Files
hyperframes/skills/pr-to-video/SKILL.md
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WaterrrForeverandClaude Opus 4.8 1967901b57 refactor(skills): move product-launch / pr-to-video / faceless-explainer onto the script-driven architecture (#1635)
* refactor(product-launch-video): restructure onto script-driven architecture

Move product-launch-video onto the shared script-driven authoring flow:
build-frame remixes a hyperframes-creative preset onto brand tokens, audio
routes through the shared hyperframes-media engine, per-preset caption skins,
and every frame is authored as a directed shot. Removes the old bespoke
scripts (captions/validate/prep/hoist/…) in favour of the shared lib.

assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard
(reject an empty or markup-less scene file at assembly, before emitting
data-composition-src, and re-dispatch) carried onto the restructured reader.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(pr-to-video): restructure onto script-driven architecture

Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs
folds the gh PR artifacts into the synthetic capture package the shared
backend (build-frame / captions / assemble-index) reads, add the mechanism
beat, route audio through hyperframes-media, and remix a hyperframes-creative
preset onto brand tokens via the shared lib.

- Fix skill name: pr-to-video-refactor -> pr-to-video (match directory).
- Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment.
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(faceless-explainer): restructure onto script-driven architecture

Move faceless-explainer onto the shared script-driven authoring flow:
every visual is invented (typography / abstract graphics / diagram / data-viz)
and authored through the shared backend (build-frame remixes a
hyperframes-creative preset onto tokens, audio via hyperframes-media,
assemble-index builds the standalone index.html) using the shared lib.

- Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory).
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(skills): refresh test-skills-fresh.sh workflow roster

Update the install-and-verify harness to the current surface: 10 workflows
(adds website-to-video, embedded-captions, graphic-overlays, slideshow;
drops the removed footage-recut) and refreshed example prompts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(product-launch-video): oxfmt storyboard.mjs

Run oxfmt over lib/storyboard.mjs — formatting only, no logic change.
Fixes the Format / Preflight CI check.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(studio): import commitGsapPositionFromDrag from its actual module

The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.

Inherited main breakage (same fix as #1631); fixes the Test CI check on this
branch independently of merge order.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): refine router skill metadata tags

Update the entry router's metadata tags (video / animation / router focus);
oxfmt collapses the now-shorter metadata to a single line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): tighten caption comment-strip + document audio --only merge

Review follow-ups (#1635):

- captions.mjs (x3): the HTML-comment strip used a single global replace, which
  CodeQL flags as incomplete multi-character sanitization (a nested/partial pair
  can re-form a marker the single pass misses). Strip in a fixpoint loop instead.
  Input is preset-library content, not user-controlled, so this is lint-
  cleanliness, not XSS defense.
- audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral
  audio_engine_meta.json sidecar — the engine reads prev and recomputes only the
  sfx section, so voices/bgm from the generate pass are preserved (review Q).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): remove existsSync->write TOCTOU in workflow scripts

Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3).
Each was an existsSync precheck followed by a later write of the same path:

- captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }).
- audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync
  precheck and read directly, surfacing the same friendly error from a try/catch
  on readFileSync — no check->write gap.

Behavior is unchanged (same error messages); these are local single-process
deterministic scripts so the race was never a real risk, but this clears the gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): paint root composition ground color in assemble-index

Per-frame roots carry data-start/data-duration and get clip-gated against the
global timeline at render, so only the first frame's window overlaps global 0 —
a frame's own full-bleed background can't serve as the video ground, and every
frame after the first renders on the bare body color (black). Paint the ground
on the always-present root composition using the project's frame.md canvas color
(the same role the caption skin maps to --cap-canvas); fall back to the body
letterbox color when frame.md is absent or has no resolvable ground.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(hyperframes): drop router-tag edit (moved to the foundation PR)

The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation
PR (#1632); editing it here too guaranteed a merge conflict. Restore this file
to main and let the router-tag tweak live with the rewrite in #1632, so the two
PRs no longer both touch it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:42 +08:00

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---
name: pr-to-video
description: "turn a GitHub pull request (a PR URL like github.com/<owner>/<repo>/pull/<N>, an <owner>/<repo>#<N> ref, or 'this PR' in a checked-out repo) into a code-change explainer video, up to ~3 min (sweet spot 30-90s) — changelog, feature reveal, fix, or refactor walkthrough, rendered from the diff / commits / files. The input is a CODE CHANGE read via the gh CLI; there is no website capture. Use this skill for a GitHub PR. Do not use it for a product launch/promo (use /product-launch-video), a tour of a real website (use /website-to-video), a topic explainer with no PR (use /faceless-explainer), captions on existing footage (use /embedded-captions), or a short unnarrated motion graphic (use /motion-graphics). If the intent is unclear, route through /hyperframes first."
---
# PR to HyperFrames
Use this skill to ingest a GitHub pull request, understand the change, plan a code-change explainer, and build it frame by frame in HyperFrames. The input is a **code change** (read via `gh`), not a website — there is **no capture step and no real assets** beyond the contributors' avatars.
> **Confirm the route before Step 0.** You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for a **GitHub pull request** (a code change). Route other intents elsewhere: a product launch/promo → `/product-launch-video`; a general website tour → `/website-to-video`; a topic explainer with no PR → `/faceless-explainer`; captions on existing footage → `/embedded-captions`; a short unnarrated motion graphic → `/motion-graphics`; a whole-repo or multi-PR release walkthrough → `/general-video`. **Out of scope:** live / at-render-time data — PR facts are read once at author time and baked in. If the user says only "make a video" or the route is uncertain, read `/hyperframes` first.
You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, `hyperframes-creative`, and `hyperframes-animation`.
Workflow: Step 0 setup → `hyperframes.json`; Step 1 ingest → `capture/extracted/` + `assets/<login>.png`; Step 2 design system → `frame.md`; Step 3 storyboard/script → `STORYBOARD.md` and `SCRIPT.md`; Step 3.1 audio → `audio_meta.json`; Step 4 visual design → enriched `STORYBOARD.md`; Step 5 frames → `compositions/frames/NN-*.html` and `index.html`; Step 6 final render → `renders/video.mp4`.
---
## Step 0: Setup and Brief
Goal: Lock the PR reference and the core video brief, and create the HyperFrames project if needed.
Get the **PR reference** (a full URL, an `<owner>/<repo>#<N>` ref, or "this PR" in a checked-out repo) and, in one message, confirm the brief — lead with a recommended default for each and pre-fill anything `/hyperframes` already set: **angle** (changelog / feature-reveal / fix-explainer / refactor-walkthrough — default: infer from the PR), **audience** (default: developers), **length** (default ~60-90s), **aspect** (default 16:9), **language**. The style is always **claude**. Proceed only after the user replies; a "go" accepts the defaults.
Initialize only if `hyperframes.json` is missing. Name `<project>` from the PR in kebab-case, such as `acme-sdk-pr-1842`; never use the workspace name or a timestamp.
`npx hyperframes init "videos/<project>" --non-interactive --skip-skills --example=blank`
**Gate:** `hyperframes.json` exists; the PR ref is captured; angle, length, aspect ratio, and language are locked.
---
## Step 1: Ingest the PR (no capture)
Goal: Fetch the PR's facts and fold them into the project as the source of information. There is **no website capture**. `fetch-pr.mjs` runs `gh` deterministically — completing the files list via paginated `gh api` so a large PR doesn't truncate at ~100 files, and writing only `capture/pr.json` + `capture/diff.patch` (no scratch dir). Then `ingest.mjs` folds that into the synthetic capture package offline.
```bash
PR="<url | owner/repo#N | N>"
# Fetch the PR deterministically: runs gh, completes the files list via paginated
# gh api (so a big PR doesn't truncate at ~100 files), writes only capture/pr.json +
# capture/diff.patch — no scratch dir. gh auth / not-found / private errors exit 1 here.
(cd "videos/<project>" && node <SKILL_DIR>/scripts/fetch-pr.mjs --pr "$PR" --out-dir ./capture)
# Offline transform → capture/extracted/{tokens.json (colors:[] → claude palette),
# visible-text.txt (the brief), people.json (contributors, bot-filtered, avatarFile=assets/<login>.png)}.
(cd "videos/<project>" && node <SKILL_DIR>/scripts/ingest.mjs \
--pr-json ./capture/pr.json --diff ./capture/diff.patch --out-dir ./capture/extracted)
# The people front's one network step — download each contributor's GitHub avatar to
# assets/<login>.png for an optional credits close. Best-effort; always exits 0.
(cd "videos/<project>" && node <SKILL_DIR>/scripts/fetch-people-avatars.mjs \
--people ./capture/extracted/people.json)
```
If `fetch-pr.mjs` exits 1 (gh auth / not found / private), report its stderr and stop — **do not fabricate PR contents**. If `ingest.mjs` exits 1, read its stderr (usually a malformed `pr.json`), fix, and rerun (deterministic). `fetch-people-avatars.mjs` always exits 0; missing avatars just mean no credits close to author.
**Gate:** `capture/pr.json`, `capture/diff.patch`, `capture/extracted/tokens.json`, `capture/extracted/visible-text.txt`, and `capture/extracted/people.json` exist; you can state the PR's change in one clear sentence. `assets/<login>.png` is best-effort — its absence is not a failure.
---
## Step 2: Design System
Goal: Adopt the claude frame preset; a script turns it into this video's `frame.md` + caption skin.
The style is fixed — **claude** (warm editorial; a navy code surface built for diffs). Run:
```bash
node <SKILL_DIR>/scripts/build-frame.mjs --preset claude --hyperframes .
```
The script copies the claude preset's `FRAME.md``frame.md`, remixes it onto any brand tokens in `capture/extracted/tokens.json` (a PR has none → `colors:[]`/`fonts:[]` keeps claude's own palette, a complete design), copies the preset's `caption-skin.html`, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing.
**Gate:** `build-frame.mjs` exited 0 — `frame.md` exists from the claude preset, and `caption-skin.html` is at the project root.
---
## Step 3: Storyboard and Script
Goal: Turn the PR into an approved frame-by-frame explanation plan.
Read `references/story-design.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`.
Use `story-design.md` for the PR archetype (changelog / feature-reveal / fix-explainer / refactor-walkthrough), the PR-native frame types, hook, persuasion, beats, the per-frame word budget, and the optional credits close. The sequence comes from **narrative design, not the diff's file order** — explain the change, don't read the diff aloud. Feature 24 real diff hunks (from `capture/diff.patch`), each a small legible snippet; name the `code-*` block each wants in the frame's `scene`. Frames carry no `asset_candidates` except an optional `credits` close (26 `assets/<login>.png` avatars). Use the exact required fields from the storyboard and script references.
After drafting, show a frame-by-frame summary. In that same message ask the user (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (`npx hyperframes preview`) — open it only on a yes. Iterate until approved; carry the preview choice to Step 6.
**Gate:** `STORYBOARD.md` exists, every frame has the required narrative fields, `SCRIPT.md` exists when narration is needed, and the user approved the plan.
---
## Step 3.1: Audio
Goal: Generate narration, word timings, music, and audio metadata from the approved script.
Start audio after Step 3 approval. Run it in the background, then continue to Step 4.
`node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &`
The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's `music:` field. This uses the HeyGen Audio API for retrieval, not generation, and the same `~/.heygen` credential as TTS. For provider details, read `../hyperframes-media/references/tts.md`.
If there is no narration and no `SCRIPT.md`, skip voice generation. BGM may still run if the storyboard has a music mood.
**Gate:** audio job has started, or the project is marked silent.
---
## Step 4: Frame Visual Design
Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
Edit `STORYBOARD.md` in place. Do not create another storyboard. Use `frame.md` as the source of truth for color, type, layout feel, and style.
Read `references/visual-design.md`, `references/composition.md`, `references/motion-language.md`, `references/code-vocabulary.md`, and `../hyperframes-animation/`. Use `visual-design.md` for required frame fields and the required `## Video direction` block, and for how a code beat names a `code-*` block as its `focal`. Use `code-vocabulary.md` to pick the right block per beat (diff = `code-diff`, refactor = `code-morph`, new code = `code-typing`, …). Use `composition.md` for layout/hierarchy/focal points and `motion-language.md` + `../hyperframes-animation/` for valid effect and blueprint IDs. Do not invent effect names or block/blueprint IDs.
For every frame, add required visual and motion fields, including `effects` and `focal` and/or `roles`. For a code beat, name the `code-*` block as the `focal` and let `effects` choreograph the surrounding claude Code Surface (not the code animation, which the block owns). Add one video-wide `## Video direction` block.
Do not change story, script, `transition_in`, `asset_candidates`, or the PR source. Do not write HTML in this step. There is **no asset-staging step** — the only real assets are the credits avatars, already in `assets/`.
**Gate:** every frame has `effects` plus `focal` and/or `roles`; code frames name a `code-*` block; `## Video direction` exists.
---
## Step 5: Build Frames
Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
`node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md`
`node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .`
Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
**Pre-install the registry blocks** named across `STORYBOARD.md` once, before dispatch, so parallel workers don't race on the registry:
`for b in <each registry block named in the storyboard>; do npx hyperframes add "$b"; done`
Before dispatch, read `sub-agents/frame-worker.md` and `../hyperframes-core/references/subagent-dispatch.md`. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame. Each worker's context must include `PROJECT_DIR`, `frame_id`, canvas size, caption status and keep-out band if captions are enabled, `ANIM_DIR` (absolute path to `../hyperframes-animation/`), and the absolute path to `references/code-vocabulary.md`. Each worker reads `frame.md`, its own `## Frame N` block, the recipe body for each cited effect/blueprint ID, and — for a code beat — `code-vocabulary.md` for the named block's inputs. Each worker writes only `compositions/frames/NN-*.html`; workers never edit `STORYBOARD.md`.
As each worker returns, mark that frame `animated` in `STORYBOARD.md`.
After audio timings exist, build captions in the background and assemble the index:
`node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &`
`node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .`
`captions.mjs` uses the project's `caption-skin.html` (claude's, copied in Step 2), injecting brand tokens from `frame.md`; `captions: skipped (<reason>)` is valid. `assemble-index.mjs` stages the credits avatars from `assets/` as an idempotent backstop.
**Gate:** every frame is marked `animated`, `index.html` exists, and captions are built or explicitly skipped.
---
## Step 6: Finalize
Goal: Verify the assembled video, get user approval, and render the final MP4.
Inject transitions, run checks, pause for review, then render.
`node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .`
`node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html`
`npx hyperframes lint`
`npx hyperframes validate`
`npx hyperframes inspect`
`npx hyperframes snapshot --at <frame-midpoints>`
If a command fails, surface stderr and stop. Do not pile on recovery commands. If a gate names a frame, fix `compositions/frames/NN-*.html` with the cheapest safe fix: edit the frame HTML for a local issue; re-dispatch the frame worker only when the whole shot must be rebuilt.
**Known false-positive — do not chase it.** `inspect` may report a handful of `text_box_overflow` errors of ~14px on the **caption** highlight words (selector `#caption-word-*` / `.caption-line`). The caption pill uses a deliberately snug `line-height` (set once in `scripts/captions.mjs`) and has **no `overflow:hidden`**, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do **not** inflate the caption `line-height` (it balloons the pill, which is worse) and do **not** re-dispatch a frame for them. Only act on a `text_box_overflow` when it names a **frame** element (`#el-NN-*`), not a caption word.
After checks pass, pause for user review. The video is assembled, viewable, and editable in Studio. Manage preview only once across Step 3 and Step 6: open it if the user asked earlier, offer it if they declined earlier, do not ask again if they are already reviewing in Studio.
Preview: `npx hyperframes preview`
Render only after user approval:
`npx hyperframes render --quality high --output renders/video.mp4`
Do not rerun `lint`, `validate`, `inspect`, or `snapshot` after rendering unless the user asks.
**Gate:** `lint`, `validate`, and `inspect` passed before render; user approved at the review pause; `renders/video.mp4` exists. Final reply states the MP4 path and final duration.
---
## Quick Reference
**Formats:** landscape `1920x1080` by default; portrait `1080x1920`; square `1080x1080`. Set the format once in the storyboard frontmatter.
**PR deltas vs a captured-asset workflow:** no Step 1 capture (the `gh` CLI ingests the PR into a synthetic `capture/extracted/` package — `tokens.json` + `visible-text.txt` + `people.json`); the only real assets are the contributors' `assets/<login>.png` avatars (an optional credits close); no `asset-descriptions.md`, no asset-staging step. Code beats are rendered by the `code-*` registry blocks on claude's navy Code Surface; the style is always **claude**.
**Background scripts:** the workflow ships these under `scripts/`: `fetch-pr` (PR → `capture/pr.json` + `diff.patch` via `gh`; large-PR-safe, no scratch), `ingest` (→ synthetic capture package; offline), and `fetch-people-avatars` (contributor avatars → `assets/`); plus the shared engine — `build-frame` (adopt + brand-remix a preset into `frame.md` + caption skin), `audio` (TTS, BGM, SFX, duration sync), `captions`, `transitions` (inject + verify), and `assemble-index`. Everything else is the `hyperframes` CLI. Code blocks install via `npx hyperframes add <name>`.
| Read | When |
| ---------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------- |
| `[references/story-design.md](references/story-design.md)` | Step 3: plan the PR explanation. |
| `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
| `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
| `[../hyperframes-media/references/tts.md](../hyperframes-media/references/tts.md)` | Step 3.1: choose or understand TTS providers. |
| `[references/visual-design.md](references/visual-design.md)` | Step 4: enrich the storyboard visually. |
| `[references/code-vocabulary.md](references/code-vocabulary.md)` | Step 4 + 5: pick + fill the `code-*` block for a code beat. |
| `[references/composition.md](references/composition.md)` | Step 4: judge composition. |
| `[references/motion-language.md](references/motion-language.md)` | Step 4: judge motion language. |
| `[../hyperframes-animation/](../hyperframes-animation/)` | Step 4: cite effect and blueprint IDs. |
| `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: dispatch per-frame workers. |
| `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
| `[../hyperframes-creative/frame-presets/claude/FRAME.md](../hyperframes-creative/frame-presets/claude/FRAME.md)` | Step 2: the claude preset (fixed style). |