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a77a6cbbf7 |
fix: double-audio bug + lint rules + docs guide + capture improvements
Double-audio bug fix: - scaffolding.ts: stop writing index.html in captures/ (root cause — runtime discovered scaffold + real index.html as two compositions) - New lint rule: multiple_root_compositions — errors if >1 root HTML - New lint rule: duplicate_audio_track — warns on overlapping audio Capture improvements (from testing 30+ websites): - Catalog runs BEFORE extractHtml (which mutates DOM — converts img src to data URLs). HeyKuba: 2 images → 78. - networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets) - Lazy-load image wait, CSS background-image cataloging - SVG naming from class/id/parent (not just aria-label) - Gemini batch 5→20, pause 12s→2s, maxOutputTokens 300→500 - Asset descriptions sorted: captioned first Docs: - New guide: guides/website-to-video.mdx (full tutorial) - CLI docs: added capture and snapshot commands - docs.json: website-to-video in Guides nav C |
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3256551a5e |
fix(player): single-owner audio to prevent double voice in preview (#298)
## Summary Fixes the double-voice issue in studio preview where narration plays twice with a drifting offset (measured 23ms → 80ms over a 28s clip). ## Root cause Two audio pipelines were playing the same source in parallel: 1. The iframe runtime played `<audio data-start>` elements via `syncRuntimeMedia` — the intended path. 2. `<hyperframes-player>` also created parent-frame `<audio>` copies on iframe load and auto-played them in response to every runtime `state` message. The existing `_muteIframeMedia` tried to silence the iframe copies via `el.volume = 0`, but `syncRuntimeMedia` re-asserts `el.volume` from `data-volume` every tick, so the mute never held. Studio seeks went through `__player.seek()`, which only updated the iframe timeline; parent copies kept their stale `currentTime` and drift compounded across seeks. Confirmed via agent-browser instrumentation on `factory-series-c-video`: - 6 `volumechange` events per play cycle (mute-fight signature) - Both copies audible at `volume=1`, offset growing 23ms → 80ms - Every seek widened the drift further PR #295 (v0.4.2) actually **made it audible** — before that, parent copies 404'd on the wrong URL and played silently. Fixing the URL exposed the latent double-playback. ## Fix Explicit single-owner audio ownership between `<hyperframes-player>` and the runtime. - **Default ownership is `runtime`**: iframe drives audible playback; parent proxies stay paused and inert. Matches every desktop / studio code path. No parent `play()`, no `volumechange` thrash. - **On `NotAllowedError`** from the runtime's `play()` attempt (autoplay-gated iframes), the runtime posts `media-autoplay-blocked` once. The player promotes to `parent` ownership: sends `set-media-output-muted: true` to the runtime, starts parent proxies, mirrors `currentTime` from state messages with a 150ms correction threshold. Two orthogonal mute channels replace the volume fight: | Channel | Purpose | |---|---| | `set-muted` | User's mute preference (existing, unchanged) | | `set-media-output-muted` | Internal ownership handoff (new) | `syncRuntimeMedia` now accepts `outputMuted` and asserts `el.muted = true` per active tick — sticky against sub-composition media that arrives mid-playback. Uses native `muted` (orthogonal to `volume`) so no other code path can clobber it. ## Why this shape - **Single owner, explicit transition.** No races, no tug-of-war. - **Probes reality, not device class.** We flip on an actual `NotAllowedError`, not on `matchMedia('(pointer: coarse)')` or user-agent sniffing. - **Uses `muted` instead of abusing `volume`.** `muted` is orthogonal to `volume`; `syncRuntimeMedia` doesn't write to it; author / user settings stay intact. - **Parent proxies become a thin mirror.** Under parent ownership, their `currentTime` is slaved to the iframe timeline via state messages — no independent drift. - **Backwards compatible.** Old runtimes without the new bridge action ignore the message; old players without the new message just get the previous behavior. - **Capture engine unaffected** — it bypasses both DOM pipelines and muxes audio from source files. ## Files changed - `packages/core/src/runtime/types.ts` — `set-media-output-muted` action + `media-autoplay-blocked` outbound message types. - `packages/core/src/runtime/state.ts` — `mediaOutputMuted` + `mediaAutoplayBlockedPosted` fields. - `packages/core/src/runtime/bridge.ts` — route new action to `onSetMediaOutputMuted`. - `packages/core/src/runtime/media.ts` — `outputMuted` param asserts `el.muted = true` per tick; `NotAllowedError` detection fires `onAutoplayBlocked`. - `packages/core/src/runtime/init.ts` — wire new bridge handler; coordinate with `set-muted`; post `media-autoplay-blocked` once per session. - `packages/player/src/hyperframes-player.ts` — `_audioOwner` state; delete `_muteIframeMedia`; `_promoteToParentProxy`; mirror parent `currentTime`; gate all parent play/pause/seek on ownership. ## Verified end-to-end with agent-browser on `factory-series-c-video` **Runtime ownership (default — desktop studio):** | | Before | After | |---|---|---| | `PARENT.play()` calls per play cycle | 1 | **0** | | iframe `volumechange` events | 6 | **0** | | Audible streams | 2 (drifting) | **1 (iframe)** | **Parent ownership (simulated autoplay block — direct message):** | | Value | |---|---| | iframe audio | `muted=true`, `volume=1` (untouched) | | parent audio | `muted=false`, `volume=1`, audible | | Parent ↔ iframe `currentTime` offset | ~6 ms steady state | | Offset > 150 ms | corrected by mirror sync | **Mobile path simulated with iPhone 14 emulation + injected `NotAllowedError` from iframe `<audio>.play()`:** Event timeline captured via agent-browser instrumentation: ``` t=0.0 ms IFRAME.play() called ← runtime attempts playback t=0.4 ms IFRAME.play() REJECTED: NotAllowedError ← simulated mobile gate t=0.4 ms →IFRAME bridge set-media-output-muted=true ← player promotes t=0.6 ms PARENT.play() called ← parent proxy starts t=0.8 ms ←IFRAME msg media-autoplay-blocked ← runtime signal t=1.0 ms PARENT.play() resolved ← audible t=1.3 ms IFRAME muted=true, volume=1 ← iframe silenced via native muted ``` Steady state at t=4 s under promoted parent ownership: | Element | currentTime | paused | volume | muted | |---|---|---|---|---| | Parent audio | 4.060 s | false | 1.0 | **false** (audible) | | Iframe audio | 4.068 s | false | 1.0 | **true** (silent) | **Offset: 8 ms**, single audible stream, orthogonal mute channel respected. ## Test plan - [x] `bunx vitest run` under `packages/core` — **467 / 467 pass** (incl. 4 new `media.test.ts` + 2 new `bridge.test.ts`) - [x] `bunx vitest run` under `packages/player` — **23 / 23 pass** (3 rewrites for new contract, 2 new for promotion flow) - [x] `bun run build` — all packages green - [x] Fresh preview + browser repro on `factory-series-c-video`: - [x] Runtime ownership: single audio stream, no drift - [x] Parent ownership promotion via direct `media-autoplay-blocked` message: iframe muted, parent audible - [x] iPhone 14 emulation + injected `NotAllowedError`: full promotion chain verified in ~1 s, 8 ms steady-state offset - [x] No `volumechange` thrash in either ownership mode - [x] One round of QA on a physical iOS / Android device before release — exercises real `NotAllowedError` path (expected behavior identical to simulation above) |
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d291358cbc | chore: release v0.4.2 v0.4.2 | ||
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5e52e27872 |
fix(engine): auto-fall back to screenshot mode when chrome-headless-shell drops HeadlessExperimental.beginFrame (#296)
Closes #294. ## Summary Recent `chrome-headless-shell` builds (observed on 147) no longer expose `HeadlessExperimental.beginFrame`. The domain's `enable`/`disable` methods are deprecated upstream and appear to have been dropped alongside `beginFrame` in these builds, so on Linux with chrome-headless-shell the engine aborts with \`\`\` Protocol error (HeadlessExperimental.beginFrame): 'HeadlessExperimental.beginFrame' wasn't found \`\`\` and — because the browser was launched with `--enable-begin-frame-control` — the compositor waits for beginFrames the engine can no longer deliver, so every subsequent screenshot also comes back blank. Today users have to discover `PRODUCER_FORCE_SCREENSHOT=true` themselves (openclaw did exactly that — see the issue body). ## Fix One-time probe, right after the browser launches in beginframe mode: 1. Create a disposable CDP session. 2. `await client.send("HeadlessExperimental.enable")`. 3. Send one no-op `HeadlessExperimental.beginFrame` raced against a 2s timeout. 4. If anything throws / times out — missing method, protocol error, stuck call — close the browser, strip beginframe-only chrome flags, relaunch in screenshot mode, and set \`captureMode = "screenshot"\` for the returned session. Probing `beginFrame` directly rather than `enable` alone is important because some builds keep the domain registered (so `.enable()` succeeds) while dropping the method itself — that's exactly the failure shape in #294. Cost on happy path: one extra CDP round-trip per browser acquisition (≈ a few ms, since in beginframe-control mode the command returns as soon as the compositor acks). Cost on broken path: one extra launch, which is what the env-var escape hatch already forces manually. The beginframe-only flag set is enumerated in-module and matched by the stripper, so adding/removing flags stays in one place with `buildChromeArgs`. ## Test plan - [x] `bun run --filter=@hyperframes/engine test` — all 42 tests pass - [x] `bun run --filter=@hyperframes/engine build` — typechecks - [x] `bunx oxlint` + `bunx oxfmt --check` clean - [x] Manual: standalone test on Linux x86_64 with chrome-headless-shell 146 — probe returns `supported=true`, no fallback (happy path) - [x] Manual: same test with `--force-fail` simulating openclaw's missing-method condition — fallback triggers, flags stripped, relaunch succeeds, 6.8 KB PNG captured (broken path) - [ ] Verify on openclaw / real chrome-headless-shell 147 build that the fallback triggers automatically without `PRODUCER_FORCE_SCREENSHOT` ## Notes - `probeBeginFrameSupport` catches any failure generically; we trust that a working browser answers the no-op beginFrame in well under 2s. - Warning is logged once per browser acquisition, not per frame. - Browser pool interaction: pooled browsers cache the resolved `captureMode`, so subsequent acquires in the same process reuse the post-fallback mode without re-probing. |
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96376c9be0 | chore: release v0.4.1 v0.4.1 | ||
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e70687b66c |
fix(player): resolve iframe media src against iframe baseURI (#295)
## Summary `_setupParentMedia` scans the iframe for `audio[data-start]` / `video[data-start]` and creates parallel media elements in the host document (so the studio can scrub audio at sub-frame precision without iframe cross-origin restrictions). It was reading the raw `src` attribute string and assigning it directly to the host-document element, which then resolved relative URLs against the **studio root** instead of the **iframe**. Result: a composition like \`\`\`html <audio id="narration" data-start="0" data-duration="53" src="assets/narration.wav"></audio> \`\`\` played fine in rendered MP4 output but 404'd silently in the studio preview (parent audio got `src = http://localhost:PORT/assets/narration.wav` instead of `http://localhost:PORT/api/projects/<name>/preview/assets/narration.wav`). ## Fix Resolve the src against \`iframeEl.ownerDocument.baseURI\` before passing it to \`_createParentMedia\`. Also read the raw \`src\` attribute on \`<source>\` fallbacks so both paths go through the same resolution. Diff is 2 lines of meaningful change (9 total once you include the comment). ## Reproduction 1. Create a project with a narration at \`assets/narration.wav\` 2. Reference it in \`index.html\` with \`<audio data-start="0" data-duration="53" src="assets/narration.wav">\` 3. \`npx hyperframes preview\` → open, click play 4. Before: silent (parent audio's \`error.code === 4\` / \`MEDIA_ERR_SRC_NOT_SUPPORTED\`) 5. After: narration plays, scrubbing syncs ## Test plan - [x] Existing 21 player tests pass (`bun run --filter=@hyperframes/player test`) - [x] oxlint + oxfmt clean on changed file - [x] Manual: verified in-studio playback of a narration sourced via relative URL - [x] Reviewer: confirm render pipeline unaffected (render doesn't go through `_setupParentMedia`) ## Notes No tests added for this path because the existing harness covers only the `audio-src` attribute codepath — `_setupParentMedia` is triggered by an internal probe interval against a live iframe, which the current fixture doesn't build. Happy to add one in a follow-up if reviewers want that coverage before merge. |
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60780774bb | chore: release v0.4.0 v0.4.0 | ||
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f1a37400b4 |
fix(runtime): silent-first-play + loading overlay for preview (#293)
## Summary Fixes three audio-sync defects in the studio preview plus a small UX improvement. All four land in one commit so the PR stays aligned with one bug fix per commit. ### 1\. Silent / very-late first play on slow-loading audio (`packages/core/src/runtime/media.ts`) `syncRuntimeMedia`'s old flow — when it hit `readyState < HAVE_FUTURE_DATA` — called `el.load()` and attached a `canplay` listener to retry `play()`. Two real problems, neither of which is "lost user activation" (the sync runs from a 50 ms `setInterval`, well outside any gesture window): - `bindMediaMetadataListeners` already sets `preload="auto"` and calls `el.load()` at runtime init. The sync's duplicate `el.load()` aborts that in-flight fetch and restarts from zero — on slow networks this delayed playback by seconds, which users perceived as "silent until a second click." - The `canplay` listener was racy: the event can fire between `load()` and `addEventListener`, leaving the element wedged. `HTMLMediaElement.play()` is already spec'd to queue playback until data arrives, so we can unconditionally call it. Drop the `readyState` gate, the redundant `load()`, and the `canplay` listener. Also dedup in-flight `play()` calls with a `WeakSet` (cleared on `playing`/`pause`/`error`) — without it the 50 ms poll fires 20–40 spurious calls per element during buffer, each silencing real `AbortError`/`NotAllowedError` diagnostics in the `.catch`. ### 2\. Audible stutter on rapid pause/play (`packages/core/src/runtime/media.ts`) The 0.3 s drift-seek threshold fired on nearly every toggle because pause/play ordering between timeline and media produces 0.1–0.4 s of transient drift. Each forced `el.currentTime = relTime` drops `readyState` and surfaces as a `waiting` event the user hears as a stutter. Threshold raised to 0.5 s. ### 3\. Skipped words on cold first play (`packages/core/src/runtime/media.ts`) Even with 0.5 s, drift grew past 0.5 s during initial buffering while the audio element was stuck at `currentTime = 0`. The old logic would then force-seek audio forward and the user missed the opening of the narration. Fix distinguishes drift that grows _gradually_ (buffer catch-up, ~16 ms/tick) from drift that _jumps_ in one tick (a scrub). Only jumps, first-tick clip activation, or catastrophic drift (>3 s) trigger a resync. Inline tradeoff note in code: strictly lip-synced dialogue would want a tighter threshold (~0.15 s) outside a 500 ms toggle window — deferred to a future PR. ### 4\. "Loading assets…" overlay in the studio preview (`packages/studio/src/player/components/Player.tsx`) Spinner while every timed `<audio>`/`<video>` has enough buffered data and every Lottie animation is loaded. Preserves the previous overlay state on cross-origin / transient-DOM catches so a brief access failure doesn't flicker, and logs `console.debug` when the 10 s safety cap trips so a stuck asset is diagnosable. Lottie readiness handles both `lottie-web` (`isLoaded`) and `@dotlottie/player-component` (`totalFrames > 0`), with an inline `@see` pointing to `packages/core/src/runtime/adapters/lottie.ts` so the two sites stay in sync. ## Verification - 456 core tests pass; 34 in `media.test.ts` cover synchronous play, preload nudge, play-request dedup, offset-jump vs gradual drift, first-tick hard-sync, catastrophic-drift safety valve, and inactive-clip baseline reset. - Full monorepo build green (`bun run build`), typecheck clean, lint/format clean. - End-to-end with agent-browser against a composition that uses a 50 s voiceover plus multiple sub-composition video clips. Four scenarios, all pass: | Scenario | Metric | Result | | --- | --- | --- | | Normal first play | Audio plays from click, smooth progression | ✅ | | Cold play (forced unbuffered) | First `play` event fires at `ct: 0` — no word-skip | ✅ | | Rapid pause/play (12 toggles) | `waiting` events: 1 (was 40+ bursts) | ✅ | | Scrub mid-playback | Lands exactly at target frame | ✅ | ## Files changed - `packages/core/src/runtime/media.ts` — unconditional synchronous `play()`; play-request dedup WeakSet; offset-jump-only drift correction; 0.5 s threshold; first-tick hard-sync; catastrophic-drift safety valve. - `packages/core/src/runtime/media.test.ts` — coverage for the above plus the gradual-drift cold-play case, scrub offset-jump, in-flight dedup, and inactive-clip baseline reset. - `packages/core/src/runtime/adapters/lottie.ts` — exported `isLottieAnimationLoaded` helper documenting the two supported player shapes. - `packages/studio/src/player/components/Player.tsx` — loading-assets overlay with cached-return catch, timeout debug log, and the Lottie readiness check. ## Follow-ups (deferred) - Tight-threshold short-window drift correction for lip-synced dialogue. - A perf-regression test that fails on `waiting`\-event resurgence. ## Test plan - [x] `hyperframes preview` a composition with audio, `Cmd+Shift+R`, click play immediately — audio starts from the very beginning, no skipped words. - [x] Rapidly pause/play the preview — audio stays smooth (no stutter, no `waiting` events). - [x] Cold-load a composition — "Loading assets…" overlay appears and disappears once media buffers. - [ ] Scrub the timeline mid-playback — audio follows the scrub, lands on frame. |
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87f4c77e2f |
feat: website capture pipeline + 7-step video production skill (#284)
* feat(cli): add website capture with AI-powered DESIGN.md generation Adds `hyperframes capture <url>` command that extracts a complete design system from any website, producing AI-agent-ready output: - Full-page screenshot (lazy-load aware, nav at top) - AI-generated DESIGN.md via Claude API (colors, typography, elevation, components, do's/don'ts) with programmatic asset catalog (136+ assets with HTML context annotations like img[src], css url(), link[rel=preload]) - CSS-purged compositions (87% size reduction via PurgeCSS) - HTML-prettified compositions (one-tag-per-line for AI readability) - CLAUDE.md + .cursorrules auto-generated for AI agent instructions - Asset deduplication (srcset variants) and tracking pixel filtering * feat(cli): add gemini 3.1 pro, playwright screenshots, replica refinement - switch to gemini 3.1 pro (gemini-3.1-pro-preview) with claude fallback - playwright for full-page screenshots (fixes puppeteer gradient/fixed bugs) - replica refinement loop: generate, screenshot, compare, fix - extract inline svgs (50 max, 10kb each) to assets/svgs/ - extract visible text in dom order for content accuracy - detect js libraries (gsap, three.js, scrolltrigger) via globals - improved asset catalog grouping and naming - reverse-engineered aura system prompt documentation - comprehensive session handoff doc Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: update session handoff with slack research findings - key finding: team already wants DESIGN.md integration (James, Bin, Vance) - skills quality matters enormously - must invoke /hyperframes-compose - eval infrastructure exists (Abhay's dashboards, Teodora's 78-criteria guide) - templates at templates/ need study before finalizing skill - session handoff updated with critical next steps * refactor(cli): simplify capture pipeline, remove replica generator * feat(capture): add Lottie detection and WebGL shader extraction Captures Lottie animations via network interception and WebGL shader source via gl.shaderSource hooking during site crawl. Updates website-to-hyperframes skill with asset planning guidance, Lottie/shader reading instructions, and stronger creative direction for scene planning. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * refactor(capture): clean pipeline + shader-first creative workflow Capture pipeline: - Remove dead deps (puppeteer-extra, stealth plugin, duplicate devDeps) - Remove duplicate generateAgentPrompt() call (first lied about DESIGN.md) - Remove dead canvas-to-image code in htmlExtractor (post canvas removal) - Parallelize image downloads (batches of 5 via Promise.allSettled) - Fix pre-existing TS error (match[1] guard in font downloader) - Default capture output to captures/<hostname> Skill creative overhaul: - Add shader transition selection to creative director step (Step 4) - Add shader wiring instructions to engineer step (Step 5) - Replace 4-line energy modifiers with visual vocabulary table - Strip rigid scene-by-scene templates from video-recipes.md - Strip example fill data from scene plan tables - Add "read transition refs before planning" instruction - Add creative ambition language ("how the hell did they make this") Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add skill architecture redesign spec Comprehensive redesign of website-to-hyperframes skill and capture pipeline based on code review findings and Claude Code architecture research. Key changes: remove AI auto-generation, restructure skill into phases, embed shader boilerplate in scaffold, fix color format. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add implementation plan for skill architecture redesign 13-task plan covering: capture pipeline cleanup (remove AI generation, fix colors to HEX, add asset descriptions, shader-ready scaffold), skill restructuring (4 phases with artifact gates), and compose skill Visual Identity Gate upgrade. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(capture): remove AI auto-generation and SDK dependencies * fix(capture): convert extracted colors to HEX format * refactor(capture): remove AI key path, add asset descriptions generator * refactor(capture): update agent prompt, remove hasDesignMd, add asset descriptions * feat(capture): pre-wire shader transitions in index.html scaffold * chore: remove duplicate visual-styles.md (canonical is in hyperframes/) * refactor(skill): rewrite website-to-hyperframes as phase-based orchestrator * feat(skill): add Phase 1 understand reference * feat(skill): add Phase 2 design reference with full DESIGN.md schema * feat(skill): add Phase 3 creative direction reference * feat(skill): add Phase 4 build reference with inline shader example * feat(skill): upgrade Visual Identity Gate to produce full DESIGN.md * docs: update CLAUDE.md skill references for phase-based workflow * fix: address code review findings - Remove orphaned `false` argument in generateAgentPrompt call (critical: was shifting hasLottie, hasShaders, catalogedAssets parameters) - Add HSL color handling in rgbToHex via temp element resolution - Remove build artifact commit section from phase-4-build.md - Fix __GSAP_TIMELINE reference to __timelines Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(capture): regex double-escape + simplify scaffold + fix asset descriptions - Double-escape regex in tokenExtractor template literal (\s→\\s, \d→\\d, \(→\\() so browser receives valid regex patterns via page.evaluate() - Simplify index.html scaffold: scene slots + audio + timeline + comment pointing to shader-setup.md reference (no broken inline shader boilerplate) - Fix asset descriptions: use CatalogedAsset.contexts/notes instead of nonexistent htmlContext field Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: code review — 16 bugs, 7-step skill rewrite, cleanup Code fixes: - snapshot.ts: path traversal guard, browser leak (try/finally), div-by-zero for --frames 1, port bind error handling, rAF-based render settle - index.ts: remove invalid thinkingConfig for gemini-2.5-flash, fix Gemini batch/rate-limit comments, fix video preview viewport y-coordinate - tokenExtractor.ts: remove dead seen[si] dedup code - gsap.ts: index ALL classes for inline-style transform conflict detection Skill architecture rewrite (4-phase → 7-step): - Replace phase-1 through phase-4 with step-1 through step-7 - Add techniques.md (10 visual techniques with code patterns) - Fix /hyperframes-compose → /hyperframes (skill doesn't exist) - Fix captures/arc-browser reference → shader-setup.md (file doesn't exist) - Fix step-7 hardcoded captures/stripe path - Document Gemini API free/paid rate limits in step-1 Cleanup: - CLAUDE.md: restore from Stripe-capture overwrite, update 4-phase → 7-step - .gitignore: add PR #267 skills (hyperframes-animation-map, hyperframes-contrast) - Delete old phase-*.md, animation-recreation.md, tts-integration.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: remove dev artifacts, research docs, wrong lockfiles Remove files that shouldn't ship in this PR: - docs/research/ (aura analysis, prompt catalogs) - docs/session-*.md, docs/SESSION-HANDOFF.md (dev notes) - docs/superpowers/ planning and spec docs - pnpm-lock.yaml at root and cli (repo uses bun, not pnpm) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(CLAUDE.md): align with main — slim format, add website-to-hyperframes mention Main PR #283 removed the full skills table from CLAUDE.md and moved it to AGENTS.md. Align with that decision: use main's slim dev-focused format, fix pnpm→bun references, add one-line /website-to-hyperframes pointer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): add capture command to help groups The capture command was registered in cli.ts but missing from the help groups, so it wouldn't appear in `hyperframes --help`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format skill reference files (oxfmt) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: regenerate bun.lock after rebase The lockfile was stale after rebasing onto main — bun install --frozen-lockfile failed in CI because new dependencies (google/genai, patchright, purgecss) weren't reflected in the lockfile. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address PR review comments + improve capture quality Review fixes (16 comments from jrusso1020 + vanceingalls): - screenshotCapture: remove Playwright dep, use Puppeteer for all screenshots - screenshotCapture: dynamic screenshot count based on page height (30% overlap) - snapshot.ts: fix duration() function-vs-property bug, cross-platform path guard - htmlExtractor: fix code injection via parameterized evaluate - index.ts: video preview re-measures position after scroll, .env file loading - capture.ts: BLOCKED.md on timeout failures - gsap.ts: 5 inline-style lint tests added (all pass) - Remove Playwright, patchright deps; @google/genai to optionalDependencies - Gitignore: generic patterns instead of 20 hardcoded directories - Remove asset-sourcing.md, video-recipes.md (unused, duplicated guidance) Capture quality improvements (tested on 10+ websites): - Color extraction: canvas-based oklch/lab resolver, pixel sampling via elementFromPoint, broad sweep for accent colors, gradient/shadow extraction - Section detection: broadened selectors for div-based layouts, height cap to skip page-level wrappers, parent bg walkup for dark sites - Font downloads: cap 6 per family / 30 total (Cal.com: 306→30) - CTA detection: text pattern matching + nav context filtering - Heading text: innerText with whitespace normalization - Gemini captioning: maxOutputTokens 100→300, .env auto-loading - .env.example updated with GEMINI_API_KEY docs - TTS ranking: Kokoro first with Python 3.10+ note * fix: address PR review comments + improve capture quality Review round 2 fixes (jrusso1020 + vanceingalls): - verify/index.ts: add path traversal guard (relative + isAbsolute) - verify/index.ts: fix sections[i] undefined typecheck error (CI green) - index.ts: escape Lottie JSON with \u003c to prevent </script> breakout - step-4-storyboard: fix technique count contradiction (2-3 per beat, not across whole video) - step-6-build: perspective tilt uses gsap.set() instead of CSS transform (avoids GSAP overwrite conflict) - step-1-capture: reorder — command first, Gemini note after (zero-config is the default path, API key is optional enhancement) - step-7-validate: add tsx fallback for snapshot command - step-3-script: vary hook patterns, don't default to number every time - assetDownloader: exempt SVGs from 10KB minimum filter (company logos like Hubspot/Intel/DHL are 2-6KB; HeyGen capture: 13→75 assets) Note: adm-zip was NOT removed (reviewer #3) — it's still in packages/cli/package.json:30. The root package.json had patchright and purgecss removed, not adm-zip. Note: ANTHROPIC_API_KEY not restored in .env.example — grep confirms zero references in the entire codebase. The @anthropic-ai/sdk dependency was removed earlier in this branch. * refactor(capture): split index.ts (1175 to 566 lines) into modules Mechanical extraction, zero logic changes. New files: - mediaCapture.ts (345 lines): Lottie preview, video manifest/screenshots - contentExtractor.ts (314 lines): library detection, text, Gemini, asset descriptions - scaffolding.ts (135 lines): .env loading, project scaffold generation Also fixes false-positive BLOCKED.md with structural Cloudflare detection. Tested on 20 websites, pre/post output identical. * chore(capture): remove --split flow (splitter, verify, cssPurger, purgecss) The --split feature auto-generates compositions from captured HTML — a different approach from the /website-to-hyperframes skill workflow where agents build compositions from scratch using the storyboard. No skill file, no step reference, and no test session ever used --split. Removes 923 lines of unused code + purgecss dependency. Backed up to ~/Desktop/capture-split-backup/ for reference. * fix(security): add ssrf protection, lottie injection fix, oom guard - assetDownloader: add isPrivateUrl() guard blocking private IP ranges (127.x, 10.x, 172.16-31.x, 192.168.x, 169.254.x), cloud metadata endpoints, localhost, and non-HTTP schemes - mediaCapture: fix Lottie JSON injection by loading shell HTML first then passing animation data via parameterized page.evaluate() - index.ts: check Content-Length header before response.buffer() in Lottie network interception to avoid OOM on multi-GB responses * fix(capture): security fixes, timeout, sub-agent dispatch instructions Security (from miguel-heygen review): - assetDownloader: export isPrivateUrl() SSRF guard - htmlExtractor: add isPrivateUrl check before CSS fetch - mediaCapture: add isPrivateUrl check before Lottie fetch - mediaCapture: fix previewPage leak (try/finally) - mediaCapture: skip Lottie files > 2MB for preview (CDP limit) - contentExtractor: skip images > 4MB for Gemini captioning - index.ts: check Content-Length before response.buffer() (OOM guard) - snapshot.ts: register error handler before server.listen() Capture improvements: - Default timeout 30s to 120s (Shopify needs ~90s for Cloudflare) - step-6-build: sub-agent dispatch template with explicit rules: pass file PATHS not contents, use local fonts not Google Fonts, verify ../assets/ references after each beat * fix(capture): catalog before DOM mutation, networkidle2, faster Gemini Critical: asset cataloger now runs BEFORE extractHtml which converts img src to data URLs. Framer sites like heykuba.com went from 2 to 78 images. - networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets) - Lazy-load wait: scroll to bottom, wait for img.complete - CSS background-image cataloging for Framer/Webflow - SVG naming: checks class, id, parent, inner text (not just aria-label) - Gemini batch 5->20, pause 12s->2s (paid tier: 2000 RPM, ~0.001/img) - maxOutputTokens 300->500, descriptions sorted captioned-first - Remove tsx fallback from step-1 (reviewer nit, published CLI has it) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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ebc12f7dc9 |
feat(render): add CRF/bitrate controls and improve default quality (#292)
Raise default encoding quality to visually lossless at 1080p (CRF 18) and expose fine-grained encoding controls for power users. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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2718de8776 | chore: release v0.3.2 v0.3.2 | ||
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237847e5c6 |
docs: add prompt cookbook + prompting guide for AI agents (#286)
* docs: add prompt cookbook + prompting guide for AI agents Addresses user feedback that there's no guidance on how to actually prompt Claude Code (or other agents) once the hyperframes skills are installed. Adds copy-pasteable example prompts in the README and quickstart, a new prompting guide page, and a starter-prompt nudge in the `hyperframes init` output. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs(prompting): add vocabulary tables, rules, and TTS voice guide Merges the best content from the internal prompt guide into prompting.mdx: easing vocabulary, caption tone table, transition energy matrix, audio-reactive frequency mapping, marker highlight modes, TTS voice recommendations, rendering quality presets, and framework rules (technical requirements vs best practices). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs(prompting): rename page title to "Prompt Guide" Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: remove greensock/gsap-skills dependency, fix Math.random nuance The bundled skills/gsap/ already covers the GSAP surface needed for HyperFrames compositions. Installing greensock/gsap-skills on top adds a competing full-ecosystem skill that's mostly irrelevant (ScrollTrigger, Draggable, SplitText, etc.) and can confuse agents about which GSAP context to load. Also adds seeded-PRNG nuance to the Math.random() rule in the prompt guide (matching the skill's actual guidance). Removed from: skills.ts, README, AGENTS.md, shared AGENTS.md/CLAUDE.md, and prompting.mdx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: require minimal reproduction link in bug report template Adds a required "Link to reproduction" input field asking users to push a minimal repro to a public GitHub repo (scaffolded via `hyperframes init repro --non-interactive --example blank`). Also consolidates the OS/Node/FFmpeg/version fields into a single "Environment" field using `npx hyperframes info` output — fewer fields to fill, more consistent data. Follows the same pattern as Next.js and Gatsby issue templates. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(issue-template): use hyperframes doctor for environment info `hyperframes info` only prints project metadata (resolution, duration, elements). `hyperframes doctor` prints the full environment: version, Node.js, FFmpeg, Chrome, memory, disk, Docker — everything needed to diagnose bugs. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs(prompting): mention validate alongside lint in anti-patterns Per Vance's review comment — validate catches runtime errors (JS exceptions, missing assets, contrast) that lint doesn't. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: replace libretto example URL with hyperframes repo Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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a6ff9e2d9f |
fix(player): preserve iframe media attributes for runtime sync (#291)
## Summary - `_setupParentMedia()` (added in #266) was stripping `data-start`, `data-duration`, and `src` from audio/video elements inside the composition iframe - The runtime's `syncRuntimeMedia` queries `audio[data-start]` to find media clips — removing these attributes made the runtime unable to find, sync, or play audio - Result: silent audio in studio preview and any context where `__player.play()` is called directly (not through the web component) ## Fix - Keep all iframe media attributes intact so the runtime can track time position and manage playback - When parent-frame media `play()` succeeds (mobile use case), mute the iframe copies via `volume = 0` to prevent double audio - On desktop and in the studio (which calls `__player.play()` directly), the runtime's own media sync handles playback normally ## Test plan - [x] 21 player unit tests pass - [x] Verified with John Wu's slideshow project: audio element preserves `data-start`, `data-duration`, `src` after runtime init - [x] Verified runtime `syncRuntimeMedia` finds and plays audio (currentTime advances in sync with timeline) - [x] Build passes (lint, format, typecheck) |
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87ce26de8a |
fix(docs): namespace custom CSS variables to prevent Mintlify collision (#285)
The `Copy page` dropdown panel rendered with a transparent background in light mode because `docs/custom.css` defined `--background-light: #ffffff` on `:root`. Mintlify's Maple theme owns that variable as a Tailwind color (space-separated RGB used via `rgb(var(--background-light)/<alpha>)`), so the hex override produced invalid CSS like `rgb(#ffffff/1)` and the dropdown's `bg-background-light` class fell back to transparent. Dark mode was unaffected because the dropdown panel uses `bg-background-dark`, which custom.css didn't redefine. Namespaced every custom variable with `--hf-` to make collisions impossible, and updated the two consumers (`pre`, `::selection`, link color in custom.css; `.tpl-card:hover` border in template-gallery.css). |
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0a3ca498ea | chore: release v0.3.1 v0.3.1 | ||
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a262ad59f3 |
chore(skills): remove 1,685 lines of redundant skill content (#283)
* chore(skills): remove 1,685 lines of redundant and irrelevant skill content - Remove 5 GSAP references irrelevant to HyperFrames (scrolltrigger, plugins, react, frameworks, utils) — no scroll, no frameworks, no interactive plugins in video compositions - Remove shader-setup.md and shader-transitions.md — duplicated by @hyperframes/shader-transitions package (packages/shader-transitions/) - Remove marker-highlight.md and examples.md — JS library docs superseded by css-patterns.md (deterministic, GSAP-driven, fully seekable) - Trim CLAUDE.md to dev-only instructions — move product docs (transcription, TTS, player) to skills where they belong - Deduplicate house-style.md typography/motion sections — point to dedicated references instead of repeating rules - Clean up stale references to deleted files across SKILL.md and catalog.md - Update gsap skill description to reflect HyperFrames-only scope Skills: 5,230 → 3,714 lines (29% reduction) CLAUDE.md: 204 → 50 lines (75% reduction) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): update broken marker-highlight.md references in captions.md Point to css-patterns.md instead of deleted marker-highlight.md. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): update stale shader CSS rule to reference package API BG_COLOR was from the old manual setup. Now it's bgColor in the @hyperframes/shader-transitions init() config. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): address 6 doc gaps surfaced by eval agents P0: Document HyperShader as IIFE global name in shader-transitions README P1: Replace async fetch() with sync XHR in effects.md audio data loading (fetch violates synchronous timeline construction rule in SKILL.md) P1: Change <div> to <span> in css-patterns.md marker highlight patterns (<div> inside <p> is invalid HTML, breaks layout in inline contexts) P2: Clarify bgColor as fallback color in shader-transitions README P2: Add data-start to Composition Clips table in SKILL.md (root composition element needs data-start="0", linter enforces it) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(templates): update init templates to match trimmed skill scope - Remove ScrollTrigger/plugins/React/Vue/Svelte from gsap skill description - Replace class="clip" with accurate pattern examples in skill intro text (class="clip" is still in Key Rules where it belongs) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): remove contradictory 5:1 contrast threshold from house-style house-style.md said 5:1 minimum, but hyperframes validate enforces WCAG AA (4.5:1 normal text, 3:1 large text). Now defers to validate instead of stating a conflicting number. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acf8223171 |
fix(skills): correct README skills table and move orphaned scripts into hyperframes skill (#282)
## What Fixes the README skills table to match actual skill names, and moves two orphaned script directories into the `hyperframes` skill where they belong. ## Why **README**: Listed `hyperframes-compose` and `hyperframes-captions` as separate skills — these don't exist. Captions/compose are part of the `hyperframes` skill. Also listed `gsap-core, gsap-timeline, gsap-plugins, ...` but the actual skill is just `gsap`. Missing `hyperframes-cli` entirely. **Orphaned scripts**: `skills/hyperframes-animation-map/` and `skills/hyperframes-contrast/` had scripts but no `SKILL.md` — they looked like broken skills and wouldn't be installed by `npx skills add`. They're helper scripts invoked by the main `hyperframes` skill (SKILL.md already references them in the "Quality Checks" section). Moving them under `skills/hyperframes/scripts/` makes them part of the skill they belong to. ## How **README skills table** — corrected to match the 4 actual skills: - `hyperframes` (was `hyperframes-compose` + `hyperframes-captions`) - `hyperframes-cli` (was missing) - `hyperframes-registry` (unchanged) - `gsap` (was `gsap-core, gsap-timeline, gsap-plugins, ...`) **Script moves:** - `skills/hyperframes-animation-map/scripts/animation-map.mjs` → `skills/hyperframes/scripts/` - `skills/hyperframes-contrast/scripts/contrast-report.mjs` → `skills/hyperframes/scripts/` - Removed empty `skills/hyperframes-animation-map/` and `skills/hyperframes-contrast/` - Updated path references in SKILL.md, both script headers, and `contrast-audit.browser.js` ## Test plan - [ ] `grep -r "hyperframes-animation-map\|hyperframes-contrast" --include="*.md" --include="*.mjs" --include="*.js" --include="*.ts" .` returns no results - [ ] `ls skills/` shows only `gsap`, `hyperframes`, `hyperframes-cli`, `hyperframes-registry` - [ ] README skills table matches `skills/*/SKILL.md` names - [x] Documentation updated (if applicable) |
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26f6ef4252 |
docs(quickstart): add skills-first onboarding path (#279)
## What Restructures the Quickstart docs page to lead with AI agent onboarding as the recommended path, matching the README and homepage flow. ## Why The README (PR #277) now leads with skills-first onboarding, but the Quickstart docs page still led with `npx hyperframes init`. This creates a consistency gap — someone clicking "Quickstart" from the README would see a different onboarding flow than what they just read. ## How - **Option 1 (recommended)**: Install skills → prompt your agent → iterate by describing changes - **Option 2**: Manual CLI setup (`hyperframes init` → preview → edit → render) — unchanged content, now under a sub-heading - Added tip explaining why skills matter (framework-specific patterns) - Notes that `hyperframes init` installs skills automatically - "Next steps" cards now include the Catalog (50+ blocks) replacing the Compositions card ## Test plan - [ ] Preview the Mintlify docs and verify the Quickstart page renders correctly - [ ] Verify Option 1 flow reads naturally for someone new to HyperFrames - [ ] Verify Option 2 manual flow is unchanged (same steps, same code examples) - [ ] Verify all links resolve (Examples, Catalog, GSAP Animation, Rendering) - [x] Documentation updated (if applicable) |
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8551cffddd |
docs: add AGENTS.md for universal AI assistant configuration (#278)
## What Adds `AGENTS.md` at two levels: 1. **Repo-level** (`/AGENTS.md`) — for contributors working on HyperFrames itself 2. **Project-level** (`packages/cli/src/templates/_shared/AGENTS.md`) — scaffolded into user projects by `hyperframes init` Also replaces the previous `AGENTS.md → CLAUDE.md` symlink with a standalone file. ## Why AGENTS.md is the emerging universal standard for AI coding tool configuration, supported by Claude Code, Cursor, GitHub Copilot, Gemini CLI, and Codex (60K+ repos). Remotion already has one. For a project that positions itself as AI-native, this is a gap. The project-level file (scaffolded by `init`) ensures every AI tool — not just Claude — gets framework context when working on a user's composition project. The symlink was replaced because symlinks are fragile on Windows and the content should differ (repo-level covers build/test, project-level covers composition rules). ## How - **Repo-level AGENTS.md**: Build/test/lint commands, project structure, key conventions, skills install, doc links - **Project-level AGENTS.md**: Composition-specific — skills, CLI commands, project structure, linting workflow, key rules, doc links - **CLAUDE.md** remains for Claude-specific skill invocation syntax (slash commands) ## Test plan - [ ] Verify AGENTS.md renders correctly on GitHub - [ ] Verify no duplication with CLAUDE.md (AGENTS.md = universal basics, CLAUDE.md = Claude-specific slash commands) - [ ] Manual testing performed - [x] Documentation updated (if applicable) |
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cd17074f3b |
docs: restructure README with skills-first quick start, demo GIF, catalog, and fix pnpm refs (#277)
## What Restructures the README to lead with skills-first onboarding, adds a demo GIF, surfaces the catalog, fixes incorrect pnpm references in contributing docs, and corrects the HTML example to use actual attribute names. ## Why The README told a CLI-first story while the homepage (hyperframes.heygen.com) tells an AI-agent-first story. For a project that brands itself "built for agents," the GitHub landing page should match. Additionally, 50+ catalog blocks were invisible from GitHub, the player and shader-transitions packages were missing from the packages table, and the contributing docs referenced pnpm while the repo uses bun. ## How **README changes:** - Quick Start restructured: skills install as Option 1 (recommended), manual CLI as Option 2 - Added demo GIF rendered with HyperFrames itself (HTML + GSAP composition → MP4 → GIF) - Added Catalog section with install examples and link - Added `@hyperframes/player` and `@hyperframes/shader-transitions` to packages table - Added npm downloads badge - Fixed HTML example: `data-track` → `data-track-index`, added missing `class="clip"` on img - Condensed Skills section into a concise table - Documentation link now points to `/introduction` (Mintlify docs) instead of the landing page **testing-local-changes.mdx:** - All `pnpm` references replaced with `bun` (14 occurrences) - Path references updated from `hyperframes-oss` to `hyperframes` ## Test plan - [ ] Verify README renders correctly on GitHub (logo, badges, GIF, tables, code blocks) - [ ] Verify GIF loops and is readable at GitHub's default README width - [ ] Verify all links resolve (docs site, catalog, packages, contributing) - [ ] Read through testing-local-changes.mdx for any remaining pnpm references - [x] Documentation updated (if applicable) |
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d3f2295d80 |
feat(skills): add contrast audit + animation map quality skills (#267)
## Summary
Two new quality skills + CLI integration that give agents feedback loops they currently lack — pixel-level contrast auditing and structured animation analysis.
### What this unlocks for agents
**Agents can now catch accessibility failures that humans and LLMs consistently miss.** The contrast audit runs automatically on every `hyperframes validate` and reports WCAG AA violations as warnings. In the eval, 4 out of 5 palettes had failing contrast — every baseline composition shipped broken, every treatment composition caught and fixed it.
**Agents can now reason about animation choreography.** The animation map produces a structured JSON report with:
- Per-tween natural language summaries ("card1 slides 23px up over 0.5s, fades in, ends at (120, 200)")
- ASCII timeline showing the full choreography as a Gantt chart
- Stagger detection with actual intervals ("3 elements stagger at 120ms" — validates against brief specs)
- Dead zone detection (periods >1s with no animation — missing entrance or intentional hold?)
- Element lifecycles (first/last animation, final visibility — catches elements that enter but never exit)
- Scene snapshots at 5 timestamps (what's on screen at any moment)
### Changes
**Skills (new)**
- \`skills/hyperframes-contrast/\` — WCAG contrast audit skill + script
- \`skills/hyperframes-animation-map/\` — animation analysis skill + script
**CLI**
- \`hyperframes validate\` now runs contrast audit by default (warnings, not errors)
- \`hyperframes validate --no-contrast\` to skip
- \`hyperframes render --html-only\` compiles HTML without video encoding
- Browser-side WCAG code in \`contrast-audit.browser.js\`, inlined at build time via esbuild text loader
**Producer**
- Exported \`compileForRender\` for the \`--html-only\` flag
### Eval results
5 prompts x 2 arms = 10 compositions. Arm A = baseline skills. Arm B = +contrast +animation-map.
| Prompt | Failing color | Before | After |
|--------|--------------|--------|-------|
| Halflife | Cement on Ink | 2.98:1 | 5.33:1 |
| Meridian | Ash on Midnight | 2.08:1 | 5.44:1 |
| Typesmith | Pencil on Paper | 3.19:1 | 5.50:1 |
| Lattice | Gray-600 on Terminal | 2.59:1 | 7.50:1 |
Animation map correctly enumerated 142 tweens across 5 compositions, detected stagger groups, flagged pacing issues, and produced scene snapshots.
### Pitch video
https://itnjfahrnzqvcluhrtif.supabase.co/storage/v1/object/public/assets/uploads/8f043e1c-6882-4fa9-98fd-efb6b3583afa.mp4
### Dedicated evals
https://www.heygenverse.com/a/2cac956b-3d14-47bf-90e8-3c1f50e671f3
## Test plan
- [x] Eval: 10 compositions (5 baseline, 5 treatment), all rendered
- [x] Contrast audit caught 4/4 failing palettes, 0 missed
- [x] \`hyperframes validate\` shows contrast warnings by default (exit 0)
- [x] \`hyperframes validate --no-contrast\` skips audit
- [x] \`hyperframes validate --json\` includes contrast data
- [x] Animation map tested on 3 compositions (17, 27, 51 tweens)
- [x] Stagger detection, dead zones, snapshots, timeline all verified
- [x] \`bun run build\` passes
- [x] \`bun run lint\` passes (0 errors, 0 warnings, 0 skill lint issues)
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5b8207730d |
chore(docs): update logos, favicon, and README branding (#272)
Replace old text-only wordmarks and complex favicon with new HyperFrames brand assets featuring the gradient icon. Add dark/light logo switching to README via GitHub's <picture> element. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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13ab1932ad |
feat(cli): catalog browser command (#271)
Adds `hyperframes catalog` for browsing the registry: - Default: non-interactive table output (agent-friendly) - --type block/component and --tag filters - --json for machine-readable output - --human-friendly for interactive picker that installs on select Registered in cli.ts, help.ts, documented in docs/packages/cli.mdx. |
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9943091247 |
feat(registry): seed transition blocks — 14 shader + 14 CSS showcase (#270)
## What Add 28 transition blocks from the Hyperframe Template Structure catalog, bringing the registry to 53 total items. ### Shader transitions (14 blocks, WebGL, 4s each) `domain-warp-dissolve`, `ridged-burn`, `whip-pan`, `sdf-iris`, `ripple-waves`, `gravitational-lens`, `cinematic-zoom`, `chromatic-radial-split`, `glitch`, `swirl-vortex`, `thermal-distortion`, `flash-through-white`, `cross-warp-morph`, `light-leak` ### CSS transition showcases (14 blocks, various durations) `transitions-3d`, `transitions-blur`, `transitions-cover`, `transitions-destruction`, `transitions-dissolve`, `transitions-distortion`, `transitions-grid`, `transitions-light`, `transitions-mechanical`, `transitions-other`, `transitions-push`, `transitions-radial`, `transitions-scale`, `transitions-shader` ## Why Phase D content accumulation. Transitions are the most-requested category for the catalog. ## How - Shader transitions extracted from `shader-showcase.zip`, each a standalone HTML with WebGL shaders - CSS transitions extracted from `showcase-bundle.zip`, each a standalone showcase page - All tagged with `transition` + `shader` or `showcase` for catalog grouping - Preview thumbnails generated for all 28 blocks - Catalog pages + index regenerated ## Test plan - [x] All 28 blocks produce preview thumbnails - [x] `registry-item.json` validates for all blocks - [x] Catalog pages generated (45 total items in catalog-index.json) - [x] `oxfmt --check` passes |
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d37d738be9 |
feat(registry): seed blocks batch — social overlays, data viz, showcases (#269)
## What Add 11 blocks from the Hyperframe Template Structure catalog, bringing the registry to 25 total items. ### Social overlays | Block | Dimensions | Duration | Description | |-------|-----------|----------|-------------| | `instagram-follow` | 1080×1920 | 4.5s | Instagram follow overlay with profile card | | `tiktok-follow` | 1080×1920 | 4.5s | TikTok follow overlay with profile card | | `yt-lower-third` | 1920×1080 | 4.5s | YouTube subscribe lower third | | `x-post` | 1920×1080 | 5s | X/Twitter post card with engagement | | `reddit-post` | 1920×1080 | 5s | Reddit post card with upvotes | | `spotify-card` | 1080×1920 | 5s | Spotify now-playing card | | `macos-notification` | 1920×1080 | 5s | macOS notification banner | ### Data & visualization | Block | Duration | Description | |-------|----------|-------------| | `ascii-dashboard` | 10s | Retro terminal-style data viz | | `ascii-lightning` | 9s | ASCII art lightning bolt animation | ### Showcases | Block | Duration | Description | |-------|----------|-------------| | `app-showcase` | 5.5s | Floating smartphone screens | | `ui-3d-reveal` | 13s | Perspective 3D UI reveal | ## Why Phase D content accumulation. The registry pipeline (PRs 6-10) is in place — this PR exercises it at scale. ## How - Extracted from zip files in the Hyperframe Template Structure Notion doc - Social overlays: single-file standalone HTML, copied directly - Multi-file blocks (ascii-*, app-showcase, ui-3d-reveal): converted `<template>` sub-compositions to standalone HTML with proper `<!doctype>` wrappers - All previews (PNG + MP4) rendered locally via `generate-catalog-previews.ts` - Catalog MDX pages regenerated via `generate-catalog-pages.ts` - `docs.json` updated with new catalog entries ## Test plan - [x] All 11 blocks render to PNG + MP4 without errors - [x] Catalog pages generated for all 17 items (14 blocks + 3 components) - [x] `registry-item.json` files have correct dimensions, duration, tags - [x] `oxfmt --check` passes on all files |
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4bde66f532 |
feat(skills): hyperframes-registry skill (#261)
## What
New skill `hyperframes-registry` that teaches AI coding agents how to install and wire registry blocks and components into HyperFrames compositions.
### Skill structure
```
skills/hyperframes-registry/
SKILL.md — triggers, overview, quick reference
references/
install-locations.md — default paths, hyperframes.json config
wiring-blocks.md — iframe inclusion, data attributes, positioning
wiring-components.md — snippet merging (HTML, CSS, JS, timeline)
discovery.md — manifest reading, item fields, available items table
demo-html-pattern.md — why components ship demo.html, structure conventions
examples/
add-block.md — worked example: data-chart block install + wiring
add-component.md — worked example: shimmer-sweep component install + wiring
```
## Why
Phase B of the catalog plan (PR 10). Without this skill, agents using `hyperframes add` have to guess how to wire installed items into compositions. The skill encodes the iframe/snippet patterns so agents get it right on the first attempt.
## How
- SKILL.md frontmatter triggers on: `hyperframes add`, "block", "component", `hyperframes.json`
- References cover every step: discovery, install, wiring blocks (iframe), wiring components (snippet merge), and the demo.html convention
- Two worked examples walk through complete install-to-preview workflows
- Updated CLAUDE.md skills table + trigger rules, README.md skills table, docs/packages/cli.mdx
## Test plan
- [x] `scripts/lint-skills.ts` passes (checked 4 skill files, no issues)
- [x] `oxfmt --check` passes on all markdown files
- [x] SKILL.md frontmatter has valid `name` and `description`
- [x] All reference links in SKILL.md resolve to existing files
- [x] CLAUDE.md, README.md, and docs CLI page updated with new skill
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b32611c2c3 |
docs: codegen per-item MDX pages from registry (#263)
## What
Script that auto-generates per-item catalog documentation from `registry-item.json` manifests.
**New file:** `scripts/generate-catalog-pages.ts`
**Outputs:**
- `docs/catalog/blocks/<name>.mdx` — per-block detail page
- `docs/catalog/components/<name>.mdx` — per-component detail page
- `docs/public/catalog-index.json` — flat manifest for the grid page (constant-sized regardless of catalog size)
- Updates `docs/docs.json` with a Catalog tab containing Blocks + Components groups
## Why
Phase B of the catalog plan (PR 9). After this lands, future content PRs don't need to write MDX by hand — the script generates everything from `registry-item.json`.
## How
The script:
1. Walks `registry/blocks/*/registry-item.json` and `registry/components/*/registry-item.json`
2. **Wipes `docs/catalog/` before regenerating** — deleted items don't leave stale pages
3. Generates MDX per item with: title, description, tag badges, preview image, install command, details table, files table, usage hint, and related skill link
4. Emits `catalog-index.json` with `{name, type, title, description, tags, href, preview}` per item
5. Updates `docs.json` navigation — inserts or replaces the Catalog tab with current block/component page lists
Run before Mintlify builds: `npx tsx scripts/generate-catalog-pages.ts`
## Test plan
- [x] Script compiles — passes `lefthook` typecheck + lint + format
- [x] CONTRIBUTING.md documents the auto-generation workflow
- [ ] Full end-to-end test requires PRs 6+7 to merge first (items must exist in registry/)
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ea6f949922 |
ci: render catalog previews on PR (#262)
## What
CI workflow that auto-renders preview thumbnails for new/changed registry blocks and components on pull requests.
**New files:**
- `scripts/generate-catalog-previews.ts` — catalog preview renderer supporting all three registry item types
- `.github/workflows/catalog-previews.yml` — GitHub Actions workflow triggered on PRs touching `registry/blocks/` or `registry/components/`
## Why
Phase B of the catalog plan (PR 8). After this lands, future block/component PRs don't need to manually generate preview images — CI handles it automatically.
## How
The preview script discovers items from the registry directory structure:
- **Examples**: renders `index.html` (same as the existing `generate-template-previews.ts`)
- **Blocks**: renders the block's standalone HTML file directly (e.g., `data-chart.html`)
- **Components**: renders the component's `demo.html` (the demo.html convention from PR 7)
The CI workflow:
1. Detects which blocks/components changed in the PR via `git diff`
2. Renders thumbnails for only the changed items (not the full catalog)
3. Uploads preview PNGs as artifacts
Output goes to `docs/images/catalog/<type>/<name>.{png,mp4}` (separate from the existing `docs/images/templates/` directory).
Supports CLI flags: `--only <name>`, `--type <example|block|component>`, `--skip-video`.
## Test plan
- [x] Script compiles and passes typecheck (`lefthook pre-commit` ran lint + typecheck + format)
- [x] Workflow YAML is valid (standard GitHub Actions syntax, follows existing ci.yml patterns)
- [ ] Full end-to-end test requires Chrome + FFmpeg (runs in CI, not testable locally without producer deps)
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b0f754a7f7 |
feat(registry): seed components — grain-overlay, shimmer-sweep, grid-pixelate-wipe (#260)
## What Three reusable effect components for the registry, each with a snippet HTML and companion `demo.html`: | Component | Description | |-----------|-------------| | `grain-overlay` | Animated film grain texture overlay (CSS keyframes, extracted from warm-grain example) | | `shimmer-sweep` | CSS gradient light sweep across text/elements, driven by GSAP custom property animation | | `grid-pixelate-wipe` | Grid-based dissolve transition — screen breaks into 16×9 squares that scale in/out with stagger | Establishes the `demo.html` convention in `CONTRIBUTING.md`. ## Why Phase B of the catalog plan — seed the first components in the registry. Components are effect snippets that get merged into existing compositions (vs. blocks which are standalone sub-compositions). ## How - **grain-overlay**: Extracted the grain texture pattern from the warm-grain example. Uses a 200% oversized tiled texture with `steps(1)` keyframe animation for the random-noise effect. - **shimmer-sweep**: Original implementation using CSS custom properties (`--shimmer-pos`) animated by GSAP. The gradient mask uses `mix-blend-mode: overlay` for a natural light sweep. Auto-injects `.shimmer-mask` elements into `.shimmer-sweep-target` wrappers. - **grid-pixelate-wipe**: Creates a 16×9 CSS Grid of cells, animated with GSAP stagger. Users drive `.grid-cell` `scale` directly in their timeline. Simplify review addressed: scoped `.grain-texture` under `#grain-overlay`, scoped `.grid-cell` under `#grid-pixelate-overlay`, removed `window.gridPixelateIn/Out` globals in favor of direct GSAP patterns. Each component ships a `demo.html` — a standalone composition that previews the effect and doubles as a fixture for the CI preview pipeline (PR 8). ## Test plan - [x] `hyperframes add grain-overlay` installs to `compositions/components/grain-overlay.html` - [x] `hyperframes add shimmer-sweep` installs to `compositions/components/shimmer-sweep.html` - [x] `hyperframes add grid-pixelate-wipe` installs to `compositions/components/grid-pixelate-wipe.html` - [x] All three return correct `--json` output with snippet and type info - [x] `registry-item.json` files validate against the JSON Schema - [x] `demo.html` files are self-contained with correct `data-composition-id` and `window.__timelines` registration - [x] `oxfmt --check` and `oxlint` pass on all files - [x] `CONTRIBUTING.md` documents the `demo.html` convention and registry item checklist |
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4685e5cd74 |
feat(registry): seed blocks — data-chart, flowchart, logo-outro (#259)
Extract three standalone blocks from existing example templates: - data-chart: Animated bar + line chart with staggered reveal (from nyt-graph) - flowchart: Decision tree with SVG connectors and cursor interaction (from decision-tree) - logo-outro: Cinematic logo reveal with tagline and URL pill (from product-promo) Each block is a complete HTML composition installable via `hyperframes add <name>`. Blocks render as iframes in host compositions. |
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b23b0751da |
fix(player): parent-frame media playback for mobile (#266)
* fix(player): parent-frame media playback for mobile Mobile browsers block media.play() inside iframes when the user gesture happened in the parent frame — postMessage doesn't transfer user activation (per the User Activation v2 spec). ## Problem The player renders compositions in a sandboxed iframe. When a user taps play in the parent frame, the player sends a postMessage to the iframe's runtime, which calls audio.play(). On mobile, this fails silently because the iframe has no user activation context. ## Solution The player now extracts ALL timed media elements (audio/video with data-start) from the iframe's DOM (same-origin access), creates parent-frame copies, and disables the iframe originals. On play(), parentMedia.play() runs synchronously in the gesture call stack, satisfying mobile autoplay policy. ### Generic media handling - Finds all `audio[data-start], video[data-start]` in the iframe - Creates a parent-frame copy for each (Audio or Video element) - Preserves data-start offsets for correct seek positioning - Strips data-start from iframe elements so the runtime ignores them - Falls back to iframe media for cross-origin iframes ### `audio-src` attribute Convenience for the common single-narration case. When set, the player starts preloading audio immediately — before the iframe loads. This eliminates the loading delay that caused jittery playback. ### No active sync Both parent media and the GSAP timeline are real-time systems. When started simultaneously, they naturally stay within ~10ms — no drift correction needed. Active sync with coarse granularity (50ms polling) caused MORE jitter than it prevented via repeated audio seeks. ## CI - Added unified `test` job replacing separate per-package test jobs - Added root `test` script: `bun run --filter '*' test` - New packages with test scripts are automatically included - Added happy-dom for player DOM tests ## Tests - 10 new tests for parent-frame media: preloading, play, pause, seek, muted/rate sync, cleanup, attribute changes - All 21 player tests pass Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(shader-transitions): pass CI when no test files exist Add --passWithNoTests to vitest run so the unified test job doesn't fail on packages that have a test script but no test files yet. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): update tests for new id field and GSAP lint rule - normalize.test.ts: loadTranscript now assigns id fields (w0, w1, etc.) to SRT/VTT results and empty string for words-json passthrough - lintProject.test.ts: add GSAP CDN script to validHtml() fixture to satisfy the missing_gsap_script lint rule added in core Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): add missing data-start/data-duration to validHtml fixture The validHtml() test fixture was missing data-start and data-duration attributes, triggering the root_composition_missing_data_start and root_composition_missing_data_duration lint warnings. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(ci): fetch LFS objects for producer test job Producer regression tests compare rendered output against reference MP4 files stored in git LFS. Without lfs: true, checkout fetches pointer files instead of actual videos, causing "moov atom not found" errors. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * ci: remove redundant test-producer job The regression workflow already runs the same 28 producer fixtures in a Docker container with prod-matching Chrome/fonts/ffmpeg, sharded across 8 parallel matrix jobs with 40-min timeouts. The CI test-producer job was a duplicate that ran on bare runners with worse determinism and a 15-min timeout too short for all fixtures. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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9bf4956fae |
chore(shader-transitions): add to CI publish pipeline and README (#264)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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08fb1de61f |
feat(cli): add command + hyperframes.json (#256)
## What PR 5/17 of the catalog system rollout. Adds the `hyperframes add` verb for installing blocks and components from the registry into an existing project, plus the `hyperframes.json` project config that tells `add` which registry to use and where to drop files. Stacks on #255. - **`packages/cli/src/commands/add.ts`** — new `hyperframes add <name>` command. Resolves an item, validates target paths, installs files in parallel, builds an include snippet, copies it to the clipboard. Exposes a testable `runAdd(opts)` function; the citty default wraps it with console output + exit handling - **`packages/cli/src/utils/projectConfig.ts`** — read/write/normalize `hyperframes.json`. Tolerant to missing and partial configs - **`packages/cli/src/utils/clipboard.ts`** — minimal cross-platform clipboard (pbcopy / clip.exe / wl-copy / xclip / xsel). Zero deps. Gracefully no-ops in headless environments - **`packages/cli/src/commands/init.ts`** — write `hyperframes.json` during scaffold if not already present - **`packages/cli/src/cli.ts`** + **`help.ts`** — register `add` under Getting Started (directly below `init`) Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a). ## UX ```bash # Scaffold a project (now writes hyperframes.json too) npx hyperframes init my-video --example blank cd my-video # Add a block — files land, snippet copied to clipboard npx hyperframes add claude-code-window # ✓ Added claude-code-window (hyperframes:block) # compositions/claude-code-window.html # # Include snippet: # <iframe src="compositions/claude-code-window.html" data-start="0" data-duration="6"></iframe> # # Copied to clipboard — paste into your host composition. # Add a component effect npx hyperframes add shader-wipe # Headless / CI — no clipboard, JSON output for tooling npx hyperframes add shader-wipe --no-clipboard --json ``` Running `hyperframes add warm-grain` (an example) errors clearly pointing to `init --example`. ## Docs (bundled in this PR per the tracker principle) - `docs/packages/cli.mdx` — new `add` subsection under Commands (flags, examples, trigger rules) + new `hyperframes.json` section describing the config file shape ## Tests - **`packages/cli/src/commands/add.test.ts`** — 11 tests: - `remapTarget` / `buildSnippet` pure helpers (5 tests) - `runAdd` integration against a mocked `fetch` registry: block install lands files + returns snippet, component install respects `paths.components` remap, example-typed names throw `AddError` with code `example-type`, unknown names throw `AddError` with code `unknown-item` (4 tests plus 2 covering block default path and non-default path preservation) - **`packages/cli/src/utils/projectConfig.test.ts`** — 9 tests: - Write/read round-trip, partial-config normalization, corrupt-file handling, absent-file fallback to defaults, custom paths preserved - **CLI suite:** 92 passed (was 72 on #255, **+20**). Same 4 pre-existing failures unchanged ## Scope decisions - **`init.ts` full port to new resolver deferred.** The original plan bundled a removal of the `packages/cli/src/templates/` compat shim. That's ~300 more lines and isn't required for `add` to work. The compat shim from #254 still functions; a separate cleanup PR handles it - **No ajv runtime schema validation.** Manifests are trusted as schema-valid. Full validation lands when third-party registries arrive (PR 14/15). Path safety is still enforced by the installer's `assertSafeTarget` guard - **Default project paths stay under `compositions/`.** Blocks → `compositions/<name>.html`; components → `compositions/components/<name>/<file>`. Users override via `hyperframes.json#paths` ## Breaking / migration **None.** Pure additive — new command, new file types, no existing commands or flags change. `init.ts` now writes `hyperframes.json` but that's a new additional file, not a modification of existing output. ## Stacks on #255 — base branch. When #255 merges, this rebases onto `main`. ## Next in stack PR 6 — `feat(registry): seed block — claude-code-window`. First real registry item. Exercises the full `hyperframes add <name>` flow end-to-end against a committed item on `main`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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c8acd8abd8 |
feat(cli)!: rename --template to --example (#255)
## What PR 4/17 of the catalog system rollout. **Single clean cut** — the old flag is gone, replaced by `--example`. Alias changes from `-t` to `-e`. Stacks on #254. - Rename `--template` → `--example` (alias `-e`) on `hyperframes init` - Accept `--template` as a recognized-but-errored flag so users get a clear rename hint instead of citty silently ignoring the flag and producing a blank project - Update all user-visible strings that referenced "template" as a user-facing concept in the init flow (picker prompt, step comments, offline-fallback suggestion) - New `init.test.ts` covering both the success case (`--example` scaffolds) and the error case (`--template` exits 1 with rename hint) Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a). ## ⚠️ Breaking change `--template` is no longer accepted. Example: ```bash # before npx hyperframes init my-video --template warm-grain # after npx hyperframes init my-video --example warm-grain ``` Users who still type the old flag will see: ``` The --template flag was renamed to --example. Example: npx hyperframes init my-video --example warm-grain ``` and the command exits with code 1. This is **user guidance, not backwards compat** — the old flag's behavior is fully gone. ## Docs (bundled per the tracker principle) - `docs/templates.mdx` — every `--template` reference - `docs/quickstart.mdx` — agent-mode and video-mode examples - `docs/packages/cli.mdx` — prose, `--help` flag table, `-e` alias - `packages/cli/src/docs/templates.md` — CLI-embedded help topic - `README.md` and `CONTRIBUTING.md` — not affected (no flag references) User-facing renames of the `templates.mdx` page title, nav entry, and URL route are deferred to PR 11 (catalog discoverability UX) as planned. ## Why 1. **"examples"** matches shadcn + Remotion convention for full-project scaffolds and frees the word "template" for future parameterization work (string templating, placeholder substitution) 2. Once `hyperframes add` lands in PR 5, "template" vs "block" vs "component" would be three subtly different concepts sharing one word — renaming the old one to "example" makes the taxonomy self-explaining ## How - **citty silently ignores unknown flags.** Naively removing `--template` would cause `hyperframes init my-video --template warm-grain` to silently fall through and scaffold a blank project. So `--template` stays declared in the args schema, but its run handler immediately errors with a rename hint and exits 1 - **Internal names unchanged** — `templateId` local variables, `getStaticTemplateDir` function, `BUNDLED_TEMPLATES` constant. They're implementation details; their rename is scheduled for PR 5 when the compat shims in `packages/cli/src/templates/` are fully removed alongside the `init` refactor ## Test plan - [x] `bun run test` in `packages/cli`: **72 passed** (was 70 on #254, +2 new `init.test.ts` cases). Same 4 pre-existing failures unchanged - [x] **New unit tests** in `init.test.ts`: - `--example blank` non-interactive: exits 0, writes `index.html` to the target dir - `--template blank` non-interactive: exits non-zero, stderr contains the rename hint + corrected command line, target dir is **not** created - [x] **Manual smoke:** - `npx hyperframes init /tmp/x --example blank` → "Created /tmp/x/" - `npx hyperframes init /tmp/y --template blank` → "The --template flag was renamed to --example..." exit=1 - [x] `bunx oxfmt --check` + `bunx oxlint` on changed files: clean - [x] Pre-commit typecheck (core + studio): clean ## Incidental fix Resolver test regression from PR 3's simplify follow-up: `loadAllItems`' warning-path test was still spying on `console.warn` after the `onWarn` callback refactor. Now uses the callback directly. ## Stacks on #254 — base branch. When #254 merges, this rebases onto `main`. ## Next in stack PR 5 — `feat(cli): add command + hyperframes.json`. The big UX PR where: - `init.ts` gets fully ported to the new registry resolver - Compat shims in `packages/cli/src/templates/` are removed - Users gain the `add` verb for installing blocks and components into existing projects - `hyperframes.json` project-config file lands 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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969474e843 |
feat(cli): registry resolver + installer (#254)
## What PR 3/17 of the catalog system rollout. Introduces the registry resolver/installer abstraction. No UX change — `init --template` still works identically. Stacks on #253. **New module: `packages/cli/src/registry/`** - `remote.ts` — fetches manifests (`registry.json`, `registry-item.json`) and item files from a GitHub-hosted registry. 24h cache on manifests; item files stream straight to `destDir` - `resolver.ts` — `listRegistryItems`, `loadAllItems` (parallel fetch for picker UX), `resolveItem` (single-item fetch with `Available:` error) - `installer.ts` — `assertSafeTarget` (runtime path-traversal guard) + `installItem` (parallel file download with up-front validation; all-or-nothing semantics) - `index.ts` — barrel **Registry content:** - `registry/registry.json` — top-level manifest in PR 1's `RegistryManifest` shape. 8 examples - `registry/examples/<id>/registry-item.json` — per-item manifest for each existing example, generated from legacy `templates.json` + HTML data-attribute probing - `registry/examples/templates.json` — **deleted**, replaced by the above **Compat layer:** - `packages/cli/src/templates/{remote,generators}.ts` — thin shims that delegate to `../registry/`, keeping `init.ts`'s existing imports stable. `init.ts` doesn't move to the new API until PR 5 where it's part of a larger UX pass **Tooling:** - `scripts/generate-registry-items.ts` — idempotent one-off generator for this PR, kept in-repo for future example additions (`--only <name>` flag) Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a). Tracker entry in local `hyperframes-catalog-plan.md`. ## Why Every future PR (`hyperframes add`, seed blocks, seed components, custom registries) otherwise has to keep piling onto the ad-hoc fetch + `cpSync` pattern in the old `fetchRemoteTemplate`. The new module is the single place that understands the registry wire format and file layout. **This is also where PR 1's schema comes alive.** ## How ### Scope-trimmed from the plan - **No transitive dependency resolution yet.** Examples have no deps today. `resolveItem` doesn't walk `registryDependencies`; PR 5 adds that when blocks/components need it. - **No ajv schema validation yet.** TS types + runtime path-traversal guard are the only safety nets. Full JSON-Schema validation lands when the registry starts accepting third-party content (PR 14 / custom registries). - **init.ts refactor deferred to PR 5.** Compat shims keep this PR small and reviewable. PR 5 rewrites init alongside adding the `add` command. ### Safety - `assertSafeTarget` rejects absolute paths, `..` segments, Windows drive letters, and any target that `path.resolve` shows to escape `destDir`. Mirrors the PR 1 schema `pattern`/`not.anyOf` on `target`, but runs at install-time so a registry that bypasses schema validation still can't write outside the project - Up-front validation in `installItem` means a malformed item fails **before** any file is written. Atomic-ish semantics: all files land or none do ### Caching - 24h manifest cache lives at `~/.hyperframes/cache/` per existing convention, but now keyed by `<baseUrl>__<kind>__<name>.json` so PR 14 custom registries can coexist ## Test plan - [x] `bun run test` in `packages/cli`: **70 passed** (was 57 on #253, +13). Same 4 pre-existing failures (SRT/VTT whisper normalizer + `lintProject` clean-project test) — identical to main. No regressions - [x] **Resolver unit tests (8):** filter by type, parallel load with fail-safe, resolve-by-name with `Available:` error message, unreachable-registry handling - [x] **Installer unit tests (5):** accepts simple relative paths, rejects `..` segments, rejects Unix absolute paths, rejects Windows drive letters, permits `.` and dotfile-like names - [x] **Smoke test**: `hyperframes init /tmp/x --template blank` (bundled code path, unchanged) works end-to-end - [x] `bunx oxfmt --check` + `bunx oxlint`: clean - [x] Pre-commit typecheck (core + studio): clean. CLI typecheck has 2 pre-existing errors (`render.ts`, `studioServer.ts` — unrelated `"mov"` format issue on main) - [ ] **Smoke test remote fetch (`--template warm-grain`)** — verifiable only post-merge; registry paths live on `main` after this PR lands ## Breaking / migration **No end-user-visible UX change.** `init --template <name>` still works the same way. Internally, `templates.json` is gone and the CLI now reads `registry.json` + `registry-item.json` per example. Installed CLIs on old versions (`hyperframes@0.1.0`–`0.3.0`) already broke at PR 2 merge (see #253 rollout note). The next CLI release after this lands (`0.3.1`+) is the full fix. ## Commits 1. `generate-registry-items.ts` + generated manifests + deleted `templates.json` 2. Resolver + installer + compat shims 3. Unit tests (All squashed into one commit on this branch; see `git log feat/registry-resolver ^refactor/registry-examples-dir`.) ## Stacks on #253 — base branch. When #253 merges, this rebases onto `main`. ## Next in stack PR 4 — `feat(cli)!: rename --template to --example`. Single clean cut, no alias. Tiny PR (~150 lines) that mostly updates `init.ts`'s argument schema, help text, and docs. Depends on this PR so the new flag name can be applied against the refactored code path. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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69d9f08061 |
refactor: migrate templates/ → registry/examples/ (#253)
## What PR 2/17 of the catalog system rollout. **Physical directory rename.** Stacks on #252. - `git mv templates/ registry/examples/` — all 8 example directories (`decision-tree`, `kinetic-type`, `nyt-graph`, `play-mode`, `product-promo`, `swiss-grid`, `vignelli`, `warm-grain`) plus `templates.json` - `packages/cli/src/templates/remote.ts` — `TEMPLATES_DIR` constant from `"templates"` → `"registry/examples"`, exported for regression testing - `scripts/generate-template-previews.ts` — `remoteTemplatesDir` resolved to the new path - Comment updates in `packages/cli/src/templates/generators.ts` and `packages/cli/src/commands/init.ts` - New regression test `packages/cli/src/templates/remote.test.ts` pinning the path constants so future reverts fail a test instead of silently breaking installed CLIs Design doc: [Hyperframes Catalog System](https://www.notion.so/heygen/Hyperframes-Catalog-System-Design-Plan-341449792c69813f899dcd53b4c0383a). ## Why The current `templates/` directory is a flat "things that scaffold projects" bucket. The catalog model splits content into three tiers: **examples** (full projects — what today's templates are), **blocks** (sub-compositions), and **components** (effect snippets). `registry/examples/` is the canonical home for what was previously at `templates/`, and this PR makes room for `registry/blocks/` and `registry/components/` in future PRs without top-level clutter. ## How - `git mv` preserves file history — GitHub renders these as renames, not deletions + additions. - Remote template fetch via giget reads `TEMPLATES_DIR`, so updating that one constant is sufficient for the CLI's remote code path. - The CLI's **internal** `packages/cli/src/templates/` directory (which holds the `blank` and `_shared` bundled assets plus `generators.ts`/`remote.ts`) is a separate concept and is **not** touched here. Renaming that module belongs to PR 3 where the abstraction changes to a registry resolver. - `templates.json` keeps its existing shape and location (now at `registry/examples/templates.json`). **PR 3 will transform it** to the new `registry.json` shape introduced in PR 1 and generate a per-item `registry-item.json` for each example. Leaving the shape change to PR 3 keeps this PR a pure physical move. ## ⚠️ Breaking change for previously-installed CLIs (`hyperframes@0.1.0` – `0.3.0`) **What happens:** every published CLI version has `TEMPLATES_DIR = "templates"` baked in. After this PR lands on `main`, those CLIs will 404 on: - `raw.githubusercontent.com/heygen-com/hyperframes/main/templates/templates.json` (manifest list) — caught silently in `listRemoteTemplates`, so the template picker falls back to showing only `blank` - `github:heygen-com/hyperframes/templates/<id>#main` (giget download) — raises "Template downloaded but missing index.html" **Decision: accept the break.** Hyperframes is pre-1.0 OSS with a small installed base; complex mitigations (dual-path fetch, redirect stubs, manifest-at-old-path with empty array) add permanent maintenance cost for a one-time rename. **Rollout plan:** 1. Merge #252 (PR 1 — types & schemas) first 2. Merge this PR (#253) 3. Ship a patched CLI release (`hyperframes@0.3.1`) in the same work-day. Already-pinned old CLIs break on remote examples, but upgrading restores full functionality 4. Note the break in release notes + `CHANGELOG.md` under the `0.3.1` entry Users still on an older CLI will see the failure only if they invoke `hyperframes init` with `--template <non-blank>`; `--template blank` (bundled) continues to work offline on every version. ## Test plan - [x] `bun run test` in `packages/cli`: **57 passed** (was 55 on main, +2 regression tests for the path constants). Same 4 pre-existing failures (SRT/VTT whisper normalizer + `lintProject` clean-project test) — unchanged from main. No regressions - [x] **Manual smoke test**: `hyperframes init /tmp/x --template blank` works (bundled code path, unchanged) - [x] `bunx oxfmt --check` + `bunx oxlint`: clean - [x] `bun run typecheck` (core + studio, pre-commit hook): clean - [ ] **Manual smoke test for remote fetch (`--template warm-grain`)** — not verifiable locally before merge. Remote fetch resolves `github:heygen-com/hyperframes/registry/examples/<id>#main`, which doesn't exist until this PR lands. Will work on `main` immediately after merge. ## Breaking / migration - Internal repo path changes only. `--template` CLI flag continues to accept the same template names. - See "Breaking change for previously-installed CLIs" above — decision is to ship a simultaneous CLI release rather than add a compat shim. ## Commits 1. `d691bd1` — initial rename + CLI path constant update 2. `fc0c642` — review feedback: docstring fix, regression tests, clarifying comment in `init.ts`, export constants for testing ## Stacks on #252 — base branch. When #252 merges, this rebases onto `main`. ## Next in stack PR 3 — `feat(cli): registry resolver + installer`. Transforms `templates.json` to the new `registry.json` shape (from PR 1's schema), generates `registry-item.json` for every existing example, introduces `packages/cli/src/registry/{resolver,installer,remote}.ts`, renames the `packages/cli/src/templates/` CLI module, and refactors `init` to call through the new abstraction. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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eb338ae859 |
feat(core): add registry schema + TS types (#252)
* feat(core): add registry schema + TS types
PR 1/17 of the catalog system rollout. Foundation for a shadcn-style
registry with three item tiers: examples (full projects), blocks
(sub-compositions), components (effect snippets).
## What
- TS types: RegistryItem (discriminated union of ExampleItem/BlockItem/
ComponentItem), RegistryManifest, FileTarget, ItemType, FileType
- JSON Schemas: schemas/registry.json, schemas/registry-item.json
- Compile-time exhaustiveness asserts on ITEM_TYPES/FILE_TYPES so adding
to the TS union without updating the constant stops compiling
- Drift-guard test: schema enums must equal ITEM_TYPES/FILE_TYPES by
set-equality; exactly 2 distinct type enums in registry-item.json
- Public API via new ./registry export path plus re-exports from root;
schemas exposed via ./schemas/registry.json export for external tooling
## Why
- Every downstream PR (resolver, installer, hyperframes add, docs
codegen, CI previews, skill, catalog command) builds on these types
- Getting the shape right now avoids painful migrations later
## How
- Discriminated union enforces that components do not have dimensions
or duration and examples/blocks must have them (schema mirrors via
if/then/else on the type discriminant)
- target path pattern rejects .. segments, Unix absolute paths, and
Windows drive letters (defense-in-depth; CLI validates at runtime in
PR 3)
- name pattern requires alphanumeric start and end (no trailing hyphens)
- Optional metadata: version, author, license, deprecated, minCliVersion
- additionalProperties: false on nested objects (catches typos on
critical fields) but relaxed on top-level RegistryItem (allows
third-party custom metadata in PR 15 custom registries)
## Test plan
- [x] Unit tests: 11 new tests covering type guards, discriminant
narrowing, schema/TS drift guards, schema \$id sanity, optional
metadata acceptance, and compile-time checks (via @ts-expect-error)
- [x] bun run test in packages/core: 445 passed (was 434 on main,
+11 from this PR)
- [x] bunx oxfmt and bunx oxlint: clean
- [x] bun run typecheck: clean
- [ ] Manual testing: N/A (types + schemas only)
- [ ] Documentation updated: per-item doc pages land in PR 9 (codegen
from these manifests); guide updates in PR 10+
## Breaking / migration
None. Pure additive — new module, new export paths, no existing
surface touched.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(core): remove version field + hyperframes:demo file type
Address review feedback from Miguel:
- Remove `version` from RegistryItemBase + schema. Per shadcn model,
the registry is versioned by git tags, not per-item. The adversarial
review added it; the original design doc was correct.
- Remove `hyperframes:demo` from FileType union + FILE_TYPES constant
+ schema. Demo files exist on disk for the CI preview pipeline but
are NOT installed to user projects and should not appear in
registry-item.json files[]. Neither shadcn nor Remotion has a
dedicated demo file type — demos are just compositions.
- Add `required: ["type"]` to the if-condition in the schema's
allOf discriminant (Miguel's nit — makes the condition self-
contained)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(ci): add shader-transitions to Dockerfile.test
PR #251 added packages/shader-transitions/ to the workspace but didn't
update Dockerfile.test to COPY its package.json. This caused
`bun install --frozen-lockfile` to fail in the regression Docker build:
bun saw a lockfile referencing @hyperframes/shader-transitions but the
package.json wasn't present in the container, so it wanted to remove
the entry — triggering "lockfile had changes."
Verified: Docker build passes with `--no-cache` after this fix.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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cb3d94c2a5 |
feat: add @hyperframes/shader-transitions package (#251)
## Summary
New `@hyperframes/shader-transitions` package that encapsulates WebGL shader transitions into a single `HyperShader.init()` call. Replaces ~200 lines of per-composition boilerplate that LLMs failed to wire correctly 60% of the time.
### API
```js
var tl = HyperShader.init({
bgColor: "#0a0a1a",
accentColor: "#6366f1",
scenes: ["scene1", "scene2", "scene3", "scene4", "scene5"],
transitions: [
{ time: 7.2, shader: "cross-warp-morph", duration: 0.7 },
{ time: 15.2, shader: "domain-warp", duration: 0.7 },
]
});
tl.from("#s1-title", { y: 50, opacity: 0, duration: 0.7 }, 0.3);
```
### What the library handles
- **13 shader programs**: domain-warp, ridged-burn, whip-pan, sdf-iris, ripple-waves, gravitational-lens, cinematic-zoom, chromatic-split, glitch, swirl-vortex, thermal-distortion, cross-warp-morph, light-leak
- **html2canvas** bundled as dependency (not CDN) — single script tag for CLI users
- **DOM-during-holds**: canvas hidden between transitions, GSAP animations play on live DOM
- **Async capture with pause/resume**: timeline pauses during capture, resumes after textures uploaded — prevents progress tween from running ahead
- **Accent color theming**: `accentColor` derives dark/mid/bright uniforms. Burns, glows, leaks match the composition palette
- **Graceful degradation**: falls back silently when WebGL unavailable
### Code quality (from 3 review agents)
- No `!` non-null assertions — all WebGL creation calls throw on failure
- Vertex shader compiled once, cached across all programs
- Uniform/attribute locations cached per program via WeakMap (not looked up every frame)
- Captured canvases freed after texture upload (8MB each)
- Single timeline creation (was creating two, discarding one)
- Shared `tickShader()` render callback (was copy-pasted)
- `.finally()` for DOM restore in capture (was duplicated in `.then`/`.catch`)
- `parseHex` validates input (was silently producing NaN on invalid hex)
- Dead `ND`/`CP` shader library exports removed
### Shader-compatible CSS rules (transitions.md)
6 rules for compositions using shader transitions:
1. No `transparent` in gradients (canvas interpolates through black)
2. No gradient backgrounds on elements < 4px
3. No CSS variables on captured elements
4. `data-no-capture` for uncapturable decoratives
5. No gradient opacity < 0.15
6. Every `.scene` must have explicit `background-color` matching `bgColor`
### Build output
- IIFE (~214KB with html2canvas bundled, ~65KB gzipped) — `window.HyperShader`
- ESM + CJS + TypeScript declarations
- tsup build following `@hyperframes/player` conventions
## Test plan
- [ ] `bun run build` succeeds (includes shader-transitions)
- [ ] `bunx oxlint packages/shader-transitions/src/` — 0 errors
- [ ] Create a composition using `HyperShader.init()` — verify transitions fire, DOM animations play, accent colors match
- [ ] Test graceful degradation: composition works without WebGL (no transitions, no crash)
- [ ] Verify pause/resume: scrub to transition boundary — no jump in progress
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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5de2af5bde |
feat(skills): improve hyperframes composition quality rules (#250)
## Summary
Overhaul the hyperframes composition skill based on 26 eval rounds (~100 generated compositions). The goal: prevent known AI design tells and composition bugs while giving the LLM maximum creative freedom.
### Typography (`fonts.md` → `typography.md`)
- Two-tier banned font list (32 fonts): tier 1 bans training-data defaults, tier 2 bans the reflex replacements
- Font discovery script: queries Google Fonts API, 5 dynamic categories, top 5 randomized per run
- Selection philosophy: register-first thinking, cross-check assumptions
### Google Fonts on-demand (`deterministicFonts.ts`)
- Any Google Font works without pre-bundling — compiler fetches woff2 at compile time
- Cached to `~/.cache/hyperframes/fonts/<slug>/<weight>-<style>.woff2`
- Parallel woff2 fetches via `Promise.allSettled` (was sequential)
- Single `mkdirSync({ recursive: true })` per family (was `existsSync` x11)
- Skip redundant `readFileSync` when buffer is already in memory from fetch
### Layout rules (`SKILL.md`)
- Flexbox with gap for content text — prevents overlap from absolute positioning
- `position: absolute` reserved for decoratives only
- Cards/containers explicitly banned
### Background layer (`house-style.md`)
- 3-5 persistent decorative elements per scene (glows, ghost text, accent lines)
- All decoratives MUST have ambient GSAP animation — static decoratives banned
- WRONG/RIGHT code examples
### Transition rules (`SKILL.md`)
- Always use transitions, always entrance animations, exit animations banned except final scene
- WRONG/RIGHT code examples showing banned exit patterns
### Other
- Flash cut transition removed
- CLAUDE.md: `bun install` / `bun run build` / `bun run test` (was pnpm)
- house-style.md trimmed from 184 to ~80 lines
- SKILL.md trimmed from 364 to ~230 lines
## Test plan
- [ ] `bun install` succeeds, workspace links resolve
- [ ] `bun run build` succeeds
- [ ] `npx hyperframes lint` passes on existing compositions
- [ ] Generate a composition with `/hyperframes` skill — verify flexbox, background decoratives with animation, entrance-only animations, no banned fonts
- [ ] Verify Google Fonts on-demand: use a non-bundled font, run `npx hyperframes preview`
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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a9428e0b02 |
feat(studio): format info tooltip on export selector (#257)
## Summary - Adds a hover tooltip (?) next to the format dropdown in the render queue export bar - Shows the selected format's details (codec, use case) plus a comparison with the other two formats - Helps users pick between MP4 (general), MOV/ProRes 4444 (transparent video for editors), and WebM/VP9 (transparent for web) ## Test plan - [x] Open studio, go to the render queue panel - [x] Hover over the (?) icon next to the format dropdown — tooltip appears above - [x] Switch format in the dropdown — tooltip content updates to show the selected format first - [x] Move pointer away — tooltip dismisses - [x] Verify tooltip doesn't clip or overflow the panel <img width="420" height="263" alt="image" src="https://github.com/user-attachments/assets/f4bd8bf7-65ed-45ab-ac53-577b4985fa34" /> |
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58ddb11bc5 |
chore: release v0.3.0 (#249)
## Summary
Coordinated minor bump across all published packages. No source changes in this PR itself; it is the version stamp for everything that landed on main since v0.2.5.
## Version bumps
| Package | from | to |
|---|---|---|
| `@hyperframes/cli` | 0.2.5 | **0.3.0** |
| `@hyperframes/core` | 0.2.5 | **0.3.0** |
| `@hyperframes/engine` | 0.2.5 | **0.3.0** |
| `@hyperframes/player` | 0.2.7 | **0.3.0** |
| `@hyperframes/producer` | 0.2.5 | **0.3.0** |
| `@hyperframes/studio` | 0.2.9 | **0.3.0** |
Between 0.2.5 and this release, `player` and `studio` received several patch versions on npm as we iterated on the bundler, entry point, and SSR issues. 0.3.0 collapses that into a single coordinated minor so the ecosystem is aligned again.
## What is in v0.3.0
### `@hyperframes/player`
**Restored package entry points to the compiled `dist/` output.** 0.2.5 shipped with `"main": "./src/hyperframes-player.ts"` but the published tarball only included `dist/` via the `"files"` field. Every consumer trying to import the package failed with `Module not found: Can't resolve '@hyperframes/player'`. Entry points now point at the built JS/`.d.ts` files inside `dist/`.
**DOM-based root timeline resolution in the ready probe.** In a bundled preview, `window.__timelines` contains the master composition alongside its sub-compositions, for example:
```js
{
main: GSAPTimeline(14s),
intro: GSAPTimeline(1.5s),
'scene2-4-canvas': GSAPTimeline(12.6s),
'scene5-logo-outro': GSAPTimeline(3.2s),
}
```
The probe used to select the adapter with `keys[keys.length - 1]`. Object key ordering meant the last-registered sub-composition would win, so the `ready` event reported a sub-composition's duration (e.g. 3.2s) instead of the master's 14s. The probe now looks up the root composition id from the outermost `[data-composition-id]` element in the iframe DOM and uses its key. Falls back to the last key when no element is present, so standalone sub-composition previews keep working.
### `@hyperframes/studio`
**`useTimelinePlayer.getAdapter()` uses the same DOM-based root id lookup** as the player. Previously play, pause, seek, and duration readout were all driven by whichever sub-composition happened to register its timeline last.
**`Player.tsx` loads `@hyperframes/player` lazily.** The component used to call `import "@hyperframes/player"` at module scope, which runs the package's `customElements.define(...)` side effect during module evaluation. `HTMLElement` does not exist in the Node runtime, so any consumer page that transitively imported the studio during server rendering threw:
```
ReferenceError: HTMLElement is not defined
at module evaluation (@hyperframes/studio/src/player/components/Player.tsx)
```
The import now runs inside the mount effect via `import(...)` so it only evaluates in the browser. Added a cancellation flag and deferred cleanup so a fast unmount before the dynamic import resolves does not leak listeners or DOM nodes.
**Captions module imports stripped of `.js` extensions.** Files under `src/captions/` imported siblings as `./types.js` and `./parser.js`. That is legal ESM TypeScript but Turbopack and several other bundlers refuse to resolve those specifiers against `.ts` files inside `node_modules`, breaking any consumer build that transitively pulled in the captions module. Captions now uses extensionless imports, matching the rest of the studio codebase.
### `@hyperframes/core`, `@hyperframes/cli`, `@hyperframes/engine`, `@hyperframes/producer`
Version bump only, no source changes since 0.2.5. Kept on the same version so the ecosystem is easier to reason about.
## Impact for consumers
If you use `@hyperframes/studio` in a Next.js app:
- The play button in a bundled preview reports the correct composition duration and drives the master timeline.
- The session page no longer 500s in dev mode when the studio barrel is imported (the SSR fix).
- Turbopack builds that transitively load the captions module no longer fail on `Cannot resolve './types.js'`.
If you use `@hyperframes/player` directly:
- Consumer bundlers can resolve the package again (dist entry points restored).
- The `ready` event duration reports the master, not a sub-composition.
## After merge
Publish each package to npm with `pnpm publish` (workspace deps auto-resolve).
v0.3.0
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bf0d698858 |
fix(studio): SSR-safe player load, captions import cleanup (#248)
* fix(studio): load @hyperframes/player lazily to support SSR Player.tsx had a bare `import "@hyperframes/player"` at module scope. The player package registers a class that extends HTMLElement as a side effect, and HTMLElement doesn't exist in a Node server runtime. Any consumer that imported from @hyperframes/studio during server-side rendering (e.g. the Next.js App Router evaluating a client component for SSR) threw `HTMLElement is not defined`. Move the import inside the mount effect via dynamic `import(...)` so it only runs in the browser, and wire up a cancellation flag and deferred cleanup so a fast unmount doesn't leak listeners or DOM nodes. * fix(studio): remove .js extensions from captions-internal imports The captions module imported sibling files as `./types.js` and `./parser.js`. That's legal ESM TypeScript, but Turbopack (and other bundlers) refuse to resolve those specifiers against .ts files when the package is consumed from node_modules — the rest of @hyperframes/studio uses extensionless imports for that reason. Align captions with the rest of the codebase so the package builds without bundler-specific configuration in consumers. * chore: release @hyperframes/player@0.2.7 and @hyperframes/studio@0.2.9 Ships the root-timeline resolution fix (#247), the SSR-safe player load, and the captions import cleanup. |
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f40447f2e8 |
fix(player,studio): resolve root timeline from DOM instead of last key (#247)
Bundled previews register a master composition alongside its sub-compositions
in `window.__timelines`, e.g. { main, intro, scene2, scene5 }. Both the
player's probe and studio's getAdapter() were using `keys[keys.length - 1]`
to pick the adapter, which returned whichever timeline was registered last.
That made the player report the final sub-composition's duration as the
video length (e.g. 3.2s instead of the master's 14s) and play/pause/seek
targeted that sub-composition instead of the full composition.
Look up the outermost `[data-composition-id]` element in the iframe DOM
and use its id to select the right timeline. Falls back to last-key when
no element is present (standalone sub-composition previews) so drill-down
views keep working.
Also restores `main`/`import` entry points on @hyperframes/player to
point at compiled dist output (the src/ paths broke workspace consumers
that only receive the published tarball).
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1dd898786c | chore: release v0.2.5 (#246) v0.2.5 | ||
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1149602bc9 |
fix(studio): support web-component refs in useTimelinePlayer (#245)
* fix(studio): support web-component refs in useTimelinePlayer The studio's `useTimelinePlayer` hook returns an `iframeRef` that consumers attach to an `<iframe>` element. When consumers wrap the iframe in a custom element (e.g. `<hyperframes-player>`) that puts the iframe inside its shadow DOM, every `iframeRef.current.contentWindow` access returned `null` and `getAdapter()` silently failed — meaning timeline seek, play, pause, and `refreshPlayer` all became no-ops. Changes: - Add `resolveIframe(el)` helper that returns the underlying iframe whether the host is the iframe itself, a custom element with a shadow-DOM iframe, or a wrapper with a descendant iframe. - Export `resolveIframe` from the studio so consumers can pre-resolve the iframe before assigning it to `iframeRef`. - Internal `useTimelinePlayer` keeps the strict `HTMLIFrameElement` ref type, so existing consumers attaching directly to an `<iframe>` are unaffected. Also adds: - JSDoc on the player's `iframeElement` getter. - "Advanced: iframe access" docs section in `packages/player/README.md` and `docs/packages/player.mdx`. - Type-safety lint rules in `.oxlintrc.json` and a "Type-safety conventions" section in `CONTRIBUTING.md`. Backward compatible — App.tsx and NLELayout.tsx continue to work unchanged. * chore(lint): defer no-explicit-any rule; it broke existing codebase The new rules added 37 errors across 32 existing files — mostly legitimate `window as any` casts at browser-global and test-mock boundaries. Enabling them without fixing all violations breaks CI. Revert the `.oxlintrc.json` additions and soften the CONTRIBUTING.md wording to describe the convention without claiming lint enforcement (that enforcement will come in a follow-up PR that fixes all sites). |
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6629865fc6 |
docs(quickstart): collapse prerequisites into expandable accordion (#244)
* docs(quickstart): collapse prerequisites into expandable accordion Wraps the Node.js and FFmpeg install instructions in an Accordion component so the quickstart page is less verbose for returning users who already have the dependencies installed. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs(quickstart): add prerequisite bullet list above accordion Adds a concise bullet list (Node.js 22+, FFmpeg) above the expandable install instructions so users can see at a glance what's needed. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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18de86e4bd |
fix(player): handle Infinity duration; add lint rules for data-duration and Math.ceil overshoot (#243)
* fix(player): handle Infinity duration from runtime gracefully When compositions have repeating animations without data-duration, the runtime sends durationInFrames: Infinity. The player now ignores non-finite duration values instead of displaying "Infinity:NaN" in the controls. formatTime also returns "0:00" for non-finite inputs. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(lint): add data-duration and Math.ceil overshoot rules - Add root_composition_missing_data_duration warning when the root composition element is missing data-duration, which causes the runtime to infer Infinity for loop-inflated timelines. - Add gsap_repeat_ceil_overshoot warning that catches repeat: Math.ceil(d/c)-1 patterns which overshoot the intended duration. Recommends Math.floor instead. - Fix gsap_infinite_repeat fixHint to suggest Math.floor (not Math.ceil). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(player): wait for injected runtime before declaring ready When the player auto-injects the runtime script (because the composition has GSAP timelines but no runtime), it would immediately declare ready on the next probe cycle — before the runtime script finished loading from CDN. This caused play() to send a postMessage that nobody received, making autoplay silently fail. Now the probe waits for the runtime bridge (__hf or __player) to appear before proceeding to the ready state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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794b02153d |
fix(lint): upgrade bare composition HTML to error (#242)
## Summary - Upgrades `root_composition_missing_html_wrapper` from **warning** to **error** — a bare `<div data-composition-id>` as `index.html` without `<!DOCTYPE html>/<html>/<body>` causes browsers to quirks-mode, the preview server to fail, and the bundler to silently skip runtime injection - Improves the error message to explain _why_ this is bad, and includes a snippet of the offending root element - Skips `<template>`\-wrapped compositions (already caught by the separate `standalone_composition_wrapped_in_template` rule) - Adds 8 tests covering the exact screenshot scenario, proper HTML, sub-compositions, plain HTML, and template wrappers ## Test plan - [x] All 441 existing tests pass (`vitest run`) - [x] 8 new tests for `root_composition_missing_html_wrapper` and `standalone_composition_wrapped_in_template` - [x] TypeScript build clean (`tsc --noEmit`) - [x] oxlint + oxfmt pass - [x] Run `npx hyperframes lint` on a bare composition `index.html` and verify it now reports an error |
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0da93cea3d |
feat(player): add speed control with popup menu and CSS theming (#241)
Add playback speed control to the player controls bar: - Popup menu with logarithmic presets (0.25x-4x) - Custom presets via speed-presets attribute - Full CSS custom property theming (--hfp-accent, --hfp-controls-bg, etc.) - ratechange event dispatch - Exports: SPEED_PRESETS, formatSpeed, ControlsOptions - Fix package.json export condition ordering |
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9a3ed569a0 |
docs(cli): add tts command to --help groups, CLI docs, and CLAUDE.md checklist (#240)
The tts command was implemented (PR #201) but never added to the root-level help display or documentation. This adds it to: - help.ts GROUPS (AI & Integrations) so it appears in `hyperframes --help` - docs/packages/cli.mdx with usage examples and flag reference - CLAUDE.md "Adding CLI Commands" checklist: new steps 4-5 require adding commands to help.ts groups and docs, preventing future omissions Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |