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* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
89 lines
5.4 KiB
Markdown
89 lines
5.4 KiB
Markdown
---
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name: scale-swap-transition
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description: Coordinated shrink-out + spring pop-in morph-like transition between two elements — no SVG path interpolation needed.
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metadata:
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tags: transition, morph, scale, swap, spring, pop
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---
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# Scale-Swap Transition
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Simulates a "morph" between two DOM elements by overlapping exit and entrance scale animations. Lighter weight than [card-morph-anchor.md](card-morph-anchor.md) (which morphs container dimensions — use that for SHAPE changes; this rule is for SAME-shape state swaps) and easier than SVG path interpolation.
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At a single trigger, two coordinated tweens fire:
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1. **Outgoing**: scale `1.0 → EXIT_SCALE` + opacity `1 → 0`, fast `power2.in` (rushing away).
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2. **Incoming**: scale `EXIT_SCALE → 1.0` + opacity `0 → 1`, `back.out(BOUNCE_FACTOR)` (arriving with weight).
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A small `OVERLAP` window during which both are mid-tween creates the morph illusion; the incoming sits on top via z-index so the outgoing's fade-tail doesn't bleed through.
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## Recipe
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```html
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<!-- Both cards position: absolute; inset: 0 in one fixed-size wrapper — same
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footprint, same transform-origin: 50% 50%. Incoming starts opacity: 0,
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transform: scale(EXIT_SCALE), z-index above the outgoing. -->
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<div class="swap-wrap">
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<div class="card outgoing" id="outgoing">{outgoingIcon} {outgoingLabel}</div>
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<div class="card incoming" id="incoming">
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{incomingIcon} {incomingLabel}
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<div class="sub" id="sub">{incomingSubline}</div>
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</div>
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</div>
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```
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```js
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// Outgoing: shrink + fade fast
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tl.to(
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"#outgoing",
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{ scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR, ease: "power2.in" },
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TRIGGER,
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);
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// Incoming: pops in with overshoot, starting OVERLAP before the exit finishes
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tl.to(
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"#incoming",
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{ scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
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TRIGGER + EXIT_DUR - OVERLAP,
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);
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// Inner content reveals AFTER the incoming settles
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tl.fromTo(
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"#sub",
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{ opacity: 0, y: SUB_REVEAL_Y_PX },
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{ opacity: 1, y: 0, duration: SUB_REVEAL_DUR, ease: "power3.out" },
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TRIGGER + EXIT_DUR + SUB_REVEAL_DELAY,
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);
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```
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## Variations
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- **Delayed inner content reveal** — the classic pattern above: morph the container, then reveal inner text once it settles; the 0.2–0.4 s gap lets the eye land on the new shape before reading.
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- **Triple swap (3-state cycle)** — chain A→B→C with triggers `TRIGGER_AB` / `TRIGGER_BC`; each transition is its own tween pair, the previous incoming becoming the next outgoing. State-evolution narratives (early → mid → final labels).
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- **Color-shift transition (no scale)** — for a flat morph between same-shape states, drop the scale and keep opacity + a brief background hue tween; less dramatic, more product-UI tone.
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## Values
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| token | range | notes |
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| ---------------- | ------------------------------------- | ------------------------------------------------------------------------------------------------------ |
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| TRIGGER | ≥ outgoing settled + a presence-dwell | the outgoing must "land" before transforming |
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| EXIT_DUR | 0.3–0.5 s | |
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| ENTER_DUR | 0.45–0.7 s | longer than `EXIT_DUR` so the overshoot can settle |
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| OVERLAP | 0.1–0.2 s | >0.3 s both are clearly visible together (no morph); <0.05 s leaves a visible empty gap |
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| EXIT_SCALE | 0.6–0.8 | smaller exits feel dramatic but risk reading as "vanish" instead of "morph" |
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| BOUNCE_FACTOR | 1.4 soft · 1.8 firm · 2.2 cartoony | |
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| SUB_REVEAL_DELAY | 0.2–0.4 s | reveals during the morph compete with the swap for attention |
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| BRAND_REVEAL_AT | < TRIGGER | context (brand, eyebrow) sets the stage early; revealed AT the swap it competes with the headline beat |
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## Critical Constraints
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- **Incoming z-index ABOVE outgoing** — otherwise the outgoing's fade-tail (opacity 0.3–0.5) bleeds through and double-exposes the frame.
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- **Both elements share `transform-origin: 50% 50%`** — different origins make the morph read as one thing teleporting elsewhere.
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- **Bouncy ease ONLY on the incoming** — outgoing `power2.in`, incoming `back.out`; reversed, the swap feels mechanical.
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- **Both cards `position: absolute; inset: 0`** in the same fixed-size wrapper (sized to fit both states; the wrap never resizes).
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- **Don't `display: none` the outgoing** after the fade — leave it at `opacity: 0` so layout doesn't reflow.
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- **Inner content reveals after the container settles**; **climax dwell ≥ 1 s** after the final state + subline land.
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## See also
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`press-release-spring` (a button press TRIGGERS the swap — cause and effect) · `card-morph-anchor` (shape-changing alternative) · `reactive-displacement` (when the replacement should read as a causal collision) · `sine-wave-loop` (idle breathing on the final state).
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