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bb9dbfdebdf58b18efebd8b3d8fd781880b37ab5
1581
Commits
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bb9dbfdebd | chore: bump version to 0.6.75 v0.6.75 | ||
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1d16216a24 |
fix(producer): restore calibration timeout ceiling + add pipeline observability (#1233)
* fix(producer): restore 30s calibration timeout ceiling to prevent render hang The v0.6.74 change (Math.min → Math.max in createCaptureCalibrationConfig) raised the calibration protocol timeout from 30s to the default 300s. When a CDP call stalls during session init — page.goto, pollHfReady, or any page.evaluate — the 300s timeout makes the render appear to hang indefinitely at "Initializing calibration session...". Restore Math.min so calibration stays capped at 30s: if Chrome is stuck, fail fast and let the fallback path recover. Also add phase-level timing logs to initializeSession so the next report pinpoints which step stalls. Closes #1231 * fix(producer): add render pipeline observability for faster triage Log the resolved environment at pipeline start (platform, arch, node version, all timeout values, GPU mode), the calibration config showing the actual timeout being used vs the parent, Chrome version and capture mode at browser launch, and a structured failure summary on error with stage timings and console errors. These four log categories give agents and users enough context to file actionable issues without needing to reproduce the problem. * fix(engine): add missing pollVideosReady phase log in screenshot path The BeginFrame path logged this phase but the screenshot path didn't, creating an instrumentation gap when diagnosing hangs on macOS where screenshot mode is always used. |
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65888840fa |
fix(aws-lambda): validate event S3 URIs against render bucket (F-004) (#1213)
## Summary - Adds `validateEventS3Uris()`, called immediately after `unwrapEvent()` in the Lambda handler before any S3 I/O. - If `HYPERFRAMES_RENDER_BUCKET` env var is set, every S3 URI in the event (`ProjectS3Uri`, `PlanOutputS3Prefix`, `PlanS3Uri`, `ChunkOutputS3Prefix`, `ChunkS3Uris`, `AudioS3Uri`, `OutputS3Uri`) must resolve to that bucket. Mismatches throw `S3_URI_NOT_ALLOWED`. - Env var unset → validation skips (backwards-compatible; existing deployments without the var continue to work). - CDK stack (`HyperframesRenderStack`) auto-wires `HYPERFRAMES_RENDER_BUCKET: this.bucket.bucketName` so new deployments are protected without manual config. - `S3_URI_NOT_ALLOWED` added to all three `NON_RETRYABLE_*` lists in the Step Functions state machine so the state machine does not retry on this error. ## Security **F-004 MED** — The Lambda handler accepted S3 URIs from the event payload without verifying they targeted the function's own render bucket. An attacker who could inject a crafted Step Functions execution input could route `GetObject` / `PutObject` calls to arbitrary buckets in the same AWS account, potentially exfiltrating plan data or overwriting objects in unrelated buckets. ## Test plan - [x] `handler` rejects a `plan` event whose `ProjectS3Uri` targets a different bucket — `S3_URI_NOT_ALLOWED` thrown, zero S3 ops recorded - [x] `handler` rejects an `assemble` event with one cross-bucket chunk URI - [x] Validation is skipped when `HYPERFRAMES_RENDER_BUCKET` is unset (no regression for existing callers) - [x] All 12 handler unit tests pass |
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7a0cb085bb |
feat(studio): draggable layer reorder with z-index persistence (#1216)
* feat(studio): add drag-to-reorder in layers panel with z-index persistence Layers panel now sorts siblings by computed z-index (descending) to reflect visual stacking order. Users can drag layer rows to reorder them within a sibling group — on drop, sequential z-index values are assigned and persisted via the existing inline-style patch pipeline with a single preview reload. - sortLayersByZIndex: recursive sibling-group sort by computed z-index - useLayerDrag: pointer-capture drag gesture with 4px threshold, insertion indicator line, and depth-constrained sibling reorder - handleDomZIndexReorderCommit: batch z-index commit with coalesced undo entry and single skipRefresh=false on the final patch * fix(studio): harden layer drag-to-reorder edge cases - Guard drag initiation against locked compositions by checking data-timeline-locked ancestors in isLayerDraggable - Show not-allowed cursor and reduced opacity on non-draggable layer rows - Fire toast when attempting to drag a layer with no same-depth siblings - Preserve z-index spacing on reorder by redistributing existing values instead of flattening to sequential integers - Auto-set position:relative on unpositioned elements when z-index is applied so the stacking order actually takes visual effect - Add tests for isLayerDraggable (anonymous, id, selector, locked, free) * fix(studio): handle z-index ties in layer reorder + trim file sizes - Fall back to sequential z-index when any duplicates exist in the sibling set, not just when all values are identical — fixes silent no-op reorder when tied values preserve DOM-order stacking - Trim useDomEditSession.ts from 602 to 600 lines (CI file-size gate) * test(studio): add duplicate z-index tiebreak test for layer sorting Cover the [2, 1, 2] case where tied z-index values fall back to reverse DOM order — locks the hasDupes fix against regressions. * style(studio): fix oxfmt formatting in LayersPanel |
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1f37920fe1 |
fix(cli): re-validate SSRF denylist on redirects + harden isPrivateUrl (#1212)
## Summary - Adds `safeFetch`, a redirect-aware wrapper around `fetch` that re-runs the SSRF denylist on every hop before following a redirect. - Routes `fetchBuffer` and the Lottie media fetch through `safeFetch` so redirect chains can't bounce through a public URL to reach an internal or cloud-metadata host. - Hardens `isPrivateUrl` to also block `0.0.0.0` / `0.0.0.0/8`, IPv6 loopback (`::1`), IPv4-mapped (`::ffff:…`), unique-local (`fc00::/7`), and link-local (`fe80::/10`) ranges. ## Security **F-002 MED** — `fetchBuffer` followed redirects without re-checking the denylist on the destination. A `30x` redirect from an allowlisted public URL to `169.254.169.254` or an internal host would succeed, leaking the response to the caller (e.g. captured page assets written to local disk). **F-003 MED** — `isPrivateUrl` did not cover `0.0.0.0` (maps to localhost on most OSes), IPv6 loopback, or IPv6 private ranges. An asset URL using those addresses would bypass the denylist. Alternate IPv4 encodings (decimal/octal/hex) are already normalized to dotted-quad by WHATWG URL parsing and remain blocked. ## Test plan - [x] Unit tests cover redirect-chain blocking (redirect to metadata IP rejected) - [x] Unit tests cover new `isPrivateUrl` address forms (`0.0.0.0`, `::1`, `fc00::1`, `fe80::1`, `::ffff:192.168.1.1`) - [x] Existing fetch and asset-download tests pass |
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bacfb17538 |
feat(producer): auto low-memory safe render profile (#1225)
## What Adds an auto-detected **low-memory safe render profile**. On hosts at or below 8 GB total RAM, the render pipeline collapses to its cheapest shape instead of running multiple concurrent Chrome instances. When `lowMemoryMode` is active and the user hasn't passed `--workers`, the orchestrator: - **skips auto-worker calibration** — no throwaway second Chrome just to time 5 frames; - **pins to a single worker** — so the probe Chrome is reused for capture, never N concurrent; - **prefers screenshot capture over BeginFrame** — avoids the BeginFrame protocol-timeout → relaunch churn on slow hardware; - logs a one-line explanation of what it did and how to override. Builds on #1221 (merged), which fixed the calibration timeout cap, the `<= 8192` boundary, and added the CLI timeout flags. ## Why Reported in #1218 / #1219: renders on 8 GB laptops sit at low progress for minutes or stall. Root cause (per the triage thread) is architectural — the default pipeline launches up to 4 Chrome instances sequentially/overlapping (probe, calibration, capture, screenshot-fallback), each ~256 MB+, on machines with ~3 GB free. The concurrent browsers drive memory pressure that makes every CDP call slow and spikes V8 GC pauses. #1221 made the timeouts and memory flags *apply correctly*; this PR removes the expensive shape entirely on the machines that can't afford it, rather than tuning it. "Smarter by default." ## How - **`packages/engine/src/services/systemMemory.ts`** (new): one shared `isLowMemorySystem()` / `getSystemTotalMb()`, de-duplicating the `totalmem()` reads previously copied in `config.ts` and `browserManager.ts`. Threshold is inclusive (`<= 8192 MB`) — real "8 GB" hardware reports ~7600–8192 MB after firmware/iGPU reservations, so a strict `<` would skip the optimisation on the very hardware that needs it. - **`config.ts`**: new `lowMemoryMode` field on `EngineConfig`, resolved tri-state — explicit override → `PRODUCER_LOW_MEMORY_MODE` (on/off) → auto-detect from total RAM. - **`renderOrchestrator.ts`**: gate calibration off, pin workers to 1, force screenshot capture, and emit a safe-mode log line when `lowMemoryMode` is set and `--workers` is absent. - **`render.ts`**: `--low-memory-mode` / `--no-low-memory-mode` override (sets the env var the producer's `resolveConfig` reads) + docs table entry. Fully overridable: an explicit `--workers N` restores calibration-free parallelism; `--no-low-memory-mode` / `PRODUCER_LOW_MEMORY_MODE=false` restores the full default shape. ### Deliberately deferred (separate PRs) - **Reuse the probe session for calibration**: only executes on the tier *above* 8 GB (safe-mode skips calibration on the target boxes). A correct BeginFrame-mode reuse would lose calibration's fast-fail-to-screenshot timeout — real risk on a path the reported scenario never hits. Better scoped on its own. - **Retuning `calculateOptimalWorkers`'s `totalmem*0.5/256` memory model**: hot path for *all* renders incl. servers/Lambda, outside this PR's local-laptop scope. ## Test plan - [x] Unit tests added/updated — `systemMemory.test.ts` (8192 boundary cases), `config.test.ts` (tri-state env resolution + explicit-override precedence). Engine suite passes (25 relevant tests). - [x] `tsc` clean across engine/producer/cli; `oxlint` + `oxfmt` clean; removed an unused export so the `fallow --fail-on-issues` dead-code gate stays green. - [x] Documentation updated — `docs/packages/cli.mdx` render-flags table. - [ ] Manual testing on a real ≤ 8 GB host — not yet run; behaviour is unit-covered and the safe path (1 worker + screenshot) is already a supported render shape. Note: one pre-existing producer test (`rejects a maliciously crafted key…`) fails identically on `main` — environment-specific path test, unrelated to this change. |
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a7cc9161a7 | chore: release v0.6.74 v0.6.74 | ||
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2c73fa9c8f |
fix(studio): fix PropertyPanel format and file size regression (#1229)
The fit-to-children merge re-inlined TimingSection that was already extracted to propertyPanelTimingSection.ts, pushing the file to 687 lines (over the 600 limit) and introducing format issues. - Removed duplicate TimingSection, import from extracted module - Extracted computeFitToChildrenSize to propertyPanelHelpers - Formatted PropertyPanel.tsx (608 lines, down from 687) |
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4d96886655 |
feat(studio): add fit-to-children button in property panel (#1224)
Adds an icon button next to W/H fields that computes the bounding box union of all visible children and resizes the element to fit. Uses BCR union scaled to composition pixels, filters visibility:hidden. |
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0a965dc4ad |
feat(studio): wire snap engine into preview drag and resize gestures (#1223)
Connect snap engine and UI components to the preview canvas gesture system. Dragging or resizing elements now shows Figma-style alignment guides with snap-to-edge, snap-to-center, and grid snap. - Collect snap targets once at gesture start, reuse per frame - resolveSnapAdjustment called per pointermove during drag - resolveResizeSnapAdjustment for resize gestures - lastSnappedDx/Dy stored on GestureState for consistent drop - Alt/Option key temporarily disables snap - SnapToolbar rendered in preview area with snap prefs state |
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f8bf039a09 |
feat(studio): add snap guide overlay, toolbar, grid, and target collection (#1228)
React components and DOM utilities for the snap system: - SnapGuideOverlay: pre-allocated div pool (6 guides + 4 spacing) for ref-driven guide line rendering during drag - SnapToolbar: magnet/grid toggle with S/G keyboard shortcuts, right-click grid popover for spacing config - GridOverlay: CSS repeating-linear-gradient grid, GPU composited - snapTargetCollection: walks iframe DOM tree to collect visible elements as snap targets, cross-iframe safe (nodeType check) |
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1863831a4d |
feat(studio): add stateless snap engine with alignment computation (#1227)
Pure-function snap computation module with zero React/DOM dependencies: - resolveSnapAdjustment: edge/center alignment for drag gestures - resolveResizeSnapAdjustment: snap only active resize edges - resolveEquidistanceGuides: Figma-style spacing indicators - extractSnapTargets, buildCompositionSnapTarget, buildGridSnapEdges - studioUiPreferences: snap/grid settings persistence - 38 unit tests covering threshold, grid priority, stress scenarios |
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1324de54a8 |
fix(cli): bind studio preview server to loopback by default (#1210)
## Summary - Binds the Studio preview server (`packages/cli`) to `127.0.0.1` instead of `0.0.0.0` so it is only reachable from localhost. - Adds a `--host` flag for callers that genuinely need to expose the server on a wider interface (e.g. Docker, remote dev boxes). ## Security **F-001 HIGH** — Studio preview server was binding on all interfaces, making it reachable from any network the developer's machine was on (including shared Wi-Fi, corp LAN). Because the server serves the project filesystem under no auth, any peer on the same network could read arbitrary project files. Restricting to loopback closes this exposure for the default case. ## Test plan - [x] `hyperframes preview` starts — server reachable on `localhost:<port>`, not on LAN IP - [x] `hyperframes preview --host 0.0.0.0` still binds on all interfaces for Docker / remote-dev use cases - [x] Existing unit tests pass |
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b6a14ea9f5 |
fix(runtime): make audio/media sync boundary inclusive to match visibility fix (#1173)
`init.ts` (#1166) changed visibility to `<= computedEnd` so elements stay visible at exactly t=duration. Audio clock (`init.ts:1908`) and `syncRuntimeMedia` (`media.ts:163`) still used `< end`, leaving a 1-frame desync where the host was visible but audio was silent at the boundary. Change both to `<=` for symmetry: - At clip end (seeking to t=duration): audio plays through the final frame - At adjacent boundaries: the `break` in syncRuntimeMedia ensures only the outgoing clip's audio is attached — no simultaneous dual activation Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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6bd1e764e5 |
fix: add progress logging during silent render pipeline stages (#1220)
* fix: add progress logging during silent render pipeline stages The render pipeline only updates progress at stage boundaries (5%, 10%, 25%), leaving multi-minute gaps with zero log output on low-memory hardware. This adds log.info calls at key sub-steps within the three silent stages: - Probe stage (5%): browser launch, session initialization, duration discovery, media asset discovery, audio volume automation, video visibility window detection - Video extraction (10%): per-video extraction progress - Calibration (25%): browser launch, session initialization, per-frame calibration progress, final cost estimate Also adds 30-second heartbeat timers for the two initializeSession calls (probe and calibration) that can individually take minutes on constrained hardware. Closes #1218 * fix: resolve CI failures in typecheck, runtime seek test, and timeline test - Make handleGsapMaterializeKeyframes optional in DomEditSessionSlice and use optional chaining at the call site (not yet wired) - Update GSAP adapter seek test to expect nudge+seek pattern (totalTime with suppressEvents:true followed by actual seek) - Fix Timeline canvas height test to use TRACK_H constant (48) instead of stale hardcoded value (72) * refactor: extract helpers to meet 600-line file size limit - App.tsx (603→594): extract StudioToast component - useDomEditSession.ts (688→600): extract useGsapSelectionHandlers hook - Timeline.tsx (614→557): extract useTimelineAssetDrop hook - PropertyPanel.tsx (647→584): extract TimingSection to propertyPanelTimingSection * style: fix formatting in TimelineToolbar |
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20894ab9a3 |
fix: respect user timeouts on low-memory systems (#1221)
Closes #1219 ## Problem On 8GB RAM machines, renders time out at 5% with `Runtime.callFunctionOn timed out` during the duration probe. User-set timeout env vars (`PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS`) are silently ignored by the calibration path, and there are no CLI flags to control timeouts directly. ## Root causes 1. **Calibration timeout cap overrides user settings** — `createCaptureCalibrationConfig` used `Math.min(cfg.protocolTimeout, 30_000)`, meaning even if the user set 300s, calibration still capped at 30s. On slow hardware this causes unnecessary timeouts. 2. **8GB systems get no low-memory treatment** — `getLowMemoryFlags()`, `getGpuMemBudgetMb()`, `memoryAdaptiveCacheLimit()`, and `memoryAdaptiveCacheBytesMb()` all used `< 8192` as the threshold. Systems reporting exactly 8192 MB (common for 8GB machines) fell through to the "plenty of memory" path, getting no Chrome heap reduction or cache limits. 3. **No CLI flags for key timeouts** — Users had to discover the correct env var names (`PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS`, `PRODUCER_PLAYER_READY_TIMEOUT_MS`) by reading source. The non-existent `PUPPETEER_PROTOCOL_TIMEOUT` and `--browser-timeout` were common guesses that did nothing. ## Changes - `captureCost.ts`: `Math.min` → `Math.max` so the 30s calibration default is a floor, not a ceiling. User-set higher timeouts are now respected. - `browserManager.ts`: `>= 8192` → `> 8192` in `getLowMemoryFlags()` and `<= 8192` in `getGpuMemBudgetMb()` so 8GB systems get reduced Chrome heap and GPU memory budget. - `config.ts`: `< 8192` → `<= 8192` in `memoryAdaptiveCacheLimit()` and `memoryAdaptiveCacheBytesMb()` so 8GB systems get reduced frame cache limits. - `render.ts`: Added `--protocol-timeout <ms>` and `--player-ready-timeout <ms>` CLI flags, wired through `resolveConfig` overrides. - Updated calibration tests to match the new floor-not-ceiling behavior. - Added fallow suppressions for pre-existing unused exports in `captureCost.ts`. ## Test plan - [x] Engine config tests pass (`vitest run src/config.test.ts`) - [x] Browser manager tests pass (`vitest run src/services/browserManager.test.ts`) - [x] Calibration safeguard tests pass (4/4 in `renderOrchestrator.test.ts`) - [x] TypeScript compiles cleanly for engine and cli packages - [ ] CI pipeline |
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1bdb2d4ec0 |
feat(studio): runtime-synced design panel + 3D props + split polish (#1188)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * ci: trigger regression run * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * feat(studio): add 'delete all keyframes' to diamond context menu * ci: trigger regression run * ci: trigger regression run * ci: trigger regression run * fix(studio): overlay jump, delete-all-keyframes, split wiring, reapplyBoxSizes guard - Fix overlay bounding box jump: reapplyBoxSizes now skips elements whose width/height are animated by GSAP (gsapAnimatesProperty check prevents studio CSS from overwriting GSAP interpolated values) - Delete All Keyframes removes entire animation (handleGsapDeleteAnimation) with fallback to first animation when no keyframed anim exists - Wire split clip through App → StudioPreviewArea → NLELayout → Timeline (onSplitElement prop, toolbar button, S hotkey, clip context menu) - Add onContextMenu to TimelineClip for right-click clip context menu * fix(studio): block split on sub-compositions Sub-compositions (data-composition-src) cannot be meaningfully split — the clone would load the same source and fight for the same timeline. Block with a specific toast message and disable in the context menu. * fix(studio): no toast when split is unavailable for compositions * fix(studio): remove defensive toast from split handler — UI gates are sufficient * fix(studio): hide split button for sub-compositions, use scissors icon * ci: trigger regression run * feat(studio): runtime-synced design panel values + 3D transform properties The Layout section (X, Y, W, H, R) now reads GSAP-interpolated values from the runtime via gsap.getProperty() at the current seek time. When an element has GSAP animations, the fields reflect the actual interpolated position/size/rotation instead of the CSS defaults. Also adds 3D transform properties to SUPPORTED_PROPS: z, rotationX, rotationY, rotationZ, perspective, transformOrigin. * fix(studio): read ALL animated properties from runtime, not just hardcoded 7 * fix(studio): stronger clip selection border + wider keyframe playhead tolerance - Selected clip: full accent border (was 38% opacity), subtle glow shadow - Keyframe diamond at playhead: tolerance 0.5% (was 0.05% — too tight at high zoom levels, causing diamonds to never highlight) * fix(studio): sync DOM selection to timeline selectedElementId on cold load * fix(studio): use Phosphor Scissors icon for split button * fix(studio): restrict split to media elements only (video, audio, img) * feat(studio): unified commitAnimatedProperty for all GSAP property edits Extract useAnimatedPropertyCommit hook that handles the three-case commit logic: keyframed → add-keyframe, flat → convert + add, no animation → create + convert + add. Wire Z, Scale, RotX, RotY design panel fields and 2D Layout fields through this unified pipeline. Export readAllAnimatedProperties and readGsapProperty from the runtime bridge so the commit helper can read all animated props for backfill. * fix(studio): wire all KeyframeNavigation diamonds through commitAnimatedProperty * chore: remove committed plan files These design plans were accidentally committed and should not be in the PR. |
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c1699ec98b |
feat(studio): runtime-first dynamic keyframe system [8/10] (#1190)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(studio): runtime-first dynamic keyframe system with auto-materialization Read GSAP keyframe data from the live runtime instead of only the AST parser. Dynamic keyframes (loops, variables, computed selectors) now show diamonds on timeline clips and animation cards in the design panel. On first edit, dynamic code is automatically materialized: - Unresolved keyframes (keyframes: kf) replaced with static object - Unresolved selectors (tl.to(sel, ...)) entire loop unrolled into individual static tl.to() calls per element Key changes: - Parser: hasUnresolvedKeyframes/hasUnresolvedSelector flags - Runtime bridge: scanAllRuntimeKeyframes reads tween.vars from iframe - Tween cache: interval-based runtime scan for dynamic animations - materializeKeyframesInScript + unrollDynamicAnimations parser functions - Keyframe cache dual-writes both sourceFile#id and index.html#id keys - commitMutation updates cache from mutation response - easeEach placement fix (inside keyframes object, not tween vars) |
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d1aad77fd7 |
feat(studio): split clip at playhead for media elements [7/10] (#1189)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(studio): add split clip feature with timeline context menu and hotkey Add splitElementInHtml to core source mutation helpers — clones an element at the split time, adjusts data-start/data-duration/data-media-start for both halves, and inserts the clone after the original. Wire through: split-element API endpoint, handleTimelineElementSplit in useTimelineEditing, clip context menu (right-click → Split at Xs), toolbar split button, and S keyboard shortcut. Edge cases: locked/implicit clips blocked, media trim offset adjusted by playback rate, unique ID generation with collision avoidance, undo via edit history. |
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a5211954ea |
feat(studio): design panel, timeline polish, feature flag [6/6] (#1172)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. |
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7a0883264d |
feat(studio): keyframe hooks wiring — session, cache, toolbar [5/6] (#1171)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. * feat(studio): GSAP runtime bridge + optimistic update pattern * feat(studio): keyframe diamonds, navigation controls, context menu * feat(studio): keyframe hooks wiring — session, commits, cache, toolbar toggle |
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5984c58846 |
feat(studio): keyframe diamonds, navigation, context menu [4/6] (#1170)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. * feat(studio): GSAP runtime bridge + optimistic update pattern * feat(studio): keyframe diamonds, navigation controls, context menu |
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12e87e05b4 |
feat(studio): GSAP runtime bridge + optimistic updates [3/6] (#1169)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. * feat(studio): GSAP runtime bridge + optimistic update pattern |
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aab7377400 |
feat(core): spring physics solver + runtime fixes [2/6] (#1168)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. |
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e639a1638f | feat(core): GSAP keyframe parsing, mutations, and API routes (#1167) | ||
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4b51cc6468 |
docs: add reap as HyperFrames adopter (#876)
* docs: add Reap as HyperFrames adopter Reap (reap.video) is integrating HyperFrames as a renderer for lightweight video edits and renders in its AI-driven video processing pipeline for social content creation. * docs: refine reap adopter entry and add to docs site - ADOPTERS.md: rename "Reap" -> "reap" to match brand casing, and update the use-case sentence to describe HyperFrames' role inside reap (matches the HeyGen/tldraw convention on this page). - docs/community/adopters.mdx: add reap card to the Production CardGroup so the hosted adopters page at hyperframes.heygen.com/community/adopters mirrors ADOPTERS.md. Addresses review feedback from @miguel-heygen on #876. |
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2757949912 | chore: release v0.6.73 v0.6.73 | ||
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faa3f588fb |
fix(runtime): don't restart non-loop media that has naturally ended (#1203)
* fix(runtime): don't restart non-loop media that has naturally ended When a media element's authored data-duration exceeds the actual file length, el.ended becomes true at the file's natural end while the clip is still considered 'active' (timeSeconds < clip.end). The runtime was calling el.play() on the ended element every rAF tick, resetting currentTime to 0 and causing audible stutter for the overshoot duration. Fix: treat el.ended as inactive for non-loop clips. The element sits silently until the composition ends. el.ended resets to false on any seek, so scrubbing backward correctly resumes playback. Reproducer: bg-music WAV is 60s but data-duration='68.6' (composition duration). Last 8.6s: rapid play->clamp->end->play cycle at 60fps. * test(runtime): add seek-recovery contract test for el.ended guard Adds a third test case pinning the seek-recovery property called out in the PR body: a clip that went silent at t=62 (el.ended=true) should resume playing after a backward seek resets el.ended to false. |
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9679503158 |
fix(cli): report available memory instead of free memory in doctor (#1204)
os.freemem() on macOS returns only truly free pages (~0.1 GB on a 24 GB machine), ignoring inactive/purgeable/speculative pages the kernel reclaims on demand. This caused a false "Low memory" warning on every macOS machine. Add getAvailableMemoryMb() that uses vm_stat on macOS and MemAvailable from /proc/meminfo on Linux, falling back to os.freemem() elsewhere. Also trim FFmpeg/FFprobe version strings to just "toolname X.Y.Z" instead of the full copyright line. |
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0870394d20 |
test(cli): cover the cloud client 401-refresh-retry decorator (#1202)
createCloudClient wraps the generated client in a Proxy that catches HyperframesApiError(401), force-refreshes credentials, and retries once. That auth recovery path had no tests; a regression would only surface as cloud commands failing outright on server-side token revocation or clock-skew rejections. Covers: passthrough, refresh-and-retry with the new token actually re-resolved (not a stale header replay), refresh failure surfacing the original 401, single-retry on repeated 401, and no refresh on non-401 or transport errors. Zero source changes. Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com> |
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6affe2d212 |
fix(cli): reject directory --composition and add --browser-timeout (#1199) (#1200)
* fix(cli): reject directory --composition and add --browser-timeout (#1199) Two unrelated symptoms from issue #1199, fixed together: 1. `--composition .` (or any directory path) used to slip past the existsSync check in render.ts and explode downstream as `EISDIR: illegal operation on a directory, read` when the producer readFileSync'd the entry. The CLI now treats `.` / `""` as "omit the flag" (falls back to index.html) and rejects other directory paths with an actionable error pointing at the .html shape. 2. The 60s Puppeteer page.goto timeout in frameCapture.ts was hard- coded, so heavy compositions (many videos / fonts / asset requests) could not complete `domcontentloaded` in time. Add a configurable `pageNavigationTimeout` to EngineConfig (default 60_000, env fallback PRODUCER_PAGE_NAVIGATION_TIMEOUT_MS) and expose it as `--browser-timeout <seconds>` on `hyperframes render`. The flag threads through both renderLocal (via resolveConfig) and the docker bridge (via buildDockerRunArgs). Tests: - render.test.ts: forwards/omits pageNavigationTimeout into resolveConfig - dockerRunArgs.test.ts: forwards/omits --browser-timeout (seconds) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(cli): address PR #1200 review — extract validators, tighten bounds Addresses Vai's blockers and Miguel's nits on PR #1200: - Vai blocker 1 (fallow CRAP) + blocker 3 (no argv tests): Extract --browser-timeout and --composition validators into pure helpers in utils/renderArgs.ts with a structured-result discriminant. Drops ~45 lines of inline validation from run(), reducing its CRAP score 1290→978 and cyclomatic 75→65. 19 new unit tests cover the parse branches (sub-ms, overflow, NaN, Infinity, empty, negative, ".", "./", whitespace, directory, missing, ../escape, sibling-prefix). - Vai blocker 2 (sub-ms → timeout:0 = "no timeout"): reject inputs that round to <1 ms. Puppeteer treats page.goto({timeout:0}) as wait-forever, so --browser-timeout 0.0004 silently flipped the semantics. Now rejected with an explicit "rounds to 0 ms" error. - Vai important 5 (1e10 accepted → setTimeout overflow): cap at 86_400s (24h). Above Node's TIMEOUT_MAX ≈ 2^31-1 ms setTimeout fires immediately, the opposite of "long timeout." - Vai important 4 (related timeouts unmentioned): CLI help and docs now flag PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS and the 45s playerReadyTimeout as the other knobs heavy compositions may need. - Vai nit 7 (s/ms unit mismatch): help text and docs row both call out the SECONDS-vs-MILLISECONDS difference between flag and env. - Vai nit 8 / Miguel nit (composition flag discoverability): the --composition description now says "Pass `.` (or omit the flag) to render the project's index.html." - Miguel nit (dead branch): the entryFile === "" unreachable branch is gone. New helper uses `if (!trimmed || trimmed === ".")`. Also adds a trailing-separator guard on the project-containment check (sibling-prefix bypass: /proj-evil/x.html no longer slips past startsWith('/proj')) — flagged by the code review. The three remaining fallow complexity findings on render.ts (run, renderDocker, trackRenderMetrics) are inherited from main; this PR reduces run() but does not refactor it. Suppressed with fallow-ignore-next-line markers and inline rationale. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(cli): diverge --browser-timeout error messages per Vai nit 5 The `not-a-number` and `not-positive` branches in browserTimeoutErrorMessage shared the generic "Must be a positive number of seconds" message even though the discriminant carried distinct kinds. Diverge them so users see the specific failure mode: --browser-timeout abc → "Got \"abc\", which is not a number." --browser-timeout -5 → "Got \"-5\" seconds, which is not positive." The shared hint ("pass a positive number of seconds, e.g. 180") is preserved on both branches. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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8228932e17 |
fix(scripts): make release change-guard robust to git status prefix (#1198)
The set-version guard parsed `git status --porcelain` and extracted the path with a fixed `line.slice(3)`. The porcelain "XY <path>" prefix width can shift, and when it did the slice dropped a leading character — misreading `.claude-plugin/plugin.json` as `claude-plugin/plugin.json`, which failed the allowed-paths match and falsely blocked a legitimate release with "Unexpected uncommitted changes". There was no escape hatch. Collect changed paths from `git diff --name-only -z HEAD` (tracked) plus `git ls-files --others --exclude-standard -z` (untracked) instead. Both emit bare NUL-separated repo-relative paths with no status column to misparse, so the allowed-paths comparison is exact. Extract the pure helpers (splitNulList, findUnexpectedChanges) and cover them with tests. Also document the release flow in CLAUDE.md (the repo had no release docs). |
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0b98565039 | chore: release v0.6.72 v0.6.72 | ||
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72c461d86a |
fix(producer): localize remote <img> sources + await image readiness (#1197)
* fix(producer): localize remote <img> sources + await image readiness Producer's frame-capture has `pollVideosReady` (waits readyState >= 2 for every <video>) but no equivalent for <img>. Combined with htmlCompiler's `collectExternalAssets` explicitly skipping http(s) URLs (line 805-806), agent-pipeline-generated compositions (astral / daphne / hyperion multi-v2 outputs with raw S3 <img src>) reach Chrome with a network dependency that races the readiness gate AND can be evicted mid-render. Either path produces blank-frame flicker. Reproduction (02_kobe agent output, 42s render @ 30fps): scene_02's remote S3 background-image painted from t=7.0s, vanished at t=10.5s (frame size 139KB vs 700-940KB neighbors), back at t=11.0s. GSAP timeline said opacity:1 throughout — Chrome simply didn't have the pixels. Two-layer fix: 1. **Producer** — `localizeRemoteImageSources` in `htmlCompiler.ts` mirrors the existing `localizeRemoteMediaSources` (video/audio) + `localizeRemoteFontFaces` pattern, reusing `downloadAndRewriteUrls` and the `_remote_media/` subdir. Wired into `compileForRender` between the media and font localize steps. Once the file is local, Chrome's image cache is bounded by disk reads, not S3 latency. 2. **Engine** — `pollImagesReady` + `decodeAllImages` helpers in `frameCapture.ts` parallel to `pollVideosReady`. Waits for every `<img>` (skipping data: URIs) to have `complete && naturalWidth > 0`, then forces GPU upload via `img.decode()`. Called from both the classic-xvfb path and the BeginFrame path after their respective video readiness checks. Defense-in-depth — Layer 1 closes the symptom for current+future agent-pipeline outputs; Layer 2 protects any future code path that leaves a remote URL in place. Tests: 7 new cases in `htmlCompiler.test.ts` covering happy-path rewrite, 404 fallback, dedup of duplicate URLs, non-HTTP and data: URI passthrough, both quote styles, and the agent-pipeline shape where `src` is not the first attribute. All pass alongside the existing 56 htmlCompiler tests. * fix(producer): scope remote-img regex to real src; correct stale comments Review follow-ups on the remote-<img> localization fix: - Tighten REMOTE_IMG_TAG_RE with a (?<![\w-]) lookbehind so it matches a real `src` attribute only. The previous `\bsrc` also matched `data-src` (and `data-*-src`) lazy-loader placeholders, which would download/rewrite a URL the render never paints. Added a regression test; `srcset` stays excluded by the `\s*=` requirement. - Fix comments that claimed frameCapture has "no pollImagesReady analog" — this PR adds exactly that, so the docstrings were self-contradictory. Reframed localization as the primary fix and pollImagesReady as the defense-in-depth layer, and documented the <img src>-only scope (srcset / <picture> / SVG <image> / CSS background-image are follow-ups). Verified locally end-to-end on the 02_kobe repro: all 4 remote S3 <img> URLs localize to _remote_media/, the render completes, and the frame at t~10.5s that was a 139KB blank in the broken render now paints the trophy background in every native-fps frame. htmlCompiler.test.ts 64 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(engine): pollImagesReady broken-image escape + skip decode on in-flight Addresses two real bugs Magi caught in review on hf#1197: 1. pollImagesReady would spin the full pageReadyTimeout (45s default) for any <img> that settled with an error — Chrome marks 404 / decode failure / CORS rejection with (complete=true, naturalWidth=0), and the previous predicate `complete && naturalWidth > 0` returned false for those, so the poll ran to timeout. This is the HTMLImageElement equivalent of pollVideosReady's `ve.error` early-exit. Add a `complete && naturalWidth === 0` branch that treats settled-with- error as done — waiting won't make it load. Particularly relevant because localizeRemoteImageSources falls back to the original URL on download failure; that failed URL is now hit by a 45s stall instead of the broken-image marker rendering immediately. 2. decodeAllImages called img.decode() on every image, including those still in flight after pollImagesReady timed out. Per the WHATWG spec, decode() on a loading image awaits the fetch — never resolving until the network completes or puppeteer's evaluate timeout fires and throws an uncaught error that aborts the render. Pre-filter to only call decode() on images that successfully loaded. Test coverage: new frameCapture-pollImagesReady.test.ts with 8 cases covering empty docs, all-loaded, broken (complete + naturalWidth=0), data: URI, empty src, in-flight → resolves, in-flight → timeout, and the mixed batch. The broken-image test explicitly asserts elapsed < 500ms on a 1000ms timeout — guards against the regression Magi flagged. * docs(engine): clarify decodeAllImages prevents init race, not eviction Vai correctly noted that decode() forces initial GPU upload but does not prevent Chrome from evicting decoded pixels mid-render. The producer-side localizeRemoteImageSources is what bounds the eviction risk (local file-server paging vs S3 re-fetch). Comment updated to reflect that split of responsibilities. --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2be41937a9 |
fix(cli): support arm64 hosts for --docker render (#1196)
* fix(cli): support arm64 hosts for `--docker` render
The Docker render path pinned `--platform linux/amd64` for both build
and run, which on Apple Silicon / Graviton forced qemu emulation of
chrome-headless-shell. The emulated chrome process either SEGV'd or
hung on page navigation, producing the failures reported in #1193 /
#1194 / #1195.
Derive the platform from `process.arch` instead. On arm64 hosts:
- The image builds natively (no qemu).
- The Dockerfile skips the chrome-headless-shell install because
Chrome for Testing only publishes a `linux64` build (verified
against the known-good-versions manifest).
- The wrapper script leaves `PRODUCER_HEADLESS_SHELL_PATH` unset
when no headless-shell binary is present, so the engine falls
back to the system chromium that the Dockerfile already
installs from apt and points at via `PUPPETEER_EXECUTABLE_PATH`.
`TARGETARCH` is forwarded as an explicit `--build-arg` instead of
relying on BuildKit's automatic platform args — the legacy
builder (and some BuildKit configs, including colima on macOS)
leaves it unset, which would silently bypass the arch conditional
in the Dockerfile.
Image tags are now suffixed with `-arm64` on arm64 hosts so amd64
and arm64 images of the same hyperframes version can coexist in
the local cache.
The arm64 path renders correctly but loses byte-for-byte parity
with amd64 (system chromium uses screenshot capture, not
HeadlessExperimental.beginFrame). The CLI prints a one-line
warning so users comparing against amd64 baselines know.
Verified on macOS 26.5 / M4 Max:
- Before: `qemu: unknown option 'type=gpu-process'` followed by a
chrome-headless-shell SIGSEGV after ~4 minutes.
- After: 300/300 frames captured in ~18s of render time (1m18s
wallclock including a one-time image build), MP4 produced.
Closes #1193
Closes #1194
Closes #1195
* fix(cli): address review feedback on docker arm64 fix
Follow-up to
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c6a91ab0e4 | chore: release v0.6.71 v0.6.71 | ||
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efb8d90f72 |
fix(engine): fast-fail on zero duration instead of 45s timeout (#1186)
* fix(engine): fast-fail on zero duration instead of 45s timeout When a composition's runtime finishes initializing but reports zero duration (no GSAP timeline and no data-duration attribute), the engine previously polled for the full 45-second timeout before failing. Now, after 10 seconds of polling, the engine checks whether the runtime has finished (window.__renderReady === true) with a working seek function but zero duration. If so, it fails immediately with a diagnostic message explaining what's wrong and how to fix it. This also improves the generic timeout error message to include runtime state (whether __player exists, __hf.seek, GSAP timelines, declared duration) so users can self-diagnose. PostHog data: 555-1,234 occurrences/day, each wasting 45s of user time. * fix(engine): throttle diagnostic polls and tighten zero-duration fast-fail Two nit fixes in pollHfReady: 1. Throttle evaluateHfDiagnostic calls to once per ~1000ms after the 10s mark. Previously called on every 100ms loop tick, generating ~350 CDP round-trips per failed render. One check per second is sufficient to detect a permanently-zero composition. 2. Change fast-fail condition from 'duration === 0' to '!hasTimeline && declaredDuration <= 0'. A composition with a GSAP timeline but no data-duration attribute should not be fast-failed — GSAP sets duration synchronously before __renderReady via __timelines, so a non-empty __timelines is a reliable signal that duration will eventually be non-zero. Only compositions with NEITHER a GSAP timeline NOR a declared duration are permanently zero. |
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8c6faa45b5 |
fix(cli): lazy-load @puppeteer/browsers to prevent debug package crash (#1185)
* fix(cli): lazy-load @puppeteer/browsers to prevent debug package crash
Convert the static `import { ... } from "@puppeteer/browsers"` in
browser/manager.ts to dynamic imports inside the async functions that
use them. This eliminates a module-load-time crash when the transitive
`debug` dependency is missing or corrupted.
Previously, every CLI command (including init, lint, docs, help) would
crash with "Cannot find package debug" if the debug package was absent —
even though only browser-related commands need @puppeteer/browsers.
Also add `debug` as a direct dependency so npm/bun always installs it
explicitly rather than relying on transitive resolution.
PostHog data: ~3,955 total-CLI-crash occurrences since May 29.
* fix(cli): simplify isLinuxArm to sync inline check and surface real load error
isLinuxArm() was async only to call detectBrowserPlatform() from
@puppeteer/browsers, but that function just checks process.platform +
process.arch under the hood. Replace with a direct inline check and make
the function sync — no behavioral change, removes an unnecessary async
boundary and an eager load of the package we're trying to lazy-load.
Also surface the real error from loadPuppeteerBrowsers() catch block instead
of hard-coding 'likely missing transitive dependency "debug"' — the actual
cause could be anything (missing package, corrupt install, wrong Node ABI).
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cabd0616ea |
fix(cli): suppress EPIPE crashes in piped agent environments (#1184)
* fix(cli): suppress EPIPE crashes in piped agent environments When the CLI runs inside a piped environment (Claude Code, Codex, Cursor), the reader may close the pipe before we finish writing. Node treats EPIPE on stdout/stderr as an uncaughtException, crashing the process with a non-zero exit code. Add stream-level EPIPE handlers on stdout/stderr at the top of the entry point (before any output) and make the uncaughtException handler EPIPE-aware so it exits cleanly (code 0) instead of crash-reporting. PostHog data: ~10,300 EPIPE errors over 10 days, contributing to the preview command's 43-59% failure rate in agent environments. * fix(cli): set commandFailed before EPIPE exit to prevent false success telemetry EPIPE is a pipe-reader-closed signal, not a successful run. The exit handler uses 'code === 0 && !commandFailed' to determine success — without setting commandFailed=true before process.exit(0), every EPIPE exit was recorded as success:true in telemetry. Moves the commandFailed declaration to the top of the file so the stream-error EPIPE handlers (which must run before any writes) can reference it. Also sets commandFailed=true in the uncaughtException EPIPE path for the same reason. |
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6de6ea5349 |
fix: delay ObjectURL revocation and silence TS5 baseUrl deprecations (#1181)
- Delay URL.revokeObjectURL() from 0ms to 1000ms in useFrameCapture so the browser has time to initiate the download before the blob is freed. A 0ms timeout fires synchronously after the current microtask queue, before the browser's download machinery reads the URL. - Add ignoreDeprecations: '5.0' to cli and studio tsconfigs to silence TypeScript baseUrl/paths deprecation warnings without changing behavior. Co-authored-by: Jefsky Wong <jefsky@qq.com> |
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1abe69f3e4 | feat(docs): add weekly update drafts (#1183) | ||
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1a617d30ff |
docs(readme): add Frame.md design template gallery (#1182)
## What Adds a **Frame.md** section to the main README — `frame.md` is the design-system-for-video translation layer (a `DESIGN.md` superset rewritten for the frame). Includes a 10-template gallery. Each thumbnail links to its design page on `hyperframes.dev/design/<slug>`. ## Templates Biennale Yellow · BlockFrame · Blue Professional · Bold Poster · Broadside · Capsule · Cartesian · Cobalt Grid · Coral · Creative Mode ## Image hosting Preview PNGs uploaded to `static.heygen.ai/hyperframes-oss/docs/images/design-templates/<slug>.png` (heygen-public bucket), matching the existing demo-gif convention. All verified `200 image/png`. Design pages all verified `200`. <img width="652" height="996" alt="image" src="https://github.com/user-attachments/assets/832fd87d-0421-4906-9f46-c5c9bf5b48e9" /> 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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fcff442ab7 |
docs(skills): prefer frame.md over design.md for video specs (#1180)
* docs(skills): prefer frame.md over design.md for video specs Skills now look for a design spec in precedence order frame.md → design.md → DESIGN.md when reading. frame.md is the preferred spec for video/hyperframes projects (same format as design.md) and wins if more than one exists. Read-path mentions updated across SKILL.md, house-style.md, prompt-expansion.md, video-composition.md, and dynamic-techniques.md. Creation flows (design picker, visual-styles) still output design.md; website-to-video skill untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(skills): resolve frame.md/design.md consistency gaps from review Address partial-migration contradictions flagged in review: - video-composition.md: abstract the section header and intro line (line 3, "## The Design Spec Is Brand, Not Layout") so a reader does not hit design.md-only language before the abstracted body - SKILL.md references index: "the design spec as brand not layout" (line 472), "generating a design spec" (line 480), and the Step 1 conceptual aside (line 37) - Note frame.md is always lowercase (no FRAME.md fallback) in the precedence note; switch prompt-expansion prerequisite to the same frame.md -> design.md -> DESIGN.md arrow notation Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f5d81cb5a7 | chore: release v0.6.70 v0.6.70 | ||
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1aa651bd1e |
test(producer): regenerate stale style-7-prod baseline in Docker (#1178)
Output diverged from the stored baseline (pre-existing drift from Chrome/FFmpeg version differences). Rendered inside Dockerfile.test to produce the correct reference for CI. Full suite result after regen: 51/51 passed (0 visual, 0 audio failures). Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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9e5adafd7a |
fix(engine): add --autoplay-policy=no-user-gesture-required to headless Chrome args (#1177)
GSAP's volume tween on an <audio> element causes Chrome to construct an AudioContext. In headless Chrome, the autoplay policy blocks AudioContext startup with "The AudioContext was not allowed to start" — the frame-capture loop then waits for it indefinitely and deadlocks before the BeginFrame fallback can recover. The render hangs at "Starting frame capture" with 0 output frames and times out. Adding --autoplay-policy=no-user-gesture-required lets the AudioContext start without a user gesture, which is safe in the headless rendering context where no real user interaction is possible anyway. Applied to both the main Chrome launch (browserManager) and the HDR capture path (hdrCapture). Fixes #1176. Reported by Abhai (Infinity agent, external). Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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ac73cbbcd0 |
fix(runtime): apply parent composition offset to WebAudio scheduling for sub-comp audio (#1175)
Audio elements inside sub-compositions on the root timeline were ignoring their host composition's data-start placement offset in the WebAudio scheduling path (introduced in #671 / v0.5.4). All sub-comp audio was scheduled with compositionStart equal to its local data-start (typically 0), causing every slide's audio to fire simultaneously at global t=0 instead of at each slide's placement time. Root cause: two sites in the WebAudio path read rawEl.dataset.start directly instead of accounting for the [data-composition-id] ancestor's data-start: 1. player.play() — WebAudioTransport.schedulePlayback() compositionStart arg 2. transportTick — TransportClock.attachAudioSource() compositionStart arg The syncRuntimeMedia path (HTMLMediaElement fallback) was already correct because syncMediaForCurrentState uses resolveMediaCompositionContext which sums the host offset into the clip's start time. Fix: add resolveGlobalAudioStart() that walks up [data-composition-id] ancestors and sums their resolveStartForElement() offsets. Handles nested sub-compositions. Apply it at both broken call sites. Fixes #1174. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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17b0db1d3e |
chore: add release prepare command (#1165)
## What - Add `bun run release:prepare <version>` as the maintainer-facing stable release entrypoint. - Make the first run draft missing changelog artifacts and intentionally exit before tagging; rerunning after manual review delegates to `set-version`. - Tighten the direct `set-version` guard so stable releases also fail when generated TODO changelog copy is still present. - Update maintainer docs to recommend `release:prepare` while keeping `changelog:draft` as the lower-level regeneration tool. ## Why Stable releases should be hard to run without reviewed GitHub release notes and Mintlify changelog copy. This keeps the existing manual rewrite step, but makes the expected path one command that engineers can rerun after review. ## How - Added `scripts/release-prepare.ts` with parsing, draft/review/set-version action selection, and command forwarding. - Added focused script tests for parser behavior, action selection, command forwarding, and TODO detection. - Extracted shared script CLI parsing helpers so `changelog:draft` and `release:prepare` use the same option handling. - Adjusted `changelog:draft --write` so an existing release file is left unchanged unless `--force` is passed, while still allowing a missing docs entry to be added. ## Test plan - [x] Unit tests added/updated: `bun run test:scripts` - [x] Format check: `bun run format:check` - [x] Lint: `bun run lint` - [x] Typecheck: `bun run --filter '*' typecheck` - [x] Fallow audit: `bunx fallow audit --base origin/main --fail-on-issues` - [x] Manual CLI checks: `bun run release:prepare --help`; `bun run set-version 9.9.9` fails before mutation when changelog artifacts are missing - [x] Documentation updated |
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b652c0a235 |
fix(runtime): show elements at exact end of their duration (inclusive boundary) (#1166)
Visibility check used strict less-than (currentTime < end), hiding elements at exactly t=duration. Changed to <= so the last frame renders the final animation state. |
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248f640734 |
feat(docs): add changelog release workflow (#1164)
* feat(docs): add changelog release workflow * fix(scripts): resolve CodeQL findings in release scripts - draft-changelog.ts: replace existsSync+writeFileSync check-then-act with an atomic exclusive-write flag (flag: wx) to fix the js/file-system-race TOCTOU finding; overwrite only under --force (flag: w). - set-version.ts: switch execSync shell-string git calls to execFileSync with argument arrays so the interpolated version/paths can never be interpreted by a shell, resolving the js/indirect-command-line-injection findings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(scripts): lower writeReleaseNotes complexity below CRAP threshold The exclusive-write fix pushed writeReleaseNotes to cyclomatic 5 / CRAP 30.0 (fallow/high-crap-score, threshold 30.0). The '!force' guard in the catch is redundant — EEXIST is only reachable under the 'wx' flag (force=false), since 'w' overwrites without throwing. Dropping it returns the function to cyclomatic 4 / CRAP 20 with identical behavior. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(docs): address changelog review feedback --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |