Commit Graph
4400 Commits
Author SHA1 Message Date
Miguel Ángel a7ec66b124 fix(producer): cache the google fonts css lookup per process (#4097)
* fix(producer): cache the google fonts css lookup per process

Studio compiles every composition in a project separately for its
sidebar thumbnails and for gsap-animation extraction. Each compile
called injectDeterministicFontFaces, which re-fetched the same font
family's CSS metadata from fonts.googleapis.com over the network every
single time -- only the woff2 binary files were cached to disk, not
the CSS lookup itself. A project with a dozen small compositions and
three declared font families fired dozens of redundant network round
trips serially, holding the editor's asset-readiness overlay well past
its own 8-second timeout.

Adds an in-process cache for the CSS lookup keyed by the exact request
URL, self-evicting on failure so a later call still retries. Measured
on a real project: gsap-animation extraction across 12 compositions
dropped from ~16.4s to ~2.9s wall time, and per-composition thumbnail
generation dropped from 9-11s each to 10-14ms each once the cache is
warm.

* fix(producer): isolate the google fonts css cache from any one caller's abort

An adversarial review of the process-wide CSS-lookup cache found two real
bugs before it shipped. First, the cached promise carried whichever caller
reached it first's AbortSignal, so one render's cancellation could fail a
completely unrelated concurrent render sharing the same font family. Second,
the cache has no reset between test files running in one process, so two
sibling test suites asserting per-call fetch counts against the same
Google Fonts URL silently saw each other's cached result.

Strips the caller-specific AbortSignal from the shared fetch and races each
caller's own signal against it independently, so a caller can still bail out
on its own cancellation without affecting anyone else awaiting the same
lookup. Clears the cache in the two sibling test files' own beforeEach.

* fix(producer): key the google fonts css cache by fail-closed mode and drop transient statuses
2026-09-18 13:47:24 -04:00
Miguel Ángel 15460ec541 fix(core): resolve already-errored media immediately in the asset-readiness gate (#4096)
The shared composition-readiness gate only listened for future canplay/error
events on pending media, so an asset whose error already fired before the
gate started listening was never seen -- a DOM error event doesn't refire.
That left the gate burning its full 8s timeout on every load. Measured on a
production composition with 85 duplicate small audio elements pointing at
missing files: 8.68s to 0.83s with this fix, no timeout warning.
2026-09-18 13:19:46 -04:00
Miguel Ángel a0e7c43921 fix(catalog): fall back to recorded video when directory is over budget (#4084)
* fix(catalog): fall back to recorded video when directory is over budget

hostItemDirectory() returned "" for both "not needed" and "over the
2MB host budget", so an item that needed its own hosted directory but
exceeded the cap (texture-mask-text: 5.6MB of mask PNGs referenced via
runtime JS template strings, invisible to the static asset scanner)
silently shipped a payload with no <base href> and dead relative
image references, 404ing on the docs site. It now returns a tagged
result so the caller can fall back to the recorded video on
over-budget, same as the existing unresolved-assets fallback.

* test(catalog): cover the over-budget skip path in the payload generator

* chore(catalog): allowlist the deliberate over-budget payload deletion

* chore(catalog): dedupe hosted-directory assertions, note pre-existing complexity

Fallow's new-only gate flagged two problems this branch introduced: five
near-identical hostItemDirectory assertions in the file-race test collapse
into a shared expectHosted() helper, and the over-budget branch added to
buildPayload pushed it one branch past the complexity threshold on top of
already-high pre-existing debt (CRAP 240 before this branch, unrelated to
the fix). Suppressed with the repo's existing fallow-ignore-next-line
convention rather than refactoring an unrelated 115-line function inside
a bugfix PR.
2026-09-18 13:06:09 -04:00
Miguel Ángel cc36905c29 fix(studio): resolve a multi-clip selection's network probes in parallel (#4088) 2026-09-18 12:08:06 -04:00
Miguel Ángel d6a0c407d7 fix(registry): scope the 12 vscode-theme blocks' root id and fix their asset path (#4094) 2026-09-18 12:01:13 -04:00
Miguel Ángel 2279333990 fix(registry): register 4 async-built timelines only after they are built (#4086)
code-3d-extrude, code-particle-assemble, code-shader-dissolve and code-snippet-flight

each registered window.__timelines[id] with an empty, paused timeline before

document.fonts.ready populated it. The sub-composition readiness gate treats

key presence as ready and nests the child once, so mounting any of these as a

sub-composition rendered blank. Moved registration to the end of the fonts.ready

callback and added the hfForceTimelineRebind re-nest call, matching the pattern

already used by code-highlight, code-typing, code-morph and code-scroll.
2026-09-18 11:49:10 -04:00
Miguel Ángel 81ca5f4187 fix(registry): vfx-iphone-device stops gating its screens on rAF (#4083)
* fix(registry): vfx-iphone-device stops gating its screens on rAF

The device screens only started rendering after two requestAnimationFrame ticks,

which run on wall-clock time and are not guaranteed to fire in every render

environment, risking a render that never registers its timeline. Swapped in the

same canvas.requestPaint()/setTimeout paint-wait helper the liquid-glass items

already use for the same one-time screen-capture handoff.

* fix(registry): wait for both capture canvases on vfx-iphone-device

The raf-desync fix only waited on the laptop canvas before capture,
leaving the phone canvas with no explicit paint confirmation.
2026-09-18 11:14:06 -04:00
Miguel Ángel 42f947f4c3 fix(studio): select and reveal a timeline clip after a drop (#4067)
* fix(studio): select and reveal a timeline clip after it's dropped

Dropping an asset, block, or composition onto the timeline placed
the clip but never selected it, so the user had to go find it. Wire
the same select+reveal pair AssetCard/AudioRow already use into all
three drop paths via a shared selectAndRevealTimelineElement helper.

Root-caused a shared bug along the way: useTimelineSelectionPreviewSync
compared the resolved selection count against only the ids already
present in timelineElements, not against every id actually wanted. A
freshly-selected id not yet in timelineElements (a just-dropped,
pasted, or duplicated clip) made that comparison pass on zero
resolved out of zero expected, falling through into a loud selection
clear instead of the intended quiet retry. Fixed the comparison and
covered drop, paste, and duplicate-of-a-group.

* refactor(studio): drop the dead fallback in the new store-key helper

Simplify-pass finding: both new selectAndRevealTimelineElement call
sites always pass a DOM id they just minted, so the `?? fallback`
after deriveTimelineStoreKey (which only returns undefined for a
domId-less, selector-less caller) could never run, and the pattern
was duplicated at both call sites. Added a non-optional variant for
callers that already hold a guaranteed DOM id, and dropped the
now-redundant "old code" narration from a test comment.

* fix(studio): cap the selection-sync retry so a dead member cannot stall the group

The bail-and-retry added for the drop/paste/duplicate race had no
upper bound: a group member that can never resolve (deleted out of
band, a stale id) made the whole group's selection retry forever
instead of settling. Cap it at a few attempts, then apply whatever
did resolve, same as the pre-fix graceful degradation, only bounded
now instead of unconditional on every sync.

* fix(studio): select and reveal a block dropped onto the preview canvas

handlePreviewBlockDrop (a real drag-and-drop onto the preview pane, wired
from usePreviewBlockDrop) was the fourth caller of addBlockToProject's
hostKey but never selected the new element, unlike the other three drop
paths this change wires up.

* fix(studio): close a stale retry-budget gap and dedupe the store-key helpers

Post-rebase simplify pass and independent review against the new head:
deriveTimelineStoreKeyForDomId now calls deriveTimelineStoreKey instead of
reimplementing its body, the composition-insert path uses the same helper
instead of hand-building the sourceFile#domId format, and the selection-sync
retry counter resets on deselect so reselecting an already-exhausted,
permanently-unresolvable id gets a fresh grace window instead of degrading
on the first attempt. Adds coverage for the asset-drop selection wiring and
the deselect/reselect retry-budget reset.

* style(studio): shorten a retry-budget docstring past the comment-line cap

* fix(studio): quiet the just-dropped-clip toast and reveal the full clip

The selection-not-found toast fired on the routine first miss while a
freshly dropped or pasted clip was still resolving; it now waits until
the retry budget is exhausted. The timeline focus coordinator likewise
cleared a reveal request on its first miss before the dropped element
had landed in logicalRows, cutting the clip off at the viewport edge;
it now tolerates a bounded number of retries like its selection-sync
sibling, so AssetCard and AudioRow reveals benefit too.

* refactor(studio): share one retry-budget tracker between the two hooks

The selection-sync and timeline-focus retry counters were the same
shape, incremented and reset independently. Extracted recordRetryAttempt
so both hooks call one tracker instead of maintaining their own copy.

* fix(studio): stop the post-edit scroll restore from undoing a fresh reveal

A dropped clip's reveal could still land cut off at the viewport edge
even with the retry fix: Timeline's "restore scroll after an edit
re-derives the elements" effect and the focus coordinator's reveal both
react to the same element-list change, but the restore effect captured
lastScrollLeftRef before the reveal had a chance to update it, so its
deferred frame stomped the reveal's scroll position back to the stale
pre-drop value. The reveal now keeps lastScrollLeftRef in sync with its
own write, and the restore effect reads the ref inside its frame instead
of capturing it early, so whichever effect runs last within the commit
wins with the freshest value. Confirmed against the original repro (a
Playwright drop scripted through the real dev server) that scrollLeft
converges to the fully-revealed value and stays there.

* docs(studio): note the load-bearing hook order behind the scroll-race fix

Flagged by an independent review of the prior commit: nothing in the
suite would catch a future refactor that reorders these two hook calls
and reintroduces the stale-scroll race.

* fix(studio): bound an unresolved focus request by wall time, not just retries

Answers two review questions on the scroll-race fix. (1) The retry
budget only advances when this effect re-runs, which needs some other
dependency to change; a request whose target never appears and which
nothing else ever re-renders sat unresolved forever, staying eligible
to resolve against an unrelated element that later reused its id. A
setTimeout backstop now clears it after 4s regardless of re-renders,
independent of the retry-count path. New test proves the leak and the
fix (fails without the timeout, passes with it).

(2) The "hook order is load-bearing" comment in Timeline.tsx no longer
holds once the geometry effect's ref read is deferred into its own
frame: a new test co-renders both hooks in both registration orders
and both converge, so the order claim is false for the current code.
Deleted the comment; the same test fails in geometry-first order when
run against the pre-deferral code, confirming order mattered before
and does not now.

* refactor(studio): drop a nonce check the store already performs

Simplify pass on the wall-time backstop commit. The timeout callback
guarded clearTimelineFocus behind a nonce match, but the store action
already no-ops on a mismatched nonce (a zustand same-reference return
short-circuits it) — the guard duplicated a check the setter owns, and
was inconsistent with the sibling budget-exhausted branch two lines up
that already calls it unguarded. Confirmed no other findings: the
two-mechanism clearing (retry count plus wall time) is genuine, not
redundant, and the timer has no leak path.
2026-09-18 11:13:48 -04:00
heygengenesis[bot]andmiguel.sierra 27303658c1 fix(core): scope selector arrays within compositions (#4035)
Co-authored-by: heygengenesis[bot] <262951085+heygengenesis[bot]@users.noreply.github.com>
Co-authored-by: miguel.sierra <229591595+miguel-heygen@users.noreply.github.com>
2026-09-18 11:12:52 -04:00
Miguel Ángel e36a53d6b6 fix(core): hold render-ready on declared compute, not just adapter loaders (#4065)
* feat(core): hold render-ready on declared compute and a build-ready hold, not just duration

Adds the compute and paint-and-idle inputs to the composition readiness gate,
plus window.__hf.buildReady: a promise registry a piece registers when it has
setup work no adapter can see (mesh building, shader compiles). The runtime
holds render-ready on it and the player shows its loading state instead of a
blank frame while it resolves.

* refactor(core): dedupe the paint-and-idle readiness test setup

Simplify pass on 23810da1b: fallow flagged the two paintAndIdleReadinessInput
tests as a 12-line clone; extracted the shared doc/tracking setup.

* fix(core): stop the readiness settled-tracker hanging on 2+ pending promises

Promise.all allocates a new promise every call, so comparing ITS identity
across repeat polls (isAdapterReadinessSettled, isBuildReadinessSettled) never
observes settled once 2+ promises are combined: every poll rebuilds a new
combined promise, re-arms, and republishes forever without the caller ever
seeing true. Reproduced with two already-resolved window.__hf.buildReady
entries, which is the exact multi-piece usage the new authoring doc describes.

Fixes both trackers at once with a shared createSettledTracker that compares
the source promise array by element instead of the Promise.all wrapper.

* fix(core): cancel readiness inputs once settleCompositionReadiness settles

computeReadinessInput's poll timer and paintAndIdleReadinessInput's rAF chain kept
running after the shared timeout won the race, since nothing told the losing
inputs to stop. One AbortSignal now threads through all three inputs and is
aborted the instant the race settles.

* docs(core): fix a stale sync-callback claim in settleCompositionReadiness

paintAndIdleReadinessInput always has a frame to wait on for any real
document, so the sync fast path this docstring described is no longer
reachable with the default inputs except for a viewless document.
Found by the simplify pass on this branch.

* fix(core): clear a stale buildReady entry on runtime teardown

A never-resolved window.__hf.buildReady promise from a torn-down
composition survived into the next init in the same window (window.__hf
is never reset), permanently blocking render-ready for whatever loaded
next -- the exact black-screen class this branch fixes, reproduced
through its own new mechanism. Found by the independent review.

Also fixes a stale hyperframes-player.ts docstring (media/images/fonts
had not been updated to compute + paint-and-idle) and documents the
buildReady key-collision hazard in three.md.

* fix(core): skip the compute readiness wait when no runtime ever ran

computeReadinessInput polled window.__renderReady for the full shared
timeout on any same-origin document with no HyperFrames runtime
injected (a probe-only composition using native video/duration, or a
blank test iframe) — nothing was ever going to set that flag. Checking
window.__hf first (the same signal composition-probe.ts already treats
as "has a runtime") lets it return null instead of waiting.

* fix(player): debounce the loading overlay and diagnose compute timeouts

paintAndIdleReadinessInput always has a frame to wait on for an
attached iframe, so settleCompositionReadiness's synchronous-settle
path is unreachable in practice now — the loading overlay showed on
every single Play, even ones with nothing genuinely pending. Debounce
the overlay itself instead: a wait that resolves fast never shows it.

Also names compute (window.__renderReady) in the stuck-assets timeout
diagnostic, which previously only re-scanned media, images and fonts.

* fix(engine): name a stuck buildReady key in the zero-duration diagnostic

A build promise a composition registers on window.__hf.buildReady that
never resolves left the export path's zero-duration timeout naming
nothing useful — hasHf/hasSeek/duration all looked fine, since the
runtime was genuinely present and just waiting on that one promise.
Probes buildReady's keys for pending ones and names them in the hint.

* fix(engine): stop the buildReady diagnostic from crashing on a rejection

A microtask race against a bare resolved promise rejected the whole
diagnostic expression on any rejected buildReady entry (the runtime's
own createSettledTracker rejects deliberately) and mis-sorted a settled
non-native thenable as pending, since its extra adoption tick loses the
race. Both measured directly, not inferred.

Settle each key onto its own record past one macrotask instead: no
throw, and pending/resolved/rejected are distinguished correctly. A
rejected key gets its own hint, separate from a merely pending one.

* fix(player): report a backgrounded document instead of overclaiming a paint bound

MAX_PAINT_WAIT_MS only bounds a document that keeps producing frames; one
that stops entirely (backgrounded tab suspends rAF, or fewer than 3 frames
ever fire) still rides the full shared 8s timeout, same as before this
input existed. Corrected the comments that claimed otherwise.

That gap is exactly why the stuck-assets diagnostic left paint-and-idle
unreported: there was no accurate way to say it might be the cause. Added
documentHidden (doc.hidden) to the diagnostic instead, since a backgrounded
tab is the reachable, directly observable case.

* refactor(engine): simplify the buildReady diagnostic rewrite

Skip the macrotask wait entirely when a composition registers no
buildReady keys — the common case, since it's opt-in. Nothing to settle
means nothing to wait on.

Collapse buildZeroDurationDiagnostic's inline parameter type into the
existing HfDiagnostic interface instead of maintaining two copies of
the same shape.

* docs(engine): note the setTimeout(0)-thenable gap the review found

An independent adversarial review, executing hostile inputs rather than
tracing, found the macrotask wait can still misreport a thenable that
resolves via its own internal setTimeout(0), since the diagnostic's own
timer is registered before the thenable's. Bounded and self-correcting
(only feeds the message text, and the diagnostic re-runs every ~1s), so
documenting the boundary rather than chasing an unbounded fix.
2026-09-18 11:12:44 -04:00
Miguel Ángel 7b4f3a22b0 chore: release v0.8.48 (#4085) v0.8.48 2026-09-18 11:11:40 -04:00
Miguel Ángel 637ce57994 fix(registry): svg dash animations measure the path after its d is set (#4082)
getTotalLength() was called on a path whose d attribute was set through a

fresh getElementById(...).setAttribute(...) chain rather than the variable

being measured. this is behavior-neutral at runtime (same DOM node either

way, measured synchronously in the same task), but the lint's static rule

can only verify a d assignment happened when it traces the same variable.

hw-path-text and hw-text-cloud now assign d through the same variable they

measure, matching how every other registry item with a drawn path already

does it.
2026-09-18 10:44:14 -04:00
Miguel Ángel 2a9912ec99 fix(cli): stop the cancellable-process test reading a pid file mid-write (#4080)
Same defect shape as the earlier preflight cancel test fix: the wait
condition only checked that the ready file existed, which goes true
as soon as the write opens (and truncates) it, before its content
lands. A read landing in that window parsed an empty string to 0.
The wait condition now also validates the parsed value is a real
positive pid before accepting it, retrying otherwise. Reproduced
with a busy-wait harness that hit the empty-file race in roughly
two of five attempts and confirmed clean after the fix.
2026-09-18 10:37:31 -04:00
Miguel Ángel 8fe480c0a0 feat(studio): operators get a magnetic main track that closes gaps on delete (#4069)
* feat(studio): closing a gap on the main track closes it automatically

Adds a Ripple toggle to the timeline toolbar (default on). With it on,
deleting a clip on the main track shifts every later main-track clip
left to close the gap, folded into the delete's own undo step. Linked
overlays and the auto-snap/insert behaviors are separate follow-ups.

* refactor(studio): one shared resolver for gap shifts, no scaffolding ahead of its caller

Consolidates three separate shift-to-element lookups (the gap-close menu's
two and the delete-ripple's one) into a single resolveShiftedElements,
built without a non-null assertion. Also drops resolveOpenGapShifts and its
tests from this branch: it ships with its actual caller in the next PR.

* fix(studio): canvas Delete on a timeline clip uses the timeline's own delete op

Clicking a clip then pressing Delete went through the DOM/canvas delete
path, which never ripples the main track — only the timeline's own
right-click Delete did. Both paths now converge: a DOM/canvas selection
that resolves to an exact timeline row hands off to the timeline delete
op instead of the REST remove-elements path, so ripple and undo-coalescing
apply from every gesture, not just one of two.

* test(studio): cover the delete-routing handoff and a stale-session ripple persist

Adds an end-to-end test that a canvas selection resolving to a timeline
row is handed to the timeline delete op rather than the REST path, plus
a test proving an SDK-eligible ripple persist after a delete rebases on
the post-delete disk bytes instead of resurrecting the deleted element
from a stale in-memory session. Also drops the unused single-element
handleDomEditElementDelete plumbing in useDomEditCommits.ts /
useElementLifecycleOps.ts, dead since before this branch.

* test(studio): cover the multi-member delete-routing handoff

Closes an adversarial-review should-fix: the marquee-group path
(expandGroup, 2+ members all resolving to timeline rows) was verified
at the resolver level but not through the useDomEditSession integration
wrapper end to end.

* fix(studio): ripple delete closes only the gap it opened

resolveMainTrackDeleteRippleShifts compacted the whole main track
(resolveAllTrackGaps) instead of the deleted clip's own span, so a
delete also swallowed any pre-existing gap further down the lane, or
pulled every clip to zero when nothing followed the deleted clip.
Now each survivor shifts left by exactly the duration of the deleted
clips before it.

* chore(studio): trim playerStore.ts under the file-size cap

Rebasing onto main put this file's line count over the cap once
combined with this branch's own additions; tightens the playbackRequest
doc comment, no behavior change.

* test(studio): cover multi-select ripple delete of non-adjacent clips

Closes the should-fix from the second adversarial review: a marquee
delete of two or more non-adjacent main-track clips in one batch had
no regression coverage, though the shift-sum logic already handled it.

* fix(studio): undo after a rippled delete names the delete, not the move

editHistory.ts coalesces a folded ripple move into the delete's own
undo entry by keeping the LAST recordEdit call's label — which was
always "Move timeline clips", so the toast read "Undid Move timeline
clips" after a keyboard Delete instead of naming what the user did.
handleTimelineGroupMove now accepts a label override, and the ripple
delete path passes its own "Delete timeline clip" label through it.

* fix(studio): surface and de-dup the ripple's post-delete failure path

A ripple that failed to persist after a committed delete was only
logged to the console, leaving the user with an unexplained gap; now
shows an error toast. The delete's history label was also duplicated
as a literal at both call sites (the delete write and the folded
ripple move) with no shared source; both now read from one constant
so they cannot drift apart.

* test(studio): dedupe the two delete-ops harness mounts

Fallow's duplication check flagged the two new ripple tests' harness
setup as a clone group; extracted a shared mountDeleteHarness helper.

* fix(studio): one toast, not two, on a ripple-persist failure

The generic group-move failure toast and the delete op's own specific
one both fired on the same ripple-persist error, telling the user
about one action twice. handleTimelineGroupMove now accepts a
suppressFailureToast option (console-logged instead, not silenced)
for a caller with its own more specific message, and the delete op's
unconditional "Deleted X" toast is skipped when the ripple failed.

* test(studio): cover suppressFailureToast through the real move hook

The prior test mocked handleTimelineGroupMove entirely, so it proved
the call site passes the option but not that the hook's own catch
honors it. A missing project id makes enqueueGroupOperation reject
before any persist runs, reaching the real catch block without
faking the SDK/server path.

* test(studio): dedupe the shared move-change fixture

Fallow flagged the two suppressFailureToast tests' identical "change"
object as a within-file clone group; hoisted to the describe scope.

* test(studio): unmount the React root in the group-move harness
2026-09-18 10:28:29 -04:00
Miguel Ángel 2679ebdd0d fix(registry): corner brackets fade in on cue in north-korea-locked-down (#4081)
The corner brackets sat at CSS opacity:0 and the intro gsap.from() also targeted opacity:0,

so it animated 0 to 0 (a no-op) instead of revealing them. They only appeared later via an

unrelated tween, losing the intended synchronized pop-in with the scale animation.
2026-09-18 10:27:24 -04:00
Miguel Ángel 856ac34c53 test(engine): time the bun --eval spawn in resolveHeadlessShellPath tests (#4078)
These tests spawn a bun process to check platform-specific chrome
binary resolution, and have hit the default test timeout on Windows
CI runners before. The log only ever shows the bare timeout, with no
way to tell whether the spawn itself was slow or something else in
the test body stalled. Wrapping each spawn in console.time/
console.timeEnd costs nothing when the test is fast and names the
slow step the next time it isn't. No behavior change.
2026-09-18 10:07:58 -04:00
Miguel Ángel 700b94834d refactor(studio): extract hotkey dispatch out of useAppHotkeys (#4079)
useAppHotkeys.ts sits right at the studio 600-line cap on its own, so any
unrelated growth in the same file (as landed independently in #4064) tips
it over on the merge ref, where the file-size check actually runs.

Moves dispatchModifierKey, dispatchPlainKey, their shared HotkeyCallbacks
type, and handleUndoRedoKey into a new appHotkeysDispatch.ts, the same
split useTimelineDeleteOps.ts already uses for this file's sibling. Pure
code motion: no behavior change, same exports, same call sites.
2026-09-18 10:07:31 -04:00
Miguel Ángel 3306dbcdc0 fix(studio): keep the volume slider editable while automation owns the level (#4066)
* fix(studio): keep the volume slider editable while automation owns the level

The Design panel's Volume slider disabled itself outright once a volume
automation lane existed, with no alternative write path ever wired in — so
turning automation on froze the control permanently.

A commit now inserts or moves a keyframe at the playhead instead, reusing
the exact merge logic the timeline automation lane's own double-click
gesture already uses. The slider also now shows the envelope's live value
at the playhead rather than the static, possibly stale attribute.

* fix(studio): sample the live playhead for volume automation, not the stale store

The store's currentTime only updates once at the end of playback, so a
keyframe committed mid-transport landed at the last seek instead of the
real playhead and could silently overwrite the lane's seed point.
useLivePlayheadTime subscribes to the same live signal the timeline
follows, matching how the audio FX panel already reads it.

Also stops treating a video element's automation as invisible on the
timeline: groupAutomationLanes, its paired row-height count, and the
lane-drawing filter all gated on audio tag, so a volume lane written
from the property panel never showed a track to expand or a keyframe
to see. All three now key off "has lanes" (or audio-or-video where the
element itself, not its attribute, has to gate a live edit), matching
groupAutomationLanes and useTimelineTrackLayout's documented invariant
that the row's reserved height and its drawn lanes count the same clips.

* refactor(studio): simplify pass on the volume-automation fix

Extracted mergeInsertPoint (automationLaneGeometry.ts) so the panel's
withPointAt and the timeline lane's own double-click gesture share one
merge/seed/sort rule instead of two copies of the same three lines.

Fixed a real duplicate subscription: useVolumeAutomation was calling
useLivePlayheadTime() itself even though its only caller already reads
the same value via the prop PropertyPanel.tsx computes and passes down.
Threads currentTime through as a parameter instead.

Unified the three places that decide whether an element can draw an
automation lane (groupAutomationLanes, automationLaneCountOf,
TimelineAutomationLaneSlot's clip filter) behind one exported predicate,
isAudioOrVideoTimelineElement, so the row's reserved height and its
drawn lanes can't independently drift on what counts.

* test(studio): pin the clip-local time translation for volume automation

The adversarial reviewer mutated out `currentTime - elStart` and every
existing test still passed — the duration clamp happened to mask its
absence in every case that touched it. New case starts the clip at
t=10 so the clamp can't hide a missing subtraction.
2026-09-18 09:48:37 -04:00
Miguel Ángel 5ef5419a9e feat(studio): the segment ease control is discoverable at rest (#4074)
* feat(studio): the segment ease control is discoverable at rest

The per-segment ease diamond only ever appeared on hover, so nothing on
the timeline hinted a segment had an editable ease at all. Now it sits
at low emphasis by default and reaches full opacity on hover or focus,
same as every other reveal-on-interaction control in this file.

Left-click still selects and seeks (the frequent gesture); the
right-click menu item is unchanged. The existing title attribute
already names the control on hover.

* fix(studio): keep the resting ease button clear of narrow diamonds

At fit zoom on short segments the always-on button sat on top of both
neighboring diamonds and read as a grey smear. Add hasRoomForRestingEase,
a pure width check (button box plus a gap each side), and only show the
button at rest when the segment clears it; narrower segments stay
hover-only, same as before this feature.
2026-09-18 09:46:57 -04:00
Miguel Ángel a7cc1d2cff fix(cli): stop the preflight cancel test reading a pid file mid-write (#4077)
The test polled a pid file written by `echo $$ > path`, whose shell
redirection creates (truncates) the file before the echo writes to
it. A read landing in that window parsed an empty string to 0, which
satisfied "not undefined" and exited the wait loop early, failing
the next assertion with "expected 0 to be greater than 0" — the
exact shape of the intermittent CI failure. The loop now only
accepts a parsed value that's a positive integer, reproduced with a
busy-wait harness that hit the empty-file race in most iterations
and confirmed clean after the fix.
2026-09-18 09:46:12 -04:00
Miguel Ángel de9206e0f8 fix(cli): detect a missing or stale studio build before it crashes (#4076)
* fix(cli): name the missing or stale workspace package before preview crashes

Running hyperframes preview from source with an unbuilt or stale
package previously crashed deep inside that package's own import
graph with a raw resolver error naming neither the package nor the
fix. Add a preflight that runs before the preview command's own
module import, so it also catches the crash that happens at CLI load
time before the studio dev server ever spawns.

* test(cli): cover the preview workspace-build gate wiring

Adds a test that exercises the real CLI dispatch path (mocked module
loaders, not source-text matching) to prove the preview command's
build-check runs before its module loads and that a failure exits
non-zero without double-printing. Also guards the exports-map reader
against a malformed package.json instead of crashing raw.

* fix(cli): correct why the audio-fx generated file is checked

The comment claimed core/src/index.ts imports both generated files
directly. Only runtime-inline.ts is; audio-fx-runtime-inline.ts is
reachable solely via core's own audio-fx-runtime export subpath,
which the engine package imports. The check itself was already
correct to require both, only the stated reason was wrong.
2026-09-18 09:27:39 -04:00
Miguel Ángel e174b1715b feat(studio): host apps can open the ask-agent flow from a picked element (#4075)
* feat(studio): host apps can open the ask-agent flow from a picked element

Exports AskAgentModal and its props type from the public barrel so a
host app embedding only the player can render the same modal. Factors
the DOM-edit prompt builders' shared formatting into functions keyed
on a minimal common shape, then adds buildPickerAgentPrompt and
buildPickerAgentContextPreview built from the runtime picker's own
payload (no Studio DOM access required) instead of DomEditSelection.
An empty selection yields a plain comment prompt.

* docs(studio): clarify agent-prompt-builder comments

Simplify pass: buildElementInfoLines's comment omitted the conditional
text line it emits, and selectorIndex's always-zero value from the
picker path was undocumented as expected rather than a gap.

* refactor(studio): share the selector/text line pair between context previews

Simplify pass: buildAgentContextPreview and buildPickerAgentContextPreview
each built the same [selector-tag-line, text-line] pair inline. Extracts
buildSelectorAndTextLines() so both call the one place that owns it.

* fix(studio): cut two over-length comment blocks to the 4-line cap

Both docstrings had grown past the repo's 4-contiguous-comment-line
limit before this branch's first push. Re-wraps each to 2 content
lines, keeping the same meaning.

* feat(studio): surface the picker's label and media src in agent prompts

A host app embedding only the player has no DOM to read an element's
label or image source from, so the picker-built prompt needs to
carry both explicitly. The Studio DOM-based builder is unaffected:
neither field is set on its mapping, so its existing output is
unchanged (covered by the golden test).
2026-09-18 09:08:14 -04:00
Miguel Ángel a8d44b2596 fix(studio): keep clips on their row through group, ungroup, and composition recovery (#4068)
* fix(studio): keep a split clip on its original track row

Splitting an unauthored clip cloned the DOM node without stamping
data-track-index, so the runtime's positional-index fallback renumbered
it onto a different track on insertion. Both halves now pin to the
element's current resolved track.

Also adds A, matching CapCut, to return from the razor tool to select
while it is armed.

* fix(studio): stop the in-point seek from also firing when A exits the razor tool

Both A bindings register on window in capture phase; the razor's listener
mounts after the playback one, so relying on preventDefault ordering let
the seek fire before the tool switch. Playback now checks activeTool
directly instead.

* fix(studio): stamp the resolved track through group, ungroup, and composition recovery

Same defect class as the split fix: an unauthored clip's track falls back to
its position in document order, and any DOM insertion elsewhere can shift
that position. Group and ungroup move elements into and out of a wrapper;
composition recovery clones a missing element back in. All three now stamp
each element's already-resolved track explicitly, the same way split does,
so none of them can drop a clip onto a different row.

Also closes a gap in the earlier "A" hotkey fix: the razor-armed guard was
unconditionally swallowing Shift+A and Alt+A, which should still seek to the
in-point since only plain A exits the razor tool.

* refactor(studio): reuse the existing patch-target and selection-match types

Simplify pass on the track-stamping fix: resolveGroupChildTracks built its
patch target by hand instead of calling buildDomEditPatchTarget, already used
one function up for the same shape. resolveAuthoredTrack's selection param
was a hand-typed copy of ElementMatchSelection instead of importing it.
Collapses the three duplicated optional-integer track checks added to the
wrap/unwrap/split routes into one isOptionalInteger helper. No behavior
change.

* fix(studio): match an ungroup child with no DOM id by its stable id

findMatchingTimelineElementId had no branch for hfId, the stable content-hash
id every element gets regardless of whether it has an authored id. An
ungroup child identified only by that id fell through every branch and kept
its old track instead of getting the resolved one stamped, leaving it
exposed to the same row-drift this PR closes for every other element.

* refactor(studio): resolve review lint suppressions with real fixes

Three lint suppressions from this branch's earlier commits, resolved instead
of left as noise:

- unwrapElementsFromHtml's complexity: extracted the child-track map build
  into its own named function.
- handlePlaybackKeyDown's complexity: extracted the razor/A-key check into
  its own named function.
- The duplicated param block between UseDomEditSessionParams and
  UseDomSelectionParams: pulled the shared fields into one
  DomEditTimelineParams type both interfaces now extend.

No behavior change.

* fix(studio): fall back to the resolved track when nothing was authored

resolveAuthoredTrack only ever returned authoredTrack, so an implicit or
ungrouped child with no explicit authoredTrack resolved to undefined
instead of its actual resolved track, silently skipping the row-pin for
exactly the unauthored population this change exists to fix. Falls back
to the resolved track, matching the function's own existing comment.

* fix(studio): pin the razor split's resolved track for unauthored clips

buildCutTarget had the identical gap resolveAuthoredTrack did: it only
stamped an explicitly authored track, omitting the field entirely for
an implicit/unauthored clip, so a split of it still drifted onto a new
row. Falls back to the element's resolved track, same as the group and
ungroup paths.

* refactor(studio): share one track-fallback rule between split and group

resolveAuthoredTrack and buildCutTarget each re-implemented "authored
track, else the runtime's resolved track" with a different rounding
rule (one rounded only the authored branch, the other neither). Extract
resolveElementTrack so both flows share the same rule and can't drift
out of sync again.
2026-09-18 09:01:15 -04:00
Miguel Ángel 3867d8da5d test(cli): time each native Sharp call in the flaky Windows contact-sheet test (#4070)
This test has hit its 60s ceiling on Windows CI runners before, and the log
only ever shows the bare timeout, not which of the four native Sharp calls
actually stalled. Wrapping each one in console.time/console.timeEnd costs
nothing when the test is fast and names the slow step the next time it
isn't. No behavior change.
2026-09-18 08:45:04 -04:00
Miguel Ángel b0e4316a20 feat(studio): open a project's root composition automatically on load (#4057)
* feat(studio): open a project's root composition automatically on load

Opening any project landed on an empty canvas ("Drop media here") with
Play disabled, even when a root index.html composition existed, because
nothing auto-selected it. Studio now opens the root composition (or the
only one, if there's just one) as soon as the file tree loads and no
URL already named a selection, and marks it "Root" in the comps list.

The root path is resolved once, in LeftSidebar from the shared file
tree, and passed down as a prop rather than re-derived independently
in the comps list from a different, driftable source array.

The settle guard is keyed to projectId, not a bare boolean, so
switching projects in-session (the studio's hash-based project switch,
same component instance) still gets its own auto-open instead of
silently inheriting the previous project's settled state.

* fix(studio): reset selection state on an in-session project switch

Switching projects in-session left activeCompPath from the old project
in place, which read as "already open" and made the new project's
auto-open settle without ever firing. useResetSelectionOnProjectSwitch
clears both activeCompPath and activeCompPathHydrated when projectId
changes, composed inside useAutoOpenRootComposition so the same commit
sees the reset before auto-open's own effect runs.

Also extracts the composition-selection wiring (state, URL hydration,
auto-open, this reset) out of App.tsx into one hook,
useActiveComposition, so App.tsx loses more lines than this fix adds
and stays under the 600-line cap without trimming unrelated lines.

* refactor(studio): un-nest the project-switch reset from auto-open

An independent review of 0bd281127 found useAutoOpenRootComposition had
grown three pass-through params purely to forward into a nested
useResetSelectionOnProjectSwitch call; none were read by its own
auto-open decision. React's render-phase state adjustment gives the
same commit-timing guarantee for a sibling call, so this calls the
reset hook directly from useActiveComposition instead, restoring
useAutoOpenRootComposition to its original 5-param signature.

Also applies two smaller review findings: a shared isHydratedFromUrlState
helper replaces three copies of the same URL-state check, and
useActiveComposition's setEditingFile/showToast params use the
existing EditingFile/AppToast types instead of restating their shape.

* fix(studio): make the file tree's project-switch staleness impossible

An independent review of ca3776e14 traced a live regression: on an
in-session project switch A->B where B's URL carries no comp param,
the reset added in this stack lets useAutoOpenRootComposition's effect
fire in the same commit-flush, but masterCompPath (derived from
fileManager.fileTree) still held project A's data for at least one
render + effect cycle, because useFileTree only cleared fileTree/
fileTreeLoaded inside a useEffect keyed on projectId, itself timed one
cycle behind. Auto-open would call onSelectComposition with A's master
path for project B and permanently mark itself settled, so B's real
root composition never opens for the rest of the session when the two
projects don't share an entry filename.

Root cause fixed in useFileTree.ts: the fetched tree is now held
together with the projectId it was fetched for, and fileTree/
fileTreeLoaded/compositions/projectDir are derived by comparing that
stored id against the live projectId, returning empty/not-loaded
whenever they don't match. This makes reading another project's data
structurally impossible, instead of adding a second reset timed to
race the first. The now-unreachable raw setFileTree setter is removed
(zero call sites repo-wide).

Every other consumer of these four fields was exposed to the same
stale window and is fixed by the same change: App.tsx's URL-hydration
guard and useDomEditSession's fileTree/projectDir, StudioLeftSidebar's
composition/asset lists, StudioRightPanel's assets/fontAssets/
projectDir, and VariablesPanel's fileTree-derived fallback comp path.

Regression test added (useResetSelectionOnProjectSwitch.test.tsx):
real useFileTree + useActiveComposition wired together with a mocked
fetch for two projects with different root files. Verified it fails
on the pre-fix useFileTree.ts (asserts B's root, gets A's stale one)
and passes on the fix.

* refactor(studio): stop the file-tree catch handler re-zeroing state

The effect already resets fileTree/compositionPaths/projectDir to
empty synchronously before the fetch starts, so the catch branch only
needs to flip loaded:true; re-writing the same empty arrays clobbered
any concurrent refreshFileTree() result for the same projectId that
landed first. Found by a simplify-pass review of 9555e920f.

* fix(studio): resolve the auto-opened composition from the filtered list

resolveMasterCompositionPath scanned the raw file list, which can include
non-composition .html (a vendored preset, a file with no
data-composition-id). Auto-open now reads the server's filtered
compositions list instead, and settles once per project either way, so a
stray .html earlier in the list can no longer become the opened target.

* fix(studio): close the same master-composition mismatch at its two sibling call sites

resolveMasterCompositionPath had two more callers still reading the raw
file tree: the sidebar's Root badge and the Variables/Slideshow panel's
master-view target. Both already had the server's filtered composition
list in scope; switch them to it too, and reword the docstring so a future
caller reaches for the right list.

* fix(studio): refresh the composition list along with the file list

refreshFileTree only patched the raw file list, leaving compositions
frozen at the project's initial load. Two callers now read compositions
for their root-composition target, so a file operation that adds or
removes a composition (create, duplicate, block install, background
removal) would leave the sidebar's Root badge and the Variables/Slideshow
panel's master target stale until the next full project switch.

* fix(studio): fix refreshFileTree ordering race and stale-field wipe

Two overlapping refreshFileTree calls for the same project could apply
out of order, and a response missing the compositions field could wipe
a known-good list. Adds a request-id guard and a stale-only fallback,
plus regression coverage for both and for LeftSidebar's root badge
sourcing from the filtered compositions list.

* refactor(studio): cancel superseded refreshFileTree requests

Simplify pass on the previous commit: reuses the id+abort pattern
already established in useFileManager.ts's openSourceForSelection
instead of only discarding the stale response after it completes.

* test(studio): assert the superseded refresh's fetch actually aborts

Closes the coverage gap the independent review flagged: the abort
call had no test asserting on it, so a dropped abort() would have
stayed green. Also cuts two comment blocks over the repo's 4-line cap.

* refactor(studio): extract shared test harness setup in useFileTree.test.tsx

Simplify pass on d069763c6: the new abort-assertion test repeated the
render setup already duplicated three times in this file. Extracts
renderHarness() to match the pattern every sibling hook test file
already uses. Also restores the caller-facing consequence dropped
from useAutoOpenRootComposition's comment trim (skipping the reset
now explicitly reads as "this hook no-ops").

* fix(studio): keep the restored comment clause under the 4-line cap

The prior commit's restored "why" clause pushed this JSDoc block to 5
lines. Folds it back to 2 content lines, keeping both the reset
requirement and its consequence.
2026-09-18 08:44:05 -04:00
James Russo 2a559714ee fix(cli): distinguish agent and execution harness telemetry (#4071) 2026-09-18 10:10:22 +00:00
Miguel Ángel bf39a72787 fix(studio): dropped timeline assets land where you drop them (#4062)
* fix(studio): dropped timeline assets land where you drop them

Dropping an asset, an OS file, or a block onto the timeline always
placed the new clip at the current playhead time, discarding the
actual drop position; only the track (vertical position) tracked the
pointer. Composition drops already used the correct pointer position.

Unify all drop kinds onto that same, correct placement path, and drop
the now-pointless duration clamp so a drop past the end of the
timeline extends it, matching what composition drops already did.

* fix(studio): grow the timeline when a drop lands past its end

Asset/file and composition drops could place a clip past the root
composition's duration without growing it, so the editor showed the
clip fine but the render truncated it. Every sibling edit path (block
install, move, resize) already grows the duration on the same rule;
these two didn't. Also restores the pointer-placement decision's
provenance in the drop docblock and PR description, and marks the
now-production-dead clamp branch in resolveTimelineAssetDrop so the
next reader doesn't assume the default is live.

* fix(studio): revert the composition-drop duration extension

The composition-drop path already grows the root composition's
duration server-side (compositionInsertion.ts, before the response
is even returned): this was verified wrong via two independent
review passes after being merged in by mistake. The client-side
extend added on top of that was redundant, and in edge cases could
re-apply a slightly different rounding than the server's own.

* fix(studio): remove the dead clampStartToDuration option

resolveTimelineAssetDrop had one production caller and it always
passed clampStartToDuration: false; the clamped branch and the
duration field that only fed it were exercised solely by this
file's own tests, not by anything shipping. Drop the option, the
branch, and duration/durationRef everywhere they were only feeding
it (timelineDragDrop.ts, Timeline.tsx, and the touched test fixtures).
No test asserted a drop past duration relying on clamping, so this
is behavior-neutral for every existing test.
2026-09-18 04:47:38 -04:00
Miguel Ángel 096459e76d fix(cli): collapse startup lint output to a one-line summary (#4052)
* fix(cli): collapse startup lint output to a one-line summary

preview, publish, and render's non-abort lint check all dumped every
finding to the terminal before their real result line, drowning it in
noise unrelated to whether the project is in good shape. Full findings
already surface in Studio's own Lint badge; all three now print a
one-line summary by default, with --lint-verbose for the old full
output. One formatter (formatLintStartupMessage), three call sites.

* fix(cli): show lint findings in full on every abort path

Any path that calls presentRenderLintAbort now prints full findings
even without --lint-verbose, since the one-line collapse was hiding
the reason a render stopped.

* fix(cli): scope the lint summary pointer to what each command has open

The one-line lint summary always pointed at "the Lint badge in Studio",
even from render and publish where no Studio is running. It now points
at --lint-verbose for those, and preview additionally names the
hyperframes lint command since its own stdout is what an agent reads,
not the badge.

publish now forces full findings on its own entry-mismatch abort, the
same fix render already shipped, so the reason for the abort isn't
hidden behind a bare count.

* docs(cli): trim a doc comment past the 4-line limit
2026-09-18 04:34:53 -04:00
Vance Ingalls 415967befa Merge pull request #4063 from heygen-com/release/v0.8.47
chore: release v0.8.47
v0.8.47
2026-09-18 01:12:02 -07:00
Miguel Ángel 72b223d57f fix(player): gate play on real composition readiness, not just duration (#4054)
* feat(player): wait for a composition's media, images and fonts before playing

The player used to fire ready/autoplay the moment the timeline resolved,
even if the composition's video, images or fonts hadn't loaded yet -
visible as a flash of missing content or a frozen first frame. It now
waits for those assets (readyState >= HAVE_FUTURE_DATA for media, decoded
images, document.fonts.ready) before play() proceeds, showing its own
loading overlay (reusing the shader-transition loading panel) while it
waits, bounded by an 8s timeout that plays anyway and logs which assets
were still stuck.

Settles synchronously with no overlay when nothing needs waiting (already
loaded, or a cross-origin composition the player has no DOM access to
inspect), so today's immediate-autoplay behavior is unchanged for the
common case. A new assetsReady getter and assetsready event mirror the
gate for hosts that want to observe it.

* chore(player): drop internal decision-ref from a public-repo comment

An internal tracking id leaked into a code comment and a test name in the
previous commit. This repo is public; internal references don't belong here.

* fix(player): stop a stale asset-wait from settling a newer composition

An independent review found that a composition swap mid-wait (a new src or
srcdoc arriving while the previous composition's media/images/fonts were
still loading) had no way to invalidate the old wait. If the old wait's
promise resolved after the swap, it could mark the NEW composition ready
and even play it, while the new composition's own assets were still
pending - defeating the point of waiting in the first place. The same gap
let a late-resolving wait flip a disconnected player's paused state back to
false and fire a spurious play event after removal.

Fixed both with one generation counter: every new wait captures the current
generation, disconnect and reload each bump it, and a wait's eventual
settle no-ops if its generation is no longer current.

Also fixed: the loading overlay's aria-label ("Loading assets") never got
restored once the asset wait was done, so a later shader-transition overlay
on the same player kept misannouncing itself to assistive tech.

* fix(player): invalidate the asset wait from every navigation path, not two

The generation-counter fix only bumped at two of the six places that set
_ready = false ahead of a navigation, reload, or disconnect - src/srcdoc
attribute changes, a sandbox-origin policy reload, and a shader-options
reload all started a new navigation without invalidating the previous
wait, leaving the same race open through those paths.

One _invalidateAssetsWait() helper now owns the reset (assetsReady,
pendingPlay, generation, the loading attribute, hiding the overlay) and
every one of the six sites calls it before starting whatever comes next.

* fix(player): gate play on real composition readiness, not just duration

Add a shared composition-readiness gate in packages/core, exported as the
@hyperframes/core/composition-readiness subpath. It resolves once every
declared input settles (media for now: video/audio/image/font loads), or
after a timeout, and calls back synchronously when nothing is pending so a
caller that plays immediately after sees the decision already applied.

The player element now queues an early play() call instead of dropping it
when called before the runtime is ready, and both of Studio's readiness
call sites (the direct-adapter path and the message-based fallback) go
through one store action, requestTimelineReady, instead of duplicating a
generation-counter-and-settle pattern across two hook files.

* fix(player): stop a queued early play() and a project switch from double-firing readiness

An independent review of the readiness gate found two real races:

play() queued before the runtime was ready re-ran its full body once ready,
dispatching the public "play" event twice for one user action. It now
dispatches "play" only on the call that actually starts playback.

Studio's requestTimelineReady generation guard was never invalidated by a
project switch or a full timeline reset, so a slow-loading project's
in-flight wait could resolve after the switch and mark the new, unchecked
project ready. Resetting the timeline now bumps the generation, and setting
timelineReady directly does too.

* fix(player): cancel a queued play on pause or seek during the asset wait

A play() queued while assets buffer (_pendingPlay) used to fire once they
settled even after an explicit pause or seek during the wait. pause() and
seek() now clear the flag, so a user pause/seek wins.
2026-09-18 03:23:21 -04:00
Vance Ingalls 5b7ff519a5 chore: release v0.8.47 2026-09-17 23:55:00 -07:00
Vance Ingalls eb2ac41f3e Merge pull request #4055 from heygen-com/worktree-glowing-giggling-toucan
feat(studio): flip the SDK cutover and the GSAP writer to default-on
2026-09-17 23:47:37 -07:00
Vance IngallsandClaude Fable 5.1 9f3a778fd1 feat(studio): report why a fallback happened, and when a session is missing
Three silent fallback paths, three instruments:

1. resolverDisagreement on sdk_cutover_declined. Composition.getElement is
   canonical-only for a bare id, while dispatch resolves a bare id anywhere
   (resolveScoped). An element under a scoped id is therefore dispatchable yet
   still fails getElement -- a dispatchable edit refused, and invisible in both
   telemetry events (the shadow stays silent when its broader resolver hits).
   resolveSnapshot is now exported so the cutover path can tell the two
   target_not_found cases apart.

2. sdk_session_unavailable. With no session every cutover chokepoint takes the
   server path and emits nothing, and the shadow never runs either -- a total,
   silent SDK bypass. It has exactly three origins, all in useSdkSession's open
   effect: unreadable content, a failed ownership check, and openComposition
   throwing. Each now emits with its stage (and the error message for "open").

3. isResolverDisagreement is deliberately fail-safe: a session shape without
   getElements reports no disagreement rather than throwing, so diagnostic
   context can never turn a clean decline into a failure.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 23:24:09 -07:00
Miguel Ángel 2de3ca5f86 fix(player): the interactive playback clock absorbs a main-thread stall instead of skipping past it (#4053)
* fix(player): the interactive playback clock absorbs a main-thread stall instead of skipping past it

TransportClock's monotonic time is a bare wall-clock read with no
protection against a long gap between reads. On a composition whose
first real paint blocks the main thread for several seconds, nothing
reads the clock during that time; the next read reported the whole
gap as elapsed playback, so the composition jumped forward instead of
continuing from where it froze.

A gap over 500ms is now treated as a stall and corrected to a 33ms
advance instead of reported whole, matching GSAP's own ticker default.
The correction lives inside now() itself so every reader benefits,
since this clock is read every real frame by more than one driver.
Render/export capture is unaffected: it always pauses and seeks to an
exact time rather than playing, so the correction never engages there.

* chore(player): drop internal tracker references from stall-policy comments

* fix(player): stop the stall correction from corrupting the clock while audio is authoritative

An independent review found that the previous commit's correction ran
unconditionally on every read, including while an attached audio
source was providing the time. Audio keeps playing through a
JS-thread stall, so a gap between reads there is not a stall — but the
correction still shifted the clock's internal reference point, and
that corruption only surfaced later, on an unrelated read, once the
clock fell back to monotonic timing (audio pausing or buffering).

The correction now runs only in the monotonic branch, after audio has
had its chance to answer. Added a regression test that fails against
the previous placement and passes against this one.

* fix(player): keep the stall correction's read timestamp fresh through an audio-authoritative stretch

A second independent review found the previous commit's fix was
incomplete: it stopped a stall correction from firing while audio was
answering a read, but the internal timestamp it compares against only
moved on monotonic reads. Any monotonic read from before audio took
over stayed the comparison point for as long as audio kept answering,
so the whole audio-authoritative stretch read as one giant stall the
moment audio dropped out again — reproducing the exact corruption the
previous commit set out to fix, through a different door. The same
gap also meant a real, non-stalled audio outage got smoothed away to
almost nothing instead of advancing normally.

The read timestamp now moves on every read, audio-answered or not;
only the correction itself stays scoped to the monotonic branch. Two
regression tests reproduce both failure modes and pass here; both were
confirmed to fail against the prior placement.

* fix(player): stop comparing a monotonic read against a timestamp audio made meaningless

A third review found the previous commit's fix was still incomplete:
keeping the read timestamp fresh during audio-authoritative reads
stops it going stale, but a real gap with no reads at all — the main
thread genuinely frozen while an attached audio element kept playing
on its own, unaffected by JS scheduling — still read as a stall the
moment audio next failed to answer, discarding real elapsed time that
audio had been correctly tracking the whole way.

An audio-answered read now clears the timestamp instead of stamping
it, the same as a seek. The next monotonic read then starts from
`_playStartMs`, which nothing but a genuine discontinuity (play, seek,
rate change, detach) ever touches — an anchor that already reconstructs
real elapsed time correctly on its own, without needing the correction
to reason about a comparison point it has no way to make meaningful
once audio was involved. A stall between two purely monotonic reads,
with no audio in between, is unaffected and still corrected exactly as
before.

Two regression tests cover the transition: a real unread gap while
audio was tracking correctly must not be discarded, and a sustained
audio outage must still advance at real speed rather than being
smoothed to nothing. Both were confirmed to fail against the prior
commit's placement.

* chore(core): trim clock comments
2026-09-18 01:50:05 -04:00
Vance IngallsandClaude Fable 5.1 9ef37e5163 feat(studio): emit sdk_cutover_declined with reason + family
Declines fell back to the server silently; post-flip we could not tell
'SDK took it' from 'SDK bowed out'. Payload is reason + family only.
All 23 sdkCutover.ts decline sites now pass their family; the one
pre-family site (no_change) emits family:null.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 21:47:14 -07:00
Vance IngallsandClaude Fable 5.1 407cacf0ae feat(studio-server): default the GSAP writer to acorn
HYPERFRAMES_GSAP_WRITER=recast stays as the fallback for one watch window
before recast is deleted. acornDefaultBlockers -> behavioralParityOps: the 18
ops without a byte-diff oracle are now pinned in a test, not a gate.

files.test.ts "stale semantic no-op" pinned to the recast writer: its
interleave seam is recast's lazy import, which acorn (statically imported,
fully synchronous) never performs. The 409 revalidation it covers is
writer-independent.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 21:38:38 -07:00
Vance IngallsandClaude Fable 5.1 26ea8a0740 feat(studio): enable SDK cutover by default for every op family
Master flag defaults true; unset family list now means all five families.
VITE_STUDIO_SDK_CUTOVER_ENABLED=false / VITE_STUDIO_SDK_CUTOVER_FAMILIES=...
remain as runtime kill switches via __HF_STUDIO_ENV__. Gate: 0 divergences on
0.8.41-0.8.46 shadow tile, 3455/0 success/failed on dev builds (30d).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 21:33:40 -07:00
miga-heygenandMiguel Ángel 82f49262ec feat(registry): blur every transform driver, and ship the reference case as shutter-slam (#4038)
The motion-blur snippet integrated translation only. Its output stage was one
SVG filter per target whose copies were feOffset, and feOffset only translates,
so a beat that only scaled or only turned sampled a displacement of zero and
rendered sharp. No SVG filter primitive can give a copy its own affine
transform, so the sampling loop was never the problem: the output stage was.

Copies are now DOM clones of the element in an isolation:isolate group, each at
1/N opacity with mix-blend-mode plus-lighter, each carrying the element's
resolved transform at its sample time. plus-lighter adds premultiplied colour,
so N + 1 copies at 1/N sum to the average the shutter integral asks for; the
isolation is load-bearing rather than tidy, because without a transparent
backdrop of its own the first copy adds onto the page and blows a light
background out to white. Reading the resolved matrix instead of a list of named
GSAP properties is what makes every driver work at once: translation, scale,
rotation, 3D rotation and skew arrive in the same one value.

Measured against the After Effects export the shutter model was fitted to, per
beat, previous stage to this one: scale +0.62 dB, rotate X +0.43, rotate Y
+0.84, rotate Z +1.15, translate X -0.18, translate Y -0.04. The two small
translate regressions are inherent and not tunable: the filter offset one
rasterisation so every copy was pixel-identical, where each copy is now
rasterised independently at its own fractional transform with its own subpixel
antialiasing.

Three consequences of the new stage, each carrying its own fix:

- mix-blend-mode flattens preserve-3d, so a copy cannot inherit the parent's 3D
  context. Each copy carries the parent's perspective as its own first transform
  function instead.
- A copy is styled by nothing that selected the original, since dropping the id
  also drops every #id rule that gave it size, colour and font. Each copy
  carries its own resolved style inline, read once and replayed. Those values
  are px, so a container-relative element needs them again when its box changes:
  a ResizeObserver re-snapshots rather than paying a subtree walk every frame.
- A beat that moved and faded at once kept a full-strength smear behind a
  vanishing element. The element's opacity now rides the group; the 1/N weight
  stays on the copies.

The axis option is gone. It selected which of x and y to sample, a question the
resolved matrix does not have.

shutter-slam is the new component: one word through six single-property beats,
two translate slams, a scale punch, then a full turn about each axis, which
exercises every driver the model covers in one mount. Easing is power2.inOut
because it measured best, not because it was the default. A bezier fitted to the
reference's own bbox centres looks like the better curve and renders worse: a
blurred bbox centre is the shutter window's average rather than the instant, so
on an accelerating segment the fit measures its own blur.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 16:03:14 -04:00
Miguel Ángel a8a9fdb0fe chore: prepare v0.8.46 (#4033)
* chore: prepare v0.8.46

Draft only, not tagged: bun run release:prepare 0.8.46 --no-tag.
Changelog rewritten in plain words for the one change since v0.8.45
(#4031, adaptive per-frame motion-blur sample count). Cutting the
release is a separate step on Miguel's word.

* docs(release): fix false render-time savings claim in v0.8.46 notes

Adaptive sampling never drops below the old fixed-16 default; it only
adds cost on frames that measure real spatial motion. Per Miga's review
on #4033.
v0.8.46
2026-09-17 01:48:54 -04:00
Miguel Ángel 2ab7b86868 feat(engine): adaptive per-frame sample count for motion blur (#4031)
* feat(engine): adaptive per-frame sample count for motion blur

Measured against the accuracy bar set in #4010 (72.4dB mean PSNR vs the
960fps shutter integral), the fixed default of 16 samples misses it for
hard-edge content while paying nothing extra for static/slow content is
still important. This picks a sample count per frame from measured
motion, floor 16 ceiling 64 (issue #4029).

Two probe captures at the true shutter-window edges (never a sample that
enters the average) measure motion magnitude, mapped through a monotone
step table to a sample count. Frames confirmed to move only non-spatial
properties (opacity, colour) skip the probe and use the floor directly,
since a fade's shutter integral is a smooth blend that does not need many
samples. MotionBlurPlan's window (from shutter angle/phase alone) is now
independent of how many samples fill it, which is what lets the count
vary per frame without moving the window; motionBlurWindowIsStatic is
bounded by the widest sample inset any chosen K could produce so the
static-dedup safety guarantee holds for every K in [16, 64].

* refactor(engine): simplify the adaptive motion-blur sample selection

Two findings from an independent code-reuse/quality/efficiency review of
the previous commit:

- armStaticDedup ran the GSAP-timeline walk (computeStaticFrameSet)
  twice on the same page when adaptive motion blur and static dedup
  both apply, once for each purpose. Shares the one result instead.
- The non-spatial floor path read the sample count from
  adaptiveSampleCount(0), which only worked because the step table
  happens to be sorted with the first bucket covering zero. Reads
  the now-exported DEFAULT_SAMPLES_PER_FRAME directly instead.

* fix(engine): read raw options for the adaptive motion-blur gate

Independent review caught it: every armStaticDedup call site runs
before finalizeSessionInit resolves session.motionBlur, so the
adaptive-classification gate's `session.motionBlur &&
session.motionBlur.fixedSamplesPerFrame === null` was always false at
runtime. The non-spatial probe-skip described in the PR never engaged
outside tests that hand-set motionBlurNonSpatialFrames directly,
bypassing real init order.

Reads session.options.motionBlur (set unconditionally at session
creation) instead, which carries the same "adaptive requested"
information the resolved plan would have. Adds a source-order lock
test plus direct coverage of computeStaticFrameSet's
nonSpatialOnlyFrameSet, mutation-proved against the exact regression.

* fix(engine): add xPercent/yPercent to the spatial-property list

Round 2 of the independent review: the spatial-property list deciding
whether a frame's motion needs the adaptive probe omitted GSAP's
percentage-based position properties (xPercent/yPercent) and two 3D
transform properties (perspective/transformPerspective) that two other
lists already in this repo (packages/parsers/src/gsapConstants.ts,
packages/studio/.../gsapAnimatesProperty.ts) both carry. A composition
positioned via xPercent/yPercent would have been silently floored to
K=16 with no probe and no log line, the same failure shape as the
round-1 bug through a data gap instead of a dead gate.

Moves the list to an exported SPATIAL_TWEEN_PROPERTIES array in
motionBlur.ts, passed into computeStaticFrameSet's page.evaluate as
data rather than duplicated inline, so it stays a single list and is
directly testable. Adds tests that execute the real page-side closure
(the existing tests all mocked the whole result and never exercised
the matching code), mutation-proved against the exact gap found.

* fix(engine): add rotate to the spatial-property list

Round 3 of the independent review, comparing SPATIAL_TWEEN_PROPERTIES
side by side against the two sibling lists rather than trusting the
prior commit's summary: GSAP's individual "rotate" transform property
(distinct from "rotation", carried in
packages/studio/.../gsapAnimatesProperty.ts's GSAP_TRANSFORM_PROPS)
was still missing, same failure shape as the two prior rounds.

The same pass also raised transformOrigin, which is deliberately NOT
added: gsapConstants.ts's own classifyTweenPropertyGroup excludes it
as a pivot-point modifier with no independent visual effect, and a
test now locks that reasoning in rather than leaving it to be
"fixed" again by a future pass that does not read that far.
2026-09-17 01:09:12 -04:00
miga-heygenandMiguel Ángel 484a06fb65 chore: release v0.8.45 (#4027)
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
v0.8.45
2026-09-16 22:56:40 -04:00
miga-heygenandMiguel Ángel f4cdccd995 test(cli): add a real-render e2e check for render telemetry properties (#4018)
Extends scripts/ci/cli-telemetry-e2e.mjs (already used to verify the `add`
command's telemetry) to spawn the built `render` command against two
generated fixture compositions and assert on the captured PostHog batch,
rather than a unit fixture that stubs the browser or ffmpeg.

One fixture sets every probed property (audio and image elements present,
root/body CSS size deliberately mismatched from the declared composition
size, a skill flag, one injected environment override) and its pair sets
none, so each property is asserted on both its present-and-correct side and
its absent-or-zero side in the same pair of runs: audio_count, image_count,
root_body_mismatch and its delta bucket, authoring_skill_source,
hf_env_overrides, and ffmpeg/browser_version_major.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 02:49:34 +00:00
miga-heygenandMiguel Ángel 77a45f6080 fix(producer): fail loudly when a capture route cannot blur (#4026)
A render on the layered HDR route accepted `motionBlur` and returned frames
with no blur in them. The HDR compositor runs its own capture loop, seeking
and blitting each layer itself, so a frame never reaches the sub-frame
accumulation branch. The engine's own guard cannot catch it, because from
inside the session everything looks supported: screenshot capture mode, PNG
frames, and no video injector on a composition with no video.

This is the third time the question "does this route support motion blur"
has been answered implicitly by whichever code path happened to run, and the
third time it came out wrong and silent. `assertMotionBlurSupported` gives
that question one owner and one answer. The route it takes is the capture
plan's own `kind`, already the single value the capture stages consume, so
it cannot drift from the route that actually runs, and a new plan kind with
no entry in its table fails the typecheck rather than inheriting silence.

It sits inside `syncCapturePlan`, which runs on the initial plan and after
every replan, so a route a render falls back into is checked too.

Distributed renders are out of scope on purpose and recorded as such:
`DistributedRenderConfig` has no `motionBlur` field and is not built from
`RenderConfig`, so motion blur cannot be requested on one. There is nothing
to reject and no dead call site.

The explicit unsupported-mode error for layered HDR is the design in #4013
by Dante-dan.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 02:13:55 +00:00
miga-heygenandMiguel Ángel 71bb88719e feat(telemetry): render output-shape, adapter, count, and environment properties (#4017)
* feat(telemetry): add output-shape request facts to render events

output_resolution_preset, output_format, hdr_mode, video_frame_format,
and gif_fps_capped join render_complete/render_error, all threaded
from already-resolved RenderOptions/RenderPlan fields rather than
recomputed: createRenderPlan already computes gifFpsCapped (clamping a
requested --fps above 30 to 30 for --format gif) but only used it for
a console warning; this threads that same decision into RenderOptions
and telemetry. All five are known before the pipeline starts, so both
events carry them even when a render fails before a perfSummary
exists.

Also wires output_format/output_resolution_preset into Studio's
separate emitStudioRenderComplete/emitStudioRenderError path, since
Studio's request genuinely varies those two per-request. hdr_mode,
video_frame_format, and gif_fps_capped stay CLI-only: Studio exposes
no HDR-mode, video-frame-format, or GIF output control to users at
all, so there is no per-request value to report for those three.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* feat(telemetry): add adapters_used to render events

adapters_used lists the runtime deterministic adapters
(packages/core/src/runtime/adapters/) a composition exercises.
Investigated the actual codebase rather than the ticket's guessed
7-adapter list and found 12 real registered adapters (gsap, css,
waapi, animejs, lottie, three, typegpu, d3, leaflet, mapbox, maplibre,
google-maps) — the map/data-source adapters share the exact same
window.__hf<Name> registration mechanism and are equally real
"adapters used" facts, so all 12 are included.

Detection unions a live page.evaluate probe (piggybacked on the same
probeSession resolveCompositionElementCount already uses) with a
static regex fallback over the compiled HTML, since this is purely
observational with no gating role (unlike compositionElementCount) —
union strictly increases recall rather than needing one source of
truth. Threaded through the same plumbing chain as the already-merged
composition_element_tags/aroll_video_count/heygen_video_count.

Studio's emitStudioRenderComplete/emitStudioRenderError get this field
automatically, with no Studio-side code change, via the same shared
capture-observability spread heygen_video_count already uses.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* feat(telemetry): add audio/image/sub-composition/color-grading counts

audio_count, image_count, sub_composition_count, audio_group_count,
color_grading_count, and has_lut join composition_element_tags in the
same single scanElementTags pass — audio/image/audio-group counts read
from the scan's uncapped tag map so a 50+-distinct-tag composition
can't push a named count into the "other" bucket. sub_composition_count
counts data-composition-src mounts directly rather than reusing
collectSubCompositionSrcs, which dedupes by src and drops
placeholder/remote mounts (a different, smaller fact than the mount
count this field reports).

has_lut decodes the HTML-entity-escaped form of data-color-grading
before parsing, since linkedom's serializer re-emits it
&quot;-escaped on every compile-pipeline round-trip — without the
decode this silently reported false for every LUT-graded composition.
The LUT-presence check now mirrors normalizeLut's own definition of
"has a LUT" exactly, closing a gap where a blank or empty lut value
would have reported true.

Threaded through the same plumbing chain as the already-merged
per-tag/provenance/adapter fields; Studio's emitter picks these up
automatically via the shared capture-observability spread.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* feat(telemetry): add browser_version_major and ffmpeg_version_major

Both are already-run subprocess calls whose output was discarded:
readToolVersion (checkFFmpeg's preflight) already runs `ffmpeg
-version`, and chromeLaunchOutcome already runs `--version` as a
Chrome launch sanity probe on every render. A shared
extractMajorVersion helper pulls the first X.Y-shaped number from
either banner, threaded onto EnvironmentCheckOutcome/
EnvironmentCheckResult, then RenderOptions right after
runEnvironmentChecks resolves in the local render path only.

Docker renders never populate these two RenderOptions fields (the
containerized producer runs its own preflight the host CLI never
sees), so both properties come back absent there rather than
reporting the host's own toolchain versions for a render that didn't
use them.

Studio does not call runEnvironmentChecks or this ffmpeg/Chrome
preflight at all before creating a render job, so its render_complete/
render_error events will not carry these two properties unless
Studio's own startup path is separately instrumented — a genuine
parity gap, not an oversight in this change.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* feat(telemetry): add authoring_skill_source and authoring_skill_invalid

Both derive from resolution logic createRenderPlan already runs:
authoring_skill_source names whichever step actually won attribution
(an explicit --skill flag, or the skill persisted in hyperframes.json)
using the same flagSkill/projectConfigSkill values already computed
for authoringSkill itself, not a second lookup. authoring_skill_invalid
surfaces the raw --skill value when it fails slug-shape validation
(normalizeSkillSlug rejects malformed input, not unregistered skill
names) — this value already exists as RenderPlan.invalidAuthoringSkill
and already drives a CLI warning in present.ts; this change threads
the same field into telemetry rather than adding a parallel one.

Threaded through both RenderOptions builders in execute.ts (single and
batch render) and all three telemetry call sites in render.ts,
including the Docker path — skill attribution is a request-level fact
independent of which backend executes the render.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* feat(telemetry): add root_body_mismatch and root_body_delta_px_bucket

Measures the composition root's authored data-width/data-height
against the scaffold's own html/body CSS size, straight from the
compiled document string scanElementTags already scans — the
source-level fact, not runtime DOM state. init.ts's applyCompositionSizing
(the #4001 fix) only patches the live DOM after the browser loads this
same HTML, so this measurement stays meaningful whether or not that fix
ran for a given render.

Reuses @hyperframes/parsers' canvasScaffoldPatterns regexes (the same
ones packages/lint's root_dimensions_mismatch rule reads) for the CSS
side. Root-tag detection here is a lighter first-data-composition-id-match
heuristic, not lint's more thorough findRootTag (which also handles a
leading decorative <svg> defs block) — that helper isn't part of
@hyperframes/lint's public API, and expanding it is out of scope here.

The delta is bucketed (0 / 1-10 / 11-50 / 51+ px) rather than reported
raw, and both fields come back absent — not a false/"0" default — when
the root or the CSS block can't be read at all.

Threaded through the same plumbing as every other static-scan field
this week, including the live-capture-observability fallback used on a
crash that never reaches perfSummary.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* feat(telemetry): add hf_env_overrides (names only, capped at 20)

Reports the sorted names of HF_*/HYPERFRAMES_* env vars present when
createRenderPlan resolves — never their values, since several of these
carry filesystem paths. Snapshotting at plan-resolution time (the very
first line of the render command, before any pipeline code runs)
matters: this render's own preflight later injects
HYPERFRAMES_FFMPEG_PATH/HYPERFRAMES_FFPROBE_PATH into its own
process.env, which would otherwise make those two always read back as
"operator overrides" whether or not the operator ever set them.

Reports an empty array, never an absent key, when nothing is set,
matching every other capped/bucketed field added this week. Capped at
20 names, documented alongside the cap constant.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(cli): stop clobbering studio render_complete fields, fix an env leak

trackRenderComplete's explicit audio_count/image_count/root_body_mismatch/
adapters_used/etc. keys, sourced from perfSummary.drawElement and only ever
populated on the CLI's own render.ts path, always won the object spread over
the observability-capture fallback those same keys share with trackRenderError,
even when the direct value was undefined. studioRenderTelemetry.ts's
emitStudioRenderComplete never populates drawElement, only the capture
fallback, so 24 fields silently came back missing from every studio-triggered
render_complete event despite Studio having computed and sent the capture
value. Each field now falls back to its captureXxx counterpart via a new
directOrCapture() helper when the direct field is absent, with regression
tests proving both the fallback and that the direct value still wins when
both are present.

Also excludes HF_SHADER_WORKER_ENTRY from hf_env_overrides: cli.ts sets this
on every invocation to point the bundled shader worker pool at its own file,
sharing the HF_ prefix by coincidence rather than because an operator set it.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* style: remove em and en dashes from added code comments

No behavior change. Rewrites 22 comment lines this PR's own diff introduced,
using a comma or a period where the dash separated two clauses.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* test(producer): add a temporary diagnostic for a CI-only rootBodyMismatch failure

Not a real fix. The rootBodyMismatch test group fails deterministically in
CI (confirmed on two runs of the same head) but will not reproduce locally
by any method tried, including an isolated file run, the exact combined
producer:test:unit command, a worker-count-constrained run, and a fresh
clone with a clean install and build matching CI's own steps.

This dumps the intermediate regex-match state for the simplest failing
fixture to stderr so the next CI run's log says what actually differs.
To be removed once that answer lands.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* test(producer): widen the rootBodyMismatch diagnostic to compare import paths

Still not a real fix. The previous diagnostic (ca4e73983) proved the
imported HTML_BODY_CSS_WIDTH_FIRST_RE has 4 capture groups in the failing
CI run instead of the 2 the source and production code expect, but it used
a dynamic import(), which can resolve through a different codepath than
renderOrchestrator.ts's static import. This adds a static import of the
same binding, a require.resolve() of the resolved file path, and a direct
read of that file's own regex line, so the next run can rule in or out a
static/dynamic resolution split versus a genuinely different file on disk.

Locally both imports agree (2 groups, same object, correct file). To be
removed once the CI answer lands.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(producer): read the merged 4-group scaffold-size regex correctly

main merged #4012 while this branch was in flight, consolidating
HTML_BODY_CSS_WIDTH_FIRST_RE/HEIGHT_FIRST_RE from 2 capture groups (digits
only) to 4 (prefix text, digits, suffix text, digits) so cli's
applyResolutionPreset could reuse the same regex for its in-place replace.
detectRootBodySizeMismatch still read groups 1/2 as the digits, now the
prefix/suffix text, so Number() on them was NaN and every render's
rootBodyMismatch/rootBodyDeltaPxBucket silently came back undefined. Fixed
to read groups 2/4, matching lint's core.ts readHtmlBodyCssSize exactly.

Removes the temporary diagnostic test (ca4e73983, e2e384c8e) now that its
CI log gave the real answer: both a static and dynamic import of the
regex resolved to the same file, and that file's own content had 4 groups
because this branch's merge-base predates #4012, not because of any
resolution or caching difference. A fresh CI run confirmed no CI-only
failure remains after merging main and fixing the indices.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* chore: nudge CI (no workflow run triggered on previous push)

* chore: nudge CI again now that #4017 is out of draft

---------

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 02:10:27 +00:00
miga-heygenandMiguel Ángel 9117b36471 fix(engine): skip motion-blur dedup when the shutter window moves (#4025)
The static-frame dedup reuses the previous frame's buffer when a frame is
byte-identical to its predecessor. With motion blur on that test is not
enough: the shutter window reads content either side of the frame instant,
so a still frame next to a moving one reused a buffer that carries none of
that motion. At 30 fps and 16 samples frame 11's window runs 10.75 to 11.25
at a 180 degree shutter and 10.06 to 11.94 at 720, so both reach past the
frame instant and the default is affected too.

motionBlurWindowIsStatic now owns whether a blurred frame may reuse its
predecessor's buffer. It requires every frame the window reads from to be
static, and covers the previous frame's window as well, because reuse claims
the two blurred outputs are equal. The range is derived from the plan's own
sample tick offsets, so it cannot drift from where the samples land.

The guard's contract comes from #4013 by Dante-dan, which carried it before
we did. One existing test fixture is widened: it asserted reuse with only the
frame itself marked static, which the guard now correctly rejects.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 01:46:43 +00:00
miga-heygenandMiguel Ángel b64a7a3a67 feat(producer): make sub-frame motion blur reachable from a render (#4020)
* feat(producer): make sub-frame motion blur reachable from a render

Second deliverable for issue #4010. The engine gained the accumulation path, but
nothing set CaptureOptions.motionBlur, so the feature could not be switched on
from a real render. RenderConfig now carries it and the producer threads it into
the capture options.

Doing that surfaced the defect that would have made it fail silently. "Does this
render capture PNG frames" was spelled four times, every one of them re-derived
from needsAlpha, which describes the OUTPUT container rather than the capture:

  probeStage        picked the probe capture format
  renderOrchestrator picked the render capture format
  encodeStage       built the encoder's frame_%06d input pattern, twice
  captureStage      built the disk worker's frame extension

Motion blur is a second, independent reason to capture PNG: the sub-frame samples
are averaged pixel by pixel, so JPEG samples would be averaged after a lossy
quantization. Add that reason to only one of those four and the encoder goes
looking for frame_%06d.jpg against files written as .png, and the render finds no
frames at all rather than reporting an error.

So the rule now has one owner, resolveCaptureImageFormat, which names both
reasons. Everyone downstream reads the resolved capture format instead of
re-deriving it: the encoder and the disk worker share frameFileExtension with
writeCapturedFrame, which is what actually names the files. needsAlpha keeps only
the question it really answers, whether the output preserves alpha.

captureStage no longer needs needsAlpha at all, which is the tell that the
re-derivation was its only reason to know.

No JPEG encoder is involved. The PNG capture path is already load-bearing, since
every transparent-output render uses it and the streaming encoder already selects
png as its input codec.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(engine): resolve the motion-blur plan on every initialization exit

A real render produced no blur at all. The plan was correct, the producer
wiring was correct, and the sub-frame sample times were genuinely distinct, but
K=16 and K=64 rendered identically to no blur because neither ever ran.

initializeSession has two exits: screenshot mode finishes its own block and
returns, every other capture mode falls through to the end. The plan was
resolved at the fall-through exit only, and screenshot is the one capture mode
motion blur supports, so on exactly the path the feature runs on
session.motionBlur was never assigned. captureFrameCore then read it as
undefined and took the single-capture branch: one capture per output frame, no
accumulation, no error.

finalizeSessionInit is now the single owner of what finishing initialization
means. It sets the plan and isInitialized together and is called at both exits,
so a third exit cannot mark a session ready while forgetting the plan.

Why the existing tests passed, which is the part worth keeping: the accumulation
test set session.motionBlur directly on a stub session. It exercised the
mechanism while bypassing the only code that decides whether the mechanism runs
at all. A test that proves something works and never asks whether it is
reachable is not end to end, however much behaviour it drives.

Two tests. A structural guard that session.isInitialized = true appears exactly
once and that the same place resolves the plan, which fails if the defect is
reintroduced at either exit. And a sample-distinctness assertion that hashes the
K buffers captured within one output frame and requires K distinct ones, which
covers the different failure of every sub-frame seek landing on one instant.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

---------

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 01:16:52 +00:00
Aditya Poudyal e4b1832fad feat(cli): add hls output format (#4022) 2026-09-16 21:09:14 -04:00
miga-heygenandMiguel Ángel 9aa60a844f fix(registry): make motion-blur match After Effects shutter-based blur (#4008)
* fix(registry): make motion-blur match After Effects shutter-based blur

The motion-blur catalog snippet estimated speed from the x/y delta
between consecutive timeline updates and drew three one-sided ghost
copies with decaying alpha plus a Gaussian on top. After Effects does
temporal supersampling: each frame integrates the layer over a shutter
window (shutter angle, shutter phase, samples per frame), producing a
symmetric box smear of length speed x shutter time.

The snippet now does the same inside the page. After every timeline
update a deferred pass seeks the GSAP timeline to N sub-frame times
across the shutter window (events suppressed), reads each target's x/y,
restores the frame time, and drives an SVG filter that averages N
feOffset copies with equal weight (feComposite arithmetic, 1/N, sRGB).
Defaults follow AE: shutterAngle 180, shutterPhase -90, samplesPerFrame
16; fps comes from the render config, then the root data-fps, then 30.
Displacements are mapped through the inverse of the element's own
scale/rotation; percent x/y values are resolved to px; SVG targets use
their bbox; an existing inline filter is kept and the blur appended to
it. The pass runs in a microtask rather than inside the tracker tween's
onUpdate, because seeking GSAP from within its own render reads stale
tween state and suppresses the composition's callbacks on forward
seeks. The heuristic options blurScale/blurMax/stretchScale/stretchMax
are removed.

Reference: an AE-algorithm reconstruction of the same composition
rendered without the component at an effective 960 fps and averaged
over the 16 sub-frames of the 180 degree window per output frame.
Against it (1920x1080, 30 fps, solid + text translating linear then
power2.inOut): old mean PSNR 53.2 dB (min 26.7), SSIM 0.9930; new mean
PSNR 72.4 dB (min 52.6), SSIM 0.9998. The 10-90 edge ramp at 66.7
px/frame is 26.8 px in the reference, 27.5 px new, 14.5/6.3 px
(one-sided) old; at the ease peak 79.3 vs 79.5 vs 7.9/17.7 px, with
smear centres matching to 0.1 px.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(registry): drop render-config fps probe from motion-blur and refresh its docs

The snippet resolved fps by reconstructing the renderer's private seek
config key so the compiler's inline-script guard would not strip it. A
public catalog snippet must not depend on that key, so fps is now the
explicit option, then the root data-fps, then 30; renders with an fps
override pass fps explicitly. The catalog page's Usage, How it works and
Options sections still described the old velocity heuristic and are
rewritten for the shutter model. The 1/N weight keeps full precision.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

* fix(registry): match the After Effects reference export's shutter window

The shutter model landed on this branch was built against a reconstruction
of After Effects' algorithm, not against After Effects. A real 1920x1080 /
30 fps export of translating text disagrees with it on three points, all
measurable off the export itself.

The window is two frames wide, not half a frame. On the measured frame the
outermost duplicate on the trailing side sits 128 px back while the previous
frame is 125.8 px back, and the outermost leading duplicate sits 189 px ahead
while the next frame is 184.9 px ahead: the window ends land on the
neighbouring frames. Defaults become shutterAngle 720, shutterPhase -360.

Duplicates sit on the sub-interval boundaries, both ends included, not at
sub-interval centres. The staircase across a stroke steps every 15.6 px on a
125.8 px displacement and every 23.0 px on a 184.9 px one, i.e. an eighth of
a frame, with the run closing exactly on the neighbouring frame's position.
samplesPerFrame now means sub-intervals of the window, so there are N+1
copies at k/N rather than N copies at (k+0.5)/N.

The frame-time instance is drawn sharp over the smear. At full ink the core
bounding box is the whole word at every frame and total ink rises to 1.44x
the unblurred frame's, neither of which an average can produce. A final
feComposite over of SourceGraphic reproduces it. Each duplicate stays at
1/N: the staircase plateaus step by 0.063 +- 0.002 of the sharp text
intensity, flat, with no taper toward the window edges, and triangle
weighting scores 1.6 dB worse against the export.

Verified by replaying the export's translating section as a composition
whose sprite is the export's own rest-frame ink and whose eight legs follow
its own measured per-frame positions, rendered at 1920x1080 / 30 fps and
compared frame by frame over the text band. Mean PSNR against the export
rises from 24.19 dB (min 17.07) to 32.51 dB (min 27.57) across 72 frames,
and from 19.83 dB (min 17.07) to 32.03 dB (min 27.57) across the 26 frames
that actually move. Ghost extents match to a few px and the rendered
staircase plateaus match the export's to two decimal places. The export's
later scale, skew, flip and 3D rotation sections are out of reach here:
integrating anything but translation inside the shutter is engine work
tracked in issue #4010.

The filter region now clamps its bounds through zero. It was derived from
the duplicate offsets alone, which was correct while the output was nothing
but duplicates; the sharp instance draws at offset zero, so a window sitting
entirely on one side of the frame time - any shutterPhase above 0 or below
-shutterAngle - produced a region starting inside the element's own box and
cut the instance off. The defaults straddle the frame time and were never
affected, so the measured numbers above are unchanged.

Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>

---------

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-17 00:51:03 +00:00
Aditya PoudyalandClaude Opus 5 462f9db73d feat(producer): add hls output format (#4014)
* feat(engine): add packageHls for HLS VOD packaging

Adds `packageHls` next to `muxVideoWithAudio`: stream-copies an
already-encoded H.264 video and optional AAC sidecar into an HLS VOD
directory (`master.m3u8` + split video/audio renditions, MPEG-TS
segments) with `-c copy`, so no re-encode happens at package time.

Depends on the locked GOP from the previous commit. `-hls_time` can only
cut at existing keyframes, so `gopSize = segmentSeconds x fps` is what
makes every segment exactly `segmentSeconds` long and IDR-aligned. A
test packages an unlocked encode to pin that: the same call yields one
4s segment instead of four 1s ones.

Deliberately omits the mp4 mux's provenance tags, which MPEG-TS drops
and whose `-movflags` is invalid for `-f hls`, and `-avoid_negative_ts`,
which would discard the AAC priming and shift audio against video (see
issue 3487). A real-ffmpeg test asserts the first presentable audio
sample lands on the first video frame.

No caller yet; `format: "hls"` in the producer follows.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(engine): zero HLS mux base and reject % in packageHls outputDir

- Pass -muxdelay 0 -muxpreload 0 so the first segment starts at PTS 0
  instead of the mpegts muxer's 1.4 s base; A/V alignment through the
  AAC priming packet is unchanged
- Throw on an outputDir containing %, which ffmpeg expands as a printf
  conversion in -hls_segment_filename and fails with a misleading
  "No such file or directory"
- Assert alignment on relative spacing rather than on how one ffmpeg
  build clamps the priming packet's negative PTS
- Encode the test fixture with the full software GOP lock
  (lockedGopCodecParams), not just appendLockedGopArgs
- Trim comments to the non-obvious rationale

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* test(engine): satisfy the ffprobe argv contract in packageHls test

`producer/src/utils/ffprobeArgvContract.test.ts` sweeps every package at
the source level and requires `--` to be the argv entry immediately before
an ffprobe input path. The `probe()` helper here passed
`join(outputDir, HLS_VIDEO_PLAYLIST)` in that slot, which the contract's
comma-splitting parser reads as two entries, so the producer suite was red
on this branch while the engine suite stayed green.

`probe()` now takes the input path as a parameter and appends the
terminator itself. The sibling ffmpeg `run()` helper switches from a
spread-in-array-literal to `.concat`, because a verbosity-flag-then-spread
literal is indistinguishable from the ffprobe wrapper shape the contract
demands a terminator on. The matcher reads raw source including comments.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(engine): drop the audio-only variant from the HLS master playlist

With `a:0,agroup:aud` in `-var_stream_map`, ffmpeg lists the audio
rendition twice in `master.m3u8`: as the `#EXT-X-MEDIA:TYPE=AUDIO` group
the video variant references, and again as a standalone `#EXT-X-STREAM-INF`
variant with no `RESOLUTION`. That is valid HLS, but a player choosing by
bandwidth can select it and play sound with no picture, and the VOD
consumer asked for a single rendition.

`stripAudioOnlyVariants` removes any variant tag without a `RESOLUTION`
attribute together with its URI line; `packageHls` applies it to the
master after a successful audio+video run. The rendition group and the
audio playlist are untouched, so `audio.m3u8` is still referenced from the
master. Pinned by a unit test on the playlist text and by the real-ffmpeg
test, which now asserts exactly one `#EXT-X-STREAM-INF`.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* refactor(producer): extract hdrMode warning and decision-log helpers

`resolveEffectiveHdrMode` was already over the fallow complexity gate on
`main` (21 cyclomatic / 25 cognitive / CRAP 462) and only surfaces now
because the HLS format work needs to touch its downgrade warning. Pull the
downgrade message into `formatDowngradeWarning` and the "which mode and
why" info line into `logHdrDecision`, which puts the function under the
threshold.

No behavior change: every log string is byte-identical and `hdrMode.test.ts`
asserts them unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* feat(producer): add hls output format

Adds `format: "hls"` to `@hyperframes/producer`. An HLS render is the same
opaque H.264 + AAC encode as `mp4`, stream-copied at assemble time (no
re-encode) into a directory: `master.m3u8`, `video.m3u8` + `video_%05d.ts`,
and `audio.m3u8` + `audio_%05d.ts` when the composition has audio.

The load-bearing part is that `-c copy -f hls` can only cut a segment at an
existing keyframe, so the encoder's GOP is locked to
`hlsSegmentSeconds x fps` frames. `resolveHlsEncoderGopLock` returns that
pair as one value spread into both encoder inputs, so the streaming and
disk/chunked paths cannot disagree — a render reaching only one of them
still succeeds, it just emits variable-length segments silently.

- `renderFormat.ts`: `hls` is opaque (`outputNeedsAlpha` is now
  `!== "mp4" && !== "hls"` — missing this flips HLS to RGBA screenshot
  capture with nothing failing), supports page-side compositing, and
  `outputUsesH264Pipeline` replaces the three `outputFormat === "mp4"`
  router gates.
- `hlsConfig.ts`: `hlsSegmentSeconds` (default 4, positive integer), the
  GOP derivation, and the fail-fast gates. `force-hdr` is rejected (v1 is
  SDR-only; HDR10 needs HEVC in fMP4), and so is `useGpu` — the GOP lock is
  software-only, so a GPU HLS render segments correctly by accident on
  videotoolbox and wrong on nvenc.
- `assembleStage.ts`: `hls` branches to `packageHls` instead of
  mux/faststart, after the same `padOrTrimAudioToVideoFrameCount` the mp4
  mux uses.
- `artifactTransaction.ts`: a directory artifact can now carry a
  `probeTarget` + `requiredFiles`, so the #3395 truncation gate still runs
  for HLS against `video.m3u8`. `expectedFrames` is inert there (ffprobe
  reports no frame count through the hls demuxer); duration carries it.
- `renderRequest.ts`: accepts `hls` + `hlsSegmentSeconds`; distributed
  conversion rejects it alongside `gif`. `DistributedFormat` is unchanged.
  `RENDER_REQUEST_VERSION` stays at 1: the new field is optional, the
  parser ignores unknown option keys, and an older worker already rejects
  `format: "hls"` with "Render request format is invalid".
- `hdrMode.ts`: the non-mp4 SDR downgrade warning no longer claims
  "HDR + alpha" for `hls`; the helper extraction landed in the preceding
  refactor commit.

Verified: `hlsRender.integration.test.ts` renders a real 10 s composition
and asserts 3 segments, the first two exactly 4.000 s, every segment
starting on an IDR frame, and PTS 0. Removing the GOP wiring collapses it
to 2 segments, so the test is load-bearing. Both producer lanes (unit and
integration) run on every PR in `ci.yml`, so that wiring check is on the
PR gate.

CLI flags and docs are deliberately left to the next PR in the series.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(engine): close the HLS master playlist rewrite race

CodeQL flagged two high-severity alerts on the `stripAudioOnlyVariants`
rewrite: a check-then-use race (`existsSync` then a separate path-based
read and write) and insecure creation of a file at a predictable path in
the OS temp dir.

Both came from resolving `master.m3u8` three times. Open it once with
`r+` and owner-only mode — which neither creates the playlist nor widens
its permissions, ffmpeg owns that — then read, truncate and write through
that one descriptor. Absence is still tolerated for the argument-level
tests that stub ffmpeg, now via ENOENT rather than a prior existence
check.

No behavior change: `hlsRender.integration.test.ts` still renders a real
composition with audio and asserts the stripped master playlist.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 20:33:55 -04:00
miga-heygenandMiguel Ángel 0a1c6f5a45 feat(engine): sub-frame multi-sample motion blur, capture-level accumulation (#4019)
Deliverable one of issue #4010: average K sub-frame captures into each output
frame so rotation, scale and opacity blur the way After Effects does, which the
translation-only catalog component (#4008) cannot do. Opt in per render with
CaptureOptions.motionBlur; absent means the capture path is unchanged.

The blocker was quantizeTimeToFrame flooring every seek onto the output frame
grid, which collapsed all K samples onto one instant and made the averaged frame
byte-identical to the unblurred one. quantizeSeekTime now owns that decision at
all three quantize sites (runtime player, its no-timeline fallback, and the init
transport) and refines the grid by an integer subdivision count, which can only
contain the output grid, never move a frame-time instant off it. The finer grid
rounds rather than floors: a sample time round-trips through the page bridge as
a float, and past a few million ticks that error exceeds the floor epsilon.

Accumulation sits inside captureFrameCore AFTER the static-dedup early return,
so a static frame still costs one reused buffer and only moving frames pay K. It
is not a before-capture hook, which would have disabled dedup outright.

Callback invariant: one eventful seek per output frame at the frame time, then K
suppressed sample seeks, then a suppressed restore to the frame time. The
restore matters because a suppressed seek still moves the playhead, so without
it the next frame's eventful seek would swallow the callbacks inside the shutter
window.

Scope of this deliverable: screenshot capture mode and PNG output. beginframe,
drawelement and JPEG encoding are rejected with a named error rather than
silently rendering unblurred. Video content is rejected for the same reason it
is a documented limitation: injected frames are extracted per output frame and
cannot follow a sub-frame seek.

Blend defaults to sRGB, matching AE's non-linearised 8-bpc working space and
the catalog component. Linear light is an explicit opt-in.

Samples are folded into a running average as they are captured rather than held
until the end, so peak memory is one accumulator plus one decoded sample instead
of all K: at 1080p that is a constant 41 MB rather than 141 MB at 16 samples and
540 MB at the 64 maximum, on every frame of the render.

PNG chunk CRC32 now has one owner in utils/crc32.ts, shared by the new encoder
and ffprobe's metadata reader. The encoder previously imported zlib's crc32 by
name, which throws at module evaluation on Node 22.0 and 22.1; ffprobe already
carried the guarded version and the comment explaining why. The sRGB transfer
function is likewise exported once and shared.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-16 20:10:06 -04:00