The property delegation on window.__player used Object.defineProperty
with only a getter, causing "Cannot set property renderSeek which has
only a getter" when Studio's motion-wrapping code tried to reassign
__player.renderSeek with a wrapped version. This cascaded into an
infinite error loop making the timeline unusable.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The postMessage state path set `_currentTime` without clamping, while the
direct timeline path already used `Math.min(currentTime, _duration)`. A
final-frame state message with a frame count slightly past the end would
set `_currentTime > _duration`, causing the progress bar (position:
absolute, no overflow guard) to bleed out of the scrubber track and
visually cover the volume button, and the time display to show values
like "0:05 / 0:04".
- Clamp `_currentTime` in `_onMessage` to match the direct timeline path
- Clamp defensively in `updateTime` so the display layer never overflows
- Add `overflow: hidden` + `min-width: 0` to `.hfp-scrubber` as a CSS
safety net; remove now-redundant `border-radius` from `.hfp-progress`
(parent `overflow: hidden` handles clipping to the rounded shape)
- Apply the same `overflow: hidden` fix to `.hfp-volume-slider` for
consistency; remove redundant `border-radius` from `.hfp-volume-fill`
- Add regression test covering the postMessage over-duration case
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Add mintlify docs page for contributing blocks/components to the
registry catalog. Rename skill from contribute to contribute-catalog
for clearer intent.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Narrow description to disambiguate from hyperframes-registry (install)
and hyperframes (in-project authoring) skills
- Add "adjust" comments on dimensions/duration defaults so agents don't
blindly copy 1920x1080/10s for all composition shapes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds a new docs page under Getting Started that links to the
heygen-com/hyperframes-launches repo — open-source HyperFrames
compositions behind HeyGen's product launch videos. Includes a brief
catalog of the 5 projects currently in there, framing on why these are
useful (multi-composition shape, real adapter mix, production-grade
timing), and the LFS-aware clone recipe.
Cross-linked from `docs/examples.mdx`'s Next Steps and from
`docs/community/adopters.mdx`.
Came from a Discord ask via blackNoir (forwarded by James) — users
landing on the docs want to see how the internal team builds their own
videos through HyperFrames; this surfaces that source in one click.
The agent skill loader rejects SKILL.md files whose frontmatter description
exceeds 1024 characters, so remotion-to-hyperframes was being skipped at
startup with a "exceeds maximum length of 1024 characters" warning.
Trimmed the description from 1240 to 896 characters by collapsing the
trigger-phrase examples and tightening prose, while preserving every
trigger / no-trigger guardrail. Moved the detailed list of trigger phrases
and the 4 negative cases into a new "## When to use" section in the body
so the guidance is not lost.
Fixes#688
New skill that guides users through the full workflow of contributing
caption styles, VFX blocks, transitions, and other components to the
HyperFrames registry.
Covers: scaffolding, proven patterns (seeded PRNG, paused timelines,
hard kills, unique ID prefixes), validation, rendering, and PR prep.
Includes copy-paste HTML templates for caption and Three.js components
with all the non-negotiable rules baked in.
Tested by an unbiased agent with zero prior HyperFrames knowledge —
built a working cap-typewriter component that passed lint and validate
on the first attempt. Feedback incorporated: per-character animation
guidance, monospace font size exceptions, positioning variants, and
PREFIX naming convention table.
GitHub strips autoplay/loop from <video> tags in markdown, so the MP4
required a click to play. WebP autoplays via <img> while preserving full
HD source quality (1280x720 vs the previous GIF's 400x225).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Clips whose compositionStart is ahead of the current timeline position
were starting immediately because sourceNode.start() always received
when=0. Use the AudioContext scheduling API to defer future clips:
sourceNode.start(ctx.currentTime + delay, mediaStart).
Closes#674
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace the two-clock architecture (GSAP rAF ticker + HTMLMediaElement
pipeline reconciled by a 50ms polling loop) with a single TransportClock.
GSAP is always paused and seeked to clock.now() on each rAF tick.
Drift between visual timeline and audio is structurally impossible.
Architecture:
TransportClock.now() ──rAF──▶ timeline.seek(t) + el.currentTime
▲
AudioContext.currentTime (~21µs) ← WebAudio active
OR
audio.currentTime (~33ms) ← HTMLMediaElement fallback
OR
performance.now() (~1ms) ← no audio
Key changes:
- TransportClock class with monotonic + audio-master clock sources
- WebAudioTransport: routes audio through AudioBufferSourceNode for
sample-accurate scheduling, falls back gracefully to HTMLMediaElement
- rAF tick loop replaces 50ms setInterval poll; GSAP always paused
- Strict sync (40ms threshold, consecutive-sample gated) + forceSync
on play/pause/seek transitions for sub-frame media accuracy
- Buffer-stall: visuals freeze when audio is buffering instead of
running ahead
- Frame quantization preserved in seek/renderSeek (parity contract)
Browser-verified: 0.0ms drift after 40 pause/play cycles (was 400ms+).
Also fixes: CDN script HTML error responses in validate (pre-existing).
54 tests across clock, clock-drift, webAudioTransport, and media.
Closes#668
The autobuild-2026-04-23-13-16 release was rotated out of BtbN's
recent-dailies window, returning 404 on the Windows test/render jobs.
Switch to the 2026-04-30 month-end snapshot, which BtbN keeps long-term
(visible in the persistent monthly-snapshot history).