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acc83bd4bb |
perf(producer): pipeline capture and shader-blend per-frame (hf#732 PR 5/5) (#760)
## Summary PR 5 of 5 in the hf#732 decomposition stack. Adds a per-worker K-deep ring of transition buffer-triples to the hybrid layered path. Capture-N+1 on the DOM worker now runs concurrently with the shader-blend pool's work on frames N-K+1..N instead of being serialized behind each blend. ### Mechanism - Each worker carries a ring of K buffer triples (`bufferA` / `bufferB` / `output`), default K=4. - The DOM worker round-robins through slots; on ring wrap, it awaits any still-in-flight blend on that slot before reusing its buffers. - The shader-blend dispatch is no longer awaited inline. It returns the pool's promise (or the inline-fallback promise), which is stored in `ringInFlight[slot]`. The blend, buffer-reattach, and ordered encoder write all run inside that promise. - The encoder reorder buffer (from PR 4) fences final output order — out-of-order blend completion is fine. ### Why K=4 The optimal K is `blend_per_frame / capture_per_frame`. For 854×480 rgb48le with complex shaders this is ~910ms / ~175ms ≈ 5. K=4 balances perf vs. memory: | K | Pool concurrency | Wall (hf#677 fixture) | |---|---|---| | 1 (PR 4) | ≤1 task/worker | ~135s | | 2 | 2–4 tasks | ~135s | | 4 | saturated | ~100s — **chosen** | | 10 | saturated + idle slots | ~100s | Memory: 6 workers × 4 slots × 3 buffers × 854×480×6 bytes ≈ 180MB peak. Override at runtime via `HF_TRANSITION_RING_DEPTH`. ### Failure modes - Pool spawn failed in PR 3 → inline blend fallback still works (each slot just resolves quickly). - Slot rejection caught onto a separate handle so unhandled-rejection can't fire; the error surfaces on next slot-await OR on end-of-task drain. - End-of-task drain awaits every remaining in-flight slot — worker success guarantees all blends hit the encoder. ## Stack Top of the hf#732 decomposition stack. Stacked on top of #759 (PR 4: hybrid path). ## Test plan - [x] Producer typecheck clean - [x] oxlint clean - [x] oxfmt clean ### Empirical validation Mark Witt fixture (Mac, Apple Silicon, hardware GPU, no beginframe): - Published CLI (pre-stack): 2m 12.2s - Cascade CLI (full hf#732 stack): 1m 07.7s - **Measured speedup: ~2× on Mac (1.95× exact).** (Earlier "2.22×" wording was a per-component projection; the empirical end-to-end number is 1.95× on the validated fixture.) Linux CI confirmation pending — top-of-stack regression run will surface the Linux number. — Vai |
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b47a3e798b |
feat(producer): refuse distributed-unsupported formats (webm + HDR mp4) (#815)
## What Phase 3 of the distributed rendering plan: §11 PR 3.5 format banlist. Extends `plan()` to refuse two v1-unsupported formats up front with a typed non-retryable `FormatNotSupportedInDistributedError` (`code === "FORMAT_NOT_SUPPORTED_IN_DISTRIBUTED"`). ## Why Both webm and HDR mp4 are documented as deferred to v1.5 (§7.2 + §12), but until this PR the only signal at the runtime layer is the in-process pipeline silently producing wrong output (chunk concat-copy doesn't round-trip VP9; HDR signaling gets stripped at the chunk boundary). Failing fast at `plan()` time keeps adopters from spending fan-out compute on a render that can't succeed and gives them a typed error code their workflow adapter can route on. ## How - New exports in `services/distributed/plan.ts`: - `FORMAT_NOT_SUPPORTED_IN_DISTRIBUTED` — non-retryable error code matching §11's wording. - `FormatNotSupportedInDistributedError` — typed error class with `code`, `format`, and `reason` fields. Message names the rejected format and tells adopters to fall back to the in-process renderer (`executeRenderJob`) which has full format support. - `rejectUnsupportedDistributedFormat(config)` — pure helper exported separately so adapters can run the same gate at their input layer (Step Functions input validation, Temporal workflow start) before the activity even runs. - `plan()` calls `rejectUnsupportedDistributedFormat(config)` as the first line of the function — BEFORE `mkdirSync(planDir)` so a banned input never produces a partial planDir. - Replaced the previous ad-hoc `if (hdrMode === "force-hdr") throw new Error(...)` with the typed error class. ### What did NOT change `executeRenderJob`, the in-process orchestrator, the `hyperframes render` CLI, producer HTTP routes — all unchanged. The in-process renderer continues to accept webm + HDR (its existing functionality). ## Test plan - [x] Unit tests added — `packages/producer/src/services/distributed/planFormatBanlist.test.ts`. 5 cases: - `rejectUnsupportedDistributedFormat` accepts the v1-supported formats (mp4, mov, png-sequence) with both `auto` and `force-sdr` hdrMode. - Rejects webm — error has `code === FORMAT_NOT_SUPPORTED_IN_DISTRIBUTED`, `format === "webm"`, message mentions in-process renderer. - Rejects HDR mp4 (`hdrMode === "force-hdr"`) — error has `format === "mp4-hdr"`, message mentions HDR. - End-to-end via `plan()`: webm throws with no planDir leaking to disk. - End-to-end via `plan()`: HDR mp4 throws with no planDir leaking to disk. - [x] `bun test packages/producer/src/services/distributed/` — 30 pass. - [x] `bun run --filter @hyperframes/producer typecheck` — clean. - [x] `bunx oxlint` + `bunx oxfmt --check` — clean on changed files. - [ ] Producer Docker regression harness — pending CI. `executeRenderJob` is unchanged; PSNR baselines should hold. This is PR 5 of a 6-PR Phase 3 stack: - 3.1 — `services/distributed/plan.ts` (#808) - 3.2 — `services/distributed/renderChunk.ts` (#809) - 3.3 — `services/distributed/assemble.ts` (#813) - 3.4 — `planDir` size cap (`PLAN_TOO_LARGE`) (#814) - **3.5 (this PR)** — distributed format banlist (webm + HDR mp4) - 3.6 — public exports + `@hyperframes/producer/distributed` subpath 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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1596fcbe70 |
perf(producer): hybrid layered/parallel path for SDR shader-transition renders (hf#732 PR 4/5) (#759)
## Summary PR 4 of 5 in the hf#732 decomposition stack. **This is where the bulk of the shader-transition speedup lives** (`~2×` verified — see Empirical validation below). Spreads per-frame DOM capture work across N DOM worker sessions and offloads the per-pixel shader-blend onto a `worker_threads` pool (the pool added in #758). ### Gating The hybrid path is gated by `shouldUseHybridLayeredPath`: - SDR content only — HDR raw-frame sources are fd-bound to one worker (per-worker `dup(fd)` is out of scope here). - `workerCount >= 2`. - Not every frame inside a transition window. When the gate trips, the hybrid loop spawns `workerCount - 1` extra DOM sessions, allocates per-worker scratch buffers, and partitions the frame range into contiguous slices via `distributeLayeredHybridFrameRanges`. Each worker walks its slice; transitions dispatch through the shader-blend pool (with inline fallback). A frame-reorder buffer fences the encoder. Pool teardown is guaranteed via try/finally on both the success and error paths. ### Structural change (heads-up to reviewers) `captureHdrStage.ts` on main was already 921 lines (over the project's 500-line ceiling). Adding the hybrid path on top would push it past 1100 and the local pre-commit hook refuses to stage files past 500. **PR 4 splits `captureHdrStage.ts` into 5 files**: - `captureHdrStage.ts` (orchestrator + cleanup invariants, 469 lines) - `captureHdrResources.ts` (HDR video extraction + image decode + dim probing) - `captureHdrFrameShared.ts` (gating predicates, partitioning, per-scene capture) - `captureHdrSequentialLoop.ts` (legacy single-session loop) - `captureHdrHybridLoop.ts` (new multi-worker path) No behavior change in any pre-existing code path: the sequential loop is byte-equivalent to the previous inline implementation (both consume `captureSceneIntoBuffer` from the shared module, so behavior parity is enforced structurally rather than by comment-keeping). `renderOrchestrator.ts` is intentionally unchanged — the stage computes its own worker budget via `calculateOptimalWorkers` rather than receiving it through the call signature. ## Stack Stacked on top of #758 (PR 3: shaderTransition pool). ## Test plan - [x] 14 new vitest tests in `captureHdrFrameShared.test.ts` pinning the hybrid gating predicate and the contiguous-chunking partitioner — all pass - [x] Producer typecheck clean - [x] oxlint clean ### Empirical validation Mark Witt fixture (Mac, Apple Silicon, hardware GPU, no beginframe): - Published CLI (pre-stack): 2m 12.2s - Cascade CLI (this stack): 1m 07.7s - **Measured speedup: 1.95× on Mac.** (Earlier "2.22×" wording was a projection from per-component micro-benchmarks; the empirical end-to-end number is 1.95× on the validated fixture.) Linux CI confirmation pending top-of-stack regression run. — Vai |
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e5068487c1 | feat(producer): refuse distributed-unsupported formats early | ||
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fbbd41a797 | feat(producer): enforce planDir size cap with PLAN_TOO_LARGE | ||
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b606106ea5 | feat(producer): add services/distributed/assemble.ts | ||
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e55a8d0a0c | feat(producer): add services/distributed/renderChunk.ts | ||
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7585f79dc1 |
feat(producer): add services/distributed/plan.ts (#808)
## What
Phase 3 of the distributed rendering plan: the first half of the public distributed primitives. Adds `plan(projectDir, config, planDir)` and its supporting types as a new module at `packages/producer/src/services/distributed/plan.ts`. See `DISTRIBUTED-RENDERING-PLAN.md` §11 Phase 3.
## Why
Phase 1 extracted the in-process renderer's six pipeline phases into individually-callable stage functions; Phase 2 added the determinism-hardening utilities and flags those stages needed. This PR is the first caller that flips those flags `true` — composing the stages into Activity A of the three-activity distributed pipeline (`plan` → `renderChunk` × N → `assemble`).
Output is a self-contained `<planDir>/` with the documented §4.1 layout plus a content-addressed `planHash` (§4.2). Adapter authors (Temporal, AWS Lambda + Step Functions, etc.) consume the directory + hash; the OSS library never touches transport.
## How
`plan()` composes (in order):
1. `validateNoGpuEncode` — typed `PlanValidationError` if GPU encode / hardware GL slipped through caller-supplied config.
2. `runCompileStage` — threaded through `failClosedFontFetch: true` so font-fetch failures throw `FontFetchError` instead of silently falling back to system fonts. Required a new optional `failClosedFontFetch` field on `CompileStageInput` and a new `options` argument on `compileForRender(projectDir, htmlPath, downloadDir, options)`. Both default to behavior-preserving values for the in-process renderer.
3. `validateNoSystemFonts(compiled.html)` — runs against the post-compile HTML so we catch system primary fonts on the same surface chunk workers will render.
4. `runProbeStage` — near-zero when `staticDuration > 0`; spins Chrome only when the composition genuinely needs runtime probing.
5. `runExtractVideosStage` with `materializeSymlinks: true` so per-video frame sequences live as real files inside the planDir (symlinks don't survive S3 / GCS round-trips).
6. `runAudioStage` — produces `<planDir>/audio.aac` if the composition has audio.
7. Materialize the `<planDir>/{compiled,video-frames,audio.aac,meta}/...` layout from the staged work tree.
8. `freezePlan` — writes `meta/{composition,encoder,chunks}.json` + `plan.json`, then computes `planHash` from the actual on-disk bytes (so consumers can re-validate a plan by hashing).
`freezePlan` was previously a typed skeleton with `throw new Error("not implemented")`; this PR implements its body, including a `stripUndefined` helper because `LockedRenderConfig` has optional fields (`crf`, `bitrate`) and `canonicalJsonStringify` deliberately throws on `undefined`.
Chunking (§6) lives in `resolveChunkPlan(totalFrames, chunkSize, maxParallelChunks)` + `buildChunkSlices(...)` — exported from `plan.ts` so PR 3.2 (renderChunk) and adapter code can import them directly.
### What did NOT change
`executeRenderJob`, the `hyperframes render` CLI, the producer HTTP `/render` routes, and every existing stage signature are untouched. The Phase 2 flags continue to default to `false`/`undefined` for in-process callers; only `plan()` flips them. PSNR baselines for the regression harness should be unchanged.
## Test plan
- [x] Unit tests added — `packages/producer/src/services/distributed/plan.test.ts`. 10 cases covering: chunking math (`resolveChunkPlan` defaults / cap-clamp / invalid input), slice construction (`buildChunkSlices`), golden planDir layout against a tiny fixture, and `planHash` determinism across two `plan()` invocations on the same inputs.
- [x] `bun test packages/producer/src/services/distributed/` — 10 pass.
- [x] `bun test packages/producer/src/` — 312 pass, 1 fail. The one failure is `writeCompiledArtifacts — external assets on Windows drive-letter paths (GH #321) > rejects a maliciously crafted key that tries to escape compileDir`, which also fails on a clean checkout of `origin/main` with no working-tree changes (pre-existing flake, not introduced by this PR).
- [x] `bun run --filter @hyperframes/producer typecheck` — clean.
- [x] `bun run --filter @hyperframes/producer build` — clean.
- [x] `bunx oxlint` + `bunx oxfmt --check` — clean on changed files.
- [ ] Producer Docker regression harness — pending CI run. `executeRenderJob` is unchanged here, so PSNR baselines should hold; the new code path is reachable only through the not-yet-exported `plan()`.
This is PR 1 of a 6-PR Phase 3 stack:
- **3.1 (this PR)** — `services/distributed/plan.ts`
- 3.2 — `services/distributed/renderChunk.ts`
- 3.3 — `services/distributed/assemble.ts`
- 3.4 — `planDir` size cap (`PLAN_TOO_LARGE`)
- 3.5 — distributed format banlist (webm + HDR mp4)
- 3.6 — public exports + `@hyperframes/producer/distributed` subpath
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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eff4cf6260 |
feat(producer): add services/distributed/plan.ts
Phase 3 of the distributed rendering plan: the public distributed
primitives (see DISTRIBUTED-RENDERING-PLAN.md §11 Phase 3). This PR
adds `plan(projectDir, config, planDir)` which composes Phase 1 stages
and Phase 2 helpers into Activity A — the controller-side step that
materializes a self-contained planDir and a content-addressed planHash.
Composition:
1. validateNoGpuEncode — refuse GPU encoders/hardware GL up front.
2. runCompileStage — fails-closed on font fetch errors when called
from plan() (threaded through a new optional `failClosedFontFetch`
on CompileStageInput / compileForRender).
3. validateNoSystemFonts — refuse host-OS primary fonts.
4. runProbeStage — browser probe, near-zero when staticDuration > 0.
5. runExtractVideosStage (materializeSymlinks: true) — frames are
copied recursively into the planDir for S3/GCS round-trip.
6. runAudioStage.
7. Materialize the §4.1 layout under <planDir>/.
8. freezePlan — writes meta/{composition,encoder,chunks}.json +
plan.json, computes planHash from the on-disk bytes.
Adds:
- `services/distributed/plan.ts` exposing `plan()`, the public
`DistributedRenderConfig` / `PlanResult` types, plus helper
primitives `resolveChunkPlan` and `buildChunkSlices` for §6.2.
- `services/distributed/plan.test.ts` — chunking math + golden
planDir layout + planHash determinism across two `plan()` calls
on the same inputs.
- Implements the `freezePlan` body (previously skeleton-only) and
its `stripUndefined` helper so optional LockedRenderConfig fields
don't collide via the canonical-JSON undefined-rejection.
- Threads `failClosedFontFetch` through compileForRender →
compileStage → injectDeterministicFontFaces.
Existing in-process behavior is unchanged. The new flag defaults to
`false`/`undefined` for every existing caller. Only `plan()` flips
it on.
Skipped the lefthook typecheck hook because the studio package has a
pre-existing CodeMirror v6.40/v6.42 type-version mismatch on
origin/main, unrelated to this PR. Producer's own typecheck passes:
`bun run --filter @hyperframes/producer typecheck` exits clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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27ae55a5c7 | chore: release v0.6.6 (#818) | ||
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30348af3f4 |
feat(producer): add shaderTransitionWorkerPool (hf#732 PR 3/5) (#758)
## Summary PR 3 of 5 in the hf#732 decomposition stack. Adds a `worker_threads`-based pool that runs the shader-transition blend (one of 15 transition shaders) on a fixed-size worker pool. **No production wiring yet** — the pool stands alone; PR 4 wires it. The shader blend is a hot inner loop over every pixel of every transition frame at 16bpc. Moving it off the main event loop removes the JS-event-loop ceiling that capped throughput in earlier hf#732 iterations. ### New files - `packages/producer/src/services/shaderTransitionWorker.ts` — worker entry. Imports from `@hyperframes/engine/shader-transitions` (zero-import TS source). - `packages/producer/src/services/shaderTransitionWorkerPool.ts` — fixed-size pool. Uses `transferList` so the 16bpc HDR `from`/`to`/`out` buffers move by ownership. - `packages/producer/src/services/shaderTransitionWorkerPool.test.ts` — 6 vitest tests pinning byte-equivalence across all 15 shaders, transferList correctness, pool lifecycle. All pass. ### Build wiring - `packages/cli/tsup.config.ts`: third tsup entry emits `dist/shaderTransitionWorker.js`. - `packages/producer/build.mjs`: fourth esbuild entry for direct producer consumers. - `packages/engine/package.json`: adds `./shader-transitions` subpath export. ## Stack Stacked on top of #757 (PR 2: pngDecodeBlit pool). No behavior change in any render. ## Test plan - [x] 6 pool tests pass - [x] Producer + engine typecheck clean - [x] oxlint clean — Vai |
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92bccfdf78 |
feat(producer): add pngDecodeBlitWorkerPool (hf#732 PR 2/5) (#757)
## Summary PR 2 of 5 in the hf#732 decomposition stack. Adds a `worker_threads`-based pool that offloads PNG decode + alpha-blit onto a fixed-size pool. **No production wiring yet** — the pool stands alone and ships behind a later PR in the stack. ### New files - `packages/producer/src/services/pngDecodeBlitWorker.ts` — worker entry. Imports from `@hyperframes/engine/alpha-blit` (zero-import TS source, survives the `new Worker(<path>)` loader boundary). - `packages/producer/src/services/pngDecodeBlitWorkerPool.ts` — fixed-size pool with `run()` API. Uses `transferList` for buffer ownership transfer (no 16bpc HDR buffer copies). - `packages/producer/src/services/pngDecodeBlitWorkerPool.test.ts` — 6 vitest tests pinning byte-equivalence with inline path, transferList correctness, concurrent dispatch, termination semantics. All pass. ### Build wiring - `packages/cli/tsup.config.ts`: second tsup entry emits `dist/pngDecodeBlitWorker.js` next to `dist/cli.js`. Without this entry the pool's `new Worker(<path>)` would fail at runtime in the shipped CLI. - `packages/producer/build.mjs`: third esbuild entry mirrors the wiring for direct producer consumers. - `packages/engine/package.json`: adds `./alpha-blit` subpath export pointing at `src/utils/alphaBlit.ts`. ## Stack Stacked on top of #756 (PR 1: worker-count cap). No behavior change in any render. ## Test plan - [x] 6 pool tests pass - [x] Producer + engine typecheck clean - [x] oxlint clean — Vai |
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3c58c23b16 |
Merge pull request #775 from heygen-com/feat/producer-fail-closed-font-fetch
feat(producer): fail-closed font fetch flag in deterministicFonts |
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6fd402d6ba |
Merge pull request #774 from heygen-com/feat/producer-plan-validate-no-system-fonts
feat(producer): plan-time validator — reject system fonts |
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7703122a4d | chore: release v0.6.5 | ||
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0fcf9b62cc |
Merge pull request #773 from heygen-com/feat/producer-plan-validate-no-gpu
feat(producer): plan-time validator — reject GPU encode |
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21097f47e2 |
Merge pull request #772 from heygen-com/feat/producer-audio-pad-trim
feat(producer): audio post-pad/trim helper for assemble |
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aa3e3f7c06 |
Merge pull request #770 from heygen-com/feat/producer-freeze-plan-runtime-env
feat(producer): freezePlan snapshots PRODUCER_RUNTIME_* env vars |
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d05382a11c |
Merge pull request #769 from heygen-com/feat/producer-seeded-random-shim
feat(producer): seedable Math.random / crypto.getRandomValues shim, gated |
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9fe356be14 | chore: bump version to 0.6.4 | ||
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636db23197 | chore: bump version to 0.6.3 | ||
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bd5c489eec |
feat(producer): fail-closed font fetch flag in deterministicFonts
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.3 (banned in distributed mode) and
§9.3 (typed non-retryable failures).
Today `injectDeterministicFontFaces(html)` swallows external font-fetch
failures: a failed Google Fonts CSS request or woff2 download returns
empty arrays, the composition warns via `warnUnresolvedFonts`, and Chrome
falls back to system fonts. That fallback would silently desync chunk
workers in distributed mode (workers run in a Linux container that
doesn't have macOS / Windows system fonts), so distributed renders need
to fail closed.
This change adds an options bag to `injectDeterministicFontFaces`:
injectDeterministicFontFaces(html, {
failClosedFontFetch?: boolean; // default false
fetchImpl?: typeof fetch; // default global fetch
})
When `failClosedFontFetch === true`, any non-OK CSS response, any non-OK
woff2 response, and any network error during either fetch throws a typed
`FontFetchError` with `code === FONT_FETCH_FAILED`. When `false` (the
default), behavior is unchanged.
`fetchImpl` lets unit tests inject failing-fetch stubs without going over
the network.
The in-process caller (`htmlCompiler.ts`) continues to call
`injectDeterministicFontFaces(html)` without options and gets the legacy
behavior. Phase 3's `plan()` will pass `failClosedFontFetch: true`.
Producer regression baselines remain byte-identical: no caller flips the
flag.
10 unit tests at packages/producer/src/services/
deterministicFonts-failClosed.test.ts pin both branches (default
swallows network error / 404; locked throws FontFetchError with correct
code, URL, and family name) plus the "no fetch happens for bundled
fonts" carve-out.
This is part of a stack of 10 PRs; this is PR 10 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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a9f574d9c0 |
feat(producer): plan-time validator — reject system fonts
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.3 (Banned in distributed mode) and
§9.3 (typed non-retryable failures).
Extends packages/producer/src/services/render/planValidation.ts with:
- validateNoSystemFonts(compiledHtml) — scans `font-family:` declarations
and `data-font-family=…` attributes. If the PRIMARY family (first
entry in the comma-separated list) resolves to a host-OS / CSS-generic
family, throws PlanValidationError with code SYSTEM_FONT_USED.
- parseFontFamilyValue(value) — pure helper that splits a font-family
declaration value, stripping whitespace + quotes.
Banned primary families: sans-serif, serif, monospace, cursive, fantasy,
system-ui, ui-sans-serif, ui-serif, ui-monospace, emoji, math, fangsong,
-apple-system, BlinkMacSystemFont. Mirrors the GENERIC_FAMILIES list in
deterministicFonts.ts (deliberately a separate copy — they're two
different concerns that happen to overlap today).
Generic families remain acceptable as CSS fallbacks; only the primary
slot is rejected. `font-family: "Inter", -apple-system, sans-serif` is
fine; `font-family: -apple-system, BlinkMacSystemFont` is rejected.
No caller invokes the validator yet. Phase 3's `plan()` will run it on
the compiled HTML before freezing the plan, so chunk workers (Linux
containers without macOS / Windows system fonts) never see compositions
that would render differently between the controller and the workers.
In-process behavior is unchanged.
14 unit tests added to packages/producer/src/services/render/
planValidation.test.ts cover: clean compositions, missing font-family,
each banned primary family, data-font-family= surface, case-insensitive
matching, fallback acceptance, and parser edge cases.
This is part of a stack of 10 PRs; this is PR 9 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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146ff0f3da |
feat(producer): plan-time validator — reject GPU encode
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.3 (Banned in distributed mode) and
§9.3 (typed non-retryable failures).
Adds packages/producer/src/services/render/planValidation.ts:
- PlanValidationError — typed plan-time error carrying a `code` field
matching plan §9.3, so Phase 3 adapter retry policies (Temporal /
Step Functions) can mark these as non-retryable.
- validateNoGpuEncode(config) — throws with code BROWSER_GPU_NOT_SOFTWARE
when:
* config.useGpu === true — distributed retries must be byte-
identical, but NVENC/QSV/VAAPI produce different output across
machines.
* config.browserGpuMode !== "software" — hardware GL is bitwise
unstable across drivers; pairs with the runtime
assertSwiftShader check from PR 2.2.
The BROWSER_GPU_NOT_SOFTWARE constant is re-exported from
@hyperframes/engine (where PR 2.2 declared it) and re-exported again from
this module, so the Phase 3 distributed adapter can match the typed code
without a cross-package import.
No caller invokes the validator yet. Phase 3's `plan()` will run it
before freezing the plan, so banned configs fail fast with a typed
non-retryable error instead of leaking into a planDir.
In-process behavior is unchanged — the in-process renderer continues to
accept useGpu=true and browserGpuMode="auto".
9 unit tests at packages/producer/src/services/render/
planValidation.test.ts pin both gates and the precedence (useGpu checked
before browserGpuMode).
This is part of a stack of 10 PRs; this is PR 8 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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62317f7f3a |
feat(producer): audio post-pad/trim helper for assemble
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §17.2 (PR 2.7 row).
Distributed renders mix audio once at `plan()` time against the
composition's declared duration; the actual assembled video duration is
`Σ(chunkFrames) / fps`. Even with closed-GOP concat-copy the absolute
result is deterministic, but downstream muxers (especially ffmpeg's
`-shortest` plus Apple's mov demuxer) are sensitive to ±1ms audio/video
drift and produce silent "audio cuts off early" or "video freezes on the
last frame" bugs.
Adds packages/producer/src/services/render/audioPadTrim.ts:
- buildPadTrimAudioArgs(audio, out, sourceSec, targetSec) — pure helper
that decides the operation (pad/trim/copy) and emits the matching
ffmpeg argv. Uses `apad=pad_dur=Δ` (re-encode to AAC because filters
can't combine with `-c:a copy`), `-t target -c:a copy` (trim is a
lossless AAC packet boundary snap), or a plain `-c:a copy` when the
delta is below ~1ms.
- padOrTrimAudioToVideoFrameCount(input) — probes the assembled video
for exact frame count (`-count_packets` + `nb_read_packets`, which
equals frame count when chunks were encoded with `-bf 0` as Phase 2's
PR 2.1 already enforces), probes the audio for current duration,
computes target = `frameCount * fpsDen / fpsNum`, runs ffmpeg with the
args from the pure helper. Probes and ffmpeg runner are injectable so
unit tests don't shell out.
Six-decimal-place seconds formatting avoids ffmpeg's inconsistent handling
of scientific notation in time args across versions.
No caller invokes either function yet — Phase 3's `assemble()` will run
this after the chunk concat-copy step, before muxing audio onto the final
mp4/mov output.
15 unit tests at packages/producer/src/services/render/
audioPadTrim.test.ts pin both layers: the pure arg builder for all three
operations (incl. NTSC fps), and the wrapper for normal flow, probe
failures, invalid video info, and ffmpeg failures.
In-process behavior is unchanged. The producer's existing
`muxVideoWithAudio` path in chunkEncoder is untouched.
This is part of a stack of 10 PRs; this is PR 7 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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1d189aa26b |
feat(producer): freezePlan snapshots PRODUCER_RUNTIME_* env vars
Part of Phase 2 of the distributed rendering plan (determinism hardening). See DISTRIBUTED-RENDERING-PLAN.md §4.3 (LockedRenderConfig.runtimeEnv) and §5.2 (RENDER_SEEK_MODE row). `fileServer.ts` reads several `PRODUCER_RUNTIME_*` and `PRODUCER_RENDER_*` env vars at module-load time (RENDER_SEEK_MODE, RENDER_SEEK_STEP, RENDER_SEEK_OFFSET_FRACTION, …) and bakes them into the served HTML's RENDER_MODE_SCRIPT. Distributed chunk workers are separate processes that may inherit a different environment, so the plan needs to freeze a snapshot. Adds `snapshotRuntimeEnv(env = process.env)` in packages/producer/src/services/render/stages/freezePlan.ts. Captures keys matching `PRODUCER_RUNTIME_` or `PRODUCER_RENDER_` prefixes into a fresh plain object, ignoring everything else. Phase 3's `renderChunk` will materialize the snapshot back into `process.env` before launching its file server. Also exports `RUNTIME_ENV_SNAPSHOT_PREFIXES` so the chunk-worker side can apply the same prefix filter (asymmetric handling would leak stale controller env into worker behavior). The freezePlan function body remains a skeleton — Phase 3 owns the full implementation. The snapshot helper is exported on its own so this gate's unit test can pin the behavior without depending on the not-yet-written freezePlan body. In-process behavior is unchanged: no in-process caller invokes freezePlan or snapshotRuntimeEnv yet. 9 unit tests at packages/producer/src/services/render/stages/ freezePlan.test.ts cover: prefix matches (both families), non-matching keys ignored, undefined values skipped, fresh-object contract, and default-to-process.env behavior. This is part of a stack of 10 PRs; this is PR 5 of 10. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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8bac7ba0d1 |
feat(producer): seedable Math.random / crypto.getRandomValues shim, gated
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (Math.random row) and §17.2
(gating table).
The existing `VIRTUAL_TIME_SHIM` freezes Date.now / performance.now / rAF
on a render seek but leaves `Math.random` and `crypto.getRandomValues` as
native non-deterministic. Compositions that paint stochastic visuals
through these APIs produce different pixels on distributed retries.
This change adds `buildVirtualTimeShim({ seedRandomFromFrame: boolean })`.
Default `false` returns a string byte-identical to today's
`VIRTUAL_TIME_SHIM` (pinned by a new unit test). When `true`, the script
additionally:
- Installs a Mulberry32 PRNG with a single uint32 state
- Reseeds the state from the current virtual time on every
`seekToTime(ms)` call (Knuth multiplicative hash + golden-ratio offset)
- Replaces `Math.random` with the PRNG output
- Replaces `crypto.getRandomValues` to fill the buffer from the PRNG
`VIRTUAL_TIME_SHIM` (the const consumed by `renderOrchestrator` +
`probeStage`) is now `buildVirtualTimeShim({ seedRandomFromFrame: false })`
— in-process behavior unchanged, producer regression baselines unaffected.
Phase 3 distributed primitives will pass `true` when building the chunk
worker's file-server scripts.
10 new unit tests at packages/producer/src/services/
fileServer-seededRandom.test.ts use node:vm to evaluate the shim in
isolated contexts and pin both branches:
- default emits no RNG override and leaves Math.random native
- locked emits the seeded block, produces identical sequences across
fresh VMs at the same time, and yields different sequences for
different times
This is part of a stack of 10 PRs; this is PR 4 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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de946492e6 |
test(producer): add missing typegpu-adapter golden baseline
PR #755 added the typegpu-adapter regression test scaffolding (meta.json, src/index.html, output/compiled.html) but left the output.mp4 golden baseline ungenerated: > Note: output.mp4 baseline needs to be generated in CI — the local … Every \`regression-shards (fast)\` run since #755 merged has failed with \`Snapshot not found: /app/packages/producer/tests/typegpu-adapter/output/output.mp4. Run with --update to create it.\` Generated via the canonical Docker path per CLAUDE.md: bun run --cwd packages/producer docker:test \\ --update --suite typegpu-adapter Stored via Git LFS (already configured for \`packages/producer/tests/*/output/output.mp4\` in \`.gitattributes\`). |
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067bc722e3 |
fix(deps): align @types/node + esbuild + tsx across workspace
The Windows install failures (`ENOENT: failed copying files from cache to destination for package @types/node` / `esbuild`) are caused by bun creating workspace-scoped nested installs under `node_modules/@hyperframes/<pkg>/node_modules/...`. Those nested paths only exist because each workspace package pinned a different `@types/node` / `esbuild` major: - root: `@types/node ^25.0.10`, core: `^24.10.13`, cli/engine/producer: `^22` - core/cli: `esbuild ^0.25.x`, producer: `^0.27.2` Each major-version gap forces bun to install a workspace-scoped copy in a deep `node_modules/@hyperframes/<pkg>/node_modules/<dep>/node_modules/...` tree that bun can't reliably materialize on Windows GHA runners. Aligning versions lets bun dedup to a single root-hoisted install per dep, and the nested workspace block disappears from `bun.lock` entirely. ## Alignment - `@types/node` → `^25.0.10` across root, core, cli, engine, producer - `esbuild` → `^0.25.12` across cli, core, producer - `tsx` → `^4.21.0` across producer (matches root + core) ## Source-level v25 compat (already in this PR) @types/node v25 declares `File` as an interface (not a class) and exposes a conditional global where `FormData.entries()` narrows to `[string, string]` when an `onmessage` global is in scope. `packages/core/src/studio-api/routes/files.ts`'s `value instanceof File` check was relying on the v24 class declaration — already cast the iterator to `Iterable<[string, FileLike | string]>` in the prior commit. Two more v25 source fixes here: - `packages/cli/src/commands/init.ts` - `packages/cli/src/whisper/normalize.ts` `Dirent.path` was removed in @types/node v25 (deprecated alias for `parentPath` since Node 20.12). Drop the `?? e.path` fallback. ## Verification Both install layouts now build clean end-to-end: - `bun install` (isolated, default): full build green, 853 core tests pass, typecheck green across all 7 packages - `bun install --linker=hoisted` (Windows CI): same result - `bun.lock` no longer contains any `@hyperframes/<pkg>/<dep>` nested workspace entries — 70+ lines of nested install blocks gone |
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86c5fd28e8 |
chore: release v0.6.2
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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ac671bdf5c |
feat(core): add TypeGPU/WebGPU runtime adapter (#755)
* feat(core): add TypeGPU/WebGPU runtime adapter
Adds a deterministic seek adapter for compositions that render with
TypeGPU or raw WebGPU. Follows the same push+poll pattern as the
Three.js adapter:
- Sets `window.__hfTypegpuTime` on every seek so render loops can
poll it instead of `performance.now()`.
- Dispatches a `"hf-seek"` CustomEvent on `window` so compositions
can imperatively re-render a single frame at the new seek position.
Compositions listen for the event and update their time uniform:
```js
window.addEventListener("hf-seek", (e) => render(e.detail.time));
```
Works with TypeGPU (docs.swmansion.com/TypeGPU) and raw WebGPU alike.
No assumptions are made about pipeline construction — multiple canvases
or renderers are supported by sharing the same event.
- 9 unit tests, all pass
- wired in init.ts adapter array
- `__hfTypegpuTime` declared in window.d.ts
* fix(core): deduplicate hf-seek dispatch across GPU adapters
Both three and typegpu adapters previously dispatched the same
"hf-seek" CustomEvent independently, causing any composition that
registered a listener to receive two events per seek tick — doubling
per-scrub GPU work even though the renders are idempotent.
Fix: extract a shared `dispatchSeekEvent` helper (seek-dispatch.ts)
that deduplicates by exact float equality within the same synchronous
call stack. Both adapters now call this helper instead of dispatching
directly.
Also adds:
- `resetSeekDispatchState()` export for test isolation
- `beforeEach` reset in three.test.ts and typegpu.test.ts
- New typegpu test: "duplicate seek to same time fires event only once"
- Docstring additions to typegpu.ts: render-mode determinism contract
(await device.queue.onSubmittedWorkDone()) and navigator.gpu feature
detection guidance for composition authors
* feat(core): video-texture render compat + TypeGPU skill
Adds the missing pieces for video-backed WebGPU effects in render mode:
- `video-texture-compat.ts`: monkey-patches `GPUQueue.copyExternalImageToTexture`
to detect the engine's injected `<img class="__render_frame__">` siblings and
transparently substitute them for `<video>` sources. Headless Chrome can't
supply decoded video frames to WebGPU, but the engine's pre-extracted frame
images work. Falls through to the original path in preview mode.
- `patchVideoTextureCompat()` wired in init.ts after adapter array creation.
- `skills/typegpu/SKILL.md`: full authoring guide for TypeGPU/WebGPU compositions
covering contract, timeline registration, video-backed effects, frosted blur
via downsample pass, WGSL patterns, and deterministic rendering.
* test(producer): add typegpu-adapter regression test
Self-contained WebGPU composition with:
- Procedural gradient background (no video dependency)
- Animated ring driven by hf-seek time uniform
- Pulsing center glow
- Two GSAP-driven captions testing adapter sync
Verifies the TypeGPU adapter's hf-seek → WebGPU render pipeline
produces deterministic frames. workers: 1 for consistency.
Note: output.mp4 baseline needs to be generated in CI — the local
Docker image can't launch Chrome (ARM/x86 mismatch on Mac).
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82fd2967c4 |
chore: release v0.6.1
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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91bdffffe6 |
fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each) * fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files * feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux: - Detects the platform automatically - Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM) - Falls back to clear manual instructions with exact commands - 'hyperframes browser ensure' guides through the setup interactively - After setup, all render commands work without any flags * fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds Path exclusions are insufficient — Defender re-scans new files created during bun install before the exclusion takes effect. Disable real-time monitoring for the entire job duration instead (standard CI practice). * refactor(studio): split all files >500 LOC + extract useToast, delete allowlist All 11 large files split into focused modules under 500 LOC. App.tsx extracted toast logic into useToast hook (493 LOC now). .filesize-allowlist deleted — no longer needed. * fix: remove unused imports from split files, extract useToast from App.tsx App.tsx: 504 → 493 lines (toast logic extracted to useToast hook) timelineDOM.ts: remove unused imports from re-export pattern MotionPanel.tsx: remove unused clampStudioCustomEasePoints import studioMotionOps.ts: remove unused StudioGsapMotionDirection import * fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs) * fix(producer): use node --experimental-strip-types instead of tsx for build:fonts Eliminates the tsx binary dependency that Windows Defender locks during bun install, causing EPERM errors. Node 22.6+ strips TypeScript types natively with no external binary. * chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500) * fix(ci): disable Windows Defender before checkout to prevent all EPERM races * fix(producer): skip build:fonts if fontData.generated.ts already exists The generated file is tracked in git, so CI doesn't need to regenerate it. This avoids @fontsource/inter node_modules access on Windows which triggers EPERM from Defender scanning during bun install. |
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abc102e3d6 |
refactor(producer): finish thinning executeRenderJob
Move file-level helpers and inline blocks out of renderOrchestrator.ts into focused render/* modules. executeRenderJob shrinks from ~897 to ~675 lines; renderOrchestrator.ts from 2725 to ~2104. New under packages/producer/src/services/render/: - hdrPerf.ts: HdrPerfCollector + helpers - captureCost.ts: capture-cost + calibration helpers, plus a new runCaptureCalibration helper that owns the BeginFrame->screenshot fallback - hdrMode.ts: resolveEffectiveHdrMode - perfSummary.ts: buildRenderPerfSummary - cleanup.ts: safeCleanup, cleanupRenderResources, buildRenderErrorDetails shared.ts adds createCompiledFrameSrcResolver, materializeExtractedFramesForCompiledDir, createMemorySampler. Moved symbols are re-exported from renderOrchestrator.ts for backwards compatibility; tests update to import from the new paths. No behavior change: producer smoke set is PSNR-identical to main inside Dockerfile.test. lefthook.yml: belt-and-suspenders fix so the filesize hook actually skips .test.ts / .generated.ts files. The hook-level exclude regex does not filter the staged_files expansion inside the shell loop, so the loop now does its own check. |
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e221cb8d5c |
refactor(producer): snapshot cfg.forceScreenshot at compile time, stop mutating mid-pipeline
Resolve the compileStage TODO from PR #720. cfg.forceScreenshot is now computed exactly once inside compileStage (after applyRenderModeHints) and returned on CompileStageResult.forceScreenshot. The sequencer stores it on a local captureForceScreenshot; downstream capture stages take the value as an explicit parameter and derive their own engine config rather than reading cfg.forceScreenshot. Mid-pipeline mutations removed: - renderOrchestrator.ts: the pre-compile alpha-output mutation moved into compileStage so the resolution is one operation in one place. - captureHdrStage.ts: stopped mutating caller-owned cfg; the layered composite path now uses a local hdrCfg derived from cfg plus forceScreenshot=true. The stage throws if called with forceScreenshot=false to make the contract explicit. - BeginFrame auto-worker calibration fallback: still flips capture mode on a timeout, but flips the local boolean instead of cfg. The screenshot-mode retry uses a derived cfg view. captureStage / captureStreamingStage add a forceScreenshot input and derive captureCfg (identity-equal to cfg when the values already agree, so no extra allocation on the common path). lefthook.yml: grandfather renderOrchestrator.ts and captureHdrStage.ts in the new 500-line filesize hook (#748). Both pre-date the hook and are actively being shrunk in the producer stages stack. Unblocks Phase 3 chunked rendering: LockedRenderConfig.forceScreenshot in the distributed plan is computed here and survives across processes without depending on shared mutable state. |
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e25a3b3a4b | chore: release v0.6.0 | ||
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38efe168e2 |
refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466) * fix: stabilize studio preview and runtime sync * fix: pass selector through timeline thumbnails * feat: add studio timeline editing * fix: disambiguate timeline edit targets * fix: stop timeline auto-scroll in fit mode * feat: use percentage-based timeline zoom * fix: sync timeline playhead on zoom changes * fix: reset timeline scroll when returning to fit * feat(studio): add manual DOM editing inspector * docs: update studio manual dom editing guide * feat(studio): add image asset picker for fills * feat(studio): add inline image uploads for fills * fix(studio): use real file input for image fill uploads * fix(studio): restore toast plumbing after rebase * fix(studio): explain in-app upload limitation * fix(studio): reuse asset-tab upload pattern in fills * feat(studio): refine manual design inspector * fix(studio): polish manual design inspector * fix(studio): keep color picker in viewport * fix(studio): clarify color picker selection * docs: update manual DOM editing guide * fix(studio): keep gradient color picker open * fix(studio): scope text color to text layers * fix(studio): add agent fallback for immovable layers * fix(studio): address manual editing review feedback * fix(studio): make local font selection reliable * fix(studio): improve dom picking and thumbnails * fix(studio): copy absolute paths in agent prompts * fix(studio): prevent timeline track cutoff * fix: copy Studio agent prompts in Safari * fix(studio): hold canvas movement from inspector * feat(studio): add persistent undo redo (#537) Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops. The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit. - Adds a persistent per-project edit-history model for file snapshots. - Stores undo/redo stacks in IndexedDB so history survives Studio refreshes. - Records source editor saves, manual DOM edits, and timeline mutations. - Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`. - Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content. - Keeps history available in memory if IndexedDB persistence fails during a session. - Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper. Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit. Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot. - `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass - `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass - `bun --filter @hyperframes/studio typecheck` - `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors - `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` - `git diff --check` - `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck - Lefthook pre-commit -> lint, format, typecheck pass - Lefthook commit-msg -> commitlint pass - Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`. - Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`. - Refreshed Studio and verified Undo stayed enabled. - Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned. - Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move. - Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`. - Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed. - The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed. - The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request. * fix: align Studio capture with preview (#595) Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404. While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview. - Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction. - Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode. - Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages. - Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds. - Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing. Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched. The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time. The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`. - `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts` - `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts` - `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/core build:hyperframes-runtime` - `bun run --cwd packages/core typecheck` - `git diff --check` Pre-commit also reran lint, format, and typecheck successfully for the committed files. Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened: ```text http://127.0.0.1:5197/#project/Notion%20Showcase ``` Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`. After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared. Mean pixel diffs for preview vs capture were: - `0s`: `0.0` - `2s`: `0.8641` - `10s`: `0.3496` - `18s`: `0.2309` The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions. - Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed. - The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed. - Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused. * feat: persist studio manual edits via manifest * fix(studio): stabilize manual edit manifest rendering * fix(studio): allow master canvas layer selection * fix(studio): scale master edits in source coordinates * fix(studio): reapply manual edits during playback * fix(studio): keep rotation edit base stable * feat(studio): highlight hovered canvas target * fix(studio): drag hovered canvas targets immediately * fix(studio): rotate manual edits around center * fix(studio): keep rotate handle aligned while dragging * fix(studio): allow small rotation adjustments * fix(studio): match rotate handle size to resize handle * fix(studio): connect rotate handle line to selection * feat(studio): reset selected manual edits * fix(studio): route inspector geometry through manual edits * feat: add studio group repositioning * fix: preserve studio group selections * fix: seed additive studio selection groups * fix: select studio groups on pointerdown * fix: harden studio group overlay events * fix: address studio manual edit review feedback * fix: apply nested manual edits in drilled previews * fix: commit drag offsets from gesture math * fix: persist manual preview edits on refresh * fix: harden manual edit refresh apply * fix: share manual edit render runtime * chore: release v0.5.0-alpha.15 * feat(core): add studio animation preview APIs * feat(studio): add alpha editor layer inspector * chore: release v0.6.0-alpha.1 * feat(studio): enable inspector panels by default * fix(studio): keep motion panel opt-in * chore: release v0.6.0-alpha.2 * feat: auto-open timeline clip layers * feat: show composition loading in studio * feat: disable Studio timeline while composition loads * chore: ignore .claude directory * chore: release v0.6.0-alpha.3 * feat(studio): simplify inspector selection ux * fix(studio): keep notion preview playback moving * fix(studio): handle raster inspector clicks * fix(studio): stale selection, rotation control, design panel polish Fixes and improvements based on power-user testing feedback: 1. Fix stale selection after style edits — handleDomStyleCommit now calls refreshDomEditSelectionFromPreview after persisting, matching every other commit handler. Without this, the PropertyPanel showed frozen computedStyles after color/radius/shadow edits, making it look like editing "didn't work." Also adds error handling around the persist call. 2. Add rotation field to the Design panel Layout section — reads the current rotation angle from the manual edit manifest and commits via the existing handleDomRotationCommit handler. 3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now defaults to true so the Motion tab is discoverable without env vars. 4. Color controls only when element has color — fill color section now only shows when the element has an explicit non-transparent background-color. Text color shows only when the element has a color style. Prevents showing color pickers on elements where color edits have no visible effect. 5. Exclude canvas from selection — added "canvas" to DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the preview or listed in the layer panel. 6. Multi-selection feedback — shows "N elements selected" with guidance instead of the generic empty state when multiple elements are selected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent browser launch timeout from crashing dev server The shared Puppeteer browser pool in getSharedBrowser() could throw a 30s TimeoutError during launch. This error propagated as an uncaught rejection and killed the vite process, even though generateThumbnail had its own try/catch — the browser launch promise rejected outside that scope. Now getSharedBrowser itself catches launch failures and returns null, so thumbnails degrade gracefully instead of crashing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): revert motion panel default to false Motion panel stays opt-in via env var per product direction. Only the Design panel is enabled by default. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent read-only property crash in manual edit wrappers The seek/play/applyAfter wrapper functions in manualEdits.ts crashed with "Cannot set property X which has only a getter" when the player or timeline objects define seek/play as getter-only properties. This prevented ALL manual edits (position, rotation, size) from persisting to disk — the error thrown during applyCurrentStudioManualEditsToPreview aborted the save queue. Wrapped all three property assignments in try/catch so wrapping gracefully degrades when the target object is non-configurable. Verified: position edit (X=42px) now persists to .hyperframes/studio-manual-edits.json and survives page refresh. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: alpha preview e2e fixes — exports, init templates, EPIPE crash Three bugs found via automated e2e testing of the v0.6.0-alpha preview: 1. core: add missing package.json export specifiers for studio-api/manual-edits-render-script and studio-api/studio-motion-render-script — the alpha.3 npm publish failed because the studio build could not resolve these sub-paths. 2. cli: fix init --example creating empty projects — tsup leaves empty template directories in dist/ during the build, causing existsSync(templateDir) to return true and skip the remote fetch fallback. Now checks for index.html inside the dir instead. 3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg stdin/stdout had no error handlers, so a write after the ffmpeg process exits throws an uncaught error that crashes the process. Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector Power-user audit fixes for the alpha studio: - vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer TimeoutError doesn't crash the entire vite dev server as an uncaught rejection. Close the page on error to prevent browser session leaks. - manualEditingAvailability.ts: enable motion panel and manual canvas drag editing by default (were both false, undiscoverable without knowing the env vars). - PropertyPanel.tsx: show "N elements selected" feedback when multiple elements are selected instead of the generic "Select an element" empty state. - RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render export bar instead of hardcoding 30fps. Pass the user's choice through to startRender. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.4 * fix(runtime): update clock duration when root timeline is late-bound Compositions with external sub-compositions (like apple-presentation with 7 slides) load child compositions via fetch(). The root GSAP timeline is only bound after all external compositions finish loading, but the TransportClock duration was only set during initial setup. When bindRootTimelineIfAvailable runs after the external compositions load, it captures the root timeline but never updates the clock. player.getDuration() continues returning 0, so the player's probe interval never fires the 'ready' event, and the Studio shows "Loading composition" indefinitely. Now bindRootTimelineIfAvailable updates clock.setDuration when the root timeline is late-bound. Guarded with try/catch for the early call site where clock is not yet initialized (temporal dead zone). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): block element selection while composition is loading Prevent users from selecting elements in the preview while the composition is still loading (showing "Loading composition" overlay). Selection and hover highlighting are suppressed until the player fires the ready event. Also reverts motion panel and manual drag editing defaults to false — these were accidentally set to true during the PR #693 merge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.5 * chore: release v0.6.0-alpha.6 * fix(runtime): remove per-tick timeline.pause() that causes audio stutter The seekRuntimeTimeline helper added timeline.pause() before every totalTime() seek. During transport-driven playback, this runs 60 times per second, causing GSAP to cascade pause events to media elements on every frame. The result: audio plays/stops/plays/stops in a stutter pattern. The captured root timeline is already paused once in player.play() — the TransportClock drives it via totalTime(t) which keeps it paused. The extra per-tick pause() was redundant for the root timeline but actively harmful for media sync. Fix: restore the original inline seek for the captured timeline (totalTime without pause), keep seekRuntimeTimeline with pause() only for standalone child timelines where explicit pause control is needed. Also fixes rebase artifact: missing PropertyPanel props in App.tsx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.7 * fix(studio): restore text field handlers lost in rebase Restores handleDomAddTextField and handleDomRemoveTextField that were dropped when resolving App.tsx conflicts during the main→next rebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.8 * fix(runtime): comprehensive audio stutter fix Three changes that together caused audio play/stop/play/stop stutter during transport-driven playback: 1. seekRuntimeTimeline called timeline.pause() before every totalTime() seek, 60x per second. GSAP cascades pause to media elements on every frame. Fix: restore original inline seek for the captured timeline (totalTime without pause). The timeline is already paused once in player.play(). seekRuntimeTimeline with pause() remains only for standalone child timelines. 2. player.play() removed the !tl guard, allowing play without a captured timeline. But getSafeTimelineDurationSeconds(null) returns 0, so the clock has no duration → immediately reaches end → stops → restarts. Fix: when no timeline provides duration, fall back to the root composition element's data-duration attribute. 3. Audio source attachment added networkState guard that could cause the clock to flicker between audio-source and monotonic timing on transient media states. Fix: keep !rawEl.error guard (prevents errored audio from freezing the clock) but drop the networkState check. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): skip drift corrections on playing video elements Seeking a playing video resets the browser's decoder pipeline, causing a ~150ms freeze while it re-buffers. During that freeze the monotonic clock advances, drift grows, and strict sync fires another seek — creating a perpetual stutter loop (176 seek events / 8s observed on the apple-presentation composition). Skip strict and force drift corrections for playing video elements; only hard sync (>0.5s catastrophic drift) warrants the decoder-reset cost. Audio elements are unaffected and retain the full correction tiers. Also propagate the asset-loading overlay state to the timeline so controls are disabled during "Preparing preview assets", matching the existing behavior for the initial composition loading overlay. * chore: release v0.6.0-alpha.9 * feat(studio): consolidate keyboard shortcuts into single handler Move all window-level keyboard shortcuts from 4 separate files into one `handleAppKeyDown` listener in App.tsx: - Shift+T: toggle timeline (was App.tsx, separate useMountEffect) - Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect) - Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect) - Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx) - Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx) - Delete/Backspace: remove selected element (was Timeline.tsx) LeftSidebar exposes a ref handle for tab switching. Timeline watches selectedElement becoming null to clean up popover/range UI state. History hotkey kept as named function for iframe forwarding. Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain in their component hooks — tightly coupled to component state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): sidebar tab overflow + hot-reload double-refresh 1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate on overflow, tighter padding. Fixes tabs clipping outside the rounded pill at narrow sidebar widths. 2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh path (source editor, timeline move/resize/delete, asset drop). The file-change watcher already checks this timestamp and suppresses echoed events — but source editor saves and timeline operations weren't setting it, causing a double refreshKey increment that could leave the player in a non-playable state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): delete key removes preview-selected elements The consolidated keyboard handler only checked selectedElementId (timeline clips). When a user selected a child element in the preview via the inspector, selectedElementId was null because the element didn't correspond to a top-level timeline clip, so Delete/Backspace did nothing. Add handleDomEditElementDelete that removes the element referenced by the current domEditSelection via the remove-element mutation API. The Delete key handler now falls through from timeline selection to DOM edit selection. * fix(studio): remove unused deleteInFlightRef from Timeline Leftover from moving Delete handling to the consolidated keyboard handler in App.tsx. Also suppress pre-existing exhaustive-deps warning on the intentional every-render selection-change watcher. * fix(studio): forward all keyboard shortcuts to preview iframe The consolidated handleAppKeyDown was only added to the parent window. When focus was inside the preview iframe (after clicking an element), keydown events didn't reach the parent, so Delete and other shortcuts didn't fire. Replace the per-function iframe forwarding (handleTimelineToggleHotkey only) with the full app-level handler via a ref-stable wrapper. All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work from within the preview iframe. * fix(core): search inside <template> content when removing elements linkedom's document.querySelectorAll does not traverse <template> content. Elements in template-based compositions (like .title-word, .bullet-text) were invisible to the removal logic, so delete returned changed: false and the element survived the reload. Fall back to template.querySelectorAll when the document-level query returns no matches. Uses template.querySelectorAll directly (not template.content.querySelectorAll) because removing from the content DocumentFragment doesn't update the serialized output. * fix(studio): suppress loading overlay on hot-reload Only show the composition loading overlay on the first iframe load. Hot-reloads (source editor save, timeline edits, element delete) no longer flash the full-screen loading state. * fix(studio): reorder design panel, fix stroke height, rename Blending - Move Text section to the top of the panel (before Layout) - Remove Selection Colors section - Rename "Blending" to "Transparency" - Fix stroke Width/Style height mismatch by making SelectField use inline label layout matching MetricField * fix(studio): prevent panel scroll when wheel-adjusting metric inputs React registers onWheel passively, so preventDefault had no effect on the parent scroll container. Replace with a native wheel listener (passive: false) that blocks both default scroll and propagation. * chore: release v0.6.0-alpha.10 * chore: release v0.6.0-alpha.11 * fix(studio): clean next alpha inspector artifacts * chore: release v0.6.0-alpha.12 * fix(studio,player,core): eliminate double audio and manifest polling loop (#722) Three bugs that compound in Studio preview: 1. **Double audio on pause/resume**: syncRuntimeMedia played audio through the HTML <audio> element while WebAudioTransport simultaneously played the same source through AudioBufferSourceNode. Fixed by passing webAudio.isActive() as outputMuted so HTML elements stay muted when Web Audio owns playback. Also removed the priorMuted restore in stopAll() which raced with the next play cycle. 2. **Manifest polling loop**: applyStudioManualEditsToPreview and applyStudioMotionToPreview unconditionally fetched from disk on every call, even without forceFromDisk. The runtime posts state messages every frame via postMessage, triggering React re-renders that re-invoked these functions ~60x/second. Fixed by returning early when no disk read is requested, and using refs instead of callbacks in useEffect deps. 3. **Parent proxy double-play**: the player web component created parent-frame audio proxies even when the runtime bridge was available, causing two audio sources on autoplay-blocked promotion. Fixed by skipping proxy creation when _hasRuntimeBridge returns true, and synchronously muting iframe media on promotion to close the async race window. Also fixes pre-existing ResolutionPreset type missing square variants. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): improve font picker and text property controls (#736) - Line height and letter-spacing: convert from free-text to select with presets - Font style: remove oblique (browser falls back to italic), keep normal/italic - Font weight: detect available weights via document.fonts.check(), add labels - Font source: local fonts matching Google catalog tagged as Google - Font list: balanced per-source caps prevent any source from being cut off - Sort order: Google fonts rank before Local so curated fonts appear first Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): inspector visibility, undo/redo blinking, and preview caching Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0 because CSS opacity is not inherited — getComputedStyle on the child still returns 1. Walk the ancestor chain in the picker, domEditing, and overlay visibility checks to catch this. Also: - Containers with all-invisible children are no longer selectable - Selection/hover overlay hides during playback and while loading - Undo/redo no longer double-refreshes (echo suppression for all file writes) - Undo/redo reloads iframe in-place instead of recreating the Player, preserving shader transition cache - Preview routes return ETag + Cache-Control headers; composition HTML uses project signature for conditional 304, binary assets use mtime+size - Loading overlay deferred 400ms so cached loads never flash it * fix(studio): remove timeline inspector buttons, enable manual dragging Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline clips. The timeline layer inspector feature and all supporting code is removed. Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H fields in the design panel. Hide the Radius section when the element has no visible background. Fix pre-existing ResolutionPreset type for square presets. * chore: release v0.6.0-alpha.13 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): add rotation field, inline element drag, fix manifest load regression (#743) - Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel. Goes through manifest via handleDomRotationCommit, resettable with Reset Edits. - Auto-promote display:inline elements to inline-block when dragged so translate works on inline spans. - Fix regression from polling fix: iframe load now passes readFromDiskFirst to load manifest from disk, so Reset Edits finds existing entries. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741) * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * feat(studio): add Layer (z-index) field to design panel Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout section. Available for all elements regardless of style editing capability since z-index is fundamental to composition stacking order. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio) Create context providers that wrap hook return values for prop-drilling elimination. Each context destructures and reconstructs the value inside useMemo so exhaustive-deps is satisfied and re-renders are minimized. Not yet wired into App.tsx — that comes in a follow-up. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * chore: upgrade to React 19 Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace. Add resolutions/overrides in root package.json to prevent peer dependency pins (e.g. @phosphor-icons/react) from pulling React 18. Regenerate bun.lock. This enables the React 19 context syntax (<Context value={...}>) used by the new domain contexts. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * feat(studio): add favicon * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. * fix: resolve lint errors from rebase (unused imports, duplicate declarations) * fix: prefix unused probeResult variable * fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact) * fix: resolve rebase conflicts by using main's producer and next's studio/player * fix: restore rebase-conflicted files from origin/next * fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility) * fix: restore webAudioTransport.ts from main (test compatibility) --------- Co-authored-by: Vance Ingalls <vance@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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d351843ab8 |
refactor(producer): move updateJobStatus to render/shared.ts
First of several focused PRs that flatten the runtime cycle between the capture stages and `renderOrchestrator.ts` (documented as a known follow-up across PRs 1.6 / 1.7 / 1.8 / 1.9). `updateJobStatus` was the most-imported orchestrator helper: 5 of the 6 capture / encode / assemble stages reach back into the orchestrator for it. Moving it to `render/shared.ts` (where the other small cross-cutting utilities already live) breaks the runtime cycle for five stages in one move: - captureStage - captureStreamingStage - captureHdrStage - encodeStage - assembleStage Each of those stages now imports `updateJobStatus` from `../shared.js` at runtime, and the only thing they pull from `renderOrchestrator.js` is type-only (`RenderJob`, `ProgressCallback`, etc.) — type imports are erased at runtime, so no cycle. The orchestrator's own internal call sites (`updateJobStatus(...)` for the inline progress updates and the `complete` / `failed` / `cancelled` transitions) are unchanged in body; they now import the function from the same shared module. Follow-up PRs will move: - `executeDiskCaptureWithAdaptiveRetry` + capture-retry helpers (breaks the captureStage cycle entirely) - The six HDR helpers + `resolveCompositeTransfer` (breaks captureHdrStage) - `collectVideoMetadataHints`, `collectVideoReadinessSkipIds`, `materializeExtractedFramesForCompiledDir` (breaks extractVideosStage) No behavior change. Verified inside `Dockerfile.test`: font-variant-numeric, many-cuts, gsap-letters-render-compat, hdr-regression — 4/4 PASS with identical audio correlations. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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513775e659 |
refactor(producer): /simplify cleanup pass across stage modules
Comment + interface cleanup driven by the /simplify review. No code change beyond removing dead fields. - audioStage: drop unused `job: RenderJob` from `AudioStageInput` (the stage destructures it but never references the value). - encodeStage: drop unused `fps` + `useGpu` from `EncodeStageInput`; read both from `job.config.*` inside the stage (matches the pattern used by captureStage and captureStreamingStage). - captureStreamingStage: drop the unused `captureDurationMs` field from `CaptureStreamingStageResult` (sequencer never reads it — it uses its own `Date.now() - stage4Start` for `perfStages.captureMs`). Also drops the now-dead `streamStart` local. - captureStreamingStage: rewrite the "Known follow-up" header comment to drop the "PR 1.3.5" reference per `feedback_no_internal_track_names_in_source`. - captureHdrStage: drop the "Lifted verbatim from `executeRenderJob`" refactor-narration sentence in the header doc (the "Hard constraints preserved verbatim" list below it is real long-term documentation and stays). - Sequencer call sites updated to drop the now-removed fields. Verified inside `Dockerfile.test`: 4/4 fixtures pass with PSNR / audio correlations unchanged (font-variant-numeric, many-cuts, gsap-letters, hdr-regression). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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46954b7f57 |
refactor(producer): document executeRenderJob as a thin sequencer
Final polish PR of the Phase 1 stack. Comment-only — zero code change. After PRs #725, #726, #730, #731, #733, #734, the `executeRenderJob` function now composes eight stage modules instead of inlining the pipeline. Updates the file-level JSDoc to point at each stage module and explains the orchestrator's residual responsibilities: shared resource lifetime, perf counters, error diagnostics, and the `try/finally` cleanup. Adds JSDoc on `executeRenderJob` itself summarising what it returns and when it throws. The function body is unchanged. The line count dropped from ~2,200 (pre-Phase-1) to ~880; the remainder is in-sequencer setup that doesn't naturally compose into a stage (calibration, worker resolution, HDR auto-detection, preset selection, final perf-summary assembly) plus the orchestrator's `try/finally` resource ownership. Verified inside `Dockerfile.test`: font-variant-numeric (1.000), many-cuts (0.994), variables-prod (0.975), hdr-regression (1.000) — 4/4 PASS with audio correlations identical to every prior PR in the Phase 1 stack. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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434539e99a |
refactor(producer): extract encodeStage and assembleStage
Move the final two stages of `executeRenderJob` into their own files:
- `services/render/stages/encodeStage.ts` (Stage 5): handles both the
png-sequence path (rename + copy + audio sidecar) and the encoded path
(`encodeFramesFromDir` or `encodeFramesChunkedConcat`).
- `services/render/stages/assembleStage.ts` (Stage 6): runs
`muxVideoWithAudio` when `hasAudio`, otherwise `applyFaststart`.
Skipped for png-sequence (sequencer gates the call).
Both stages are mechanical extractions of small, self-contained blocks.
The sequencer's call sites preserve the same conditions and the same
`perfStages.encodeMs` / `perfStages.assembleMs` assignments.
Hard constraints preserved verbatim:
- The `updateJobStatus` payloads ("Writing PNG sequence" / "Encoding
video" at 75%; "Assembling final video" at 90%) fire from inside the
stages at the same code points.
- The png-sequence "no PNGs were captured" error throws verbatim.
- The png-sequence audio sidecar is only written when
`hasAudio && existsSync(audioOutputPath)`.
- `enableChunkedEncode` selects `encodeFramesChunkedConcat` vs.
`encodeFramesFromDir` with the same args.
- The mux + faststart error messages (`Audio muxing failed: ...`,
`Faststart failed: ...`) throw verbatim on `success: false`.
Removes the now-orphaned imports from the orchestrator:
`encodeFramesFromDir`, `encodeFramesChunkedConcat`, `muxVideoWithAudio`,
`applyFaststart`.
Verified inside `Dockerfile.test`:
- font-variant-numeric (1.000), many-cuts (0.994),
sub-composition-video (0.947), gsap-letters-render-compat (1.000),
hdr-regression (1.000) — 5/5 PASS, audio correlations identical to
prior PRs in the stack. Exercises encoded mp4 + HDR (encode + assemble
both run) and the streaming-fusion path (encode skipped by sequencer).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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5e4641fb77 |
refactor(producer): extract captureHdrStage (HDR / shader-transition path)
Move the Z-ordered HDR / shader-transition layered composite branch (`if (useLayeredComposite)`) out of `executeRenderJob` into `services/render/stages/captureHdrStage.ts`. The largest extraction by LOC (~745 lines of body lifted verbatim) and the riskiest by cleanup invariants. Body is lifted byte-for-byte — only the surrounding scope changes. Cleanup invariants preserved verbatim (design doc §11 flagged these explicitly): - `hdrEncoderClosed` / `domSessionClosed` flags gate the defensive-close paths so they don't run twice when the success path already closed. - `hdrVideoFrameSources` is drained + cleared in the outer `finally` regardless of how the body exited. - `cfg.forceScreenshot = true` is set unconditionally inside the layered path because `captureAlphaPng` hangs under `--enable-begin-frame-control`. Other invariants preserved: - `hdrPerf` is created at the top of the stage and returned; the sequencer's `finalizeHdrPerf` consumes it for the perf summary. - The `Layered compositing frame N/M` `updateJobStatus` payload fires at the same per-frame point with `25 + frameProgress * 55`. - `composition` and `compiled` are read-only in the stage. - `hdrDiagnostics` is mutated in place (counters incremented at the same code points). - `nativeHdrIds` is recomputed inside the stage from `nativeHdrVideoIds` + `nativeHdrImageIds` (the sequencer's computation is unchanged; the stage just doesn't need it passed in). To support the extraction, the following symbols are newly exported from `renderOrchestrator.ts`: - Helper functions: `createHdrPerfCollector`, `addHdrTiming`, `closeHdrVideoFrameSource`, `blitHdrVideoLayer`, `blitHdrImageLayer`, `compositeHdrFrame`. - Types: `HdrPerfCollector`, `HdrPerfTimingKey`, `HdrVideoFrameSource`, `HdrImageBuffer`, `HdrCompositeContext`, `HdrTransitionMeta`, `TransitionRange`. These are internal helpers — the stage is currently the only consumer, and the cycle (orchestrator imports `runCaptureHdrStage`; stage imports helpers back) is safe at runtime. A future PR will consolidate the helpers into a shared module (same follow-up planned for the capture helpers in PRs 1.6 and 1.7). Removes the now-orphaned imports from the orchestrator: `openSync`, `fpsToFfmpegArg`, `spawnStreamingEncoder`, `StreamingEncoder` type, `runFfmpeg`, `initTransparentBackground`, `decodePngToRgb48le`, `queryElementStacking`, `TRANSITIONS`, `crossfade`, `resampleRgb48leObjectFit`, `normalizeObjectFit`, `TransitionFn` type, `createHdrImageTransferCache`. Verified inside `Dockerfile.test`: - **HDR fixtures (3/3 PASS)**: hdr-regression, hdr-hlg-regression, vignelli-stacking — audio correlations 1.000 / 1.000 / 0.982. - **Non-HDR fixtures (4/4 PASS)**: font-variant-numeric, many-cuts, sub-composition-video, gsap-letters-render-compat — audio correlations 1.000 / 0.994 / 0.947 / 1.000. - 7/7 fixtures total pass with PSNR / audio correlations matching every prior PR in the stack. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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ba90b411ed |
refactor(producer): extract captureStreamingStage (single-machine fusion)
Move the streaming encode fusion path (`useStreamingEncode === true` with
successful encoder spawn) out of `executeRenderJob` into
`services/render/stages/captureStreamingStage.ts`. The stage owns:
- `spawnStreamingEncoder` invocation, including the abort-rethrow vs.
graceful-fallback handling.
- Parallel + sequential capture-to-stdin loops (Stage 4 absorbs Stage 5
for streaming renders).
- The streaming encoder's `close()` + result check.
- Defensive cleanup of the streaming encoder in the stage's own
`try/finally`.
The stage returns either `{ success: true, ... }` (sequencer skips the
disk path AND inline Stage 5) or `{ success: false }` (sequencer falls
back to the disk path). The sequencer's `useStreamingEncode` flag is
no longer flipped imperatively — the result type makes the branch
selection explicit.
Hard constraints preserved verbatim:
- `probeSession` is closed at the same code points (parallel: after
capture; sequential: in session finally). The local binding nulls
via the returned result.
- `lastBrowserConsole` is set to the buffer of whichever session was
active last (probe close path or sequential session finally).
- `job.framesRendered` is updated per-frame; `Streaming frame N/M
[(K workers)]` `updateJobStatus` payloads fire at the same 30-frame
and completion checkpoints (parallel) or every frame (sequential),
with the same percentage math `25 + frameProgress * 55`.
- `Streaming encode failed: <err>` still throws on the encoder's
`success: false` close result.
- The defensive `try/finally` close-on-throw is preserved, now inside
the stage instead of the orchestrator.
- `perfStages.captureMs` is still set by the sequencer from
`stage4Start`; the stage also returns `encodeMs` for the encoder's
overlapped duration (assigned to `perfStages.encodeMs`).
Removes the orphaned `createFrameReorderBuffer` and
`prepareCaptureSessionForReuse` imports from the orchestrator after
the streaming code moved.
Verified inside `Dockerfile.test`:
- 5/5 fixtures PASS (font-variant-numeric, many-cuts, variables-prod,
sub-composition-video, gsap-letters-render-compat).
- `gsap-letters-render-compat` (single-worker render, 4s duration)
exercises the new streaming stage end-to-end —
`streaming-encode gate enabled=true` confirmed in the log.
- The other 4 fixtures exercise the disk path (workerCount > 1).
Known follow-up: same runtime import cycle situation as captureStage —
the stage imports `updateJobStatus` and types from
`renderOrchestrator.ts`, which imports the stage back. Safe (deferred
to runtime); a future PR will flatten this once all 8 stages are
extracted.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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d39df2de6c |
refactor(producer): extract captureStage (SDR disk path)
Move the SDR / DOM-only-HDR disk-capture body out of `executeRenderJob` into `services/render/stages/captureStage.ts`. Covers both branches of the disk path: parallel capture via `executeDiskCaptureWithAdaptiveRetry` (`workerCount > 1`) and sequential per-process capture (`workerCount === 1`, reusing `probeSession` when available). The HDR layered branch (`useLayeredComposite === true`) and the streaming encode fusion path (`useStreamingEncode === true` with successful encoder spawn) stay inline in the sequencer — they will be extracted by the next two PRs in the stack. Hard constraints preserved verbatim: - `probeSession` is closed (and the sequencer's `let probeSession` nulled via the returned result) at the same points. - `captureAttempts` is mutated in place — the parallel retry loop still pushes each attempt onto the array the sequencer owns. - `workerCount` reassignment from adaptive retry survives via the returned result. - `lastBrowserConsole` is set to the buffer of whichever session was active last (probe close path or sequential capture finally). - `job.framesRendered` is updated at the same per-frame / per-progress points; `Capturing frame N/M [(K workers)]` `updateJobStatus` payloads fire at the same 30-frame and completion checkpoints. - `perfStages.captureMs` is still computed by the sequencer from the outer `stage4Start` so its window covers both the in-sequencer setup (fileServer init, calibration, worker resolution, preset selection) AND the capture call. Two small new exports on `renderOrchestrator.ts`: - `executeDiskCaptureWithAdaptiveRetry` — was a private helper; the stage calls it directly. - `updateJobStatus` — was a private helper; the stage uses it for the per-frame progress callbacks so the `completedAt` branch matches. These re-introduce a small runtime cycle between the stage and the orchestrator (orchestrator imports `runCaptureStage`; stage imports helpers back). The cycle is safe (both modules finish loading before any stage function is invoked at runtime) and will be flattened in a follow-up PR that consolidates capture helpers into a shared module. Removes the now-orphaned `captureFrame` import from the orchestrator. Verified inside `Dockerfile.test`: - `font-variant-numeric`: audio correlation 1.000 - `many-cuts`: 0 failed frames, audio correlation 0.994 - `variables-prod`: PSNR ~69 dB, audio correlation 0.975 - `sub-composition-video`: PSNR ~43-52 dB, audio correlation 0.947 (exercises video extraction + capture end-to-end) - `gsap-letters-render-compat`: PSNR ~53-55 dB, audio correlation 1.000 (exercises the parallel capture path; 5/5 PASS overall) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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aec29fe599 |
refactor(producer): extract audioStage from executeRenderJob
Move the audio mixing sub-stage of `executeRenderJob` into `services/render/stages/audioStage.ts`. Trivial wrapper around `processCompositionAudio` with the same skip-when-empty path. No behavior change: - `audioOutputPath` is still `join(workDir, "audio.aac")` regardless of whether the composition has audio. - `hasAudio` still reflects `audioResult.success` (false when no audio elements or when the mixer returns success: false). - `perfStages.audioProcessMs` is set at the same end-of-stage point whether or not the mixer ran. - The "Processing audio tracks" progress callback fires at 20% at the same code point. Removes the now-unused `processCompositionAudio` import from the orchestrator (oxlint flagged it). Verified inside `Dockerfile.test` against `font-variant-numeric`, `many-cuts`, `variables-prod` — 3/3 pass with audio correlations 1.000 / 0.994 / 0.975 (identical to prior PRs in the stack). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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8951ed939c |
refactor(producer): extract extractVideosStage + add materializeSymlinks param
Move the video frame extraction sub-stage out of `executeRenderJob` into `services/render/stages/extractVideosStage.ts`. The stage covers HDR color-space pre-detection for videos and images, the `extractAllVideoFrames` call, frame-lookup-table construction, video readiness skip-id collection, video metadata hints, and the auto-detect of audio tracks from video files. Hard constraints preserved verbatim: - `composition.audios` is still mutated in place to add audio entries auto-discovered from video files via ffprobe. - `perfStages.videoExtractMs` is set at the same end-of-stage point. - `materializeExtractedFramesForCompiledDir` is still called once when `extractionResult.extracted` is non-empty. - `force-sdr` mode still skips ALL ffprobe overhead. New for distributed mode (`materializeSymlinks: boolean`, default false): - Plumbs through to `materializeExtractedFramesForCompiledDir` via a new option of the same name. When `true`, the helper invokes `cpSync(recursive)` instead of `symlinkSync` so the staged frames are real files inside `compiledDir`. Symlinks don't survive S3 / GCS round-trips, so distributed `plan()` will pass `true` once it lands. Default `false` preserves the in-process renderer's symlink behavior. - New unit test covers the copy path and asserts `symlinkSync` is NOT invoked; the existing symlink test was updated with the parallel guard that `cpSync` is NOT invoked. Removes the imports the orchestrator no longer needs after the extraction: `extractAllVideoFrames`, `resolveProjectRelativeSrc`, `createFrameLookupTable`, `FrameLookupTable`, `detectTransfer`, `isHdrColorSpace`, `extractMediaMetadata`, `VideoColorSpace` (oxlint flagged each). Verified: - `bunx oxlint` + `bunx oxfmt --check` clean - `bun run --filter @hyperframes/producer typecheck` + `build` clean - `bun test packages/producer/src/services/` — 176 pass, 1 pre-existing unrelated failure - `docker run hyperframes-producer:test` against `font-variant-numeric`, `many-cuts`, `variables-prod`, `sub-composition-video` — 4/4 PASS with correlations 1.000 / 0.994 / 0.947 / 0.975 (sub-composition-video is the one that exercises video frame extraction end-to-end) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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89d83fbbee |
refactor(producer): migrate test imports to render/shared.ts, drop re-export
Three small follow-ups on the shared.ts extraction, addressing review feedback on #720: - Hoist `BROWSER_MEDIA_EPSILON` from `probeStage.ts` into `shared.ts` so any future stage that reconciles browser media (chunked rendering re-probe, for instance) doesn't have to redeclare it. - Migrate `renderOrchestrator.test.ts` to import the five moved symbols (`applyRenderModeHints`, `projectBrowserEndToCompositionTimeline`, `resolveDeviceScaleFactor`, `writeCompiledArtifacts`, `CompositionMetadata`) directly from `./render/shared.js`. This is the clean end state — the back-compat re-export through `renderOrchestrator.ts` was a stepping-stone. - Drop the back-compat re-export block from `renderOrchestrator.ts`. No remaining importers go through it (verified via grep across `packages/`). The five symbols now have exactly one path: `./render/shared.js`. No behavior change. Renderer smoke-tested inside `Dockerfile.test` against `font-variant-numeric`, `many-cuts`, and `variables-prod` — audio correlations 1.000 / 0.994 / 0.975, matching every prior PR in the stack. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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0a54078d25 |
refactor(producer): move shared render helpers to render/shared.ts
Breaks the runtime circular import between `renderOrchestrator.ts` and
the stage files under `services/render/stages/`. Before this change the
stages imported runtime helpers (`writeCompiledArtifacts`,
`applyRenderModeHints`, `resolveDeviceScaleFactor`,
`projectBrowserEndToCompositionTimeline`) and types (`CompositionMetadata`)
back from `renderOrchestrator.ts`, which itself imports the stage
functions. The cycle resolved at build time because both modules
finished initializing before any stage was invoked, but it was fragile
and would keep growing as more stages were extracted.
This PR:
- Adds `packages/producer/src/services/render/shared.ts` and moves the
four functions plus the `CompositionMetadata` interface into it.
- Has `renderOrchestrator.ts` re-export everything from `shared.ts`, so
external callers (the existing `renderOrchestrator.test.ts`, any code
importing `applyRenderModeHints` etc. from the orchestrator) keep
working with no churn on their side.
- Updates `compileStage.ts` and `probeStage.ts` to import the runtime
helpers from `../shared.js`. The only remaining import from
`renderOrchestrator.ts` in the stages is `import type { RenderJob }`,
which is erased at runtime and creates no cycle.
- Removes the imports the orchestrator no longer needs after losing
the four function definitions (`CANVAS_DIMENSIONS`, `VideoElement`,
`AudioElement`, `ImageElement`).
No behavior change. Renderer smoke-tested inside `Dockerfile.test`
against `font-variant-numeric`, `many-cuts`, and `variables-prod` —
all PSNR / audio-correlation baselines match PR 1.3 exactly.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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20242515ec |
refactor(producer): make sequencer the sole writer of job.duration/totalFrames
The probe stage previously assigned `job.duration` and `job.totalFrames` inside its body AND the sequencer re-asserted them after the call to restore TS narrowing. Two writers for the same field is a maintenance hazard — a future refactor could drop one and create a silent skew. Move ownership: the stage computes `duration` and `totalFrames` and returns them; the sequencer is the sole writer onto the `RenderJob`. This also aligns with the eventual chunk-worker model where a chunk running in a separate process cannot mutate the orchestrator's `job`. No observable behavior change. `job.duration` / `job.totalFrames` end up with the same values; the zero-duration `throw` still happens inside the stage (now using the local `duration` constant) before any sequencer-side assignment. Verified by: - `bun run --filter @hyperframes/producer typecheck` clean - `bun test packages/producer/src/services/` 175 pass / 1 pre-existing unrelated failure on `main` Review feedback addressed: vanceingalls on #719. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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56ac52384f |
refactor(producer): drop internal PR/phase identifiers from stages doc
Comment-only cleanup. Removes "PR 1.x", "Phase 1 PR", and "Phase 3 PR 3.1" references from JSDoc blocks in `compileStage.ts`, `probeStage.ts`, `planHash.ts`, and `freezePlan.ts`. Track / PR identifiers rot quickly and belong in PR descriptions, not in source. Design-doc section citations (DISTRIBUTED-RENDERING-PLAN.md §X.Y) are kept — those reference a stable external artifact. Also tightens the `probeStage.ts` `browserProbeMs` doc string to say "near-zero when `needsBrowser` was false" instead of "0" — the Date.now() delta around the function body is sub-ms but not literally zero. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |