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6aaab32ccb4de355abca8310c2d4fd69ea95e47b
2036
Commits
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6aaab32ccb |
refactor: make @hyperframes/lint depend only on parsers (#1773)
* refactor: make @hyperframes/lint depend only on parsers, not core Relocates the leaf utilities lint pulled from core — URL/asset-path helpers, font aliases, and the slideshow manifest parser — into the standalone @hyperframes/parsers base, and drops @hyperframes/core from lint's dependencies. Core keeps back-compat re-export stubs at the old paths, so producer/studio/cli are unchanged. Why: lint was the lightweight validator from #1749, but depending on core transitively pulled studio-server (hono) and bpm-detective — irrelevant to linting. Now installing @hyperframes/lint pulls only parsers + postcss, and the core<->lint dependency cycle is gone. - parsers main entry stays browser-safe (pure utils only); the node:path asset helpers live behind the new @hyperframes/parsers/asset-paths subpath - slideshow parser exposed via @hyperframes/parsers/slideshow * feat(lint): add browser entry; harden CSS url() regex (ReDoS) @hyperframes/lint/browser — a fully client-side rule engine (lintHyperframeHtml, lintMediaUrls, shouldBlockRender) with zero node: builtins, so browser-only editors can validate compositions with no Node.js and no server round-trip. Closes the browser-validation ask on #1749. - shouldBlockRender extracted from the fs-bound project.ts into its own pure module so the browser entry stays node-free - pure composition primitives (data types, font aliases, URL helper) exposed via a new recast-free @hyperframes/parsers/composition subpath, so the browser bundle tree-shakes out the GSAP/recast machinery (verified: esbuild platform=browser bundles with 0 node builtins) - lint built with a platform:browser tsup pass — compile-time guarantee the browser entry never pulls a node builtin - harden CSS_URL_RE against polynomial ReDoS (CodeQL js/polynomial-redos); behavior-preserving, verified against existing tests + an old/new parity check - parsers/lint marked sideEffects:false |
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7e0a4cd02e |
docs: add package pages for parsers, lint, and studio-server (#1772)
New docs pages for the three packages extracted from core (#1755, #1756, #1757), wired into the Packages nav after @hyperframes/core. Each covers when-to-use, exports, and API with cross-links. Core's parser/lint sections now point at the dedicated packages and its Related Packages lists all three. |
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fb4d49d248 | chore: release v0.7.16 (#1771) v0.7.16 | ||
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a44ef47e1a |
fix(studio): keep useGsapTweenCache under the size cap + correct non-sticky drill test (#1770)
- extract deduplicateKeyframes + synthesizeFlatTweenKeyframes into gsapTweenSynth.ts so useGsapTweenCache.ts drops from 628 to 573 lines (600-line cap) - the drilled-into-group selection test asserted the old sticky behavior; the code is intentionally non-sticky (clicking outside exits the group and resolves the clicked element), so the test now asserts that |
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de42af438a | chore(studio): remove debug logging (#1765) | ||
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bc5a51a6ee |
fix(studio): bake the group transform into members on ungroup (#1764)
Ungroup only baked the wrapper's layout (left/top), not its GSAP transform — so a moved group's members snapped back to their creation-time positions. Distribute the group's static transform onto each member before stripping it: translation is an exact per-axis add; rotation/scale are composed about the group center so off-center members don't drift. Animated group transforms are left to be stripped, not baked. |
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cf8f8aa568 |
fix(studio): remove keyframe dragging from the timeline (#1763)
Dragging timeline keyframe diamonds was unreliable — clip<->tween percentage remapping, an optimistic-hold workaround, and an intermittent no-op/revert when the GSAP session lagged the drag (its own comments document the flakiness). Remove the drag interaction entirely: diamonds still display, click-to-seek, and offer the context menu (add/remove/ease) — keyframe timing is edited via the playhead + panel, which are deterministic. Deletes the keyframe-move plan module + its wiring through TimelineClipDiamonds -> TimelineCanvas -> Timeline -> TimelineEditContext. |
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2d3b19d255 |
fix(studio): keyframe commit routing for 3D and cross-group edits (#1762)
- pickBestAnimation is group-aware: a rotation/3D edit no longer merges into a position tween — a fresh same-group tween with a 0% baseline is created instead - editing at a playhead past the tween extends it and keyframes there (matches drag) - update-keyframe MERGES into the existing keyframe instead of overwriting, so editing one property no longer drops z/transformPerspective (the lens then animated from 0 and the element popped) - dragging a keyframed element with a constant position tween keyframes rather than writing a static set |
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6a729b7e03 |
feat(studio): expand sub-composition groups + children in the timeline (#1761)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. * feat(studio): enable animation editing for static inline timelines The unsupported-pattern banner now clears for static window.__timelines["id"] = gsap.timeline() (the parser reports it editable), and the banner copy is retargeted to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]). * fix(studio): correct keyframes + expansion for sub-composition timeline clips Two gaps for elements inside a sub-composition: 1) Clip keyframes rendered off-clip. The keyframe cache computes clip-relative percentages from the element's start/duration, but sub-comp internals aren't in the timeline elements list, so duration defaulted to 1s and percentages blew past 100%. Resolve the timing basis from the sub-comp HOST's bounds (via domClipChildren, since the host's data-composition-src is stripped in the rendered DOM). Shared resolveClipTimingBasis used by both cache populators, which now re-run when the sub-comp children appear. 2) Only GROUPED sub-comp children expanded. Generalize the DOM-children collector to gather id'd children of the sub-comp inner-root (grouped OR ungrouped), descending through id-less structural wrappers; one level into groups for drill-in. Ungrouped pills now expand into timeline rows too. |
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2e02bcf77a |
feat(gsap): read timelines authored inline (acorn read path) (#1760)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. * feat(studio): enable animation editing for static inline timelines The unsupported-pattern banner now clears for static window.__timelines["id"] = gsap.timeline() (the parser reports it editable), and the banner copy is retargeted to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]). |
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1eed7a9b1f |
feat(studio): element groups — studio UI (#1759)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. |
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4c461b4a55 |
feat(studio): element groups — source mutations (#1758)
Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. |
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b6146f8e1b | fix(core): publish runtime export artifact v0.7.15 | ||
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a14d342bdb | chore: release v0.7.15 | ||
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bf630bfe1e |
fix(cli): always check GitHub skills on init while skills.sh syncs (#1768)
* fix(cli): always check GitHub skills on init while skills.sh syncs The "don't pass --skip-skills" guidance lives in SKILL.md, which ships through the laggy skills.sh registry and can't be relied on to reach the agent — so an agent that improvises `--skip-skills` silently dodges the GitHub skills freshness pull. Put the guarantee in the CLI instead (the one channel that updates promptly via `npx hyperframes@latest`): - Neuter the `--skip-skills` FLAG so it no longer skips the check; gate skipping on the HYPERFRAMES_SKIP_SKILLS=1 env var instead (the agent/user CLI path never sets it). Print a one-line notice when the ignored flag is passed. - Wire the env escape hatch into the init test helper (one place) and the CI smoke-test / windows-canary steps so they stay offline and fast. - Update the skill docs that previously told agents `--skip-skills` opts out. Temporary measure while skills.sh catches up — revert init.ts's `skipSkills` to `args["skip-skills"] === true` once it does (noted inline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(ci): build @hyperframes/lint before core in Test and Studio jobs The lint extraction (#1756) made @hyperframes/lint a runtime dependency of core — core's compiled compiler/staticGuard.js imports it via the package's "node" export condition (./dist/index.js). But the Test and Studio-load-smoke jobs pre-build only @hyperframes/{parsers,studio-server} before packages/core, so loading core's dist at test / dev-server time fails with: ERR_MODULE_NOT_FOUND: Cannot find module .../@hyperframes/lint/dist/index.js imported from .../packages/core/dist/compiler/staticGuard.js Build the canonical pre-core set @hyperframes/{parsers,lint,studio-server} (the glob the root build script uses) in both jobs so it can't drift again. The SDK job is left as-is — it builds parsers+core only and passes. Reproduced locally: removing packages/lint/dist reproduces the exact ERR_MODULE_NOT_FOUND; building lint resolves it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): address PR #1768 review — stale comment + harden offline init - Update the stale interactive-path comment that still said "Opt out with --skip-skills"; the flag is neutered, opt-out is HYPERFRAMES_SKIP_SKILLS=1. - Wrap installAllSkills in ensureSkillsCurrent with try/catch. installAllSkills is already non-strict (swallows its own failures), but since --skip-skills no longer escapes this path, every init — including offline ones that fall through to "install anyway" — runs it. The guard guarantees a skills-install failure only warns and proceeds, never breaks init. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7a4853dfe6 |
refactor: extract @hyperframes/studio-server from core (#1757)
* refactor: extract @hyperframes/studio-server package from core Moves all studio-api routes, helpers, and Hono server wiring from packages/core/src/studio-api/ into a new standalone packages/studio-server package (@hyperframes/studio-server). Core keeps thin re-export stubs at @hyperframes/core/studio-api and the subpath helpers (screenshot-clip, draft-markers, etc.) for backward compatibility. Consumer imports (cli studioServer, vite adapter/config, producer htmlCompiler, studio manualEditsTypes) are updated to import from @hyperframes/studio-server directly. Also exports rewriteInlineStyleAssetUrls from @hyperframes/core root (was in compiler/rewriteSubCompPaths.ts but not re-exported), required by @hyperframes/studio-server/helpers/subComposition. Removes postcss-selector-parser from @hyperframes/core dependencies (moved to @hyperframes/studio-server which owns the routes that used it). Depends on @hyperframes/parsers (PR #1755). * fix(ci): add parsers+studio-server to Dockerfile and build before preview tests * fix(ci): build @hyperframes/studio-server before Test and studio load smoke Studio's vite.config.ts imports @hyperframes/studio-server, which resolves via its "node" export condition to built dist. The Test and studio-load-smoke jobs only built parsers + core, so esbuild's config load failed to resolve the package entry. Build studio-server too. * fix(studio): repoint sdkCutoverParity test import to studio-server sourceMutation moved from core's studio-api to @hyperframes/studio-server; the test still imported the deleted core path. This was masked while studio's vite.config failed to load (couldn't resolve studio-server); now that the config loads, the test runs and the stale import surfaced. |
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98d0bdd73c |
refactor: extract @hyperframes/lint from core (#1756)
* refactor: extract @hyperframes/lint package from core Moves all lint rules, hyperframeLinter, lintProject, and related types from packages/core/src/lint/ into a new standalone packages/lint package. Core keeps a thin re-export stub at @hyperframes/core/lint for backward compatibility. Consumer imports (cli lint command, producer hyperframeLint) are updated to import from @hyperframes/lint directly. Depends on @hyperframes/parsers (PR #1755). * fix: restore postcss-selector-parser in core (sourceMutation.ts still uses it) * fix(ci): add parsers+lint to Dockerfile and build before preview tests * chore: update bun.lock after restoring postcss-selector-parser dep * test(cli): update lintProject test for string-dir signature from @hyperframes/lint * refactor(core): single-source the lint engine in @hyperframes/lint Delete core's byte-identical copy of the lint rule engine and re-point staticGuard at @hyperframes/lint, so the render-time render-gate and the studio preview share one rule engine instead of two copies that could silently diverge. Back-compat preserved via the @hyperframes/core/lint stub. Addresses review feedback on the dual-copy footgun. |
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cdf9c817e1 |
refactor: extract @hyperframes/parsers from core (#1755)
## Summary Extracts the GSAP parser/writer suite, HTML parser, hf-ids, spring-ease, and the shared composition data types out of `@hyperframes/core/src/parsers/` into a new, independently-publishable **`@hyperframes/parsers`** package. This is the foundation of the [#1749](https://github.com/heygen-com/hyperframes/issues/1749) effort: make HyperFrames' parsing/linting/validation usable as plain libraries in a Node app, without shelling out to the CLI. Parsers is the standalone base every other extracted package builds on. **Part 1 of 3** — splits #1754 into independently-reviewable pieces. Parts 2 (lint) and 3 (studio-server) stack on this branch. ## What moves | | | |---|---| | Source moved out of core | **~9,900 LOC** (`src/parsers/` → `packages/parsers/src/`) | | Total lines removed from core (incl. tests + goldens) | ~19,600 | | Files relocated | 39 | | Tests carried over | **660 passing** (5 skipped, 3 todo) | The big movers: `gsapParser` / `gsapParserAcorn` (the recast + acorn dual parsers), `gsapWriterAcorn`, `gsapSerialize`, `gsapUnroll`, `htmlParser`, `hfIds`, `springEase`, `stableIds`, plus the `__goldens__` corpus. ## Bundle footprint of the new package | Artifact | Size | |---|---| | `dist/` (unpacked) | 1.7 MB | | npm tarball (packed) | 409 KB | | `dist/index.js` | 90 KB (**~21 KB gzipped**) | | Heaviest entries | `gsapWriterAcorn.js` 93 KB · `gsapParser.js` 91 KB | Most of the weight is the GSAP AST machinery (recast/babel/acorn). It's tree-shakeable via subpath entries (`@hyperframes/parsers/hf-ids`, `/gsap-constants`, etc.) so a consumer that only needs `hf-ids` (2 KB) doesn't pull the parsers. ## How `@hyperframes/core` changes The interesting part: **core sheds its entire AST toolchain.** | core `dependencies` | before | after | |---|---|---| | count | 9 | 6 | | removed | — | `@babel/parser`, `acorn`, `acorn-walk`, `magic-string`, `recast` | | added | — | `@hyperframes/parsers`, `linkedom` | Before this PR, importing `@hyperframes/core` at all dragged in babel + recast + acorn just to construct types. Now those live behind `@hyperframes/parsers`, and a consumer that only wants core's runtime/compiler types never resolves the parser stack. Core keeps thin `@deprecated` re-export stubs at the old subpaths (`@hyperframes/core/gsap-parser`, `/gsap-constants`, …) so nothing downstream breaks. ## Design notes - **`"bun"` export condition before `"node"`** in every package export. Bun resolves the TypeScript source directly (no pre-built `dist/`), while Node/tsx/Docker contexts fall through to `"node"` → `dist/`. This keeps the dev loop zero-build while published artifacts stay Node-consumable. - `@hyperframes/parsers` is **standalone** — zero `@hyperframes/*` dependencies — so it can be the base of the stack. ## Test plan - [x] `bun run --filter @hyperframes/parsers test` — 660 tests pass - [x] `bun run --filter @hyperframes/sdk test` — 382 tests pass - [x] `bun run build` — full monorepo build succeeds - [x] Fallow audit passes on CI |
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8f7fb49d16 | chore: release v0.7.14 v0.7.14 | ||
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bf961d1268 |
feat(cli): skills freshness — version check, manifest, global install + multi-agent mirror (#1753)
* feat(cli): add skills version check, update, and freshness manifest
Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.
- skills-manifest.json (repo root): per-skill sha256 over the whole skill
directory; minimal {source, skills}, no version/timestamp so it is fully
deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): add execFile to child_process mock in skills test
skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init installs all skills; skills update pulls the full set
Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".
- init now always installs/refreshes ALL skills (incl. ones not yet
present) instead of prompting "Install AI coding skills?" — opt out
with `init --skip-skills`. Both the interactive and non-interactive
paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
only refreshes already-installed skills) to `skills add --all`, so it
installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): skills check treats missing skills as needing an update
The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.
- diffSkills: updateAvailable is now true when anything is outdated OR
missing (local-only still doesn't count). So `skills check` exits
non-zero — and renders "Update:" instead of "up to date" — whenever a
skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
missing alongside outdated ("N skills out of date or missing"),
tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.
Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install/update skills straight from the GitHub repo
`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.
Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.
The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init checks skills against GitHub, installs only when stale
`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").
- New ensureSkillsCurrent() helper, shared by both the interactive and
non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(cli): address skills manifest review feedback
From the PR review (points 1, 2, 4, 5):
1. Remove the `local-only` skill status. checkSkills only ever hashes
manifest-listed skills, so a local-only status could never appear in
the end-to-end output — and making it appear would wrongly flag
unrelated skills (the `.../skills` dir is shared across sources).
diffSkills now reports only on manifest skills; skills on disk that
aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
final out.sort() is what guarantees a deterministic hash (verified:
manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
so Windows absolute paths (C:\...) are treated as local instead of
falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
of a blind `as` cast, so a CDN error page served as 200 fails with a
clear error rather than a cryptic crash later in diffSkills.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): strict skills update + auto-discover any agent host
Address PR review (Magi blocker + James/Rames robustness):
- Blocker (Magi): `skills update` is the documented recovery path for
`skills check || skills update`, but it delegated to installAllSkills()
which swallowed missing-npx and failed `skills add` as "skipped",
exiting 0 even when nothing changed. Add a strict mode that throws on
failure; update sets a non-zero exit (init stays best-effort). New tests
simulate a non-zero `skills add` (exit 1) and the success path.
- Robustness (James/Rames #2): the upstream `skills` CLI installs into
~72 agent conventions; a hard-coded list (4, or even 11) can't track
that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
$HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
`.config/<host>/skills`), so detection is structural and future-proof,
no closed list. agentFromDir infers the host from the path.
- Tests (Rames #3): temp-fixture detection tests for every convention ×
{project, global}, scope priority, claude-code preference, the
no-install case, the --dir override, and an unknown/new host (proving
the no-closed-list property).
- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
findRepoManifest climbs 16 levels (was 8) for deep monorepos.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test
Two CI fixes:
- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
existsSync(outPath) precheck followed by writeFileSync(outPath) is a
check-then-write race. Read the committed manifest directly in a
try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
there's no precheck to race against. Behavior is unchanged.
- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
cold-starts slower than vitest's 5s default on Windows runners and
timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
as a real execution check — mocking would reduce it to a tautology.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): repair garbled npx smoke-test timeout comment
The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install skills once globally + symlink-mirror to every agent
The previous install path sprayed a full ~6.7MB skill copy into each of the
~70 agent conventions `skills add --all` knows (a fresh init produced 40+
dirs / 341MB, incl. a stray dotless `agent/` from the Eve convention).
Install ONCE, globally, as one faithful copy, then symlink it everywhere:
- `skills add <url> --skill '*' --global --agent claude-code universal
--copy` lands real files in ~/.claude/skills (Claude Code reads this at
global priority) and ~/.agents/skills (the shared universal store).
- mirrorGlobalSkills() fans that store out to every OTHER installed agent's
GLOBAL dir (~/.cursor/skills, goose -> ~/.config/goose/skills, ...) — but
only for agents present on the machine (marker dir exists), so nothing is
sprayed. Unix: per-skill relative symlink into the store (one source of
truth, auto-fresh on update); Windows: copy (symlinks need admin /
Developer Mode there — the same fallback upstream and gstack make).
Why global: skills are framework-general knowledge, not project content;
Claude Code (and most agents) prioritize the personal/global scope, so the
global copy is the one actually loaded — and it installs once instead of
multiplying per project.
The per-agent dir list is GENERATED from upstream's src/agents.ts at a pinned
tag (the `skills` package exports nothing importable), committed as
agentDirs.generated.ts and resolved env-faithfully at runtime
(XDG_CONFIG_HOME / CODEX_HOME / CLAUDE_CONFIG_DIR honored). Regenerate with
`bun run --cwd packages/cli gen:agent-dirs` when the pin moves. Covers all 70
agents that define a global dir (eve/promptscript define none); the bare
project-dir agents (openclaw, astrbot) are namespaced globally, so the
stray-`agent/` footgun is gone.
`skills check` now scans global ($HOME) before project (cwd) to match the
runtime load order — so it reports on the copy the agent will really use, not
a stale project copy a newer global install silently overrides.
Test plan:
- skills.test.ts: install spawns the global --copy args, never --all; update
stays strict + exits non-zero on failure.
- skillsMirror.test.ts: Unix relative symlinks, Windows copy, XDG_CONFIG_HOME
honored, install-owned stores skipped, marker-gating, idempotent refresh,
generated-table shape.
- skillsManifest.test.ts: check is global-first.
- Full CLI suite green (981); oxlint / oxfmt / tsc clean; gen:agent-dirs
--check clean (offline + network produce byte-identical output).
- Benchmark (isolated HOME, local CLI): claude+hermes and all 70 agents —
~/.claude + ~/.agents real (19 each), every installed agent's global dir =
19 symlinks into the store, zero spray into unseeded agents, check
global-first. (The 9 "outdated" check reports are the separate skills.sh
registry lag, not this change.)
- .fallowrc.jsonc: exempt the codegen script's inherent parser complexity and
the parallel-case duplication in skillsManifest.test.ts (same rationale the
config already uses for SlideshowPanel.test.ts / hyperframes-player.test.ts).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install skills with --full-depth so a fresh install reads as current
`skills add <url>` without --full-depth fetches from the skills.sh registry
blob ("Fetching skills"), which lags GitHub main by hours — so a freshly
installed/updated set read as ~9 skills "outdated" right after install, and
`skills update` couldn't fix it (it re-fetched the same stale blob → death
loop). --full-depth switches it to a real `git clone` of HEAD ("Cloning
repository"), the only path that yields the genuine latest.
- Add --full-depth to the global install args. Verified (isolated HOME): blob
path → 10 current / 9 outdated; --full-depth → 19 current / 0 outdated.
- The clone is heavier than the blob fetch, so set GIT_LFS_SKIP_SMUDGE=1 (skills
are text; the repo's LFS objects are unrelated binaries the install doesn't
need) and raise the spawn timeout 120s → 300s.
- Correct the stale comment that claimed a full URL already bypasses skills.sh —
it doesn't; only --full-depth does.
Benchmark (skills-bench, local CLI): B.death-loop and J1.init-detect-and-refresh
flip FAIL → PASS (install/update/init now 19/0); mirror smoke reports 19 current
/ 0 outdated. (spine still reflects the raw documented `skills add <slug>`
command — the upstream skills.sh path, not this CLI.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(skills): drop --skip-skills from workflow init so new projects refresh skills
The creation workflows scaffolded with `hyperframes init … --skip-skills`, which
skipped the skills currency check. Now that init installs globally, is a no-op
when already current, and pulls the genuine latest (via --full-depth), there's
no reason to skip it: removing --skip-skills means every new project runs the
check and refreshes the global skill set from GitHub when it's stale. Add a
one-line note to each workflow (embedded-captions, faceless-explainer,
motion-graphics, music-to-video, pr-to-video, product-launch-video) and the
hyperframes-cli + /hyperframes router explaining what init does.
skills-manifest.json regenerated by the pre-commit hook to match the edited
skill bundles.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): scope agent mirror to HyperFrames' own skills, not the whole store
mirrorGlobalSkills listed every */SKILL.md in ~/.claude/skills and fanned them
out — but that store is shared, so a user's gstack / personal / company Claude
skills would get symlinked (and, since linkOrCopy removes the target first,
could overwrite a same-named skill) into Cursor / Codex / Goose / etc.
Scope the mirror to HyperFrames' own skills via the upstream lock's source
attribution — the same definition the prune already uses
(skillsAttributedToSource) — never a directory listing. New
hyperframesSkillNames() reads the global lock and returns only skills attributed
to heygen-com/hyperframes; the mirror intersects that allow-list with what's in
the store. Empty (no lock / nothing attributed) → mirror nothing, never
everything.
Also fixes the cosmetic "director(ies)" log typo (now singular/plural-aware) and
extracts the fan-out into mirrorToInstalledAgents() to keep installAllSkills
under the complexity gate.
Regression: skillsMirror.test.ts asserts a foreign gstack skill in the store is
neither mirrored out nor allowed to replace another agent's same-named skill;
the skills-bench harness seeds ~/.claude/skills/gstack and asserts it never
leaks to any agent. 1045 CLI tests + lint/types/fallow green.
Addresses Magi's request-changes on #1753.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
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e3edbd55cf | chore: release v0.7.13 v0.7.13 | ||
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c7830b54c6 | fix(lint): catch visible css before composition root (#1751) | ||
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1d3c68ef69 | chore: release v0.7.12 v0.7.12 | ||
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aacce27a33 | fix(lint): allow producer-resolved google fonts (#1750) | ||
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70a03f788b |
fix(cli): scope skill installs to relevant agents, not all ~70 via --all (#1748)
`hyperframes skills`, `skills update`, and `init` all shelled out to
`skills add ... --all`, which the upstream CLI expands to
`--skill '*' --agent '*' -y` — every skill into every one of the ~70 agent
conventions it knows about. A user who only runs Claude Code got skill
folders for Cursor, Codex, and 50+ tools they never touch.
Replace `--all` with a resolved target set (new resolveAgentTargets):
1. If the project already has agent skill folders (`.claude/skills`,
`.hermes/skills`, …), install ONLY to those — an existing folder is the
strongest signal of intent, so honour it exactly.
2. Otherwise (blank project):
a. Running under Claude Code (CLAUDECODE) → just claude-code.
b. Else probe PATH for installed agent CLIs (claude, hermes, droid,
cursor, codex, opencode, gemini) — the gstack approach.
c. Else fall back to claude-code + the shared `.agents` universal dir,
which Cursor, Codex, OpenCode, Gemini, Copilot and ~14 others read
from in project scope. Never `--agent '*'`.
Installs stay `--skill '*'` (all skills) + `--copy` (faithful, detectable by
`skills check`); only the agent fan-out is scoped. The dir<->key map is
explicit because dir names differ from upstream keys (`.factory`/droid,
`.hermes`/hermes-agent) and many agents share `.agents` (-> the single
`universal` key). Keys verified against vercel-labs/skills@v1.5.13.
Verified end-to-end in an isolated project + HOME: the new args land exactly
`.claude/skills` (19) + `.agents/skills` (19) and nothing else — 2 folders,
not 50+. Pure resolver covered by skillsTargets.test.ts; command-arg shape and
the "never --all" regression pinned in skills.test.ts.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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05af482f22 |
feat(skills): product-launch-video skill + consolidate motion knowledge into hyperframes-animation (#1745)
* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation
- Add the product-launch-video skill: shot-sequence architecture where each
visual frame is a time-coded shot sequence picked from a blueprint menu and
paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
story/visual/motion-design references, and audio/captions/transitions/
stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
the old set). product-launch-video, faceless-explainer, and pr-to-video now
reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
blueprints no longer ship per-id runnable examples, so example references in
the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
caption layout/lint findings; contrast/layout-audit skip elements hidden by an
invisible ancestor.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): clear CodeQL alerts in assemble-index.mjs
- script/style blanking regex now matches closing tags with trailing
whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
directly and handle ENOENT, removing the check->write TOCTOU window —
js/file-system-race (high).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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413d8187fd | chore: release v0.7.11 v0.7.11 | ||
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51f8231eb5 |
fix(cli): install skills with --copy so check sees a faithful, correctly-placed set (#1744)
`hyperframes init` / `skills` / `skills update` shelled out to `skills add` without `--copy`, so the upstream CLI installed via its canonical `.agents/skills` store + per-agent symlinks. That layout re-serialises each SKILL.md's frontmatter, so an installed bundle no longer byte-matches the published manifest — `skills check` reported a freshly-installed set as outdated — and it didn't reliably land in the dir the agent reads (e.g. `.claude/skills`). Pass `--copy` in runSkillsAdd (the single chokepoint every install flows through: bare `skills`, `update`, and `init` via installAllSkills) so real files are written into each agent's skills dir — faithful to the manifest and correctly placed. Verified end-to-end: a fresh-content install now reads all-current in `.claude/skills` (was all-outdated in `agent/skills`). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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13b115e006 |
fix(cli): close skills removed-detection power-user gaps (follow-up to #1740) (#1743)
* fix(cli): close skills removed-detection power-user gaps (follow-up to #1740)
Address power-user follow-ups deferred from #1740 (skills removed-detection):
- `--dir` installs now run removed-detection. `locateInstall` hardcoded
scope "project" for every `--dir`, so a `--dir ~/.claude/skills` (a global
install) read a non-existent `<cwd>/skills-lock.json` and found zero
removed skills. New `scopeForDir` infers global vs project from whether the
dir is under $HOME, so the right lock is read.
- Pin the upstream lock paths to vercel-labs/skills@v1.5.13 (verified against
src/skill-lock.ts + src/local-lock.ts) and warn loudly when the lock is
absent where expected, so removed-detection no longer silently no-ops if
upstream moves the lock. checkSkills returns lockMissing; --json surfaces it.
- skills update gains --source/--dir (parity with check), plumbed into its
internal prune checkSkills() so the prune respects the same overrides.
- Add the missing test for the all-rejected-names early-return in
runSkillsRemove (no skills remove spawned when every candidate name is
rejected), plus tests for the --dir scope inference and update flag parity.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): scope --dir by CWD-containment before HOME (project installs under $HOME)
Address Magi's REQUEST_CHANGES on #1743 (
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b9b5780396 |
feat(cli): persist + show friendly user identity; preserve unknown credential fields (#1741)
* feat(cli): persist + show friendly user identity; preserve unknown credential fields The `~/.heygen/credentials` file is SHARED with the Go `heygen` CLI. This is the hyperframes-side mirror of heygen-cli#197, which adds an optional `user` block to that file. Two CLIs writing one file must round-trip each other's data without loss. Load-bearing change: the credentials reader/writer now PRESERVES unknown fields on round-trip. Previously readStore/writeStore stripped any key this CLI didn't model, so writing the file back would silently drop the `user` block heygen-cli wrote (and any future key). Unrecognized top-level keys, and unknown keys inside `oauth` / `user`, are captured on a hidden symbol slot and re-emitted verbatim. Known fields stay strictly validated. Also mirrors heygen-cli#197's friendly-display feature: - New optional `user` block schema (email/first_name/last_name/username), all omitempty; legacy files without it parse fine. - After login (OAuth + api-key paths) probe /v3/users/me, persist the block, and show a friendly name (email > "first last" > username). Probe failure is non-fatal (login still succeeds); a stale block is cleared on probe failure so a wrong account can't surface. - `auth status` surfaces the persisted block (persisted_user in JSON, a cached Account row in human output) for file-sourced credentials; env-sourced credentials skip it (the on-disk block may belong to a different key). - Fixed the OAuth write path to carry the user block + unknown keys across a fresh login / refresh (it previously rebuilt a minimal record). Tests: preserve-unknown-fields round-trip (top-level, oauth, user), the exact cross-CLI `user`-block scenario, schema round-trip + omitempty, backwards-compat with legacy files, login persistence + graceful probe failure + stale-clear, and the `auth status` surface. Full CLI suite (1009 tests) green; oxlint + oxfmt + tsc clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): preserve unknown credential data in cleanup/rollback paths Addresses Magi's REQUEST_CHANGES on #1741. The credentials reader/writer already round-trips unknown/foreign keys (the cross-CLI forward-compat contract), but three destructive paths still deleted the whole file when no known api_key/oauth survived — even when the hidden Symbol-keyed unknown-field bag held a future credential another CLI owns. That clobbers exactly the data this PR preserves. - Add `hasPreservedUnknownData(record)` to store.ts (checks the top-level unknown bag + the oauth/user sub-object bags) and export it via the barrel. - `clearOAuth`, `clearUserInfo`, and the failed `auth login --api-key` rollback now write the credential-less remnant (carrying the unknown bag) instead of deleting the file when unknown/foreign data survives. They still delete when nothing worth preserving remains. - Regression tests: rollback path + both cleanup paths (clearOAuth, clearUserInfo) preserve a foreign top-level key; `hasPreservedUnknownData` unit tests at all three levels. Also addresses the review's minor items: - Add a refresh-path round-trip test (`refreshTokens`) proving an unknown key inside the oauth sub-object survives a no-rotation refresh — the most-frequent write path, previously only implicitly covered. - Clarify the `userDisplayName` / `combineName` docstrings: precedence is `email > "first last" > first-only > last-only > username`. - Replace the stale `expires_at` example date in store.ts with `<ISO-8601 UTC>`. Full CLI suite green (1020 tests); tsc, oxlint, oxfmt --check all clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c9e8dd3862 | fix(runtime): honor render fps when seeking (#1739) | ||
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88fffb04d1 |
feat(cli): surface and prune skills removed upstream (#1740)
* feat(cli): surface and prune skills removed upstream `skills add` / `init` / `hyperframes skills update` only ever add or refresh — none of them delete a skill that was renamed or dropped upstream (e.g. graphic-overlays → talking-head-recut). `skills check` also ignored any installed skill not in the manifest, so a stale bundle lingered forever with no signal and no cleanup path. - skills check: detect "removed" skills by cross-referencing the vercel-labs/skills lock — a skill the lock attributes to our manifest `source` that the manifest no longer lists. Surface them in the human and --json output and count them toward the non-zero exit so the `check || update` contract gates on them. - skills update: after `skills add --all`, prune those skills via `skills remove -g --yes` so the install fully reconciles with the manifest. Best-effort — a cleanup failure doesn't fail the update. Attribution is via the lock's source field, never the bare directory name: `.../skills` is shared across sources, so skills from other sources (e.g. greensock/gsap-skills) are never touched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): prune removed skills only in the scope they were attributed from Make the cleanup in `skills update` impossible to misfire onto a user's own skills. The prune already only targets names the lock attributes to our source, but it hardcoded `skills remove -g` (global) while `skills add` defaults to project scope — so detection could attribute from one scope's lock while removal hit another, potentially deleting a global skill of the same name from a different source. - checkSkills now returns the located install's `scope`. - skills update removes in that exact scope (`-g` only when global), so attribution scope and removal scope always match. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): validate skill names before passing them to skills remove Addresses review feedback: skill names fed to `skills remove` originate as lock-file JSON keys, so a corrupt or crafted lock entry could smuggle a flag-like (`--config=…`) or shell-special token into the spawn — which matters most on the Windows cmd.exe path where arg escaping is fragile. Filter the names through a strict kebab-case pattern and warn on any that are rejected, rather than relying on a `--` separator (the upstream `skills` arg parser silently ignores unknown `-`-prefixed tokens and has no `--` end-of-options handling, so `--` would be a no-op there). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ca9e1316be |
perf(producer): stream binary file responses, async-read HTML (#1735)
* perf(producer): stream binary file responses, async-read HTML
Replaces the per-request readFileSync in fileServer's static file handler
with a createReadStream pipe (binary) and an async readFile (HTML). Static
asset serving no longer blocks the Node event loop.
Why
---
The pre-fix handler called readFileSync(filePath) on every binary asset.
On video-heavy compositions Chrome requests several 32MB video files
back-to-back; each readFileSync(32MB) blocked the main event loop long
enough to wedge concurrent /health responses and other timers.
Scope clarification — this addresses the event-loop block documented at
renderOrchestrator.ts:1277-1306 (the video-heavy regression class). It is
NOT the fix for today's infinite-duration incident; Miguel is shipping
that upstream as a plan()-time duration guard. The two are complementary:
- Miguel's guard kills the impossible-work input shape before chunk
planning so the producer doesn't try to enumerate 300B frames.
- This streaming fix removes the next-largest known main-thread block
(large binary I/O during video-heavy renders), so future wedge
classes don't kill otherwise-healthy probes either.
The companion worker_thread /health PR + the heygen-com/app probe-timeout
bump round out the defense-in-depth: even if some future code path
introduces another main-thread stall, the probe lives off-thread and the
budget is 30s anyway.
What changed
------------
fileServer.ts: switched both file branches off the sync I/O path.
- Binary (the hot path for video-heavy renders): readFileSync(filePath)
-> createReadStream + Readable.toWeb -> Response stream body.
Content-Length is set via statSync so Chrome's range-aware media
stack sees the size up front. The handler is now async because the
HTML branch awaits.
- HTML (small files; injected with pre/head/body scripts):
readFileSync(filePath, "utf-8") -> readFile(filePath, "utf-8").
The injection is still sync — pure string ops — only the disk read
moved off-thread. Index HTMLs are tiny (~200KB max for AI-generated
compositions) but a ms of stall per render-start adds up across a
fleet.
Test
----
fileServer.test.ts: added a streaming regression that pins three
properties on a 5MB synthetic binary asset (chunk-boundary spanning):
1. Correctness — served bytes match the file across multiple
createReadStream chunks (default 64KB highWaterMark).
2. Content-Length header is set from statSync.
3. Four parallel fetches all return identical content; the streaming
path doesn't serialize them.
All 31 fileServer tests pass locally (bun test).
TODO: link Miguel's upstream plan() duration guard PR once known.
— Jerrai
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(producer): implement Accept-Ranges + 206 Partial Content for fileServer
Delivers the range-request semantics the original PR body promised but
the diff did not implement. Without range support, Chrome's <video>
element issues full-file GETs on seek; with this commit it can issue
`Range: bytes=...` and get a sliced 206 back, so seek + partial-load
work without re-pulling the whole file.
- Add `parseRangeHeader` (exported for unit tests) covering the three
RFC 7233 single-range forms: bytes=START-END (closed), bytes=START-
(open-ended), bytes=-SUFFIX (last N bytes). Multi-range falls back to
`absent` (full 200) so we never reassemble multipart/byteranges.
- Binary path now returns 206 Partial Content with Content-Range +
sliced Content-Length on satisfiable ranges, 416 Range Not Satisfiable
with `Content-Range: bytes (asterisk)/<size>` on unsatisfiable ranges,
and 200 with `Accept-Ranges: bytes` on full-body GETs so clients know
ranges are supported.
- Add unit tests for parseRangeHeader (10 cases: 3 forms, clamping,
unsatisfiable edges, malformed inputs, multi-range fallback).
- Add integration test covering 200 + Accept-Ranges, all 3 range forms
with byte-correct slices, 416 on out-of-bounds, and multi-range -> 200
fallback.
Addresses Miga's review finding on #1735.
Co-Authored-By: Jerrai <noreply@anthropic.com>
— Jerrai
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
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01a10cdc53 |
fix(producer): serve /health from a worker_thread so probes survive main-thread stalls (#1733)
* fix(producer): serve /health from a worker_thread so probes survive main-thread stalls Adds an off-main-thread /health endpoint that listens on its own port (default 9848, env PRODUCER_HEALTH_PORT). The endpoint binds inside a Node worker_thread with a minimal node:http server — separate event loop, separate isolate — so probe responses don't depend on whatever the producer's main thread is doing. Why now ------- Today's hyperframes-producer crashloop traced to an infinite GSAP timeline -> distributed planner trying to enumerate ~300,000,000,000 frames -> sidecar /health stops landing within k8s's 5s window -> otherwise-healthy pods killed. Miguel is shipping the root-cause fix at plan() time (impossible / non-finite / sentinel durations get rejected before chunk planning). That removes today's wedge. This change is defense-in-depth for the kill mechanism. Even with the plan() guard, future wedge classes can stall the main event loop for seconds at a time: large synchronous file I/O (see the companion fileServer streaming PR), GC pauses on long-running renders, tight loops in user-authored GSAP / Three.js / canvas code, future activity / pool changes whose runtime cost we haven't yet characterized. Probe responsiveness should reflect process liveness, not main-thread event-loop responsiveness. If the entire Node process is dead the OS tears down both threads' sockets simultaneously and k8s correctly kills the pod. Anything short of that and the worker thread's listener keeps answering. Backwards-compatible: the main-thread /health on PRODUCER_PORT (9847) keeps working exactly as before. The k8s sidecar probe config in heygen-com/app can migrate to the worker port at its own pace. A companion heygen-com/app PR in this batch raises the probe timeout from 5s -> 30s as a last-resort backstop. TODO: link Miguel's upstream plan() duration guard PR once known. Test: healthWorker.test.ts (vitest) — 3 tests pass locally, including the load-bearing one: stays responsive while the main thread is blocked on a 500ms sync busy-spin. — Jerrai Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(producer): tighten healthWorker startup race + shutdown semantics Addresses Miga's review on #1733. - server.ts: store the worker as a Promise<HealthWorkerHandle | null> instead of mutating a `let` from inside `.then`. A SIGTERM landing before the `.then` callback fired would previously see `healthWorker === null` and skip cleanup. shutdown() now `await`s the promise with a bounded 1.5s timeout so a hung-startup worker can't keep SIGTERM waiting (worker.terminate() from process exit still kills it). - healthWorkerThread.ts: replace `process.exit()` inside the worker with `parentPort.close()` + natural event-loop drain. Node-version semantics for `process.exit()` from a worker have been historically inconsistent; the documented clean path is to close the channel and let the worker exit naturally. Also drops the redundant 2s force-exit on shutdown — the parent already owns the authoritative deadline via Promise.race + worker.terminate(), so the worker-side timer was belt-and-suspenders noise. Co-Authored-By: Jerrai <noreply@anthropic.com> — Jerrai --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> |
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d70ee134cc |
feat(cli): add skills version check, update, and freshness manifest (#1738)
* feat(cli): add skills version check, update, and freshness manifest
Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.
- skills-manifest.json (repo root): per-skill sha256 over the whole skill
directory; minimal {source, skills}, no version/timestamp so it is fully
deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): add execFile to child_process mock in skills test
skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init installs all skills; skills update pulls the full set
Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".
- init now always installs/refreshes ALL skills (incl. ones not yet
present) instead of prompting "Install AI coding skills?" — opt out
with `init --skip-skills`. Both the interactive and non-interactive
paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
only refreshes already-installed skills) to `skills add --all`, so it
installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): skills check treats missing skills as needing an update
The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.
- diffSkills: updateAvailable is now true when anything is outdated OR
missing (local-only still doesn't count). So `skills check` exits
non-zero — and renders "Update:" instead of "up to date" — whenever a
skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
missing alongside outdated ("N skills out of date or missing"),
tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.
Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install/update skills straight from the GitHub repo
`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.
Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.
The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init checks skills against GitHub, installs only when stale
`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").
- New ensureSkillsCurrent() helper, shared by both the interactive and
non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(cli): address skills manifest review feedback
From the PR review (points 1, 2, 4, 5):
1. Remove the `local-only` skill status. checkSkills only ever hashes
manifest-listed skills, so a local-only status could never appear in
the end-to-end output — and making it appear would wrongly flag
unrelated skills (the `.../skills` dir is shared across sources).
diffSkills now reports only on manifest skills; skills on disk that
aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
final out.sort() is what guarantees a deterministic hash (verified:
manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
so Windows absolute paths (C:\...) are treated as local instead of
falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
of a blind `as` cast, so a CDN error page served as 200 fails with a
clear error rather than a cryptic crash later in diffSkills.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): strict skills update + auto-discover any agent host
Address PR review (Magi blocker + James/Rames robustness):
- Blocker (Magi): `skills update` is the documented recovery path for
`skills check || skills update`, but it delegated to installAllSkills()
which swallowed missing-npx and failed `skills add` as "skipped",
exiting 0 even when nothing changed. Add a strict mode that throws on
failure; update sets a non-zero exit (init stays best-effort). New tests
simulate a non-zero `skills add` (exit 1) and the success path.
- Robustness (James/Rames #2): the upstream `skills` CLI installs into
~72 agent conventions; a hard-coded list (4, or even 11) can't track
that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
$HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
`.config/<host>/skills`), so detection is structural and future-proof,
no closed list. agentFromDir infers the host from the path.
- Tests (Rames #3): temp-fixture detection tests for every convention ×
{project, global}, scope priority, claude-code preference, the
no-install case, the --dir override, and an unknown/new host (proving
the no-closed-list property).
- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
findRepoManifest climbs 16 levels (was 8) for deep monorepos.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test
Two CI fixes:
- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
existsSync(outPath) precheck followed by writeFileSync(outPath) is a
check-then-write race. Read the committed manifest directly in a
try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
there's no precheck to race against. Behavior is unchanged.
- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
cold-starts slower than vitest's 5s default on Windows runners and
timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
as a real execution check — mocking would reduce it to a tautology.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): repair garbled npx smoke-test timeout comment
The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0c1e236dcd | chore: release v0.7.10 (#1734) v0.7.10 | ||
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dca5fa90cb | fix(producer): reject impossible distributed durations (#1732) | ||
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7db84fc0ad |
fix(producer): rebuildExtractedFramesFromPlanDir off-by-one in framePaths key indexing (#1730)
* fix(producer): rebuildExtractedFramesFromPlanDir off-by-one in framePaths key indexing In distributed chunk-lambda render mode, every <video>'s first-paint frame (the moment a vid first becomes visible on the composition timeline) renders as PRISTINE Y=16 black. For a 3-vid back-to-back composition (v1: 0-4s, v2: 4-8s, v3: 8-12s at 30fps), frames 0, 121, 242 are all PRISTINE black; the render then either stays black for 1 frame, or shows body bg + persistent overlays only (Y~22 with sparse highlights from text/logo). The symptom only reproduces in distributed mode — local single-process renders are unaffected. Root cause: rebuildExtractedFramesFromPlanDir builds the framePaths Map with 1-based keys, but the consumer (getFrameAtTime at engine/videoFrameExtractor.ts:958) computes a 0-based frame index via Math.floor(localTime * fps + 1e-9). For each vid's first-paint frame (localTime === 0 → frameIndex === 0), framePaths.get(0) returns undefined; the vid is silently dropped from activePayloads, videoFrameInjector doesn't fire, syncVideoFrameVisibility hides everything, and BeginFrame screenshots an empty composition. Every other site in the codebase builds/consumes framePaths with 0-based keys: - engine/videoFrameExtractor.ts:317 framePaths.set(index, ...) - engine/extractionCache.ts:204 framePaths.set(idx, ...) - engine/videoFrameExtractor.test.ts:264/1066 framePaths.set(i, ...) - engine/videoFrameExtractor.ts:958 (consumer) Math.floor 0-based - producer/renderOrchestrator.test.ts:287/315/349 framePaths.get(0) Only producer/distributed/renderChunk.ts:198 was 1-based, with a stale comment claiming FrameLookupTable indexes frames 1-based — which the surrounding evidence contradicts. This is why local tests pass while distributed-lambda renders always had cold black at each vid first paint. Verified locally against a 3-vid composition and a single-vid 4-worker case in a Lambda render fleet. Before fix: every vid first-paint frame is PRISTINE Y=16 black. After fix: all frames are valid source content, blackdetect reports zero black regions outside legitimate source video content (intentional fade-ins / hard cuts in source mp4). * test(producer): pin rebuildExtractedFramesFromPlanDir 0-based framePaths contract Regression guard for the off-by-one fix in HF#1730. The pre-fix code indexed framePaths 1-based while the consumer (getFrameAtTime in engine/videoFrameExtractor.ts:958) reads 0-based, dropping every <video>'s first-paint frame in distributed chunk-lambda renders. Asserts framePaths.get(0) resolves to the first extracted frame, and framePaths.get(N-1) resolves to the last — pre-fix the keys were shifted to [1..N], so get(0) returned undefined and get(N) resolved. Verified to fail against the previous i+1 indexing. Also exports rebuildExtractedFramesFromPlanDir (was module-local) so the test can call it directly. Pure logic worth testing in isolation — the bug only reproduces under distributed mode and the existing renderChunk.test.ts already pays a multi-second Chrome smoke probe in its module-level beforeAll, so the regression check lives in its own file (rebuildExtractedFrames.test.ts) and runs Chrome-free in ~10ms. The function's doc comment said "1-based framePaths" — updated to "0-based" with a pointer to the consumer site and the bug context. Per Miguel's REQUEST_CHANGES on HF#1730. — Jerrai (https://claude.com/claude-code) --------- Co-authored-by: James <james.russo@heygen.com> |
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8db190dd43 | chore: release v0.7.9 v0.7.9 | ||
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226a741c9d |
fix(studio): Enable keyframes works (and auto-tracks) on elements with a global gsap.set (#1728)
* fix(core): a global gsap.set is off-timeline, so resolvedStart is 0 not the comp end resolveTimelinePositions walks anims in document order advancing a cursor; a global `gsap.set(...)` carries no position arg, so it fell through to the cursor fallback and inherited the comp-end time (every prior tween's duration summed) as its resolvedStart. A global set is a load-time hold — its start is 0. This silently broke 'Enable keyframes' on any element whose only animation is a global gsap.set (e.g. a statically-positioned card): promoteSetToKeyframes bails when `playhead <= setStart`, and setStart was the comp end, so any playhead before the end was a no-op. Pin a global set to resolvedStart 0 in both the recast and acorn parsers; don't let it advance the cursor/prevStart. * fix(studio): Enable-keyframes marks the generated 0% endpoint as auto-tracking When 'Enable keyframes' promotes a static set to a two-stop tween, the 0% (the held start the user didn't choose) is now marked `auto: true` → serialized as the `_auto: 1` marker. The parser's endpoint-sync then keeps it tracking the nearest keyframe until the user edits it directly; the 100% (the real keyframe placed at the playhead) stays fixed. This re-wires the auto-endpoint behavior that was silently dropped in #1605 (the sync logic stayed, but no flow produced an `_auto` endpoint anymore, so an untouched 0% never tracked). Adds a guard test so it can't be lost again. * chore: suppress fallow complexity findings surfaced in the touched files The resolveTimelinePositions guard added a branch (pushes it over threshold), and changed-file scope re-surfaces pre-existing complex functions (readElementPosition, applyArcWaypointAtPlayhead, the useEnableKeyframes callback). Bare directives only. * fix(studio): dragging a --hf-studio-offset element no longer flies Dragging a static element positioned via the legacy --hf-studio-offset CSS var (e.g. dot-a) flew off-screen — three independent failure modes, all fixed: 1. Live drag integrated: the per-move draft read its base from the live transform it set last frame (gsap.getProperty), so base+delta accumulated frame-over-frame. Fix: carry a stable baseGsap on the in-memory drag member (immune to mid-drag re-renders that wipe the data-hf-drag-* attrs) and use it as the fallback. 2. Commit re-added the delta: the source commit re-read the wiped attrs / live transform. Fix: re-stamp the stable base/initial attrs in applyManualOffsetDragCommit before the commit reads them. 3. Drop left it offset: the committed source was correct, but the LIVE element kept its --hf-studio-offset var + translate:var(...), which composed with the GSAP transform (rendered at dropped + offset) until a full reload. Fix: on cleanup, when GSAP owns the position, clearStudioPathOffset() migrates the element off the legacy CSS channel (leaving transform untouched) — matching the stripped source. Adds a regression suite covering all three layers. |
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bafed1fc9a |
fix(core): lint leaked head text in compositions (#1727)
* fix(core): lint leaked head text in compositions * fix(core): harden leaked head text lint * chore: refresh code scanning status * fix(core): cover parser-error head close tags |
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92385711dc |
fix(engine): hold last frame when a clip's media is shorter than its slot (#1726)
Renders showed the page background (a one-frame black flash) right before a cut when a video clip's source media was a hair shorter than its data-duration slot — the common case, since `ffmpeg -t 1.45` emits 43 frames = 1.433s at 30fps. The frame lookup only held the last frame at the exact clip end, so the sub-frame remainder rendered blank. - Hold the last extracted frame for the rest of the slot once the source is exhausted, within a tolerance floored at the compiler's 0.05s clamp epsilon so the seam is covered at any fps (2 frames alone is < 0.05s above 40fps). Clips deliberately much shorter than their slot still blank for the tail (unchanged). - Warn when the compiler clamps a video's data-duration down to its media length (slot longer than source by more than the clamp epsilon): a render-time `[compile]` warning in the producer, plus a matching `validate` warning that reads each <video>'s live duration in headless Chrome (static HTML lint can't see media durations). A shared `analyzeClipMediaFit` keeps both on one threshold. Adds engine unit tests for the hold behavior and the analyzer. |
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764aa02a3a | chore: release v0.7.8 v0.7.8 | ||
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37ac138041 |
feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
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690cf1b7a5 |
fix(producer): stop retrying capture attempts that made zero progress (#1725)
* fix(producer): stop retrying capture attempts that made zero progress A structurally broken composition (never-ready page, zero duration, or unparseable HTML) captures no frames, so the adaptive retry loop kept re-running it at halved parallelism — 16->8->4->2->1 workers — each attempt burning a full readiness/protocol timeout per worker. That multiplied wall-clock to ~46min on broken renders and was the driver of the render P95 blowup (~370k -> 2.79M ms) seen Jun 20-22. Add captureAttemptMadeProgress(): when an attempt leaves at least as many frames missing as it set out to capture, it made no forward progress, so the composition is broken rather than the workers being flaky. Bail immediately instead of retrying. A partially-captured attempt still retries, so genuine flaky-worker gaps are unaffected. * fix(producer): log the zero-progress bail + cover it with an integration test Address review feedback on the no-progress capture guard: - Warn before bailing so an oncall can tell a structurally-broken render that bailed fast apart from one that exhausted worker-halving retries (both previously threw the same "frame(s) are missing" message). - Add an integration test that drives executeDiskCaptureWithAdaptiveRetry through the bail (capture functions mocked to write nothing) and asserts a single attempt runs — the gate would otherwise walk 4->2->1 workers. Guards the placement of the gate, not just the predicate. - Reword the helper docstring (drop stray prefix and internal incident detail). |
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ab818a2f1d |
feat(registry): add lower thirds catalog blocks (#1134)
Adds news ticker from #1134, the podcast/interview lower-thirds pack from #1689, and the BILD-style lower third from #1276. Also adds generated catalog pages for flowchart-vertical and vfx-liquid-glass from #1525, plus a Lower Thirds catalog group for discovery. Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> Co-authored-by: Kiyeon Jeon <kiyeonjeon21@users.noreply.github.com> Co-authored-by: sunlesshalo <198846711+sunlesshalo@users.noreply.github.com> Co-authored-by: Moritz <moritz.wedel@axelspringer.com> Co-authored-by: Claude Sonnet <noreply@anthropic.com> Co-authored-by: Dashsoap <42135402+Dashsoap@users.noreply.github.com> |
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0c05025c04 |
ci(skills): run skills/**/*.test.mjs in CI (#1724)
skills/**/*.test.mjs files (e.g. skills/media-use/scripts/resolve.test.mjs and skills/media-use/scripts/lib/manifest.test.mjs) are bare `node --test` files with only `node:` built-in imports. They aren't part of any workspace package, and the existing `Test` job's path filter (the `code` filter in the `changes` job) excludes `skills/**`, so even on PRs that touch only skills/ those tests never run. This matters for regression guards. The shell-injection probe test added in HF#1723 feeds probe() a filename containing `clip"; touch INJECTED; echo ".mp4` and asserts no marker file is created. The test passes locally but under the current job graph it would never run in CI on a follow-up skills/ change that re-introduces the bug. Closing the gap with a dedicated `Test: skills` job rather than relaxing the `code` filter. The existing `Test` job's steps run `bun run test:scripts` (hardcoded file list) and `bun run --filter '*' test` (workspace packages only), neither of which would actually execute skills tests even if the filter let `skills/**` through. The dedicated job needs no `bun install`, just node 22, since the tests only import from `node:` and relative paths. The discovery step shells out to `find` and fails loudly when zero test files match, so a future rename or layout change can't silently turn this into a no-op pass. Spotted by Via in HF#1723 review thread, confirmed by James as a separate follow-up rather than a blocker for HF#1723. -- Jerrai (https://claude.com/claude-code) |
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7517f6ac86 |
feat(slideshow): per-slide autoplay (manual-advance, opt-in) (#1708)
* feat(slideshow): per-slide autoplay (manual-advance, opt-in) Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands on a video slide, its `<video>` plays from the start. The slideshow still holds and never auto-advances — the presenter clicks Next when ready. This covers compositions whose own controls can't be clicked (the player renders the composition pointer-events:none). Plumbing (done, tested): - core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow (a non-boolean autoplay rejects the manifest); carried through resolve. - controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on forward `enterSlide` for autoplay slides (not resume/back/sync, so the audience — which mirrors the presenter's media events — isn't double-driven). - component: `playSceneDocumentMedia` reaches the same-origin composition iframe, finds the scene's `<video>`, and asserts playback; `stopMedia` (already wired on slide change) resets it. An autoplay token cancels a pending start when the slide changes. - tests: controller autoplay behavior + parser flag round-trip/validation (131 player + 22 core slideshow tests pass). KNOWN LIMITATION — runtime media-start needs the player media model (@vance): On current main the clip<->timeline binding from #1601 keeps every clip synced and *paused* to the held timeline frame, which wins against playSceneMedia's play() — so the clip does not actually start on main yet (it does on the pre-#1601 player). The correct fix is a sanctioned "let this clip free-run while the timeline holds" path in the player/runtime media controller. Flagging for Vance to wire the start into the #1601 media model (or rebase onto it) when back. The plumbing above is the stable surface that hook plugs into. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(slideshow): address code-review on per-slide autoplay - guard playSceneDocumentMedia behind resolveMode() !== "audience": the audience mirrors the presenter's media events, so it must not independently drive its own copy of the clip. - drop the per-enter window pointerdown/keydown "gesture retry" listeners, which leaked when muted autoplay succeeded without a gesture. The poll already re-asserts play(), so a gesture within the window is picked up next tick. - stop polling once the clip is advancing across two ticks (was re-asserting play() for the full window even after playback was confirmed). - cancel any in-flight autoplay loop on disconnectedCallback (bump the token). - split the poll into findSceneVideo + stepAutoplay helpers (keeps each small). - fix the enterSlide comment: autoplay fires from enterSlide (next/prev/ goToSlide), not resumeSlide (back/backToMain/syncTo). - parser: isOptionalBoolean type guard instead of a one-off helper; drop `as` assertions in the new controller test. 131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(slideshow): autoplay skill guidance + address review nits Addresses review feedback on #1708: - skill: document per-slide `autoplay` in the slideshow standalone-harness reference — when to use it (video is the slide's primary content, its end is the advance cue) vs not (background/ambient loops, footage talked over), per Vance's guidance, before merge. - play() rejection is no longer blanket-swallowed: AbortError (timeline-sync seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and ignored; any other rejection is surfaced once via console.warn (Via nit 1). - clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video> (Via nit 2). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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041f2fa196 |
fix(media-use): kill shell command injection in probe/heygen-search/eval
Swap execSync(<shell-string>) → execFileSync(file, [argv]) in probe.mjs, heygen-search.mjs, and eval.mjs so hostile filenames / queries / manifest metadata can't inject shell. Adds probe.test.mjs regression guard and a CI Test (skills) job so it actually runs. Closes the media-use High/Critical scanner alert. |
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f7bc0384f0 |
docs: add 19-skills catalog to README, CLAUDE.md, and Mintlify docs (#1722)
* docs: list all 19 skills in README + add CLAUDE.md maintenance reminder Agents discover skills via the README, so silently-out-of-date entries kill discovery. This change: - Adds a `## Skills` section to the README listing all 19 skills, grouped Router / Creation workflows / Domain skills, with a one-line "use when" blurb for each (sourced from each skill's SKILL.md frontmatter `description:`). - Updates the existing CLAUDE.md `## Skills` section to cover all 19 skills (was missing the domain skills, `/media-use`, `/slideshow`, and `/music-to-video`), mirroring the README's Router / Creation / Domain grouping. - Adds a "Skill catalog maintenance" section to CLAUDE.md so future skill additions / renames update both surfaces and the `/hyperframes` router skill in lockstep. Docs-only — no source or test changes. — Jerrai (https://claude.com/claude-code) * docs(mintlify): add skills catalog page + extend maintenance reminder Per follow-up on HF#1722: the Mintlify docs at hyperframes.heygen.com also need the skills catalog so agent discoverability is consistent across README and docs site. - New: docs/guides/skills.mdx (3-group catalog — router / creation workflows / domain skills — mirrors README structure, sourced from the same SKILL.md frontmatter) - Update: docs/quickstart.mdx — completes the workflow-skills list (was missing /music-to-video, /slideshow, /general-video) and cross-links the new page - Update: docs/introduction.mdx — adds a skills-catalog card to the hero CardGroup and the Next Steps section - Update: docs/docs.json — adds /guides/skills to the Guides nav - Update: CLAUDE.md "Skill catalog maintenance" — adds docs/guides/skills.mdx as the third sync target alongside README and skills/hyperframes/SKILL.md, and notes the count drift surface (README + CLAUDE.md mention "19 AI agent skills" in their intros; the new docs page deliberately omits a count to avoid drift) Docs-only — no source, packages, or test changes. — Jerrai (https://claude.com/claude-code) * docs(readme): oxfmt table column-alignment fix Pure whitespace — oxfmt's table-column alignment caught README.md after the previous commit. No content change. — Jerrai (https://claude.com/claude-code) * docs(skills): reconcile install-command contract across README/CLAUDE/Mintlify Per Magi's review on HF#1722: the new README/CLAUDE/skills.mdx pages described bare `npx skills add heygen-com/hyperframes` as installing all 19 skills, while existing quickstart/prompting docs said the bare command opens a picker and `--all` installs everything. Verified actual CLI behavior with `npx skills add --help` and a clean-dir run: bare command opens an interactive picker for human users (the CLI help documents `--all` as "Shorthand for --skill '*' --agent '*' -y" — the picker-skipping form). Inside an agent the bare command auto-installs all non-interactively, but that's an agent-detection UX shortcut, not the public contract — documenting the picker is correct for human readers. All touched docs now use the consistent contract: - `npx skills add heygen-com/hyperframes` -> interactive picker - `npx skills add heygen-com/hyperframes --all` -> install all 19 (skips picker) - `npx skills add heygen-com/hyperframes --skill <name>` -> install just one Files updated: README.md, CLAUDE.md, docs/guides/skills.mdx. Existing docs/quickstart.mdx and docs/guides/prompting.mdx already used this contract and are unchanged. — Jerrai (https://claude.com/claude-code) |