG `fill`.
2. **Cross-component color bleed** — background estimate bleeds into a neighboring panel/layer.
3. **Backdrop-filter glass text** — background estimate misses the blur/tint and reads the raw backdrop.
4. **Partially-overlapping translucent decoration** — a decorative shape inside or partly touching the text's bbox goes undetected.
5. **Solid-fill pill/button** — investigated, did **not** reproduce; already handled correctly by the existing own-background ancestor walk. Not touched.

## Why

The audit estimated an element's background two ways:
- foreground: always `getComputedStyle(el).color` — wrong for SVG `<text>`/`<tspan>`, which is painted via `fill`, an independent CSS property.
- background: a 4px pixel ring sampled just **outside** the text's bounding box, with a fallback to an ancestor's opaque `background-color` for solid pills/buttons.

The ring is a proximity heuristic. It's wrong whenever what's immediately outside the text differs from what's actually behind it:
- text near the edge of its own panel, with a differently-colored sibling panel/layer just past the bbox — the ring samples the neighbor.
- a `backdrop-filter: blur()` glass panel sized only a couple pixels larger than the text — the ring exits the panel into the raw, unblurred, untinted backdrop.
- a translucent decoration that only partially overlaps the ring, or sits entirely **inside** the bbox — invisible to the ring regardless of size.

## How

**SVG fill (#1):** elements inside an `<svg>` (`el.ownerSVGElement`) now prefer the computed `fill` when it resolves to a solid `rgb()`/`rgba()` color, falling back to `color` for paint values that aren't a plain color (`none`, `context-fill`, gradient/pattern refs).

**Cross-comp bleed / glass blur / partial decoration (#2–#4):** replaced the ring-sampling + own-background-ancestor-walk heuristic with a two-phase capture:
1. `__contrastAuditPrepare()` walks the DOM, computes each candidate's foreground (unchanged logic from #1), and **hides that element's own text paint** (`color`/`fill` → `transparent`, layout-neutral — no reflow).
2. The caller takes **one** screenshot with the glyphs invisible (same number of screenshots as before — just moved after the hide instead of before it).
3. `__contrastAuditFinish(imgBase64, time, candidates)` restores the original paint immediately, then samples the **real composited pixels directly inside each element's own bbox** — no proximity heuristic needed, since these are the exact pixels that were behind the glyphs.

This is a real architectural change to `contrast-audit.browser.js`'s calling contract (single `__contrastAudit` → `__contrastAuditPrepare`/`__contrastAuditFinish`), with `validate.ts`'s `runContrastAudit` updated to match, including a try/finally restore-safety-net so a mid-loop screenshot/decode failure can't leave a later sample auditing a page with stale hidden text.

Mirrored the identical change in `skills/hyperframes-creative/scripts/contrast-report.mjs`, which duplicates the same DOM-walk/sampling logic (not just the WCAG math). There, the **visible** frame for the human-facing overlay image still comes from the producer's normal `captureFrameToBuffer` path (unchanged); only the **background-sampling** capture is a plain `session.page.screenshot()` taken after hiding text — deliberately bypassing `captureFrameToBuffer`, whose static-frame dedup cache knows nothing about the DOM mutation and would hand back a stale pre-mutation buffer.

**Solid-fill pill (#5):** reproduced a rounded pill/button with a busy page background outside it. The existing own-background ancestor walk already resolves the pill's declared `background-color` correctly regardless of the rounded corners — confirmed via repro, both before and after this change report the identical (correct) result. No fix needed; left untouched, and this case is covered by the new architecture too (would give the same right answer even without the ancestor-walk fallback).

Added `packages/cli/src/commands/contrast-sample.ts` (mirroring the existing `contrast-bg.ts`/`contrast-fg.ts` pattern) hosting the pure sample-rect/grid-point computation, unit tested — the browser-injected scripts can't import it directly, so it's kept in sync by hand, same convention as the rest of this file.

## Test plan

- [x] Unit tests: `contrast-fg.test.ts` (SVG fill resolution), `contrast-sample.test.ts` (sample-rect clamping/degenerate cases), plus the full `packages/cli` suite (1424 tests) passes, including an updated `layout-audit.browser.test.ts` case that called the old single-function `__contrastAudit` API directly.
- [x] Manual verification — standalone `puppeteer-core` harness against real `chrome-headless-shell`, one minimal HTML fixture per pattern, comparing the audit's reported ratio/verdict against a hand-constructed ground truth:
  - **SVG fill**: `fill:white` / no `color` on black bg → before: `fg=rgb(0,0,0)` ratio `1:1` (false FAIL); after: `fg=rgb(255,255,255)` ratio `21:1` (correct PASS).
  - **Cross-comp bleed**: text on a black sibling highlight box 2px larger than the text, white page bg outside it → before: `bg=rgb(255,255,255)` ratio `1.23:1` (false FAIL); after: `bg=rgb(0,0,0)` ratio `17.14:1` (correct PASS).
  - **Glass blur**: black text on an 18%-white-tinted `backdrop-filter: blur(14px)` panel over a yellow/blue gradient, panel only ~2px larger than the text → before: `bg=rgb(0,64,255)` (raw gradient color, blur/tint completely missed) ratio `3.18:1` (false FAIL); after: `bg=rgb(159,160,165)` (correct blurred/tinted blend) ratio `8.05:1` (correct PASS).
  - **Partial decoration**: text 92%-covered by a translucent white badge on a dark bg → before: `bg=rgb(16,16,16)` (ring never touches the badge, which sits entirely inside the bbox) ratio `17.45:1` (false PASS); after: `bg=rgb(171,171,171)` (correctly detects the badge) ratio `2.11:1` (correct FAIL).
  - **Solid pill sanity**: unaffected — `bg=rgb(10,10,10)` ratio `19.8:1` before and after.
- [x] End-to-end: ran the actual `hyperframes validate --contrast` CLI command (via `tsx src/cli.ts`) against a real scaffolded project containing all 4 patterns simultaneously — only the genuinely-failing case (the 92%-covered decoration) is reported (`1.09:1`, need `3:1`); the cross-comp-bleed, glass-blur, and solid-pill cases are correctly silent. A second vanilla scaffold with plain white-on-dark text produces zero false positives.
- [x] `oxlint`, `oxfmt --check`, and `tsc --noEmit` all pass on the changed files.
2026-07-09 18:01:48 -04:00
Miguel Ángel dff27cb1df Merge pull request #2111 from heygen-com/feat/timeline-multiselect
feat(studio): timeline multi-select (marquee) + relative group time editing
2026-07-09 17:38:37 -04:00
Miguel Ángel a8f86e653d Merge pull request #2068 from heygen-com/worktree-fix-timeline-zindex-reorder
feat(studio): lane-model timeline — vertical drag restacks via z-index
2026-07-09 17:37:46 -04:00
Miguel Angel Simon Sierra 1265702edc fix(studio): drop stale timeline-select results to stop selection flicker
handleTimelineElementSelect tags each call with a monotonic token and ignores its result
if a newer selection started while it was resolving, so a rapid A-to-B clip click can no
longer let A's slower async lookup land after B and restore the wrong selection.
2026-07-09 17:29:50 -04:00
Miguel Angel Simon Sierra 076c656d6e fix(studio): fold GSAP timing rewrites into the recorded history entry
A timeline move/resize recorded the timing patch, then a server GSAP rewrite mutated the
same file afterward, leaving the recorded after stale so an undo hit a hash conflict. The
GSAP mutation now snapshots the touched files and records a follow-up edit under the same
coalesceKey, with a per-entry coalesceMs override large enough to survive the GSAP round
trip, so undo restores the original in one step. Applies to single-clip and group edits.
2026-07-09 17:28:37 -04:00
Miguel Angel Simon Sierra 9cf575c6f9 fix(studio): make the player store the single source of truth for selection
setSelectedElementId now always collapses to one element (genuine user intent); a new
setSelectionAnchor moves the anchor within a multi-selection without collapsing it, used
only by the DOM-to-store sync echoes so a group survives a gesture.

applyDomSelection mirrors the whole DOM group into the store via setSelection instead of
writing only the anchor, so the store stays authoritative and a preview click collapses
while a preserved-group echo keeps every member.
2026-07-09 16:54:35 -04:00
Miguel Angel Simon Sierra 6673c32868 fix(studio): keep timeline selection authoritative in the preview sync
The store-to-preview sync no longer applies a partial selection: if a resolvable member's
DOM node is not ready yet it bails and retries on the next effect run, so the write-back can
never shrink the store's selection by dropping an unresolved member.

Marquee row hit-testing reuses shouldShowTimelineLayerGroupHeader instead of re-deriving
the group-header placement rule, keeping one owner for that predicate.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 0fe38e8cc8 refactor(studio): single-source timeline selection id-resolution
The DOM-selection to timeline sync routes through the canonical resolveTimelineIdForSelection
(source-file, ancestor, active-comp fallback) instead of a narrow domId/id match that
mismatched sub-composition clips.

The preview-sync equality check compares selection as sets both ways and includes the
anchor, so duplicate resolutions no longer mask an unsynced member.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 04ddd411ec fix(studio): harden group timeline edits (capabilities, rollback, snapping, marquee)
Group move/resize rejects the gesture when any selected member forbids the op (e.g. a
locked clip), so a group never edits a clip that individually cannot move, and a
persist failure now propagates so the optimistic preview rolls back.

Snapping excludes every moving member, not just the grabbed clip. The marquee hit-test
uses the real pixels-per-second (was floored at 1, wrong below 1x zoom), and a
sub-threshold marquee click scrubs the playhead like a plain lane click.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 3c6c1d3f27 refactor(studio): single-source timeline id-resolution and resize-clamp math
Extract resolveTimelineIdForSelection so DOM-to-timeline id mapping lives in one place
with a single sourceFile / activeCompPath / index.html fallback, fixing a sub-composition
selection that previously diverged between callers.

Extract shared start-trim delta helpers used by both single-clip and group resize, and
remove the never-called refreshDomEditGroupSelectionsFromPreview.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 95ded6c026 fix(studio): draw the timeline marquee in the theme accent color
The marquee and range overlays used a hardcoded blue; they now use the timeline
theme accent for the border with a translucent accent fill.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra fa3848a33d fix(studio): keep the timeline multi-selection through a group edit
setSelectedElementId no longer resets the selection set when re-selecting an element
that is already a member: DOM-to-selection sync echoes fire on every pointer move during
a group drag and were collapsing the set to the grabbed clip.

Also drops the duplicate clearSelectedElementIds action in favor of clearSelection,
which the marquee now uses to clear on an empty drag.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 36413da7f6 feat(studio): resize selected timeline clips together
Apply handle deltas through a group resize session that snapshots selected members.

Clamp one shared delta against zero start and min duration before preview and commit.

Playback-start changes are calculated per member with the existing trim formula.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 5d27af30b2 feat(studio): move selected timeline clips together
Fan selected body drags through a group move session that snapshots all selected members.

The grabbed clip snap result is applied first, then one shared delta is clamped.

Live preview patches every moved member and release persists once through batch timing.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 45d09047b7 feat(studio): add timeline marquee selection 2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 1cf601202d feat(studio): batch timeline timing commits
Persist group timing edits through one coalesced write per source file.

Keep batch timing queued behind any z-index commit for the same gesture.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 1d858f004d feat(studio): highlight timeline selection sets
Render selected styling from selectedElementIds in the timeline.

Sync the set into preview group selection boxes without collapsing the anchor.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra cca31feffe feat(studio): activate selected element set state
Use selectedElementIds as the live selection set with selectedElementId as anchor.

Keep single-click selection as a one-element set and clear both fields together.
2026-07-09 16:54:34 -04:00