Per James and Miguel's review feedback:
James: "you can only reference the skill or recreate things"
Miguel: "I'd just reference the skill without trying to copy
everything"
James: "we can't vendor their artifacts in our own repo"
The 48 vendored text-effects JSON files were direct copies from
pixel-point/animate-text (verified: typewriter.json matches the
upstream byte-for-byte at duration_ms: 240, stagger_ms: 46,
easing: steps(1, end)). That repo has no LICENSE file, so the
files default to "all rights reserved" — Apache 2.0 redistribution
in our repo is a compliance violation.
The earlier "rewrite from scratch" attempt produced JSON that
didn't render correctly (7 of 24 effects broke when I built a demo
HTML to validate them). Rather than keep iterating on a rewrite
that doesn't match the upstream's calibration, this commit drops
the vendored files entirely and updates skill prose to REFERENCE
the upstream skill instead.
### Changes
- Delete `skills/hyperframes/assets/text-effects/` (48 JSON files
+ the dual-directory structure, 8451 lines).
- Rewrite `skills/hyperframes/references/text-effects.md` as a
reference page that:
- Names pixel-point/animate-text as the source of truth
- Explains why we don't ship the catalog (licensing gap)
- Tells sub-agents to load `/animate-text` via Claude Code skill
invocation or `npx skills add pixel-point/animate-text`
- Lists the 24 effect IDs by category as vocabulary (so agents
can name effects in STORYBOARD.md before loading the upstream)
- Documents the fallback path: implement from name + GSAP
knowledge if the upstream skill isn't available
- Update 5 cross-references to reframe the catalog as upstream-
referenced instead of repo-bundled:
- skills/hyperframes/references/techniques.md (TOC pointer)
- skills/hyperframes/references/beat-direction.md (text-anim
guidance bullet)
- skills/website-to-hyperframes/references/capabilities.md
(registry-overview entry)
- skills/website-to-hyperframes/references/step-3-storyboard.md
(storyboard template + Text Animations section format)
- skills/website-to-hyperframes/references/beat-builder-guide.md
(references table row)
### What sub-agents see
Before: read `text-effects.md` → see 24 named effects → read each
spec from in-repo `assets/text-effects/effects/<id>.json`.
After: read `text-effects.md` → see 24 named IDs and a load
instruction → invoke `/animate-text` (or `npx skills add
pixel-point/animate-text`) → read each spec from
`.agents/skills/animate-text/assets/effects/<id>.json` (the
upstream's own files, not vendored copies).
End-user UX cost: one extra `npx skills add` for projects that
want the deterministic catalog. Or accept the fallback where
sub-agents implement from effect name + GSAP knowledge — works
fine for simple effects, less ideal for the 3 layout-aware ones
(kinetic-center-build, short-slide-right, short-slide-down).
Net diff on #991: -8488 lines.
Two follow-ups caught by a post-restructure audit pass:
- skills/hyperframes/references/transitions.md:46 had a parenthetical
"(derived from visual-vocabulary.md)" pointing at a file deleted
earlier in this stack. Drop the parenthetical; the surrounding
sentence reads cleanly without it.
- skills/hyperframes/SKILL.md:476 still said "20 visual techniques"
and listed 7 entries that the techniques.md trim removed (frosted
glass, impact lines, device mockups, aurora gradients, floating
particles, terminal UI, moodboard layouts). Updated to the actual
13 primitive techniques + a pointer to registry/blocks/ for the
pre-built UI templates that used to be conflated with techniques.
Removed 7 entries that are not techniques. They're either UI style
treatments, hand-rolled CSS templates, or named effects — different
kinds of artifacts that don't belong under the same "primitive
animation techniques" frame:
- 12. Frosted Glass Panels → style treatment
- 15. Impact Line on Text Drop → named effect
- 16. Device Mockups (Laptop + Phone) → hand-rolled CSS template
- 17. Aurora Gradient Backgrounds → style treatment
- 18. Floating Particles → style treatment
- 19. Terminal UI with Typing → hand-rolled CSS template
- 20. Moodboard / Editorial Layout → hand-rolled layout
The 13 entries that remain (SVG drawing, Canvas 2D, CSS 3D, Per-Word
Kinetic Type, Lottie, Video Compositing, Char Typing, Variable Font,
MotionPath, Velocity-Matched Transitions, Audio-Reactive, Clip-Path
Reveal, WebGL Shader Art) are real primitives — animation building
blocks an agent composes into beats, not finished recipes to lift
verbatim.
Updated the header to say 13 and point at `registry/blocks/` for
pre-built UI templates instead of pretending they're techniques. ToC
table and section numbering both updated. Net: -361 / +6 lines.
Per review feedback, these 5 files should not change in this stack:
- visual-styles.md — keep main's existing version
- house-style.md — keep main's light/dark prescription
- references/typography.md — keep main's tone + Banned/Guardrails framing
- references/video-composition.md — keep main's density guidance
- CLAUDE.md — drop the local-CLI Capture/Snapshot section added in
this branch; the local-CLI dev-instruction block for adding CLI
commands stays (was already on main, unrelated to skill prose).
Net: removes ~545 lines of churn from PR #991's diff.
Three concrete bugs found while auditing PR #991:
1. html-in-canvas-patterns.md (#1 in catalog, 3D Rotation with Bloom):
The code example used `new THREE.EffectComposer(renderer)` UMD-style
namespace access while the ESM imports right below pull them in as
bare named imports. Three.js r150+ removed the UMD `examples/js/`
globals, so as written the example throws `TypeError:
THREE.EffectComposer is not a constructor`. Switched to the bare
names matching the imports. THREE.Vector2 stays as-is — Vector2 is
on the THREE namespace.
2. techniques.md (#5, Lottie Animation): The CDN path
`@lottiefiles/dotlottie-web/dist/dotlottie-player.js` returns 404.
`@lottiefiles/dotlottie-web` is the JavaScript SDK, not a web
component — its `main` is `dist/index.cjs`. The web-component
package is `@lottiefiles/dotlottie-wc` and the custom element is
`<dotlottie-wc>`, not `<dotlottie-player>`. Updated both.
3. techniques.md (5 occurrences across Lottie / lottie-web /
Video / @font-face examples): asset paths used the `../capture/`
pattern that PR #989's `invalid_capture_path` lint rule emits an
error for. Replaced all with root-relative `capture/...`. PRs #989
and #991 are no longer self-contradictory.
Rewrites the standalone `hyperframes` skill (the main authoring
skill used by every hyperframes user, not just the
website-to-hyperframes pipeline) to remove prescriptive lookup
tables that drove monoculture output, restore tone, and bundle
24 named text animation effects directly into the skill so
agents don't need a separate install.
This is a +9951/-567 change touching 61 files in `skills/hyperframes/`.
It deserves its own review separate from the capture pipeline and
the website-to-hyperframes pipeline because it affects every
hyperframes user — not just the website-to-video flow.
**Prescriptive tables removed / restructured**
External rater feedback across two rounds identified six lookup
tables agents were pasting wholesale as recipes:
- `visual-styles.md` YAML blocks — completely replaced. Old version
had 8 styles with full YAML token blocks (colors / typography /
motion / transition names). Agents copy-pasted. New version
renames to actual design traditions (Swiss / Late-Modernist
Editorial / Punk / Maximalist / Computational / Humanist /
Vernacular / Cinematic) and replaces YAML with prose: "what it
teaches / where it resonates / pitfalls when borrowing." No
lookup table.
- `motion-principles.md` — complete rewrite. Old version opened
every section with "You know these rules but violate them. Stop."
/ "You will try to use 14px. Don't." New version: "Common defaults
that produce monoculture" framing. All load-bearing GSAP rules
preserved verbatim (those are correct and critical).
- `beat-direction.md` rhythm table — removed. Replaced with
questions that derive rhythm from brand + storyboard. Verb table
regrouped by physical character (Impact / Directional / Reveals /
Organic / Mechanical) without energy labels.
- `transitions.md` Energy → Transition table + Mood → Type table —
removed named transitions, replaced with motion-quality
descriptions (Soft/organic, Directional/purposeful,
Percussive/instant). Mixing documented: CSS crossfade + shader
in the same HyperShader composition (verified working).
- `dynamic-techniques.md` energy table — restructured with
explanatory principles (highlight amplitude, exit style, cycle
variation) before showing the table as calibration reference.
- `techniques.md` "When to Use What" table — deleted. Replaced
with "choose techniques based on beat concept, not video genre."
- `typography.md` — "Guardrails / You know these rules but violate
them" → "Defaults to watch for." Banned fonts gain a caveat:
if the brand actually uses one of these fonts, use it.
- `video-composition.md` — fixed density contradiction
("8–10 visual elements" removed; sparse beats are intentional).
**Text-effects bundle (new)**
24 named text-animation effects shipped as paired specs:
- `assets/text-effects/effects/<id>.json` — GSAP-specific recipe
agents can paste verbatim
- `assets/text-effects/specs/<id>.json` — portable motion contract
(engine-agnostic, so the same effect can be re-implemented in any
animation library)
Catalog at `references/text-effects.md`. Storyboards reference effects
by name (typewriter, kinetic-center-build, shimmer-sweep, …) instead
of saying "fades in," which produced inconsistent typography across
beats.
Effects organized by target:
- Per-character (7): soft-blur-in, per-character-rise, typewriter,
bottom-up-letters, top-down-letters, stagger-from-{center,edges}
- Per-word (8): per-word-crossfade, spring-scale-in, shared-axis-y,
blur-out-up, kinetic-center-build, short-slide-{right,down},
depth-parallax-words
- Per-line (2): mask-reveal-up, line-by-line-slide
- Whole element (7): micro-scale-fade, shimmer-sweep, fade-through,
shared-axis-{x,z}, scale-down-fade, focus-blur-resolve
Sources adapted from `pixel-point/animate-text`; copied into the
repo so users don't need a separate install.
**Misc cleanups**
- `house-style.md` — light/dark prescription removed; defer to brand.
- `prompt-expansion.md` — `design.md` → `DESIGN.md` casing fixed.
- `html-in-canvas-patterns.md` — Three.js 0.147.0 (legacy
`examples/js/`) → 0.181.2 (`examples/jsm/` ESM imports);
`Math.random()` in the shatter example → mulberry32 seeded PRNG
so output is deterministic.
**.gitignore + CLAUDE.md**
- `.gitignore` catches per-brand video project directories agents
leave at the repo root (`huly-*/`, `raycast-*/`, `*-demo-*/`,
`test-runs/`, `test-outputs/`) plus the `videos/` folder
conventions.
- `CLAUDE.md` documents the local CLI for `capture` + `snapshot`
(since the published `npx hyperframes` doesn't yet include the
capture pipeline improvements from this stack) and the local
shader-transitions build copy convention.
Five fixes from Ular's first-pass workflow run:
1. step-1-design.md Fonts section — sub-agents pointed @font-face for
"ES Build Neutral" at the Inter .woff2 files because DESIGN.md
only named families, never emitted exact src: paths. Now the
Fonts section example shows per-family + per-weight file paths
AND a copy-verbatim @font-face block sub-agents can paste, so
there's no inference step. Adds an explicit narrative of the
real failure mode and how to avoid it.
2. beat-builder-guide.md FONTS rule — was "brand fonts with
capture/assets/fonts/ path need @font-face in <style>." Now:
"copy the @font-face block VERBATIM from DESIGN.md. Do NOT guess
which .woff2 file belongs to which family — capture filenames
are content-hashed and there is no visible mapping. If DESIGN.md
doesn't include exact src: paths per family, STOP and ask the
main agent; never pair an arbitrary .woff2 with a family name
from memory."
3. step-1-design.md Colors section — Sub-agents reproduced brand
colors faithfully and hit WCAG AA failures on dark surfaces
(#68686A on #18191B = 3.16:1). Now the Colors section example
computes per-pairing contrast ratios with ✅/⚠/❌ markers,
documents the dark-surface substitute color when the brand's own
palette fails, and points at the /hyperframes-contrast skill for
ratio computation. Sub-agents pick text colors by surface
context, not by "this is the brand's secondary text color."
4. capabilities.md flash-through-white entry — the "ideal as
invisible bridge at duration: 0.01" framing caused agents to
scatter white flashes through every composition as transition
bridges. The fix was documented in the branch's HANDOFF but
never landed. Now: "Fade through white midpoint — a visible
white flash between scenes. Use only when the brand specifically
calls for a white-flash beat boundary; this is NOT a neutral
'default' transition."
5. step-6-validate.md Warnings list — adds a paragraph on WCAG
contrast false positives. The validator samples at fixed
timestamps; elements at opacity:0 / mid-fade get measured as if
fully visible, producing spurious failures. Tells the agent to
verify visually before changing colors to clear a WCAG warning
— bumping a color to fix a sampling artifact changes brand
identity for no real benefit.
Second-batch audit cleanup after Ular's "logo isn't a requirement,
just a nice default" correction. Three related places still framed
captured-asset-primary beats as rare exceptions and the brand-floor
rules as hard MUSTs — both overstatements that contradict the rest
of the dial-back. Plus a TOC-only callout on capabilities.md.
- step-3:300 "for the RARE beat where a captured asset is the
primary visual ... defaulted to the slideshow pattern this
workflow exists to break" — rewritten. Captured-asset-primary
beats are a normal valid choice. The narrow no-go is just pasting
product-UI screenshots full-bleed.
- step-3:351 "Each one has a composed visual that carries it" —
rewritten to "Each one has a primary visual that carries it
(composed UI, captured asset, kinetic typography, WebGL, etc.)".
- step-3:353 "assets decorate concept-defined beats; they do not
seed them" — kept "do not seed" (correct: don't write a beat
because of a cool asset); dropped the "decorate" framing
(overgeneralized — assets can be primary too).
- step-3 brand-inflection floor section: relabeled from "REQUIRED
minimums" to "Brand defaults (nice-to-haves for most brand
videos)". "MUST appear" softened to "for most brand videos,
the logo lands in the opener and the closer" with explicit
"skippable when the storyboard's concept calls for it" language.
- step-3:379 "The bar:" bullet: "brand-floor minimums ... the
minimum, not the ceiling" → "brand-defaults section covers most
brand videos but isn't a hard requirement."
- step-5:413 "Brand-floor check" section in the per-beat read
protocol: relabeled "Brand-defaults check", reframed each item
as a default not a fail-condition; agent checks against the
storyboard's intent rather than enforcing a hard rule.
- capabilities.md top: added a "Scan the TOC; do NOT read this file
linearly" callout — it's a 700+ line inventory; agents should
jump to the section a beat needs, not read top-to-bottom.
Three follow-ups caught by a post-restructure audit pass. All three
were places where the earlier "compose primary, asset is accent"
framing survived after the step-3 and step-5 paragraphs already got
the primitive-toolkit rewrite. Cleans up the contradiction so the
skill speaks with one voice: captured assets can be primary content;
the narrow no-go is just pasting product-UI screenshots.
- step-2-brief.md:80 — the "flip it" example said agents should
reframe "the hero illustration centers the opener" into "kinetic
typography ... hero illustration as ambient depth." That reverses
the dial-back: captured illustrations CAN center an opener. The
flip-it rule now applies narrowly to product-UI screenshots; for
captured logos/illustrations/hero art, no flip is needed.
- step-2-brief.md:149 — option-template guidance said "primary
content is 'the screenshot of X'" was forbidden. Narrowed to
"primary content is a pasted product-UI screenshot." Other
captured assets (SVG logos, illustrations, hero art) are valid
primaries when the concept calls for them.
- step-3-storyboard.md:314 — Common-accent-uses bullet implied
accents are always layered on "composed UI." Reframed: list
accent uses for when the primary is something else; when the
captured asset IS the primary (logo opener, hero parallax),
document it under Composition, not Accents.
Cleans up two related overcorrections that crept across the skill
prose: (a) "compose UIs from divs/SVG/CSS" repeated 6+ times in
step-1, anchoring agents to website-shaped beats; (b) "every beat's
primary visual stays composed from divs / SVG / CSS / GSAP" and
"captured assets are accents — they decorate, they don't carry"
overstatements in step-3 and step-5 that contradicted the dial-back
done earlier in this stack.
The real framing: a beat composes from whatever primitives the scene
needs — HTML/CSS, SVG, captured assets, WebGL, Canvas, Three.js,
kinetic typography, Lottie — alone or in combination. They're inputs
to one output (the video frame). No rule maps intent → primitive.
The narrow no-go is one rule: never paste a product-UI screenshot as
load-bearing content (the slideshow pattern).
step-1-design.md (8 edits):
- L5 intro: drop "composed from divs/SVG/CSS at build time" detail.
- L7 length: drop "compose UIs from scratch (divs/SVG/CSS)" framing;
merge L290's "over-investing in prose" caveat in.
- L97: "composing UIs from divs in Step 5" → "building beats".
- L161: "compose the X UI" → "a beat featuring the X".
- L290: duplicate length bullet — deleted.
- L293: "sub-agents compose UIs at build time from divs/SVG/CSS..."
→ "No separate Components section — Quick Reference is where
components live."
step-3-storyboard.md (3 edits):
- L3 (intro): "alongside composed UIs" → "alongside composed beats".
- L276 ("Compose the load-bearing visuals yourself") paragraph
replaced with the primitive-toolkit framing — toolkit is open, the
only no-go is product-UI screenshots as load-bearing content.
- L381–383 ("The bar:") three bullets collapsed to one bullet:
primary visuals use whatever combination the scene needs; accents
are optional; brand-floor minimums are the minimum.
step-5-build.md (2 edits):
- L104 stacked-beats intro: "composed from divs, SVG, canvas, and
CSS. Never a full-bleed screenshot." → "composes from whatever
primitives the storyboard called for ... Narrow no-go: never a
full-bleed product-UI screenshot as load-bearing content."
- L147: "Build the UI element from divs and CSS" → "Build the
element from divs and CSS" — drops the UI bias since this rule
applies only when the asset IS a product-UI screenshot.
Net result: "compose from divs/SVG/CSS" mentions drop from 10+ to 0
as a generalized framing; the term survives only in concrete
examples (e.g. "cards-as-divs" when the beat is specifically a
kanban demo) where divs/CSS IS the right answer.
Step 0 had bloated to 91 lines that did the work of Steps 1–3:
viewing contact sheets cell-by-cell, reading 8 data files, listing
promising assets, inferring product purpose / audience / value prop
/ brand voice. That meant the agent did all the heavy lifting
upfront, produced summaries that went stale before they were used,
and the actual "run the capture" instruction was buried.
Step 0 now owns only what Step 0 is: run the capture command,
sanity-check it succeeded, hand off. 91 → 55 lines.
Moved (composed into destination files, verified each was the right
home before adding):
- Read tokens.json + design-styles.json → step-1-design.md replaces
the passive "you read these in Step 0" line with an active
"Read these now — primary data source for Sections 3–6."
- Contact-sheet "every cell, name 5 assets per page" anti-glance
prose → step-3-storyboard.md asset-discovery bullet (which already
covered contact-sheet viewing generally, now strengthened with
the anti-glance rule).
- Strategic site summary (product / audience / voice / value prop)
→ step-2-brief.md absorbed this; the brief itself IS the summary.
Replaced "After presenting the site summary (from Step 0)" with
step-2 grounding itself by reading DESIGN.md + asset-descriptions
+ visible-text directly.
Step 0's new structure:
- Run the capture (CLI command + project-dir convention) — unchanged
- Confirm it succeeded (1-line summary, error-out on bad capture)
- Reference table mapping each capture/ file to the step that
first reads it (explicit "DO NOT read these here")
- Gate: capture exits 0 + counts non-zero
SKILL.md grew to 192 lines from a 124-line baseline. Most of the
bloat was content duplicated in the step reference files it points
to. Removed 6 sections that duplicated step content, composed 2
small additions into the step files where they actually belonged.
Removed from SKILL.md (already covered elsewhere):
- "Take your time" / "Quality matters more than speed" paragraph
— operational philosophy already implicit in step-6-validate's
cell-by-cell review prose.
- "Creative Tension Principle" section — step-3-storyboard.md:21
already has the exact "What makes this video different from a
generic [video type] for any [industry] brand?" single-sentence
test. Duplicate removed; storyboard is the right home.
- "Step -1: What we're actually making" (30 lines: anti-patterns,
video grammar, shot framing, camera moves) — duplicates step-3-
storyboard.md:197+ (shot types), :229–232 (anti-patterns), and
beat-builder-guide.md:126+ (shot framing).
- "Sub-agent mode" + "No sub-agents" preamble — step-5-build.md:286
–292 already handles both parallel and serial runtimes.
- "Image-viewing capability" warning — operationally implicit in
step-0 ("View the contact sheets") and step-6 ("View snapshots/
contact-sheet.jpg cell-by-cell").
- "User Interaction Points" table — redundant with the inline 💬
markers on Steps 3 and 4.
Composed into step files (content that wasn't there yet):
- step-1-design.md "Target length" paragraph: added the fast-pacing
/ billboard-per-beat exception (50-line DESIGN.md is enough when
beats are single hero elements on full-bleed backgrounds, not
full UIs).
- step-2-brief.md "Surprise me" section: added the global-propagation
rule — when the user signals autonomous mode at Step 2, every 💬
gate downstream (Step 3 storyboard approval, Step 4 TTS choice) is
also skipped.
Step 5 SKILL.md gate paragraph trimmed from a 6-clause description
of the per-beat read to one line that points at step-5-build.md
for the full checklist.
Updated the techniques.md reference counts from "20" to "13" in
SKILL.md, beat-builder-guide.md, and step-3-storyboard.md to match
the techniques.md trim in the upstream branch.
Net: SKILL.md 192 → 131 lines.
- Delete `references/visual-vocabulary.md` and scrub the four call
sites that referenced it. The 6-axis lookup framing it introduced
contradicted the rest of the skill's "design from the brand, not
from a table" stance.
- Replace all `npx tsx packages/cli/src/cli.ts <cmd>` invocations
with `npx hyperframes <cmd>` in step-0-capture.md, step-5-build.md,
step-6-validate.md, and beat-builder-guide.md. The capture- and
snapshot-pipeline improvements that previously required the local
CLI now ship in the published CLI via the stack's PRs #987 and
#988, so once the stack lands the published CLI is the right
invocation for the skill prose.
- Remove the now-contradictory "ALWAYS use the local CLI — never
npx hyperframes" warnings in step-0-capture.md and step-6-validate.md.
Rewrite of the website-to-hyperframes skill that came out of 11
evaluation rounds. The honest read of those evals: prose-only
guidance had hit its ceiling — sub-agents kept reporting "0 errors,
looks good" without doing the work, producing slideshow-quality
videos with mismatched brand colors, missing logos, and beats that
didn't serve the storyboard. This restructure addresses the
failure modes that real videos showed, not theoretical ones.
**Step structure (replaces 7-step layout with concept-first 6-step)**
Old: capture → design → script → storyboard → vo → build → validate
New: capture → design → brief → storyboard → vo → build → validate
The brief step (Step 2) is new: a conversation-shaped step that
aligns message + audience + arc before any beat-writing happens.
Concept-first throughout — message → arc → beats that serve the arc
→ which assets and techniques bring each beat to life.
**Step 0 (capture)**
- "View the contact sheets — carefully, every cell, not a glance"
closes the failure mode where agents reported "viewed the contact
sheet" after one scroll and later wrote beats referencing assets
that didn't exist or missed the brand logo.
- Names the right artifacts to read in order (tokens.json →
design-styles.json → asset-descriptions.md → fonts-manifest.json),
with read-on-demand guidance for the rest.
**Step 1 (design)**
- DESIGN.md authoring guide. Restored component CSS sections
(Component Stylings, Spacing & Layout, Depth & Elevation) that
earlier batches over-collapsed.
**Step 2 (brief)**
- Strategy/messaging step. Clear instruction for "Surprise me" /
minimal direction: state the minimum context (where the video
runs, who it's for) and proceed bold.
**Step 3 (storyboard + script)**
- Concept gate at the top — answer "what makes this video distinct"
before writing beat 1.
- Brand-floor MUST rules (logo in opener + closer; signature visual
somewhere in the video).
- Captured assets (SVG logos, illustrations, hero art, gradients)
are first-class beat content alongside composed UIs — many of
them carry beats outright. The constraint is only that you start
from the message, not the asset inventory.
**Step 4 (vo)**
- TTS ranking: HeyGen first (auto word timestamps), ElevenLabs
second, Kokoro free. Audio timing reconciliation gate: if actual
audio duration ≠ storyboard planned ±15%, rescale beats or trim
script before Step 5.
**Step 5 (build) + beat-builder-guide.md**
- Sub-agent template now pastes brand values inline rather than
telling the sub-agent to re-read DESIGN.md. Targeted file reads
with specific sections + line ranges.
- "Patterns that ARE shots" affirmative list (captured logo
draw-on, hero illustration push-in, captured screenshot with
parallax layers, kinetic typography over captured asset).
- Webpage-mimicry patterns (full CSS browser chrome, parked-camera
composition, ±2px breathing motion) marked ⚠ rather than ❌ —
fine when the storyboard genuinely calls for them as the subject.
- Required cinematography per beat: shot type, camera move, depth
strategy, purpose.
**Step 6 (validate) — per-beat read protocol**
This replaces the previous "spawn verify-beats CLI" gate. A grep
of composition HTML can catch structural lies (missing hex codes,
wrong asset paths) but it can't catch boring beats, off-screen
logos, GSAP timelines that only cover the first 2 seconds, or
camera moves that don't match the storyboard. Those failures only
surface when somebody opens the file and reads it.
Per-beat verdict template names the brand hex codes used, captured
asset paths referenced, headline `font-size`, GSAP timeline
coverage, and storyboard alignment. Critic sub-agent scores a
"Captured asset utilization" dimension specifically so the eval
captures whether captured SVGs/illustrations carried beats or got
recreated as divs.
**Asset bundle**
- 20 Pixabay-licensed SFX files with `CREDITS.md` documenting
provenance. SFX assignment moved to Step 3 (creative decision)
so Step 5 implements rather than improvises.
- Capabilities reference + html-in-canvas-patterns updated:
Three.js 0.181.2 + ESM jsm imports, mulberry32 seeded PRNG for
deterministic shatter, 24-effect text-animation catalog
referenced (catalog itself lands in the hyperframes-skill PR).
- Visual vocabulary rewritten: replaces user-word lookup tables
with brand-first derivation across 6 axes; user words land as
modifiers, not replacements.
Store {href, rel, crossorigin} from source <link> elements instead of
re-deriving rel from a URL substring heuristic. Fixes preview-vs-render
parity: a stylesheet link whose href lacks ".css" or "css2?" was
emitted as preconnect in the compiled output, silently dropping the font.
Also documents that caption components ship with transparent backgrounds
intentionally — users add contrast layers in the host composition.
Move catalog references from SKILL.md (reverted) into captions.md where
they're contextually relevant. Adds a table of all 15 caption components
with style descriptions and use-case guidance, plus CLI commands for
browsing and installing.
- caption-texture-lava → caption-texture (matches registry-item.json)
- Add transitions-destruction, transitions-other to Scene transitions
- Add vpn-youtube-spot to Social media cards
- Add blue-sweater-intro-video to Product & device showcases
- Add north-korea-locked-down, nyc-paris-flight as Narrative showcases row
- All 77 registry items now verified against registry/registry.json
Surface the full registry of pre-built blocks and components directly
in the main authoring skill so agents know what's available before
building from scratch. Adds CLI commands, use-case tables grouped by
category (transitions, social, data, maps, VFX, captions, overlays),
and quick-pick suggestions for common user requests.
* feat(core): add TypeGPU/WebGPU runtime adapter
Adds a deterministic seek adapter for compositions that render with
TypeGPU or raw WebGPU. Follows the same push+poll pattern as the
Three.js adapter:
- Sets `window.__hfTypegpuTime` on every seek so render loops can
poll it instead of `performance.now()`.
- Dispatches a `"hf-seek"` CustomEvent on `window` so compositions
can imperatively re-render a single frame at the new seek position.
Compositions listen for the event and update their time uniform:
```js
window.addEventListener("hf-seek", (e) => render(e.detail.time));
```
Works with TypeGPU (docs.swmansion.com/TypeGPU) and raw WebGPU alike.
No assumptions are made about pipeline construction — multiple canvases
or renderers are supported by sharing the same event.
- 9 unit tests, all pass
- wired in init.ts adapter array
- `__hfTypegpuTime` declared in window.d.ts
* fix(core): deduplicate hf-seek dispatch across GPU adapters
Both three and typegpu adapters previously dispatched the same
"hf-seek" CustomEvent independently, causing any composition that
registered a listener to receive two events per seek tick — doubling
per-scrub GPU work even though the renders are idempotent.
Fix: extract a shared `dispatchSeekEvent` helper (seek-dispatch.ts)
that deduplicates by exact float equality within the same synchronous
call stack. Both adapters now call this helper instead of dispatching
directly.
Also adds:
- `resetSeekDispatchState()` export for test isolation
- `beforeEach` reset in three.test.ts and typegpu.test.ts
- New typegpu test: "duplicate seek to same time fires event only once"
- Docstring additions to typegpu.ts: render-mode determinism contract
(await device.queue.onSubmittedWorkDone()) and navigator.gpu feature
detection guidance for composition authors
* feat(core): video-texture render compat + TypeGPU skill
Adds the missing pieces for video-backed WebGPU effects in render mode:
- `video-texture-compat.ts`: monkey-patches `GPUQueue.copyExternalImageToTexture`
to detect the engine's injected `<img class="__render_frame__">` siblings and
transparently substitute them for `<video>` sources. Headless Chrome can't
supply decoded video frames to WebGPU, but the engine's pre-extracted frame
images work. Falls through to the original path in preview mode.
- `patchVideoTextureCompat()` wired in init.ts after adapter array creation.
- `skills/typegpu/SKILL.md`: full authoring guide for TypeGPU/WebGPU compositions
covering contract, timeline registration, video-backed effects, frosted blur
via downsample pass, WGSL patterns, and deterministic rendering.
* test(producer): add typegpu-adapter regression test
Self-contained WebGPU composition with:
- Procedural gradient background (no video dependency)
- Animated ring driven by hf-seek time uniform
- Pulsing center glow
- Two GSAP-driven captions testing adapter sync
Verifies the TypeGPU adapter's hf-seek → WebGPU render pipeline
produces deterministic frames. workers: 1 for consistency.
Note: output.mp4 baseline needs to be generated in CI — the local
Docker image can't launch Chrome (ARM/x86 mismatch on Mac).
Add mintlify docs page for contributing blocks/components to the
registry catalog. Rename skill from contribute to contribute-catalog
for clearer intent.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Narrow description to disambiguate from hyperframes-registry (install)
and hyperframes (in-project authoring) skills
- Add "adjust" comments on dimensions/duration defaults so agents don't
blindly copy 1920x1080/10s for all composition shapes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The agent skill loader rejects SKILL.md files whose frontmatter description
exceeds 1024 characters, so remotion-to-hyperframes was being skipped at
startup with a "exceeds maximum length of 1024 characters" warning.
Trimmed the description from 1240 to 896 characters by collapsing the
trigger-phrase examples and tightening prose, while preserving every
trigger / no-trigger guardrail. Moved the detailed list of trigger phrases
and the 4 negative cases into a new "## When to use" section in the body
so the guidance is not lost.
Fixes#688
New skill that guides users through the full workflow of contributing
caption styles, VFX blocks, transitions, and other components to the
HyperFrames registry.
Covers: scaffolding, proven patterns (seeded PRNG, paused timelines,
hard kills, unique ID prefixes), validation, rendering, and PR prep.
Includes copy-paste HTML templates for caption and Three.js components
with all the non-negotiable rules baked in.
Tested by an unbiased agent with zero prior HyperFrames knowledge —
built a working cap-typewriter component that passed lint and validate
on the first attempt. Feedback incorporated: per-character animation
guidance, monospace font size exceptions, positioning variants, and
PREFIX naming convention table.
Emit an inverse-alpha background plate alongside the cutout in a single
inference pass. Same source RGB, alpha = 255 − mask. Dual-encoder pipeline
runs in parallel; both outputs share the same --quality preset.
This is a hole-cut plate (subject region transparent), not an inpainted
clean plate — composite something opaque under it to fill the hole.
Docs and skill cover when each is the right tool.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The model removes background from any video with a person — we tested
with avatars because they were convenient, but anyone can bring a
talking-head clip, presenter footage, vlog, etc. Replace avatar-specific
filenames (avatar.mp4 / brandon.mp4) with neutral subject.mp4 (or
presenter.mp4 in the text-behind-subject example) and rephrase
copy that read as if avatars were the only use case.
Touches docs/guides/remove-background.mdx, hyperframes-media SKILL.md,
and hyperframes/patterns.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Skill (hyperframes-cli): three-pattern table (cutout-over-different-scene
vs over-its-own-source vs over-different-take) + the two non-obvious rules
(wrap video in non-timed div for opacity control, both videos data-start=0
for sync). Skill (hyperframes/patterns): worked text-behind-subject example.
Docs: --quality flag, compositing pitfalls section, quality preset table.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Review on PR #619 caught two places that still pointed transcribe/tts
at hyperframes-cli — directly undercutting the description-trigger
goal of the split:
- skills/hyperframes/SKILL.md description ended with "For CLI commands
(init, lint, preview, render, transcribe, tts) see the
hyperframes-cli skill." Now splits the redirect: dev-loop commands
(init, lint, inspect, preview, render) → hyperframes-cli; asset
preprocessing (tts, transcribe, remove-background) →
hyperframes-media.
- packages/cli/src/templates/_shared/CLAUDE.md is the skills table
baked into every project bootstrapped by `hyperframes init`. Its
hyperframes-cli row still listed transcribe/tts. Trimmed to the
dev-loop commands and added a hyperframes-media row beside it, so
new projects pick up the correct mapping.
Also caught by greppping for stale skill lists:
- .codex-plugin/plugin.json longDescription bundled transcribe/tts
into "use the CLI for ...". Split into "use the CLI for the dev
loop (init/preview/render), preprocess assets
(tts/transcribe/remove-background)" so the Codex plugin store
surface matches reality.
Confirmed `npx hyperframes skills` shells out to `npx skills add
heygen-com/hyperframes --all` (packages/cli/src/commands/skills.ts),
so the skill list is read dynamically from the repo and picks up
hyperframes-media without code changes.
Code review found the new hyperframes-media skill was parallel
content with skills/hyperframes/references/tts.md and the "Whisper
Model Guide" section of transcript-guide.md — same voice table, same
.en-translates-non-English warning, same TTS→transcribe chain in
both places. Plus some scope creep in hyperframes-media (audio/video
HTML snippets that duplicate the canonical track docs in
hyperframes/SKILL.md:265+).
Consolidation:
- hyperframes-media is now the single source of truth for CLI
invocation, voice selection, multilingual phonemization, whisper
model selection, and the .en gotcha. Picked up the multilingual
prefix decoding from the deleted tts.md.
- skills/hyperframes/references/tts.md deleted; the bullet in
hyperframes/SKILL.md is removed (no replacement — agents land on
hyperframes-media via its own description).
- skills/hyperframes/references/transcript-guide.md keeps only the
caption-side concerns: input-format table, mandatory quality
check, cleaning JS, external-API import path, and the
"if no transcript exists" flow. The intro bash recipe and Whisper
Model Guide section both moved to hyperframes-media. Top of the
file now points to hyperframes-media for CLI/model details.
Other tightening in hyperframes-media:
- Dropped WHAT-narration filler and the inline <audio>/<video> HTML
snippets — they duplicate the canonical track-attribute docs in
hyperframes/SKILL.md.
- Added the `id` field (`w0`, `w1`, ...) to the transcript output
shape — the actual Word interface in
packages/cli/src/whisper/normalize.ts includes it (optional for
backwards compat), used by caption override logic.
- Compressed the TTS → Transcribe → Captions chain section.
Net: hyperframes-media 147 → 136 lines, transcript-guide.md 152 →
106 lines, tts.md gone (-75 lines).
Move tts/transcribe/remove-background guidance into a new
hyperframes-media sibling skill so the CLI skill stays focused on
the dev loop (init/lint/inspect/preview/render/doctor).
Two motivations:
1. Description bloat. The CLI skill listed every subcommand as a
trigger keyword, which made agents auto-load it for any mention
of audio, transcription, or backgrounds — even when the task
was just rendering a composition.
2. Body bloat. Voice tables, the .en-translates-non-English
whisper rule, and codec selection guidance all loaded on
every CLI invocation. With three preprocessing commands now
in the CLI (tts, transcribe, remove-background), this is only
going to grow.
The split keeps a single sibling (hyperframes-media), not three:
the commands share a workflow (preprocess asset → drop into
composition) and the same first-run-downloads-a-model pattern,
so they belong together. CLI skill now references hyperframes-media
from a one-paragraph "Asset Preprocessing" stub.
Doc references updated in README.md, CLAUDE.md,
docs/quickstart.mdx, and docs/guides/prompting.mdx.
Follow-up on the PR #603 review. The previous fix named both attributes
but didn't make their distinct shapes / roles obvious; a reader could
still wonder "are these two views of the same data?". Now the doc
opens with the shape contrast (array of declarations vs object of
values) and the section closes with a numbered precedence layering so
the merge order is unambiguous.
- compositions.md: replaced the bullet list with a shape-first
description ("JSON array of declarations" vs "JSON object keyed by
variable id"), an explicit "they aren't redundant" line, and a
numbered list of the three precedence layers (declared default →
host data-variable-values → CLI --variables).
- skills/hyperframes-cli/SKILL.md: highlighted the same shape contrast
inside the parametrized-renders paragraph (declarations array vs
values object).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
James pointed out (compositions.md:33, SKILL.md:121) that the prose
referenced `data-variable-values` while the example below showed
`data-composition-variables`, leaving readers to wonder if the two
names referred to the same thing. They don't: one declares, the other
overrides per-instance. Both are now named at first mention and the
declare-vs-override split is called out explicitly.
- packages/cli/src/docs/compositions.md: replaced the single intro
sentence with a two-bullet list ("data-composition-variables
declares, data-variable-values overrides per-instance") and a
follow-up explaining where the CLI fits in.
- skills/hyperframes-cli/SKILL.md: rewrote the parametrized-renders
paragraph so declaration (data-composition-variables) and override
(--variables) are distinct sentences, with the per-instance attribute
parenthetical for completeness.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Distribution PR for the variables feature stack: tells agents how to
declare, read, and override variables across the four authoring
surfaces.
skills/hyperframes/SKILL.md:
- Added data-variable-values + data-composition-variables to the
data-attributes tables (host element + <html> root respectively).
- New "Variables (Parametrized Compositions)" section right after
"Composition Structure". Three-step pattern (declare / read /
override), full worked example with enum variable, sub-comp
per-instance pattern with two hosts sharing a source, and rules
of thumb (always provide defaults; read once, not in frame loops;
use --strict-variables in CI; type validation behavior).
skills/hyperframes-cli/SKILL.md:
- Added --variables, --variables-file, --strict-variables to the
render flag table.
- Short paragraph below the table explaining the parametrized-render
pattern with a forward reference to the hyperframes skill.
docs/packages/core.mdx:
- Added a code snippet showing getVariables<T>() inside a composition
and validateVariables/formatVariableValidationIssue for tooling.
packages/cli/src/docs/compositions.md (the in-CLI `npx hyperframes
docs compositions` content):
- Replaced the hand-rolled JSON.parse(host.dataset.variableValues)
pattern with the modern getVariables() pattern.
This is PR 4 of the 4-PR stack. The openai/plugins mirror is a
separate follow-up.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds `hyperframes remove-background` — a local-AI subcommand that mattes a
video or image with the u2net_human_seg ONNX model and emits a transparent
WebM (VP9-alpha), ProRes 4444 .mov, or RGBA PNG. Drops directly into any
composition's <video> tag — no green screen, no API keys, no upload.
Auto-picks the fastest available execution provider via onnxruntime-node:
CoreML on Apple Silicon, CUDA when HYPERFRAMES_CUDA=1, CPU otherwise.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
## Problem
I reproduced the selected open issue batch one by one and confirmed the reports were valid. The fixes all touch the CLI/runtime capture boundary, then the follow-up regression run exposed one over-broad runtime change in sub-composition host visibility and one CI-only baseline trap.
Closes#590, #589, #588, #587, #586, and #584.
## What this fixes
### CLI/runtime edge cases
- Makes the GSAP infinite-repeat lint rule ignore JavaScript comments, so literal `repeat:-1` text in comments is not flagged.
- Lets the compositions CLI inspect `<template>` content, count visual-only template descendants, estimate simple GSAP durations, and suppress root `data-start` warnings in sub-composition lint mode.
- Preserves runtime bootstrap scripts when body scripts are coalesced, and injects the runtime into a real `<head>` when source HTML has no head.
- Keeps #589 fixed by loading and rendering template-wrapped sub-composition content, while restoring host visibility to the shorter of the authored parent clip window and the child composition live timeline.
- Resolves snapshot/validate viewport size from root `data-width` / `data-height` instead of falling back to 1920x1080.
- Skips fully off-frame text boxes during contrast sampling and bounds-checks ring samples so contrast output no longer emits `null:1` / `NaN:1`.
- Marks muted videos as `data-has-audio="false"` in the core timing compiler, which fixes the same-src muted `<video>` + separate `<audio>` StaticGuard case.
- Keeps user-authored `hf-seek` listeners reachable during capture by preventing author scripts from being merged into the runtime bootstrap path.
### Shared helper cleanup
- Removes the stale producer-local timing compiler duplicate; producer compilation now consumes the core timing compiler.
- Centralizes HTML document helpers in core: fragment parsing, embedded runtime stripping, head/body script injection, and early-head injection.
- Centralizes the CLI layout/snapshot static HTML server.
- Adds browser-safe core subpath helpers for Lottie readiness and CLI screenshot clip calculation; Studio's Vite config keeps the screenshot clip helper self-contained so clean-checkout test startup does not value-import core `.ts` source.
- Replaces the engine parity-contract copy with a core re-export.
- De-duplicates render-job cleanup and Studio static file-serving callbacks.
### Regression hardening
- Replaces the embedded-runtime script stripping regex with a script-tag scanner that handles closing tags like `</script >`.
- Escapes inline script bodies before wrapping them in `<script>` tags, so authored `</script` and `<!--` text cannot break out of the injected wrapper script.
- Shares media-duration clamping between core and producer, with a 50 ms tolerance for ffprobe precision drift between local and CI media stacks.
- Pins the affected style fixture SFX durations in source so style-1 and style-9 compile deterministically.
- Restores the `vfr-screen-recording` video golden to the CI-stable baseline; the current CI failure showed the Linux render matches the old golden, while the locally refreshed macOS golden was the mismatch.
## Root cause
The CLI paths had accumulated assumptions that held for simple direct-root landscape compositions but not for current composition patterns: DOM queries did not enter template content, snapshot/validate used a fixed viewport, runtime and author scripts shared a coalescing bucket, and timing compilation treated every video as audio-bearing unless authors manually overrode it.
The style shard failures were not product regressions. Local and CI media probing disagreed on the short SFX clip duration by about 45 ms, and the compiler was clamping authored durations to the locally probed value. The shared clamp tolerance preserves explicit author/source durations for small probe precision differences while still clamping real overflows.
The vfr fast-shard failure was a bad baseline refresh: CI actual frames matched the old `vfr-screen-recording` baseline at 40+ dB PSNR, but mismatched the macOS-refreshed golden at ~18-22 dB. The fix is to keep the Docker/Linux-stable video golden and only retain the deterministic compiled snapshot change.
The sub-composition regression came from treating a host's authored parent window as the only visibility boundary. That made settled child overlays stay visible after their own live GSAP timeline ended. The corrected runtime behavior respects both contracts: parent clips still bound where the host can appear, and the child live timeline can end the host earlier.
## Verification
### Local checks
- `bunx oxfmt --check packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts`
- `bunx oxlint packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts`
- `bun run --cwd packages/core test src/runtime/init.test.ts`
- `bun run --cwd packages/cli test src/commands/compositions.test.ts src/utils/compositionViewport.test.ts`
- `bun run build:hyperframes-runtime`
- `bun run --cwd packages/producer test --keep-temp --sequential style-12-prod style-5-prod`
- `bun run --cwd packages/producer test --sequential vfr-screen-recording hdr-hlg-regression style-7-prod`
- `bun run --cwd packages/core test src/compiler/htmlCompiler.test.ts src/compiler/timingCompiler.test.ts src/index.test.ts`
- `bunx oxfmt --check packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts`
- `bunx oxlint packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts`
- `bun run --cwd packages/core typecheck`
- `bun run --cwd packages/producer typecheck`
- `bun run --cwd packages/producer test --sequential style-1-prod style-9-prod`
- `bun run --filter @hyperframes/studio test` with `packages/core/dist` temporarily hidden to simulate clean-checkout config loading
- `git diff --check`
### CI artifact checks
- Inspected failed run `25225854394` job `73969147096`: style-1 failed only on `click-sfx` `1.044898` vs `1` duration/end.
- Inspected failed run `25225854394` job `73969147061`: style-9 failed only on SFX `1.044898`-based duration/end mismatches.
- Inspected failed run `25225854394` job `73969147048`: `vfr-screen-recording` compilation/audio passed, visual failed after comparing against the macOS-refreshed golden.
- Compared the first 10 uploaded CI vfr failure frames against the restored old baseline; minimum PSNR was `40.444705`, above the fixture threshold of `28`.
### Repro checks
- `bun packages/cli/src/cli.ts lint /tmp/hf-590-repro` now passes without `gsap_infinite_repeat`.
- `bun packages/cli/src/cli.ts snapshot /tmp/hf-587-repro --at 0.5 --timeout 1000` now writes a 1080x1920 PNG.
- `bun packages/cli/src/cli.ts validate /tmp/hf-588-repro --timeout 500` no longer emits `null:1` / `NaN:1` contrast output.
- `bun packages/cli/src/cli.ts validate /tmp/hf-586-repro --timeout 500 --contrast false` no longer emits the muted-video StaticGuard contract error.
- `bun packages/cli/src/cli.ts compositions /tmp/hf-589-gsap-repro` now reports `foo 0.5s 1920x1080 1 element`.
- `bun packages/cli/src/cli.ts snapshot /tmp/hf-589-gsap-repro --at 0.25 --timeout 2000` captures the expected template-backed red frame.
- `bun packages/cli/src/cli.ts snapshot /tmp/hf-584-repro --at 0.5,1.5 --timeout 500` captures the expected post-seek green frame.
### Browser verification
- Refreshed the local side-by-side comparison page at `qa-artifacts/pr-591-video-compare/index.html`.
- Served the comparison page locally and used `agent-browser` to load `style-12-prod`, play both videos quickly to the failed window, pause, and inspect the side-by-side frame.
- Browser proof screenshot: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12-labeled.png`.
- Browser proof recording: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12.webm`.
- Earlier Studio proof artifacts remain local-only: `qa-artifacts/dedupe-refactor-preview.png`, `qa-artifacts/dedupe-refactor-preview-after-play.png`, `qa-artifacts/dedupe-refactor-preview.webm`.
## Notes
- Browser proof and CI diagnostic artifacts are intentionally local-only and not committed.
- Studio's Vite config intentionally keeps the thumbnail clip helper inline because Vite/Vitest config startup runs through Node's loader before package source `.ts` imports are transformed.
- The committed PR diff changes `vfr-screen-recording/output/compiled.html` but no longer changes `vfr-screen-recording/output/output.mp4` relative to `main`.
- I attempted a local `linux/amd64` Docker validation to mirror CI, but the local Docker build was blocked by Debian package download failures. The arm64 Docker image also cannot launch the x64 Puppeteer headless shell under OrbStack. The vfr baseline decision is therefore based on the uploaded CI artifact comparison above.
- I kept this validated issue batch in one PR because the fixes overlap the same CLI/runtime capture surfaces.
User feedback (jasonpurdy on X, https://x.com/jasonpurdy/status/2049985508701556855)
flagged that the remotion-to-hyperframes skill auto-triggered during an A/B
test of HyperFrames vs Remotion, producing a translated output instead of a
native HyperFrames composition. The user preferred the native version once he
disabled the skill.
The previous SKILL.md description listed four triggering conditions, three
of which were context-detection patterns (the user provides Remotion source,
pastes a Remotion entry point, links a Remotion repo). Agents could
interpret any of those as authoritative even when the user wasn't asking for
a migration.
Tighten the trigger gate so the skill only fires on an explicit migration
verb (port, convert, migrate, translate, rewrite as HyperFrames). Add
explicit NOT clauses for the common false-positive cases — including the
specific A/B-test case (the same video as my Remotion one — treat as a
fresh build). Default recommendation when uncertain: use the hyperframes
skill instead.
The body of the SKILL.md is unchanged — translation guidance is correct
once the gate is passed; this only tightens the gate itself.
## Problem
Users who want Tailwind utilities in a plain HyperFrames composition currently have to know which Tailwind browser script to add and where to place it. The first pass added `--tailwind`, but review caught three production-facing gaps: the CDN version was major-only, the insertion helper could silently no-op on compact HTML, and the render pipeline did not explicitly wait for Tailwind's async browser compilation before capturing frame 0.
There is also a version-specific agent risk: HyperFrames `init --tailwind` uses Tailwind v4.2 through `@tailwindcss/browser@4.2.4`, while `packages/studio` still uses Tailwind v3. Without a dedicated skill, agents can easily mix v3 `tailwind.config.js` / `@tailwind` patterns into v4 browser-runtime composition HTML.
## What this fixes
- Adds `hyperframes init --tailwind`.
- Pins the Tailwind browser runtime to `@tailwindcss/browser@4.2.4/dist/index.global.js` with SRI and `crossorigin="anonymous"`.
- Injects a `window.__tailwindReady` promise next to the browser runtime.
- Makes frame capture wait for `window.__tailwindReady` in both screenshot and BeginFrame capture modes before capturing frame 0.
- Inserts Tailwind support before `</head>` case-insensitively, including single-line/minified heads, and falls back to prepending when there is no head tag.
- Skips recursive Tailwind injection under `.git`, `dist`, and `node_modules`.
- Tracks whether init used Tailwind in the existing `init_template` telemetry event.
- Adds a first-party `/tailwind` skill for Tailwind v4.2 browser-runtime HyperFrames composition work.
- Updates README, docs, generated project agent files, CLI skill guidance, and plugin metadata so the Tailwind skill is discoverable.
- Documents the browser-runtime tradeoff and production/offline guidance.
## Root cause
`scaffoldProject()` copied the selected example and patched media placeholders, then immediately wrote project metadata and `package.json`. There was no optional post-copy step for framework-specific HTML support. The initial Tailwind post-copy step also treated the browser runtime like a static script, but Tailwind compiles utilities asynchronously after scanning the DOM, so the capture engine needed an explicit readiness contract.
On the agent side, the repo exposed HyperFrames, CLI, GSAP, registry, and runtime adapter skills, but had no Tailwind-specific instruction to separate the v4 browser-runtime composition path from Studio's v3 internal setup.
## Verification
### Local checks
- `bunx vitest run packages/cli/src/commands/init.test.ts`
- `bun run --filter @hyperframes/cli test src/commands/init.test.ts`
- `bun run --filter @hyperframes/cli typecheck`
- `bun run --filter @hyperframes/engine typecheck`
- `bun run lint:skills`
- `bun run lint`
- `npx skills add . --list` showed 12 local skills, including `tailwind`.
- `bunx oxfmt --check packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/telemetry/events.ts packages/engine/src/services/frameCapture.ts docs/packages/cli.mdx`
- `bunx oxfmt --check README.md docs/quickstart.mdx docs/packages/cli.mdx CLAUDE.md packages/cli/src/templates/_shared/CLAUDE.md packages/cli/src/templates/_shared/AGENTS.md skills/hyperframes-cli/SKILL.md skills/tailwind/SKILL.md .codex-plugin/plugin.json .cursor-plugin/plugin.json`
- `bunx oxlint packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/telemetry/events.ts packages/engine/src/services/frameCapture.ts`
- `git diff --check`
- Lefthook pre-commit: lint/format/typecheck for code commit; format for docs/skill commit
- Lefthook commit-msg: commitlint
Generated-project render proof at `/tmp/hf-tailwind-render-proof`:
- `bun packages/cli/src/cli.ts init /tmp/hf-tailwind-render-proof --example blank --tailwind --non-interactive --skip-skills`
- Added a temporary Tailwind-only card using `flex`, `h-full`, `w-full`, `items-center`, `justify-center`, `bg-slate-950`, `rounded-3xl`, `bg-white`, `px-20`, `py-12`, `text-8xl`, `font-black`, `text-black`, and `shadow-2xl`.
- `bun packages/cli/src/cli.ts lint /tmp/hf-tailwind-render-proof` → 0 errors, 0 warnings.
- `bun packages/cli/src/cli.ts validate /tmp/hf-tailwind-render-proof` → 0 errors, 0 regular warnings; the temp proof still reports validator contrast warnings even though the rendered/browser pixels show black text on white background.
- `bun packages/cli/src/cli.ts render /tmp/hf-tailwind-render-proof --workers 1 --fps 24 --quality draft --output /tmp/hf-tailwind-render-proof-artifacts/output.mp4`
- Render compiler inlined both GSAP and `https://cdn.jsdelivr.net/npm/@tailwindcss/browser@4.2.4/dist/index.global.js`.
- `ffprobe -v error -select_streams v:0 -show_entries stream=codec_name,width,height,r_frame_rate,duration -of default=noprint_wrappers=1 /tmp/hf-tailwind-render-proof-artifacts/output.mp4` → H.264, 1920x1080, 24fps, 10s.
- Extracted frame-0 proof: `/tmp/hf-tailwind-render-proof-artifacts/frame-000.png`.
### Browser verification
- Started Studio preview for `/tmp/hf-tailwind-render-proof`.
- Used `agent-browser` to open `http://localhost:5194`.
- Verified the Tailwind-styled composition rendered in Studio preview.
- Captured screenshot: `/tmp/hf-tailwind-render-proof-artifacts/browser/tailwind-preview.png`.
- Captured agent-browser-driven recording: `/tmp/hf-tailwind-render-proof-artifacts/browser/tailwind-preview.webm`.
- Served the PR worktree locally and used `agent-browser` to open the new Tailwind skill proof page.
- Verified the browser-visible skill content includes `@tailwindcss/browser@4.2.4`.
- Captured screenshot: `/Users/miguel07code/.codex/worktrees/pr-577-tailwind-comments/tmp/agent-browser-proof/tailwind-skill.png`.
- Captured agent-browser-driven recording: `/Users/miguel07code/.codex/worktrees/pr-577-tailwind-comments/tmp/agent-browser-proof/tailwind-skill.webm`.
## Notes
- This still intentionally uses Tailwind's browser runtime rather than adding a generated Tailwind build pipeline. That keeps `hyperframes init --tailwind` small and compatible with the current no-install generated project workflow.
- The `/tailwind` skill cites official Tailwind v4 docs plus community skill references, but its instructions are HyperFrames-specific and tuned for the pinned v4.2 browser runtime.
- Browser proof artifacts are local-only under `/tmp/hf-tailwind-render-proof-artifacts/` and `tmp/agent-browser-proof/` and intentionally not committed.
The leaf PR. Replaces the placeholder SKILL.md from PR 1 with the real
5-step workflow that loads the per-topic references on demand
(skill-creator's progressive-disclosure pattern), and adds a top-level
orchestrator that runs every tier and reports a pass/fail summary.
SKILL.md changes:
- Frontmatter unchanged from PR 1 (already covers the trigger phrases
and out-of-scope cases)
- Body rewritten as a 5-step workflow:
1. Lint (load escape-hatch.md if blockers)
2. Plan (load api-map.md, then per-topic references on demand)
3. Generate (HF index.html with paused GSAP timeline)
4. Validate (render_diff.sh against per-tier threshold)
5. Document gaps (TRANSLATION_NOTES.md if needed)
- Includes a "Source contains -> Load reference" table so the agent
only loads the references the source actually needs
- Documents the validated baseline numbers (T1 0.974, T2 0.985,
T3 0.953, T4 8/8) so reviewers can reproduce
- Calls out the critical Remotion encoder config (PNG + BT.709) that
avoids the ~0.05 SSIM hit from yuvj420p vs yuv420p
Orchestrator (assets/test-corpus/run.sh):
- Iterates tier-1-* through tier-4-* directories
- T1-T3: setup -> lint -> npm install (lazy) -> render Remotion ->
render HF -> SSIM diff at the fixture's expected threshold ->
generate strip on failure
- T4: validate.sh (lint-only)
- Emits run-report.json with per-tier pass/fail and aggregate counts
- Accepts a single-tier argument for fast iteration: ./run.sh tier-1-title-card
Validated end-to-end on a clean checkout:
▶ tier-1-title-card → mean SSIM 0.9739 (≥ 0.95) ✓
▶ tier-2-multi-scene → mean SSIM 0.985292 (≥ 0.95) ✓
▶ tier-3-data-driven → mean SSIM 0.952941 (≥ 0.9) ✓
▶ tier-4-escape-hatch → 8/8 cases ✓
passed 4/4, failed 0, skipped 0
Closes the 7-PR stack: scaffold, eval harness, 4 tiers of corpus,
references, and now the SKILL.md body that ties everything together.